From fabb9734ddd1a9b43e7835190f2f4828add2db3c Mon Sep 17 00:00:00 2001
From: Keith Whitwell <keith@tungstengraphics.com>
Date: Sun, 21 Dec 2003 17:54:31 +0000
Subject: new files

---
 src/mesa/tnl/t_vertex.c | 601 ++++++++++++++++++++++++++++++++++++++++++++++++
 src/mesa/tnl/t_vertex.h |  92 ++++++++
 2 files changed, 693 insertions(+)
 create mode 100644 src/mesa/tnl/t_vertex.c
 create mode 100644 src/mesa/tnl/t_vertex.h

(limited to 'src/mesa')

diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
new file mode 100644
index 00000000000..61ac08efc4d
--- /dev/null
+++ b/src/mesa/tnl/t_vertex.c
@@ -0,0 +1,601 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+
+
+
+
+
+struct attr {
+   int attrib;
+   int vertoffset;
+   int vertattrsize;
+   int *inputptr;
+   int inputstride;
+   void (*insert)( const struct attr *a, char *v, const GLfloat *input );
+   void (*extract)( const struct attr *a, GLfloat *output, const char *v );
+   const GLfloat *vp;
+};
+
+
+static void insert_4f_viewport( const struct attr *a, char *v,
+				const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = vp[0] * in[0] + vp[12];
+   out[1] = vp[5] * in[1] + vp[13];
+   out[2] = vp[10] * in[2] + vp[14];
+   out[3] = in[3];
+}
+
+static void insert_3f_viewport( const struct attr *a, char *v,
+				const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = vp[0] * in[0] + vp[12];
+   out[1] = vp[5] * in[1] + vp[13];
+   out[2] = vp[10] * in[2] + vp[14];
+}
+
+static void insert_2f_viewport( const struct attr *a, char *v,
+				const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = vp[0] * in[0] + vp[12];
+   out[1] = vp[5] * in[1] + vp[13];
+}
+
+
+static void insert_4f( const struct attr *a, char *v, const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)(v);
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[2];
+   out[3] = in[3];
+}
+
+static void insert_3f_xyw( const struct attr *a, char *v, const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)(v);
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[3];
+}
+
+
+static void insert_3f( const struct attr *a, char *v, const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)(v);
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[2];
+}
+
+
+static void insert_2f( const struct attr *a, char *v, const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)(v);
+   
+   out[0] = in[0];
+   out[1] = in[1];
+}
+
+static void insert_1f( const struct attr *a, char *v, const GLfloat *in )
+{
+   GLfloat *out = (GLfloat *)(v);
+   
+   out[0] = in[0];
+}
+
+static void insert_4ub_4f_rgba( const struct attr *a, char *v, 
+				const GLfloat *in )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static void insert_4ub_4f_bgra( const struct attr *a, char *v, 
+				const GLfloat *in )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static void insert_3ub_3f_rgb( const struct attr *a, char *v, 
+			       const GLfloat *in )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+}
+
+static void insert_3ub_3f_bgr( const struct attr *a, char *v, 
+			       const GLfloat *in )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+}
+
+static void insert_1ub_1f( const struct attr *a, char *v, 
+			   const GLfloat *in )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+}
+
+
+/***********************************************************************
+ * Functions to perform the reverse operations to the above, for
+ * swrast translation and clip-interpolation.
+ * 
+ * Currently always extracts a full 4 floats.
+ */
+
+static void extract_4f_viewport( const struct attr *a, GLfloat *out, 
+				 const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = (in[0] - vp[12]) / vp[0];
+   out[1] = (in[1] - vp[13]) / vp[5];
+   out[2] = (in[2] - vp[14]) / vp[10];
+   out[3] = in[3];
+}
+
+static void extract_3f_viewport( const struct attr *a, GLfloat *out, 
+				 const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = (in[0] - vp[12]) / vp[0];
+   out[1] = (in[1] - vp[13]) / vp[5];
+   out[2] = (in[2] - vp[14]) / vp[10];
+   out[3] = 1;
+}
+
+
+static void extract_2f_viewport( const struct attr *a, GLfloat *out, 
+				 const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   const GLfloat * const vp = a->vp;
+   
+   out[0] = (in[0] - vp[12]) / vp[0];
+   out[1] = (in[1] - vp[13]) / vp[5];
+   out[2] = 0;
+   out[3] = 1;
+}
+
+
+static void extract_4f( const struct attr *a, GLfloat *out, const char *v  )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[2];
+   out[3] = in[3];
+}
+
+static void extract_3f_xyw( const struct attr *a, GLfloat *out, const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[3];
+   out[3] = 1;
+}
+
+
+static void extract_3f( const struct attr *a, GLfloat *out, const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = in[2];
+   out[3] = 1;
+}
+
+
+static void extract_2f( const struct attr *a, GLfloat *out, const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   
+   out[0] = in[0];
+   out[1] = in[1];
+   out[2] = 0;
+   out[3] = 1;
+}
+
+static void extract_1f( const struct attr *a, GLfloat *out, const char *v )
+{
+   const GLfloat *in = (const GLfloat *)v;
+   
+   out[0] = in[0];
+   out[1] = 0;
+   out[2] = 0;
+   out[3] = 1;
+}
+
+static void extract_4ub_4f_rgba( const struct attr *a, GLfloat *out, 
+				 const char *v )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static void extract_4ub_4f_bgra( const struct attr *a, GLfloat *out, 
+				 const char *v )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static void extract_3ub_3f_rgb( const struct attr *a, GLfloat *out, 
+				const char *v )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+   out[3] = 1;
+}
+
+static void extract_3ub_3f_bgr( const struct attr *a, GLfloat *out, 
+				const char *v )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+   out[3] = 1;
+}
+
+static void extract_1ub_1f( const struct attr *a, GLfloat *out, const char *v )
+{
+   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+   out[1] = 0;
+   out[2] = 0;
+   out[3] = 1;
+}
+
+/***********************************************************************
+ * Generic (non-codegen) functions for whole vertices or groups of
+ * vertices
+ */
+
+static void generic_emit( GLcontext *ctx,
+			  GLuint start, GLuint end,
+			  void *dest,
+			  GLuint stride )
+{
+   int i, j;
+   char *v = (char *)dest;
+
+   vtx->vertex_buf = v - start * stride;
+   vtx->vertex_stride = stride;
+
+   end -= start;
+
+   for (j = 0; j < vtx->attr_count; j++) {
+      GLvector4f *vptr = VB->AttrPtr[a[j].attrib];
+      a[j].inputptr = STRIDE_4F(vptr->data, start * vptr->stride);
+   }
+
+   for (i = 0 ; i < end ; i++, v += stride) {
+      for (j = 0; j < vtx->attr_count; j++) {
+	 int *in = a[j].inputptr;
+	 (char *)a[j].inputptr += a[j].inputstride;
+	 a[j].out( &a[j], v + a[j].vertoffset, in );
+      }
+   }
+}
+
+
+static void generic_interp( GLcontext *ctx,
+			    GLfloat t,
+			    GLuint edst, GLuint eout, GLuint ein,
+			    GLboolean force_boundary )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   char *vin  = vtx->vertex_buf + ein  * vtx->vertex_stride;
+   char *vout = vtx->vertex_buf + eout * vtx->vertex_stride;
+   char *vdst = vtx->vertex_buf + edst * vtx->vertex_stride;
+   const struct attr *a = vtx->attr;
+   int attr_count = vtx->attr_count;
+   int j;
+   
+   for (j = 0; j < attr_count; j++) {
+      GLfloat fin[4], fout[4], fdst[4];
+      
+      a[j].extract( &a[j], vin, fin );
+      a[j].extract( &a[j], vout, fout );
+
+      INTERP_F( t, fdst[3], fout[3], fin[3] );
+      INTERP_F( t, fdst[2], fout[2], fin[2] );
+      INTERP_F( t, fdst[1], fout[1], fin[1] );
+      INTERP_F( t, fdst[0], fout[0], fin[0] );
+
+      a[j].insert( &a[j], vdst, fdst );
+   }
+}
+
+
+/* Extract color attributes from one vertex and insert them into
+ * another.  (Shortcircuit extract/insert with memcpy).
+ */
+static void generic_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   char *vsrc = vert_start + esrc * vert_stride;
+   char *vdst = vert_start + edst * vert_stride;
+   const struct attr *a = vtx->attr;
+   int attr_count = vtx->attr_count;
+   int j;
+
+   for (j = 0; j < attr_count; j++) {
+      if (a[j].attribute == VERT_ATTRIB_COLOR0 ||
+	  a[j].attribute == VERT_ATTRIB_COLOR1) {
+
+	 memcpy( vdst + a[j].vertoffset,
+		 vsrc + a[j].vertoffset,
+		 a[j].vertattrsize );
+   }
+}
+
+static void generic_get_attr( GLcontext *ctx, const char *vertex,
+			      GLenum attr, GLfloat *dest )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   const struct attr *a = vtx->attr;
+   int attr_count = vtx->attr_count;
+   int j;
+
+   for (j = 0; j < attr_count; j++) {
+      if (a[j].attribute == attr) {
+	 a[j].extract( &a[j], vin, dest );
+	 return;
+      }
+   }
+
+   /* Else return the value from ctx->Current
+    */
+   memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+}
+
+
+
+
+
+
+
+/***********************************************************************
+ * Build codegen functions or return generic ones:
+ */
+
+
+static void choose_emit_func( GLcontext *ctx,
+			      GLuint start, GLuint end,
+			      void *dest,
+			      GLuint stride )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->emit_func = generic_emit_func;
+   vtx->emit_func( ctx, start, end, dest, stride );
+}
+
+
+static void choose_interp_func( GLcontext *ctx,
+				GLfloat t,
+				GLuint edst, GLuint eout, GLuint ein,
+				GLboolean force_boundary )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->interp_func = generic_interp_func;
+   vtx->interp_func( ctx, t, edst, eout, ein, force_boundary );
+}
+
+
+static void choose_copy_color_func(  GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->copy_color_func = generic_copy_color_func;
+   vtx->copy_color_func( ctx, edst, esrc );
+}
+
+
+/***********************************************************************
+ * Public entrypoints, mostly dispatch to the above:
+ */
+
+void _tnl_emit( GLcontext *ctx,
+		GLuint start, GLuint end,
+		void *dest,
+		GLuint stride )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->emit_func( ctx, start, end, dest, stride );
+}
+
+/* Interpolate between two vertices to produce a third:
+ */
+void _tnl_interp( GLcontext *ctx,
+		  GLfloat t,
+		  GLuint edst, GLuint eout, GLuint ein,
+		  GLboolean force_boundary )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->interp_func( ctx, t, edst, eout, ein, force_boundary );
+}
+
+/* Copy colors from one vertex to another:
+ */
+void _tnl_copy_colors(  GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->copy_color_func( ctx, edst, esrc );
+}
+
+
+/* Extract a named attribute from a hardware vertex.  Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
+		    GLfloat *dest )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   vtx->get_attr_func( ctx, vertex, attrib, dest );
+}
+
+
+
+void _tnl_install_attrs( GLcontext *ctx, const struct dri_attr_map *map,
+			 GLuint nr, const GLfloat *vp )
+{
+   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
+   int i;
+
+   assert(nr < _TNL_ATTR_MAX);
+
+   vtx->attr_count = nr;
+   vtx->emit_func = choose_emit_func;
+   vtx->interp_func = choose_interp_func;
+   vtx->copy_color_func = choose_copy_color_func;
+   vtx->get_attr_func = choose_get_attr_func;
+
+   for (i = 0; i < nr; i++) {
+      GLuint attrib = map[i].attrib;
+      vtx->attr[i].attrib = map[i].attrib;
+      vtx->attr[i].hw_format = map[i].hw_format;
+      vtx->attr[i].vp = vp;
+      vtx->attr[i].insert = attrib_info[attrib].insert;
+      vtx->attr[i].extract = attrib_info[attrib].extract;
+      vtx->attr[i].vertattrsize = attrib_info[attrib].attrsize;
+      vtx->attr[i].vertoffset = offset;
+      offset += attrib_info[attrib].attrsize;
+   }
+}
+
+
+
+
+/* Populate a swrast SWvertex from an attrib-style vertex.
+ */
+void _tnl_translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
+{
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_POS, dest.win );
+
+   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+      _tnl_get_attr( ctx, vertex, VERT_ATTRIB_TEX(i), dest.texcoord[i] );
+	  
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR0, tmp );
+   UNCLAMPED_FLOAT_TO_CHAN_RGBA( dest.color, tmp );
+
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR1, tmp );
+   UNCLAMPED_FLOAT_TO_CHAN_RGB( dest.specular, tmp );
+
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_FOG, tmp );
+   dest.fog = tmp[0];
+
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_INDEX, tmp );
+   dest.index = (GLuint) tmp[0];
+
+   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_POINTSIZE, tmp );
+   dest.pointSize = tmp[0];
+}
+
+
+static void interp_extras( GLcontext *ctx,
+			   GLfloat t,
+			   GLuint dst, GLuint out, GLuint in,
+			   GLboolean force_boundary )
+{
+   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+   if (VB->ColorPtr[1]) {
+      assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
+
+      INTERP_4F( t,
+		 GET_COLOR(VB->ColorPtr[1], dst),
+		 GET_COLOR(VB->ColorPtr[1], out),
+		 GET_COLOR(VB->ColorPtr[1], in) );
+
+      if (VB->SecondaryColorPtr[1]) {
+	 INTERP_3F( t,
+		    GET_COLOR(VB->SecondaryColorPtr[1], dst),
+		    GET_COLOR(VB->SecondaryColorPtr[1], out),
+		    GET_COLOR(VB->SecondaryColorPtr[1], in) );
+      }
+   }
+
+   if (VB->EdgeFlag) {
+      VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
+   }
+
+   generic_interp(ctx, t, dst, out, in, force_boundary);
+}
+
+static void copy_pv_extras( GLcontext *ctx, 
+			    GLuint dst, GLuint src )
+{
+   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+   if (VB->ColorPtr[1]) {
+      COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), 
+		GET_COLOR(VB->ColorPtr[1], src) );
+
+      if (VB->SecondaryColorPtr[1]) {
+	 COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), 
+		   GET_COLOR(VB->SecondaryColorPtr[1], src) );
+      }
+   }
+
+   generic_copy_colors(ctx, dst, src);
+}
+
+#endif
diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h
new file mode 100644
index 00000000000..26f2619c52b
--- /dev/null
+++ b/src/mesa/tnl/t_vertex.h
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#ifndef _TNL_VERTEX_H
+#define _TNL_VERTEX_H
+
+/* New mechanism to specify hardware vertices so that tnl can build
+ * and manipulate them directly.  
+ */
+
+enum tnl_attr_format {
+   EMIT_1F = 1,
+   EMIT_2F = 2,
+   EMIT_3F = 3,
+   EMIT_4F = 4,
+   EMIT_2F_VIEWPORT,		/* do viewport transform and emit */
+   EMIT_3F_VIEWPORT,		/* do viewport transform and emit */
+   EMIT_4F_VIEWPORT,		/* do viewport transform and emit */
+   EMIT_3F_XYW,			/* for projective texture */
+   EMIT_1UB_1F,			/* for fog coordinate */
+   EMIT_3UB_3F_BGR,		/* for specular color */
+   EMIT_3UB_3F_RGB,		/* for specular color */
+   EMIT_4UB_4F_BGRA,		/* for color */
+   EMIT_4UB_4F_RGBA,		/* for color */
+   EMIT_NOP_1F,
+   EMIT_NOP_1UB,
+};
+
+struct tnl_attr_map {
+   GLuint attr;			/* VERT_ATTRIB_ enum */
+   enum tnl_attr_format format;
+};
+   
+
+/* Emit hardware vertices to a given buffer:
+ */
+extern void _tnl_emit( GLcontext *ctx,
+		       GLuint start, GLuint end,
+		       void *dest,
+		       GLuint stride );
+
+/* Interpolate between two vertices to produce a third:
+ */
+extern void _tnl_interp( GLcontext *ctx,
+			 GLfloat t,
+			 GLuint edst, GLuint eout, GLuint ein,
+			 GLboolean force_boundary );
+
+/* Copy colors from one vertex to another:
+ */
+extern void _tnl_copy_colors(  GLcontext *ctx, GLuint edst, GLuint esrc );
+
+
+/* Extract a named attribute from a hardware vertex.  Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
+			   GLfloat *dest );
+
+/* Populate a swrast SWvertex from an attrib-style vertex.
+ */
+extern void _tnl_translate( GLcontext *ctx, const void *vertex, 
+			    SWvertex *dest );
+
+
+
+#endif
-- 
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