From ccd63b54cfbb6bb241d55f7ac95afcd14819f469 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Tue, 18 Sep 2007 13:24:44 -0400 Subject: Convert shader to an immutable state object. --- src/mesa/pipe/cso_cache/cso_cache.c | 13 +++++++++---- src/mesa/pipe/cso_cache/cso_cache.h | 4 +++- src/mesa/pipe/failover/fo_context.h | 4 ++-- src/mesa/pipe/failover/fo_state.c | 19 +++++++++---------- src/mesa/pipe/failover/fo_state_emit.c | 4 ++-- src/mesa/pipe/i915simple/i915_context.h | 2 +- src/mesa/pipe/i915simple/i915_fpc.h | 2 +- src/mesa/pipe/i915simple/i915_fpc_translate.c | 8 ++++---- src/mesa/pipe/i915simple/i915_state.c | 27 ++++++++++++++++++++++----- src/mesa/pipe/i915simple/i915_state_derived.c | 2 +- src/mesa/pipe/p_context.h | 16 ++++++++++------ src/mesa/pipe/softpipe/sp_context.c | 14 ++++++++------ src/mesa/pipe/softpipe/sp_context.h | 4 ++-- src/mesa/pipe/softpipe/sp_quad_fs.c | 2 +- src/mesa/pipe/softpipe/sp_state.h | 14 +++++++++----- src/mesa/pipe/softpipe/sp_state_derived.c | 2 +- src/mesa/pipe/softpipe/sp_state_fs.c | 24 ++++++++++++++++++++---- src/mesa/state_tracker/st_atom_fs.c | 16 +++++++++++----- src/mesa/state_tracker/st_atom_vs.c | 16 +++++++++++----- src/mesa/state_tracker/st_cache.c | 18 ++++++++++++++++++ src/mesa/state_tracker/st_cache.h | 4 ++++ src/mesa/state_tracker/st_cb_clear.c | 12 ++++++++---- src/mesa/state_tracker/st_cb_drawpixels.c | 12 ++++++++---- src/mesa/state_tracker/st_cb_rasterpos.c | 6 +++--- src/mesa/state_tracker/st_context.h | 4 ++-- src/mesa/state_tracker/st_draw.c | 6 +++--- src/mesa/state_tracker/st_program.h | 6 +++--- 27 files changed, 176 insertions(+), 85 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/pipe/cso_cache/cso_cache.c b/src/mesa/pipe/cso_cache/cso_cache.c index 4aaadf00e64..be653d9494a 100644 --- a/src/mesa/pipe/cso_cache/cso_cache.c +++ b/src/mesa/pipe/cso_cache/cso_cache.c @@ -80,6 +80,8 @@ static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_ hash = sc->depth_stencil_hash; case CSO_RASTERIZER: hash = sc->rasterizer_hash; + case CSO_SHADER: + hash = sc->shader_hash; } return hash; @@ -96,6 +98,8 @@ static int _cso_size_for_type(enum cso_cache_type type) return sizeof(struct pipe_depth_stencil_state); case CSO_RASTERIZER: return sizeof(struct pipe_rasterizer_state); + case CSO_SHADER: + return sizeof(struct pipe_shader_state); } return 0; } @@ -144,10 +148,11 @@ struct cso_cache *cso_cache_create(void) { struct cso_cache *sc = malloc(sizeof(struct cso_cache)); - sc->blend_hash = cso_hash_create(); - sc->sampler_hash = cso_hash_create(); + sc->blend_hash = cso_hash_create(); + sc->sampler_hash = cso_hash_create(); sc->depth_stencil_hash = cso_hash_create(); - sc->rasterizer_hash = cso_hash_create(); + sc->rasterizer_hash = cso_hash_create(); + sc->shader_hash = cso_hash_create(); return sc; } @@ -159,6 +164,6 @@ void cso_cache_delete(struct cso_cache *sc) cso_hash_delete(sc->sampler_hash); cso_hash_delete(sc->depth_stencil_hash); cso_hash_delete(sc->rasterizer_hash); + cso_hash_delete(sc->shader_hash); free(sc); } - diff --git a/src/mesa/pipe/cso_cache/cso_cache.h b/src/mesa/pipe/cso_cache/cso_cache.h index 23be9cd7135..d9793ca8554 100644 --- a/src/mesa/pipe/cso_cache/cso_cache.h +++ b/src/mesa/pipe/cso_cache/cso_cache.h @@ -44,13 +44,15 @@ struct cso_cache { struct cso_hash *sampler_hash; struct cso_hash *depth_stencil_hash; struct cso_hash *rasterizer_hash; + struct cso_hash *shader_hash; }; enum cso_cache_type { CSO_BLEND, CSO_SAMPLER, CSO_DEPTH_STENCIL, - CSO_RASTERIZER + CSO_RASTERIZER, + CSO_SHADER }; unsigned cso_construct_key(void *item, int item_size); diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h index b05ceb88adf..9556a17e4db 100644 --- a/src/mesa/pipe/failover/fo_context.h +++ b/src/mesa/pipe/failover/fo_context.h @@ -70,14 +70,14 @@ struct failover_context { const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; + const struct pipe_shader_state *fragment_shader; + const struct pipe_shader_state *vertex_shader; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; struct pipe_framebuffer_state framebuffer; - struct pipe_shader_state fragment_shader; - struct pipe_shader_state vertex_shader; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index 8e2b649590f..04ebd33d0d4 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -125,28 +125,27 @@ failover_set_framebuffer_state(struct pipe_context *pipe, } static void -failover_set_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *fs) +failover_bind_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *fs) { struct failover_context *failover = failover_context(pipe); - failover->fragment_shader = *fs; + failover->fragment_shader = fs; failover->dirty |= FO_NEW_FRAGMENT_SHADER; - failover->hw->set_fs_state( failover->hw, fs ); + failover->hw->bind_fs_state( failover->hw, fs ); } static void -failover_set_vs_state(struct pipe_context *pipe, +failover_bind_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *vs) { struct failover_context *failover = failover_context(pipe); - failover->vertex_shader = *vs; + failover->vertex_shader = vs; failover->dirty |= FO_NEW_VERTEX_SHADER; - failover->hw->set_vs_state( failover->hw, vs ); + failover->hw->bind_vs_state( failover->hw, vs ); } - static void failover_set_polygon_stipple( struct pipe_context *pipe, const struct pipe_poly_stipple *stipple ) @@ -258,14 +257,14 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.bind_sampler_state = failover_bind_sampler_state; failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state; failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; + failover->pipe.bind_fs_state = failover_bind_fs_state; + failover->pipe.bind_vs_state = failover_bind_vs_state; failover->pipe.set_alpha_test_state = failover_set_alpha_test_state; failover->pipe.set_blend_color = failover_set_blend_color; failover->pipe.set_clip_state = failover_set_clip_state; failover->pipe.set_clear_color_state = failover_set_clear_color_state; failover->pipe.set_framebuffer_state = failover_set_framebuffer_state; - failover->pipe.set_fs_state = failover_set_fs_state; - failover->pipe.set_vs_state = failover_set_vs_state; failover->pipe.set_polygon_stipple = failover_set_polygon_stipple; failover->pipe.set_scissor_state = failover_set_scissor_state; failover->pipe.set_texture_state = failover_set_texture_state; diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c index 1c9573a7b00..9d304074d0f 100644 --- a/src/mesa/pipe/failover/fo_state_emit.c +++ b/src/mesa/pipe/failover/fo_state_emit.c @@ -77,10 +77,10 @@ failover_state_emit( struct failover_context *failover ) failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); if (failover->dirty & FO_NEW_FRAGMENT_SHADER) - failover->sw->set_fs_state( failover->sw, &failover->fragment_shader ); + failover->sw->bind_fs_state( failover->sw, failover->fragment_shader ); if (failover->dirty & FO_NEW_VERTEX_SHADER) - failover->sw->set_vs_state( failover->sw, &failover->vertex_shader ); + failover->sw->bind_vs_state( failover->sw, failover->vertex_shader ); if (failover->dirty & FO_NEW_STIPPLE) failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h index 3fab821fde6..9052c92d72c 100644 --- a/src/mesa/pipe/i915simple/i915_context.h +++ b/src/mesa/pipe/i915simple/i915_context.h @@ -127,6 +127,7 @@ struct i915_context const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; + const struct pipe_shader_state *fs; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; @@ -134,7 +135,6 @@ struct i915_context struct pipe_clip_state clip; struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; - struct pipe_shader_state fs; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; diff --git a/src/mesa/pipe/i915simple/i915_fpc.h b/src/mesa/pipe/i915simple/i915_fpc.h index 59fcbf40d9f..84e4c5a6f36 100644 --- a/src/mesa/pipe/i915simple/i915_fpc.h +++ b/src/mesa/pipe/i915simple/i915_fpc.h @@ -44,7 +44,7 @@ * Program translation state */ struct i915_fp_compile { - struct pipe_shader_state *shader; + const struct pipe_shader_state *shader; struct vertex_info *vertex_info; diff --git a/src/mesa/pipe/i915simple/i915_fpc_translate.c b/src/mesa/pipe/i915simple/i915_fpc_translate.c index c2ad80c5d03..32c5600496a 100644 --- a/src/mesa/pipe/i915simple/i915_fpc_translate.c +++ b/src/mesa/pipe/i915simple/i915_fpc_translate.c @@ -872,11 +872,11 @@ i915_translate_instructions(struct i915_fp_compile *p, static struct i915_fp_compile * i915_init_compile(struct i915_context *i915, - struct pipe_shader_state *fs) + const struct pipe_shader_state *fs) { struct i915_fp_compile *p = CALLOC_STRUCT(i915_fp_compile); - p->shader = &i915->fs; + p->shader = i915->fs; p->vertex_info = &i915->current.vertex_info; @@ -1032,8 +1032,8 @@ i915_fixup_depth_write(struct i915_fp_compile *p) void i915_translate_fragment_program( struct i915_context *i915 ) { - struct i915_fp_compile *p = i915_init_compile(i915, &i915->fs); - const struct tgsi_token *tokens = i915->fs.tokens; + struct i915_fp_compile *p = i915_init_compile(i915, i915->fs); + const struct tgsi_token *tokens = i915->fs->tokens; i915_find_wpos_space(p); diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 1dfa10ab28e..fe835643e06 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -161,19 +161,29 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe, } +static const struct pipe_shader_state * +i915_create_shader_state( struct pipe_context *pipe, + const struct pipe_shader_state *templ ) +{ + + struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); + memcpy(shader, templ, sizeof(struct pipe_shader_state)); + + return shader; +} -static void i915_set_fs_state( struct pipe_context *pipe, +static void i915_bind_fs_state( struct pipe_context *pipe, const struct pipe_shader_state *fs ) { struct i915_context *i915 = i915_context(pipe); - memcpy(&i915->fs, fs, sizeof(*fs)); + i915->fs = fs; i915->dirty |= I915_NEW_FS; } -static void i915_set_vs_state( struct pipe_context *pipe, +static void i915_bind_vs_state( struct pipe_context *pipe, const struct pipe_shader_state *vs ) { struct i915_context *i915 = i915_context(pipe); @@ -182,6 +192,11 @@ static void i915_set_vs_state( struct pipe_context *pipe, draw_set_vertex_shader(i915->draw, vs); } +static void i915_delete_shader_state( struct pipe_context *pipe, + const struct pipe_shader_state *shader ) +{ + free((struct pipe_shader_state*)shader); +} static void i915_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, @@ -358,6 +373,10 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.create_rasterizer_state = i915_create_rasterizer_state; i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state; i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state; + i915->pipe.create_shader_state = i915_create_shader_state; + i915->pipe.bind_fs_state = i915_bind_fs_state; + i915->pipe.bind_vs_state = i915_bind_vs_state; + i915->pipe.delete_shader_state = i915_delete_shader_state; i915->pipe.set_alpha_test_state = i915_set_alpha_test_state; i915->pipe.set_blend_color = i915_set_blend_color; @@ -365,8 +384,6 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.set_clear_color_state = i915_set_clear_color_state; i915->pipe.set_constant_buffer = i915_set_constant_buffer; i915->pipe.set_framebuffer_state = i915_set_framebuffer_state; - i915->pipe.set_fs_state = i915_set_fs_state; - i915->pipe.set_vs_state = i915_set_vs_state; i915->pipe.set_polygon_stipple = i915_set_polygon_stipple; i915->pipe.set_scissor_state = i915_set_scissor_state; i915->pipe.set_texture_state = i915_set_texture_state; diff --git a/src/mesa/pipe/i915simple/i915_state_derived.c b/src/mesa/pipe/i915simple/i915_state_derived.c index 504bc10a9e4..8d404c55ab2 100644 --- a/src/mesa/pipe/i915simple/i915_state_derived.c +++ b/src/mesa/pipe/i915simple/i915_state_derived.c @@ -42,7 +42,7 @@ */ static void calculate_vertex_layout( struct i915_context *i915 ) { - const uint inputsRead = i915->fs.inputs_read; + const uint inputsRead = i915->fs->inputs_read; const interp_mode colorInterp = i915->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; struct vertex_info *vinfo = &i915->current.vertex_info; diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index dda758fe6ad..c405051bce4 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -117,6 +117,16 @@ struct pipe_context { void (*delete_depth_stencil_state)(struct pipe_context *, const struct pipe_depth_stencil_state *); + const struct pipe_shader_state * (*create_shader_state)( + struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_fs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_vs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*delete_shader_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*set_alpha_test_state)( struct pipe_context *, const struct pipe_alpha_test_state * ); @@ -139,12 +149,6 @@ struct pipe_context { void (*set_framebuffer_state)( struct pipe_context *, const struct pipe_framebuffer_state * ); - void (*set_fs_state)( struct pipe_context *, - const struct pipe_shader_state * ); - - void (*set_vs_state)( struct pipe_context *, - const struct pipe_shader_state * ); - void (*set_polygon_stipple)( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c index cf5fc2227ed..25cb9d87450 100644 --- a/src/mesa/pipe/softpipe/sp_context.c +++ b/src/mesa/pipe/softpipe/sp_context.c @@ -251,17 +251,21 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys, /* state setters */ softpipe->pipe.create_blend_state = softpipe_create_blend_state; - softpipe->pipe.bind_blend_state = softpipe_bind_blend_state; + softpipe->pipe.bind_blend_state = softpipe_bind_blend_state; softpipe->pipe.delete_blend_state = softpipe_delete_blend_state; softpipe->pipe.create_sampler_state = softpipe_create_sampler_state; - softpipe->pipe.bind_sampler_state = softpipe_bind_sampler_state; + softpipe->pipe.bind_sampler_state = softpipe_bind_sampler_state; softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state; softpipe->pipe.create_depth_stencil_state = softpipe_create_depth_stencil_state; - softpipe->pipe.bind_depth_stencil_state = softpipe_bind_depth_stencil_state; + softpipe->pipe.bind_depth_stencil_state = softpipe_bind_depth_stencil_state; softpipe->pipe.delete_depth_stencil_state = softpipe_delete_depth_stencil_state; softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state; - softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state; + softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state; softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state; + softpipe->pipe.create_shader_state = softpipe_create_shader_state; + softpipe->pipe.bind_fs_state = softpipe_bind_fs_state; + softpipe->pipe.bind_vs_state = softpipe_bind_vs_state; + softpipe->pipe.delete_shader_state = softpipe_delete_shader_state; softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state; softpipe->pipe.set_blend_color = softpipe_set_blend_color; @@ -270,8 +274,6 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys, softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer; softpipe->pipe.set_feedback_state = softpipe_set_feedback_state; softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; - softpipe->pipe.set_fs_state = softpipe_set_fs_state; - softpipe->pipe.set_vs_state = softpipe_set_vs_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; softpipe->pipe.set_texture_state = softpipe_set_texture_state; diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h index f1bb3d39a66..5c17c47b128 100644 --- a/src/mesa/pipe/softpipe/sp_context.h +++ b/src/mesa/pipe/softpipe/sp_context.h @@ -74,6 +74,8 @@ struct softpipe_context { const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; + const struct pipe_shader_state *fs; + const struct pipe_shader_state *vs; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; @@ -82,8 +84,6 @@ struct softpipe_context { struct pipe_constant_buffer constants[2]; struct pipe_feedback_state feedback; struct pipe_framebuffer_state framebuffer; - struct pipe_shader_state fs; - struct pipe_shader_state vs; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c index 46ad08aaa14..25bc170d8c3 100755 --- a/src/mesa/pipe/softpipe/sp_quad_fs.c +++ b/src/mesa/pipe/softpipe/sp_quad_fs.c @@ -108,7 +108,7 @@ shade_quad( /* init machine state */ tgsi_exec_machine_init( &machine, - softpipe->fs.tokens, + softpipe->fs->tokens, PIPE_MAX_SAMPLERS, qss->samplers ); diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index 62bd26c4dfe..04cc743bd03 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -88,11 +88,15 @@ void softpipe_set_constant_buffer(struct pipe_context *, void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); -void softpipe_set_fs_state( struct pipe_context *, - const struct pipe_shader_state * ); - -void softpipe_set_vs_state( struct pipe_context *, - const struct pipe_shader_state * ); +const struct pipe_shader_state * +softpipe_create_shader_state( struct pipe_context *, + const struct pipe_shader_state * ); +void softpipe_bind_fs_state( struct pipe_context *, + const struct pipe_shader_state * ); +void softpipe_bind_vs_state( struct pipe_context *, + const struct pipe_shader_state * ); +void softpipe_delete_shader_state( struct pipe_context *, + const struct pipe_shader_state * ); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c index 8c6bacf65cf..9611a2ac990 100644 --- a/src/mesa/pipe/softpipe/sp_state_derived.c +++ b/src/mesa/pipe/softpipe/sp_state_derived.c @@ -43,7 +43,7 @@ */ static void calculate_vertex_layout( struct softpipe_context *softpipe ) { - const uint inputsRead = softpipe->fs.inputs_read; + const uint inputsRead = softpipe->fs->inputs_read; const interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; struct vertex_info *vinfo = &softpipe->vertex_info; diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index 5ab246896b9..fbbde2f5201 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -33,23 +33,33 @@ #include "pipe/draw/draw_context.h" -void softpipe_set_fs_state( struct pipe_context *pipe, +const struct pipe_shader_state * +softpipe_create_shader_state( struct pipe_context *pipe, + const struct pipe_shader_state *templ ) +{ + struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); + memcpy(shader, templ, sizeof(struct pipe_shader_state)); + + return shader; +} + +void softpipe_bind_fs_state( struct pipe_context *pipe, const struct pipe_shader_state *fs ) { struct softpipe_context *softpipe = softpipe_context(pipe); - memcpy(&softpipe->fs, fs, sizeof(*fs)); + softpipe->fs = fs; softpipe->dirty |= SP_NEW_FS; } -void softpipe_set_vs_state( struct pipe_context *pipe, +void softpipe_bind_vs_state( struct pipe_context *pipe, const struct pipe_shader_state *vs ) { struct softpipe_context *softpipe = softpipe_context(pipe); - memcpy(&softpipe->vs, vs, sizeof(*vs)); + softpipe->vs = vs; softpipe->dirty |= SP_NEW_VS; @@ -57,6 +67,12 @@ void softpipe_set_vs_state( struct pipe_context *pipe, } +void softpipe_delete_shader_state( struct pipe_context *pipe, + const struct pipe_shader_state *shader ) +{ + free((struct pipe_shader_state*)shader); +} + void softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) diff --git a/src/mesa/state_tracker/st_atom_fs.c b/src/mesa/state_tracker/st_atom_fs.c index d0665476168..dc3e5258d82 100644 --- a/src/mesa/state_tracker/st_atom_fs.c +++ b/src/mesa/state_tracker/st_atom_fs.c @@ -38,6 +38,7 @@ #include "pipe/tgsi/exec/tgsi_dump.h" #include "st_context.h" +#include "st_cache.h" #include "st_atom.h" #include "st_program.h" @@ -46,16 +47,21 @@ static void compile_fs( struct st_context *st ) { struct st_fragment_program *fp = st->fp; + struct pipe_shader_state fs; + struct pipe_shader_state *cached; /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_fp_program( &fp->Base, fp->tokens, ST_FP_MAX_TOKENS ); - fp->fs.inputs_read + memset(&fs, 0, sizeof(fs)); + fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(fp->Base.Base.InputsRead); - fp->fs.outputs_written + fs.outputs_written = tgsi_mesa_translate_fragment_output_mask(fp->Base.Base.OutputsWritten); - fp->fs.tokens = &fp->tokens[0]; + fs.tokens = &fp->tokens[0]; + cached = st_cached_shader_state(st, &fs); + fp->fsx = cached; if (TGSI_DEBUG) tgsi_dump( fp->tokens, TGSI_DUMP_VERBOSE ); @@ -92,8 +98,8 @@ static void update_fs( struct st_context *st ) if (fp->dirty) compile_fs( st ); - st->state.fs = fp->fs; - st->pipe->set_fs_state(st->pipe, &st->state.fs); + st->state.fs = fp->fsx; + st->pipe->bind_fs_state(st->pipe, st->state.fs); } } diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c index 289a3e4f46c..18be71367a2 100644 --- a/src/mesa/state_tracker/st_atom_vs.c +++ b/src/mesa/state_tracker/st_atom_vs.c @@ -41,6 +41,7 @@ #include "pipe/tgsi/exec/tgsi_core.h" #include "st_context.h" +#include "st_cache.h" #include "st_atom.h" #include "st_program.h" @@ -55,16 +56,21 @@ static void compile_vs( struct st_context *st ) { struct st_vertex_program *vp = st->vp; - + struct pipe_shader_state vs; + struct pipe_shader_state *cached; /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_vp_program( &vp->Base, vp->tokens, ST_FP_MAX_TOKENS ); - vp->vs.inputs_read + memset(&vs, 0, sizeof(vs)); + vs.inputs_read = tgsi_mesa_translate_vertex_input_mask(vp->Base.Base.InputsRead); - vp->vs.outputs_written + vs.outputs_written = tgsi_mesa_translate_vertex_output_mask(vp->Base.Base.OutputsWritten); - vp->vs.tokens = &vp->tokens[0]; + vs.tokens = &vp->tokens[0]; + + cached = st_cached_shader_state(st, &vs); + vp->vs = cached; if (TGSI_DEBUG) tgsi_dump( vp->tokens, 0 ); @@ -110,7 +116,7 @@ static void update_vs( struct st_context *st ) #endif st->state.vs = st->vp->vs; - st->pipe->set_vs_state(st->pipe, &st->state.vs); + st->pipe->bind_vs_state(st->pipe, st->state.vs); } } diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c index e9c79634bd7..7b851e3901b 100644 --- a/src/mesa/state_tracker/st_cache.c +++ b/src/mesa/state_tracker/st_cache.c @@ -111,3 +111,21 @@ struct pipe_rasterizer_state * st_cached_rasterizer_state( } return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter)); } + +struct pipe_shader_state * st_cached_shader_state( + struct st_context *st, + const struct pipe_shader_state *templ) +{ + unsigned hash_key = cso_construct_key((void*)templ, + sizeof(struct pipe_shader_state)); + struct cso_hash_iter iter = cso_find_state_template(st->cache, + hash_key, CSO_SHADER, + (void*)templ); + if (cso_hash_iter_is_null(iter)) { + const struct pipe_shader_state *created_state = + st->pipe->create_shader_state(st->pipe, templ); + iter = cso_insert_state(st->cache, hash_key, CSO_SHADER, + (void*)created_state); + } + return (struct pipe_shader_state*)(cso_hash_iter_data(iter)); +} diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h index a06af311237..6a897a99933 100644 --- a/src/mesa/state_tracker/st_cache.h +++ b/src/mesa/state_tracker/st_cache.h @@ -53,4 +53,8 @@ struct pipe_rasterizer_state *st_cached_rasterizer_state( struct st_context *st, const struct pipe_rasterizer_state *raster); +struct pipe_shader_state *st_cached_shader_state( + struct st_context *st, + const struct pipe_shader_state *templ); + #endif diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 584bc1cc2ae..2ea498663b1 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -347,6 +347,7 @@ clear_with_quad(GLcontext *ctx, { static struct st_fragment_program *stfp = NULL; struct pipe_shader_state fs; + const struct pipe_shader_state *cached; if (!stfp) { stfp = make_color_shader(st); } @@ -354,13 +355,15 @@ clear_with_quad(GLcontext *ctx, fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead); fs.outputs_written = tgsi_mesa_translate_fragment_output_mask(stfp->Base.Base.OutputsWritten); fs.tokens = &stfp->tokens[0]; - pipe->set_fs_state(pipe, &fs); + cached = st_cached_shader_state(st, &fs); + pipe->bind_fs_state(pipe, cached); } /* vertex shader state: color/position pass-through */ { static struct st_vertex_program *stvp = NULL; struct pipe_shader_state vs; + const struct pipe_shader_state *cached; if (!stvp) { stvp = make_vertex_shader(st); } @@ -368,7 +371,8 @@ clear_with_quad(GLcontext *ctx, vs.inputs_read = stvp->Base.Base.InputsRead; vs.outputs_written = stvp->Base.Base.OutputsWritten; vs.tokens = &stvp->tokens[0]; - pipe->set_vs_state(pipe, &vs); + cached = st_cached_shader_state(st, &vs); + pipe->bind_vs_state(pipe, cached); } /* viewport state: viewport matching window dims */ @@ -394,8 +398,8 @@ clear_with_quad(GLcontext *ctx, pipe->set_alpha_test_state(pipe, &st->state.alpha_test); pipe->bind_blend_state(pipe, st->state.blend); pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil); - pipe->set_fs_state(pipe, &st->state.fs); - pipe->set_vs_state(pipe, &st->state.vs); + pipe->bind_fs_state(pipe, st->state.fs); + pipe->bind_vs_state(pipe, st->state.vs); pipe->bind_rasterizer_state(pipe, st->state.rasterizer); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); /* OR: diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 78ede8e2250..37e40636f61 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -329,19 +329,22 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, { static struct st_fragment_program *stfp = NULL; struct pipe_shader_state fs; + struct pipe_shader_state *cached; if (!stfp) { stfp = make_fragment_shader(ctx->st); } memset(&fs, 0, sizeof(fs)); fs.inputs_read = stfp->Base.Base.InputsRead; fs.tokens = &stfp->tokens[0]; - pipe->set_fs_state(pipe, &fs); + cached = st_cached_shader_state(ctx->st, &fs); + pipe->bind_fs_state(pipe, cached); } /* vertex shader state: position + texcoord pass-through */ { static struct st_vertex_program *stvp = NULL; struct pipe_shader_state vs; + struct pipe_shader_state *cached; if (!stvp) { stvp = make_vertex_shader(ctx->st); } @@ -349,7 +352,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, vs.inputs_read = stvp->Base.Base.InputsRead; vs.outputs_written = stvp->Base.Base.OutputsWritten; vs.tokens = &stvp->tokens[0]; - pipe->set_vs_state(pipe, &vs); + cached = st_cached_shader_state(ctx->st, &vs); + pipe->bind_vs_state(pipe, cached); } /* texture sampling state: */ @@ -403,8 +407,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore GL state */ pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer); - pipe->set_fs_state(pipe, &ctx->st->state.fs); - pipe->set_vs_state(pipe, &ctx->st->state.vs); + pipe->bind_fs_state(pipe, ctx->st->state.fs); + pipe->bind_vs_state(pipe, ctx->st->state.vs); pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 7bedf3f89f1..98efe1a10bb 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -53,7 +53,7 @@ static void setup_vertex_attribs(GLcontext *ctx) { struct pipe_context *pipe = ctx->st->pipe; - const uint inputAttrs = ctx->st->state.vs.inputs_read; + const uint inputAttrs = ctx->st->state.vs->inputs_read; uint attr; /* all attributes come from the default attribute buffer */ @@ -84,7 +84,7 @@ static void setup_feedback(GLcontext *ctx) { struct pipe_context *pipe = ctx->st->pipe; - const uint outputAttrs = ctx->st->state.vs.outputs_written; + const uint outputAttrs = ctx->st->state.vs->outputs_written; struct pipe_feedback_state feedback; uint i; @@ -307,7 +307,7 @@ st_RasterPos(GLcontext *ctx, const GLfloat v[4]) /* extract values and update rasterpos state */ { - const uint outputAttrs = ctx->st->state.vs.outputs_written; + const uint outputAttrs = ctx->st->state.vs->outputs_written; const float *pos, *color0, *color1, *tex0; float *buf = buf_map; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 516d319a6ee..a8ae5d9c562 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -78,6 +78,8 @@ struct st_context const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; + const struct pipe_shader_state *fs; + const struct pipe_shader_state *vs; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; @@ -89,8 +91,6 @@ struct st_context struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; - struct pipe_shader_state fs; - struct pipe_shader_state vs; struct pipe_viewport_state viewport; } state; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index f68e449f079..ac63a387205 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -193,7 +193,7 @@ st_draw_vbo(GLcontext *ctx, update_default_attribs_buffer(ctx); /* this must be after state validation */ - attrsNeeded = ctx->st->state.vs.inputs_read; + attrsNeeded = ctx->st->state.vs->inputs_read; /* tell pipe about the vertex array element/attributes */ for (attr = 0; attr < 16; attr++) { @@ -395,14 +395,14 @@ st_feedback_draw_vbo(GLcontext *ctx, draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, st->state.rasterizer); - draw_set_vertex_shader(draw, &st->state.vs); + draw_set_vertex_shader(draw, st->state.vs); /* XXX need to set vertex info too */ update_default_attribs_buffer(ctx); /* this must be after state validation */ - attrsNeeded = ctx->st->state.vs.inputs_read; + attrsNeeded = ctx->st->state.vs->inputs_read; /* tell draw module about the vertex array element/attributes */ for (attr = 0; attr < 16; attr++) { diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 7a91983ce9e..a2f114b1bab 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -53,8 +53,8 @@ struct st_fragment_program struct tgsi_token tokens[ST_FP_MAX_TOKENS]; GLboolean dirty; - - struct pipe_shader_state fs; + + const struct pipe_shader_state *fsx; GLuint param_state; }; @@ -75,7 +75,7 @@ struct st_vertex_program struct x86_function sse2_program; #endif - struct pipe_shader_state vs; + const struct pipe_shader_state *vs; GLuint param_state; }; -- cgit v1.2.3