From 9972c591e7686658caaa1df46701137f98487811 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 20 Oct 2016 16:37:27 +1100 Subject: glsl: set uses texture gather directly in shader_info Reviewed-by: Jason Ekstrand --- src/mesa/main/mtypes.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fc216d011b9..79cf9878dbd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1928,8 +1928,6 @@ struct gl_program GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */ - GLboolean UsesGather; /**< Does this program use gather4 at all? */ - /* Vertex and geometry shaders fields */ unsigned ClipDistanceArraySize; unsigned CullDistanceArraySize; -- cgit v1.2.3