From 849e18153cd91d812f694b806a84008498860bc3 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 30 Jun 2010 11:49:17 -0700 Subject: glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. This avoids more allocation and shuffling of data around. --- src/mesa/main/mtypes.h | 3 +++ src/mesa/shader/ir_to_mesa.cpp | 39 +++++++++++++++++++-------------------- src/mesa/shader/shader_api.c | 6 +++--- 3 files changed, 25 insertions(+), 23 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6fc7e29baf9..bc90b1e0441 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2005,6 +2005,9 @@ struct gl_shader_program GLboolean Validated; GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; + + GLuint _NumLinkedShaders; + struct gl_shader **_LinkedShaders; }; diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index c2dde312efb..f0eb46a3ee1 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1709,48 +1709,49 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) { - struct glsl_program *whole_program; unsigned int i; + _mesa_clear_shader_program_data(ctx, prog); - whole_program = talloc_zero(NULL, struct glsl_program); - whole_program->LinkStatus = GL_TRUE; - whole_program->NumShaders = prog->NumShaders; - whole_program->Shaders = talloc_array(whole_program, struct gl_shader *, - prog->NumShaders); + prog->LinkStatus = GL_TRUE; for (i = 0; i < prog->NumShaders; i++) { - whole_program->Shaders[i] = prog->Shaders[i]; - if (!whole_program->Shaders[i]->CompileStatus) { - whole_program->InfoLog = - talloc_asprintf_append(whole_program->InfoLog, + if (!prog->Shaders[i]->CompileStatus) { + prog->InfoLog = + talloc_asprintf_append(prog->InfoLog, "linking with uncompiled shader"); - whole_program->LinkStatus = GL_FALSE; + prog->LinkStatus = GL_FALSE; } } - prog->Uniforms = _mesa_new_uniform_list(); prog->Varying = _mesa_new_parameter_list(); _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - if (whole_program->LinkStatus) - link_shaders(whole_program); + if (prog->LinkStatus) { + link_shaders(prog); + + /* We don't use the linker's uniforms list, and cook up our own at + * generate time. + */ + free(prog->Uniforms); + prog->Uniforms = _mesa_new_uniform_list(); + } - prog->LinkStatus = whole_program->LinkStatus; + prog->LinkStatus = prog->LinkStatus; /* FINISHME: This should use the linker-generated code */ if (prog->LinkStatus) { for (i = 0; i < prog->NumShaders; i++) { struct gl_program *linked_prog; - linked_prog = get_mesa_program(ctx, whole_program, - whole_program->Shaders[i]); + linked_prog = get_mesa_program(ctx, prog, + prog->Shaders[i]); count_resources(linked_prog); link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); - switch (whole_program->Shaders[i]->Type) { + switch (prog->Shaders[i]->Type) { case GL_VERTEX_SHADER: _mesa_reference_vertprog(ctx, &prog->VertexProgram, (struct gl_vertex_program *)linked_prog); @@ -1766,8 +1767,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) } } } - - talloc_free(whole_program); } } /* extern "C" */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 40b8286a13f..f05ebc9fcb6 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -53,7 +53,7 @@ static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; - shProg = CALLOC_STRUCT(gl_shader_program); + shProg = talloc_zero(NULL, struct gl_shader_program); if (shProg) { shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; @@ -117,7 +117,7 @@ _mesa_free_shader_program_data(GLcontext *ctx, } if (shProg->InfoLog) { - free(shProg->InfoLog); + talloc_free(shProg->InfoLog); shProg->InfoLog = NULL; } @@ -139,7 +139,7 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - free(shProg); + talloc_free(shProg); } -- cgit v1.2.3