From 4f915b0f83861640e5e3f5ea62a70c0d6201a5a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 May 2008 16:04:51 -0600 Subject: mesa: updated comment --- src/mesa/shader/slang/slang_link.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index ae581553dc7..8213b7772c2 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg) * 2. Varying vars in the two shaders are combined so their locations * agree between the vertex and fragment stages. They're treated as * vertex program output attribs and as fragment program input attribs. - * 3. Uniform vars (including state references, constants, etc) from the - * vertex and fragment shaders are merged into one group. Recall that - * GLSL uniforms are shared by all linked shaders. - * 4. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked uniform/ - * varying storage locations. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. */ void _slang_link(GLcontext *ctx, -- cgit v1.2.3