From 44ad62b86c1bb204562d517d5fa7d7675d0e77e3 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sat, 12 Jun 2010 21:51:37 -0700 Subject: intel: Remove long-dead comment about releasing texture heaps. BOs are stored in the bufmgr, which is freed as part of the screen structure. --- src/mesa/drivers/dri/intel/intel_context.c | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index dec47974f2a..5f2035d79c9 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -827,8 +827,6 @@ intelDestroyContext(__DRIcontext * driContextPriv) assert(intel); /* should never be null */ if (intel) { - GLboolean release_texture_heaps; - INTEL_FIREVERTICES(intel); _mesa_meta_free(&intel->ctx); @@ -837,7 +835,6 @@ intelDestroyContext(__DRIcontext * driContextPriv) intel->vtbl.destroy(intel); - release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext(&intel->ctx); _tnl_DestroyContext(&intel->ctx); _vbo_DestroyContext(&intel->ctx); @@ -855,18 +852,6 @@ intelDestroyContext(__DRIcontext * driContextPriv) drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); intel->first_post_swapbuffers_batch = NULL; - if (release_texture_heaps) { - /* Nothing is currently done here to free texture heaps; - * but we're not using the texture heap utilities, so I - * rather think we shouldn't. I've taken a look, and can't - * find any private texture data hanging around anywhere, but - * I'm not yet certain there isn't any at all... - */ - /* if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "do something to free texture heaps\n"); - */ - } - driDestroyOptionCache(&intel->optionCache); /* free the Mesa context */ -- cgit v1.2.3