From 3b132b297febf99d7f3989d82f09578471880321 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Thu, 26 Jun 2008 22:53:29 +0100 Subject: Check in SwapBuffers for any new pending dri2 events --- src/mesa/drivers/dri/common/dri_util.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index 10d2e801dcc..9655741bbba 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -283,7 +283,7 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) int __driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp) { - __DRIscreenPrivate *psp = pcp->driScreenPriv; + __DRIscreenPrivate *psp = pdp->driScreenPriv; __DRIDrawableConfigEvent *dc, *last_dc; __DRIBufferAttachEvent *ba, *last_ba; unsigned int tail, mask, *p, end, total, size, changed; @@ -291,7 +291,7 @@ __driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp) size_t rect_size; /* Check for wraparound. */ - if (psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) { + if (pcp && psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) { /* If prealloc overlaps into what we just parsed, the * server overwrote it and we have to reset our tail * pointer. */ @@ -460,6 +460,9 @@ static void driSwapBuffers(__DRIdrawable *dPriv) if (!dPriv->numClipRects) return; + if (psp->dri2.enabled) + __driParseEvents(NULL, dPriv); + psp->DriverAPI.SwapBuffers(dPriv); driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); -- cgit v1.2.3 From f6da1453c5b4add37518b2e1f27abb02854864f2 Mon Sep 17 00:00:00 2001 From: Dan Nicholson Date: Thu, 12 Jun 2008 06:46:32 -0700 Subject: DRI-specific pkg-config file Since the gl pkg-config file doesn't convey any specifics about the backend in use, this adds a new pkg-config file for when DRI is in use. This can be used by the xserver build to determine if the DRI and/or GLX extensions are appropriate. --- Makefile | 1 + src/mesa/drivers/dri/Makefile | 13 ++++++++++++- src/mesa/drivers/dri/dri.pc.in | 10 ++++++++++ 3 files changed, 23 insertions(+), 1 deletion(-) create mode 100644 src/mesa/drivers/dri/dri.pc.in (limited to 'src/mesa') diff --git a/Makefile b/Makefile index 0fa309b0d72..21cf0b5009d 100644 --- a/Makefile +++ b/Makefile @@ -317,6 +317,7 @@ DRI_FILES = \ $(DIRECTORY)/src/glx/x11/*.[ch] \ $(DIRECTORY)/src/mesa/drivers/dri/Makefile \ $(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \ + $(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \ $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \ $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \ $(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \ diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile index 41dfc67e0cf..3f87782fb1b 100644 --- a/src/mesa/drivers/dri/Makefile +++ b/src/mesa/drivers/dri/Makefile @@ -20,8 +20,17 @@ subdirs: fi \ done +pcedit = sed \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' -install: +dri.pc: dri.pc.in + $(pcedit) $< > $@ + + +install: dri.pc @for dir in $(DRI_DIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE) install) || exit 1 ; \ @@ -30,6 +39,8 @@ install: $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL/internal $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_sarea.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig clean: diff --git a/src/mesa/drivers/dri/dri.pc.in b/src/mesa/drivers/dri/dri.pc.in new file mode 100644 index 00000000000..58d890d0cb6 --- /dev/null +++ b/src/mesa/drivers/dri/dri.pc.in @@ -0,0 +1,10 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=${exec_prefix}/@LIB_DIR@ +includedir=${prefix}/include +dridriverdir=@DRI_DRIVER_DIR@ + +Name: dri +Description: Direct Rendering Infrastructure +Version: @VERSION@ +Cflags: -I${includedir} -- cgit v1.2.3 From b429e9b2d74ece0906602d2f843c0f8bf74c44f4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 28 Jun 2008 16:48:23 -0600 Subject: mesa: added null ptr checks --- src/mesa/shader/prog_uniform.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 20e004b350c..0b1d0232a06 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -119,7 +119,7 @@ GLint _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) { GLuint i; - for (i = 0; i < list->NumUniforms; i++) { + for (i = 0; list && i < list->NumUniforms; i++) { if (!_mesa_strcmp(list->Uniforms[i].Name, name)) { return i; } @@ -133,7 +133,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) { GLint max = 0; GLuint i; - for (i = 0; i < list->NumUniforms; i++) { + for (i = 0; list && i < list->NumUniforms; i++) { GLuint len = _mesa_strlen(list->Uniforms[i].Name); if (len > max) max = len; -- cgit v1.2.3 From 6cb12704916822aa4d0895a6427e110afe4bfa58 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 28 Jun 2008 16:48:31 -0600 Subject: s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() --- src/mesa/shader/shader_api.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 0bb96a0d6c0..c9eec7f07ee 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -892,8 +892,10 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - if (location < shProg->Uniforms->NumUniforms) { - GLint progPos, i; + if (shProg->Uniforms && + location >= 0 && location < shProg->Uniforms->NumUniforms) { + GLint progPos; + GLuint i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -915,11 +917,11 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, } } else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); } } -- cgit v1.2.3 From bc775066aa9bbbf0cf5f1d5ced81f81e4cb0b731 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 29 Jun 2008 17:20:52 +0200 Subject: r300: Fix wrap mode for 1D textures --- src/mesa/drivers/dri/r300/r300_reg.h | 4 +- src/mesa/drivers/dri/r300/r300_state.c | 8 +-- src/mesa/drivers/dri/r300/r300_tex.c | 127 ++++++++------------------------- 3 files changed, 36 insertions(+), 103 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 8b00f9958cc..58a19554c71 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -1366,8 +1366,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TX_WRAP_S_MASK (7 << 0) # define R300_TX_WRAP_T_SHIFT 3 # define R300_TX_WRAP_T_MASK (7 << 3) -# define R300_TX_WRAP_Q_SHIFT 6 -# define R300_TX_WRAP_Q_MASK (7 << 6) +# define R300_TX_WRAP_R_SHIFT 6 +# define R300_TX_WRAP_R_MASK (7 << 6) # define R300_TX_MAG_FILTER_4 (0 << 9) # define R300_TX_MAG_FILTER_NEAREST (1 << 9) # define R300_TX_MAG_FILTER_LINEAR (2 << 9) diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index b1284647da1..1d4472d59ef 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1256,8 +1256,8 @@ static unsigned long gen_fixed_filter(unsigned long f) (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) { needs_fixing |= 2; } - if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) == - (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) { + if ((f & ((7 - 1) << R300_TX_WRAP_R_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_R_SHIFT)) { needs_fixing |= 4; } @@ -1297,8 +1297,8 @@ static unsigned long gen_fixed_filter(unsigned long f) f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT; } if (needs_fixing & 4) { - f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT); - f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT; + f &= ~((7 - 1) << R300_TX_WRAP_R_SHIFT); + f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_R_SHIFT; } return f; } diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 5f54bcad9a3..505951329fe 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -52,112 +52,45 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "xmlpool.h" + +static unsigned int translate_wrap_mode(GLenum wrapmode) +{ + switch(wrapmode) { + case GL_REPEAT: return R300_TX_REPEAT; + case GL_CLAMP: return R300_TX_CLAMP; + case GL_CLAMP_TO_EDGE: return R300_TX_CLAMP_TO_EDGE; + case GL_CLAMP_TO_BORDER: return R300_TX_CLAMP_TO_BORDER; + case GL_MIRRORED_REPEAT: return R300_TX_REPEAT | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_EXT: return R300_TX_CLAMP | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: return R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; + default: + _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__); + return 0; + } +} + + /** - * Set the texture wrap modes. + * Update the cached hardware registers based on the current texture wrap modes. * * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate */ - -static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap, - GLenum rwrap) +static void r300UpdateTexWrap(r300TexObjPtr t) { - unsigned long hw_swrap = 0, hw_twrap = 0, hw_qwrap = 0; + struct gl_texture_object *tObj = t->base.tObj; t->filter &= - ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK); + ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_R_MASK); - switch (swrap) { - case GL_REPEAT: - hw_swrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_swrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_swrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_swrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_swrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_swrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_swrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_swrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); - } + t->filter |= translate_wrap_mode(tObj->WrapS) << R300_TX_WRAP_S_SHIFT; - switch (twrap) { - case GL_REPEAT: - hw_twrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_twrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_twrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_twrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_twrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_twrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_twrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_twrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); - } + if (tObj->Target != GL_TEXTURE_1D) { + t->filter |= translate_wrap_mode(tObj->WrapT) << R300_TX_WRAP_T_SHIFT; - switch (rwrap) { - case GL_REPEAT: - hw_qwrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_qwrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_qwrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_qwrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_qwrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_qwrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_qwrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_qwrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__); + if (tObj->Target == GL_TEXTURE_3D) + t->filter |= translate_wrap_mode(tObj->WrapR) << R300_TX_WRAP_R_SHIFT; } - - t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT; - t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT; - t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT; } static GLuint aniso_filter(GLfloat anisotropy) @@ -281,7 +214,7 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj) make_empty_list(&t->base); - r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR); + r300UpdateTexWrap(t); r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy); r300SetTexBorderColor(t, texObj->_BorderChan); } @@ -1071,7 +1004,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: - r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR); + r300UpdateTexWrap(t); break; case GL_TEXTURE_BORDER_COLOR: -- cgit v1.2.3 From a74d22ba715da5e52efb15aebd15a74851f87d43 Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Sun, 29 Jun 2008 10:30:47 -0700 Subject: r300: Change LOD bias emission to more closely follow per-tex rules. Okay, this time it's for real, and for good. This should be a perma-fix. --- src/mesa/drivers/dri/r300/r300_state.c | 6 ++++-- src/mesa/drivers/dri/r300/r300_tex.c | 10 ++++++++-- 2 files changed, 12 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 1d4472d59ef..00351014af3 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1456,8 +1456,10 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); - r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->filter_1 - | r300CalculateTexLodBias(r300->LODBias); + /* Make LOD bias a bit more per-tex and less per-everything. */ + t->filter_1 &= ~R300_LOD_BIAS_MASK; + t->filter_1 |= r300CalculateTexLodBias(ctx->Texture.Unit[i].LodBias); + r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->filter_1; r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 505951329fe..4ed71777d39 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -955,7 +955,6 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, */ switch (pname) { case GL_TEXTURE_LOD_BIAS_EXT: { - /* Needs to be relocated in order to make sure we got the right tmu */ GLfloat bias, min; /* The R300's LOD bias is a signed 2's complement value with a @@ -968,7 +967,14 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, "no_neg_lod_bias") ? 0.0 : -16.0; bias = CLAMP(bias, min, 16.0); - rmesa->LODBias = bias; + /* There's probably a magic Mesa method for finding the REAL + * texture unit. I don't know it, though. */ + if (!(ctx->Texture._EnabledUnits & (1 << ctx->Texture.CurrentUnit))) { + break; + } + + /* Save our newly clamped LOD bias. */ + ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias = bias; break; } -- cgit v1.2.3 From 4002b75e6267ecd0f9e3093e221e34ed5c8485d4 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Mon, 30 Jun 2008 00:44:26 +0200 Subject: r300: Cleanup LodBias support . There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables --- src/mesa/drivers/dri/r300/r300_context.c | 1 + src/mesa/drivers/dri/r300/r300_context.h | 5 +- src/mesa/drivers/dri/r300/r300_state.c | 28 ++++----- src/mesa/drivers/dri/r300/r300_tex.c | 91 ----------------------------- src/mesa/drivers/dri/radeon/radeon_screen.c | 15 +++-- 5 files changed, 25 insertions(+), 115 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 063d4e575ef..44c368030f6 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -279,6 +279,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); ctx->Const.MaxTextureMaxAnisotropy = 16.0; + ctx->Const.MaxTextureLodBias = 16.0; if (screen->chip_family >= CHIP_FAMILY_RV515) { ctx->Const.MaxTextureLevels = 13; diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 285b2ad6fd6..a24ab0cad76 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -806,10 +806,10 @@ struct r500_fragment_program { GLcontext *ctx; GLboolean translated; GLboolean error; - + struct r500_fragment_program_external_state state; struct r500_fragment_program_code code; - + GLboolean writes_depth; GLuint optimization; @@ -925,7 +925,6 @@ struct r300_context { driTextureObject swapped; int texture_depth; float initialMaxAnisotropy; - float LODBias; /* Clientdata textures; */ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 00351014af3..9e4cc777a98 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1381,16 +1381,14 @@ static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) } } -static GLuint r300CalculateTexLodBias(GLfloat bias) +static GLuint translate_lod_bias(GLfloat bias) { - GLuint b; - b = (unsigned int)fabsf(ceilf(bias*31)); - if (signbit(bias)) { - b ^= 0x3ff; /* 10 bits */ - } - b <<= 3; - b &= R300_LOD_BIAS_MASK; - return b; + GLint b = (int)(bias*32); + if (b >= (1 << 9)) + b = (1 << 9)-1; + else if (b < -(1 << 9)) + b = -(1 << 9); + return ((GLuint)b) << R300_LOD_BIAS_SHIFT; } static void r300SetupTextures(GLcontext * ctx) @@ -1456,10 +1454,14 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); - /* Make LOD bias a bit more per-tex and less per-everything. */ - t->filter_1 &= ~R300_LOD_BIAS_MASK; - t->filter_1 |= r300CalculateTexLodBias(ctx->Texture.Unit[i].LodBias); - r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->filter_1; + /* Note: There is a LOD bias per texture unit and a LOD bias + * per texture object. We add them here to get the correct behaviour. + * (The per-texture object LOD bias was introduced in OpenGL 1.4 + * and is not present in the EXT_texture_object extension). + */ + r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->filter_1 | + translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.tObj->LodBias); r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 4ed71777d39..c8f02c4ef5b 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -175,20 +175,6 @@ static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4]) t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]); } -static void r300SetTexLodBias(r300TexObjPtr t, GLfloat bias) -{ - GLuint b; - b = (unsigned int)fabsf(ceilf(bias*31)); - if (signbit(bias)) { - b ^= 0x3ff; /* 10 bits */ - } - b <<= 3; - b &= R300_LOD_BIAS_MASK; - - t->filter_1 &= ~R300_LOD_BIAS_MASK; - t->filter_1 |= b; -} - /** * Allocate space for and load the mesa images into the texture memory block. * This will happen before drawing with a new texture, or drawing with a @@ -912,78 +898,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level, t->dirty_images[0] |= (1 << level); } -/* This feels like a prime target for code reuse, so I'm putting it here - * instead of inlining it in TexEnv. */ -static GLenum r300TexUnitTarget(struct gl_texture_unit *unit) { - if (unit->_ReallyEnabled & (TEXTURE_RECT_BIT)) { - return GL_TEXTURE_RECTANGLE_NV; - } else if (unit->_ReallyEnabled & (TEXTURE_1D_BIT)) { - return GL_TEXTURE_1D; - } else if (unit->_ReallyEnabled & (TEXTURE_2D_BIT)) { - return GL_TEXTURE_2D; - } else if (unit->_ReallyEnabled & (TEXTURE_3D_BIT)) { - return GL_TEXTURE_3D; - } else if (unit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) { - return GL_TEXTURE_CUBE_MAP; - } - if (unit->Enabled & (TEXTURE_RECT_BIT)) { - return GL_TEXTURE_RECTANGLE_NV; - } else if (unit->Enabled & (TEXTURE_1D_BIT)) { - return GL_TEXTURE_1D; - } else if (unit->Enabled & (TEXTURE_2D_BIT)) { - return GL_TEXTURE_2D; - } else if (unit->Enabled & (TEXTURE_3D_BIT)) { - return GL_TEXTURE_3D; - } else if (unit->Enabled & (TEXTURE_CUBE_BIT)) { - return GL_TEXTURE_CUBE_MAP; - } - return 0; -} - -static void r300TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - if (RADEON_DEBUG & DEBUG_STATE) { - fprintf(stderr, "%s( %s )\n", - __FUNCTION__, _mesa_lookup_enum_by_nr(pname)); - } - - /* This is incorrect: Need to maintain this data for each of - * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch - * between them according to _ReallyEnabled. - */ - switch (pname) { - case GL_TEXTURE_LOD_BIAS_EXT: { - GLfloat bias, min; - - /* The R300's LOD bias is a signed 2's complement value with a - * range of -16.0 <= bias < 16.0. - * - * NOTE: Add a small bias to the bias for conform mipsel.c test. - */ - bias = *param + .01; - min = driQueryOptionb(&rmesa->radeon.optionCache, - "no_neg_lod_bias") ? 0.0 : -16.0; - bias = CLAMP(bias, min, 16.0); - - /* There's probably a magic Mesa method for finding the REAL - * texture unit. I don't know it, though. */ - if (!(ctx->Texture._EnabledUnits & (1 << ctx->Texture.CurrentUnit))) { - break; - } - - /* Save our newly clamped LOD bias. */ - ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias = bias; - - break; - } - - default: - return; - } -} - /** * Changes variables and flags for a state update, which will happen at the * next UpdateTextureState @@ -1106,10 +1020,6 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx, return NULL; obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; - /* Attempt to fill LOD bias, if previously set. - * Should start at 0.0, which won't affect the HW. */ - obj->LodBias = rmesa->LODBias; - r300AllocTexObj(obj); return obj; } @@ -1131,7 +1041,6 @@ void r300InitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = r300DeleteTexture; functions->IsTextureResident = driIsTextureResident; - functions->TexEnv = r300TexEnv; functions->TexParameter = r300TexParameter; functions->CompressedTexImage2D = r300CompressedTexImage2D; diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index b647cffa0e7..02152499c4e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -194,8 +194,7 @@ DRI_CONF_BEGIN DRI_CONF_SECTION_QUALITY DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) DRI_CONF_DEF_MAX_ANISOTROPY(1.0, "1.0,2.0,4.0,8.0,16.0") - DRI_CONF_NO_NEG_LOD_BIAS(false) - DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_FORCE_S3TC_ENABLE(false) DRI_CONF_DISABLE_S3TC(false) DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC) @@ -206,7 +205,7 @@ DRI_CONF_BEGIN DRI_CONF_NO_RAST(false) DRI_CONF_SECTION_END DRI_CONF_END; -static const GLuint __driNConfigOptions = 18; +static const GLuint __driNConfigOptions = 17; #ifndef RADEON_DEBUG int RADEON_DEBUG = 0; @@ -244,10 +243,10 @@ radeonGetParam(int fd, int param, void *value) { int ret; drm_radeon_getparam_t gp; - + gp.param = param; gp.value = value; - + ret = drmCommandWriteRead( fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp)); return ret; } @@ -280,7 +279,7 @@ radeonFillInModes( __DRIscreenPrivate *psp, depth_bits_array[0] = depth_bits; depth_bits_array[1] = depth_bits; - + /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. @@ -384,7 +383,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) int ret; ret = radeonGetParam( sPriv->fd, RADEON_PARAM_GART_BUFFER_OFFSET, &screen->gart_buffer_offset); - + if (ret) { FREE( screen ); fprintf(stderr, "drm_radeon_getparam_t (RADEON_PARAM_GART_BUFFER_OFFSET): %d\n", ret); @@ -1133,7 +1132,7 @@ static void radeonDestroyContext(__DRIcontextPrivate * driContextPriv) /** * This is the driver specific part of the createNewScreen entry point. - * + * * \todo maybe fold this into intelInitDriver * * \return the __GLcontextModes supported by this driver -- cgit v1.2.3 From 23e9b43ce4a6ad5875f69363dec7d2baa8afa2ea Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Mon, 30 Jun 2008 08:37:13 +0200 Subject: r300: Fix dumb mistake in LOD bias translation --- src/mesa/drivers/dri/r300/r300_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 9e4cc777a98..f6f0c390662 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1388,7 +1388,7 @@ static GLuint translate_lod_bias(GLfloat bias) b = (1 << 9)-1; else if (b < -(1 << 9)) b = -(1 << 9); - return ((GLuint)b) << R300_LOD_BIAS_SHIFT; + return (((GLuint)b) << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK; } static void r300SetupTextures(GLcontext * ctx) -- cgit v1.2.3 From bb1744970d74432692f2e109fca1dc31593605af Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Mon, 30 Jun 2008 11:12:51 -0700 Subject: r3xx/r5xx: Enable ARB_point_parameters. This isn't complete yet. It does cover the two most common usage cases, though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible, so I'll do that later. --- src/mesa/drivers/dri/r300/r300_context.c | 2 ++ src/mesa/drivers/dri/r300/r300_state.c | 28 ++++++++++++++++++++++++++++ 2 files changed, 30 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 44c368030f6..a9c581b236e 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -79,6 +79,7 @@ int hw_tcl_on = 1; #define need_GL_EXT_stencil_two_side #define need_GL_ARB_multisample +#define need_GL_ARB_point_parameters #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program @@ -98,6 +99,7 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_fragment_program", NULL}, {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, + {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, {"GL_ARB_shadow", NULL}, {"GL_ARB_texture_border_clamp", NULL}, {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index f6f0c390662..592ee9ccc10 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -827,6 +827,31 @@ static void r300PointSize(GLcontext * ctx, GLfloat size) ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); } +static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + switch (pname) { + case GL_POINT_SIZE_MIN: + R300_STATECHANGE(r300, ga_point_minmax); + r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MIN_MASK; + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 16.0); + break; + case GL_POINT_SIZE_MAX: + R300_STATECHANGE(r300, ga_point_minmax); + r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MAX_MASK; + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 16.0) + << R300_GA_POINT_MINMAX_MAX_SHIFT; + break; + case GL_POINT_DISTANCE_ATTENUATION: + break; + case GL_POINT_FADE_THRESHOLD_SIZE: + break; + default: + break; + } +} + /* ============================================================= * Line state */ @@ -2706,6 +2731,9 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->FrontFace = r300FrontFace; functions->ShadeModel = r300ShadeModel; + /* ARB_point_parameters */ + functions->PointParameterfv = r300PointParameter; + /* Stencil related */ functions->StencilFuncSeparate = r300StencilFuncSeparate; functions->StencilMaskSeparate = r300StencilMaskSeparate; -- cgit v1.2.3 From bcc2a3d7e3c5f81bb5a45b8d628a133f3b5499a5 Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Tue, 1 Jul 2008 11:38:07 +0800 Subject: dri: Take the base image size into account when computing first level of the mipmap. fix #16210 --- src/mesa/drivers/dri/common/texmem.c | 1 + src/mesa/drivers/dri/intel/intel_tex_validate.c | 1 + 2 files changed, 2 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index b0e8c4c1c28..caabac3448f 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -1278,6 +1278,7 @@ driCalculateTextureFirstLastLevel( driTextureObject * t ) else { firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5); lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index d260a721d9a..992c75c519d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -43,6 +43,7 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj) #ifdef I915 firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); lastLevel = MAX2(lastLevel, tObj->BaseLevel); lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); -- cgit v1.2.3 From d3f7b463c3975c070503053e4ad70af99016a756 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 1 Jul 2008 18:22:12 +1000 Subject: dri: drop asserts to make build against stable libdrm These asserts are of questionable use at the moment with things in flux. --- src/mesa/drivers/dri/common/dri_bufmgr.c | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.c b/src/mesa/drivers/dri/common/dri_bufmgr.c index 4df006fb9f8..8b5cb7628ed 100644 --- a/src/mesa/drivers/dri/common/dri_bufmgr.c +++ b/src/mesa/drivers/dri/common/dri_bufmgr.c @@ -40,11 +40,6 @@ dri_bo * dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size, unsigned int alignment, uint64_t location_mask) { - assert((location_mask & ~(DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_MEM_TT | - DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_PRIV0 | - DRM_BO_FLAG_MEM_PRIV1 | DRM_BO_FLAG_MEM_PRIV2 | - DRM_BO_FLAG_MEM_PRIV3 | DRM_BO_FLAG_MEM_PRIV4 | - DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED)) == 0); return bufmgr->bo_alloc(bufmgr, name, size, alignment, location_mask); } @@ -53,12 +48,6 @@ dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, unsigned long offset, unsigned long size, void *virtual, uint64_t location_mask) { - assert((location_mask & ~(DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_MEM_TT | - DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_PRIV0 | - DRM_BO_FLAG_MEM_PRIV1 | DRM_BO_FLAG_MEM_PRIV2 | - DRM_BO_FLAG_MEM_PRIV3 | - DRM_BO_FLAG_MEM_PRIV4)) == 0); - return bufmgr->bo_alloc_static(bufmgr, name, offset, size, virtual, location_mask); } -- cgit v1.2.3 From 634d2af2b01f4e7ce8fa3ff65f64a446f859821a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 08:48:22 -0600 Subject: init machine->Samplers (fixes vertex program texture fetches) --- src/mesa/tnl/t_vb_program.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index addaf761273..f99401ca6d8 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -242,6 +242,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine) machine->FetchTexelLod = vp_fetch_texel; machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ + + machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; } -- cgit v1.2.3 From b2247c7d29667047cd34180826a8966675f8be3a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 11:41:02 -0600 Subject: mesa: add/fix some IrInfo entries for debugging purposes --- src/mesa/shader/slang/slang_ir.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 92e8d0345ee..31ad94183c2 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -50,6 +50,7 @@ static const slang_ir_info IrInfo[] = { { IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 }, { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, + { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, /* unary ops */ { IR_I_TO_F, "IR_I_TO_F", OPCODE_NOP, 1, 1 }, { IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */ @@ -90,7 +91,8 @@ static const slang_ir_info IrInfo[] = { { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, - { IR_NOP, NULL, OPCODE_NOP, 0, 0 } + { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, + { 0, NULL, 0, 0, 0 } }; -- cgit v1.2.3 From 32a5c4033665d51277c733318ac0461e5f85ad09 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 11:41:21 -0600 Subject: mesa: better function inlining in the presence of 'return' statements Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. --- src/mesa/shader/slang/slang_codegen.c | 128 ++++++++++++++++++++++++++++------ 1 file changed, 105 insertions(+), 23 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d19d5a0abb6..821ed119014 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -707,6 +707,64 @@ _slang_find_node_type(slang_operation *oper, slang_operation_type type) } +/** + * Count the number of operations of the given time rooted at 'oper'. + */ +static GLuint +_slang_count_node_type(slang_operation *oper, slang_operation_type type) +{ + GLuint i, count = 0; + if (oper->type == type) { + return 1; + } + for (i = 0; i < oper->num_children; i++) { + count += _slang_count_node_type(&oper->children[i], type); + } + return count; +} + + +/** + * Check if the 'return' statement found under 'oper' is a "tail return" + * that can be no-op'd. For example: + * + * void func(void) + * { + * .. do something .. + * return; // this is a no-op + * } + * + * This is used when determining if a function can be inlined. If the + * 'return' is not the last statement, we can't inline the function since + * we still need the semantic behaviour of the 'return' but we don't want + * to accidentally return from the _calling_ function. We'd need to use an + * unconditional branch, but we don't have such a GPU instruction (not + * always, at least). + */ +static GLboolean +_slang_is_tail_return(const slang_operation *oper) +{ + GLuint k = oper->num_children; + + while (k > 0) { + const slang_operation *last = &oper->children[k - 1]; + if (last->type == SLANG_OPER_RETURN) + return GL_TRUE; + else if (last->type == SLANG_OPER_IDENTIFIER || + last->type == SLANG_OPER_LABEL) + k--; /* try prev child */ + else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + last->type == SLANG_OPER_BLOCK_NEW_SCOPE) + /* try sub-children */ + return _slang_is_tail_return(last); + else + break; + } + + return GL_FALSE; +} + + static void slang_resolve_variable(slang_operation *oper) { @@ -1207,38 +1265,62 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, } else { /* non-assembly function */ + /* We always generate an "inline-able" block of code here. + * We may either: + * 1. insert the inline code + * 2. Generate a call to the "inline" code as a subroutine + */ + + + slang_operation *ret = NULL; + inlined = slang_inline_function_call(A, fun, oper, dest); - if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) { - slang_operation *callOper; - /* The function we're calling has one or more 'return' statements. - * So, we can't truly inline this function because we need to - * implement 'return' with RET (and CAL). - * Nevertheless, we performed "inlining" to make a new instance - * of the function body to deal with static register allocation. - * - * XXX check if there's one 'return' and if it's the very last - * statement in the function - we can optimize that case. - */ - assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE || - inlined->type == SLANG_OPER_SEQUENCE); - if (_slang_function_has_return_value(fun) && !dest) { - assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL); - assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER); - callOper = &inlined->children[1]; + if (!inlined) + return NULL; + + ret = _slang_find_node_type(inlined, SLANG_OPER_RETURN); + if (ret) { + /* check if this is a "tail" return */ + if (_slang_count_node_type(inlined, SLANG_OPER_RETURN) == 1 && + _slang_is_tail_return(inlined)) { + /* The only RETURN is the last stmt in the function, no-op it + * and inline the function body. + */ + ret->type = SLANG_OPER_NONE; } else { - callOper = inlined; + slang_operation *callOper; + /* The function we're calling has one or more 'return' statements. + * So, we can't truly inline this function because we need to + * implement 'return' with RET (and CAL). + * Nevertheless, we performed "inlining" to make a new instance + * of the function body to deal with static register allocation. + * + * XXX check if there's one 'return' and if it's the very last + * statement in the function - we can optimize that case. + */ + assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE || + inlined->type == SLANG_OPER_SEQUENCE); + + if (_slang_function_has_return_value(fun) && !dest) { + assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &inlined->children[1]; + } + else { + callOper = inlined; + } + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); } - callOper->type = SLANG_OPER_NON_INLINED_CALL; - callOper->fun = fun; - callOper->label = _slang_label_new_unique((char*) fun->header.a_name); } } if (!inlined) return NULL; - /* Replace the function call with the inlined block */ + /* Replace the function call with the inlined block (or new CALL stmt) */ slang_operation_destruct(oper); *oper = *inlined; _slang_free(inlined); @@ -3024,7 +3106,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) { /* we only really generate code for main, all other functions get - * inlined. + * inlined or codegen'd upon an actual call. */ #if 0 /* do some basic error checking though */ -- cgit v1.2.3 From 9ae4d778d8dd56572b92b7ecaca4f0cabe63d229 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 17:50:14 -0600 Subject: mesa: make _slang_swizzle_swizzle() non-private --- src/mesa/shader/slang/slang_emit.c | 17 ++++++++++------- src/mesa/shader/slang/slang_emit.h | 8 ++++++-- 2 files changed, 16 insertions(+), 9 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 93256f8647c..6d79380ab5f 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.0.3 + * Version: 7.1 * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -110,13 +110,16 @@ writemask_to_swizzle(GLuint writemask) /** * Swizzle a swizzle. That is, return swz2(swz1) */ -static GLuint -swizzle_swizzle(GLuint swz1, GLuint swz2) +GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2) { GLuint i, swz, s[4]; for (i = 0; i < 4; i++) { GLuint c = GET_SWZ(swz2, i); - s[i] = GET_SWZ(swz1, c); + if (c <= SWIZZLE_W) + s[i] = GET_SWZ(swz1, c); + else + s[i] = c; } swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); return swz; @@ -1459,8 +1462,8 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) /* apply this swizzle to child's swizzle to get composed swizzle */ swizzle = fix_swizzle(n->Store->Swizzle); /* remove the don't care terms */ - n->Store->Swizzle = swizzle_swizzle(n->Children[0]->Store->Swizzle, - swizzle); + n->Store->Swizzle = _slang_swizzle_swizzle(n->Children[0]->Store->Swizzle, + swizzle); return inst; } diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h index 13ba6d7d6c7..7d70b3311b8 100644 --- a/src/mesa/shader/slang/slang_emit.h +++ b/src/mesa/shader/slang/slang_emit.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,6 +36,10 @@ extern void slang_print_ir(const slang_ir_node *n, int indent); +extern GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2); + + extern slang_ir_storage * _slang_new_ir_storage(enum register_file file, GLint index, GLint size); -- cgit v1.2.3 From e19af171cf013098c35990069225a87c3a04e197 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 17:52:31 -0600 Subject: mesa: move some functions --- src/mesa/shader/slang/slang_codegen.c | 198 +++++++++++++++++----------------- 1 file changed, 99 insertions(+), 99 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 821ed119014..efeae283fca 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1394,6 +1394,105 @@ make_writemask(const char *field) } +/** + * Some write-masked assignments are simple, but others are hard. + * Simple example: + * vec3 v; + * v.xy = vec2(a, b); + * Hard example: + * vec3 v; + * v.zy = vec2(a, b); + * this gets transformed/swizzled into: + * v.zy = vec2(a, b).*yx* (* = don't care) + * This function helps to determine simple vs. non-simple. + */ +static GLboolean +_slang_simple_writemask(GLuint writemask, GLuint swizzle) +{ + switch (writemask) { + case WRITEMASK_X: + return GET_SWZ(swizzle, 0) == SWIZZLE_X; + case WRITEMASK_Y: + return GET_SWZ(swizzle, 1) == SWIZZLE_Y; + case WRITEMASK_Z: + return GET_SWZ(swizzle, 2) == SWIZZLE_Z; + case WRITEMASK_W: + return GET_SWZ(swizzle, 3) == SWIZZLE_W; + case WRITEMASK_XY: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); + case WRITEMASK_XYZ: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) + && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); + case WRITEMASK_XYZW: + return swizzle == SWIZZLE_NOOP; + default: + return GL_FALSE; + } +} + + +/** + * Convert the given swizzle into a writemask. In some cases this + * is trivial, in other cases, we'll need to also swizzle the right + * hand side to put components in the right places. + * \param swizzle the incoming swizzle + * \param writemaskOut returns the writemask + * \param swizzleOut swizzle to apply to the right-hand-side + * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple + */ +static GLboolean +swizzle_to_writemask(GLuint swizzle, + GLuint *writemaskOut, GLuint *swizzleOut) +{ + GLuint mask = 0x0, newSwizzle[4]; + GLint i, size; + + /* make new dst writemask, compute size */ + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + if (swz == SWIZZLE_NIL) { + /* end */ + break; + } + assert(swz >= 0 && swz <= 3); + mask |= (1 << swz); + } + assert(mask <= 0xf); + size = i; /* number of components in mask/swizzle */ + + *writemaskOut = mask; + + /* make new src swizzle, by inversion */ + for (i = 0; i < 4; i++) { + newSwizzle[i] = i; /*identity*/ + } + for (i = 0; i < size; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + newSwizzle[swz] = i; + } + *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], + newSwizzle[1], + newSwizzle[2], + newSwizzle[3]); + + if (_slang_simple_writemask(mask, *swizzleOut)) { + if (size >= 1) + assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); + if (size >= 2) + assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); + if (size >= 3) + assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); + if (size >= 4) + assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); + return GL_TRUE; + } + else + return GL_FALSE; +} + + /** * Generate IR tree for an asm instruction/operation such as: * __asm vec4_dot __retVal.x, v1, v2; @@ -2208,105 +2307,6 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) } -/** - * Some write-masked assignments are simple, but others are hard. - * Simple example: - * vec3 v; - * v.xy = vec2(a, b); - * Hard example: - * vec3 v; - * v.zy = vec2(a, b); - * this gets transformed/swizzled into: - * v.zy = vec2(a, b).*yx* (* = don't care) - * This function helps to determine simple vs. non-simple. - */ -static GLboolean -_slang_simple_writemask(GLuint writemask, GLuint swizzle) -{ - switch (writemask) { - case WRITEMASK_X: - return GET_SWZ(swizzle, 0) == SWIZZLE_X; - case WRITEMASK_Y: - return GET_SWZ(swizzle, 1) == SWIZZLE_Y; - case WRITEMASK_Z: - return GET_SWZ(swizzle, 2) == SWIZZLE_Z; - case WRITEMASK_W: - return GET_SWZ(swizzle, 3) == SWIZZLE_W; - case WRITEMASK_XY: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); - case WRITEMASK_XYZ: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) - && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); - case WRITEMASK_XYZW: - return swizzle == SWIZZLE_NOOP; - default: - return GL_FALSE; - } -} - - -/** - * Convert the given swizzle into a writemask. In some cases this - * is trivial, in other cases, we'll need to also swizzle the right - * hand side to put components in the right places. - * \param swizzle the incoming swizzle - * \param writemaskOut returns the writemask - * \param swizzleOut swizzle to apply to the right-hand-side - * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple - */ -static GLboolean -swizzle_to_writemask(GLuint swizzle, - GLuint *writemaskOut, GLuint *swizzleOut) -{ - GLuint mask = 0x0, newSwizzle[4]; - GLint i, size; - - /* make new dst writemask, compute size */ - for (i = 0; i < 4; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - if (swz == SWIZZLE_NIL) { - /* end */ - break; - } - assert(swz >= 0 && swz <= 3); - mask |= (1 << swz); - } - assert(mask <= 0xf); - size = i; /* number of components in mask/swizzle */ - - *writemaskOut = mask; - - /* make new src swizzle, by inversion */ - for (i = 0; i < 4; i++) { - newSwizzle[i] = i; /*identity*/ - } - for (i = 0; i < size; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - newSwizzle[swz] = i; - } - *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], - newSwizzle[1], - newSwizzle[2], - newSwizzle[3]); - - if (_slang_simple_writemask(mask, *swizzleOut)) { - if (size >= 1) - assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); - if (size >= 2) - assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); - if (size >= 3) - assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); - if (size >= 4) - assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); - return GL_TRUE; - } - else - return GL_FALSE; -} - - static slang_ir_node * _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) { -- cgit v1.2.3 From 028739faedd97a67b2348e4561840cc13785b26c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Jul 2008 17:59:07 -0600 Subject: mesa: fix a GLSL vector subscript/writemask bug This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. --- src/mesa/shader/slang/slang_codegen.c | 137 ++++++++++++++++++++++------------ 1 file changed, 90 insertions(+), 47 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index efeae283fca..4846c257f16 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1355,45 +1355,6 @@ slang_find_asm_info(const char *name) } -static GLuint -make_writemask(const char *field) -{ - GLuint mask = 0x0; - while (*field) { - switch (*field) { - case 'x': - case 's': - case 'r': - mask |= WRITEMASK_X; - break; - case 'y': - case 't': - case 'g': - mask |= WRITEMASK_Y; - break; - case 'z': - case 'p': - case 'b': - mask |= WRITEMASK_Z; - break; - case 'w': - case 'q': - case 'a': - mask |= WRITEMASK_W; - break; - default: - _mesa_problem(NULL, "invalid writemask in make_writemask()"); - return 0; - } - field++; - } - if (mask == 0x0) - return WRITEMASK_XYZW; - else - return mask; -} - - /** * Some write-masked assignments are simple, but others are hard. * Simple example: @@ -1493,6 +1454,88 @@ swizzle_to_writemask(GLuint swizzle, } +/** + * Recursively traverse 'oper' to produce a swizzle mask in the event + * of any vector subscripts and swizzle suffixes. + * Ex: for "vec4 v", "v[2].x" resolves to v.z + */ +static GLuint +resolve_swizzle(const slang_operation *oper) +{ + if (oper->type == SLANG_OPER_FIELD) { + /* writemask from .xyzw suffix */ + slang_swizzle swz; + if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { + GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else + return SWIZZLE_XYZW; + } + else if (oper->type == SLANG_OPER_SUBSCRIPT && + oper->children[1].type == SLANG_OPER_LITERAL_INT) { + /* writemask from [index] */ + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint i = (GLuint) oper->children[1].literal[0]; + GLuint swizzle; + GLuint s; + switch (i) { + case 0: + swizzle = SWIZZLE_XXXX; + break; + case 1: + swizzle = SWIZZLE_YYYY; + break; + case 2: + swizzle = SWIZZLE_ZZZZ; + break; + case 3: + swizzle = SWIZZLE_WWWW; + break; + default: + swizzle = SWIZZLE_XYZW; + } + s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else { + return SWIZZLE_XYZW; + } +} + + +/** + * As above, but produce a writemask. + */ +static GLuint +resolve_writemask(const slang_operation *oper) +{ + GLuint swizzle = resolve_swizzle(oper); + GLuint writemask, swizzleOut; + swizzle_to_writemask(swizzle, &writemask, &swizzleOut); + return writemask; +} + + +/** + * Recursively descend through swizzle nodes to find the node's storage info. + */ +static slang_ir_storage * +get_store(const slang_ir_node *n) +{ + if (n->Opcode == IR_SWIZZLE) { + return get_store(n->Children[0]); + } + return n->Store; +} + + + /** * Generate IR tree for an asm instruction/operation such as: * __asm vec4_dot __retVal.x, v1, v2; @@ -1547,19 +1590,19 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, slang_ir_node *n0; dest_oper = &oper->children[0]; - while (dest_oper->type == SLANG_OPER_FIELD) { - /* writemask */ - writemask &= make_writemask((char*) dest_oper->a_id); - dest_oper = &dest_oper->children[0]; - } + + writemask = resolve_writemask(dest_oper); n0 = _slang_gen_operation(A, dest_oper); - assert(n0->Var); - assert(n0->Store); + if (!n0) + return NULL; + assert(!n->Store); - n->Store = n0->Store; + n->Store = get_store(n0); n->Writemask = writemask; + assert(n->Store->File != PROGRAM_UNDEFINED); + _slang_free(n0); } -- cgit v1.2.3 From c52d6ad465dd4fddcd40e50e93f66469dcd8ffea Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 1 Jul 2008 18:20:21 -0700 Subject: VBO: add GLX related annotations --- src/mesa/glapi/gl_API.xml | 88 +++++++++++++++++++++++++++++++---------------- 1 file changed, 59 insertions(+), 29 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 12c048f1e62..a571de8da7c 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -7291,27 +7291,57 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + @@ -7323,8 +7353,8 @@ - - + + @@ -7334,8 +7364,8 @@ - - + + @@ -7343,14 +7373,14 @@ - - + + - - + + @@ -7363,7 +7393,7 @@ - + @@ -7377,8 +7407,8 @@ - - + + -- cgit v1.2.3 From 21e0d47514ea16c85342549dc8843be1b9bbc6ef Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 1 Jul 2008 19:30:32 -0700 Subject: VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB --- src/mesa/glapi/gl_API.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index a571de8da7c..2d8a967ba79 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -7331,6 +7331,8 @@ + + -- cgit v1.2.3 From abd71144f0c34c071739dbb00378520fb02b5b61 Mon Sep 17 00:00:00 2001 From: Paulo Cesar Pereira de Andrade Date: Wed, 2 Jul 2008 06:22:47 -0700 Subject: Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree --- src/mesa/glapi/glapi.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index c4d101aee55..94a804329aa 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -63,6 +63,9 @@ #include #include +#ifdef DEBUG +#include +#endif #include "glapi.h" #include "glapioffsets.h" -- cgit v1.2.3 From ea190fe05098d166c38d168d6a3d743c3acfe722 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 2 Jul 2008 06:26:11 -0700 Subject: VBO: Regenerate files based on recent changes to gl_API.xml Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous. --- src/mesa/drivers/dri/common/extension_helper.h | 32 +- src/mesa/main/enums.c | 5874 ++++++++++++------------ 2 files changed, 2951 insertions(+), 2955 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index 65e96657b8a..ea5b9973dde 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -1077,13 +1077,6 @@ static const char AreTexturesResident_names[] = ""; #endif -#if defined(need_GL_EXT_framebuffer_object) -static const char IsRenderbufferEXT_names[] = - "i\0" /* Parameter signature */ - "glIsRenderbufferEXT\0" - ""; -#endif - #if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil) static const char StencilOpSeparate_names[] = "iiii\0" /* Parameter signature */ @@ -1763,13 +1756,6 @@ static const char DeleteFencesNV_names[] = ""; #endif -#if defined(need_GL_SGIX_polynomial_ffd) -static const char DeformationMap3dSGIX_names[] = - "iddiiddiiddiip\0" /* Parameter signature */ - "glDeformationMap3dSGIX\0" - ""; -#endif - #if defined(need_GL_VERSION_2_0) static const char IsShader_names[] = "i\0" /* Parameter signature */ @@ -2015,6 +2001,13 @@ static const char WeightfvARB_names[] = ""; #endif +#if defined(need_GL_EXT_framebuffer_object) +static const char IsRenderbufferEXT_names[] = + "i\0" /* Parameter signature */ + "glIsRenderbufferEXT\0" + ""; +#endif + #if defined(need_GL_MESA_window_pos) static const char WindowPos4fMESA_names[] = "ffff\0" /* Parameter signature */ @@ -4530,6 +4523,13 @@ static const char Minmax_names[] = ""; #endif +#if defined(need_GL_SGIX_polynomial_ffd) +static const char DeformationMap3dSGIX_names[] = + "iddiiddiiddiip\0" /* Parameter signature */ + "glDeformationMap3dSGIX\0" + ""; +#endif + #if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord) static const char FogCoorddvEXT_names[] = "p\0" /* Parameter signature */ @@ -5319,13 +5319,13 @@ static const struct dri_extension_function GL_EXT_framebuffer_blit_functions[] = #if defined(need_GL_EXT_framebuffer_object) static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] = { { GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 }, - { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 }, { RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 }, { CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 }, { DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 }, { FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 }, { FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 }, { FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 }, + { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 }, { BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 }, { GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 }, { IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 }, @@ -5965,9 +5965,9 @@ static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = { { LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 }, - { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 }, { DeformSGIX_names, DeformSGIX_remap_index, -1 }, { DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 }, + { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 }, { NULL, 0, 0 } }; #endif diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 6aeb18fa272..a9c102e4f2d 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -88,7 +88,6 @@ LONGSTRING static const char enum_string_table[] = "GL_AND_INVERTED\0" "GL_AND_REVERSE\0" "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_ARB\0" "GL_ARRAY_BUFFER_BINDING\0" "GL_ARRAY_BUFFER_BINDING_ARB\0" "GL_ATTACHED_SHADERS\0" @@ -456,7 +455,6 @@ LONGSTRING static const char enum_string_table[] = "GL_EDGE_FLAG_ARRAY_POINTER\0" "GL_EDGE_FLAG_ARRAY_STRIDE\0" "GL_ELEMENT_ARRAY_BUFFER\0" - "GL_ELEMENT_ARRAY_BUFFER_ARB\0" "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" "GL_EMISSION\0" @@ -1787,7 +1785,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1750] = +static const enum_elt all_enums[1748] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1842,2990 +1840,2988 @@ static const enum_elt all_enums[1750] = { 830, 0x00001504 }, /* GL_AND_INVERTED */ { 846, 0x00001502 }, /* GL_AND_REVERSE */ { 861, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 877, 0x00008892 }, /* GL_ARRAY_BUFFER_ARB */ - { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1107, 0x00000409 }, /* GL_AUX0 */ - { 1115, 0x0000040A }, /* GL_AUX1 */ - { 1123, 0x0000040B }, /* GL_AUX2 */ - { 1131, 0x0000040C }, /* GL_AUX3 */ - { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1154, 0x00000405 }, /* GL_BACK */ - { 1162, 0x00000402 }, /* GL_BACK_LEFT */ - { 1175, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1189, 0x000080E0 }, /* GL_BGR */ - { 1196, 0x000080E1 }, /* GL_BGRA */ - { 1204, 0x00001A00 }, /* GL_BITMAP */ - { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1230, 0x00000BE2 }, /* GL_BLEND */ - { 1239, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1273, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1440, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1453, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1472, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1489, 0x00001905 }, /* GL_BLUE */ - { 1497, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1510, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1523, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1537, 0x00008B56 }, /* GL_BOOL */ - { 1545, 0x00008B56 }, /* GL_BOOL_ARB */ - { 1557, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 1570, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 1587, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 1600, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 1617, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 1630, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 1647, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 1664, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 1685, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 1702, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 1723, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 1745, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1771, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1786, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1805, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1821, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1841, 0x00001400 }, /* GL_BYTE */ - { 1849, 0x00002A24 }, /* GL_C3F_V3F */ - { 1860, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 1875, 0x00002A22 }, /* GL_C4UB_V2F */ - { 1887, 0x00002A23 }, /* GL_C4UB_V3F */ - { 1899, 0x00000901 }, /* GL_CCW */ - { 1906, 0x00002900 }, /* GL_CLAMP */ - { 1915, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 1934, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 1957, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 1981, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 1998, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2020, 0x00001500 }, /* GL_CLEAR */ - { 2029, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2054, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2083, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2109, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2138, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2164, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2191, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2206, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2221, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2236, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2251, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2266, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2281, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2314, 0x00000A00 }, /* GL_COEFF */ - { 2323, 0x00001800 }, /* GL_COLOR */ - { 2332, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2347, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2377, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2411, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2434, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2454, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2476, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2496, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2521, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2547, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2573, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2599, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2625, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 2651, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 2677, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 2702, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 2727, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 2752, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 2777, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 2802, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 2827, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 2852, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 2877, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 2902, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 2922, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 2943, 0x00001900 }, /* GL_COLOR_INDEX */ - { 2958, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 2975, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 2993, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3011, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3034, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3062, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3078, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3098, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3126, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3158, 0x00008458 }, /* GL_COLOR_SUM */ - { 3171, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3188, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3203, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3229, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3259, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3309, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3333, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3358, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3387, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3416, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 3438, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 3464, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 3490, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 3516, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 3546, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 3576, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 3606, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 3640, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 3674, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 3704, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 3738, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 3772, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 3796, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 3824, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 3852, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 3873, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 3898, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 3919, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 3944, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 3969, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 3988, 0x00008570 }, /* GL_COMBINE */ - { 3999, 0x00008503 }, /* GL_COMBINE4 */ - { 4011, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4028, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4049, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4070, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4085, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4100, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4241, 0x00001300 }, /* GL_COMPILE */ - { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 4805, 0x00008576 }, /* GL_CONSTANT */ - { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 5388, 0x00008862 }, /* GL_COORD_REPLACE */ - { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 5446, 0x00001503 }, /* GL_COPY */ - { 5454, 0x0000150C }, /* GL_COPY_INVERTED */ - { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 5491, 0x00000B44 }, /* GL_CULL_FACE */ - { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 5629, 0x00000001 }, /* GL_CURRENT_BIT */ - { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6265, 0x00000900 }, /* GL_CW */ - { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6333, 0x00002101 }, /* GL_DECAL */ - { 6342, 0x00001E03 }, /* GL_DECR */ - { 6350, 0x00008508 }, /* GL_DECR_WRAP */ - { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 6397, 0x00001801 }, /* GL_DEPTH */ - { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 6998, 0x00001201 }, /* GL_DIFFUSE */ - { 7009, 0x00000BD0 }, /* GL_DITHER */ - { 7019, 0x00000A02 }, /* GL_DOMAIN */ - { 7029, 0x00001100 }, /* GL_DONT_CARE */ - { 7042, 0x000086AE }, /* GL_DOT3_RGB */ - { 7054, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7133, 0x0000140A }, /* GL_DOUBLE */ - { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8164, 0x00000304 }, /* GL_DST_ALPHA */ - { 8177, 0x00000306 }, /* GL_DST_COLOR */ - { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ - { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 8575, 0x00001600 }, /* GL_EMISSION */ - { 8587, 0x00002000 }, /* GL_ENABLE_BIT */ - { 8601, 0x00000202 }, /* GL_EQUAL */ - { 8610, 0x00001509 }, /* GL_EQUIV */ - { 8619, 0x00010000 }, /* GL_EVAL_BIT */ - { 8631, 0x00000800 }, /* GL_EXP */ - { 8638, 0x00000801 }, /* GL_EXP2 */ - { 8646, 0x00001F03 }, /* GL_EXTENSIONS */ - { 8660, 0x00002400 }, /* GL_EYE_LINEAR */ - { 8674, 0x00002502 }, /* GL_EYE_PLANE */ - { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 8729, 0x00000000 }, /* GL_FALSE */ - { 8738, 0x00001101 }, /* GL_FASTEST */ - { 8749, 0x00001C01 }, /* GL_FEEDBACK */ - { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 8836, 0x00001B02 }, /* GL_FILL */ - { 8844, 0x00001D00 }, /* GL_FLAT */ - { 8852, 0x00001406 }, /* GL_FLOAT */ - { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9053, 0x00000B60 }, /* GL_FOG */ - { 9060, 0x00000080 }, /* GL_FOG_BIT */ - { 9071, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9084, 0x00008451 }, /* GL_FOG_COORD */ - { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 9524, 0x00000B64 }, /* GL_FOG_END */ - { 9535, 0x00000C54 }, /* GL_FOG_HINT */ - { 9547, 0x00000B61 }, /* GL_FOG_INDEX */ - { 9560, 0x00000B65 }, /* GL_FOG_MODE */ - { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 9616, 0x00000B63 }, /* GL_FOG_START */ - { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 10462, 0x00000404 }, /* GL_FRONT */ - { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 10489, 0x00000B46 }, /* GL_FRONT_FACE */ - { 10503, 0x00000400 }, /* GL_FRONT_LEFT */ - { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 10532, 0x00008006 }, /* GL_FUNC_ADD */ - { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 10748, 0x00000206 }, /* GL_GEQUAL */ - { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ - { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ - { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ - { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ - { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ - { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ - { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ - { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ - { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ - { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ - { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ - { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */ - { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ - { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ - { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ - { 11245, 0x00008C40 }, /* GL_GL_SRGB */ - { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */ - { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ - { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ - { 11304, 0x00000204 }, /* GL_GREATER */ - { 11315, 0x00001904 }, /* GL_GREEN */ - { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 11338, 0x00000D53 }, /* GL_GREEN_BITS */ - { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 11367, 0x00008000 }, /* GL_HINT_BIT */ - { 11379, 0x00008024 }, /* GL_HISTOGRAM */ - { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 11797, 0x0000862A }, /* GL_IDENTITY_NV */ - { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 11910, 0x00001E02 }, /* GL_INCR */ - { 11918, 0x00008507 }, /* GL_INCR_WRAP */ - { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 12092, 0x00000D51 }, /* GL_INDEX_BITS */ - { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 12145, 0x00000C30 }, /* GL_INDEX_MODE */ - { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 12228, 0x00001404 }, /* GL_INT */ - { 12235, 0x00008049 }, /* GL_INTENSITY */ - { 12248, 0x0000804C }, /* GL_INTENSITY12 */ - { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 12282, 0x0000804D }, /* GL_INTENSITY16 */ - { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 12316, 0x0000804A }, /* GL_INTENSITY4 */ - { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 12348, 0x0000804B }, /* GL_INTENSITY8 */ - { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 12397, 0x00008575 }, /* GL_INTERPOLATE */ - { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 12450, 0x00008B53 }, /* GL_INT_VEC2 */ - { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 12478, 0x00008B54 }, /* GL_INT_VEC3 */ - { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 12506, 0x00008B55 }, /* GL_INT_VEC4 */ - { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 12534, 0x00000500 }, /* GL_INVALID_ENUM */ - { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 12608, 0x00000501 }, /* GL_INVALID_VALUE */ - { 12625, 0x0000862B }, /* GL_INVERSE_NV */ - { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 12663, 0x0000150A }, /* GL_INVERT */ - { 12673, 0x00001E00 }, /* GL_KEEP */ - { 12681, 0x00000406 }, /* GL_LEFT */ - { 12689, 0x00000203 }, /* GL_LEQUAL */ - { 12699, 0x00000201 }, /* GL_LESS */ - { 12707, 0x00004000 }, /* GL_LIGHT0 */ - { 12717, 0x00004001 }, /* GL_LIGHT1 */ - { 12727, 0x00004002 }, /* GL_LIGHT2 */ - { 12737, 0x00004003 }, /* GL_LIGHT3 */ - { 12747, 0x00004004 }, /* GL_LIGHT4 */ - { 12757, 0x00004005 }, /* GL_LIGHT5 */ - { 12767, 0x00004006 }, /* GL_LIGHT6 */ - { 12777, 0x00004007 }, /* GL_LIGHT7 */ - { 12787, 0x00000B50 }, /* GL_LIGHTING */ - { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 12952, 0x00001B01 }, /* GL_LINE */ - { 12960, 0x00002601 }, /* GL_LINEAR */ - { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 13102, 0x00000001 }, /* GL_LINES */ - { 13111, 0x00000004 }, /* GL_LINE_BIT */ - { 13123, 0x00000002 }, /* GL_LINE_LOOP */ - { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 13254, 0x00000003 }, /* GL_LINE_STRIP */ - { 13268, 0x00000702 }, /* GL_LINE_TOKEN */ - { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 13342, 0x00008B82 }, /* GL_LINK_STATUS */ - { 13357, 0x00000B32 }, /* GL_LIST_BASE */ - { 13370, 0x00020000 }, /* GL_LIST_BIT */ - { 13382, 0x00000B33 }, /* GL_LIST_INDEX */ - { 13396, 0x00000B30 }, /* GL_LIST_MODE */ - { 13409, 0x00000101 }, /* GL_LOAD */ - { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 13460, 0x00001909 }, /* GL_LUMINANCE */ - { 13473, 0x00008041 }, /* GL_LUMINANCE12 */ - { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 13605, 0x00008042 }, /* GL_LUMINANCE16 */ - { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 13689, 0x0000803F }, /* GL_LUMINANCE4 */ - { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 13813, 0x00008040 }, /* GL_LUMINANCE8 */ - { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 15252, 0x00000D10 }, /* GL_MAP_COLOR */ - { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 15295, 0x00008630 }, /* GL_MATRIX0_NV */ - { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 15484, 0x00008631 }, /* GL_MATRIX1_NV */ - { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 15673, 0x00008632 }, /* GL_MATRIX2_NV */ - { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 15734, 0x00008633 }, /* GL_MATRIX3_NV */ - { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 15763, 0x00008634 }, /* GL_MATRIX4_NV */ - { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 15792, 0x00008635 }, /* GL_MATRIX5_NV */ - { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 15821, 0x00008636 }, /* GL_MATRIX6_NV */ - { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 15850, 0x00008637 }, /* GL_MATRIX7_NV */ - { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 16086, 0x00008008 }, /* GL_MAX */ - { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 16766, 0x00008008 }, /* GL_MAX_EXT */ - { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 18669, 0x00008007 }, /* GL_MIN */ - { 18676, 0x0000802E }, /* GL_MINMAX */ - { 18686, 0x0000802E }, /* GL_MINMAX_EXT */ - { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 18738, 0x00008030 }, /* GL_MINMAX_SINK */ - { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 18772, 0x00008007 }, /* GL_MIN_EXT */ - { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 18974, 0x00001700 }, /* GL_MODELVIEW */ - { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 19657, 0x00002100 }, /* GL_MODULATE */ - { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 19741, 0x00000103 }, /* GL_MULT */ - { 19749, 0x0000809D }, /* GL_MULTISAMPLE */ - { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 19899, 0x00002A25 }, /* GL_N3F_V3F */ - { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 19930, 0x0000150E }, /* GL_NAND */ - { 19938, 0x00002600 }, /* GL_NEAREST */ - { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 20063, 0x00000200 }, /* GL_NEVER */ - { 20072, 0x00001102 }, /* GL_NICEST */ - { 20082, 0x00000000 }, /* GL_NONE */ - { 20090, 0x00001505 }, /* GL_NOOP */ - { 20098, 0x00001508 }, /* GL_NOR */ - { 20105, 0x00000BA1 }, /* GL_NORMALIZE */ - { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 20268, 0x00008511 }, /* GL_NORMAL_MAP */ - { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 20317, 0x00000205 }, /* GL_NOTEQUAL */ - { 20329, 0x00000000 }, /* GL_NO_ERROR */ - { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 20889, 0x00000001 }, /* GL_ONE */ - { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 21502, 0x00001507 }, /* GL_OR */ - { 21508, 0x00000A01 }, /* GL_ORDER */ - { 21517, 0x0000150D }, /* GL_OR_INVERTED */ - { 21532, 0x0000150B }, /* GL_OR_REVERSE */ - { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 22605, 0x00001B00 }, /* GL_POINT */ - { 22614, 0x00000000 }, /* GL_POINTS */ - { 22624, 0x00000002 }, /* GL_POINT_BIT */ - { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 22899, 0x00000B11 }, /* GL_POINT_SIZE */ - { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 23166, 0x00008861 }, /* GL_POINT_SPRITE */ - { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 23276, 0x00000701 }, /* GL_POINT_TOKEN */ - { 23291, 0x00000009 }, /* GL_POLYGON */ - { 23302, 0x00000008 }, /* GL_POLYGON_BIT */ - { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 23575, 0x00001203 }, /* GL_POSITION */ - { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 24862, 0x00008578 }, /* GL_PREVIOUS */ - { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 25858, 0x00001701 }, /* GL_PROJECTION */ - { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 26377, 0x00002003 }, /* GL_Q */ - { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 26407, 0x00000007 }, /* GL_QUADS */ - { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 26433, 0x00000008 }, /* GL_QUAD_STRIP */ - { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 26495, 0x00008866 }, /* GL_QUERY_RESULT */ - { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 26587, 0x00002002 }, /* GL_R */ - { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 26637, 0x00000C02 }, /* GL_READ_BUFFER */ - { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 26708, 0x000088B8 }, /* GL_READ_ONLY */ - { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 26738, 0x000088BA }, /* GL_READ_WRITE */ - { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 26770, 0x00001903 }, /* GL_RED */ - { 26777, 0x00008016 }, /* GL_REDUCE */ - { 26787, 0x00008016 }, /* GL_REDUCE_EXT */ - { 26801, 0x00000D15 }, /* GL_RED_BIAS */ - { 26813, 0x00000D52 }, /* GL_RED_BITS */ - { 26825, 0x00000D14 }, /* GL_RED_SCALE */ - { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 26899, 0x00001C00 }, /* GL_RENDER */ - { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 27046, 0x00001F01 }, /* GL_RENDERER */ - { 27058, 0x00000C40 }, /* GL_RENDER_MODE */ - { 27073, 0x00002901 }, /* GL_REPEAT */ - { 27083, 0x00001E01 }, /* GL_REPLACE */ - { 27094, 0x00008062 }, /* GL_REPLACE_EXT */ - { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 27172, 0x00000102 }, /* GL_RETURN */ - { 27182, 0x00001907 }, /* GL_RGB */ - { 27189, 0x00008052 }, /* GL_RGB10 */ - { 27198, 0x00008059 }, /* GL_RGB10_A2 */ - { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 27226, 0x00008052 }, /* GL_RGB10_EXT */ - { 27239, 0x00008053 }, /* GL_RGB12 */ - { 27248, 0x00008053 }, /* GL_RGB12_EXT */ - { 27261, 0x00008054 }, /* GL_RGB16 */ - { 27270, 0x00008054 }, /* GL_RGB16_EXT */ - { 27283, 0x0000804E }, /* GL_RGB2_EXT */ - { 27295, 0x0000804F }, /* GL_RGB4 */ - { 27303, 0x0000804F }, /* GL_RGB4_EXT */ - { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 27328, 0x00008050 }, /* GL_RGB5 */ - { 27336, 0x00008057 }, /* GL_RGB5_A1 */ - { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 27362, 0x00008050 }, /* GL_RGB5_EXT */ - { 27374, 0x00008051 }, /* GL_RGB8 */ - { 27382, 0x00008051 }, /* GL_RGB8_EXT */ - { 27394, 0x00001908 }, /* GL_RGBA */ - { 27402, 0x0000805A }, /* GL_RGBA12 */ - { 27412, 0x0000805A }, /* GL_RGBA12_EXT */ - { 27426, 0x0000805B }, /* GL_RGBA16 */ - { 27436, 0x0000805B }, /* GL_RGBA16_EXT */ - { 27450, 0x00008055 }, /* GL_RGBA2 */ - { 27459, 0x00008055 }, /* GL_RGBA2_EXT */ - { 27472, 0x00008056 }, /* GL_RGBA4 */ - { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 27500, 0x00008056 }, /* GL_RGBA4_EXT */ - { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 27527, 0x00008058 }, /* GL_RGBA8 */ - { 27536, 0x00008058 }, /* GL_RGBA8_EXT */ - { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 27567, 0x00000C31 }, /* GL_RGBA_MODE */ - { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 27593, 0x000083A0 }, /* GL_RGB_S3TC */ - { 27605, 0x00008573 }, /* GL_RGB_SCALE */ - { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 27652, 0x00000407 }, /* GL_RIGHT */ - { 27661, 0x00002000 }, /* GL_S */ - { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 27766, 0x000080A9 }, /* GL_SAMPLES */ - { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 28453, 0x00001C02 }, /* GL_SELECT */ - { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 28590, 0x0000150F }, /* GL_SET */ - { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 28753, 0x00001601 }, /* GL_SHININESS */ - { 28766, 0x00001402 }, /* GL_SHORT */ - { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 28830, 0x00001D01 }, /* GL_SMOOTH */ - { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 29334, 0x00001202 }, /* GL_SPECULAR */ - { 29346, 0x00002402 }, /* GL_SPHERE_MAP */ - { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 29424, 0x00008580 }, /* GL_SRC0_RGB */ - { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 29450, 0x00008581 }, /* GL_SRC1_RGB */ - { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 29476, 0x00008582 }, /* GL_SRC2_RGB */ - { 29488, 0x00000302 }, /* GL_SRC_ALPHA */ - { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 29523, 0x00000300 }, /* GL_SRC_COLOR */ - { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 29573, 0x000088E6 }, /* GL_STATIC_COPY */ - { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 29641, 0x000088E5 }, /* GL_STATIC_READ */ - { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 29675, 0x00001802 }, /* GL_STENCIL */ - { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 30287, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30390, 0x00000C33 }, /* GL_STEREO */ - { 30400, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30468, 0x000088E1 }, /* GL_STREAM_READ */ - { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30519, 0x000084E7 }, /* GL_SUBTRACT */ - { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30547, 0x00002001 }, /* GL_T */ - { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30617, 0x00002A27 }, /* GL_T2F_V3F */ - { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30647, 0x00002A28 }, /* GL_T4F_V4F */ - { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30681, 0x00001702 }, /* GL_TEXTURE */ - { 30692, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30720, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30732, 0x000084CA }, /* GL_TEXTURE10 */ - { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30762, 0x000084CB }, /* GL_TEXTURE11 */ - { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30792, 0x000084CC }, /* GL_TEXTURE12 */ - { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30822, 0x000084CD }, /* GL_TEXTURE13 */ - { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30852, 0x000084CE }, /* GL_TEXTURE14 */ - { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30882, 0x000084CF }, /* GL_TEXTURE15 */ - { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30912, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30942, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30972, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 31002, 0x000084D3 }, /* GL_TEXTURE19 */ - { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 31048, 0x000084C2 }, /* GL_TEXTURE2 */ - { 31060, 0x000084D4 }, /* GL_TEXTURE20 */ - { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 31090, 0x000084D5 }, /* GL_TEXTURE21 */ - { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 31120, 0x000084D6 }, /* GL_TEXTURE22 */ - { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 31150, 0x000084D7 }, /* GL_TEXTURE23 */ - { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 31180, 0x000084D8 }, /* GL_TEXTURE24 */ - { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 31210, 0x000084D9 }, /* GL_TEXTURE25 */ - { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 31240, 0x000084DA }, /* GL_TEXTURE26 */ - { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 31270, 0x000084DB }, /* GL_TEXTURE27 */ - { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31300, 0x000084DC }, /* GL_TEXTURE28 */ - { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31330, 0x000084DD }, /* GL_TEXTURE29 */ - { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31376, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31388, 0x000084DE }, /* GL_TEXTURE30 */ - { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31418, 0x000084DF }, /* GL_TEXTURE31 */ - { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31464, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31492, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31520, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31548, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31576, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31604, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 31708, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 35034, 0x00000004 }, /* GL_TRIANGLES */ - { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 35102, 0x00000001 }, /* GL_TRUE */ - { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35810, 0x00002A20 }, /* GL_V2F */ - { 35817, 0x00002A21 }, /* GL_V3F */ - { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35843, 0x00001F00 }, /* GL_VENDOR */ - { 35853, 0x00001F02 }, /* GL_VERSION */ - { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 37310, 0x00000BA2 }, /* GL_VIEWPORT */ - { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37604, 0x00001506 }, /* GL_XOR */ - { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37630, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37644, 0x00000000 }, /* GL_ZERO */ - { 37652, 0x00000D16 }, /* GL_ZOOM_X */ - { 37662, 0x00000D17 }, /* GL_ZOOM_Y */ + { 877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1072, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1087, 0x00000409 }, /* GL_AUX0 */ + { 1095, 0x0000040A }, /* GL_AUX1 */ + { 1103, 0x0000040B }, /* GL_AUX2 */ + { 1111, 0x0000040C }, /* GL_AUX3 */ + { 1119, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1134, 0x00000405 }, /* GL_BACK */ + { 1142, 0x00000402 }, /* GL_BACK_LEFT */ + { 1155, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1169, 0x000080E0 }, /* GL_BGR */ + { 1176, 0x000080E1 }, /* GL_BGRA */ + { 1184, 0x00001A00 }, /* GL_BITMAP */ + { 1194, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1210, 0x00000BE2 }, /* GL_BLEND */ + { 1219, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1253, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1302, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1420, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1433, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1452, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1469, 0x00001905 }, /* GL_BLUE */ + { 1477, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1490, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1503, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1517, 0x00008B56 }, /* GL_BOOL */ + { 1525, 0x00008B56 }, /* GL_BOOL_ARB */ + { 1537, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 1550, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 1567, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 1580, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 1597, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 1610, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 1627, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 1644, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 1665, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 1682, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 1703, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 1751, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1766, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1785, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1801, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1821, 0x00001400 }, /* GL_BYTE */ + { 1829, 0x00002A24 }, /* GL_C3F_V3F */ + { 1840, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 1855, 0x00002A22 }, /* GL_C4UB_V2F */ + { 1867, 0x00002A23 }, /* GL_C4UB_V3F */ + { 1879, 0x00000901 }, /* GL_CCW */ + { 1886, 0x00002900 }, /* GL_CLAMP */ + { 1895, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 1914, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 1937, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 1961, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 1978, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2000, 0x00001500 }, /* GL_CLEAR */ + { 2009, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2034, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2063, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2089, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2118, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2144, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2171, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2186, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2201, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2216, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2231, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2246, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2261, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2294, 0x00000A00 }, /* GL_COEFF */ + { 2303, 0x00001800 }, /* GL_COLOR */ + { 2312, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2327, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2357, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2391, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2414, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2434, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2456, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2476, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2501, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2527, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2553, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2579, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 2605, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 2631, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 2657, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 2682, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 2707, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 2732, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 2757, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 2782, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 2807, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 2832, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 2857, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 2882, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 2902, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 2923, 0x00001900 }, /* GL_COLOR_INDEX */ + { 2938, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 2955, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 2973, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 2991, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3014, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3042, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3058, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3078, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3106, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3138, 0x00008458 }, /* GL_COLOR_SUM */ + { 3151, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3168, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3183, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3209, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3239, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3269, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3313, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3338, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3367, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 3396, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 3418, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 3444, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 3470, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 3496, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 3526, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 3556, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 3586, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 3620, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 3654, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 3684, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 3718, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 3752, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 3776, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 3804, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 3832, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 3853, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 3878, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 3899, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 3924, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 3949, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 3968, 0x00008570 }, /* GL_COMBINE */ + { 3979, 0x00008503 }, /* GL_COMBINE4 */ + { 3991, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4008, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4029, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4050, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4065, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4080, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4095, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4114, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4133, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4169, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4193, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4221, 0x00001300 }, /* GL_COMPILE */ + { 4232, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4255, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4273, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4317, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4341, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4369, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4393, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 4423, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 4457, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 4485, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 4503, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 4522, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 4545, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 4574, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 4607, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 4640, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 4673, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 4695, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 4723, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 4755, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 4785, 0x00008576 }, /* GL_CONSTANT */ + { 4797, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 4815, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 4837, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 4853, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 4877, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 4899, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 4917, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 4939, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 4955, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 4973, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 4991, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5019, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5050, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5077, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5108, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5135, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5166, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5194, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5226, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5248, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5274, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 5296, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 5322, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 5343, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 5368, 0x00008862 }, /* GL_COORD_REPLACE */ + { 5385, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 5406, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 5426, 0x00001503 }, /* GL_COPY */ + { 5434, 0x0000150C }, /* GL_COPY_INVERTED */ + { 5451, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 5471, 0x00000B44 }, /* GL_CULL_FACE */ + { 5484, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 5502, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 5521, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 5553, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 5588, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 5609, 0x00000001 }, /* GL_CURRENT_BIT */ + { 5624, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 5641, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 5662, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 5688, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 5705, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 5727, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 5755, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 5776, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 5810, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 5843, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 5861, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 5891, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 5910, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 5927, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 5948, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 5972, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 5999, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6023, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6050, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6083, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6116, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6143, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6169, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6194, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6223, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6245, 0x00000900 }, /* GL_CW */ + { 6251, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6272, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6293, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6313, 0x00002101 }, /* GL_DECAL */ + { 6322, 0x00001E03 }, /* GL_DECR */ + { 6330, 0x00008508 }, /* GL_DECR_WRAP */ + { 6343, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 6360, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 6377, 0x00001801 }, /* GL_DEPTH */ + { 6386, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 6410, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 6424, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 6438, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 6458, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 6483, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 6503, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 6521, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 6542, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 6561, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 6582, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 6607, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 6633, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 6654, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 6679, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 6705, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 6726, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 6751, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 6777, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 6791, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 6806, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 6821, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 6841, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 6869, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 6897, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 6911, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 6933, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 6959, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 6978, 0x00001201 }, /* GL_DIFFUSE */ + { 6989, 0x00000BD0 }, /* GL_DITHER */ + { 6999, 0x00000A02 }, /* GL_DOMAIN */ + { 7009, 0x00001100 }, /* GL_DONT_CARE */ + { 7022, 0x000086AE }, /* GL_DOT3_RGB */ + { 7034, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7047, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7064, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7081, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7097, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7113, 0x0000140A }, /* GL_DOUBLE */ + { 7123, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7139, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7170, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7210, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7226, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 7243, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 7264, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 7285, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 7302, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 7323, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 7344, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 7361, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 7382, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 7403, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 7420, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 7441, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 7462, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 7479, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 7500, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 7521, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 7538, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 7559, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 7580, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 7636, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 7692, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 7748, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 7804, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 7860, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 7916, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 7972, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8028, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8144, 0x00000304 }, /* GL_DST_ALPHA */ + { 8157, 0x00000306 }, /* GL_DST_COLOR */ + { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8186, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 8222, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 8258, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 8278, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 8291, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 8310, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 8344, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 8382, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 8409, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 8435, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 8459, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 8491, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 8527, 0x00001600 }, /* GL_EMISSION */ + { 8539, 0x00002000 }, /* GL_ENABLE_BIT */ + { 8553, 0x00000202 }, /* GL_EQUAL */ + { 8562, 0x00001509 }, /* GL_EQUIV */ + { 8571, 0x00010000 }, /* GL_EVAL_BIT */ + { 8583, 0x00000800 }, /* GL_EXP */ + { 8590, 0x00000801 }, /* GL_EXP2 */ + { 8598, 0x00001F03 }, /* GL_EXTENSIONS */ + { 8612, 0x00002400 }, /* GL_EYE_LINEAR */ + { 8626, 0x00002502 }, /* GL_EYE_PLANE */ + { 8639, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 8664, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 8681, 0x00000000 }, /* GL_FALSE */ + { 8690, 0x00001101 }, /* GL_FASTEST */ + { 8701, 0x00001C01 }, /* GL_FEEDBACK */ + { 8713, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 8740, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 8764, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 8788, 0x00001B02 }, /* GL_FILL */ + { 8796, 0x00001D00 }, /* GL_FLAT */ + { 8804, 0x00001406 }, /* GL_FLOAT */ + { 8813, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 8827, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 8845, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 8859, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 8877, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 8891, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 8909, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 8923, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 8941, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 8955, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 8973, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 8987, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9005, 0x00000B60 }, /* GL_FOG */ + { 9012, 0x00000080 }, /* GL_FOG_BIT */ + { 9023, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9036, 0x00008451 }, /* GL_FOG_COORD */ + { 9049, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 9067, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 9091, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 9130, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 9173, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 9205, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 9236, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 9265, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 9290, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 9309, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 9343, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 9370, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 9396, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 9420, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 9437, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 9452, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 9476, 0x00000B64 }, /* GL_FOG_END */ + { 9487, 0x00000C54 }, /* GL_FOG_HINT */ + { 9499, 0x00000B61 }, /* GL_FOG_INDEX */ + { 9512, 0x00000B65 }, /* GL_FOG_MODE */ + { 9524, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 9543, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 9568, 0x00000B63 }, /* GL_FOG_START */ + { 9581, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 9599, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 9623, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 9642, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 9665, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 9700, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 9742, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 9784, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 9833, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 9885, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 9929, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 9973, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 10000, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 10028, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 10047, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 10088, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 10129, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 10171, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 10222, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 10260, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 10309, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 10351, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 10383, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 10414, 0x00000404 }, /* GL_FRONT */ + { 10423, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 10441, 0x00000B46 }, /* GL_FRONT_FACE */ + { 10455, 0x00000400 }, /* GL_FRONT_LEFT */ + { 10469, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 10484, 0x00008006 }, /* GL_FUNC_ADD */ + { 10496, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 10512, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 10537, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 10566, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 10583, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 10604, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 10623, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 10647, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 10676, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 10700, 0x00000206 }, /* GL_GEQUAL */ + { 10710, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ + { 10735, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ + { 10763, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 10797, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ + { 10819, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + { 10847, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 10884, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ + { 10903, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ + { 10922, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ + { 10941, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ + { 10960, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ + { 10979, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ + { 10998, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ + { 11022, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + { 11054, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ + { 11080, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 11114, 0x00008C46 }, /* GL_GL_SLUMINANCE */ + { 11131, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ + { 11149, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ + { 11174, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ + { 11197, 0x00008C40 }, /* GL_GL_SRGB */ + { 11208, 0x00008C41 }, /* GL_GL_SRGB8 */ + { 11220, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ + { 11239, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ + { 11256, 0x00000204 }, /* GL_GREATER */ + { 11267, 0x00001904 }, /* GL_GREEN */ + { 11276, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 11290, 0x00000D53 }, /* GL_GREEN_BITS */ + { 11304, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 11319, 0x00008000 }, /* GL_HINT_BIT */ + { 11331, 0x00008024 }, /* GL_HISTOGRAM */ + { 11344, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 11368, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 11396, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 11419, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 11446, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 11463, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 11483, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 11507, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 11531, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 11559, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 11587, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 11619, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 11641, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 11667, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 11685, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 11707, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 11726, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 11749, 0x0000862A }, /* GL_IDENTITY_NV */ + { 11764, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 11784, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 11824, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 11862, 0x00001E02 }, /* GL_INCR */ + { 11870, 0x00008507 }, /* GL_INCR_WRAP */ + { 11883, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 11900, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 11915, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 11945, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 11979, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 12002, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 12024, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 12044, 0x00000D51 }, /* GL_INDEX_BITS */ + { 12058, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 12079, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 12097, 0x00000C30 }, /* GL_INDEX_MODE */ + { 12111, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 12127, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 12142, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 12161, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 12180, 0x00001404 }, /* GL_INT */ + { 12187, 0x00008049 }, /* GL_INTENSITY */ + { 12200, 0x0000804C }, /* GL_INTENSITY12 */ + { 12215, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 12234, 0x0000804D }, /* GL_INTENSITY16 */ + { 12249, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 12268, 0x0000804A }, /* GL_INTENSITY4 */ + { 12282, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 12300, 0x0000804B }, /* GL_INTENSITY8 */ + { 12314, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 12332, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 12349, 0x00008575 }, /* GL_INTERPOLATE */ + { 12364, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 12383, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 12402, 0x00008B53 }, /* GL_INT_VEC2 */ + { 12414, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 12430, 0x00008B54 }, /* GL_INT_VEC3 */ + { 12442, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 12458, 0x00008B55 }, /* GL_INT_VEC4 */ + { 12470, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 12486, 0x00000500 }, /* GL_INVALID_ENUM */ + { 12502, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 12539, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 12560, 0x00000501 }, /* GL_INVALID_VALUE */ + { 12577, 0x0000862B }, /* GL_INVERSE_NV */ + { 12591, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 12615, 0x0000150A }, /* GL_INVERT */ + { 12625, 0x00001E00 }, /* GL_KEEP */ + { 12633, 0x00000406 }, /* GL_LEFT */ + { 12641, 0x00000203 }, /* GL_LEQUAL */ + { 12651, 0x00000201 }, /* GL_LESS */ + { 12659, 0x00004000 }, /* GL_LIGHT0 */ + { 12669, 0x00004001 }, /* GL_LIGHT1 */ + { 12679, 0x00004002 }, /* GL_LIGHT2 */ + { 12689, 0x00004003 }, /* GL_LIGHT3 */ + { 12699, 0x00004004 }, /* GL_LIGHT4 */ + { 12709, 0x00004005 }, /* GL_LIGHT5 */ + { 12719, 0x00004006 }, /* GL_LIGHT6 */ + { 12729, 0x00004007 }, /* GL_LIGHT7 */ + { 12739, 0x00000B50 }, /* GL_LIGHTING */ + { 12751, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 12767, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 12790, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 12819, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 12852, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 12880, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 12904, 0x00001B01 }, /* GL_LINE */ + { 12912, 0x00002601 }, /* GL_LINEAR */ + { 12922, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 12944, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 12974, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 13005, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 13029, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 13054, 0x00000001 }, /* GL_LINES */ + { 13063, 0x00000004 }, /* GL_LINE_BIT */ + { 13075, 0x00000002 }, /* GL_LINE_LOOP */ + { 13088, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 13108, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 13123, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 13143, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 13159, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 13183, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 13206, 0x00000003 }, /* GL_LINE_STRIP */ + { 13220, 0x00000702 }, /* GL_LINE_TOKEN */ + { 13234, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 13248, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 13274, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 13294, 0x00008B82 }, /* GL_LINK_STATUS */ + { 13309, 0x00000B32 }, /* GL_LIST_BASE */ + { 13322, 0x00020000 }, /* GL_LIST_BIT */ + { 13334, 0x00000B33 }, /* GL_LIST_INDEX */ + { 13348, 0x00000B30 }, /* GL_LIST_MODE */ + { 13361, 0x00000101 }, /* GL_LOAD */ + { 13369, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 13381, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 13398, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 13412, 0x00001909 }, /* GL_LUMINANCE */ + { 13425, 0x00008041 }, /* GL_LUMINANCE12 */ + { 13440, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 13463, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 13490, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 13512, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 13538, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 13557, 0x00008042 }, /* GL_LUMINANCE16 */ + { 13572, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 13595, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 13622, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 13641, 0x0000803F }, /* GL_LUMINANCE4 */ + { 13655, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 13676, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 13701, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 13719, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 13740, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 13765, 0x00008040 }, /* GL_LUMINANCE8 */ + { 13779, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 13800, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 13825, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 13843, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 13862, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 13878, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 13898, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 13920, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 13934, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 13949, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 13973, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 13997, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 14021, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 14045, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 14062, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 14079, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 14107, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 14136, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 14165, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 14194, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 14223, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 14252, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 14281, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 14309, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 14337, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 14365, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 14393, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 14421, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 14449, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 14477, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 14505, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 14533, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 14549, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 14569, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 14591, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 14605, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 14620, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 14644, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 14668, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 14692, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 14716, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 14733, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 14750, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 14778, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 14807, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 14836, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 14865, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 14894, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 14923, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 14952, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 14980, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 15008, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 15036, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 15064, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 15092, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 15120, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 15148, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 15176, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 15204, 0x00000D10 }, /* GL_MAP_COLOR */ + { 15217, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 15232, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 15247, 0x00008630 }, /* GL_MATRIX0_NV */ + { 15261, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 15277, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 15293, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 15309, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 15325, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 15341, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 15357, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 15373, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 15389, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 15405, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 15421, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 15436, 0x00008631 }, /* GL_MATRIX1_NV */ + { 15450, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 15466, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 15482, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 15498, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 15514, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 15530, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 15546, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 15562, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 15578, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 15594, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 15610, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 15625, 0x00008632 }, /* GL_MATRIX2_NV */ + { 15639, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 15655, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 15671, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 15686, 0x00008633 }, /* GL_MATRIX3_NV */ + { 15700, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 15715, 0x00008634 }, /* GL_MATRIX4_NV */ + { 15729, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 15744, 0x00008635 }, /* GL_MATRIX5_NV */ + { 15758, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 15773, 0x00008636 }, /* GL_MATRIX6_NV */ + { 15787, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 15802, 0x00008637 }, /* GL_MATRIX7_NV */ + { 15816, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 15831, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 15846, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 15872, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 15906, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 15937, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 15970, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 16001, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 16016, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 16038, 0x00008008 }, /* GL_MAX */ + { 16045, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 16068, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 16100, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 16126, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 16159, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 16185, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 16219, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 16238, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 16267, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 16299, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 16335, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 16371, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 16411, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 16437, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 16467, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 16492, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 16521, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 16550, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 16583, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 16603, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 16627, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 16651, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 16675, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 16700, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 16718, 0x00008008 }, /* GL_MAX_EXT */ + { 16729, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 16764, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 16803, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 16817, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 16837, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 16875, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 16904, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 16928, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 16956, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 16979, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 17016, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 17052, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 17079, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 17108, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 17142, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 17178, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 17205, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 17237, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 17273, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 17302, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 17331, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 17359, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 17397, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 17441, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 17484, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 17518, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 17557, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 17594, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 17632, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 17675, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 17718, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 17748, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 17779, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 17815, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 17851, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 17881, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 17915, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 17948, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 17977, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 17997, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 18021, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 18043, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 18069, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 18096, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 18127, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 18151, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 18185, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 18205, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 18232, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 18253, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 18278, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 18303, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 18338, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 18360, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 18386, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 18408, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 18434, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 18468, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 18506, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 18539, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 18576, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 18600, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 18621, 0x00008007 }, /* GL_MIN */ + { 18628, 0x0000802E }, /* GL_MINMAX */ + { 18638, 0x0000802E }, /* GL_MINMAX_EXT */ + { 18652, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 18669, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 18690, 0x00008030 }, /* GL_MINMAX_SINK */ + { 18705, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 18724, 0x00008007 }, /* GL_MIN_EXT */ + { 18735, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 18754, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 18777, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 18800, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 18820, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 18840, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 18870, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 18898, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 18926, 0x00001700 }, /* GL_MODELVIEW */ + { 18939, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 18957, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 18976, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 18995, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 19014, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 19033, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 19052, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 19071, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 19090, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 19109, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 19128, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 19147, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 19165, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 19184, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 19203, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 19222, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 19241, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 19260, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 19279, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 19298, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 19317, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 19336, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 19355, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 19373, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 19392, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 19411, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 19429, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 19447, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 19465, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 19483, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 19501, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 19519, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 19537, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 19557, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 19584, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 19609, 0x00002100 }, /* GL_MODULATE */ + { 19621, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 19641, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 19668, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 19693, 0x00000103 }, /* GL_MULT */ + { 19701, 0x0000809D }, /* GL_MULTISAMPLE */ + { 19716, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 19736, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 19755, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 19774, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 19798, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 19821, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 19851, 0x00002A25 }, /* GL_N3F_V3F */ + { 19862, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 19882, 0x0000150E }, /* GL_NAND */ + { 19890, 0x00002600 }, /* GL_NEAREST */ + { 19901, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 19932, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 19964, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 19989, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 20015, 0x00000200 }, /* GL_NEVER */ + { 20024, 0x00001102 }, /* GL_NICEST */ + { 20034, 0x00000000 }, /* GL_NONE */ + { 20042, 0x00001505 }, /* GL_NOOP */ + { 20050, 0x00001508 }, /* GL_NOR */ + { 20057, 0x00000BA1 }, /* GL_NORMALIZE */ + { 20070, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 20086, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 20117, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 20152, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 20176, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 20199, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 20220, 0x00008511 }, /* GL_NORMAL_MAP */ + { 20234, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 20252, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 20269, 0x00000205 }, /* GL_NOTEQUAL */ + { 20281, 0x00000000 }, /* GL_NO_ERROR */ + { 20293, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 20327, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 20365, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 20397, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 20439, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 20469, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 20509, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 20540, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 20569, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 20597, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 20627, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 20644, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 20670, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 20686, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 20721, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 20743, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 20762, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 20792, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 20813, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 20841, 0x00000001 }, /* GL_ONE */ + { 20848, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 20876, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 20908, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 20936, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 20968, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 20991, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 21014, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 21037, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 21060, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 21078, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 21100, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 21122, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 21138, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 21158, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 21178, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 21196, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 21218, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 21240, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 21256, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 21276, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 21296, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 21314, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 21336, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 21358, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 21374, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 21394, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 21414, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 21435, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 21454, 0x00001507 }, /* GL_OR */ + { 21460, 0x00000A01 }, /* GL_ORDER */ + { 21469, 0x0000150D }, /* GL_OR_INVERTED */ + { 21484, 0x0000150B }, /* GL_OR_REVERSE */ + { 21498, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 21515, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 21533, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 21554, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 21574, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 21592, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 21611, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 21631, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 21651, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 21669, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 21688, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 21713, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 21737, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 21758, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 21780, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 21802, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 21827, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 21851, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 21872, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 21894, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 21916, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 21938, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 21969, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 21989, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 22014, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 22034, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 22059, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 22079, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 22104, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 22124, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 22149, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 22169, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 22194, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 22214, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 22239, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 22259, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 22284, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 22304, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 22329, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 22349, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 22374, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 22394, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 22419, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 22437, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 22470, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 22495, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 22530, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 22557, 0x00001B00 }, /* GL_POINT */ + { 22566, 0x00000000 }, /* GL_POINTS */ + { 22576, 0x00000002 }, /* GL_POINT_BIT */ + { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 22619, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 22653, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 22687, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 22722, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 22751, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 22784, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 22817, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 22851, 0x00000B11 }, /* GL_POINT_SIZE */ + { 22865, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 22891, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 22909, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 22931, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 22953, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 22976, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 22994, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 23016, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 23038, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 23061, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 23081, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 23097, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 23118, 0x00008861 }, /* GL_POINT_SPRITE */ + { 23134, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 23154, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 23183, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 23202, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 23228, 0x00000701 }, /* GL_POINT_TOKEN */ + { 23243, 0x00000009 }, /* GL_POLYGON */ + { 23254, 0x00000008 }, /* GL_POLYGON_BIT */ + { 23269, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 23285, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 23308, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 23333, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 23356, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 23379, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 23403, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 23427, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 23445, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 23468, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 23487, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 23510, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 23527, 0x00001203 }, /* GL_POSITION */ + { 23539, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 23571, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 23607, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 23640, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 23677, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 23708, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 23743, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 23775, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 23811, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 23844, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 23876, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 23912, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 23945, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 23982, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 24012, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 24046, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 24077, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 24112, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 24143, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 24178, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 24210, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 24246, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 24276, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 24310, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 24341, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 24376, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 24408, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 24439, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 24474, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 24506, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 24542, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 24571, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 24604, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 24634, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 24668, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 24707, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 24740, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 24780, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 24814, 0x00008578 }, /* GL_PREVIOUS */ + { 24826, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 24842, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 24858, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 24875, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 24896, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 24917, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 24950, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 24982, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 25005, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 25028, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 25058, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 25087, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 25115, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 25137, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 25165, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 25193, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 25215, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 25236, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 25276, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 25315, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 25345, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 25380, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 25413, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 25447, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 25486, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 25525, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 25547, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 25573, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 25597, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 25620, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 25642, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 25663, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 25684, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 25711, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 25743, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 25775, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 25810, 0x00001701 }, /* GL_PROJECTION */ + { 25824, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 25845, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 25871, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 25892, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 25911, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 25934, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25973, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 26011, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 26031, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 26061, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 26085, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 26105, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 26135, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 26159, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 26179, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 26212, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 26238, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 26268, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 26299, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 26329, 0x00002003 }, /* GL_Q */ + { 26334, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 26359, 0x00000007 }, /* GL_QUADS */ + { 26368, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 26385, 0x00000008 }, /* GL_QUAD_STRIP */ + { 26399, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 26421, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 26447, 0x00008866 }, /* GL_QUERY_RESULT */ + { 26463, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 26483, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 26509, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 26539, 0x00002002 }, /* GL_R */ + { 26544, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 26556, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 26589, 0x00000C02 }, /* GL_READ_BUFFER */ + { 26604, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 26636, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 26660, 0x000088B8 }, /* GL_READ_ONLY */ + { 26673, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 26690, 0x000088BA }, /* GL_READ_WRITE */ + { 26704, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 26722, 0x00001903 }, /* GL_RED */ + { 26729, 0x00008016 }, /* GL_REDUCE */ + { 26739, 0x00008016 }, /* GL_REDUCE_EXT */ + { 26753, 0x00000D15 }, /* GL_RED_BIAS */ + { 26765, 0x00000D52 }, /* GL_RED_BITS */ + { 26777, 0x00000D14 }, /* GL_RED_SCALE */ + { 26790, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 26808, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 26830, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 26851, 0x00001C00 }, /* GL_RENDER */ + { 26861, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 26889, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 26909, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 26936, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 26972, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 26998, 0x00001F01 }, /* GL_RENDERER */ + { 27010, 0x00000C40 }, /* GL_RENDER_MODE */ + { 27025, 0x00002901 }, /* GL_REPEAT */ + { 27035, 0x00001E01 }, /* GL_REPLACE */ + { 27046, 0x00008062 }, /* GL_REPLACE_EXT */ + { 27061, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 27084, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 27102, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 27124, 0x00000102 }, /* GL_RETURN */ + { 27134, 0x00001907 }, /* GL_RGB */ + { 27141, 0x00008052 }, /* GL_RGB10 */ + { 27150, 0x00008059 }, /* GL_RGB10_A2 */ + { 27162, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 27178, 0x00008052 }, /* GL_RGB10_EXT */ + { 27191, 0x00008053 }, /* GL_RGB12 */ + { 27200, 0x00008053 }, /* GL_RGB12_EXT */ + { 27213, 0x00008054 }, /* GL_RGB16 */ + { 27222, 0x00008054 }, /* GL_RGB16_EXT */ + { 27235, 0x0000804E }, /* GL_RGB2_EXT */ + { 27247, 0x0000804F }, /* GL_RGB4 */ + { 27255, 0x0000804F }, /* GL_RGB4_EXT */ + { 27267, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 27280, 0x00008050 }, /* GL_RGB5 */ + { 27288, 0x00008057 }, /* GL_RGB5_A1 */ + { 27299, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 27314, 0x00008050 }, /* GL_RGB5_EXT */ + { 27326, 0x00008051 }, /* GL_RGB8 */ + { 27334, 0x00008051 }, /* GL_RGB8_EXT */ + { 27346, 0x00001908 }, /* GL_RGBA */ + { 27354, 0x0000805A }, /* GL_RGBA12 */ + { 27364, 0x0000805A }, /* GL_RGBA12_EXT */ + { 27378, 0x0000805B }, /* GL_RGBA16 */ + { 27388, 0x0000805B }, /* GL_RGBA16_EXT */ + { 27402, 0x00008055 }, /* GL_RGBA2 */ + { 27411, 0x00008055 }, /* GL_RGBA2_EXT */ + { 27424, 0x00008056 }, /* GL_RGBA4 */ + { 27433, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 27452, 0x00008056 }, /* GL_RGBA4_EXT */ + { 27465, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 27479, 0x00008058 }, /* GL_RGBA8 */ + { 27488, 0x00008058 }, /* GL_RGBA8_EXT */ + { 27501, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 27519, 0x00000C31 }, /* GL_RGBA_MODE */ + { 27532, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 27545, 0x000083A0 }, /* GL_RGB_S3TC */ + { 27557, 0x00008573 }, /* GL_RGB_SCALE */ + { 27570, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 27587, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 27604, 0x00000407 }, /* GL_RIGHT */ + { 27613, 0x00002000 }, /* GL_S */ + { 27618, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 27632, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 27653, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 27667, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 27688, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 27702, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 27718, 0x000080A9 }, /* GL_SAMPLES */ + { 27729, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 27745, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 27760, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 27778, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 27800, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 27828, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 27860, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 27883, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 27910, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 27928, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 27951, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 27973, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 27992, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 28015, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 28041, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 28071, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 28096, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 28125, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 28140, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 28155, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 28171, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 28196, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 28236, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 28280, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 28313, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 28343, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 28375, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 28405, 0x00001C02 }, /* GL_SELECT */ + { 28415, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 28443, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 28468, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 28484, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 28511, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 28542, 0x0000150F }, /* GL_SET */ + { 28549, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 28570, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 28594, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 28609, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 28624, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 28652, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 28675, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 28705, 0x00001601 }, /* GL_SHININESS */ + { 28718, 0x00001402 }, /* GL_SHORT */ + { 28727, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 28743, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 28763, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 28782, 0x00001D01 }, /* GL_SMOOTH */ + { 28792, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 28825, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 28852, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 28885, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 28912, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 28929, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 28950, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 28971, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 28986, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 29005, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 29024, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 29041, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 29062, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 29083, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 29098, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 29117, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 29136, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 29153, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 29174, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 29195, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 29210, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 29229, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 29248, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 29268, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 29286, 0x00001202 }, /* GL_SPECULAR */ + { 29298, 0x00002402 }, /* GL_SPHERE_MAP */ + { 29312, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 29327, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 29345, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 29362, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 29376, 0x00008580 }, /* GL_SRC0_RGB */ + { 29388, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 29402, 0x00008581 }, /* GL_SRC1_RGB */ + { 29414, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 29428, 0x00008582 }, /* GL_SRC2_RGB */ + { 29440, 0x00000302 }, /* GL_SRC_ALPHA */ + { 29453, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 29475, 0x00000300 }, /* GL_SRC_COLOR */ + { 29488, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 29506, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 29525, 0x000088E6 }, /* GL_STATIC_COPY */ + { 29540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 29559, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 29574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 29593, 0x000088E5 }, /* GL_STATIC_READ */ + { 29608, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 29627, 0x00001802 }, /* GL_STENCIL */ + { 29638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 29664, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 29685, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 29710, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29731, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 29756, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29788, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 29824, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29856, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 29892, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29912, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29939, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 29965, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 29981, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 30003, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 30026, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 30042, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 30058, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30075, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30098, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30120, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30142, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30164, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30185, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30212, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30239, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30254, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30270, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30299, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30321, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30342, 0x00000C33 }, /* GL_STEREO */ + { 30352, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30367, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30386, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30401, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30420, 0x000088E1 }, /* GL_STREAM_READ */ + { 30435, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30454, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30471, 0x000084E7 }, /* GL_SUBTRACT */ + { 30483, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30499, 0x00002001 }, /* GL_T */ + { 30504, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30519, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30538, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30554, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30569, 0x00002A27 }, /* GL_T2F_V3F */ + { 30580, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30599, 0x00002A28 }, /* GL_T4F_V4F */ + { 30610, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30633, 0x00001702 }, /* GL_TEXTURE */ + { 30644, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30656, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30672, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30684, 0x000084CA }, /* GL_TEXTURE10 */ + { 30697, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30714, 0x000084CB }, /* GL_TEXTURE11 */ + { 30727, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30744, 0x000084CC }, /* GL_TEXTURE12 */ + { 30757, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30774, 0x000084CD }, /* GL_TEXTURE13 */ + { 30787, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30804, 0x000084CE }, /* GL_TEXTURE14 */ + { 30817, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30834, 0x000084CF }, /* GL_TEXTURE15 */ + { 30847, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30864, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30877, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30894, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30907, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30924, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30937, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 30954, 0x000084D3 }, /* GL_TEXTURE19 */ + { 30967, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 30984, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 31000, 0x000084C2 }, /* GL_TEXTURE2 */ + { 31012, 0x000084D4 }, /* GL_TEXTURE20 */ + { 31025, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 31042, 0x000084D5 }, /* GL_TEXTURE21 */ + { 31055, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 31072, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31085, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31102, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31115, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31132, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31145, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31162, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31175, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31192, 0x000084DA }, /* GL_TEXTURE26 */ + { 31205, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31222, 0x000084DB }, /* GL_TEXTURE27 */ + { 31235, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31252, 0x000084DC }, /* GL_TEXTURE28 */ + { 31265, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31282, 0x000084DD }, /* GL_TEXTURE29 */ + { 31295, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31312, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31328, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31340, 0x000084DE }, /* GL_TEXTURE30 */ + { 31353, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31370, 0x000084DF }, /* GL_TEXTURE31 */ + { 31383, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31400, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31416, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31428, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31444, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31456, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31472, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31484, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31500, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31512, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31528, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31540, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31556, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31568, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31584, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31598, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31622, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31636, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31660, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31674, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31722, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31744, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31766, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31798, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31820, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31852, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31874, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31902, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31934, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 31967, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 31999, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 32014, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 32035, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 32060, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32078, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32102, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32133, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32163, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32193, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32228, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32259, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32297, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32324, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32356, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32390, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32414, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32442, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32466, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32494, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32527, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32551, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32573, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32621, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32655, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32688, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32725, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32753, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32785, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32808, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32846, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32888, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32919, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32947, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 32977, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 33005, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 33025, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 33049, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33080, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33115, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33146, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33181, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33212, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33247, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33278, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33313, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33344, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33379, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33410, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33445, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33462, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33510, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33525, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33546, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33566, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33592, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33612, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33629, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33646, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33663, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33680, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33705, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33753, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33771, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33797, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33823, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33853, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33880, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33905, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33925, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33949, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 33976, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 34003, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 34030, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 34056, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34086, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34108, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34126, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34156, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34184, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34212, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34240, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34261, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34280, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34302, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34321, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34341, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34366, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34390, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34410, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34434, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34454, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34477, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34502, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34536, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34553, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34571, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34589, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34607, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34627, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34646, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34675, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34692, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34718, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34748, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34780, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34810, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34844, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34860, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34891, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34926, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 34954, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 34986, 0x00000004 }, /* GL_TRIANGLES */ + { 34999, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 35015, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 35036, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 35054, 0x00000001 }, /* GL_TRUE */ + { 35062, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35082, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35105, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35125, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35146, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35168, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35190, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35210, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35231, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35248, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35275, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35298, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35314, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35341, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35365, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35396, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35420, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35448, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35466, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35496, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35522, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35552, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35578, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35602, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35630, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35658, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35685, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35717, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35748, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35762, 0x00002A20 }, /* GL_V2F */ + { 35769, 0x00002A21 }, /* GL_V3F */ + { 35776, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35795, 0x00001F00 }, /* GL_VENDOR */ + { 35805, 0x00001F02 }, /* GL_VERSION */ + { 35816, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35832, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35862, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35893, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35928, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 35952, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 35973, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 35996, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 36017, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 36044, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 36072, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36100, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36128, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36156, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36184, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36212, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36239, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36266, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36293, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36320, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36347, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36374, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36401, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36428, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36455, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36493, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36535, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36566, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36601, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36635, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36673, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36704, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36739, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36767, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36799, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36829, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36863, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36891, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36923, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36943, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 36965, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 36994, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 37015, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 37044, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37077, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37109, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37136, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37167, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37197, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37214, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37235, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37262, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37274, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37290, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37310, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37341, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37376, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37404, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37429, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37456, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37481, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37505, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37524, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37538, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37556, 0x00001506 }, /* GL_XOR */ + { 37563, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37582, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37596, 0x00000000 }, /* GL_ZERO */ + { 37604, 0x00000D16 }, /* GL_ZOOM_X */ + { 37614, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1284] = { - 436, /* GL_FALSE */ - 645, /* GL_LINES */ - 647, /* GL_LINE_LOOP */ - 654, /* GL_LINE_STRIP */ - 1641, /* GL_TRIANGLES */ - 1644, /* GL_TRIANGLE_STRIP */ - 1642, /* GL_TRIANGLE_FAN */ - 1211, /* GL_QUADS */ - 1213, /* GL_QUAD_STRIP */ - 1099, /* GL_POLYGON */ - 1111, /* GL_POLYGON_STIPPLE_BIT */ - 1064, /* GL_PIXEL_MODE_BIT */ - 632, /* GL_LIGHTING_BIT */ - 458, /* GL_FOG_BIT */ + 434, /* GL_FALSE */ + 643, /* GL_LINES */ + 645, /* GL_LINE_LOOP */ + 652, /* GL_LINE_STRIP */ + 1639, /* GL_TRIANGLES */ + 1642, /* GL_TRIANGLE_STRIP */ + 1640, /* GL_TRIANGLE_FAN */ + 1209, /* GL_QUADS */ + 1211, /* GL_QUAD_STRIP */ + 1097, /* GL_POLYGON */ + 1109, /* GL_POLYGON_STIPPLE_BIT */ + 1062, /* GL_PIXEL_MODE_BIT */ + 630, /* GL_LIGHTING_BIT */ + 456, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 664, /* GL_LOAD */ - 1253, /* GL_RETURN */ - 937, /* GL_MULT */ + 662, /* GL_LOAD */ + 1251, /* GL_RETURN */ + 935, /* GL_MULT */ 23, /* GL_ADD */ - 953, /* GL_NEVER */ - 622, /* GL_LESS */ - 426, /* GL_EQUAL */ - 621, /* GL_LEQUAL */ - 547, /* GL_GREATER */ - 968, /* GL_NOTEQUAL */ - 522, /* GL_GEQUAL */ + 951, /* GL_NEVER */ + 620, /* GL_LESS */ + 424, /* GL_EQUAL */ + 619, /* GL_LEQUAL */ + 545, /* GL_GREATER */ + 966, /* GL_NOTEQUAL */ + 520, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1386, /* GL_SRC_COLOR */ - 997, /* GL_ONE_MINUS_SRC_COLOR */ - 1384, /* GL_SRC_ALPHA */ - 996, /* GL_ONE_MINUS_SRC_ALPHA */ - 406, /* GL_DST_ALPHA */ - 994, /* GL_ONE_MINUS_DST_ALPHA */ - 407, /* GL_DST_COLOR */ - 995, /* GL_ONE_MINUS_DST_COLOR */ - 1385, /* GL_SRC_ALPHA_SATURATE */ - 510, /* GL_FRONT_LEFT */ - 511, /* GL_FRONT_RIGHT */ - 69, /* GL_BACK_LEFT */ - 70, /* GL_BACK_RIGHT */ - 507, /* GL_FRONT */ - 68, /* GL_BACK */ - 620, /* GL_LEFT */ - 1293, /* GL_RIGHT */ - 508, /* GL_FRONT_AND_BACK */ - 63, /* GL_AUX0 */ - 64, /* GL_AUX1 */ - 65, /* GL_AUX2 */ - 66, /* GL_AUX3 */ - 612, /* GL_INVALID_ENUM */ - 615, /* GL_INVALID_VALUE */ - 614, /* GL_INVALID_OPERATION */ - 1387, /* GL_STACK_OVERFLOW */ - 1388, /* GL_STACK_UNDERFLOW */ - 1022, /* GL_OUT_OF_MEMORY */ - 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + 1384, /* GL_SRC_COLOR */ + 995, /* GL_ONE_MINUS_SRC_COLOR */ + 1382, /* GL_SRC_ALPHA */ + 994, /* GL_ONE_MINUS_SRC_ALPHA */ + 405, /* GL_DST_ALPHA */ + 992, /* GL_ONE_MINUS_DST_ALPHA */ + 406, /* GL_DST_COLOR */ + 993, /* GL_ONE_MINUS_DST_COLOR */ + 1383, /* GL_SRC_ALPHA_SATURATE */ + 508, /* GL_FRONT_LEFT */ + 509, /* GL_FRONT_RIGHT */ + 68, /* GL_BACK_LEFT */ + 69, /* GL_BACK_RIGHT */ + 505, /* GL_FRONT */ + 67, /* GL_BACK */ + 618, /* GL_LEFT */ + 1291, /* GL_RIGHT */ + 506, /* GL_FRONT_AND_BACK */ + 62, /* GL_AUX0 */ + 63, /* GL_AUX1 */ + 64, /* GL_AUX2 */ + 65, /* GL_AUX3 */ + 610, /* GL_INVALID_ENUM */ + 613, /* GL_INVALID_VALUE */ + 612, /* GL_INVALID_OPERATION */ + 1385, /* GL_STACK_OVERFLOW */ + 1386, /* GL_STACK_UNDERFLOW */ + 1020, /* GL_OUT_OF_MEMORY */ + 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1042, /* GL_PASS_THROUGH_TOKEN */ - 1098, /* GL_POINT_TOKEN */ - 655, /* GL_LINE_TOKEN */ - 1112, /* GL_POLYGON_TOKEN */ - 74, /* GL_BITMAP_TOKEN */ - 405, /* GL_DRAW_PIXEL_TOKEN */ - 271, /* GL_COPY_PIXEL_TOKEN */ - 648, /* GL_LINE_RESET_TOKEN */ - 429, /* GL_EXP */ - 430, /* GL_EXP2 */ - 304, /* GL_CW */ - 116, /* GL_CCW */ - 137, /* GL_COEFF */ - 1019, /* GL_ORDER */ - 344, /* GL_DOMAIN */ - 279, /* GL_CURRENT_COLOR */ - 282, /* GL_CURRENT_INDEX */ - 288, /* GL_CURRENT_NORMAL */ - 300, /* GL_CURRENT_TEXTURE_COORDS */ - 293, /* GL_CURRENT_RASTER_COLOR */ - 295, /* GL_CURRENT_RASTER_INDEX */ - 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 296, /* GL_CURRENT_RASTER_POSITION */ - 297, /* GL_CURRENT_RASTER_POSITION_VALID */ - 294, /* GL_CURRENT_RASTER_DISTANCE */ - 1091, /* GL_POINT_SMOOTH */ - 1080, /* GL_POINT_SIZE */ - 1090, /* GL_POINT_SIZE_RANGE */ - 1081, /* GL_POINT_SIZE_GRANULARITY */ - 649, /* GL_LINE_SMOOTH */ - 656, /* GL_LINE_WIDTH */ - 658, /* GL_LINE_WIDTH_RANGE */ - 657, /* GL_LINE_WIDTH_GRANULARITY */ - 651, /* GL_LINE_STIPPLE */ - 652, /* GL_LINE_STIPPLE_PATTERN */ - 653, /* GL_LINE_STIPPLE_REPEAT */ - 663, /* GL_LIST_MODE */ - 822, /* GL_MAX_LIST_NESTING */ - 660, /* GL_LIST_BASE */ - 662, /* GL_LIST_INDEX */ - 1101, /* GL_POLYGON_MODE */ - 1108, /* GL_POLYGON_SMOOTH */ - 1110, /* GL_POLYGON_STIPPLE */ - 414, /* GL_EDGE_FLAG */ - 272, /* GL_CULL_FACE */ - 273, /* GL_CULL_FACE_MODE */ - 509, /* GL_FRONT_FACE */ - 631, /* GL_LIGHTING */ - 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 637, /* GL_LIGHT_MODEL_TWO_SIDE */ - 633, /* GL_LIGHT_MODEL_AMBIENT */ - 1339, /* GL_SHADE_MODEL */ - 168, /* GL_COLOR_MATERIAL_FACE */ - 169, /* GL_COLOR_MATERIAL_PARAMETER */ - 167, /* GL_COLOR_MATERIAL */ - 457, /* GL_FOG */ - 479, /* GL_FOG_INDEX */ - 475, /* GL_FOG_DENSITY */ - 483, /* GL_FOG_START */ - 477, /* GL_FOG_END */ - 480, /* GL_FOG_MODE */ - 459, /* GL_FOG_COLOR */ - 333, /* GL_DEPTH_RANGE */ - 338, /* GL_DEPTH_TEST */ - 341, /* GL_DEPTH_WRITEMASK */ - 321, /* GL_DEPTH_CLEAR_VALUE */ - 332, /* GL_DEPTH_FUNC */ + 1040, /* GL_PASS_THROUGH_TOKEN */ + 1096, /* GL_POINT_TOKEN */ + 653, /* GL_LINE_TOKEN */ + 1110, /* GL_POLYGON_TOKEN */ + 73, /* GL_BITMAP_TOKEN */ + 404, /* GL_DRAW_PIXEL_TOKEN */ + 270, /* GL_COPY_PIXEL_TOKEN */ + 646, /* GL_LINE_RESET_TOKEN */ + 427, /* GL_EXP */ + 428, /* GL_EXP2 */ + 303, /* GL_CW */ + 115, /* GL_CCW */ + 136, /* GL_COEFF */ + 1017, /* GL_ORDER */ + 343, /* GL_DOMAIN */ + 278, /* GL_CURRENT_COLOR */ + 281, /* GL_CURRENT_INDEX */ + 287, /* GL_CURRENT_NORMAL */ + 299, /* GL_CURRENT_TEXTURE_COORDS */ + 292, /* GL_CURRENT_RASTER_COLOR */ + 294, /* GL_CURRENT_RASTER_INDEX */ + 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 295, /* GL_CURRENT_RASTER_POSITION */ + 296, /* GL_CURRENT_RASTER_POSITION_VALID */ + 293, /* GL_CURRENT_RASTER_DISTANCE */ + 1089, /* GL_POINT_SMOOTH */ + 1078, /* GL_POINT_SIZE */ + 1088, /* GL_POINT_SIZE_RANGE */ + 1079, /* GL_POINT_SIZE_GRANULARITY */ + 647, /* GL_LINE_SMOOTH */ + 654, /* GL_LINE_WIDTH */ + 656, /* GL_LINE_WIDTH_RANGE */ + 655, /* GL_LINE_WIDTH_GRANULARITY */ + 649, /* GL_LINE_STIPPLE */ + 650, /* GL_LINE_STIPPLE_PATTERN */ + 651, /* GL_LINE_STIPPLE_REPEAT */ + 661, /* GL_LIST_MODE */ + 820, /* GL_MAX_LIST_NESTING */ + 658, /* GL_LIST_BASE */ + 660, /* GL_LIST_INDEX */ + 1099, /* GL_POLYGON_MODE */ + 1106, /* GL_POLYGON_SMOOTH */ + 1108, /* GL_POLYGON_STIPPLE */ + 413, /* GL_EDGE_FLAG */ + 271, /* GL_CULL_FACE */ + 272, /* GL_CULL_FACE_MODE */ + 507, /* GL_FRONT_FACE */ + 629, /* GL_LIGHTING */ + 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 635, /* GL_LIGHT_MODEL_TWO_SIDE */ + 631, /* GL_LIGHT_MODEL_AMBIENT */ + 1337, /* GL_SHADE_MODEL */ + 167, /* GL_COLOR_MATERIAL_FACE */ + 168, /* GL_COLOR_MATERIAL_PARAMETER */ + 166, /* GL_COLOR_MATERIAL */ + 455, /* GL_FOG */ + 477, /* GL_FOG_INDEX */ + 473, /* GL_FOG_DENSITY */ + 481, /* GL_FOG_START */ + 475, /* GL_FOG_END */ + 478, /* GL_FOG_MODE */ + 457, /* GL_FOG_COLOR */ + 332, /* GL_DEPTH_RANGE */ + 337, /* GL_DEPTH_TEST */ + 340, /* GL_DEPTH_WRITEMASK */ + 320, /* GL_DEPTH_CLEAR_VALUE */ + 331, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1422, /* GL_STENCIL_TEST */ - 1410, /* GL_STENCIL_CLEAR_VALUE */ - 1412, /* GL_STENCIL_FUNC */ - 1424, /* GL_STENCIL_VALUE_MASK */ - 1411, /* GL_STENCIL_FAIL */ - 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1420, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1421, /* GL_STENCIL_REF */ - 1425, /* GL_STENCIL_WRITEMASK */ - 791, /* GL_MATRIX_MODE */ - 958, /* GL_NORMALIZE */ - 1731, /* GL_VIEWPORT */ - 932, /* GL_MODELVIEW_STACK_DEPTH */ - 1191, /* GL_PROJECTION_STACK_DEPTH */ - 1620, /* GL_TEXTURE_STACK_DEPTH */ - 930, /* GL_MODELVIEW_MATRIX */ - 1190, /* GL_PROJECTION_MATRIX */ - 1605, /* GL_TEXTURE_MATRIX */ - 61, /* GL_ATTRIB_STACK_DEPTH */ - 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 1420, /* GL_STENCIL_TEST */ + 1408, /* GL_STENCIL_CLEAR_VALUE */ + 1410, /* GL_STENCIL_FUNC */ + 1422, /* GL_STENCIL_VALUE_MASK */ + 1409, /* GL_STENCIL_FAIL */ + 1417, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1418, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1419, /* GL_STENCIL_REF */ + 1423, /* GL_STENCIL_WRITEMASK */ + 789, /* GL_MATRIX_MODE */ + 956, /* GL_NORMALIZE */ + 1729, /* GL_VIEWPORT */ + 930, /* GL_MODELVIEW_STACK_DEPTH */ + 1189, /* GL_PROJECTION_STACK_DEPTH */ + 1618, /* GL_TEXTURE_STACK_DEPTH */ + 928, /* GL_MODELVIEW_MATRIX */ + 1188, /* GL_PROJECTION_MATRIX */ + 1603, /* GL_TEXTURE_MATRIX */ + 60, /* GL_ATTRIB_STACK_DEPTH */ + 126, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 343, /* GL_DITHER */ - 78, /* GL_BLEND_DST */ - 86, /* GL_BLEND_SRC */ - 75, /* GL_BLEND */ - 666, /* GL_LOGIC_OP_MODE */ - 586, /* GL_INDEX_LOGIC_OP */ - 166, /* GL_COLOR_LOGIC_OP */ - 67, /* GL_AUX_BUFFERS */ - 354, /* GL_DRAW_BUFFER */ - 1223, /* GL_READ_BUFFER */ - 1320, /* GL_SCISSOR_BOX */ - 1321, /* GL_SCISSOR_TEST */ - 585, /* GL_INDEX_CLEAR_VALUE */ - 590, /* GL_INDEX_WRITEMASK */ - 163, /* GL_COLOR_CLEAR_VALUE */ - 205, /* GL_COLOR_WRITEMASK */ - 587, /* GL_INDEX_MODE */ - 1287, /* GL_RGBA_MODE */ - 353, /* GL_DOUBLEBUFFER */ - 1426, /* GL_STEREO */ - 1246, /* GL_RENDER_MODE */ - 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1092, /* GL_POINT_SMOOTH_HINT */ - 650, /* GL_LINE_SMOOTH_HINT */ - 1109, /* GL_POLYGON_SMOOTH_HINT */ - 478, /* GL_FOG_HINT */ - 1586, /* GL_TEXTURE_GEN_S */ - 1587, /* GL_TEXTURE_GEN_T */ - 1585, /* GL_TEXTURE_GEN_R */ - 1584, /* GL_TEXTURE_GEN_Q */ - 1056, /* GL_PIXEL_MAP_I_TO_I */ - 1062, /* GL_PIXEL_MAP_S_TO_S */ - 1058, /* GL_PIXEL_MAP_I_TO_R */ - 1054, /* GL_PIXEL_MAP_I_TO_G */ - 1052, /* GL_PIXEL_MAP_I_TO_B */ - 1050, /* GL_PIXEL_MAP_I_TO_A */ - 1060, /* GL_PIXEL_MAP_R_TO_R */ - 1048, /* GL_PIXEL_MAP_G_TO_G */ - 1046, /* GL_PIXEL_MAP_B_TO_B */ - 1044, /* GL_PIXEL_MAP_A_TO_A */ - 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1653, /* GL_UNPACK_SWAP_BYTES */ - 1648, /* GL_UNPACK_LSB_FIRST */ - 1649, /* GL_UNPACK_ROW_LENGTH */ - 1652, /* GL_UNPACK_SKIP_ROWS */ - 1651, /* GL_UNPACK_SKIP_PIXELS */ - 1646, /* GL_UNPACK_ALIGNMENT */ - 1031, /* GL_PACK_SWAP_BYTES */ - 1026, /* GL_PACK_LSB_FIRST */ - 1027, /* GL_PACK_ROW_LENGTH */ - 1030, /* GL_PACK_SKIP_ROWS */ - 1029, /* GL_PACK_SKIP_PIXELS */ - 1023, /* GL_PACK_ALIGNMENT */ - 744, /* GL_MAP_COLOR */ - 745, /* GL_MAP_STENCIL */ - 589, /* GL_INDEX_SHIFT */ - 588, /* GL_INDEX_OFFSET */ - 1235, /* GL_RED_SCALE */ - 1233, /* GL_RED_BIAS */ - 1748, /* GL_ZOOM_X */ - 1749, /* GL_ZOOM_Y */ - 551, /* GL_GREEN_SCALE */ - 549, /* GL_GREEN_BIAS */ - 92, /* GL_BLUE_SCALE */ - 90, /* GL_BLUE_BIAS */ + 342, /* GL_DITHER */ + 77, /* GL_BLEND_DST */ + 85, /* GL_BLEND_SRC */ + 74, /* GL_BLEND */ + 664, /* GL_LOGIC_OP_MODE */ + 584, /* GL_INDEX_LOGIC_OP */ + 165, /* GL_COLOR_LOGIC_OP */ + 66, /* GL_AUX_BUFFERS */ + 353, /* GL_DRAW_BUFFER */ + 1221, /* GL_READ_BUFFER */ + 1318, /* GL_SCISSOR_BOX */ + 1319, /* GL_SCISSOR_TEST */ + 583, /* GL_INDEX_CLEAR_VALUE */ + 588, /* GL_INDEX_WRITEMASK */ + 162, /* GL_COLOR_CLEAR_VALUE */ + 204, /* GL_COLOR_WRITEMASK */ + 585, /* GL_INDEX_MODE */ + 1285, /* GL_RGBA_MODE */ + 352, /* GL_DOUBLEBUFFER */ + 1424, /* GL_STEREO */ + 1244, /* GL_RENDER_MODE */ + 1041, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1090, /* GL_POINT_SMOOTH_HINT */ + 648, /* GL_LINE_SMOOTH_HINT */ + 1107, /* GL_POLYGON_SMOOTH_HINT */ + 476, /* GL_FOG_HINT */ + 1584, /* GL_TEXTURE_GEN_S */ + 1585, /* GL_TEXTURE_GEN_T */ + 1583, /* GL_TEXTURE_GEN_R */ + 1582, /* GL_TEXTURE_GEN_Q */ + 1054, /* GL_PIXEL_MAP_I_TO_I */ + 1060, /* GL_PIXEL_MAP_S_TO_S */ + 1056, /* GL_PIXEL_MAP_I_TO_R */ + 1052, /* GL_PIXEL_MAP_I_TO_G */ + 1050, /* GL_PIXEL_MAP_I_TO_B */ + 1048, /* GL_PIXEL_MAP_I_TO_A */ + 1058, /* GL_PIXEL_MAP_R_TO_R */ + 1046, /* GL_PIXEL_MAP_G_TO_G */ + 1044, /* GL_PIXEL_MAP_B_TO_B */ + 1042, /* GL_PIXEL_MAP_A_TO_A */ + 1055, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1061, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1057, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1053, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1051, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1049, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1059, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1047, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1045, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1043, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1651, /* GL_UNPACK_SWAP_BYTES */ + 1646, /* GL_UNPACK_LSB_FIRST */ + 1647, /* GL_UNPACK_ROW_LENGTH */ + 1650, /* GL_UNPACK_SKIP_ROWS */ + 1649, /* GL_UNPACK_SKIP_PIXELS */ + 1644, /* GL_UNPACK_ALIGNMENT */ + 1029, /* GL_PACK_SWAP_BYTES */ + 1024, /* GL_PACK_LSB_FIRST */ + 1025, /* GL_PACK_ROW_LENGTH */ + 1028, /* GL_PACK_SKIP_ROWS */ + 1027, /* GL_PACK_SKIP_PIXELS */ + 1021, /* GL_PACK_ALIGNMENT */ + 742, /* GL_MAP_COLOR */ + 743, /* GL_MAP_STENCIL */ + 587, /* GL_INDEX_SHIFT */ + 586, /* GL_INDEX_OFFSET */ + 1233, /* GL_RED_SCALE */ + 1231, /* GL_RED_BIAS */ + 1746, /* GL_ZOOM_X */ + 1747, /* GL_ZOOM_Y */ + 549, /* GL_GREEN_SCALE */ + 547, /* GL_GREEN_BIAS */ + 91, /* GL_BLUE_SCALE */ + 89, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 334, /* GL_DEPTH_SCALE */ - 315, /* GL_DEPTH_BIAS */ - 817, /* GL_MAX_EVAL_ORDER */ - 821, /* GL_MAX_LIGHTS */ - 800, /* GL_MAX_CLIP_PLANES */ - 865, /* GL_MAX_TEXTURE_SIZE */ - 827, /* GL_MAX_PIXEL_MAP_TABLE */ - 796, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 825, /* GL_MAX_NAME_STACK_DEPTH */ - 853, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 880, /* GL_MAX_VIEWPORT_DIMS */ - 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1433, /* GL_SUBPIXEL_BITS */ - 584, /* GL_INDEX_BITS */ - 1234, /* GL_RED_BITS */ - 550, /* GL_GREEN_BITS */ - 91, /* GL_BLUE_BITS */ + 333, /* GL_DEPTH_SCALE */ + 314, /* GL_DEPTH_BIAS */ + 815, /* GL_MAX_EVAL_ORDER */ + 819, /* GL_MAX_LIGHTS */ + 798, /* GL_MAX_CLIP_PLANES */ + 863, /* GL_MAX_TEXTURE_SIZE */ + 825, /* GL_MAX_PIXEL_MAP_TABLE */ + 794, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 822, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 823, /* GL_MAX_NAME_STACK_DEPTH */ + 851, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 864, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 878, /* GL_MAX_VIEWPORT_DIMS */ + 795, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1431, /* GL_SUBPIXEL_BITS */ + 582, /* GL_INDEX_BITS */ + 1232, /* GL_RED_BITS */ + 548, /* GL_GREEN_BITS */ + 90, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 316, /* GL_DEPTH_BITS */ - 1408, /* GL_STENCIL_BITS */ + 315, /* GL_DEPTH_BITS */ + 1406, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 946, /* GL_NAME_STACK_DEPTH */ - 62, /* GL_AUTO_NORMAL */ - 690, /* GL_MAP1_COLOR_4 */ - 693, /* GL_MAP1_INDEX */ - 694, /* GL_MAP1_NORMAL */ - 695, /* GL_MAP1_TEXTURE_COORD_1 */ - 696, /* GL_MAP1_TEXTURE_COORD_2 */ - 697, /* GL_MAP1_TEXTURE_COORD_3 */ - 698, /* GL_MAP1_TEXTURE_COORD_4 */ - 699, /* GL_MAP1_VERTEX_3 */ - 700, /* GL_MAP1_VERTEX_4 */ - 717, /* GL_MAP2_COLOR_4 */ - 720, /* GL_MAP2_INDEX */ - 721, /* GL_MAP2_NORMAL */ - 722, /* GL_MAP2_TEXTURE_COORD_1 */ - 723, /* GL_MAP2_TEXTURE_COORD_2 */ - 724, /* GL_MAP2_TEXTURE_COORD_3 */ - 725, /* GL_MAP2_TEXTURE_COORD_4 */ - 726, /* GL_MAP2_VERTEX_3 */ - 727, /* GL_MAP2_VERTEX_4 */ - 691, /* GL_MAP1_GRID_DOMAIN */ - 692, /* GL_MAP1_GRID_SEGMENTS */ - 718, /* GL_MAP2_GRID_DOMAIN */ - 719, /* GL_MAP2_GRID_SEGMENTS */ - 1510, /* GL_TEXTURE_1D */ - 1512, /* GL_TEXTURE_2D */ - 439, /* GL_FEEDBACK_BUFFER_POINTER */ - 440, /* GL_FEEDBACK_BUFFER_SIZE */ - 441, /* GL_FEEDBACK_BUFFER_TYPE */ - 1330, /* GL_SELECTION_BUFFER_POINTER */ - 1331, /* GL_SELECTION_BUFFER_SIZE */ - 1623, /* GL_TEXTURE_WIDTH */ - 1591, /* GL_TEXTURE_HEIGHT */ - 1547, /* GL_TEXTURE_COMPONENTS */ - 1531, /* GL_TEXTURE_BORDER_COLOR */ - 1530, /* GL_TEXTURE_BORDER */ - 345, /* GL_DONT_CARE */ - 437, /* GL_FASTEST */ - 954, /* GL_NICEST */ + 944, /* GL_NAME_STACK_DEPTH */ + 61, /* GL_AUTO_NORMAL */ + 688, /* GL_MAP1_COLOR_4 */ + 691, /* GL_MAP1_INDEX */ + 692, /* GL_MAP1_NORMAL */ + 693, /* GL_MAP1_TEXTURE_COORD_1 */ + 694, /* GL_MAP1_TEXTURE_COORD_2 */ + 695, /* GL_MAP1_TEXTURE_COORD_3 */ + 696, /* GL_MAP1_TEXTURE_COORD_4 */ + 697, /* GL_MAP1_VERTEX_3 */ + 698, /* GL_MAP1_VERTEX_4 */ + 715, /* GL_MAP2_COLOR_4 */ + 718, /* GL_MAP2_INDEX */ + 719, /* GL_MAP2_NORMAL */ + 720, /* GL_MAP2_TEXTURE_COORD_1 */ + 721, /* GL_MAP2_TEXTURE_COORD_2 */ + 722, /* GL_MAP2_TEXTURE_COORD_3 */ + 723, /* GL_MAP2_TEXTURE_COORD_4 */ + 724, /* GL_MAP2_VERTEX_3 */ + 725, /* GL_MAP2_VERTEX_4 */ + 689, /* GL_MAP1_GRID_DOMAIN */ + 690, /* GL_MAP1_GRID_SEGMENTS */ + 716, /* GL_MAP2_GRID_DOMAIN */ + 717, /* GL_MAP2_GRID_SEGMENTS */ + 1508, /* GL_TEXTURE_1D */ + 1510, /* GL_TEXTURE_2D */ + 437, /* GL_FEEDBACK_BUFFER_POINTER */ + 438, /* GL_FEEDBACK_BUFFER_SIZE */ + 439, /* GL_FEEDBACK_BUFFER_TYPE */ + 1328, /* GL_SELECTION_BUFFER_POINTER */ + 1329, /* GL_SELECTION_BUFFER_SIZE */ + 1621, /* GL_TEXTURE_WIDTH */ + 1589, /* GL_TEXTURE_HEIGHT */ + 1545, /* GL_TEXTURE_COMPONENTS */ + 1529, /* GL_TEXTURE_BORDER_COLOR */ + 1528, /* GL_TEXTURE_BORDER */ + 344, /* GL_DONT_CARE */ + 435, /* GL_FASTEST */ + 952, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 342, /* GL_DIFFUSE */ - 1373, /* GL_SPECULAR */ - 1113, /* GL_POSITION */ - 1376, /* GL_SPOT_DIRECTION */ - 1377, /* GL_SPOT_EXPONENT */ - 1375, /* GL_SPOT_CUTOFF */ - 245, /* GL_CONSTANT_ATTENUATION */ - 640, /* GL_LINEAR_ATTENUATION */ - 1210, /* GL_QUADRATIC_ATTENUATION */ - 219, /* GL_COMPILE */ - 220, /* GL_COMPILE_AND_EXECUTE */ - 111, /* GL_BYTE */ - 1654, /* GL_UNSIGNED_BYTE */ - 1344, /* GL_SHORT */ - 1663, /* GL_UNSIGNED_SHORT */ - 592, /* GL_INT */ - 1657, /* GL_UNSIGNED_INT */ - 444, /* GL_FLOAT */ + 341, /* GL_DIFFUSE */ + 1371, /* GL_SPECULAR */ + 1111, /* GL_POSITION */ + 1374, /* GL_SPOT_DIRECTION */ + 1375, /* GL_SPOT_EXPONENT */ + 1373, /* GL_SPOT_CUTOFF */ + 244, /* GL_CONSTANT_ATTENUATION */ + 638, /* GL_LINEAR_ATTENUATION */ + 1208, /* GL_QUADRATIC_ATTENUATION */ + 218, /* GL_COMPILE */ + 219, /* GL_COMPILE_AND_EXECUTE */ + 110, /* GL_BYTE */ + 1652, /* GL_UNSIGNED_BYTE */ + 1342, /* GL_SHORT */ + 1661, /* GL_UNSIGNED_SHORT */ + 590, /* GL_INT */ + 1655, /* GL_UNSIGNED_INT */ + 442, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 352, /* GL_DOUBLE */ - 123, /* GL_CLEAR */ + 351, /* GL_DOUBLE */ + 122, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ - 269, /* GL_COPY */ + 268, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 956, /* GL_NOOP */ - 1744, /* GL_XOR */ - 1018, /* GL_OR */ - 957, /* GL_NOR */ - 427, /* GL_EQUIV */ - 618, /* GL_INVERT */ - 1021, /* GL_OR_REVERSE */ - 270, /* GL_COPY_INVERTED */ - 1020, /* GL_OR_INVERTED */ - 947, /* GL_NAND */ - 1335, /* GL_SET */ - 424, /* GL_EMISSION */ - 1343, /* GL_SHININESS */ + 954, /* GL_NOOP */ + 1742, /* GL_XOR */ + 1016, /* GL_OR */ + 955, /* GL_NOR */ + 425, /* GL_EQUIV */ + 616, /* GL_INVERT */ + 1019, /* GL_OR_REVERSE */ + 269, /* GL_COPY_INVERTED */ + 1018, /* GL_OR_INVERTED */ + 945, /* GL_NAND */ + 1333, /* GL_SET */ + 422, /* GL_EMISSION */ + 1341, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ - 165, /* GL_COLOR_INDEXES */ - 897, /* GL_MODELVIEW */ - 1189, /* GL_PROJECTION */ - 1445, /* GL_TEXTURE */ - 138, /* GL_COLOR */ - 313, /* GL_DEPTH */ - 1395, /* GL_STENCIL */ - 164, /* GL_COLOR_INDEX */ - 1413, /* GL_STENCIL_INDEX */ - 322, /* GL_DEPTH_COMPONENT */ - 1230, /* GL_RED */ - 548, /* GL_GREEN */ - 89, /* GL_BLUE */ + 164, /* GL_COLOR_INDEXES */ + 895, /* GL_MODELVIEW */ + 1187, /* GL_PROJECTION */ + 1443, /* GL_TEXTURE */ + 137, /* GL_COLOR */ + 312, /* GL_DEPTH */ + 1393, /* GL_STENCIL */ + 163, /* GL_COLOR_INDEX */ + 1411, /* GL_STENCIL_INDEX */ + 321, /* GL_DEPTH_COMPONENT */ + 1228, /* GL_RED */ + 546, /* GL_GREEN */ + 88, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1254, /* GL_RGB */ - 1273, /* GL_RGBA */ - 668, /* GL_LUMINANCE */ - 689, /* GL_LUMINANCE_ALPHA */ - 73, /* GL_BITMAP */ - 1069, /* GL_POINT */ - 638, /* GL_LINE */ - 442, /* GL_FILL */ - 1239, /* GL_RENDER */ - 438, /* GL_FEEDBACK */ - 1329, /* GL_SELECT */ - 443, /* GL_FLAT */ - 1348, /* GL_SMOOTH */ - 619, /* GL_KEEP */ - 1248, /* GL_REPLACE */ - 575, /* GL_INCR */ - 309, /* GL_DECR */ - 1678, /* GL_VENDOR */ - 1245, /* GL_RENDERER */ - 1679, /* GL_VERSION */ - 431, /* GL_EXTENSIONS */ - 1294, /* GL_S */ - 1436, /* GL_T */ - 1220, /* GL_R */ - 1209, /* GL_Q */ - 933, /* GL_MODULATE */ - 308, /* GL_DECAL */ - 1581, /* GL_TEXTURE_ENV_MODE */ - 1580, /* GL_TEXTURE_ENV_COLOR */ - 1579, /* GL_TEXTURE_ENV */ - 432, /* GL_EYE_LINEAR */ - 980, /* GL_OBJECT_LINEAR */ - 1374, /* GL_SPHERE_MAP */ - 1583, /* GL_TEXTURE_GEN_MODE */ - 982, /* GL_OBJECT_PLANE */ - 433, /* GL_EYE_PLANE */ - 948, /* GL_NEAREST */ - 639, /* GL_LINEAR */ - 952, /* GL_NEAREST_MIPMAP_NEAREST */ - 644, /* GL_LINEAR_MIPMAP_NEAREST */ - 951, /* GL_NEAREST_MIPMAP_LINEAR */ - 643, /* GL_LINEAR_MIPMAP_LINEAR */ - 1604, /* GL_TEXTURE_MAG_FILTER */ - 1612, /* GL_TEXTURE_MIN_FILTER */ - 1625, /* GL_TEXTURE_WRAP_S */ - 1626, /* GL_TEXTURE_WRAP_T */ - 117, /* GL_CLAMP */ - 1247, /* GL_REPEAT */ - 1107, /* GL_POLYGON_OFFSET_UNITS */ - 1106, /* GL_POLYGON_OFFSET_POINT */ - 1105, /* GL_POLYGON_OFFSET_LINE */ - 1221, /* GL_R3_G3_B2 */ - 1675, /* GL_V2F */ - 1676, /* GL_V3F */ - 114, /* GL_C4UB_V2F */ - 115, /* GL_C4UB_V3F */ - 112, /* GL_C3F_V3F */ - 945, /* GL_N3F_V3F */ - 113, /* GL_C4F_N3F_V3F */ - 1441, /* GL_T2F_V3F */ - 1443, /* GL_T4F_V4F */ - 1439, /* GL_T2F_C4UB_V3F */ - 1437, /* GL_T2F_C3F_V3F */ - 1440, /* GL_T2F_N3F_V3F */ - 1438, /* GL_T2F_C4F_N3F_V3F */ - 1442, /* GL_T4F_C4F_N3F_V4F */ - 130, /* GL_CLIP_PLANE0 */ - 131, /* GL_CLIP_PLANE1 */ - 132, /* GL_CLIP_PLANE2 */ - 133, /* GL_CLIP_PLANE3 */ - 134, /* GL_CLIP_PLANE4 */ - 135, /* GL_CLIP_PLANE5 */ - 623, /* GL_LIGHT0 */ - 624, /* GL_LIGHT1 */ - 625, /* GL_LIGHT2 */ - 626, /* GL_LIGHT3 */ - 627, /* GL_LIGHT4 */ - 628, /* GL_LIGHT5 */ - 629, /* GL_LIGHT6 */ - 630, /* GL_LIGHT7 */ - 552, /* GL_HINT_BIT */ - 247, /* GL_CONSTANT_COLOR */ - 992, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 242, /* GL_CONSTANT_ALPHA */ - 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 76, /* GL_BLEND_COLOR */ - 512, /* GL_FUNC_ADD */ - 881, /* GL_MIN */ - 793, /* GL_MAX */ - 81, /* GL_BLEND_EQUATION */ - 516, /* GL_FUNC_SUBTRACT */ - 514, /* GL_FUNC_REVERSE_SUBTRACT */ - 250, /* GL_CONVOLUTION_1D */ - 251, /* GL_CONVOLUTION_2D */ - 1332, /* GL_SEPARABLE_2D */ - 254, /* GL_CONVOLUTION_BORDER_MODE */ - 258, /* GL_CONVOLUTION_FILTER_SCALE */ - 256, /* GL_CONVOLUTION_FILTER_BIAS */ - 1231, /* GL_REDUCE */ - 260, /* GL_CONVOLUTION_FORMAT */ - 264, /* GL_CONVOLUTION_WIDTH */ - 262, /* GL_CONVOLUTION_HEIGHT */ - 808, /* GL_MAX_CONVOLUTION_WIDTH */ - 806, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1146, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1144, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 553, /* GL_HISTOGRAM */ - 1193, /* GL_PROXY_HISTOGRAM */ - 569, /* GL_HISTOGRAM_WIDTH */ - 559, /* GL_HISTOGRAM_FORMAT */ - 565, /* GL_HISTOGRAM_RED_SIZE */ - 561, /* GL_HISTOGRAM_GREEN_SIZE */ - 556, /* GL_HISTOGRAM_BLUE_SIZE */ - 554, /* GL_HISTOGRAM_ALPHA_SIZE */ - 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 567, /* GL_HISTOGRAM_SINK */ - 882, /* GL_MINMAX */ - 884, /* GL_MINMAX_FORMAT */ - 886, /* GL_MINMAX_SINK */ - 1444, /* GL_TABLE_TOO_LARGE_EXT */ - 1656, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1661, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1658, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1104, /* GL_POLYGON_OFFSET_FILL */ - 1103, /* GL_POLYGON_OFFSET_FACTOR */ - 1102, /* GL_POLYGON_OFFSET_BIAS */ - 1251, /* GL_RESCALE_NORMAL */ + 1252, /* GL_RGB */ + 1271, /* GL_RGBA */ + 666, /* GL_LUMINANCE */ + 687, /* GL_LUMINANCE_ALPHA */ + 72, /* GL_BITMAP */ + 1067, /* GL_POINT */ + 636, /* GL_LINE */ + 440, /* GL_FILL */ + 1237, /* GL_RENDER */ + 436, /* GL_FEEDBACK */ + 1327, /* GL_SELECT */ + 441, /* GL_FLAT */ + 1346, /* GL_SMOOTH */ + 617, /* GL_KEEP */ + 1246, /* GL_REPLACE */ + 573, /* GL_INCR */ + 308, /* GL_DECR */ + 1676, /* GL_VENDOR */ + 1243, /* GL_RENDERER */ + 1677, /* GL_VERSION */ + 429, /* GL_EXTENSIONS */ + 1292, /* GL_S */ + 1434, /* GL_T */ + 1218, /* GL_R */ + 1207, /* GL_Q */ + 931, /* GL_MODULATE */ + 307, /* GL_DECAL */ + 1579, /* GL_TEXTURE_ENV_MODE */ + 1578, /* GL_TEXTURE_ENV_COLOR */ + 1577, /* GL_TEXTURE_ENV */ + 430, /* GL_EYE_LINEAR */ + 978, /* GL_OBJECT_LINEAR */ + 1372, /* GL_SPHERE_MAP */ + 1581, /* GL_TEXTURE_GEN_MODE */ + 980, /* GL_OBJECT_PLANE */ + 431, /* GL_EYE_PLANE */ + 946, /* GL_NEAREST */ + 637, /* GL_LINEAR */ + 950, /* GL_NEAREST_MIPMAP_NEAREST */ + 642, /* GL_LINEAR_MIPMAP_NEAREST */ + 949, /* GL_NEAREST_MIPMAP_LINEAR */ + 641, /* GL_LINEAR_MIPMAP_LINEAR */ + 1602, /* GL_TEXTURE_MAG_FILTER */ + 1610, /* GL_TEXTURE_MIN_FILTER */ + 1623, /* GL_TEXTURE_WRAP_S */ + 1624, /* GL_TEXTURE_WRAP_T */ + 116, /* GL_CLAMP */ + 1245, /* GL_REPEAT */ + 1105, /* GL_POLYGON_OFFSET_UNITS */ + 1104, /* GL_POLYGON_OFFSET_POINT */ + 1103, /* GL_POLYGON_OFFSET_LINE */ + 1219, /* GL_R3_G3_B2 */ + 1673, /* GL_V2F */ + 1674, /* GL_V3F */ + 113, /* GL_C4UB_V2F */ + 114, /* GL_C4UB_V3F */ + 111, /* GL_C3F_V3F */ + 943, /* GL_N3F_V3F */ + 112, /* GL_C4F_N3F_V3F */ + 1439, /* GL_T2F_V3F */ + 1441, /* GL_T4F_V4F */ + 1437, /* GL_T2F_C4UB_V3F */ + 1435, /* GL_T2F_C3F_V3F */ + 1438, /* GL_T2F_N3F_V3F */ + 1436, /* GL_T2F_C4F_N3F_V3F */ + 1440, /* GL_T4F_C4F_N3F_V4F */ + 129, /* GL_CLIP_PLANE0 */ + 130, /* GL_CLIP_PLANE1 */ + 131, /* GL_CLIP_PLANE2 */ + 132, /* GL_CLIP_PLANE3 */ + 133, /* GL_CLIP_PLANE4 */ + 134, /* GL_CLIP_PLANE5 */ + 621, /* GL_LIGHT0 */ + 622, /* GL_LIGHT1 */ + 623, /* GL_LIGHT2 */ + 624, /* GL_LIGHT3 */ + 625, /* GL_LIGHT4 */ + 626, /* GL_LIGHT5 */ + 627, /* GL_LIGHT6 */ + 628, /* GL_LIGHT7 */ + 550, /* GL_HINT_BIT */ + 246, /* GL_CONSTANT_COLOR */ + 990, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 241, /* GL_CONSTANT_ALPHA */ + 988, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 75, /* GL_BLEND_COLOR */ + 510, /* GL_FUNC_ADD */ + 879, /* GL_MIN */ + 791, /* GL_MAX */ + 80, /* GL_BLEND_EQUATION */ + 514, /* GL_FUNC_SUBTRACT */ + 512, /* GL_FUNC_REVERSE_SUBTRACT */ + 249, /* GL_CONVOLUTION_1D */ + 250, /* GL_CONVOLUTION_2D */ + 1330, /* GL_SEPARABLE_2D */ + 253, /* GL_CONVOLUTION_BORDER_MODE */ + 257, /* GL_CONVOLUTION_FILTER_SCALE */ + 255, /* GL_CONVOLUTION_FILTER_BIAS */ + 1229, /* GL_REDUCE */ + 259, /* GL_CONVOLUTION_FORMAT */ + 263, /* GL_CONVOLUTION_WIDTH */ + 261, /* GL_CONVOLUTION_HEIGHT */ + 806, /* GL_MAX_CONVOLUTION_WIDTH */ + 804, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1144, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1140, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1135, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1131, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1142, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1138, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1133, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1129, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 551, /* GL_HISTOGRAM */ + 1191, /* GL_PROXY_HISTOGRAM */ + 567, /* GL_HISTOGRAM_WIDTH */ + 557, /* GL_HISTOGRAM_FORMAT */ + 563, /* GL_HISTOGRAM_RED_SIZE */ + 559, /* GL_HISTOGRAM_GREEN_SIZE */ + 554, /* GL_HISTOGRAM_BLUE_SIZE */ + 552, /* GL_HISTOGRAM_ALPHA_SIZE */ + 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 565, /* GL_HISTOGRAM_SINK */ + 880, /* GL_MINMAX */ + 882, /* GL_MINMAX_FORMAT */ + 884, /* GL_MINMAX_SINK */ + 1442, /* GL_TABLE_TOO_LARGE_EXT */ + 1654, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1663, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1665, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1659, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1656, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1102, /* GL_POLYGON_OFFSET_FILL */ + 1101, /* GL_POLYGON_OFFSET_FACTOR */ + 1100, /* GL_POLYGON_OFFSET_BIAS */ + 1249, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 679, /* GL_LUMINANCE4 */ - 685, /* GL_LUMINANCE8 */ - 669, /* GL_LUMINANCE12 */ - 675, /* GL_LUMINANCE16 */ - 680, /* GL_LUMINANCE4_ALPHA4 */ - 683, /* GL_LUMINANCE6_ALPHA2 */ - 686, /* GL_LUMINANCE8_ALPHA8 */ - 672, /* GL_LUMINANCE12_ALPHA4 */ - 670, /* GL_LUMINANCE12_ALPHA12 */ - 676, /* GL_LUMINANCE16_ALPHA16 */ - 593, /* GL_INTENSITY */ - 598, /* GL_INTENSITY4 */ - 600, /* GL_INTENSITY8 */ - 594, /* GL_INTENSITY12 */ - 596, /* GL_INTENSITY16 */ - 1263, /* GL_RGB2_EXT */ - 1264, /* GL_RGB4 */ - 1267, /* GL_RGB5 */ - 1271, /* GL_RGB8 */ - 1255, /* GL_RGB10 */ - 1259, /* GL_RGB12 */ - 1261, /* GL_RGB16 */ - 1278, /* GL_RGBA2 */ - 1280, /* GL_RGBA4 */ - 1268, /* GL_RGB5_A1 */ - 1284, /* GL_RGBA8 */ - 1256, /* GL_RGB10_A2 */ - 1274, /* GL_RGBA12 */ - 1276, /* GL_RGBA16 */ - 1617, /* GL_TEXTURE_RED_SIZE */ - 1589, /* GL_TEXTURE_GREEN_SIZE */ - 1528, /* GL_TEXTURE_BLUE_SIZE */ - 1515, /* GL_TEXTURE_ALPHA_SIZE */ - 1602, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1593, /* GL_TEXTURE_INTENSITY_SIZE */ - 1249, /* GL_REPLACE_EXT */ - 1197, /* GL_PROXY_TEXTURE_1D */ - 1200, /* GL_PROXY_TEXTURE_2D */ - 1621, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1614, /* GL_TEXTURE_PRIORITY */ - 1619, /* GL_TEXTURE_RESIDENT */ - 1518, /* GL_TEXTURE_BINDING_1D */ - 1520, /* GL_TEXTURE_BINDING_2D */ - 1522, /* GL_TEXTURE_BINDING_3D */ - 1028, /* GL_PACK_SKIP_IMAGES */ - 1024, /* GL_PACK_IMAGE_HEIGHT */ - 1650, /* GL_UNPACK_SKIP_IMAGES */ - 1647, /* GL_UNPACK_IMAGE_HEIGHT */ - 1514, /* GL_TEXTURE_3D */ - 1203, /* GL_PROXY_TEXTURE_3D */ - 1576, /* GL_TEXTURE_DEPTH */ - 1624, /* GL_TEXTURE_WRAP_R */ - 794, /* GL_MAX_3D_TEXTURE_SIZE */ - 1680, /* GL_VERTEX_ARRAY */ - 959, /* GL_NORMAL_ARRAY */ - 139, /* GL_COLOR_ARRAY */ - 578, /* GL_INDEX_ARRAY */ - 1555, /* GL_TEXTURE_COORD_ARRAY */ - 415, /* GL_EDGE_FLAG_ARRAY */ - 1685, /* GL_VERTEX_ARRAY_SIZE */ - 1687, /* GL_VERTEX_ARRAY_TYPE */ - 1686, /* GL_VERTEX_ARRAY_STRIDE */ - 964, /* GL_NORMAL_ARRAY_TYPE */ - 963, /* GL_NORMAL_ARRAY_STRIDE */ - 143, /* GL_COLOR_ARRAY_SIZE */ - 145, /* GL_COLOR_ARRAY_TYPE */ - 144, /* GL_COLOR_ARRAY_STRIDE */ - 583, /* GL_INDEX_ARRAY_TYPE */ - 582, /* GL_INDEX_ARRAY_STRIDE */ - 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1684, /* GL_VERTEX_ARRAY_POINTER */ - 962, /* GL_NORMAL_ARRAY_POINTER */ - 142, /* GL_COLOR_ARRAY_POINTER */ - 581, /* GL_INDEX_ARRAY_POINTER */ - 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 938, /* GL_MULTISAMPLE */ - 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1308, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1313, /* GL_SAMPLE_COVERAGE */ - 1310, /* GL_SAMPLE_BUFFERS */ - 1301, /* GL_SAMPLES */ - 1317, /* GL_SAMPLE_COVERAGE_VALUE */ - 1315, /* GL_SAMPLE_COVERAGE_INVERT */ - 170, /* GL_COLOR_MATRIX */ - 172, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 80, /* GL_BLEND_DST_RGB */ - 88, /* GL_BLEND_SRC_RGB */ - 79, /* GL_BLEND_DST_ALPHA */ - 87, /* GL_BLEND_SRC_ALPHA */ - 176, /* GL_COLOR_TABLE */ - 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1192, /* GL_PROXY_COLOR_TABLE */ - 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 200, /* GL_COLOR_TABLE_SCALE */ - 180, /* GL_COLOR_TABLE_BIAS */ - 185, /* GL_COLOR_TABLE_FORMAT */ - 202, /* GL_COLOR_TABLE_WIDTH */ - 197, /* GL_COLOR_TABLE_RED_SIZE */ - 188, /* GL_COLOR_TABLE_GREEN_SIZE */ - 182, /* GL_COLOR_TABLE_BLUE_SIZE */ - 177, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 194, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 71, /* GL_BGR */ - 72, /* GL_BGRA */ - 816, /* GL_MAX_ELEMENTS_VERTICES */ - 815, /* GL_MAX_ELEMENTS_INDICES */ - 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1086, /* GL_POINT_SIZE_MIN */ - 1082, /* GL_POINT_SIZE_MAX */ - 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1072, /* GL_POINT_DISTANCE_ATTENUATION */ - 118, /* GL_CLAMP_TO_BORDER */ - 121, /* GL_CLAMP_TO_EDGE */ - 1613, /* GL_TEXTURE_MIN_LOD */ - 1611, /* GL_TEXTURE_MAX_LOD */ - 1517, /* GL_TEXTURE_BASE_LEVEL */ - 1610, /* GL_TEXTURE_MAX_LEVEL */ - 572, /* GL_IGNORE_BORDER_HP */ - 246, /* GL_CONSTANT_BORDER_HP */ - 1250, /* GL_REPLICATE_BORDER_HP */ - 252, /* GL_CONVOLUTION_BORDER_COLOR */ - 987, /* GL_OCCLUSION_TEST_HP */ - 988, /* GL_OCCLUSION_TEST_RESULT_HP */ - 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 518, /* GL_GENERATE_MIPMAP */ - 519, /* GL_GENERATE_MIPMAP_HINT */ - 481, /* GL_FOG_OFFSET_SGIX */ - 482, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1546, /* GL_TEXTURE_COMPARE_SGIX */ - 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 323, /* GL_DEPTH_COMPONENT16 */ - 326, /* GL_DEPTH_COMPONENT24 */ - 329, /* GL_DEPTH_COMPONENT32 */ - 274, /* GL_CULL_VERTEX_EXT */ - 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1741, /* GL_WRAP_BORDER_SUN */ - 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1345, /* GL_SINGLE_COLOR */ - 1333, /* GL_SEPARATE_SPECULAR_COLOR */ - 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1668, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 889, /* GL_MIRRORED_REPEAT */ - 1289, /* GL_RGB_S3TC */ - 1266, /* GL_RGB4_S3TC */ - 1288, /* GL_RGBA_S3TC */ - 1283, /* GL_RGBA4_S3TC */ - 1286, /* GL_RGBA_DXT5_S3TC */ - 1281, /* GL_RGBA4_DXT5_S3TC */ - 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 468, /* GL_FOG_COORDINATE_SOURCE */ - 460, /* GL_FOG_COORD */ - 484, /* GL_FRAGMENT_DEPTH */ - 280, /* GL_CURRENT_FOG_COORD */ - 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 462, /* GL_FOG_COORDINATE_ARRAY */ - 174, /* GL_COLOR_SUM */ - 299, /* GL_CURRENT_SECONDARY_COLOR */ - 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1322, /* GL_SECONDARY_COLOR_ARRAY */ - 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + 677, /* GL_LUMINANCE4 */ + 683, /* GL_LUMINANCE8 */ + 667, /* GL_LUMINANCE12 */ + 673, /* GL_LUMINANCE16 */ + 678, /* GL_LUMINANCE4_ALPHA4 */ + 681, /* GL_LUMINANCE6_ALPHA2 */ + 684, /* GL_LUMINANCE8_ALPHA8 */ + 670, /* GL_LUMINANCE12_ALPHA4 */ + 668, /* GL_LUMINANCE12_ALPHA12 */ + 674, /* GL_LUMINANCE16_ALPHA16 */ + 591, /* GL_INTENSITY */ + 596, /* GL_INTENSITY4 */ + 598, /* GL_INTENSITY8 */ + 592, /* GL_INTENSITY12 */ + 594, /* GL_INTENSITY16 */ + 1261, /* GL_RGB2_EXT */ + 1262, /* GL_RGB4 */ + 1265, /* GL_RGB5 */ + 1269, /* GL_RGB8 */ + 1253, /* GL_RGB10 */ + 1257, /* GL_RGB12 */ + 1259, /* GL_RGB16 */ + 1276, /* GL_RGBA2 */ + 1278, /* GL_RGBA4 */ + 1266, /* GL_RGB5_A1 */ + 1282, /* GL_RGBA8 */ + 1254, /* GL_RGB10_A2 */ + 1272, /* GL_RGBA12 */ + 1274, /* GL_RGBA16 */ + 1615, /* GL_TEXTURE_RED_SIZE */ + 1587, /* GL_TEXTURE_GREEN_SIZE */ + 1526, /* GL_TEXTURE_BLUE_SIZE */ + 1513, /* GL_TEXTURE_ALPHA_SIZE */ + 1600, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1591, /* GL_TEXTURE_INTENSITY_SIZE */ + 1247, /* GL_REPLACE_EXT */ + 1195, /* GL_PROXY_TEXTURE_1D */ + 1198, /* GL_PROXY_TEXTURE_2D */ + 1619, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1612, /* GL_TEXTURE_PRIORITY */ + 1617, /* GL_TEXTURE_RESIDENT */ + 1516, /* GL_TEXTURE_BINDING_1D */ + 1518, /* GL_TEXTURE_BINDING_2D */ + 1520, /* GL_TEXTURE_BINDING_3D */ + 1026, /* GL_PACK_SKIP_IMAGES */ + 1022, /* GL_PACK_IMAGE_HEIGHT */ + 1648, /* GL_UNPACK_SKIP_IMAGES */ + 1645, /* GL_UNPACK_IMAGE_HEIGHT */ + 1512, /* GL_TEXTURE_3D */ + 1201, /* GL_PROXY_TEXTURE_3D */ + 1574, /* GL_TEXTURE_DEPTH */ + 1622, /* GL_TEXTURE_WRAP_R */ + 792, /* GL_MAX_3D_TEXTURE_SIZE */ + 1678, /* GL_VERTEX_ARRAY */ + 957, /* GL_NORMAL_ARRAY */ + 138, /* GL_COLOR_ARRAY */ + 576, /* GL_INDEX_ARRAY */ + 1553, /* GL_TEXTURE_COORD_ARRAY */ + 414, /* GL_EDGE_FLAG_ARRAY */ + 1683, /* GL_VERTEX_ARRAY_SIZE */ + 1685, /* GL_VERTEX_ARRAY_TYPE */ + 1684, /* GL_VERTEX_ARRAY_STRIDE */ + 962, /* GL_NORMAL_ARRAY_TYPE */ + 961, /* GL_NORMAL_ARRAY_STRIDE */ + 142, /* GL_COLOR_ARRAY_SIZE */ + 144, /* GL_COLOR_ARRAY_TYPE */ + 143, /* GL_COLOR_ARRAY_STRIDE */ + 581, /* GL_INDEX_ARRAY_TYPE */ + 580, /* GL_INDEX_ARRAY_STRIDE */ + 1557, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1559, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1558, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1682, /* GL_VERTEX_ARRAY_POINTER */ + 960, /* GL_NORMAL_ARRAY_POINTER */ + 141, /* GL_COLOR_ARRAY_POINTER */ + 579, /* GL_INDEX_ARRAY_POINTER */ + 1556, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 417, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 936, /* GL_MULTISAMPLE */ + 1304, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1306, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1311, /* GL_SAMPLE_COVERAGE */ + 1308, /* GL_SAMPLE_BUFFERS */ + 1299, /* GL_SAMPLES */ + 1315, /* GL_SAMPLE_COVERAGE_VALUE */ + 1313, /* GL_SAMPLE_COVERAGE_INVERT */ + 169, /* GL_COLOR_MATRIX */ + 171, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 800, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1127, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1123, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1118, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1114, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1125, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1121, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1116, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1112, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1536, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1202, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1538, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 79, /* GL_BLEND_DST_RGB */ + 87, /* GL_BLEND_SRC_RGB */ + 78, /* GL_BLEND_DST_ALPHA */ + 86, /* GL_BLEND_SRC_ALPHA */ + 175, /* GL_COLOR_TABLE */ + 1137, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1120, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1190, /* GL_PROXY_COLOR_TABLE */ + 1194, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1193, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 199, /* GL_COLOR_TABLE_SCALE */ + 179, /* GL_COLOR_TABLE_BIAS */ + 184, /* GL_COLOR_TABLE_FORMAT */ + 201, /* GL_COLOR_TABLE_WIDTH */ + 196, /* GL_COLOR_TABLE_RED_SIZE */ + 187, /* GL_COLOR_TABLE_GREEN_SIZE */ + 181, /* GL_COLOR_TABLE_BLUE_SIZE */ + 176, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 193, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 190, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 70, /* GL_BGR */ + 71, /* GL_BGRA */ + 814, /* GL_MAX_ELEMENTS_VERTICES */ + 813, /* GL_MAX_ELEMENTS_INDICES */ + 1590, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 135, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1084, /* GL_POINT_SIZE_MIN */ + 1080, /* GL_POINT_SIZE_MAX */ + 1074, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1070, /* GL_POINT_DISTANCE_ATTENUATION */ + 117, /* GL_CLAMP_TO_BORDER */ + 120, /* GL_CLAMP_TO_EDGE */ + 1611, /* GL_TEXTURE_MIN_LOD */ + 1609, /* GL_TEXTURE_MAX_LOD */ + 1515, /* GL_TEXTURE_BASE_LEVEL */ + 1608, /* GL_TEXTURE_MAX_LEVEL */ + 570, /* GL_IGNORE_BORDER_HP */ + 245, /* GL_CONSTANT_BORDER_HP */ + 1248, /* GL_REPLICATE_BORDER_HP */ + 251, /* GL_CONVOLUTION_BORDER_COLOR */ + 985, /* GL_OCCLUSION_TEST_HP */ + 986, /* GL_OCCLUSION_TEST_RESULT_HP */ + 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1530, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1534, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1535, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1531, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 796, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 797, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1147, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1149, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1146, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1148, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1598, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1599, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1597, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 516, /* GL_GENERATE_MIPMAP */ + 517, /* GL_GENERATE_MIPMAP_HINT */ + 479, /* GL_FOG_OFFSET_SGIX */ + 480, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1544, /* GL_TEXTURE_COMPARE_SGIX */ + 1543, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1594, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1586, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 322, /* GL_DEPTH_COMPONENT16 */ + 325, /* GL_DEPTH_COMPONENT24 */ + 328, /* GL_DEPTH_COMPONENT32 */ + 273, /* GL_CULL_VERTEX_EXT */ + 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1739, /* GL_WRAP_BORDER_SUN */ + 1537, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1343, /* GL_SINGLE_COLOR */ + 1331, /* GL_SEPARATE_SPECULAR_COLOR */ + 1340, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1653, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1666, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1667, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1664, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1662, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1660, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1658, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1606, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1607, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1605, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 887, /* GL_MIRRORED_REPEAT */ + 1287, /* GL_RGB_S3TC */ + 1264, /* GL_RGB4_S3TC */ + 1286, /* GL_RGBA_S3TC */ + 1281, /* GL_RGBA4_S3TC */ + 1284, /* GL_RGBA_DXT5_S3TC */ + 1279, /* GL_RGBA4_DXT5_S3TC */ + 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 948, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 947, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 466, /* GL_FOG_COORDINATE_SOURCE */ + 458, /* GL_FOG_COORD */ + 482, /* GL_FRAGMENT_DEPTH */ + 279, /* GL_CURRENT_FOG_COORD */ + 465, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 464, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 463, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 460, /* GL_FOG_COORDINATE_ARRAY */ + 173, /* GL_COLOR_SUM */ + 298, /* GL_CURRENT_SECONDARY_COLOR */ + 1324, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1326, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1325, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1323, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1320, /* GL_SECONDARY_COLOR_ARRAY */ + 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1446, /* GL_TEXTURE0 */ - 1448, /* GL_TEXTURE1 */ - 1470, /* GL_TEXTURE2 */ - 1492, /* GL_TEXTURE3 */ - 1498, /* GL_TEXTURE4 */ - 1500, /* GL_TEXTURE5 */ - 1502, /* GL_TEXTURE6 */ - 1504, /* GL_TEXTURE7 */ - 1506, /* GL_TEXTURE8 */ - 1508, /* GL_TEXTURE9 */ - 1449, /* GL_TEXTURE10 */ - 1451, /* GL_TEXTURE11 */ - 1453, /* GL_TEXTURE12 */ - 1455, /* GL_TEXTURE13 */ - 1457, /* GL_TEXTURE14 */ - 1459, /* GL_TEXTURE15 */ - 1461, /* GL_TEXTURE16 */ - 1463, /* GL_TEXTURE17 */ - 1465, /* GL_TEXTURE18 */ - 1467, /* GL_TEXTURE19 */ - 1471, /* GL_TEXTURE20 */ - 1473, /* GL_TEXTURE21 */ - 1475, /* GL_TEXTURE22 */ - 1477, /* GL_TEXTURE23 */ - 1479, /* GL_TEXTURE24 */ - 1481, /* GL_TEXTURE25 */ - 1483, /* GL_TEXTURE26 */ - 1485, /* GL_TEXTURE27 */ - 1487, /* GL_TEXTURE28 */ - 1489, /* GL_TEXTURE29 */ - 1493, /* GL_TEXTURE30 */ - 1495, /* GL_TEXTURE31 */ + 1444, /* GL_TEXTURE0 */ + 1446, /* GL_TEXTURE1 */ + 1468, /* GL_TEXTURE2 */ + 1490, /* GL_TEXTURE3 */ + 1496, /* GL_TEXTURE4 */ + 1498, /* GL_TEXTURE5 */ + 1500, /* GL_TEXTURE6 */ + 1502, /* GL_TEXTURE7 */ + 1504, /* GL_TEXTURE8 */ + 1506, /* GL_TEXTURE9 */ + 1447, /* GL_TEXTURE10 */ + 1449, /* GL_TEXTURE11 */ + 1451, /* GL_TEXTURE12 */ + 1453, /* GL_TEXTURE13 */ + 1455, /* GL_TEXTURE14 */ + 1457, /* GL_TEXTURE15 */ + 1459, /* GL_TEXTURE16 */ + 1461, /* GL_TEXTURE17 */ + 1463, /* GL_TEXTURE18 */ + 1465, /* GL_TEXTURE19 */ + 1469, /* GL_TEXTURE20 */ + 1471, /* GL_TEXTURE21 */ + 1473, /* GL_TEXTURE22 */ + 1475, /* GL_TEXTURE23 */ + 1477, /* GL_TEXTURE24 */ + 1479, /* GL_TEXTURE25 */ + 1481, /* GL_TEXTURE26 */ + 1483, /* GL_TEXTURE27 */ + 1485, /* GL_TEXTURE28 */ + 1487, /* GL_TEXTURE29 */ + 1491, /* GL_TEXTURE30 */ + 1493, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 124, /* GL_CLIENT_ACTIVE_TEXTURE */ - 867, /* GL_MAX_TEXTURE_UNITS */ - 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1631, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1434, /* GL_SUBTRACT */ - 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 222, /* GL_COMPRESSED_ALPHA */ - 226, /* GL_COMPRESSED_LUMINANCE */ - 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 224, /* GL_COMPRESSED_INTENSITY */ - 230, /* GL_COMPRESSED_RGB */ - 231, /* GL_COMPRESSED_RGBA */ - 1553, /* GL_TEXTURE_COMPRESSION_HINT */ - 1615, /* GL_TEXTURE_RECTANGLE_ARB */ - 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 335, /* GL_DEPTH_STENCIL_NV */ - 1659, /* GL_UNSIGNED_INT_24_8_NV */ - 863, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1582, /* GL_TEXTURE_FILTER_CONTROL */ - 1597, /* GL_TEXTURE_LOD_BIAS */ - 207, /* GL_COMBINE4 */ - 857, /* GL_MAX_SHININESS_NV */ - 858, /* GL_MAX_SPOT_EXPONENT_NV */ - 576, /* GL_INCR_WRAP */ - 310, /* GL_DECR_WRAP */ - 909, /* GL_MODELVIEW1_ARB */ - 965, /* GL_NORMAL_MAP */ - 1236, /* GL_REFLECTION_MAP */ - 1562, /* GL_TEXTURE_CUBE_MAP */ - 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 476, /* GL_FOG_DISTANCE_MODE_NV */ - 435, /* GL_EYE_RADIAL_NV */ - 434, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 206, /* GL_COMBINE */ - 213, /* GL_COMBINE_RGB */ - 208, /* GL_COMBINE_ALPHA */ - 1290, /* GL_RGB_SCALE */ + 123, /* GL_CLIENT_ACTIVE_TEXTURE */ + 865, /* GL_MAX_TEXTURE_UNITS */ + 1632, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1635, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1637, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1629, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1432, /* GL_SUBTRACT */ + 854, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 221, /* GL_COMPRESSED_ALPHA */ + 225, /* GL_COMPRESSED_LUMINANCE */ + 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 223, /* GL_COMPRESSED_INTENSITY */ + 229, /* GL_COMPRESSED_RGB */ + 230, /* GL_COMPRESSED_RGBA */ + 1551, /* GL_TEXTURE_COMPRESSION_HINT */ + 1613, /* GL_TEXTURE_RECTANGLE_ARB */ + 1523, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1205, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 852, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 334, /* GL_DEPTH_STENCIL_NV */ + 1657, /* GL_UNSIGNED_INT_24_8_NV */ + 861, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1604, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 862, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1580, /* GL_TEXTURE_FILTER_CONTROL */ + 1595, /* GL_TEXTURE_LOD_BIAS */ + 206, /* GL_COMBINE4 */ + 855, /* GL_MAX_SHININESS_NV */ + 856, /* GL_MAX_SPOT_EXPONENT_NV */ + 574, /* GL_INCR_WRAP */ + 309, /* GL_DECR_WRAP */ + 907, /* GL_MODELVIEW1_ARB */ + 963, /* GL_NORMAL_MAP */ + 1234, /* GL_REFLECTION_MAP */ + 1560, /* GL_TEXTURE_CUBE_MAP */ + 1521, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1203, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 808, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 942, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 474, /* GL_FOG_DISTANCE_MODE_NV */ + 433, /* GL_EYE_RADIAL_NV */ + 432, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 205, /* GL_COMBINE */ + 212, /* GL_COMBINE_RGB */ + 207, /* GL_COMBINE_ALPHA */ + 1288, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 603, /* GL_INTERPOLATE */ - 241, /* GL_CONSTANT */ - 1155, /* GL_PRIMARY_COLOR */ - 1152, /* GL_PREVIOUS */ - 1356, /* GL_SOURCE0_RGB */ - 1362, /* GL_SOURCE1_RGB */ - 1368, /* GL_SOURCE2_RGB */ - 1372, /* GL_SOURCE3_RGB_NV */ - 1353, /* GL_SOURCE0_ALPHA */ - 1359, /* GL_SOURCE1_ALPHA */ - 1365, /* GL_SOURCE2_ALPHA */ - 1371, /* GL_SOURCE3_ALPHA_NV */ - 1001, /* GL_OPERAND0_RGB */ - 1007, /* GL_OPERAND1_RGB */ - 1013, /* GL_OPERAND2_RGB */ - 1017, /* GL_OPERAND3_RGB_NV */ - 998, /* GL_OPERAND0_ALPHA */ - 1004, /* GL_OPERAND1_ALPHA */ - 1010, /* GL_OPERAND2_ALPHA */ - 1016, /* GL_OPERAND3_ALPHA_NV */ - 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1745, /* GL_YCBCR_422_APPLE */ - 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1347, /* GL_SLICE_ACCUM_SUN */ - 1212, /* GL_QUAD_MESH_SUN */ - 1643, /* GL_TRIANGLE_MESH_SUN */ - 1719, /* GL_VERTEX_PROGRAM_ARB */ - 1730, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 301, /* GL_CURRENT_VERTEX_ATTRIB */ - 1168, /* GL_PROGRAM_LENGTH_ARB */ - 1182, /* GL_PROGRAM_STRING_ARB */ - 931, /* GL_MODELVIEW_PROJECTION_NV */ - 571, /* GL_IDENTITY_NV */ - 616, /* GL_INVERSE_NV */ - 1636, /* GL_TRANSPOSE_NV */ - 617, /* GL_INVERSE_TRANSPOSE_NV */ - 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 747, /* GL_MATRIX0_NV */ - 759, /* GL_MATRIX1_NV */ - 771, /* GL_MATRIX2_NV */ - 775, /* GL_MATRIX3_NV */ - 777, /* GL_MATRIX4_NV */ - 779, /* GL_MATRIX5_NV */ - 781, /* GL_MATRIX6_NV */ - 783, /* GL_MATRIX7_NV */ - 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 283, /* GL_CURRENT_MATRIX_ARB */ - 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1180, /* GL_PROGRAM_PARAMETER_NV */ - 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1184, /* GL_PROGRAM_TARGET_NV */ - 1181, /* GL_PROGRAM_RESIDENT_NV */ - 1628, /* GL_TRACK_MATRIX_NV */ - 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 320, /* GL_DEPTH_CLAMP_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1161, /* GL_PROGRAM_BINDING_ARB */ - 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1548, /* GL_TEXTURE_COMPRESSED */ - 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 879, /* GL_MAX_VERTEX_UNITS_ARB */ + 601, /* GL_INTERPOLATE */ + 240, /* GL_CONSTANT */ + 1153, /* GL_PRIMARY_COLOR */ + 1150, /* GL_PREVIOUS */ + 1354, /* GL_SOURCE0_RGB */ + 1360, /* GL_SOURCE1_RGB */ + 1366, /* GL_SOURCE2_RGB */ + 1370, /* GL_SOURCE3_RGB_NV */ + 1351, /* GL_SOURCE0_ALPHA */ + 1357, /* GL_SOURCE1_ALPHA */ + 1363, /* GL_SOURCE2_ALPHA */ + 1369, /* GL_SOURCE3_ALPHA_NV */ + 999, /* GL_OPERAND0_RGB */ + 1005, /* GL_OPERAND1_RGB */ + 1011, /* GL_OPERAND2_RGB */ + 1015, /* GL_OPERAND3_RGB_NV */ + 996, /* GL_OPERAND0_ALPHA */ + 1002, /* GL_OPERAND1_ALPHA */ + 1008, /* GL_OPERAND2_ALPHA */ + 1014, /* GL_OPERAND3_ALPHA_NV */ + 1679, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1743, /* GL_YCBCR_422_APPLE */ + 1668, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1670, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1345, /* GL_SLICE_ACCUM_SUN */ + 1210, /* GL_QUAD_MESH_SUN */ + 1641, /* GL_TRIANGLE_MESH_SUN */ + 1717, /* GL_VERTEX_PROGRAM_ARB */ + 1728, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1714, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 300, /* GL_CURRENT_VERTEX_ATTRIB */ + 1166, /* GL_PROGRAM_LENGTH_ARB */ + 1180, /* GL_PROGRAM_STRING_ARB */ + 929, /* GL_MODELVIEW_PROJECTION_NV */ + 569, /* GL_IDENTITY_NV */ + 614, /* GL_INVERSE_NV */ + 1634, /* GL_TRANSPOSE_NV */ + 615, /* GL_INVERSE_TRANSPOSE_NV */ + 838, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 837, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 745, /* GL_MATRIX0_NV */ + 757, /* GL_MATRIX1_NV */ + 769, /* GL_MATRIX2_NV */ + 773, /* GL_MATRIX3_NV */ + 775, /* GL_MATRIX4_NV */ + 777, /* GL_MATRIX5_NV */ + 779, /* GL_MATRIX6_NV */ + 781, /* GL_MATRIX7_NV */ + 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 282, /* GL_CURRENT_MATRIX_ARB */ + 1720, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1723, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1178, /* GL_PROGRAM_PARAMETER_NV */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1182, /* GL_PROGRAM_TARGET_NV */ + 1179, /* GL_PROGRAM_RESIDENT_NV */ + 1626, /* GL_TRACK_MATRIX_NV */ + 1627, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1718, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1160, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 319, /* GL_DEPTH_CLAMP_NV */ + 1686, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1701, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1687, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1159, /* GL_PROGRAM_BINDING_ARB */ + 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1549, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1546, /* GL_TEXTURE_COMPRESSED */ + 968, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 239, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 877, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1740, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1718, /* GL_VERTEX_BLEND_ARB */ - 303, /* GL_CURRENT_WEIGHT_ARB */ - 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1733, /* GL_WEIGHT_ARRAY_ARB */ - 346, /* GL_DOT3_RGB */ - 347, /* GL_DOT3_RGBA */ - 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 939, /* GL_MULTISAMPLE_3DFX */ - 1311, /* GL_SAMPLE_BUFFERS_3DFX */ - 1302, /* GL_SAMPLES_3DFX */ - 920, /* GL_MODELVIEW2_ARB */ - 923, /* GL_MODELVIEW3_ARB */ - 924, /* GL_MODELVIEW4_ARB */ - 925, /* GL_MODELVIEW5_ARB */ - 926, /* GL_MODELVIEW6_ARB */ - 927, /* GL_MODELVIEW7_ARB */ - 928, /* GL_MODELVIEW8_ARB */ - 929, /* GL_MODELVIEW9_ARB */ - 899, /* GL_MODELVIEW10_ARB */ - 900, /* GL_MODELVIEW11_ARB */ - 901, /* GL_MODELVIEW12_ARB */ - 902, /* GL_MODELVIEW13_ARB */ - 903, /* GL_MODELVIEW14_ARB */ - 904, /* GL_MODELVIEW15_ARB */ - 905, /* GL_MODELVIEW16_ARB */ - 906, /* GL_MODELVIEW17_ARB */ - 907, /* GL_MODELVIEW18_ARB */ - 908, /* GL_MODELVIEW19_ARB */ - 910, /* GL_MODELVIEW20_ARB */ - 911, /* GL_MODELVIEW21_ARB */ - 912, /* GL_MODELVIEW22_ARB */ - 913, /* GL_MODELVIEW23_ARB */ - 914, /* GL_MODELVIEW24_ARB */ - 915, /* GL_MODELVIEW25_ARB */ - 916, /* GL_MODELVIEW26_ARB */ - 917, /* GL_MODELVIEW27_ARB */ - 918, /* GL_MODELVIEW28_ARB */ - 919, /* GL_MODELVIEW29_ARB */ - 921, /* GL_MODELVIEW30_ARB */ - 922, /* GL_MODELVIEW31_ARB */ - 351, /* GL_DOT3_RGB_EXT */ - 349, /* GL_DOT3_RGBA_EXT */ - 893, /* GL_MIRROR_CLAMP_EXT */ - 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 934, /* GL_MODULATE_ADD_ATI */ - 935, /* GL_MODULATE_SIGNED_ADD_ATI */ - 936, /* GL_MODULATE_SUBTRACT_ATI */ - 1746, /* GL_YCBCR_MESA */ - 1025, /* GL_PACK_INVERT_MESA */ - 306, /* GL_DEBUG_OBJECT_MESA */ - 307, /* GL_DEBUG_PRINT_MESA */ - 305, /* GL_DEBUG_ASSERT_MESA */ - 107, /* GL_BUFFER_SIZE */ - 109, /* GL_BUFFER_USAGE */ - 1399, /* GL_STENCIL_BACK_FUNC */ - 1397, /* GL_STENCIL_BACK_FAIL */ - 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 485, /* GL_FRAGMENT_PROGRAM_ARB */ - 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 812, /* GL_MAX_DRAW_BUFFERS */ - 355, /* GL_DRAW_BUFFER0 */ - 358, /* GL_DRAW_BUFFER1 */ - 379, /* GL_DRAW_BUFFER2 */ - 382, /* GL_DRAW_BUFFER3 */ - 385, /* GL_DRAW_BUFFER4 */ - 388, /* GL_DRAW_BUFFER5 */ - 391, /* GL_DRAW_BUFFER6 */ - 394, /* GL_DRAW_BUFFER7 */ - 397, /* GL_DRAW_BUFFER8 */ - 400, /* GL_DRAW_BUFFER9 */ - 359, /* GL_DRAW_BUFFER10 */ - 362, /* GL_DRAW_BUFFER11 */ - 365, /* GL_DRAW_BUFFER12 */ - 368, /* GL_DRAW_BUFFER13 */ - 371, /* GL_DRAW_BUFFER14 */ - 374, /* GL_DRAW_BUFFER15 */ - 82, /* GL_BLEND_EQUATION_ALPHA */ - 792, /* GL_MATRIX_PALETTE_ARB */ - 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 826, /* GL_MAX_PALETTE_MATRICES_ARB */ - 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 786, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 284, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1577, /* GL_TEXTURE_DEPTH_SIZE */ - 339, /* GL_DEPTH_TEXTURE_MODE */ - 1543, /* GL_TEXTURE_COMPARE_MODE */ - 1541, /* GL_TEXTURE_COMPARE_FUNC */ - 217, /* GL_COMPARE_R_TO_TEXTURE */ - 1093, /* GL_POINT_SPRITE */ - 266, /* GL_COORD_REPLACE */ - 1097, /* GL_POINT_SPRITE_R_MODE_NV */ - 1214, /* GL_QUERY_COUNTER_BITS */ - 291, /* GL_CURRENT_QUERY */ - 1216, /* GL_QUERY_RESULT */ - 1218, /* GL_QUERY_RESULT_AVAILABLE */ - 873, /* GL_MAX_VERTEX_ATTRIBS */ - 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 859, /* GL_MAX_TEXTURE_COORDS */ - 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1165, /* GL_PROGRAM_FORMAT_ARB */ - 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 317, /* GL_DEPTH_BOUNDS_EXT */ + 1738, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1716, /* GL_VERTEX_BLEND_ARB */ + 302, /* GL_CURRENT_WEIGHT_ARB */ + 1737, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1736, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1735, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1734, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1731, /* GL_WEIGHT_ARRAY_ARB */ + 345, /* GL_DOT3_RGB */ + 346, /* GL_DOT3_RGBA */ + 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 937, /* GL_MULTISAMPLE_3DFX */ + 1309, /* GL_SAMPLE_BUFFERS_3DFX */ + 1300, /* GL_SAMPLES_3DFX */ + 918, /* GL_MODELVIEW2_ARB */ + 921, /* GL_MODELVIEW3_ARB */ + 922, /* GL_MODELVIEW4_ARB */ + 923, /* GL_MODELVIEW5_ARB */ + 924, /* GL_MODELVIEW6_ARB */ + 925, /* GL_MODELVIEW7_ARB */ + 926, /* GL_MODELVIEW8_ARB */ + 927, /* GL_MODELVIEW9_ARB */ + 897, /* GL_MODELVIEW10_ARB */ + 898, /* GL_MODELVIEW11_ARB */ + 899, /* GL_MODELVIEW12_ARB */ + 900, /* GL_MODELVIEW13_ARB */ + 901, /* GL_MODELVIEW14_ARB */ + 902, /* GL_MODELVIEW15_ARB */ + 903, /* GL_MODELVIEW16_ARB */ + 904, /* GL_MODELVIEW17_ARB */ + 905, /* GL_MODELVIEW18_ARB */ + 906, /* GL_MODELVIEW19_ARB */ + 908, /* GL_MODELVIEW20_ARB */ + 909, /* GL_MODELVIEW21_ARB */ + 910, /* GL_MODELVIEW22_ARB */ + 911, /* GL_MODELVIEW23_ARB */ + 912, /* GL_MODELVIEW24_ARB */ + 913, /* GL_MODELVIEW25_ARB */ + 914, /* GL_MODELVIEW26_ARB */ + 915, /* GL_MODELVIEW27_ARB */ + 916, /* GL_MODELVIEW28_ARB */ + 917, /* GL_MODELVIEW29_ARB */ + 919, /* GL_MODELVIEW30_ARB */ + 920, /* GL_MODELVIEW31_ARB */ + 350, /* GL_DOT3_RGB_EXT */ + 348, /* GL_DOT3_RGBA_EXT */ + 891, /* GL_MIRROR_CLAMP_EXT */ + 894, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 932, /* GL_MODULATE_ADD_ATI */ + 933, /* GL_MODULATE_SIGNED_ADD_ATI */ + 934, /* GL_MODULATE_SUBTRACT_ATI */ + 1744, /* GL_YCBCR_MESA */ + 1023, /* GL_PACK_INVERT_MESA */ + 305, /* GL_DEBUG_OBJECT_MESA */ + 306, /* GL_DEBUG_PRINT_MESA */ + 304, /* GL_DEBUG_ASSERT_MESA */ + 106, /* GL_BUFFER_SIZE */ + 108, /* GL_BUFFER_USAGE */ + 1397, /* GL_STENCIL_BACK_FUNC */ + 1395, /* GL_STENCIL_BACK_FAIL */ + 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1401, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 483, /* GL_FRAGMENT_PROGRAM_ARB */ + 1157, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1185, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1184, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1169, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1175, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1174, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 827, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 850, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 849, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 840, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 846, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 810, /* GL_MAX_DRAW_BUFFERS */ + 354, /* GL_DRAW_BUFFER0 */ + 357, /* GL_DRAW_BUFFER1 */ + 378, /* GL_DRAW_BUFFER2 */ + 381, /* GL_DRAW_BUFFER3 */ + 384, /* GL_DRAW_BUFFER4 */ + 387, /* GL_DRAW_BUFFER5 */ + 390, /* GL_DRAW_BUFFER6 */ + 393, /* GL_DRAW_BUFFER7 */ + 396, /* GL_DRAW_BUFFER8 */ + 399, /* GL_DRAW_BUFFER9 */ + 358, /* GL_DRAW_BUFFER10 */ + 361, /* GL_DRAW_BUFFER11 */ + 364, /* GL_DRAW_BUFFER12 */ + 367, /* GL_DRAW_BUFFER13 */ + 370, /* GL_DRAW_BUFFER14 */ + 373, /* GL_DRAW_BUFFER15 */ + 81, /* GL_BLEND_EQUATION_ALPHA */ + 790, /* GL_MATRIX_PALETTE_ARB */ + 821, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 824, /* GL_MAX_PALETTE_MATRICES_ARB */ + 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 784, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 283, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1575, /* GL_TEXTURE_DEPTH_SIZE */ + 338, /* GL_DEPTH_TEXTURE_MODE */ + 1541, /* GL_TEXTURE_COMPARE_MODE */ + 1539, /* GL_TEXTURE_COMPARE_FUNC */ + 216, /* GL_COMPARE_R_TO_TEXTURE */ + 1091, /* GL_POINT_SPRITE */ + 265, /* GL_COORD_REPLACE */ + 1095, /* GL_POINT_SPRITE_R_MODE_NV */ + 1212, /* GL_QUERY_COUNTER_BITS */ + 290, /* GL_CURRENT_QUERY */ + 1214, /* GL_QUERY_RESULT */ + 1216, /* GL_QUERY_RESULT_AVAILABLE */ + 871, /* GL_MAX_VERTEX_ATTRIBS */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 857, /* GL_MAX_TEXTURE_COORDS */ + 859, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1162, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1164, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1163, /* GL_PROGRAM_FORMAT_ARB */ + 1620, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 317, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 316, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 420, /* GL_ELEMENT_ARRAY_BUFFER */ - 54, /* GL_ARRAY_BUFFER_BINDING */ - 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1185, /* GL_PROGRAM_TEMPORARIES_ARB */ - 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1179, /* GL_PROGRAM_PARAMETERS_ARB */ - 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1160, /* GL_PROGRAM_ATTRIBS_ARB */ - 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1226, /* GL_READ_ONLY */ - 1742, /* GL_WRITE_ONLY */ - 1228, /* GL_READ_WRITE */ - 101, /* GL_BUFFER_ACCESS */ - 103, /* GL_BUFFER_MAPPED */ - 105, /* GL_BUFFER_MAP_POINTER */ - 1627, /* GL_TIME_ELAPSED_EXT */ - 746, /* GL_MATRIX0_ARB */ - 758, /* GL_MATRIX1_ARB */ - 770, /* GL_MATRIX2_ARB */ - 774, /* GL_MATRIX3_ARB */ - 776, /* GL_MATRIX4_ARB */ - 778, /* GL_MATRIX5_ARB */ - 780, /* GL_MATRIX6_ARB */ - 782, /* GL_MATRIX7_ARB */ - 784, /* GL_MATRIX8_ARB */ - 785, /* GL_MATRIX9_ARB */ - 748, /* GL_MATRIX10_ARB */ - 749, /* GL_MATRIX11_ARB */ - 750, /* GL_MATRIX12_ARB */ - 751, /* GL_MATRIX13_ARB */ - 752, /* GL_MATRIX14_ARB */ - 753, /* GL_MATRIX15_ARB */ - 754, /* GL_MATRIX16_ARB */ - 755, /* GL_MATRIX17_ARB */ - 756, /* GL_MATRIX18_ARB */ - 757, /* GL_MATRIX19_ARB */ - 760, /* GL_MATRIX20_ARB */ - 761, /* GL_MATRIX21_ARB */ - 762, /* GL_MATRIX22_ARB */ - 763, /* GL_MATRIX23_ARB */ - 764, /* GL_MATRIX24_ARB */ - 765, /* GL_MATRIX25_ARB */ - 766, /* GL_MATRIX26_ARB */ - 767, /* GL_MATRIX27_ARB */ - 768, /* GL_MATRIX28_ARB */ - 769, /* GL_MATRIX29_ARB */ - 772, /* GL_MATRIX30_ARB */ - 773, /* GL_MATRIX31_ARB */ - 1429, /* GL_STREAM_DRAW */ - 1431, /* GL_STREAM_READ */ - 1427, /* GL_STREAM_COPY */ - 1391, /* GL_STATIC_DRAW */ - 1393, /* GL_STATIC_READ */ - 1389, /* GL_STATIC_COPY */ - 410, /* GL_DYNAMIC_DRAW */ - 412, /* GL_DYNAMIC_READ */ - 408, /* GL_DYNAMIC_COPY */ - 535, /* GL_GL_PIXEL_PACK_BUFFER */ - 537, /* GL_GL_PIXEL_UNPACK_BUFFER */ - 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 419, /* GL_ELEMENT_ARRAY_BUFFER */ + 53, /* GL_ARRAY_BUFFER_BINDING */ + 420, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1680, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 958, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 139, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1554, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1321, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 461, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1732, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1165, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 833, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1171, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 842, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1183, /* GL_PROGRAM_TEMPORARIES_ARB */ + 848, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1173, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 844, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1177, /* GL_PROGRAM_PARAMETERS_ARB */ + 847, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1172, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 843, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1158, /* GL_PROGRAM_ATTRIBS_ARB */ + 828, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1170, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 841, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1156, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 826, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1168, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 839, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 834, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 830, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1186, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1631, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1224, /* GL_READ_ONLY */ + 1740, /* GL_WRITE_ONLY */ + 1226, /* GL_READ_WRITE */ + 100, /* GL_BUFFER_ACCESS */ + 102, /* GL_BUFFER_MAPPED */ + 104, /* GL_BUFFER_MAP_POINTER */ + 1625, /* GL_TIME_ELAPSED_EXT */ + 744, /* GL_MATRIX0_ARB */ + 756, /* GL_MATRIX1_ARB */ + 768, /* GL_MATRIX2_ARB */ + 772, /* GL_MATRIX3_ARB */ + 774, /* GL_MATRIX4_ARB */ + 776, /* GL_MATRIX5_ARB */ + 778, /* GL_MATRIX6_ARB */ + 780, /* GL_MATRIX7_ARB */ + 782, /* GL_MATRIX8_ARB */ + 783, /* GL_MATRIX9_ARB */ + 746, /* GL_MATRIX10_ARB */ + 747, /* GL_MATRIX11_ARB */ + 748, /* GL_MATRIX12_ARB */ + 749, /* GL_MATRIX13_ARB */ + 750, /* GL_MATRIX14_ARB */ + 751, /* GL_MATRIX15_ARB */ + 752, /* GL_MATRIX16_ARB */ + 753, /* GL_MATRIX17_ARB */ + 754, /* GL_MATRIX18_ARB */ + 755, /* GL_MATRIX19_ARB */ + 758, /* GL_MATRIX20_ARB */ + 759, /* GL_MATRIX21_ARB */ + 760, /* GL_MATRIX22_ARB */ + 761, /* GL_MATRIX23_ARB */ + 762, /* GL_MATRIX24_ARB */ + 763, /* GL_MATRIX25_ARB */ + 764, /* GL_MATRIX26_ARB */ + 765, /* GL_MATRIX27_ARB */ + 766, /* GL_MATRIX28_ARB */ + 767, /* GL_MATRIX29_ARB */ + 770, /* GL_MATRIX30_ARB */ + 771, /* GL_MATRIX31_ARB */ + 1427, /* GL_STREAM_DRAW */ + 1429, /* GL_STREAM_READ */ + 1425, /* GL_STREAM_COPY */ + 1389, /* GL_STATIC_DRAW */ + 1391, /* GL_STATIC_READ */ + 1387, /* GL_STATIC_COPY */ + 409, /* GL_DYNAMIC_DRAW */ + 411, /* GL_DYNAMIC_READ */ + 407, /* GL_DYNAMIC_COPY */ + 533, /* GL_GL_PIXEL_PACK_BUFFER */ + 535, /* GL_GL_PIXEL_UNPACK_BUFFER */ + 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + 831, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 829, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 832, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 836, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 835, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 793, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1421, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1304, /* GL_SAMPLES_PASSED */ - 486, /* GL_FRAGMENT_SHADER */ - 1728, /* GL_VERTEX_SHADER */ - 1178, /* GL_PROGRAM_OBJECT_ARB */ - 1336, /* GL_SHADER_OBJECT_ARB */ - 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 871, /* GL_MAX_VARYING_FLOATS */ - 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 985, /* GL_OBJECT_TYPE_ARB */ - 1338, /* GL_SHADER_TYPE */ - 451, /* GL_FLOAT_VEC2 */ - 453, /* GL_FLOAT_VEC3 */ - 455, /* GL_FLOAT_VEC4 */ - 606, /* GL_INT_VEC2 */ - 608, /* GL_INT_VEC3 */ - 610, /* GL_INT_VEC4 */ - 93, /* GL_BOOL */ - 95, /* GL_BOOL_VEC2 */ - 97, /* GL_BOOL_VEC3 */ - 99, /* GL_BOOL_VEC4 */ - 445, /* GL_FLOAT_MAT2 */ - 447, /* GL_FLOAT_MAT3 */ - 449, /* GL_FLOAT_MAT4 */ - 1295, /* GL_SAMPLER_1D */ - 1297, /* GL_SAMPLER_2D */ - 1299, /* GL_SAMPLER_3D */ - 1300, /* GL_SAMPLER_CUBE */ - 1296, /* GL_SAMPLER_1D_SHADOW */ - 1298, /* GL_SAMPLER_2D_SHADOW */ - 529, /* GL_GL_FLOAT_MAT2x3 */ - 530, /* GL_GL_FLOAT_MAT2x4 */ - 531, /* GL_GL_FLOAT_MAT3x2 */ - 532, /* GL_GL_FLOAT_MAT3x4 */ - 533, /* GL_GL_FLOAT_MAT4x2 */ - 534, /* GL_GL_FLOAT_MAT4x3 */ - 312, /* GL_DELETE_STATUS */ - 221, /* GL_COMPILE_STATUS */ - 659, /* GL_LINK_STATUS */ - 1677, /* GL_VALIDATE_STATUS */ - 591, /* GL_INFO_LOG_LENGTH */ - 56, /* GL_ATTACHED_SHADERS */ + 892, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1302, /* GL_SAMPLES_PASSED */ + 484, /* GL_FRAGMENT_SHADER */ + 1726, /* GL_VERTEX_SHADER */ + 1176, /* GL_PROGRAM_OBJECT_ARB */ + 1334, /* GL_SHADER_OBJECT_ARB */ + 817, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 875, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 869, /* GL_MAX_VARYING_FLOATS */ + 873, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 802, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 983, /* GL_OBJECT_TYPE_ARB */ + 1336, /* GL_SHADER_TYPE */ + 449, /* GL_FLOAT_VEC2 */ + 451, /* GL_FLOAT_VEC3 */ + 453, /* GL_FLOAT_VEC4 */ + 604, /* GL_INT_VEC2 */ + 606, /* GL_INT_VEC3 */ + 608, /* GL_INT_VEC4 */ + 92, /* GL_BOOL */ + 94, /* GL_BOOL_VEC2 */ + 96, /* GL_BOOL_VEC3 */ + 98, /* GL_BOOL_VEC4 */ + 443, /* GL_FLOAT_MAT2 */ + 445, /* GL_FLOAT_MAT3 */ + 447, /* GL_FLOAT_MAT4 */ + 1293, /* GL_SAMPLER_1D */ + 1295, /* GL_SAMPLER_2D */ + 1297, /* GL_SAMPLER_3D */ + 1298, /* GL_SAMPLER_CUBE */ + 1294, /* GL_SAMPLER_1D_SHADOW */ + 1296, /* GL_SAMPLER_2D_SHADOW */ + 527, /* GL_GL_FLOAT_MAT2x3 */ + 528, /* GL_GL_FLOAT_MAT2x4 */ + 529, /* GL_GL_FLOAT_MAT3x2 */ + 530, /* GL_GL_FLOAT_MAT3x4 */ + 531, /* GL_GL_FLOAT_MAT4x2 */ + 532, /* GL_GL_FLOAT_MAT4x3 */ + 311, /* GL_DELETE_STATUS */ + 220, /* GL_COMPILE_STATUS */ + 657, /* GL_LINK_STATUS */ + 1675, /* GL_VALIDATE_STATUS */ + 589, /* GL_INFO_LOG_LENGTH */ + 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1337, /* GL_SHADER_SOURCE_LENGTH */ + 1335, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1340, /* GL_SHADING_LANGUAGE_VERSION */ - 290, /* GL_CURRENT_PROGRAM */ - 1034, /* GL_PALETTE4_RGB8_OES */ - 1036, /* GL_PALETTE4_RGBA8_OES */ - 1032, /* GL_PALETTE4_R5_G6_B5_OES */ - 1035, /* GL_PALETTE4_RGBA4_OES */ - 1033, /* GL_PALETTE4_RGB5_A1_OES */ - 1039, /* GL_PALETTE8_RGB8_OES */ - 1041, /* GL_PALETTE8_RGBA8_OES */ - 1037, /* GL_PALETTE8_R5_G6_B5_OES */ - 1040, /* GL_PALETTE8_RGBA4_OES */ - 1038, /* GL_PALETTE8_RGB5_A1_OES */ - 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1511, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1513, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 543, /* GL_GL_SRGB */ - 544, /* GL_GL_SRGB8 */ - 546, /* GL_GL_SRGB_ALPHA */ - 545, /* GL_GL_SRGB8_ALPHA8 */ - 542, /* GL_GL_SLUMINANCE_ALPHA */ - 541, /* GL_GL_SLUMINANCE8_ALPHA8 */ - 539, /* GL_GL_SLUMINANCE */ - 540, /* GL_GL_SLUMINANCE8 */ - 526, /* GL_GL_COMPRESSED_SRGB */ - 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - 524, /* GL_GL_COMPRESSED_SLUMINANCE */ - 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 667, /* GL_LOWER_LEFT */ - 1674, /* GL_UPPER_LEFT */ - 1405, /* GL_STENCIL_BACK_REF */ - 1406, /* GL_STENCIL_BACK_VALUE_MASK */ - 1407, /* GL_STENCIL_BACK_WRITEMASK */ - 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1240, /* GL_RENDERBUFFER_BINDING_EXT */ - 1225, /* GL_READ_FRAMEBUFFER_EXT */ - 404, /* GL_DRAW_FRAMEBUFFER_EXT */ - 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - 146, /* GL_COLOR_ATTACHMENT0_EXT */ - 153, /* GL_COLOR_ATTACHMENT1_EXT */ - 154, /* GL_COLOR_ATTACHMENT2_EXT */ - 155, /* GL_COLOR_ATTACHMENT3_EXT */ - 156, /* GL_COLOR_ATTACHMENT4_EXT */ - 157, /* GL_COLOR_ATTACHMENT5_EXT */ - 158, /* GL_COLOR_ATTACHMENT6_EXT */ - 159, /* GL_COLOR_ATTACHMENT7_EXT */ - 160, /* GL_COLOR_ATTACHMENT8_EXT */ - 161, /* GL_COLOR_ATTACHMENT9_EXT */ - 147, /* GL_COLOR_ATTACHMENT10_EXT */ - 148, /* GL_COLOR_ATTACHMENT11_EXT */ - 149, /* GL_COLOR_ATTACHMENT12_EXT */ - 150, /* GL_COLOR_ATTACHMENT13_EXT */ - 151, /* GL_COLOR_ATTACHMENT14_EXT */ - 152, /* GL_COLOR_ATTACHMENT15_EXT */ - 314, /* GL_DEPTH_ATTACHMENT_EXT */ - 1396, /* GL_STENCIL_ATTACHMENT_EXT */ - 497, /* GL_FRAMEBUFFER_EXT */ - 1241, /* GL_RENDERBUFFER_EXT */ - 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ - 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ - 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1418, /* GL_STENCIL_INDEX_EXT */ - 1415, /* GL_STENCIL_INDEX1_EXT */ - 1416, /* GL_STENCIL_INDEX4_EXT */ - 1417, /* GL_STENCIL_INDEX8_EXT */ - 1414, /* GL_STENCIL_INDEX16_EXT */ - 428, /* GL_EVAL_BIT */ - 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 661, /* GL_LIST_BIT */ - 1527, /* GL_TEXTURE_BIT */ - 1319, /* GL_SCISSOR_BIT */ + 486, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1338, /* GL_SHADING_LANGUAGE_VERSION */ + 289, /* GL_CURRENT_PROGRAM */ + 1032, /* GL_PALETTE4_RGB8_OES */ + 1034, /* GL_PALETTE4_RGBA8_OES */ + 1030, /* GL_PALETTE4_R5_G6_B5_OES */ + 1033, /* GL_PALETTE4_RGBA4_OES */ + 1031, /* GL_PALETTE4_RGB5_A1_OES */ + 1037, /* GL_PALETTE8_RGB8_OES */ + 1039, /* GL_PALETTE8_RGBA8_OES */ + 1035, /* GL_PALETTE8_R5_G6_B5_OES */ + 1038, /* GL_PALETTE8_RGBA4_OES */ + 1036, /* GL_PALETTE8_RGB5_A1_OES */ + 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1509, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1196, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1511, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1199, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1517, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1519, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 541, /* GL_GL_SRGB */ + 542, /* GL_GL_SRGB8 */ + 544, /* GL_GL_SRGB_ALPHA */ + 543, /* GL_GL_SRGB8_ALPHA8 */ + 540, /* GL_GL_SLUMINANCE_ALPHA */ + 539, /* GL_GL_SLUMINANCE8_ALPHA8 */ + 537, /* GL_GL_SLUMINANCE */ + 538, /* GL_GL_SLUMINANCE8 */ + 524, /* GL_GL_COMPRESSED_SRGB */ + 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + 522, /* GL_GL_COMPRESSED_SLUMINANCE */ + 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1093, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 665, /* GL_LOWER_LEFT */ + 1672, /* GL_UPPER_LEFT */ + 1403, /* GL_STENCIL_BACK_REF */ + 1404, /* GL_STENCIL_BACK_VALUE_MASK */ + 1405, /* GL_STENCIL_BACK_WRITEMASK */ + 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1238, /* GL_RENDERBUFFER_BINDING_EXT */ + 1223, /* GL_READ_FRAMEBUFFER_EXT */ + 403, /* GL_DRAW_FRAMEBUFFER_EXT */ + 1222, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + 487, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + 489, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 799, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 145, /* GL_COLOR_ATTACHMENT0_EXT */ + 152, /* GL_COLOR_ATTACHMENT1_EXT */ + 153, /* GL_COLOR_ATTACHMENT2_EXT */ + 154, /* GL_COLOR_ATTACHMENT3_EXT */ + 155, /* GL_COLOR_ATTACHMENT4_EXT */ + 156, /* GL_COLOR_ATTACHMENT5_EXT */ + 157, /* GL_COLOR_ATTACHMENT6_EXT */ + 158, /* GL_COLOR_ATTACHMENT7_EXT */ + 159, /* GL_COLOR_ATTACHMENT8_EXT */ + 160, /* GL_COLOR_ATTACHMENT9_EXT */ + 146, /* GL_COLOR_ATTACHMENT10_EXT */ + 147, /* GL_COLOR_ATTACHMENT11_EXT */ + 148, /* GL_COLOR_ATTACHMENT12_EXT */ + 149, /* GL_COLOR_ATTACHMENT13_EXT */ + 150, /* GL_COLOR_ATTACHMENT14_EXT */ + 151, /* GL_COLOR_ATTACHMENT15_EXT */ + 313, /* GL_DEPTH_ATTACHMENT_EXT */ + 1394, /* GL_STENCIL_ATTACHMENT_EXT */ + 495, /* GL_FRAMEBUFFER_EXT */ + 1239, /* GL_RENDERBUFFER_EXT */ + 1242, /* GL_RENDERBUFFER_WIDTH_EXT */ + 1240, /* GL_RENDERBUFFER_HEIGHT_EXT */ + 1241, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + 1416, /* GL_STENCIL_INDEX_EXT */ + 1413, /* GL_STENCIL_INDEX1_EXT */ + 1414, /* GL_STENCIL_INDEX4_EXT */ + 1415, /* GL_STENCIL_INDEX8_EXT */ + 1412, /* GL_STENCIL_INDEX16_EXT */ + 426, /* GL_EVAL_BIT */ + 1220, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 659, /* GL_LIST_BIT */ + 1525, /* GL_TEXTURE_BIT */ + 1317, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 941, /* GL_MULTISAMPLE_BIT */ + 939, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; -- cgit v1.2.3 From 43346fb1fb43f91cb3e90d84b442dc08d6c9550d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 09:14:53 -0600 Subject: set ctx->Const.MaxVertexTextureImageUnits = 0 This disallows vertex shader texture sampling. See bugs 16157, 13838. --- src/mesa/drivers/dri/i965/brw_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 33f1bba085b..1c7ad5c9c8f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -125,7 +125,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; - + ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: -- cgit v1.2.3 From 6befdca6a3d65d7e49c0c54a7a8f091cd05034ea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 09:16:10 -0600 Subject: generate a link error if the vertex shader references too many textures --- src/mesa/shader/slang/slang_link.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990ba023..f9a5ecef96c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -474,6 +474,12 @@ _slang_link(GLcontext *ctx, } } + /* Check that the vertex program doesn't use too many sampler units */ + if (shProg->VertexProgram && + _mesa_bitcount(shProg->VertexProgram->Base.SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) { + link_error(shProg, "Vertex program uses too many samplers.\n"); + return; + } if (fragProg && shProg->FragmentProgram) { /* notify driver that a new fragment program has been compiled/linked */ -- cgit v1.2.3 From 5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 2 Jul 2008 20:20:33 +0200 Subject: mesa: fix issues around multisample enable multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. --- src/mesa/drivers/dri/r300/r300_render.c | 2 +- src/mesa/main/buffers.c | 2 +- src/mesa/main/mtypes.h | 1 + src/mesa/main/state.c | 17 +++++++++++++++++ src/mesa/swrast/s_points.c | 2 +- 5 files changed, 21 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 8f74f9d785e..69ff6d573e2 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -373,7 +373,7 @@ static int r300Fallback(GLcontext * ctx) if (!r300->disable_lowimpact_fallback) { FALLBACK_IF(ctx->Polygon.StippleFlag); - FALLBACK_IF(ctx->Multisample.Enabled); + FALLBACK_IF(ctx->Multisample._Enabled); FALLBACK_IF(ctx->Line.StippleFlag); FALLBACK_IF(ctx->Line.SmoothFlag); FALLBACK_IF(ctx->Point.SmoothFlag); diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index b08095465d8..5ab969e0ebb 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx) void _mesa_init_multisample(GLcontext *ctx) { - ctx->Multisample.Enabled = GL_FALSE; + ctx->Multisample.Enabled = GL_TRUE; ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; ctx->Multisample.SampleAlphaToOne = GL_FALSE; ctx->Multisample.SampleCoverage = GL_FALSE; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 04da767ec91..9339146e25c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -958,6 +958,7 @@ struct gl_list_extensions struct gl_multisample_attrib { GLboolean Enabled; + GLboolean _Enabled; /**< true if Enabled and multisample buffer */ GLboolean SampleAlphaToCoverage; GLboolean SampleAlphaToOne; GLboolean SampleCoverage; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 1c73c5c462b..7192bed4a3d 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1060,6 +1060,20 @@ update_viewport_matrix(GLcontext *ctx) } +/** + * Update derived multisample state. + */ +static void +update_multisample(GLcontext *ctx) +{ + ctx->Multisample._Enabled = GL_FALSE; + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; + } +} + + /** * Update derived color/blend/logicop state. */ @@ -1223,6 +1237,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) update_viewport_matrix(ctx); + if (new_state & _NEW_MULTISAMPLE) + update_multisample( ctx ); + if (new_state & _NEW_COLOR) update_color( ctx ); diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 350a0682d69..1a8fd7d6db2 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -263,7 +263,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) size = get_size(ctx, vert, GL_TRUE); /* alpha attenuation / fade factor */ - if (ctx->Multisample.Enabled) { + if (ctx->Multisample._Enabled) { if (vert->pointSize >= ctx->Point.Threshold) { alphaAtten = 1.0F; } -- cgit v1.2.3 From 18adc71822463b5e50bcb23d682726b1a44870aa Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 12:37:01 -0600 Subject: mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors --- .../shader/slang/library/slang_common_builtin.gc | 2 +- src/mesa/shader/slang/library/slang_core.gc | 38 ++++++++++++++++++++++ 2 files changed, 39 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 26080cf26ca..356f5f9d8e9 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1559,7 +1559,7 @@ bool any(const bvec4 v) //// all -bool all (const vec2 v) +bool all (const bvec2 v) { float prod; __asm vec4_multiply prod.x, v.x, v.y; diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index ffa57f74c27..78e3ea9fdac 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -350,6 +350,19 @@ bvec2 __constructor(const int i) __asm vec4_seq __retVal.xy, i.xx, zero; } +bvec2 __constructor(const vec2 v) +{ + const vec2 zero = vec2(0.0, 0.0); + __asm vec4_seq __retVal.xy, v, zero; +} + +bvec2 __constructor(const ivec2 v) +{ + const ivec2 zero = ivec2(0, 0); + __asm vec4_seq __retVal.xy, v, zero; +} + + //// bvec3 constructors @@ -377,6 +390,19 @@ bvec3 __constructor(const int i) __asm vec4_seq __retVal.xyz, i.xxx, zero; } +bvec3 __constructor(const vec3 v) +{ + const vec3 zero = vec3(0.0, 0.0, 0.0); + __asm vec4_seq __retVal.xyz, v, zero; +} + +bvec3 __constructor(const ivec3 v) +{ + const ivec3 zero = ivec3(0, 0, 0); + __asm vec4_seq __retVal.xyz, v, zero; +} + + //// bvec4 constructors @@ -405,6 +431,18 @@ bvec4 __constructor(const int i) __asm vec4_seq __retVal, i.xxxx, zero; } +bvec4 __constructor(const vec4 v) +{ + const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); + __asm vec4_seq __retVal, v, zero; +} + +bvec4 __constructor(const ivec4 v) +{ + const ivec4 zero = ivec4(0, 0, 0, 0); + __asm vec4_seq __retVal, v, zero; +} + //// mat2 constructors -- cgit v1.2.3 From 918f3b17e5a3f94a7676a815c9b64cee054311ea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 12:38:24 -0600 Subject: mesa: regenerated files --- .../shader/slang/library/slang_common_builtin_gc.h | 2 +- src/mesa/shader/slang/library/slang_core_gc.h | 53 ++++++++++++++-------- 2 files changed, 35 insertions(+), 20 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index c8d1ffc1748..42f997db8d6 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -671,7 +671,7 @@ 101,99,52,95,97,100,100,0,18,115,117,109,0,59,120,0,0,18,115,117,109,0,59,120,0,0,18,118,0,59,122, 0,0,0,4,118,101,99,52,95,97,100,100,0,18,115,117,109,0,59,120,0,0,18,115,117,109,0,59,120,0,0,18, 118,0,59,119,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18, -115,117,109,0,59,120,0,0,17,48,0,48,0,0,0,0,0,1,0,1,0,97,108,108,0,1,1,0,10,118,0,0,0,1,3,2,0,9,1, +115,117,109,0,59,120,0,0,17,48,0,48,0,0,0,0,0,1,0,1,0,97,108,108,0,1,1,0,2,118,0,0,0,1,3,2,0,9,1, 112,114,111,100,0,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,112,114,111,100,0,59, 120,0,0,18,118,0,59,120,0,0,18,118,0,59,121,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114, 101,116,86,97,108,0,59,120,0,0,18,112,114,111,100,0,59,120,0,0,17,48,0,48,0,0,0,0,8,18,118,0,59, diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 1604d5a034a..b8e6d1a9903 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -61,26 +61,41 @@ 59,120,121,0,0,18,102,0,59,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,2,1,1,1,0,5,105,0,0,0,1,3,2, 1,6,1,122,101,114,111,0,2,58,105,118,101,99,50,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95, 115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,105,0,59,120,120,0,0,18,122,101, -114,111,0,0,0,0,1,0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114, -101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50, -0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9, -18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9, -102,0,0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17, -48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121, -122,0,0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7, -1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101, -99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120, -0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0, -1,98,52,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116, -86,97,108,0,59,121,0,18,98,50,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,9, -18,95,95,114,101,116,86,97,108,0,59,119,0,18,98,52,0,20,0,0,1,0,4,1,1,1,0,1,98,0,0,0,1,9,18,95,95, -114,101,116,86,97,108,0,59,120,121,122,119,0,18,98,0,59,120,120,120,120,0,20,0,0,1,0,4,1,1,1,0,9, -102,0,0,0,1,3,2,1,12,1,122,101,114,111,0,2,58,118,101,99,52,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17, +114,111,0,0,0,0,1,0,2,1,1,1,0,10,118,0,0,0,1,3,2,1,10,1,122,101,114,111,0,2,58,118,101,99,50,0,17, 48,0,48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97, -108,0,0,18,102,0,59,120,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,5,105,0,0,0,1,3,2, -1,8,1,122,101,114,111,0,2,58,105,118,101,99,52,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0, -0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,59,120,120,120, -120,0,0,18,122,101,114,111,0,0,0,0,1,0,13,1,1,1,0,9,109,48,48,0,0,1,1,0,9,109,49,48,0,0,1,1,0,9, +108,0,59,120,121,0,0,18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,2,1,1,1,0,6,118,0,0,0,1,3,2,1,6,1, +122,101,114,111,0,2,58,105,118,101,99,50,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115, +101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,118,0,0,18,122,101,114,111,0,0,0,0,1, +0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0, +59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,0,20,0,9,18,95,95, +114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101, +116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9,102,0,0,0,1,3,2,1, +11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,0,0, +0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,102,0,59, +120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7,1,122,101,114,111,0, +2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115,101,113, +0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,0,0,18,122,101,114, +111,0,0,0,0,1,0,3,1,1,1,0,11,118,0,0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0, +48,0,0,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101, +116,86,97,108,0,59,120,121,122,0,0,18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,7,118,0,0,0, +1,3,2,1,7,1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4, +118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,118,0,0,18, +122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0,1,98, +52,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86, +97,108,0,59,121,0,18,98,50,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,9,18, +95,95,114,101,116,86,97,108,0,59,119,0,18,98,52,0,20,0,0,1,0,4,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114, +101,116,86,97,108,0,59,120,121,122,119,0,18,98,0,59,120,120,120,120,0,20,0,0,1,0,4,1,1,1,0,9,102,0, +0,0,1,3,2,1,12,1,122,101,114,111,0,2,58,118,101,99,52,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,48,0, +48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0, +0,18,102,0,59,120,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,5,105,0,0,0,1,3,2,1,8,1, +122,101,114,111,0,2,58,105,118,101,99,52,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4, +118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,59,120,120,120,120,0,0, +18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,12,118,0,0,0,1,3,2,1,12,1,122,101,114,111,0,2,58,118,101, +99,52,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52, +95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,4,1, +1,1,0,8,118,0,0,0,1,3,2,1,8,1,122,101,114,111,0,2,58,105,118,101,99,52,0,16,8,48,0,0,16,8,48,0,0, +16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0, +18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,13,1,1,1,0,9,109,48,48,0,0,1,1,0,9,109,49,48,0,0,1,1,0,9, 109,48,49,0,0,1,1,0,9,109,49,49,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,59,120,0, 18,109,48,48,0,20,0,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,59,121,0,18,109,49,48,0,20,0,9, 18,95,95,114,101,116,86,97,108,0,16,10,49,0,57,59,120,0,18,109,48,49,0,20,0,9,18,95,95,114,101,116, -- cgit v1.2.3 From a2cddf58d2787a1ed027cbc7bc25bf4aa001e989 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 16:39:26 -0600 Subject: mesa: added some missing equal() notEqual() intrinsics --- .../shader/slang/library/slang_common_builtin.gc | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 356f5f9d8e9..f741c657e4a 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1496,6 +1496,23 @@ bvec4 equal(const ivec4 u, const ivec4 v) __asm vec4_seq __retVal, u, v; } +bvec2 equal(const bvec2 u, const bvec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const bvec3 u, const bvec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const bvec4 u, const bvec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + + + //// notEqual @@ -1529,6 +1546,22 @@ bvec4 notEqual(const ivec4 u, const ivec4 v) __asm vec4_sne __retVal, u, v; } +bvec2 notEqual(const bvec2 u, const bvec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const bvec3 u, const bvec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const bvec4 u, const bvec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + + //// any -- cgit v1.2.3 From a405d69063c8bae28bd5808e297070d65d90a421 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 16:39:48 -0600 Subject: mesa: regenerated --- .../shader/slang/library/slang_common_builtin_gc.h | 315 +++++++++++---------- 1 file changed, 163 insertions(+), 152 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 42f997db8d6..260a768de6a 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -648,162 +648,173 @@ 1,1,0,7,118,0,0,0,1,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121, 122,0,0,18,117,0,0,18,118,0,0,0,0,1,0,4,0,101,113,117,97,108,0,1,1,0,8,117,0,0,1,1,0,8,118,0,0,0,1, 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-116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,50,51,0,53,52, -0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101, -52,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0, -18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0, -58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0, -0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0, -58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49, -57,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18, -120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17, -51,55,0,52,56,0,0,0,0,46,0,0,20,0,0,0 +118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57, +0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120, +0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55, +0,52,56,0,0,0,0,46,0,0,20,0,0,0 -- cgit v1.2.3 From 36a582641119671688a9f366e5bfa1ab3e8b9cbc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 16:40:24 -0600 Subject: mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... --- src/mesa/shader/shader_api.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index c9eec7f07ee..c77d0c43973 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -875,7 +875,12 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)"); + GLenum err; + if (_mesa_lookup_shader_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glGetShaderSource(shader)"); return; } copy_string(sourceOut, maxLength, length, sh->Source); @@ -966,7 +971,12 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)"); + GLenum err; + if (_mesa_lookup_shader_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glShaderSource(shaderObj)"); return; } -- cgit v1.2.3 From cb79c5c7c62a661c4b7b4efcf3884ee1dedafe4f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 16:50:52 -0600 Subject: mesa: added some debug code (disabled) --- src/mesa/shader/slang/slang_compile.c | 6 ++++++ src/mesa/shader/slang/slang_log.c | 3 +++ 2 files changed, 9 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index cdea1c51287..4cda7124c05 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2129,6 +2129,12 @@ compile_shader(GLcontext *ctx, slang_code_object * object, GLboolean success; grammar id = 0; +#if 0 /* for debug */ + _mesa_printf("********* COMPILE SHADER ***********\n"); + _mesa_printf("%s\n", shader->Source); + _mesa_printf("************************************\n"); +#endif + assert(program); _slang_code_object_dtr(object); diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index e9234bafec7..c963914fe3c 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -86,6 +86,9 @@ slang_info_log_message(slang_info_log * log, const char *prefix, } slang_string_concat(log->text, msg); slang_string_concat(log->text, "\n"); +#if 0 /* debug */ + _mesa_printf("Mesa GLSL error/warning: %s\n", log->text); +#endif return 1; } -- cgit v1.2.3 From 1726b7d1d336465dca10a5bd0a8a02fcf5f2e455 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 16:51:49 -0600 Subject: mesa: when linking a shader program, make sure all the shaders compiled OK --- src/mesa/shader/slang/slang_link.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f9a5ecef96c..a69cad5942d 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx, _mesa_clear_shader_program_data(ctx, shProg); + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); -- cgit v1.2.3 From b3e1f9bd521ab25fc1cb313902cd77c6c274a918 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 19:17:11 -0600 Subject: mesa: fix vertex array validation test for attribute 0 (vert pos) We don't actually need vertex array[0] enabled when using a vertex program/shader. --- src/mesa/main/api_validate.c | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 74b0912bef6..5a199939760 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -108,10 +108,10 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; /* Vertex buffer object tests */ @@ -190,10 +190,10 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; /* Vertex buffer object tests */ @@ -261,9 +261,10 @@ _mesa_validate_DrawArrays(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled - && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { -- cgit v1.2.3 From 1dc20c7916e873dd154d62f885f849c87211c192 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 13:03:35 -0600 Subject: mesa: fix incorrect array size, added assertion --- src/mesa/shader/slang/slang_vartable.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index 1d817000c60..c4a2f784d4d 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -28,7 +28,7 @@ struct table slang_variable **Vars; /* array [NumVars] */ TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */ - int ValSize[MAX_PROGRAM_TEMPS]; /* For debug only */ + int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */ struct table *Parent; /** Parent scope table */ }; @@ -220,6 +220,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) assert(i % 4 == 0); for (j = 0; j < size; j++) t->Temps[i + j] = isTemp ? TEMP : VAR; + assert(i < MAX_PROGRAM_TEMPS * 4); t->ValSize[i] = size; return i; } -- cgit v1.2.3 From 6e46c121f9efc941473f797e0a388146a9599eea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 13:05:28 -0600 Subject: mesa: fix array storage allocation bug --- src/mesa/shader/slang/slang_codegen.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 4846c257f16..14fa38c3cda 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2071,6 +2071,14 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) n->Store->File = PROGRAM_TEMPORARY; n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); + if (var->array_len > 0) { + /* this is an array */ + /* round up element size to mult of 4 */ + GLint sz = (n->Store->Size + 3) & ~3; + /* mult by array size */ + sz *= var->array_len; + n->Store->Size = sz; + } A->program->NumTemporaries++; assert(n->Store->Size > 0); } -- cgit v1.2.3 From 7f4f2ac39de7a5425bcfbd362b688f62f6003afd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 13:24:19 -0600 Subject: mesa: additional vec4 constructor --- src/mesa/shader/slang/library/slang_core.gc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 78e3ea9fdac..15a0792f437 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -249,6 +249,14 @@ vec4 __constructor(const vec3 v3, const float f) __retVal.w = f; } +vec4 __constructor(const vec2 v2, const float f1, const float f2) +{ + // XXX this constructor shouldn't be needed anymore + __retVal.xy = v2; + __retVal.z = f1; + __retVal.w = f2; +} + //// ivec2 constructors -- cgit v1.2.3 From d866cb3712cc4db0d3798b91039a482453e58700 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 13:24:28 -0600 Subject: mesa: regenerated file --- src/mesa/shader/slang/library/slang_core_gc.h | 1524 +++++++++++++------------ 1 file changed, 763 insertions(+), 761 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index b8e6d1a9903..5213b693b3e 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -35,785 +35,787 @@ 120,120,120,0,20,0,0,1,0,12,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,59,120, 120,120,120,0,20,0,0,1,0,12,1,1,1,0,11,118,51,0,0,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97, 108,0,59,120,121,122,0,18,118,51,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,102,0,20,0, -0,1,0,6,1,1,1,0,5,105,0,0,1,1,0,5,106,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0, 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+0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0,1,1,0,18,101,0,0,0,1,4,105,110,116,95, +112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0,1,1,0,19,101,0,0,0, +1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0, +1,1,0,20,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110, +116,77,69,83,65,0,1,1,0,21,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,0 -- cgit v1.2.3 From 7acb7c1ac058d11d649b615bfcabf29b5a74a801 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 13:49:48 -0600 Subject: mesa: additional error checking, fix error codes --- src/mesa/shader/shader_api.c | 56 ++++++++++++++++++++++++++++---------------- 1 file changed, 36 insertions(+), 20 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index c77d0c43973..eea44eb92a6 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -360,6 +360,22 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src) } +static GLboolean +_mesa_is_program(GLcontext *ctx, GLuint name) +{ + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); + return shProg ? GL_TRUE : GL_FALSE; +} + + +static GLboolean +_mesa_is_shader(GLcontext *ctx, GLuint name) +{ + struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + return shader ? GL_TRUE : GL_FALSE; +} + + /** * Called via ctx->Driver.AttachShader() */ @@ -372,12 +388,21 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) GLuint n; GLuint i; - if (!shProg || !sh) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glAttachShader(bad program or shader name)"); + if (!shProg) { + GLenum err = _mesa_is_shader(ctx, program) + ? GL_INVALID_OPERATION : GL_INVALID_VALUE; + _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); + return; + } + + if (!sh) { + GLenum err = _mesa_is_program(ctx, shader) + ? GL_INVALID_OPERATION : GL_INVALID_VALUE; + _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); return; } + n = shProg->NumShaders; for (i = 0; i < n; i++) { @@ -445,7 +470,9 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, GLint i, oldIndex; if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)"); + GLenum err = _mesa_is_shader(ctx, program) + ? GL_INVALID_OPERATION : GL_INVALID_VALUE; + _mesa_error(ctx, err, "glBindAttribLocation(program)"); return; } @@ -458,6 +485,11 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } + if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); + return; + } + if (shProg->LinkStatus) { /* get current index/location for the attribute */ oldIndex = _mesa_get_attrib_location(ctx, program, name); @@ -946,22 +978,6 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) } -static GLboolean -_mesa_is_program(GLcontext *ctx, GLuint name) -{ - struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); - return shProg ? GL_TRUE : GL_FALSE; -} - - -static GLboolean -_mesa_is_shader(GLcontext *ctx, GLuint name) -{ - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); - return shader ? GL_TRUE : GL_FALSE; -} - - /** * Called via ctx->Driver.ShaderSource() -- cgit v1.2.3 From 3dc6591a7c85b6a05551ce91b69e57d23148bf57 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 15:40:38 -0600 Subject: mesa: fix problem freeing framebuffer/renderbuffer objects Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects. --- src/mesa/main/context.c | 1 + src/mesa/main/fbobject.c | 25 +++++++++++++++++++++++-- src/mesa/main/fbobject.h | 7 +++++-- 3 files changed, 29 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2c387d8e2cb..3dec27b6bd1 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -983,6 +983,7 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_debug( ctx ); _mesa_init_display_list( ctx ); _mesa_init_eval( ctx ); + _mesa_init_fbobjects( ctx ); _mesa_init_feedback( ctx ); _mesa_init_fog( ctx ); _mesa_init_histogram( ctx ); diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 8e9948cb45d..6ef90578c12 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -66,6 +66,27 @@ static struct gl_renderbuffer DummyRenderbuffer; (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) +static void +delete_dummy_renderbuffer(struct gl_renderbuffer *rb) +{ + /* no op */ +} + +static void +delete_dummy_framebuffer(struct gl_framebuffer *fb) +{ + /* no op */ +} + + +void +_mesa_init_fbobjects(GLcontext *ctx) +{ + DummyFramebuffer.Delete = delete_dummy_framebuffer; + DummyRenderbuffer.Delete = delete_dummy_renderbuffer; +} + + /** * Helper routine for getting a gl_renderbuffer. */ diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 782ad8cb180..b6154719abc 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,6 +27,9 @@ #define FBOBJECT_H +extern void +_mesa_init_fbobjects(GLcontext *ctx); + extern struct gl_renderbuffer * _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id); -- cgit v1.2.3 From 011185396b1bb13fcba6619912948bbd2154936d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 16:02:05 -0600 Subject: mesa: fix some error codes in _mesa_ShaderSourceARB() --- src/mesa/main/shaders.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 7bf88087670..b7b2f791a52 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * - * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -382,7 +382,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLsizei i, totalLength; GLcharARB *source; - if (string == NULL) { + if (!shaderObj || string == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); return; } @@ -400,7 +400,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, for (i = 0; i < count; i++) { if (string[i] == NULL) { _mesa_free((GLvoid *) offsets); - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(null string)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); return; } if (length == NULL || length[i] < 0) -- cgit v1.2.3 From 530df581dd1a502041b44afee8023a09d5b7e59f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Jul 2008 16:21:11 -0600 Subject: mesa: fix various error codes --- src/mesa/shader/shader_api.c | 211 +++++++++++++++++++++++++------------------ 1 file changed, 123 insertions(+), 88 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index eea44eb92a6..3a067fe3e11 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -212,6 +212,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) } +/** + * As above, but record an error if program is not found. + */ +static struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (shProg->Type != GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return shProg; + } +} + + + + /** * Allocate a new gl_shader object, initialize it. */ @@ -314,6 +343,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) } +/** + * As above, but record an error if shader is not found. + */ +static struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader *sh = (struct gl_shader *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (sh->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return sh; + } +} + + + /** * Initialize context's shader state. */ @@ -382,29 +438,20 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) static void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - GLuint n; - GLuint i; + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLuint i, n; - if (!shProg) { - GLenum err = _mesa_is_shader(ctx, program) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); + if (!shProg) return; - } + sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); if (!sh) { - GLenum err = _mesa_is_program(ctx, shader) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); return; } - n = shProg->NumShaders; - for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { /* already attached */ @@ -434,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); return -1; } @@ -464,15 +510,13 @@ static void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ GLint i, oldIndex; + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glBindAttribLocation"); if (!shProg) { - GLenum err = _mesa_is_shader(ctx, program) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glBindAttribLocation(program)"); return; } @@ -571,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) */ struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, name); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); + shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); + if (!shProg) return; - } shProg->DeletePending = GL_TRUE; @@ -587,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) static void _mesa_delete_shader(GLcontext *ctx, GLuint shader) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); + if (!sh) return; - } sh->DeletePending = GL_TRUE; @@ -602,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) static void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLuint n; GLuint i, j; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); + if (!shProg) return; - } n = shProg->NumShaders; @@ -620,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) /* found it */ struct gl_shader **newList; - /* derefernce */ + /* release */ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ @@ -656,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* not found */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(shader not found)"); + { + GLenum err; + if (_mesa_is_shader(ctx, shader)) + err = GL_INVALID_OPERATION; + else if (_mesa_is_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glDetachProgram(shader)"); + return; + } } @@ -669,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, static const GLenum vec_types[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLint sz; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); + if (!shProg) return; - } if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); @@ -701,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - const struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + const struct gl_shader_program *shProg; const struct gl_program *prog; GLint progPos; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) return; - } if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); @@ -748,19 +793,16 @@ static void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); if (shProg) { - GLint i; - for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { + GLuint i; + for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { obj[i] = shProg->Shaders[i]->Name; } if (count) *count = i; } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); - } } @@ -841,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, static void _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) { - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); if (!shader) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)"); return; } @@ -905,14 +946,9 @@ static void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + struct gl_shader *sh; + sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); if (!sh) { - GLenum err; - if (_mesa_lookup_shader_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glGetShaderSource(shader)"); return; } copy_string(sourceOut, maxLength, length, sh->Source); @@ -969,11 +1005,16 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); + if (!shProg) return -1; + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + return _mesa_lookup_uniform(shProg->Uniforms, name); } @@ -985,16 +1026,11 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) static void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { - GLenum err; - if (_mesa_lookup_shader_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glShaderSource(shaderObj)"); + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); + if (!sh) return; - } /* free old shader source string and install new one */ if (sh->Source) { @@ -1011,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) static void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + struct gl_shader *sh; - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); + if (!sh) return; - } sh->CompileStatus = _slang_compile(ctx, sh); } @@ -1030,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, program); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); + if (!shProg) return; - } FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -1059,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (program) { - shProg = _mesa_lookup_shader_program(ctx, program); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUseProgramObjectARB(programObj)"); + return; + } + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram"); return; } } @@ -1107,7 +1142,7 @@ update_textures_used(struct gl_program *prog) */ static void set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLint count, GLint elems, const void *values) + GLenum type, GLsizei count, GLint elems, const void *values) { if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ @@ -1139,7 +1174,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, } else { /* ordinary uniform variable */ - GLint k, i; + GLsizei k, i; if (count * elems > program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); -- cgit v1.2.3 From 0c1e96e6d38c0acfd3fe6b4116f2a67f5bf62136 Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Fri, 4 Jul 2008 09:53:51 +0800 Subject: mesa: fix polygon offset issue (bug #12061) --- src/mesa/tnl_dd/t_dd_tritmp.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h index 2bb890593b1..1ae70f4059f 100644 --- a/src/mesa/tnl_dd/t_dd_tritmp.h +++ b/src/mesa/tnl_dd/t_dd_tritmp.h @@ -267,7 +267,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) GLfloat bc = b * ic; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; } offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); } @@ -539,7 +539,7 @@ static void TAG(quadr)( GLcontext *ctx, GLfloat bc = b * ic; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; } offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); } -- cgit v1.2.3 From b931a0c1d9128b7fb402915089e1fd2496f65349 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 4 Jul 2008 09:55:48 -0600 Subject: mesa: remove incorrect assertion --- src/mesa/main/fbobject.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6ef90578c12..4190a95e419 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -180,7 +180,6 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att) ASSERT(!att->Texture); } if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { - ASSERT(att->Renderbuffer); ASSERT(!att->Texture); _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ ASSERT(!att->Renderbuffer); -- cgit v1.2.3 From e06565b103828b276fb10e3c4b2d94b36de05987 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 4 Jul 2008 09:58:55 -0600 Subject: mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked --- src/mesa/shader/shader_api.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 3a067fe3e11..6cfdf57a494 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1011,6 +1011,11 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) if (!shProg) return -1; + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + /* XXX we should return -1 if the uniform was declared, but not * actually used. */ -- cgit v1.2.3 From 845e3f701dec29f08e5759969c165b3d812e5afe Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 29 Jun 2008 14:53:04 +0200 Subject: Enable TexGen based on InputsRead when a fragment program is active The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem. --- src/mesa/main/texstate.c | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 626c2648631..a6c92cb1af4 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2999,6 +2999,24 @@ update_texture_state( GLcontext *ctx ) _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); break; } + } + + /* Determine which texture coordinate sets are actually needed */ + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; + } + + /* Setup texgen for those texture coordinate sets that are in use */ + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) + continue; if (texUnit->TexGenEnabled) { if (texUnit->TexGenEnabled & S_BIT) { @@ -3021,16 +3039,6 @@ update_texture_state( GLcontext *ctx ) if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; - } } -- cgit v1.2.3 From e187627c1d3b06e5d185989dd3d37f09a8953a1b Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Fri, 4 Jul 2008 18:18:19 +0200 Subject: r300: Fix depth texture in compare mode Missed the homogenous divide of R by Q before... --- src/mesa/drivers/dri/r300/r300_fragprog.c | 57 +++++++++++++++++------------ src/mesa/drivers/dri/r300/r500_fragprog.c | 59 ++++++++++++++++++------------- 2 files changed, 68 insertions(+), 48 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 6d24d266fec..0d1428f0bc9 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -177,43 +177,54 @@ static GLboolean transform_TEX( compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; + int rcptemp = radeonCompilerAllocateTemporary(context->compiler); tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 2); - - tgt[0].Opcode = OPCODE_ADD; - tgt[0].DstReg = inst.DstReg; - tgt[0].DstReg.WriteMask = orig_inst->DstReg.WriteMask; - tgt[0].SrcReg[0].File = PROGRAM_TEMPORARY; - tgt[0].SrcReg[0].Index = inst.DstReg.Index; + context->dest->NumInstructions, 3); + + tgt[0].Opcode = OPCODE_RCP; + tgt[0].DstReg.File = PROGRAM_TEMPORARY; + tgt[0].DstReg.Index = rcptemp; + tgt[0].DstReg.WriteMask = WRITEMASK_W; + tgt[0].SrcReg[0] = inst.SrcReg[0]; + tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; + + tgt[1].Opcode = OPCODE_MAD; + tgt[1].DstReg = inst.DstReg; + tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask; + tgt[1].SrcReg[0] = inst.SrcReg[0]; + tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[1].Index = rcptemp; + tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW; + tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[2].Index = inst.DstReg.Index; if (depthmode == 0) /* GL_LUMINANCE */ - tgt[0].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); + tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); else if (depthmode == 2) /* GL_ALPHA */ - tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; - tgt[0].SrcReg[1] = inst.SrcReg[0]; - tgt[0].SrcReg[1].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW; /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: * r < tex <=> -tex+r < 0 * r >= tex <=> not (-tex+r < 0 */ if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) - tgt[0].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; else - tgt[0].SrcReg[1].NegateBase = tgt[0].SrcReg[1].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; - tgt[1].Opcode = OPCODE_CMP; - tgt[1].DstReg = orig_inst->DstReg; - tgt[1].SrcReg[0].File = PROGRAM_TEMPORARY; - tgt[1].SrcReg[0].Index = tgt[0].DstReg.Index; - tgt[1].SrcReg[1].File = PROGRAM_BUILTIN; - tgt[1].SrcReg[2].File = PROGRAM_BUILTIN; + tgt[2].Opcode = OPCODE_CMP; + tgt[2].DstReg = orig_inst->DstReg; + tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; + tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; + tgt[2].SrcReg[1].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[2].File = PROGRAM_BUILTIN; if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { - tgt[1].SrcReg[1].Swizzle = SWIZZLE_1111; - tgt[1].SrcReg[2].Swizzle = SWIZZLE_0000; + tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000; } else { - tgt[1].SrcReg[1].Swizzle = SWIZZLE_0000; - tgt[1].SrcReg[2].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000; + tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { tgt = radeonClauseInsertInstructions(context->compiler, context->dest, diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 5d72ec2784f..41cb7c6ffcf 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -87,45 +87,54 @@ static GLboolean transform_TEX( compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; + int rcptemp = radeonCompilerAllocateTemporary(context->compiler); tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 2); - - tgt[0].Opcode = OPCODE_MAD; - tgt[0].DstReg = inst.DstReg; - tgt[0].DstReg.WriteMask = orig_inst->DstReg.WriteMask; - tgt[0].SrcReg[0].File = PROGRAM_TEMPORARY; - tgt[0].SrcReg[0].Index = inst.DstReg.Index; + context->dest->NumInstructions, 3); + + tgt[0].Opcode = OPCODE_RCP; + tgt[0].DstReg.File = PROGRAM_TEMPORARY; + tgt[0].DstReg.Index = rcptemp; + tgt[0].DstReg.WriteMask = WRITEMASK_W; + tgt[0].SrcReg[0] = inst.SrcReg[0]; + tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; + + tgt[1].Opcode = OPCODE_MAD; + tgt[1].DstReg = inst.DstReg; + tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask; + tgt[1].SrcReg[0] = inst.SrcReg[0]; + tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[1].Index = rcptemp; + tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW; + tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[2].Index = inst.DstReg.Index; if (depthmode == 0) /* GL_LUMINANCE */ - tgt[0].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); + tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); else if (depthmode == 2) /* GL_ALPHA */ - tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; - tgt[0].SrcReg[1].File = PROGRAM_BUILTIN; - tgt[0].SrcReg[1].Swizzle = SWIZZLE_1111; - tgt[0].SrcReg[2] = inst.SrcReg[0]; - tgt[0].SrcReg[2].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW; /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: * r < tex <=> -tex+r < 0 * r >= tex <=> not (-tex+r < 0 */ if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) - tgt[0].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; else - tgt[0].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; - tgt[1].Opcode = OPCODE_CMP; - tgt[1].DstReg = orig_inst->DstReg; - tgt[1].SrcReg[0].File = PROGRAM_TEMPORARY; - tgt[1].SrcReg[0].Index = tgt[0].DstReg.Index; - tgt[1].SrcReg[1].File = PROGRAM_BUILTIN; - tgt[1].SrcReg[2].File = PROGRAM_BUILTIN; + tgt[2].Opcode = OPCODE_CMP; + tgt[2].DstReg = orig_inst->DstReg; + tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; + tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; + tgt[2].SrcReg[1].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[2].File = PROGRAM_BUILTIN; if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { - tgt[1].SrcReg[1].Swizzle = SWIZZLE_1111; - tgt[1].SrcReg[2].Swizzle = SWIZZLE_0000; + tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000; } else { - tgt[1].SrcReg[1].Swizzle = SWIZZLE_0000; - tgt[1].SrcReg[2].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000; + tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { tgt = radeonClauseInsertInstructions(context->compiler, context->dest, -- cgit v1.2.3 From 82635aad4203d44648dd6e345ec2b5e21ff06510 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 18:03:44 +0200 Subject: _mesa_clone_program: Copy ShadowSamplers --- src/mesa/shader/program.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 7048770cf74..376d7ee60d4 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -437,6 +437,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; clone->SamplersUsed = prog->SamplersUsed; + clone->ShadowSamplers = prog->ShadowSamplers; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) -- cgit v1.2.3 From 09e587fcf3c77860eacf16a45c6cf1a9a54cc605 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 09:31:44 +0200 Subject: r500: Fix blend color. --- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 11 ++++++++--- src/mesa/drivers/dri/r300/r300_state.c | 26 +++++++++++++++++--------- 2 files changed, 25 insertions(+), 12 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index d378045b983..4dc31614492 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -405,7 +405,7 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(ri, always, R500_RI_CMDSIZE, 0); r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R500_RS_IP_0, 16); for (i = 0; i < 8; i++) { - r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] = + r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] = (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | @@ -470,8 +470,13 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2); ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0); r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(RB3D_COLOR_CHANNEL_MASK, 1); - ALLOC_STATE(blend_color, always, 4, 0); - r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3); + if (is_r500) { + ALLOC_STATE(blend_color, always, 3, 0); + r300->hw.blend_color.cmd[0] = cmdpacket0(R500_RB3D_CONSTANT_COLOR_AR, 2); + } else { + ALLOC_STATE(blend_color, always, 2, 0); + r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 1); + } ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0); r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1); r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 592ee9ccc10..0f7c179de84 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -70,20 +70,28 @@ extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) { - GLubyte color[4]; r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, blend_color); - CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); - CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); - CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); - CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + GLuint r = IROUND(cf[0]*1023.0f); + GLuint g = IROUND(cf[1]*1023.0f); + GLuint b = IROUND(cf[2]*1023.0f); + GLuint a = IROUND(cf[3]*1023.0f); - rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], - color[1], color[2]); - rmesa->hw.blend_color.cmd[2] = 0; - rmesa->hw.blend_color.cmd[3] = 0; + rmesa->hw.blend_color.cmd[1] = r | (a << 16); + rmesa->hw.blend_color.cmd[2] = b | (g << 16); + } else { + GLubyte color[4]; + CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); + CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); + CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); + CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); + + rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], + color[1], color[2]); + } } /** -- cgit v1.2.3 From 13c44679ad42886544036f49597dcfc0d4b7e925 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 10:24:27 +0200 Subject: r500: Fix a mixup in fragment program LRP instruction emit --- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 3dc72af87ab..2266dc3dece 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -942,16 +942,15 @@ static int do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *f | R500_ALPHA_SRCP_OP_1_MINUS_A0; code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRCP | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB); + | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[2])); code->inst[counter].inst4 |= R500_ALPHA_OP_MAD | R500_ALPHA_ADDRD(dest) | R500_ALPHA_SEL_A_SRCP | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; + | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[2])); code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC2 | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[2])) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[2])); + | R500_ALU_RGBA_SEL_C_SRC2 | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB) + | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 | R500_ALU_RGBA_A_SWIZ_A; break; case OPCODE_MAD: emit_mad(cs, counter, fpi, 0, 1, 2); -- cgit v1.2.3 From 85b46fbe9cfc8de8871d6adb0b2287c5837d3028 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 10:58:54 +0200 Subject: r500_fragprog: Cleanup some unused variables and code. --- src/mesa/drivers/dri/r300/r500_fragprog.c | 5 --- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 42 +------------------------- 2 files changed, 1 insertion(+), 46 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 41cb7c6ffcf..fd9769d653d 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -27,11 +27,6 @@ #include "r500_fragprog.h" -static void reset_srcreg(struct prog_src_register* reg) -{ - _mesa_bzero(reg, sizeof(*reg)); - reg->Swizzle = SWIZZLE_NOOP; -} /** * Transform TEX, TXP, TXB, and KIL instructions in the following way: diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 2266dc3dece..19a5cef0843 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -89,27 +89,6 @@ struct reg_lifetime { int scalar_lastread; }; -/** - * Store usage information about an ALU instruction slot during the - * compilation of a fragment program. - */ -#define SLOT_SRC_VECTOR (1<<0) -#define SLOT_SRC_SCALAR (1<<3) -#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR) -#define SLOT_OP_VECTOR (1<<16) -#define SLOT_OP_SCALAR (1<<17) -#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR) - -struct r500_pfs_compile_slot { - /* Bitmask indicating which parts of the slot are used, using SLOT_ constants - defined above */ - unsigned int used; - - /* Selected sources */ - int vsrc[3]; - int ssrc[3]; -}; - /** * Store information during compilation of fragment programs. */ @@ -119,21 +98,9 @@ struct r500_pfs_compile_state { /* number of ALU slots used so far */ int nrslots; - /* Track which (parts of) slots are already filled with instructions */ - struct r500_pfs_compile_slot slot[PFS_MAX_ALU_INST]; - - /* Track the validity of R300 temporaries */ - struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS]; - /* Used to map Mesa's inputs/temps onto hardware temps */ int temp_in_use; - struct reg_acc temps[PFS_NUM_TEMP_REGS]; struct reg_acc inputs[32]; /* don't actually need 32... */ - - /* Track usage of hardware temps, for register allocation, - * indirection detection, etc. */ - GLuint used_in_node; - GLuint dest_in_node; }; /* @@ -1328,7 +1295,7 @@ static void init_program(struct r500_pfs_compile_state *cs) struct prog_instruction *fpi; GLuint InputsRead = mp->Base.InputsRead; GLuint temps_used = 0; - int i, j; + int i; /* New compile, reset tracking data */ cs->compiler->fp->optimization = @@ -1343,13 +1310,6 @@ static void init_program(struct r500_pfs_compile_state *cs) /* Whether or not we perform any depth writing. */ cs->compiler->fp->writes_depth = GL_FALSE; - for (i = 0; i < PFS_MAX_ALU_INST; i++) { - for (j = 0; j < 3; j++) { - cs->slot[i].vsrc[j] = SRC_CONST; - cs->slot[i].ssrc[j] = SRC_CONST; - } - } - /* Work out what temps the Mesa inputs correspond to, this must match * what setup_rs_unit does, which shouldn't be a problem as rs_unit * configures itself based on the fragprog's InputsRead -- cgit v1.2.3 From dea8719f00ad46ed66b5d4f5e6c0b71e2d1054e9 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 11:53:39 +0200 Subject: r300: Remove clause stuff for now in favour of a cloned generic gl_program --- src/mesa/drivers/dri/r300/r300_fragprog.c | 55 +++--- src/mesa/drivers/dri/r300/r300_fragprog.h | 3 +- src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 19 +- src/mesa/drivers/dri/r300/r500_fragprog.c | 50 +++-- src/mesa/drivers/dri/r300/r500_fragprog.h | 2 +- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 40 ++-- src/mesa/drivers/dri/r300/radeon_program.c | 241 +++---------------------- src/mesa/drivers/dri/r300/radeon_program.h | 103 +---------- src/mesa/drivers/dri/r300/radeon_program_alu.c | 101 +++++------ src/mesa/drivers/dri/r300/radeon_program_alu.h | 3 +- 10 files changed, 157 insertions(+), 460 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 0d1428f0bc9..8c49e8ada68 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -68,7 +68,7 @@ static void reset_srcreg(struct prog_src_register* reg) * be reused. */ static GLboolean transform_TEX( - struct radeon_program_transform_context* context, + GLcontext *ctx, struct gl_program *p, struct prog_instruction* orig_inst, void* data) { struct r300_fragment_program_compiler *compiler = @@ -84,12 +84,11 @@ static GLboolean transform_TEX( return GL_FALSE; if (inst.Opcode != OPCODE_KIL && - compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { + p->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg = inst.DstReg; @@ -99,7 +98,7 @@ static GLboolean transform_TEX( } inst.DstReg.File = PROGRAM_TEMPORARY; - inst.DstReg.Index = radeonCompilerAllocateTemporary(context->compiler); + inst.DstReg.Index = _mesa_find_free_register(p, PROGRAM_TEMPORARY); inst.DstReg.WriteMask = WRITEMASK_XYZW; } @@ -114,7 +113,7 @@ static GLboolean transform_TEX( 0 }; - int tempreg = radeonCompilerAllocateTemporary(context->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); int factor_index; tokens[2] = inst.TexSrcUnit; @@ -122,8 +121,7 @@ static GLboolean transform_TEX( _mesa_add_state_reference( compiler->fp->mesa_program.Base.Parameters, tokens); - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); tgt->Opcode = OPCODE_MUL; tgt->DstReg.File = PROGRAM_TEMPORARY; @@ -142,10 +140,9 @@ static GLboolean transform_TEX( */ if (inst.SrcReg[0].Swizzle != SWIZZLE_NOOP || inst.SrcReg[0].Abs || inst.SrcReg[0].NegateBase || inst.SrcReg[0].NegateAbs) { - int tempreg = radeonCompilerAllocateTemporary(context->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg.File = PROGRAM_TEMPORARY; @@ -160,7 +157,7 @@ static GLboolean transform_TEX( if (inst.Opcode != OPCODE_KIL) { if (inst.DstReg.File != PROGRAM_TEMPORARY || inst.DstReg.WriteMask != WRITEMASK_XYZW) { - int tempreg = radeonCompilerAllocateTemporary(context->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); inst.DstReg.File = PROGRAM_TEMPORARY; inst.DstReg.Index = tempreg; @@ -169,18 +166,16 @@ static GLboolean transform_TEX( } } - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); _mesa_copy_instructions(tgt, &inst, 1); if (inst.Opcode != OPCODE_KIL && - compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { + p->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; - int rcptemp = radeonCompilerAllocateTemporary(context->compiler); + int rcptemp = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 3); + tgt = radeonAppendInstructions(p, 3); tgt[0].Opcode = OPCODE_RCP; tgt[0].DstReg.File = PROGRAM_TEMPORARY; @@ -227,8 +222,7 @@ static GLboolean transform_TEX( tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg = orig_inst->DstReg; @@ -274,9 +268,10 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) struct prog_instruction *fpi; GLuint window_index; int i = 0; - GLuint tempregi = radeonCompilerAllocateTemporary(&compiler->compiler); + GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); - fpi = radeonClauseInsertInstructions(&compiler->compiler, &compiler->compiler.Clauses[0], 0, 3); + _mesa_insert_instructions(compiler->program, 0, 3); + fpi = compiler->program->Instructions; /* perspective divide */ fpi[i].Opcode = OPCODE_RCP; @@ -333,7 +328,7 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); i++; - for (; i < compiler->compiler.Clauses[0].NumInstructions; ++i) { + for (; i < compiler->program->NumInstructions; ++i) { int reg; for (reg = 0; reg < 3; reg++) { if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && @@ -404,8 +399,7 @@ void r300TranslateFragmentShader(r300ContextPtr r300, compiler.r300 = r300; compiler.fp = fp; compiler.code = &fp->code; - - radeonCompilerInit(&compiler.compiler, r300->radeon.glCtx, &fp->mesa_program.Base); + compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); insert_WPOS_trailer(&compiler); @@ -413,19 +407,20 @@ void r300TranslateFragmentShader(r300ContextPtr r300, { &transform_TEX, &compiler }, { &radeonTransformALU, 0 } }; - radeonClauseLocalTransform(&compiler.compiler, - &compiler.compiler.Clauses[0], + radeonLocalTransform( + r300->radeon.glCtx, + compiler.program, 2, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler state after transformations:\n"); - radeonCompilerDump(&compiler.compiler); + _mesa_printf("Program after transformations:\n"); + _mesa_print_program(compiler.program); } if (!r300FragmentProgramEmit(&compiler)) fp->error = GL_TRUE; - radeonCompilerCleanup(&compiler.compiler); + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, NULL); if (!fp->error) fp->translated = GL_TRUE; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index 7c1e210b044..c76ae627015 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -146,10 +146,9 @@ struct r300_fragment_program_compiler { r300ContextPtr r300; struct r300_fragment_program *fp; struct r300_fragment_program_code *code; - struct radeon_compiler compiler; + struct gl_program *program; }; -extern void r300FPTransformTextures(struct r300_fragment_program_compiler *compiler); extern GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler); diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index d72b92832c9..889631f7054 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -1887,18 +1887,13 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst static GLboolean parse_program(struct r300_pfs_compile_state *cs) { COMPILE_STATE; - int clauseidx; + struct prog_instruction* fpi; - for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; ++clauseidx) { - struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx]; - int ip; + for(fpi = cs->compiler->program->Instructions; fpi->Opcode != OPCODE_END; ++fpi) { + emit_instruction(cs, fpi); - for(ip = 0; ip < clause->NumInstructions; ++ip) { - emit_instruction(cs, clause->Instructions + ip); - - if (fp->error) - return GL_FALSE; - } + if (fp->error) + return GL_FALSE; } return GL_TRUE; @@ -1988,8 +1983,8 @@ static void init_program(struct r300_pfs_compile_state *cs) /* Pre-parse the program, grabbing refcounts on input/temp regs. * That way, we can free up the reg when it's no longer needed */ - for (i = 0; i < cs->compiler->compiler.Clauses[0].NumInstructions; ++i) { - struct prog_instruction *fpi = cs->compiler->compiler.Clauses[0].Instructions + i; + for (i = 0; i < cs->compiler->program->NumInstructions; ++i) { + struct prog_instruction *fpi = cs->compiler->program->Instructions + i; int idx; for (j = 0; j < 3; j++) { diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index fd9769d653d..62e06ea52c0 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -36,7 +36,7 @@ * */ static GLboolean transform_TEX( - struct radeon_program_transform_context* context, + GLcontext *ctx, struct gl_program *p, struct prog_instruction* orig_inst, void* data) { struct r500_fragment_program_compiler *compiler = @@ -53,12 +53,11 @@ static GLboolean transform_TEX( /* ARB_shadow & EXT_shadow_funcs */ if (inst.Opcode != OPCODE_KIL && - compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { + p->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg.File = inst.DstReg.File; @@ -70,22 +69,20 @@ static GLboolean transform_TEX( } inst.DstReg.File = PROGRAM_TEMPORARY; - inst.DstReg.Index = radeonCompilerAllocateTemporary(context->compiler); + inst.DstReg.Index = _mesa_find_free_register(p, PROGRAM_TEMPORARY); inst.DstReg.WriteMask = WRITEMASK_XYZW; } - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); _mesa_copy_instructions(tgt, &inst, 1); if (inst.Opcode != OPCODE_KIL && - compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) { + p->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; - int rcptemp = radeonCompilerAllocateTemporary(context->compiler); + int rcptemp = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 3); + tgt = radeonAppendInstructions(p, 3); tgt[0].Opcode = OPCODE_RCP; tgt[0].DstReg.File = PROGRAM_TEMPORARY; @@ -132,17 +129,12 @@ static GLboolean transform_TEX( tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { - tgt = radeonClauseInsertInstructions(context->compiler, context->dest, - context->dest->NumInstructions, 1); + tgt = radeonAppendInstructions(p, 1); - tgt->Opcode = OPCODE_MAD; + tgt->Opcode = OPCODE_MOV; tgt->DstReg = orig_inst->DstReg; tgt->SrcReg[0].File = PROGRAM_TEMPORARY; tgt->SrcReg[0].Index = inst.DstReg.Index; - tgt->SrcReg[1].File = PROGRAM_BUILTIN; - tgt->SrcReg[1].Swizzle = SWIZZLE_1111; - tgt->SrcReg[2].File = PROGRAM_BUILTIN; - tgt->SrcReg[2].Swizzle = SWIZZLE_0000; } return GL_TRUE; @@ -183,9 +175,10 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) struct prog_instruction *fpi; GLuint window_index; int i = 0; - GLuint tempregi = radeonCompilerAllocateTemporary(&compiler->compiler); + GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); - fpi = radeonClauseInsertInstructions(&compiler->compiler, &compiler->compiler.Clauses[0], 0, 3); + _mesa_insert_instructions(compiler->program, 0, 3); + fpi = compiler->program->Instructions; /* perspective divide */ fpi[i].Opcode = OPCODE_RCP; @@ -242,7 +235,7 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); i++; - for (; i < compiler->compiler.Clauses[0].NumInstructions; ++i) { + for (; i < compiler->program->NumInstructions; ++i) { int reg; for (reg = 0; reg < 3; reg++) { if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && @@ -314,26 +307,29 @@ void r500TranslateFragmentShader(r300ContextPtr r300, compiler.r300 = r300; compiler.fp = fp; compiler.code = &fp->code; + compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); - radeonCompilerInit(&compiler.compiler, r300->radeon.glCtx, &fp->mesa_program.Base); + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: Initial program:\n"); + _mesa_print_program(compiler.program); + } insert_WPOS_trailer(&compiler); struct radeon_program_transformation transformations[1] = { { &transform_TEX, &compiler } }; - radeonClauseLocalTransform(&compiler.compiler, - &compiler.compiler.Clauses[0], + radeonLocalTransform(r300->radeon.glCtx, compiler.program, 1, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler state after transformations:\n"); - radeonCompilerDump(&compiler.compiler); + _mesa_printf("Compiler: after all transformations:\n"); + _mesa_print_program(compiler.program); } fp->translated = r500FragmentProgramEmit(&compiler); - radeonCompilerCleanup(&compiler.compiler); + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0); r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.h b/src/mesa/drivers/dri/r300/r500_fragprog.h index ff6a9002c14..ed8f7f41cac 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.h +++ b/src/mesa/drivers/dri/r300/r500_fragprog.h @@ -84,7 +84,7 @@ struct r500_fragment_program_compiler { r300ContextPtr r300; struct r500_fragment_program *fp; struct r500_fragment_program_code *code; - struct radeon_compiler compiler; + struct gl_program *program; }; extern GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 19a5cef0843..67545cbb4f6 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -282,7 +282,7 @@ static GLuint make_src(struct r500_pfs_compile_state *cs, struct prog_src_regist break; case PROGRAM_ENV_PARAM: reg = emit_const4fv(cs, - cs->compiler->compiler.Ctx->FragmentProgram.Parameters[src.Index]); + cs->compiler->r300->radeon.glCtx->FragmentProgram.Parameters[src.Index]); break; case PROGRAM_STATE_VAR: case PROGRAM_NAMED_PARAM: @@ -1256,21 +1256,14 @@ static int do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *f static GLboolean parse_program(struct r500_pfs_compile_state *cs) { PROG_CODE; - int clauseidx, counter = 0; + int counter = 0; + struct prog_instruction* fpi; - for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; clauseidx++) { - struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx]; - struct prog_instruction* fpi; + for(fpi = cs->compiler->program->Instructions; fpi->Opcode != OPCODE_END; ++fpi) { + counter = do_inst(cs, fpi, counter); - int ip; - - for (ip = 0; ip < clause->NumInstructions; ip++) { - fpi = clause->Instructions + ip; - counter = do_inst(cs, fpi, counter); - - if (cs->compiler->fp->error) - return GL_FALSE; - } + if (cs->compiler->fp->error) + return GL_FALSE; } /* Finish him! (If it's an ALU/OUT instruction...) */ @@ -1365,19 +1358,14 @@ static void init_program(struct r500_pfs_compile_state *cs) cs->inputs[i].reg = 0; } - int clauseidx; - - for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; ++clauseidx) { - struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx]; - int ip; + int ip; - for (ip = 0; ip < clause->NumInstructions; ip++) { - fpi = clause->Instructions + ip; - for (i = 0; i < 3; i++) { - if (fpi->SrcReg[i].File == PROGRAM_TEMPORARY) { - if (fpi->SrcReg[i].Index >= temps_used) - temps_used = fpi->SrcReg[i].Index + 1; - } + for (ip = 0; ip < cs->compiler->program->NumInstructions; ip++) { + fpi = cs->compiler->program->Instructions + ip; + for (i = 0; i < 3; i++) { + if (fpi->SrcReg[i].File == PROGRAM_TEMPORARY) { + if (fpi->SrcReg[i].Index >= temps_used) + temps_used = fpi->SrcReg[i].Index + 1; } } } diff --git a/src/mesa/drivers/dri/r300/radeon_program.c b/src/mesa/drivers/dri/r300/radeon_program.c index c8f40e81893..3112339f81c 100644 --- a/src/mesa/drivers/dri/r300/radeon_program.c +++ b/src/mesa/drivers/dri/r300/radeon_program.c @@ -29,201 +29,6 @@ #include "shader/prog_print.h" -/** - * Initialize a compiler structure with a single mixed clause - * containing all instructions from the source program. - */ -void radeonCompilerInit( - struct radeon_compiler *compiler, - GLcontext *ctx, - struct gl_program *source) -{ - struct radeon_clause* clause; - - _mesa_memset(compiler, 0, sizeof(*compiler)); - compiler->Source = source; - compiler->Ctx = ctx; - - compiler->NumTemporaries = source->NumTemporaries; - - clause = radeonCompilerInsertClause(compiler, 0, CLAUSE_MIXED); - clause->NumInstructions = 0; - while(source->Instructions[clause->NumInstructions].Opcode != OPCODE_END) - clause->NumInstructions++; - clause->ReservedInstructions = clause->NumInstructions; - clause->Instructions = _mesa_alloc_instructions(clause->NumInstructions); - _mesa_copy_instructions(clause->Instructions, source->Instructions, clause->NumInstructions); -} - - -/** - * Free all data that is referenced by the compiler structure. - * However, the compiler structure itself is not freed. - */ -void radeonCompilerCleanup(struct radeon_compiler *compiler) -{ - radeonCompilerEraseClauses(compiler, 0, compiler->NumClauses); -} - - -/** - * Allocate and return a unique temporary register. - */ -int radeonCompilerAllocateTemporary(struct radeon_compiler *compiler) -{ - if (compiler->NumTemporaries >= 256) { - _mesa_problem(compiler->Ctx, "radeonCompiler: Too many temporaries"); - return 0; - } - - return compiler->NumTemporaries++; -} - - -static const char* clausename(int type) -{ - switch(type) { - case CLAUSE_MIXED: return "CLAUSE_MIXED"; - case CLAUSE_ALU: return "CLAUSE_ALU"; - case CLAUSE_TEX: return "CLAUSE_TEX"; - default: return "CLAUSE_UNKNOWN"; - } -} - - -/** - * Dump the current compiler state to the console for debugging. - */ -void radeonCompilerDump(struct radeon_compiler *compiler) -{ - int i; - for(i = 0; i < compiler->NumClauses; ++i) { - struct radeon_clause *clause = &compiler->Clauses[i]; - int j; - - _mesa_printf("%2i: %s\n", i+1, clausename(clause->Type)); - - for(j = 0; j < clause->NumInstructions; ++j) { - _mesa_printf("%4i: ", j+1); - _mesa_print_instruction(&clause->Instructions[j]); - } - } -} - - -/** - * \p position index of the new clause; later clauses are moved - * \p type of the new clause; one of CLAUSE_XXX - * \return a pointer to the new clause - */ -struct radeon_clause* radeonCompilerInsertClause( - struct radeon_compiler *compiler, - int position, int type) -{ - struct radeon_clause* oldClauses = compiler->Clauses; - struct radeon_clause* clause; - - assert(position >= 0 && position <= compiler->NumClauses); - - compiler->Clauses = (struct radeon_clause *) - _mesa_malloc((compiler->NumClauses+1) * sizeof(struct radeon_clause)); - if (oldClauses) { - _mesa_memcpy(compiler->Clauses, oldClauses, - position*sizeof(struct radeon_clause)); - _mesa_memcpy(compiler->Clauses+position+1, oldClauses+position, - (compiler->NumClauses - position) * sizeof(struct radeon_clause)); - _mesa_free(oldClauses); - } - compiler->NumClauses++; - - clause = compiler->Clauses + position; - _mesa_memset(clause, 0, sizeof(*clause)); - clause->Type = type; - - return clause; -} - - -/** - * Remove clauses in the range [start, end) - */ -void radeonCompilerEraseClauses( - struct radeon_compiler *compiler, - int start, int end) -{ - struct radeon_clause* oldClauses = compiler->Clauses; - int i; - - assert(0 <= start); - assert(start <= end); - assert(end <= compiler->NumClauses); - - if (end == start) - return; - - for(i = start; i < end; ++i) { - struct radeon_clause* clause = oldClauses + i; - _mesa_free_instructions(clause->Instructions, clause->NumInstructions); - } - - if (start > 0 || end < compiler->NumClauses) { - compiler->Clauses = (struct radeon_clause*) - _mesa_malloc((compiler->NumClauses+start-end) * sizeof(struct radeon_clause)); - _mesa_memcpy(compiler->Clauses, oldClauses, - start * sizeof(struct radeon_clause)); - _mesa_memcpy(compiler->Clauses + start, oldClauses + end, - (compiler->NumClauses - end) * sizeof(struct radeon_clause)); - compiler->NumClauses -= end - start; - } else { - compiler->Clauses = 0; - compiler->NumClauses = 0; - } - - _mesa_free(oldClauses); -} - - -/** - * Insert new instructions at the given position, initialize them as NOPs - * and return a pointer to the first new instruction. - */ -struct prog_instruction* radeonClauseInsertInstructions( - struct radeon_compiler *compiler, - struct radeon_clause *clause, - int position, int count) -{ - int newNumInstructions = clause->NumInstructions + count; - - assert(position >= 0 && position <= clause->NumInstructions); - - if (newNumInstructions <= clause->ReservedInstructions) { - memmove(clause->Instructions + position + count, clause->Instructions + position, - (clause->NumInstructions - position) * sizeof(struct prog_instruction)); - } else { - struct prog_instruction *oldInstructions = clause->Instructions; - - clause->ReservedInstructions *= 2; - if (newNumInstructions > clause->ReservedInstructions) - clause->ReservedInstructions = newNumInstructions; - - clause->Instructions = (struct prog_instruction*) - _mesa_malloc(clause->ReservedInstructions * sizeof(struct prog_instruction)); - - if (oldInstructions) { - _mesa_memcpy(clause->Instructions, oldInstructions, - position * sizeof(struct prog_instruction)); - _mesa_memcpy(clause->Instructions + position + count, oldInstructions + position, - (clause->NumInstructions - position) * sizeof(struct prog_instruction)); - - _mesa_free(oldInstructions); - } - } - - clause->NumInstructions = newNumInstructions; - _mesa_init_instructions(clause->Instructions + position, count); - return clause->Instructions + position; -} - /** * Transform the given clause in the following way: @@ -240,42 +45,50 @@ struct prog_instruction* radeonClauseInsertInstructions( * \note The transform is called 'local' because it can only look at * one instruction at a time. */ -void radeonClauseLocalTransform( - struct radeon_compiler *compiler, - struct radeon_clause *clause, +void radeonLocalTransform( + GLcontext *ctx, + struct gl_program *program, int num_transformations, struct radeon_program_transformation* transformations) { - struct radeon_program_transform_context context; - struct radeon_clause source; + struct prog_instruction *source; + int numinstructions; int ip; - source = *clause; - clause->Instructions = 0; - clause->NumInstructions = 0; - clause->ReservedInstructions = 0; + source = program->Instructions; + numinstructions = program->NumInstructions; - context.compiler = compiler; - context.dest = clause; - context.src = &source; + program->Instructions = 0; + program->NumInstructions = 0; - for(ip = 0; ip < source.NumInstructions; ++ip) { - struct prog_instruction *instr = source.Instructions + ip; + for(ip = 0; ip < numinstructions; ++ip) { + struct prog_instruction *instr = source + ip; int i; for(i = 0; i < num_transformations; ++i) { struct radeon_program_transformation* t = transformations + i; - if (t->function(&context, instr, t->userData)) + if (t->function(ctx, program, instr, t->userData)) break; } if (i >= num_transformations) { - struct prog_instruction *tgt = - radeonClauseInsertInstructions(compiler, clause, clause->NumInstructions, 1); - _mesa_copy_instructions(tgt, instr, 1); + struct prog_instruction* dest = radeonAppendInstructions(program, 1); + _mesa_copy_instructions(dest, instr, 1); } } - _mesa_free_instructions(source.Instructions, source.NumInstructions); + _mesa_free_instructions(source, numinstructions); +} + + +/** + * Append the given number of instructions to the program and return a + * pointer to the first new instruction. + */ +struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count) +{ + int oldnum = program->NumInstructions; + _mesa_insert_instructions(program, oldnum, count); + return program->Instructions + oldnum; } diff --git a/src/mesa/drivers/dri/r300/radeon_program.h b/src/mesa/drivers/dri/r300/radeon_program.h index 25e70505b16..012104fa5ae 100644 --- a/src/mesa/drivers/dri/r300/radeon_program.h +++ b/src/mesa/drivers/dri/r300/radeon_program.h @@ -49,96 +49,7 @@ enum { #define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE) /** - * A clause is simply a sequence of instructions that are executed - * in order. - */ -struct radeon_clause { - /** - * Type of this clause, one of CLAUSE_XXX. - */ - int Type : 2; - - /** - * Pointer to an array of instructions. - * The array is terminated by an OPCODE_END instruction. - */ - struct prog_instruction *Instructions; - - /** - * Number of instructions in this clause. - */ - int NumInstructions; - - /** - * Space reserved for instructions in this clause. - */ - int ReservedInstructions; -}; - -/** - * A compile object, holding the current intermediate state during compilation. - */ -struct radeon_compiler { - struct gl_program *Source; - GLcontext* Ctx; - - /** - * Number of clauses in this program. - */ - int NumClauses; - - /** - * Pointer to an array of NumClauses clauses. - */ - struct radeon_clause *Clauses; - - /** - * Number of registers in the PROGRAM_TEMPORARIES file. - */ - int NumTemporaries; -}; - -void radeonCompilerInit( - struct radeon_compiler *compiler, - GLcontext *ctx, - struct gl_program *source); -void radeonCompilerCleanup(struct radeon_compiler *compiler); -int radeonCompilerAllocateTemporary(struct radeon_compiler *compiler); -void radeonCompilerDump(struct radeon_compiler *compiler); - -struct radeon_clause *radeonCompilerInsertClause( - struct radeon_compiler *compiler, - int position, - int type); -void radeonCompilerEraseClauses( - struct radeon_compiler *compiler, - int start, - int end); - -struct prog_instruction* radeonClauseInsertInstructions( - struct radeon_compiler *compiler, - struct radeon_clause *clause, - int position, int count); - -/** - * - */ -struct radeon_program_transform_context { - struct radeon_compiler *compiler; - - /** - * Destination clause where new instructions must be written. - */ - struct radeon_clause *dest; - - /** - * Original clause that is currently being transformed. - */ - struct radeon_clause *src; -}; - -/** - * A transformation that can be passed to \ref radeonClauseLinearTransform. + * A transformation that can be passed to \ref radeonLocalTransform. * * The function will be called once for each instruction. * It has to either emit the appropriate transformed code for the instruction @@ -149,16 +60,20 @@ struct radeon_program_transform_context { */ struct radeon_program_transformation { GLboolean (*function)( - struct radeon_program_transform_context*, + GLcontext*, + struct gl_program*, struct prog_instruction*, void*); void *userData; }; -void radeonClauseLocalTransform( - struct radeon_compiler *compiler, - struct radeon_clause *clause, +void radeonLocalTransform( + GLcontext* ctx, + struct gl_program *program, int num_transformations, struct radeon_program_transformation* transformations); + +struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count); + #endif diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 7fe940a7d7f..3104d07facd 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -36,13 +36,11 @@ #include "radeon_program_alu.h" -static struct prog_instruction *emit1(struct radeon_program_transform_context* ctx, +static struct prog_instruction *emit1(struct gl_program* p, gl_inst_opcode Opcode, struct prog_dst_register DstReg, struct prog_src_register SrcReg) { - struct prog_instruction *fpi = - radeonClauseInsertInstructions(ctx->compiler, ctx->dest, - ctx->dest->NumInstructions, 1); + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; fpi->DstReg = DstReg; @@ -50,13 +48,11 @@ static struct prog_instruction *emit1(struct radeon_program_transform_context* c return fpi; } -static struct prog_instruction *emit2(struct radeon_program_transform_context* ctx, +static struct prog_instruction *emit2(struct gl_program* p, gl_inst_opcode Opcode, struct prog_dst_register DstReg, struct prog_src_register SrcReg0, struct prog_src_register SrcReg1) { - struct prog_instruction *fpi = - radeonClauseInsertInstructions(ctx->compiler, ctx->dest, - ctx->dest->NumInstructions, 1); + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; fpi->DstReg = DstReg; @@ -65,14 +61,12 @@ static struct prog_instruction *emit2(struct radeon_program_transform_context* c return fpi; } -static struct prog_instruction *emit3(struct radeon_program_transform_context* ctx, +static struct prog_instruction *emit3(struct gl_program* p, gl_inst_opcode Opcode, struct prog_dst_register DstReg, struct prog_src_register SrcReg0, struct prog_src_register SrcReg1, struct prog_src_register SrcReg2) { - struct prog_instruction *fpi = - radeonClauseInsertInstructions(ctx->compiler, ctx->dest, - ctx->dest->NumInstructions, 1); + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; fpi->DstReg = DstReg; @@ -154,24 +148,24 @@ static struct prog_src_register scalar(struct prog_src_register reg) return swizzle(reg, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); } -static void transform_ABS(struct radeon_program_transform_context* ctx, +static void transform_ABS(struct gl_program* p, struct prog_instruction* inst) { struct prog_src_register src = inst->SrcReg[0]; src.Abs = 1; src.NegateBase = 0; src.NegateAbs = 0; - emit1(ctx, OPCODE_MOV, inst->DstReg, src); + emit1(p, OPCODE_MOV, inst->DstReg, src); } -static void transform_DPH(struct radeon_program_transform_context* ctx, +static void transform_DPH(struct gl_program* p, struct prog_instruction* inst) { struct prog_src_register src0 = inst->SrcReg[0]; if (src0.NegateAbs) { if (src0.Abs) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); - emit1(ctx, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + emit1(p, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0); src0 = srcreg(src0.File, src0.Index); } else { src0.NegateAbs = 0; @@ -180,70 +174,70 @@ static void transform_DPH(struct radeon_program_transform_context* ctx, } set_swizzle(&src0, 3, SWIZZLE_ONE); set_negate_base(&src0, 3, 0); - emit2(ctx, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); + emit2(p, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); } -static void transform_FLR(struct radeon_program_transform_context* ctx, +static void transform_FLR(struct gl_program* p, struct prog_instruction* inst) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); - emit1(ctx, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); - emit2(ctx, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + emit1(p, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); + emit2(p, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); } -static void transform_POW(struct radeon_program_transform_context* ctx, +static void transform_POW(struct gl_program* p, struct prog_instruction* inst) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); struct prog_dst_register tempdst = dstreg(PROGRAM_TEMPORARY, tempreg); struct prog_src_register tempsrc = srcreg(PROGRAM_TEMPORARY, tempreg); tempdst.WriteMask = WRITEMASK_W; tempsrc.Swizzle = SWIZZLE_WWWW; - emit1(ctx, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0])); - emit2(ctx, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1])); - emit1(ctx, OPCODE_EX2, inst->DstReg, tempsrc); + emit1(p, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0])); + emit2(p, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1])); + emit1(p, OPCODE_EX2, inst->DstReg, tempsrc); } -static void transform_SGE(struct radeon_program_transform_context* ctx, +static void transform_SGE(struct gl_program* p, struct prog_instruction* inst) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - emit2(ctx, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(ctx, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); + emit2(p, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(p, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); } -static void transform_SLT(struct radeon_program_transform_context* ctx, +static void transform_SLT(struct gl_program* p, struct prog_instruction* inst) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - emit2(ctx, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(ctx, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); + emit2(p, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(p, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); } -static void transform_SUB(struct radeon_program_transform_context* ctx, +static void transform_SUB(struct gl_program* p, struct prog_instruction* inst) { - emit2(ctx, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); + emit2(p, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); } -static void transform_SWZ(struct radeon_program_transform_context* ctx, +static void transform_SWZ(struct gl_program* p, struct prog_instruction* inst) { - emit1(ctx, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]); + emit1(p, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]); } -static void transform_XPD(struct radeon_program_transform_context* ctx, +static void transform_XPD(struct gl_program* p, struct prog_instruction* inst) { - int tempreg = radeonCompilerAllocateTemporary(ctx->compiler); + int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - emit2(ctx, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg), + emit2(p, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg), swizzle(inst->SrcReg[0], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W)); - emit3(ctx, OPCODE_MAD, inst->DstReg, + emit3(p, OPCODE_MAD, inst->DstReg, swizzle(inst->SrcReg[0], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), negate(srcreg(PROGRAM_TEMPORARY, tempreg))); @@ -264,20 +258,21 @@ static void transform_XPD(struct radeon_program_transform_context* ctx, * @todo add LIT here as well? */ GLboolean radeonTransformALU( - struct radeon_program_transform_context* ctx, + GLcontext* ctx, + struct gl_program* prog, struct prog_instruction* inst, void* unused) { switch(inst->Opcode) { - case OPCODE_ABS: transform_ABS(ctx, inst); return GL_TRUE; - case OPCODE_DPH: transform_DPH(ctx, inst); return GL_TRUE; - case OPCODE_FLR: transform_FLR(ctx, inst); return GL_TRUE; - case OPCODE_POW: transform_POW(ctx, inst); return GL_TRUE; - case OPCODE_SGE: transform_SGE(ctx, inst); return GL_TRUE; - case OPCODE_SLT: transform_SLT(ctx, inst); return GL_TRUE; - case OPCODE_SUB: transform_SUB(ctx, inst); return GL_TRUE; - case OPCODE_SWZ: transform_SWZ(ctx, inst); return GL_TRUE; - case OPCODE_XPD: transform_XPD(ctx, inst); return GL_TRUE; + case OPCODE_ABS: transform_ABS(prog, inst); return GL_TRUE; + case OPCODE_DPH: transform_DPH(prog, inst); return GL_TRUE; + case OPCODE_FLR: transform_FLR(prog, inst); return GL_TRUE; + case OPCODE_POW: transform_POW(prog, inst); return GL_TRUE; + case OPCODE_SGE: transform_SGE(prog, inst); return GL_TRUE; + case OPCODE_SLT: transform_SLT(prog, inst); return GL_TRUE; + case OPCODE_SUB: transform_SUB(prog, inst); return GL_TRUE; + case OPCODE_SWZ: transform_SWZ(prog, inst); return GL_TRUE; + case OPCODE_XPD: transform_XPD(prog, inst); return GL_TRUE; default: return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h index 940459624fc..f5beb9f8c30 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.h +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h @@ -31,7 +31,8 @@ #include "radeon_program.h" GLboolean radeonTransformALU( - struct radeon_program_transform_context*, + GLcontext*, + struct gl_program*, struct prog_instruction*, void*); -- cgit v1.2.3 From 364d45a3e1629f32c6ab5407f92618a16c9d45e0 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 16:07:37 +0200 Subject: r500: Major refactoring of fragment program emit Use the common facilities to convert non-native instructions into native ones. Worked hard to make the code easier to read (hopefully), by using helper functions instead of direct manipulation of the machine code. Fixes two bugs related to FLR and XPD. --- src/mesa/drivers/dri/r300/r300_reg.h | 6 + src/mesa/drivers/dri/r300/r500_fragprog.c | 9 +- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 1218 +++++++++--------------- 3 files changed, 458 insertions(+), 775 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 58a19554c71..cd232c5b7b2 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -2705,6 +2705,7 @@ enum { # define R500_ALPHA_OP_MDV 15 # define R500_ALPHA_ADDRD(x) (x << 4) # define R500_ALPHA_ADDRD_REL (1 << 11) +# define R500_ALPHA_SEL_A_SHIFT 12 # define R500_ALPHA_SEL_A_SRC0 (0 << 12) # define R500_ALPHA_SEL_A_SRC1 (1 << 12) # define R500_ALPHA_SEL_A_SRC2 (2 << 12) @@ -2721,6 +2722,7 @@ enum { # define R500_ALPHA_MOD_A_NEG (1 << 17) # define R500_ALPHA_MOD_A_ABS (2 << 17) # define R500_ALPHA_MOD_A_NAB (3 << 17) +# define R500_ALPHA_SEL_B_SHIFT 19 # define R500_ALPHA_SEL_B_SRC0 (0 << 19) # define R500_ALPHA_SEL_B_SRC1 (1 << 19) # define R500_ALPHA_SEL_B_SRC2 (2 << 19) @@ -2777,6 +2779,7 @@ enum { # define R500_ALU_RGBA_OP_MDV (12 << 0) # define R500_ALU_RGBA_ADDRD(x) (x << 4) # define R500_ALU_RGBA_ADDRD_REL (1 << 11) +# define R500_ALU_RGBA_SEL_C_SHIFT 12 # define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12) # define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12) # define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12) @@ -2809,6 +2812,7 @@ enum { # define R500_ALU_RGBA_MOD_C_NEG (1 << 23) # define R500_ALU_RGBA_MOD_C_ABS (2 << 23) # define R500_ALU_RGBA_MOD_C_NAB (3 << 23) +# define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25) # define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25) # define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25) @@ -2826,6 +2830,7 @@ enum { # define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30) # define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30) #define R500_US_ALU_RGB_INST_0 0xa000 +# define R500_ALU_RGB_SEL_A_SHIFT 0 # define R500_ALU_RGB_SEL_A_SRC0 (0 << 0) # define R500_ALU_RGB_SEL_A_SRC1 (1 << 0) # define R500_ALU_RGB_SEL_A_SRC2 (2 << 0) @@ -2858,6 +2863,7 @@ enum { # define R500_ALU_RGB_MOD_A_NEG (1 << 11) # define R500_ALU_RGB_MOD_A_ABS (2 << 11) # define R500_ALU_RGB_MOD_A_NAB (3 << 11) +# define R500_ALU_RGB_SEL_B_SHIFT 13 # define R500_ALU_RGB_SEL_B_SRC0 (0 << 13) # define R500_ALU_RGB_SEL_B_SRC1 (1 << 13) # define R500_ALU_RGB_SEL_B_SRC2 (2 << 13) diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 62e06ea52c0..b46e924ac7b 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -27,6 +27,8 @@ #include "r500_fragprog.h" +#include "radeon_program_alu.h" + /** * Transform TEX, TXP, TXB, and KIL instructions in the following way: @@ -316,11 +318,12 @@ void r500TranslateFragmentShader(r300ContextPtr r300, insert_WPOS_trailer(&compiler); - struct radeon_program_transformation transformations[1] = { - { &transform_TEX, &compiler } + struct radeon_program_transformation transformations[2] = { + { &transform_TEX, &compiler }, + { &radeonTransformALU, 0 } }; radeonLocalTransform(r300->radeon.glCtx, compiler.program, - 1, transformations); + 2, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { _mesa_printf("Compiler: after all transformations:\n"); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 67545cbb4f6..0e95c81e482 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -168,6 +168,12 @@ static const GLfloat LIT[] = {127.999999, 127.999999, -127.999999}; +static const struct prog_dst_register dstreg_template = { + .File = PROGRAM_TEMPORARY, + .Index = 0, + .WriteMask = WRITEMASK_XYZW +}; + static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) { GLuint swiz = 0x0; GLuint temp; @@ -179,8 +185,14 @@ static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) { if (temp == 5) temp++; swiz |= temp << i*3; } - if (src.NegateBase) - swiz |= (R500_SWIZ_MOD_NEG << 9); + if (src.Abs) { + swiz |= R500_SWIZ_MOD_ABS << 9; + } else if (src.NegateBase & 7) { + ASSERT((src.NegateBase & 7) == 7); + swiz |= R500_SWIZ_MOD_NEG << 9; + } + if (src.NegateAbs) + swiz ^= R500_SWIZ_MOD_NEG << 9; return swiz; } @@ -202,8 +214,13 @@ static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) { if (swiz == 5) swiz++; - if (src.NegateBase) - swiz |= (R500_SWIZ_MOD_NEG << 3); + if (src.Abs) { + swiz |= R500_SWIZ_MOD_ABS << 3; + } else if (src.NegateBase & 8) { + swiz |= R500_SWIZ_MOD_NEG << 3; + } + if (src.NegateAbs) + swiz ^= R500_SWIZ_MOD_NEG << 3; return swiz; } @@ -212,6 +229,15 @@ static INLINE GLuint make_sop_swizzle(struct prog_src_register src) { GLuint swiz = GET_SWZ(src.Swizzle, 0); if (swiz == 5) swiz++; + + if (src.Abs) { + swiz |= R500_SWIZ_MOD_ABS << 3; + } else if (src.NegateBase & 1) { + swiz |= R500_SWIZ_MOD_NEG << 3; + } + if (src.NegateAbs) + swiz ^= R500_SWIZ_MOD_NEG << 3; + return swiz; } @@ -324,12 +350,23 @@ static GLuint make_dest(struct r500_pfs_compile_state *cs, struct prog_dst_regis return reg; } -static void emit_tex(struct r500_pfs_compile_state *cs, - struct prog_instruction *fpi, int dest, int counter) +static int emit_slot(struct r500_pfs_compile_state *cs) +{ + if (cs->nrslots >= 512) { + ERROR("Too many instructions"); + cs->nrslots = 1; + return 0; + } + return cs->nrslots++; +} + +static int emit_tex(struct r500_pfs_compile_state *cs, + struct prog_instruction *fpi, int dest) { PROG_CODE; int hwsrc, hwdest; GLuint mask; + int counter = emit_slot(cs); mask = fpi->DstReg.WriteMask << 11; hwsrc = make_src(cs, fpi->SrcReg[0]); @@ -399,844 +436,490 @@ static void emit_tex(struct r500_pfs_compile_state *cs, | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); } + + return counter; } -static void emit_alu(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi) { +/* Do not call directly */ +static int _helper_emit_alu(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, + int File, int Index, int WriteMask) +{ PROG_CODE; - /* Ideally, we shouldn't have to explicitly clear memory here! */ - code->inst[counter].inst0 = 0x0; - code->inst[counter].inst1 = 0x0; - code->inst[counter].inst2 = 0x0; - code->inst[counter].inst3 = 0x0; - code->inst[counter].inst4 = 0x0; - code->inst[counter].inst5 = 0x0; + int counter = emit_slot(cs); - if (fpi->DstReg.File == PROGRAM_OUTPUT) { - code->inst[counter].inst0 = R500_INST_TYPE_OUT; + code->inst[counter].inst4 = alphaop; + code->inst[counter].inst5 = rgbop; - if (fpi->DstReg.Index == FRAG_RESULT_COLR) - code->inst[counter].inst0 |= (fpi->DstReg.WriteMask << 15); + if (File == PROGRAM_OUTPUT) { + code->inst[counter].inst0 = R500_INST_TYPE_OUT; - if (fpi->DstReg.Index == FRAG_RESULT_DEPR) { + if (Index == FRAG_RESULT_COLR) { + code->inst[counter].inst0 |= WriteMask << 15; + } else if (Index == FRAG_RESULT_DEPR) { code->inst[counter].inst4 |= R500_ALPHA_W_OMASK; - /* Notify the state emission! */ cs->compiler->fp->writes_depth = GL_TRUE; } } else { + int dest = Index + code->temp_reg_offset; + code->inst[counter].inst0 = R500_INST_TYPE_ALU - /* pixel_mask */ - | (fpi->DstReg.WriteMask << 11); + | (WriteMask << 11); + code->inst[counter].inst4 |= R500_ALPHA_ADDRD(dest); + code->inst[counter].inst5 |= R500_ALU_RGBA_ADDRD(dest); } code->inst[counter].inst0 |= R500_INST_TEX_SEM_WAIT; + + return counter; } -static void emit_mov(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, GLuint src_reg, GLuint swizzle, GLuint dest) { +/** + * Prepare an ALU slot with the given RGB operation, ALPHA operation, and + * destination register. + */ +static int emit_alu(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, struct prog_dst_register dst) +{ + return _helper_emit_alu(cs, rgbop, alphaop, dst.File, dst.Index, dst.WriteMask); +} + +static int emit_alu_temp(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, int dst, int writemask) +{ + return _helper_emit_alu(cs, rgbop, alphaop, + PROGRAM_TEMPORARY, dst - cs->compiler->code->temp_reg_offset, writemask); +} + +/** + * Set an instruction's source 0 (both RGB and ALPHA) to the given hardware index. + */ +static void set_src0_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) +{ PROG_CODE; - /* The r3xx shader uses MAD to implement MOV. We are using CMP, since - * it is technically more accurate and recommended by ATI/AMD. */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src_reg); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src_reg); - /* (De)mangle the swizzle from Mesa to R500. */ - swizzle = make_rgba_swizzle(swizzle); - /* 0x1FF is 9 bits, size of an RGB swizzle. */ - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A((swizzle & 0x1ff)) - | R500_ALU_RGB_SEL_B_SRC0 - | MAKE_SWIZ_RGB_B((swizzle & 0x1ff)) - | R500_ALU_RGB_OMOD_DISABLE; - code->inst[counter].inst4 |= R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(GET_SWZ(swizzle, 3)) - | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(GET_SWZ(swizzle, 3)) - | R500_ALPHA_OMOD_DISABLE; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); + code->inst[ip].inst1 |= R500_RGB_ADDR0(src); + code->inst[ip].inst2 |= R500_ALPHA_ADDR0(src); } -static void emit_mad(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, int one, int two, int three) { +/** + * Set an instruction's source 1 (both RGB and ALPHA) to the given hardware index. + */ +static void set_src1_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) +{ PROG_CODE; - /* Note: This code was all Corbin's. Corbin is a rather hackish coder. - * If you can make it pretty or fast, please do so! */ - emit_alu(cs, counter, fpi); - /* Common MAD stuff */ - code->inst[counter].inst4 |= R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(make_dest(cs, fpi->DstReg)); - code->inst[counter].inst5 |= R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(make_dest(cs, fpi->DstReg)); - switch (one) { - case 0: - case 1: - case 2: - code->inst[counter].inst1 |= R500_RGB_ADDR0(make_src(cs, fpi->SrcReg[one])); - code->inst[counter].inst2 |= R500_ALPHA_ADDR0(make_src(cs, fpi->SrcReg[one])); - code->inst[counter].inst3 |= R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[one])); - code->inst[counter].inst4 |= R500_ALPHA_SEL_A_SRC0 - | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[one])); - break; - case R500_SWIZZLE_ZERO: - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ZERO); - code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ZERO); - break; - case R500_SWIZZLE_ONE: - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE); - code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE); - break; - default: - ERROR("Bad src index in emit_mad: %d\n", one); - break; - } - switch (two) { - case 0: - case 1: - case 2: - code->inst[counter].inst1 |= R500_RGB_ADDR1(make_src(cs, fpi->SrcReg[two])); - code->inst[counter].inst2 |= R500_ALPHA_ADDR1(make_src(cs, fpi->SrcReg[two])); - code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1 - | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[two])); - code->inst[counter].inst4 |= R500_ALPHA_SEL_B_SRC1 - | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[two])); - break; - case R500_SWIZZLE_ZERO: - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO); - code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ZERO); - break; - case R500_SWIZZLE_ONE: - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ONE); - code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ONE); - break; - default: - ERROR("Bad src index in emit_mad: %d\n", two); - break; - } - switch (three) { - case 0: - case 1: - case 2: - code->inst[counter].inst1 |= R500_RGB_ADDR2(make_src(cs, fpi->SrcReg[three])); - code->inst[counter].inst2 |= R500_ALPHA_ADDR2(make_src(cs, fpi->SrcReg[three])); - code->inst[counter].inst5 |= R500_ALU_RGBA_SEL_C_SRC2 - | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[three])) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[three])); - break; - case R500_SWIZZLE_ZERO: - code->inst[counter].inst5 |= MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - break; - case R500_SWIZZLE_ONE: - code->inst[counter].inst5 |= MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ONE) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ONE); - break; - default: - ERROR("Bad src index in emit_mad: %d\n", three); - break; - } + code->inst[ip].inst1 |= R500_RGB_ADDR1(src); + code->inst[ip].inst2 |= R500_ALPHA_ADDR1(src); } -static void emit_sop(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, int opcode, GLuint src, GLuint swiz, GLuint dest) { +/** + * Set an instruction's source 2 (both RGB and ALPHA) to the given hardware index. + */ +static void set_src2_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) +{ PROG_CODE; - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src); - code->inst[counter].inst4 |= R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(swiz); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_SOP - | R500_ALU_RGBA_ADDRD(dest); - switch (opcode) { - case OPCODE_COS: - code->inst[counter].inst4 |= R500_ALPHA_OP_COS; - break; - case OPCODE_EX2: - code->inst[counter].inst4 |= R500_ALPHA_OP_EX2; - break; - case OPCODE_LG2: - code->inst[counter].inst4 |= R500_ALPHA_OP_LN2; - break; - case OPCODE_RCP: - code->inst[counter].inst4 |= R500_ALPHA_OP_RCP; - break; - case OPCODE_RSQ: - code->inst[counter].inst4 |= R500_ALPHA_OP_RSQ; - break; - case OPCODE_SIN: - code->inst[counter].inst4 |= R500_ALPHA_OP_SIN; - break; - default: - ERROR("Bad opcode in emit_sop: %d\n", opcode); - break; + code->inst[ip].inst1 |= R500_RGB_ADDR2(src); + code->inst[ip].inst2 |= R500_ALPHA_ADDR2(src); +} + +/** + * Set an instruction's source 0 (both RGB and ALPHA) according to the given source register. + */ +static void set_src0(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) +{ + set_src0_direct(cs, ip, make_src(cs, srcreg)); +} + +/** + * Set an instruction's source 1 (both RGB and ALPHA) according to the given source register. + */ +static void set_src1(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) +{ + set_src1_direct(cs, ip, make_src(cs, srcreg)); +} + +/** + * Set an instruction's source 2 (both RGB and ALPHA) according to the given source register. + */ +static void set_src2(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) +{ + set_src2_direct(cs, ip, make_src(cs, srcreg)); +} + +/** + * Set an instruction's argument A (both RGB and ALPHA) from the given source, + * taking swizzles+neg+abs as specified (see also _reg version below). + */ +static void set_argA(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) +{ + PROG_CODE; + code->inst[ip].inst3 |= (source << R500_ALU_RGB_SEL_A_SHIFT) | MAKE_SWIZ_RGB_A(swizRGB); + code->inst[ip].inst4 |= (source << R500_ALPHA_SEL_A_SHIFT) | MAKE_SWIZ_ALPHA_A(swizA); +} + +/** + * Set an instruction's argument B (both RGB and ALPHA) from the given source, + * taking swizzles+neg+abs as specified (see also _reg version below). + */ +static void set_argB(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) +{ + PROG_CODE; + code->inst[ip].inst3 |= (source << R500_ALU_RGB_SEL_B_SHIFT) | MAKE_SWIZ_RGB_B(swizRGB); + code->inst[ip].inst4 |= (source << R500_ALPHA_SEL_B_SHIFT) | MAKE_SWIZ_ALPHA_B(swizA); +} + +/** + * Set an instruction's argument C (both RGB and ALPHA) from the given source, + * taking swizzles+neg+abs as specified (see also _reg version below). + */ +static void set_argC(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) +{ + PROG_CODE; + code->inst[ip].inst5 |= + (source << R500_ALU_RGBA_SEL_C_SHIFT) | + MAKE_SWIZ_RGBA_C(swizRGB) | + (source << R500_ALU_RGBA_ALPHA_SEL_C_SHIFT) | + MAKE_SWIZ_ALPHA_C(swizA); +} + +/** + * Set an instruction's argument A (both RGB and ALPHA) from the given source, + * taking swizzles, negation and absolute value from the given source register. + */ +static void set_argA_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) +{ + set_argA(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); +} + +/** + * Set an instruction's argument B (both RGB and ALPHA) from the given source, + * taking swizzles, negation and absolute value from the given source register. + */ +static void set_argB_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) +{ + set_argB(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); +} + +/** + * Set an instruction's argument C (both RGB and ALPHA) from the given source, + * taking swizzles, negation and absolute value from the given source register. + */ +static void set_argC_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) +{ + set_argC(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); +} + +/** + * Emit a special scalar operation. + */ +static int emit_sop(struct r500_pfs_compile_state *cs, + int opcode, struct prog_dst_register dstreg, GLuint src, GLuint swiz) +{ + int ip = emit_alu(cs, R500_ALU_RGBA_OP_SOP, opcode, dstreg); + set_src0_direct(cs, ip, src); + set_argA(cs, ip, 0, R500_SWIZ_RGB_ZERO, swiz); + return ip; +} + + +/** + * Emit trigonometric function COS, SIN, SCS + */ +static void emit_trig(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) +{ + int ip; + struct prog_dst_register temp = dstreg_template; + temp.Index = get_temp(cs, 0); + temp.WriteMask = WRITEMASK_W; + + /* temp = Input*(1/2pi) */ + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, temp); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1_direct(cs, ip, emit_const4fv(cs, RCP_2PI)); + set_argA(cs, ip, 0, R500_SWIZ_RGB_ZERO, make_sop_swizzle(fpi->SrcReg[0])); + set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, SWIZZLE_W); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); + + /* temp = frac(dst) */ + ip = emit_alu(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, temp); + set_src0_direct(cs, ip, temp.Index); + set_argA(cs, ip, 0, R500_SWIZ_RGB_RGB, SWIZZLE_W); + + /* Dest = trig(temp) */ + if (fpi->Opcode == OPCODE_COS) { + emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, temp.Index, SWIZZLE_W); + } else if (fpi->Opcode == OPCODE_SIN) { + emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, temp.Index, SWIZZLE_W); + } else if (fpi->Opcode == OPCODE_SCS) { + struct prog_dst_register moddst = fpi->DstReg; + + if (fpi->DstReg.WriteMask & WRITEMASK_X) { + moddst.WriteMask = WRITEMASK_X; + emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, temp.Index, SWIZZLE_W); + } + if (fpi->DstReg.WriteMask & WRITEMASK_Y) { + moddst.WriteMask = WRITEMASK_Y; + emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, temp.Index, SWIZZLE_W); + } } } -static int do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi, int counter) { +/** + * Emit a LIT instruction. + * + * Definition of LIT (from ARB_fragment_program): + * tmp = VectorLoad(op0); + * if (tmp.x < 0) tmp.x = 0; + * if (tmp.y < 0) tmp.y = 0; + * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); + * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; + * result.x = 1.0; + * result.y = tmp.x; + * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; + * result.w = 1.0; + */ +static void emit_lit(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) +{ + GLuint cnst; + int needTemporary; + GLuint temp; + int ip; + + cnst = emit_const4fv(cs, LIT); + + needTemporary = 0; + if (fpi->DstReg.WriteMask != WRITEMASK_XYZW || fpi->DstReg.File == PROGRAM_OUTPUT) + needTemporary = 1; + + if (needTemporary) { + temp = get_temp(cs, 0); + } else { + temp = fpi->DstReg.Index; + } + + // MAX tmp.xyw, op0, { 0, 0, 0, -128+eps } + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAX, R500_ALPHA_OP_MAX, temp, WRITEMASK_XYW); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1_direct(cs, ip, cnst); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, SWIZZLE_W); + + // MIN tmp.z, tmp.w, { 128-eps } + // LG2 tmp.w, tmp.y + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MIN, R500_ALPHA_OP_LN2, temp, WRITEMASK_ZW); + set_src0_direct(cs, ip, temp); + set_src1_direct(cs, ip, cnst); + set_argA(cs, ip, 0, SWIZZLE_W | (SWIZZLE_W<<3) | (SWIZZLE_W<<6), SWIZZLE_Y); + set_argB(cs, ip, 1, SWIZZLE_X | (SWIZZLE_X<<3) | (SWIZZLE_X<<6), SWIZZLE_X); + + // MOV tmp.y, tmp.x + // MUL tmp.w, tmp.z, tmp.w + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, temp, WRITEMASK_YW); + set_src0_direct(cs, ip, temp); + set_argA(cs, ip, 0, SWIZZLE_X | (SWIZZLE_X<<3) | (SWIZZLE_X<<6), SWIZZLE_Z); + set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, SWIZZLE_W); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); + + // MOV tmp.x, 1.0 + // EX2 tmp.w, tmp.w + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_EX2, temp, WRITEMASK_XW); + set_src0_direct(cs, ip, temp); + set_argA(cs, ip, 0, R500_SWIZ_RGB_ONE, SWIZZLE_W); + set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ZERO); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); + + // tmp.z := (-tmp.x >= 0) ? tmp.y : 0.0 + // MOV tmp.w, 1.0 + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, temp, WRITEMASK_ZW); + set_src0_direct(cs, ip, temp); + set_argA(cs, ip, 0, R500_SWIZZLE_ZERO, R500_SWIZZLE_ONE); + set_argB(cs, ip, 0, SWIZZLE_W | (SWIZZLE_W<<3) | (SWIZZLE_W<<6), R500_SWIZZLE_ONE); + set_argC(cs, ip, 0, SWIZZLE_Y | (SWIZZLE_Y<<3) | (SWIZZLE_Y<<6) | (R500_SWIZ_MOD_NEG<<9), R500_SWIZZLE_ZERO); + + if (needTemporary) { + ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); + set_src0_direct(cs, ip, temp); + set_argA(cs, ip, 0, R500_SWIZ_RGB_RGB, SWIZZLE_W); + set_argB(cs, ip, 1, R500_SWIZ_RGB_RGB, SWIZZLE_W); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); + } +} + +static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) { PROG_CODE; GLuint src[3], dest = 0; - int temp_swiz = 0; + int ip; if (fpi->Opcode != OPCODE_KIL) { dest = make_dest(cs, fpi->DstReg); } switch (fpi->Opcode) { - case OPCODE_ABS: - emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest); - code->inst[counter].inst3 |= R500_ALU_RGB_MOD_A_ABS - | R500_ALU_RGB_MOD_B_ABS; - code->inst[counter].inst4 |= R500_ALPHA_MOD_A_ABS - | R500_ALPHA_MOD_B_ABS; - break; case OPCODE_ADD: /* Variation on MAD: 1*src0+src1 */ - emit_mad(cs, counter, fpi, R500_SWIZZLE_ONE, 0, 1); + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ONE); + set_argB_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argC_reg(cs, ip, 1, fpi->SrcReg[1]); break; case OPCODE_CMP: /* This inst's selects need to be swapped as follows: * 0 -> C ; 1 -> B ; 2 -> A */ - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - src[2] = make_src(cs, fpi->SrcReg[2]); - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[2]) - | R500_RGB_ADDR1(src[1]) | R500_RGB_ADDR2(src[0]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[2]) - | R500_ALPHA_ADDR1(src[1]) | R500_ALPHA_ADDR2(src[0]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[2])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[2])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC2 - | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[0])); + ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_src2(cs, ip, fpi->SrcReg[2]); + set_argA_reg(cs, ip, 2, fpi->SrcReg[2]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); + set_argC_reg(cs, ip, 0, fpi->SrcReg[0]); break; case OPCODE_COS: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = emit_const4fv(cs, RCP_2PI); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_FRC - | R500_ALPHA_ADDRD(get_temp(cs, 1)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC - | R500_ALU_RGBA_ADDRD(get_temp(cs, 1)); - counter++; - emit_sop(cs, counter, fpi, OPCODE_COS, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest); + emit_trig(cs, fpi); break; case OPCODE_DP3: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_DP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP3 - | R500_ALU_RGBA_ADDRD(dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_DP3, R500_ALPHA_OP_DP, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); break; case OPCODE_DP4: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - /* Based on DP3 */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_DP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP4 - | R500_ALU_RGBA_ADDRD(dest); - break; - case OPCODE_DPH: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - /* Based on DP3 */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_DP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP4 - | R500_ALU_RGBA_ADDRD(dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_DP4, R500_ALPHA_OP_DP, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); break; case OPCODE_DST: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); /* [1, src0.y*src1.y, src0.z, src1.w] - * So basically MUL with lotsa swizzling. */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | R500_ALU_RGB_SEL_B_SRC1; - /* Select [1, y, z, 1] */ - temp_swiz = (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x7) | R500_SWIZZLE_ONE; - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(temp_swiz); - /* Select [1, y, 1, w] */ - temp_swiz = (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x1c7) | R500_SWIZZLE_ONE | (R500_SWIZZLE_ONE << 6); - code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(temp_swiz); - code->inst[counter].inst4 |= R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(dest) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); + * So basically MUL with lotsa swizzling. */ + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA(cs, ip, 0, + (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x7) | R500_SWIZZLE_ONE, + R500_SWIZZLE_ONE); + set_argB(cs, ip, 1, + (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x1c7) | R500_SWIZZLE_ONE | (R500_SWIZZLE_ONE << 6), + make_alpha_swizzle(fpi->SrcReg[1])); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); break; case OPCODE_EX2: src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, counter, fpi, OPCODE_EX2, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest); + emit_sop(cs, R500_ALPHA_OP_EX2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_FLR: - src[0] = make_src(cs, fpi->SrcReg[0]); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst4 |= R500_ALPHA_OP_FRC - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)); - counter++; - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(get_temp(cs, 0)); - code->inst[counter].inst3 = MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE) - | R500_ALU_RGB_SEL_B_SRC0 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC1 - | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC1 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGBA_MOD_C_NEG; + dest = get_temp(cs, 0); + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, dest, WRITEMASK_XYZW); + set_src0(cs, ip, fpi->SrcReg[0]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1_direct(cs, ip, dest); + set_argA_reg(cs, ip, 0, fpi->SrcReg[1]); + set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ONE); + set_argC(cs, ip, 1, + R500_SWIZ_RGB_RGB|(R500_SWIZ_MOD_NEG<<9), + SWIZZLE_W|(R500_SWIZ_MOD_NEG<<3)); break; case OPCODE_FRC: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst4 |= R500_ALPHA_OP_FRC - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC - | R500_ALU_RGBA_ADDRD(dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); break; case OPCODE_LG2: src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, counter, fpi, OPCODE_LG2, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest); + emit_sop(cs, R500_ALPHA_OP_LN2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_LIT: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = emit_const4fv(cs, LIT); - /* First inst: MAX temp, input, [0, 0, 0, -128] - * Write: RG, A */ - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARG << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO); - code->inst[counter].inst4 = R500_ALPHA_OP_MAX - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)); - counter++; - /* Second inst: MIN temp, temp, [x, x, x, 128] - * Write: A */ - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_A << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)) | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)) | R500_ALPHA_ADDR1(src[1]); - /* code->inst[counter].inst3; */ - code->inst[counter].inst4 = R500_ALPHA_OP_MAX - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX - | R500_ALU_RGBA_ADDRD(dest); - counter++; - /* Third-fifth insts: POW temp, temp.y, temp.w - * Write: B */ - emit_sop(cs, counter, fpi, OPCODE_LG2, get_temp(cs, 0), SWIZZLE_Y, get_temp(cs, 1)); - code->inst[counter].inst0 |= (R500_WRITEMASK_ARGB << 11); - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 1)) - | R500_RGB_ADDR1(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 1)) - | R500_ALPHA_ADDR1(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 1)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 1)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - emit_sop(cs, counter, fpi, OPCODE_EX2, get_temp(cs, 1), SWIZZLE_W, get_temp(cs, 0)); - code->inst[counter].inst0 |= (R500_WRITEMASK_B << 11); - counter++; - /* Sixth inst: CMP dest, temp.xxxx, temp.[1, x, z, 1], temp.[1, x, 0, 1]; - * Write: ARGB - * This inst's selects need to be swapped as follows: - * 0 -> C ; 1 -> B ; 2 -> A */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | R500_ALU_RGB_R_SWIZ_A_1 - | R500_ALU_RGB_G_SWIZ_A_R - | R500_ALU_RGB_B_SWIZ_A_B - | R500_ALU_RGB_SEL_B_SRC0 - | R500_ALU_RGB_R_SWIZ_B_1 - | R500_ALU_RGB_G_SWIZ_B_R - | R500_ALU_RGB_B_SWIZ_B_0; - code->inst[counter].inst4 |= R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_1 - | R500_ALPHA_SEL_B_SRC0 | R500_ALPHA_SWIZ_B_1; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC0 - | R500_ALU_RGBA_ALPHA_SEL_C_SRC0 - | R500_ALU_RGBA_R_SWIZ_R - | R500_ALU_RGBA_G_SWIZ_R - | R500_ALU_RGBA_B_SWIZ_R - | R500_ALU_RGBA_A_SWIZ_R; + emit_lit(cs, fpi); break; case OPCODE_LRP: - /* src0 * src1 + INV(src0) * src2 - * 1) MUL src0, src1, temp - * 2) PRE 1-src0; MAD srcp, src2, temp */ - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - src[2] = make_src(cs, fpi->SrcReg[2]); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | R500_INST_NOP | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[2]) - | R500_RGB_ADDR2(get_temp(cs, 0)) - | R500_RGB_SRCP_OP_1_MINUS_RGB0; - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[2]) - | R500_ALPHA_ADDR2(get_temp(cs, 0)) - | R500_ALPHA_SRCP_OP_1_MINUS_A0; - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRCP - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[2])); - code->inst[counter].inst4 |= R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRCP | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[2])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC2 | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 | R500_ALU_RGBA_A_SWIZ_A; + /* result = src0*src1 + (1-src0)*src2 + * = src0*src1 + src2 + (-src0)*src2 + * + * Note: LRP without swizzling (or with only limited + * swizzling) could be done more efficiently using the + * presubtract hardware. + */ + dest = get_temp(cs, 0); + ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, dest, WRITEMASK_XYZW); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_src2(cs, ip, fpi->SrcReg[2]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); + set_argC_reg(cs, ip, 2, fpi->SrcReg[2]); + + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[2]); + set_src2_direct(cs, ip, dest); + set_argA(cs, ip, 0, + make_rgb_swizzle(fpi->SrcReg[0]) ^ (R500_SWIZ_MOD_NEG<<9), + make_alpha_swizzle(fpi->SrcReg[0]) ^ (R500_SWIZ_MOD_NEG<<3)); + set_argB_reg(cs, ip, 1, fpi->SrcReg[2]); + set_argC(cs, ip, 2, R500_SWIZ_RGB_RGB, SWIZZLE_W); break; case OPCODE_MAD: - emit_mad(cs, counter, fpi, 0, 1, 2); + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_src2(cs, ip, fpi->SrcReg[2]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); + set_argC_reg(cs, ip, 2, fpi->SrcReg[2]); break; case OPCODE_MAX: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 - | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_MAX - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX - | R500_ALU_RGBA_ADDRD(dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAX, R500_ALPHA_OP_MAX, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); break; case OPCODE_MIN: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 - | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 |= R500_ALPHA_OP_MIN - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MIN - | R500_ALU_RGBA_ADDRD(dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_MIN, R500_ALPHA_OP_MIN, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); break; case OPCODE_MOV: - emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); + code->inst[ip].inst3 |= R500_ALU_RGB_OMOD_DISABLE; + code->inst[ip].inst4 |= R500_ALPHA_OMOD_DISABLE; break; case OPCODE_MUL: /* Variation on MAD: src0*src1+0 */ - emit_mad(cs, counter, fpi, 0, 1, R500_SWIZZLE_ZERO); - break; - case OPCODE_POW: - /* POW(a,b) = EX2(LN2(a)*b) */ - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - emit_sop(cs, counter, fpi, OPCODE_LG2, src[0], make_sop_swizzle(fpi->SrcReg[0]), get_temp(cs, 0)); - code->inst[counter].inst0 |= (R500_WRITEMASK_ARGB << 11); - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0])) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 1)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 1)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - emit_sop(cs, counter, fpi, OPCODE_EX2, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest); + ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); + set_src0(cs, ip, fpi->SrcReg[0]); + set_src1(cs, ip, fpi->SrcReg[1]); + set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); + set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); + set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); break; case OPCODE_RCP: src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, counter, fpi, OPCODE_RCP, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest); + emit_sop(cs, R500_ALPHA_OP_RCP, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_RSQ: src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, counter, fpi, OPCODE_RSQ, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest); + emit_sop(cs, R500_ALPHA_OP_RSQ, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_SCS: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = emit_const4fv(cs, RCP_2PI); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_FRC - | R500_ALPHA_ADDRD(get_temp(cs, 1)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC - | R500_ALU_RGBA_ADDRD(get_temp(cs, 1)); - counter++; - /* Do a cosine, then a sine, masking out the channels we want to protect. */ - /* Cosine only goes in R (x) channel. */ - fpi->DstReg.WriteMask = 0x1; - emit_sop(cs, counter, fpi, OPCODE_COS, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest); - counter++; - /* Sine only goes in G (y) channel. */ - fpi->DstReg.WriteMask = 0x2; - emit_sop(cs, counter, fpi, OPCODE_SIN, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest); - break; - case OPCODE_SGE: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR1(src[0]) - | R500_RGB_ADDR2(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR1(src[0]) - | R500_ALPHA_ADDR2(src[1]); - code->inst[counter].inst3 = /* 1 */ - MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | R500_ALU_RGBA_SEL_C_SRC2 - | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[1])) - | R500_ALU_RGBA_MOD_C_NEG - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[1])) - | R500_ALU_RGBA_ALPHA_MOD_C_NEG; - counter++; - /* This inst's selects need to be swapped as follows: - * 0 -> C ; 1 -> B ; 2 -> A */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE) - | R500_ALU_RGB_SEL_B_SRC0 - | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO); - code->inst[counter].inst4 |= R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE) - | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ZERO); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC0 - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC0 - | R500_ALU_RGBA_A_SWIZ_A; + emit_trig(cs, fpi); break; case OPCODE_SIN: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = emit_const4fv(cs, RCP_2PI); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A - | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB); - code->inst[counter].inst4 = R500_ALPHA_OP_FRC - | R500_ALPHA_ADDRD(get_temp(cs, 1)) - | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC - | R500_ALU_RGBA_ADDRD(get_temp(cs, 1)); - counter++; - emit_sop(cs, counter, fpi, OPCODE_SIN, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest); - break; - case OPCODE_SLT: - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_ARGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR1(src[0]) - | R500_RGB_ADDR2(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR1(src[0]) - | R500_ALPHA_ADDR2(src[1]); - code->inst[counter].inst3 = /* 1 */ - MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE) - | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | R500_ALU_RGBA_SEL_C_SRC2 - | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[1])) - | R500_ALU_RGBA_MOD_C_NEG - | R500_ALU_RGBA_ALPHA_SEL_C_SRC2 - | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[1])) - | R500_ALU_RGBA_ALPHA_MOD_C_NEG; - counter++; - /* This inst's selects need to be swapped as follows: - * 0 -> C ; 1 -> B ; 2 -> A */ - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ZERO) - | R500_ALU_RGB_SEL_B_SRC0 - | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ONE); - code->inst[counter].inst4 |= R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ZERO) - | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ONE); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC0 - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB) - | R500_ALU_RGBA_ALPHA_SEL_C_SRC0 - | R500_ALU_RGBA_A_SWIZ_A; - break; - case OPCODE_SUB: - /* Variation on MAD: 1*src0-src1 */ - fpi->SrcReg[1].NegateBase = 0xF; /* NEG_XYZW */ - emit_mad(cs, counter, fpi, R500_SWIZZLE_ONE, 0, 1); - break; - case OPCODE_SWZ: - /* TODO: The rarer negation masks! */ - emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest); - break; - case OPCODE_XPD: - /* src0 * src1 - src1 * src0 - * 1) MUL temp.xyz, src0.yzx, src1.zxy - * 2) MAD src0.zxy, src1.yzx, -temp.xyz */ - src[0] = make_src(cs, fpi->SrcReg[0]); - src[1] = make_src(cs, fpi->SrcReg[1]); - code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT - | (R500_WRITEMASK_RGB << 11); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]); - /* Select [y, z, x] */ - temp_swiz = make_rgb_swizzle(fpi->SrcReg[0]); - temp_swiz = (GET_SWZ(temp_swiz, 1) << 0) | (GET_SWZ(temp_swiz, 2) << 3) | (GET_SWZ(temp_swiz, 0) << 6); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(temp_swiz); - /* Select [z, x, y] */ - temp_swiz = make_rgb_swizzle(fpi->SrcReg[1]); - temp_swiz = (GET_SWZ(temp_swiz, 2) << 0) | (GET_SWZ(temp_swiz, 0) << 3) | (GET_SWZ(temp_swiz, 1) << 6); - code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1 - | MAKE_SWIZ_RGB_B(temp_swiz); - code->inst[counter].inst4 = R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(get_temp(cs, 0)) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0])) - | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1])); - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(get_temp(cs, 0)) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - counter++; - emit_alu(cs, counter, fpi); - code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) - | R500_RGB_ADDR1(src[1]) - | R500_RGB_ADDR2(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) - | R500_ALPHA_ADDR1(src[1]) - | R500_ALPHA_ADDR2(get_temp(cs, 0)); - /* Select [z, x, y] */ - temp_swiz = make_rgb_swizzle(fpi->SrcReg[0]); - temp_swiz = (GET_SWZ(temp_swiz, 2) << 0) | (GET_SWZ(temp_swiz, 0) << 3) | (GET_SWZ(temp_swiz, 1) << 6); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(temp_swiz); - /* Select [y, z, x] */ - temp_swiz = make_rgb_swizzle(fpi->SrcReg[1]); - temp_swiz = (GET_SWZ(temp_swiz, 1) << 0) | (GET_SWZ(temp_swiz, 2) << 3) | (GET_SWZ(temp_swiz, 0) << 6); - code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1 - | MAKE_SWIZ_RGB_B(temp_swiz); - code->inst[counter].inst4 |= R500_ALPHA_OP_MAD - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SWIZ_A_1 - | R500_ALPHA_SWIZ_B_1; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD - | R500_ALU_RGBA_ADDRD(dest) - | R500_ALU_RGBA_SEL_C_SRC2 - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB) - | R500_ALU_RGBA_MOD_C_NEG - | R500_ALU_RGBA_A_SWIZ_0; + emit_trig(cs, fpi); break; case OPCODE_KIL: case OPCODE_TEX: case OPCODE_TXB: case OPCODE_TXP: - emit_tex(cs, fpi, dest, counter); - if (fpi->DstReg.File == PROGRAM_OUTPUT) - counter++; + emit_tex(cs, fpi, dest); break; default: ERROR("unknown fpi->Opcode %s\n", _mesa_opcode_string(fpi->Opcode)); @@ -1245,37 +928,30 @@ static int do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *f /* Finishing touches */ if (fpi->SaturateMode == SATURATE_ZERO_ONE) { - code->inst[counter].inst0 |= R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP; + code->inst[cs->nrslots-1].inst0 |= R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP; } - - counter++; - - return counter; } static GLboolean parse_program(struct r500_pfs_compile_state *cs) { PROG_CODE; - int counter = 0; struct prog_instruction* fpi; for(fpi = cs->compiler->program->Instructions; fpi->Opcode != OPCODE_END; ++fpi) { - counter = do_inst(cs, fpi, counter); + do_inst(cs, fpi); if (cs->compiler->fp->error) return GL_FALSE; } /* Finish him! (If it's an ALU/OUT instruction...) */ - if ((code->inst[counter-1].inst0 & 0x3) == 1) { - code->inst[counter-1].inst0 |= R500_INST_LAST; + if ((code->inst[cs->nrslots-1].inst0 & 0x3) == 1) { + code->inst[cs->nrslots-1].inst0 |= R500_INST_LAST; } else { /* We still need to put an output inst, right? */ WARN_ONCE("Final FP instruction is not an OUT.\n"); } - cs->nrslots = counter; - code->max_temp_idx++; return GL_TRUE; @@ -1295,12 +971,10 @@ static void init_program(struct r500_pfs_compile_state *cs) driQueryOptioni(&cs->compiler->r300->radeon.optionCache, "fp_optimization"); cs->compiler->fp->translated = GL_FALSE; cs->compiler->fp->error = GL_FALSE; - code->const_nr = 0; - /* Size of pixel stack, plus 1. */ - code->max_temp_idx = 1; - /* Temp register offset. */ - code->temp_reg_offset = 0; - /* Whether or not we perform any depth writing. */ + + _mesa_bzero(code, sizeof(*code)); + code->max_temp_idx = 1; /* Size of pixel stack, plus 1. */ + cs->nrslots = 0; cs->compiler->fp->writes_depth = GL_FALSE; /* Work out what temps the Mesa inputs correspond to, this must match -- cgit v1.2.3 From 77fdfaa23adeaaf6a217ef1ee751410c6a5b0d21 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 20:01:20 +0200 Subject: r300: Correctly scan for used temporary registers This fixes a regression introduced by dea8719f0... --- src/mesa/drivers/dri/r300/r300_fragprog.c | 28 ++++----- src/mesa/drivers/dri/r300/r500_fragprog.c | 18 +++--- src/mesa/drivers/dri/r300/radeon_program.c | 52 +++++++++++++--- src/mesa/drivers/dri/r300/radeon_program.h | 20 +++++- src/mesa/drivers/dri/r300/radeon_program_alu.c | 84 +++++++++++++------------- src/mesa/drivers/dri/r300/radeon_program_alu.h | 3 +- 6 files changed, 126 insertions(+), 79 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 8c49e8ada68..6a8ef0ef5fc 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -68,7 +68,7 @@ static void reset_srcreg(struct prog_src_register* reg) * be reused. */ static GLboolean transform_TEX( - GLcontext *ctx, struct gl_program *p, + struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data) { struct r300_fragment_program_compiler *compiler = @@ -84,11 +84,11 @@ static GLboolean transform_TEX( return GL_FALSE; if (inst.Opcode != OPCODE_KIL && - p->ShadowSamplers & (1 << inst.TexSrcUnit)) { + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg = inst.DstReg; @@ -98,7 +98,7 @@ static GLboolean transform_TEX( } inst.DstReg.File = PROGRAM_TEMPORARY; - inst.DstReg.Index = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + inst.DstReg.Index = radeonFindFreeTemporary(t); inst.DstReg.WriteMask = WRITEMASK_XYZW; } @@ -113,7 +113,7 @@ static GLboolean transform_TEX( 0 }; - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); int factor_index; tokens[2] = inst.TexSrcUnit; @@ -121,7 +121,7 @@ static GLboolean transform_TEX( _mesa_add_state_reference( compiler->fp->mesa_program.Base.Parameters, tokens); - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MUL; tgt->DstReg.File = PROGRAM_TEMPORARY; @@ -140,9 +140,9 @@ static GLboolean transform_TEX( */ if (inst.SrcReg[0].Swizzle != SWIZZLE_NOOP || inst.SrcReg[0].Abs || inst.SrcReg[0].NegateBase || inst.SrcReg[0].NegateAbs) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg.File = PROGRAM_TEMPORARY; @@ -157,7 +157,7 @@ static GLboolean transform_TEX( if (inst.Opcode != OPCODE_KIL) { if (inst.DstReg.File != PROGRAM_TEMPORARY || inst.DstReg.WriteMask != WRITEMASK_XYZW) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); inst.DstReg.File = PROGRAM_TEMPORARY; inst.DstReg.Index = tempreg; @@ -166,16 +166,16 @@ static GLboolean transform_TEX( } } - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); _mesa_copy_instructions(tgt, &inst, 1); if (inst.Opcode != OPCODE_KIL && - p->ShadowSamplers & (1 << inst.TexSrcUnit)) { + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; - int rcptemp = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int rcptemp = radeonFindFreeTemporary(t); - tgt = radeonAppendInstructions(p, 3); + tgt = radeonAppendInstructions(t->Program, 3); tgt[0].Opcode = OPCODE_RCP; tgt[0].DstReg.File = PROGRAM_TEMPORARY; @@ -222,7 +222,7 @@ static GLboolean transform_TEX( tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg = orig_inst->DstReg; diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index b46e924ac7b..7ee84947225 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -38,7 +38,7 @@ * */ static GLboolean transform_TEX( - GLcontext *ctx, struct gl_program *p, + struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data) { struct r500_fragment_program_compiler *compiler = @@ -55,11 +55,11 @@ static GLboolean transform_TEX( /* ARB_shadow & EXT_shadow_funcs */ if (inst.Opcode != OPCODE_KIL && - p->ShadowSamplers & (1 << inst.TexSrcUnit)) { + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg.File = inst.DstReg.File; @@ -71,20 +71,20 @@ static GLboolean transform_TEX( } inst.DstReg.File = PROGRAM_TEMPORARY; - inst.DstReg.Index = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + inst.DstReg.Index = radeonFindFreeTemporary(t); inst.DstReg.WriteMask = WRITEMASK_XYZW; } - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); _mesa_copy_instructions(tgt, &inst, 1); if (inst.Opcode != OPCODE_KIL && - p->ShadowSamplers & (1 << inst.TexSrcUnit)) { + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; - int rcptemp = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int rcptemp = radeonFindFreeTemporary(t); - tgt = radeonAppendInstructions(p, 3); + tgt = radeonAppendInstructions(t->Program, 3); tgt[0].Opcode = OPCODE_RCP; tgt[0].DstReg.File = PROGRAM_TEMPORARY; @@ -131,7 +131,7 @@ static GLboolean transform_TEX( tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; } } else if (destredirect) { - tgt = radeonAppendInstructions(p, 1); + tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; tgt->DstReg = orig_inst->DstReg; diff --git a/src/mesa/drivers/dri/r300/radeon_program.c b/src/mesa/drivers/dri/r300/radeon_program.c index 3112339f81c..da5e7aefce5 100644 --- a/src/mesa/drivers/dri/r300/radeon_program.c +++ b/src/mesa/drivers/dri/r300/radeon_program.c @@ -46,29 +46,30 @@ * one instruction at a time. */ void radeonLocalTransform( - GLcontext *ctx, + GLcontext *Ctx, struct gl_program *program, int num_transformations, struct radeon_program_transformation* transformations) { - struct prog_instruction *source; - int numinstructions; + struct radeon_transform_context ctx; int ip; - source = program->Instructions; - numinstructions = program->NumInstructions; + ctx.Ctx = Ctx; + ctx.Program = program; + ctx.OldInstructions = program->Instructions; + ctx.OldNumInstructions = program->NumInstructions; program->Instructions = 0; program->NumInstructions = 0; - for(ip = 0; ip < numinstructions; ++ip) { - struct prog_instruction *instr = source + ip; + for(ip = 0; ip < ctx.OldNumInstructions; ++ip) { + struct prog_instruction *instr = ctx.OldInstructions + ip; int i; for(i = 0; i < num_transformations; ++i) { struct radeon_program_transformation* t = transformations + i; - if (t->function(ctx, program, instr, t->userData)) + if (t->function(&ctx, instr, t->userData)) break; } @@ -78,7 +79,40 @@ void radeonLocalTransform( } } - _mesa_free_instructions(source, numinstructions); + _mesa_free_instructions(ctx.OldInstructions, ctx.OldNumInstructions); +} + + +static void scan_instructions(GLboolean* used, const struct prog_instruction* insts, GLuint count) +{ + GLuint i; + for (i = 0; i < count; i++) { + const struct prog_instruction *inst = insts + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + GLuint k; + + for (k = 0; k < n; k++) { + if (inst->SrcReg[k].File == PROGRAM_TEMPORARY) + used[inst->SrcReg[k].Index] = GL_TRUE; + } + } +} + +GLint radeonFindFreeTemporary(struct radeon_transform_context *t) +{ + GLboolean used[MAX_PROGRAM_TEMPS]; + GLuint i; + + _mesa_memset(used, 0, sizeof(used)); + scan_instructions(used, t->Program->Instructions, t->Program->NumInstructions); + scan_instructions(used, t->OldInstructions, t->OldNumInstructions); + + for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { + if (!used[i]) + return i; + } + + return -1; } diff --git a/src/mesa/drivers/dri/r300/radeon_program.h b/src/mesa/drivers/dri/r300/radeon_program.h index 012104fa5ae..ba76bc47cfb 100644 --- a/src/mesa/drivers/dri/r300/radeon_program.h +++ b/src/mesa/drivers/dri/r300/radeon_program.h @@ -48,6 +48,19 @@ enum { #define SWIZZLE_0000 MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO) #define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE) +/** + * Transformation context that is passed to local transformations. + * + * Care must be taken with some operations during transformation, + * e.g. finding new temporary registers must use @ref radeonFindFreeTemporary + */ +struct radeon_transform_context { + GLcontext *Ctx; + struct gl_program *Program; + struct prog_instruction *OldInstructions; + GLuint OldNumInstructions; +}; + /** * A transformation that can be passed to \ref radeonLocalTransform. * @@ -60,8 +73,7 @@ enum { */ struct radeon_program_transformation { GLboolean (*function)( - GLcontext*, - struct gl_program*, + struct radeon_transform_context*, struct prog_instruction*, void*); void *userData; @@ -73,6 +85,10 @@ void radeonLocalTransform( int num_transformations, struct radeon_program_transformation* transformations); +/** + * Find a usable free temporary register during program transformation + */ +GLint radeonFindFreeTemporary(struct radeon_transform_context *ctx); struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count); diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 3104d07facd..d6d016d7c12 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -148,24 +148,24 @@ static struct prog_src_register scalar(struct prog_src_register reg) return swizzle(reg, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); } -static void transform_ABS(struct gl_program* p, +static void transform_ABS(struct radeon_transform_context* t, struct prog_instruction* inst) { struct prog_src_register src = inst->SrcReg[0]; src.Abs = 1; src.NegateBase = 0; src.NegateAbs = 0; - emit1(p, OPCODE_MOV, inst->DstReg, src); + emit1(t->Program, OPCODE_MOV, inst->DstReg, src); } -static void transform_DPH(struct gl_program* p, +static void transform_DPH(struct radeon_transform_context* t, struct prog_instruction* inst) { struct prog_src_register src0 = inst->SrcReg[0]; if (src0.NegateAbs) { if (src0.Abs) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - emit1(p, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0); + int tempreg = radeonFindFreeTemporary(t); + emit1(t->Program, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0); src0 = srcreg(src0.File, src0.Index); } else { src0.NegateAbs = 0; @@ -174,70 +174,70 @@ static void transform_DPH(struct gl_program* p, } set_swizzle(&src0, 3, SWIZZLE_ONE); set_negate_base(&src0, 3, 0); - emit2(p, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); + emit2(t->Program, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); } -static void transform_FLR(struct gl_program* p, +static void transform_FLR(struct radeon_transform_context* t, struct prog_instruction* inst) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); - emit1(p, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); - emit2(p, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); + int tempreg = radeonFindFreeTemporary(t); + emit1(t->Program, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); + emit2(t->Program, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); } -static void transform_POW(struct gl_program* p, +static void transform_POW(struct radeon_transform_context* t, struct prog_instruction* inst) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); struct prog_dst_register tempdst = dstreg(PROGRAM_TEMPORARY, tempreg); struct prog_src_register tempsrc = srcreg(PROGRAM_TEMPORARY, tempreg); tempdst.WriteMask = WRITEMASK_W; tempsrc.Swizzle = SWIZZLE_WWWW; - emit1(p, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0])); - emit2(p, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1])); - emit1(p, OPCODE_EX2, inst->DstReg, tempsrc); + emit1(t->Program, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0])); + emit2(t->Program, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1])); + emit1(t->Program, OPCODE_EX2, inst->DstReg, tempsrc); } -static void transform_SGE(struct gl_program* p, +static void transform_SGE(struct radeon_transform_context* t, struct prog_instruction* inst) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); - emit2(p, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(p, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); + emit2(t->Program, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); } -static void transform_SLT(struct gl_program* p, +static void transform_SLT(struct radeon_transform_context* t, struct prog_instruction* inst) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); - emit2(p, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(p, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); + emit2(t->Program, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); } -static void transform_SUB(struct gl_program* p, +static void transform_SUB(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit2(p, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); + emit2(t->Program, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); } -static void transform_SWZ(struct gl_program* p, +static void transform_SWZ(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit1(p, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]); + emit1(t->Program, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]); } -static void transform_XPD(struct gl_program* p, +static void transform_XPD(struct radeon_transform_context* t, struct prog_instruction* inst) { - int tempreg = _mesa_find_free_register(p, PROGRAM_TEMPORARY); + int tempreg = radeonFindFreeTemporary(t); - emit2(p, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg), + emit2(t->Program, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg), swizzle(inst->SrcReg[0], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W)); - emit3(p, OPCODE_MAD, inst->DstReg, + emit3(t->Program, OPCODE_MAD, inst->DstReg, swizzle(inst->SrcReg[0], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), negate(srcreg(PROGRAM_TEMPORARY, tempreg))); @@ -257,22 +257,20 @@ static void transform_XPD(struct gl_program* p, * * @todo add LIT here as well? */ -GLboolean radeonTransformALU( - GLcontext* ctx, - struct gl_program* prog, +GLboolean radeonTransformALU(struct radeon_transform_context* t, struct prog_instruction* inst, void* unused) { switch(inst->Opcode) { - case OPCODE_ABS: transform_ABS(prog, inst); return GL_TRUE; - case OPCODE_DPH: transform_DPH(prog, inst); return GL_TRUE; - case OPCODE_FLR: transform_FLR(prog, inst); return GL_TRUE; - case OPCODE_POW: transform_POW(prog, inst); return GL_TRUE; - case OPCODE_SGE: transform_SGE(prog, inst); return GL_TRUE; - case OPCODE_SLT: transform_SLT(prog, inst); return GL_TRUE; - case OPCODE_SUB: transform_SUB(prog, inst); return GL_TRUE; - case OPCODE_SWZ: transform_SWZ(prog, inst); return GL_TRUE; - case OPCODE_XPD: transform_XPD(prog, inst); return GL_TRUE; + case OPCODE_ABS: transform_ABS(t, inst); return GL_TRUE; + case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE; + case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE; + case OPCODE_POW: transform_POW(t, inst); return GL_TRUE; + case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE; + case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE; + case OPCODE_SUB: transform_SUB(t, inst); return GL_TRUE; + case OPCODE_SWZ: transform_SWZ(t, inst); return GL_TRUE; + case OPCODE_XPD: transform_XPD(t, inst); return GL_TRUE; default: return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h index f5beb9f8c30..858c5ed0b8c 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.h +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h @@ -31,8 +31,7 @@ #include "radeon_program.h" GLboolean radeonTransformALU( - GLcontext*, - struct gl_program*, + struct radeon_transform_context *t, struct prog_instruction*, void*); -- cgit v1.2.3 From 62bccd6df0c963a14e801bcac95dc8046b978a7f Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 22:21:24 +0200 Subject: r300: Allow adding parameters during fragprog transform, share LIT code --- src/mesa/drivers/dri/r300/r300_context.h | 24 ++--- src/mesa/drivers/dri/r300/r300_fragprog.c | 18 +++- src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 143 ++++--------------------- src/mesa/drivers/dri/r300/r300_state.c | 41 +++++-- src/mesa/drivers/dri/r300/r500_fragprog.c | 12 ++- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 112 +++---------------- src/mesa/drivers/dri/r300/radeon_program_alu.c | 124 +++++++++++++++++++-- 7 files changed, 216 insertions(+), 258 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index a24ab0cad76..a69beba9a7b 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -716,14 +716,11 @@ struct r300_fragment_program_code { int tex_offset; int tex_end; - /* Hardware constants. - * Contains a pointer to the value. The destination of the pointer - * is supposed to be updated when GL state changes. - * Typically, this is either a pointer into - * gl_program_parameter_list::ParameterValues, or a pointer to a - * global constant (e.g. for sin/cos-approximation) + /** + * Remember which program register a given hardware constant + * belongs to. */ - const GLfloat *constant[PFS_NUM_CONST_REGS]; + struct prog_src_register constant[PFS_NUM_CONST_REGS]; int const_nr; int max_temp_idx; @@ -787,14 +784,11 @@ struct r500_fragment_program_code { int inst_offset; int inst_end; - /* Hardware constants. - * Contains a pointer to the value. The destination of the pointer - * is supposed to be updated when GL state changes. - * Typically, this is either a pointer into - * gl_program_parameter_list::ParameterValues, or a pointer to a - * global constant (e.g. for sin/cos-approximation) - */ - const GLfloat *constant[PFS_NUM_CONST_REGS]; + /** + * Remember which program register a given hardware constant + * belongs to. + */ + struct prog_src_register constant[PFS_NUM_CONST_REGS]; int const_nr; int max_temp_idx; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 6a8ef0ef5fc..57987f5d0fc 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -117,9 +117,7 @@ static GLboolean transform_TEX( int factor_index; tokens[2] = inst.TexSrcUnit; - factor_index = - _mesa_add_state_reference( - compiler->fp->mesa_program.Base.Parameters, tokens); + factor_index = _mesa_add_state_reference(t->Program->Parameters, tokens); tgt = radeonAppendInstructions(t->Program, 1); @@ -303,7 +301,7 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) i++; /* viewport transformation */ - window_index = _mesa_add_state_reference(compiler->fp->mesa_program.Base.Parameters, tokens); + window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); fpi[i].Opcode = OPCODE_MAD; @@ -401,6 +399,11 @@ void r300TranslateFragmentShader(r300ContextPtr r300, compiler.code = &fp->code; compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Fragment Program: Initial program:\n"); + _mesa_print_program(compiler.program); + } + insert_WPOS_trailer(&compiler); struct radeon_program_transformation transformations[] = { @@ -413,13 +416,18 @@ void r300TranslateFragmentShader(r300ContextPtr r300, 2, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Program after transformations:\n"); + _mesa_printf("Fragment Program: After transformations:\n"); _mesa_print_program(compiler.program); } if (!r300FragmentProgramEmit(&compiler)) fp->error = GL_TRUE; + /* Subtle: Rescue any parameters that have been added during transformations */ + _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); + fp->mesa_program.Base.Parameters = compiler.program->Parameters; + compiler.program->Parameters = 0; + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, NULL); if (!fp->error) diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index 889631f7054..d95008edc06 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -549,22 +549,17 @@ static void free_temp(struct r300_pfs_compile_state *cs, GLuint r) /** * Emit a hardware constant/parameter. - * - * \p cp Stable pointer to an array of 4 floats. - * The pointer must be stable in the sense that it remains to be valid - * and hold the contents of the constant/parameter throughout the lifetime - * of the fragment program (actually, up until the next time the fragment - * program is translated). */ static GLuint emit_const4fv(struct r300_pfs_compile_state *cs, - const GLfloat * cp) + struct prog_src_register srcreg) { COMPILE_STATE; GLuint reg = undef; int index; for (index = 0; index < code->const_nr; ++index) { - if (code->constant[index] == cp) + if (code->constant[index].File == srcreg.File && + code->constant[index].Index == srcreg.Index) break; } @@ -575,7 +570,7 @@ static GLuint emit_const4fv(struct r300_pfs_compile_state *cs, } code->const_nr++; - code->constant[index] = cp; + code->constant[index] = srcreg; } REG_SET_TYPE(reg, REG_TYPE_CONST); @@ -806,20 +801,11 @@ static GLuint t_src(struct r300_pfs_compile_state *cs, REG_SET_TYPE(r, REG_TYPE_INPUT); break; case PROGRAM_LOCAL_PARAM: - r = emit_const4fv(cs, - fp->mesa_program.Base.LocalParams[fpsrc. - Index]); - break; case PROGRAM_ENV_PARAM: - r = emit_const4fv(cs, - cs->compiler->r300->radeon.glCtx->FragmentProgram.Parameters[fpsrc.Index]); - break; case PROGRAM_STATE_VAR: case PROGRAM_NAMED_PARAM: case PROGRAM_CONSTANT: - r = emit_const4fv(cs, - fp->mesa_program.Base.Parameters-> - ParameterValues[fpsrc.Index]); + r = emit_const4fv(cs, fpsrc); break; case PROGRAM_BUILTIN: switch(fpsrc.Swizzle) { @@ -1452,100 +1438,17 @@ static GLfloat SinCosConsts[2][4] = { } }; -/** - * Emit a LIT instruction. - * \p flags may be PFS_FLAG_SAT - * - * Definition of LIT (from ARB_fragment_program): - * tmp = VectorLoad(op0); - * if (tmp.x < 0) tmp.x = 0; - * if (tmp.y < 0) tmp.y = 0; - * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); - * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; - * result.x = 1.0; - * result.y = tmp.x; - * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; - * result.w = 1.0; - * - * The longest path of computation is the one leading to result.z, - * consisting of 5 operations. This implementation of LIT takes - * 5 slots. So unless there's some special undocumented opcode, - * this implementation is potentially optimal. Unfortunately, - * emit_arith is a bit too conservative because it doesn't understand - * partial writes to the vector component. - */ -static const GLfloat LitConst[4] = - { 127.999999, 127.999999, 127.999999, -127.999999 }; - -static void emit_lit(struct r300_pfs_compile_state *cs, - GLuint dest, int mask, GLuint src, int flags) +static GLuint emit_sincosconsts(struct r300_pfs_compile_state *cs, int i) { - COMPILE_STATE; - GLuint cnst; - int needTemporary; - GLuint temp; - - cnst = emit_const4fv(cs, LitConst); - - needTemporary = 0; - if ((mask & WRITEMASK_XYZW) != WRITEMASK_XYZW) { - needTemporary = 1; - } else if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - // LIT is typically followed by DP3/DP4, so there's no point - // in creating special code for this case - needTemporary = 1; - } + struct prog_src_register srcreg; + GLuint constant_swizzle; - if (needTemporary) { - temp = keep(get_temp_reg(cs)); - } else { - temp = keep(dest); - } + srcreg.File = PROGRAM_CONSTANT; + srcreg.Index = _mesa_add_unnamed_constant(cs->compiler->program->Parameters, + SinCosConsts[i], 4, &constant_swizzle); + srcreg.Swizzle = constant_swizzle; - // Note: The order of emit_arith inside the slots is relevant, - // because emit_arith only looks at scalar vs. vector when resolving - // dependencies, and it does not consider individual vector components, - // so swizzling between the two parts can create fake dependencies. - - // First slot - emit_arith(cs, PFS_OP_MAX, temp, WRITEMASK_XY, - keep(src), pfs_zero, undef, 0); - emit_arith(cs, PFS_OP_MAX, temp, WRITEMASK_W, src, cnst, undef, 0); - - // Second slot - emit_arith(cs, PFS_OP_MIN, temp, WRITEMASK_Z, - swizzle(temp, W, W, W, W), cnst, undef, 0); - emit_arith(cs, PFS_OP_LG2, temp, WRITEMASK_W, - swizzle(temp, Y, Y, Y, Y), undef, undef, 0); - - // Third slot - // If desired, we saturate the y result here. - // This does not affect the use as a condition variable in the CMP later - emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_W, - temp, swizzle(temp, Z, Z, Z, Z), pfs_zero, 0); - emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_Y, - swizzle(temp, X, X, X, X), pfs_one, pfs_zero, flags); - - // Fourth slot - emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_X, - pfs_one, pfs_one, pfs_zero, 0); - emit_arith(cs, PFS_OP_EX2, temp, WRITEMASK_W, temp, undef, undef, 0); - - // Fifth slot - emit_arith(cs, PFS_OP_CMP, temp, WRITEMASK_Z, - pfs_zero, swizzle(temp, W, W, W, W), - negate(swizzle(temp, Y, Y, Y, Y)), flags); - emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_W, pfs_one, pfs_one, - pfs_zero, 0); - - if (needTemporary) { - emit_arith(cs, PFS_OP_MAD, dest, mask, - temp, pfs_one, pfs_zero, flags); - free_temp(cs, temp); - } else { - // Decrease refcount of the destination - t_hw_dst(cs, dest, GL_FALSE, cs->nrslots); - } + return emit_const4fv(cs, srcreg); } static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_instruction *fpi) @@ -1577,8 +1480,8 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst src[1] = t_src(cs, fpi->SrcReg[1]); src[2] = t_src(cs, fpi->SrcReg[2]); /* ARB_f_p - if src0.c < 0.0 ? src1.c : src2.c - * r300 - if src2.c < 0.0 ? src1.c : src0.c - */ + * r300 - if src2.c < 0.0 ? src1.c : src0.c + */ emit_arith(cs, PFS_OP_CMP, dest, mask, src[2], src[1], src[0], flags); break; @@ -1592,8 +1495,8 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst * result = sin(x) */ temp[0] = get_temp_reg(cs); - const_sin[0] = emit_const4fv(cs, SinCosConsts[0]); - const_sin[1] = emit_const4fv(cs, SinCosConsts[1]); + const_sin[0] = emit_sincosconsts(cs, 0); + const_sin[1] = emit_sincosconsts(cs, 1); src[0] = t_scalar_src(cs, fpi->SrcReg[0]); /* add 0.5*PI and do range reduction */ @@ -1687,10 +1590,6 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst emit_arith(cs, PFS_OP_LG2, dest, mask, src[0], undef, undef, flags); break; - case OPCODE_LIT: - src[0] = t_src(cs, fpi->SrcReg[0]); - emit_lit(cs, dest, mask, src[0], flags); - break; case OPCODE_LRP: src[0] = t_src(cs, fpi->SrcReg[0]); src[1] = t_src(cs, fpi->SrcReg[1]); @@ -1758,8 +1657,8 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst */ temp[0] = get_temp_reg(cs); temp[1] = get_temp_reg(cs); - const_sin[0] = emit_const4fv(cs, SinCosConsts[0]); - const_sin[1] = emit_const4fv(cs, SinCosConsts[1]); + const_sin[0] = emit_sincosconsts(cs, 0); + const_sin[1] = emit_sincosconsts(cs, 1); src[0] = t_scalar_src(cs, fpi->SrcReg[0]); /* x = -abs(x)+0.5*PI */ @@ -1825,8 +1724,8 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst */ temp[0] = get_temp_reg(cs); - const_sin[0] = emit_const4fv(cs, SinCosConsts[0]); - const_sin[1] = emit_const4fv(cs, SinCosConsts[1]); + const_sin[0] = emit_sincosconsts(cs, 0); + const_sin[1] = emit_sincosconsts(cs, 1); src[0] = t_scalar_src(cs, fpi->SrcReg[0]); /* do range reduction */ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 0f7c179de84..d7a6962acc8 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -2453,6 +2453,27 @@ void r300UpdateShaders(r300ContextPtr rmesa) r300UpdateStateParameters(ctx, _NEW_PROGRAM); } +static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, + struct gl_program *program, struct prog_src_register srcreg) +{ + static const GLfloat dummy[4] = { 0, 0, 0, 0 }; + + switch(srcreg.File) { + case PROGRAM_LOCAL_PARAM: + return program->LocalParams[srcreg.Index]; + case PROGRAM_ENV_PARAM: + return ctx->FragmentProgram.Parameters[srcreg.Index]; + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: + return program->Parameters->ParameterValues[srcreg.Index]; + default: + _mesa_problem(ctx, "get_fragmentprogram_constant: Unknown\n"); + return dummy; + } +} + + static void r300SetupPixelShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; @@ -2523,10 +2544,12 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) R300_STATECHANGE(rmesa, fpp); rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, code->const_nr * 4); for (i = 0; i < code->const_nr; i++) { - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(code->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(code->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(code->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(code->constant[i][3]); + const GLfloat *constant = get_fragmentprogram_constant(ctx, + &fp->mesa_program.Base, code->constant[i]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(constant[3]); } } @@ -2595,10 +2618,12 @@ static void r500SetupPixelShader(r300ContextPtr rmesa) R300_STATECHANGE(rmesa, r500fp_const); for (i = 0; i < code->const_nr; i++) { - rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(code->constant[i][0]); - rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(code->constant[i][1]); - rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(code->constant[i][2]); - rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(code->constant[i][3]); + const GLfloat *constant = get_fragmentprogram_constant(ctx, + &fp->mesa_program.Base, code->constant[i]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(constant[3]); } bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, code->const_nr * 4); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 7ee84947225..1cdb065354b 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -212,7 +212,7 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) i++; /* viewport transformation */ - window_index = _mesa_add_state_reference(compiler->fp->mesa_program.Base.Parameters, tokens); + window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); fpi[i].Opcode = OPCODE_MAD; @@ -332,6 +332,11 @@ void r500TranslateFragmentShader(r300ContextPtr r300, fp->translated = r500FragmentProgramEmit(&compiler); + /* Subtle: Rescue any parameters that have been added during transformations */ + _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); + fp->mesa_program.Base.Parameters = compiler.program->Parameters; + compiler.program->Parameters = 0; + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0); r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); @@ -461,9 +466,8 @@ static void dump_program(struct r500_fragment_program_code *code) if (code->const_nr) { fprintf(stderr, "--------\nConstants:\n"); for (n = 0; n < code->const_nr; n++) { - fprintf(stderr, "Constant %d: %f %f\n\t %f %f\n", n, - code->constant[n][0], code->constant[n][1], code->constant[n][2], - code->constant[n][3]); + fprintf(stderr, "Constant %d: %i[%i]\n", n, + code->constant[n].File, code->constant[n].Index); } fprintf(stderr, "--------\n"); } diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 0e95c81e482..c79bff96bd4 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -266,7 +266,7 @@ static int get_temp(struct r500_pfs_compile_state *cs, int slot) { /* Borrowed verbatim from r300_fragprog since it hasn't changed. */ static GLuint emit_const4fv(struct r500_pfs_compile_state *cs, - const GLfloat * cp) + struct prog_src_register srcreg) { PROG_CODE; @@ -274,7 +274,8 @@ static GLuint emit_const4fv(struct r500_pfs_compile_state *cs, int index; for (index = 0; index < code->const_nr; ++index) { - if (code->constant[index] == cp) + if (code->constant[index].File == srcreg.File && + code->constant[index].Index == srcreg.Index) break; } @@ -285,7 +286,7 @@ static GLuint emit_const4fv(struct r500_pfs_compile_state *cs, } code->const_nr++; - code->constant[index] = cp; + code->constant[index] = srcreg; } reg = index | REG_CONSTANT; @@ -303,18 +304,11 @@ static GLuint make_src(struct r500_pfs_compile_state *cs, struct prog_src_regist reg = cs->inputs[src.Index].reg; break; case PROGRAM_LOCAL_PARAM: - reg = emit_const4fv(cs, - cs->compiler->fp->mesa_program.Base.LocalParams[src.Index]); - break; case PROGRAM_ENV_PARAM: - reg = emit_const4fv(cs, - cs->compiler->r300->radeon.glCtx->FragmentProgram.Parameters[src.Index]); - break; case PROGRAM_STATE_VAR: case PROGRAM_NAMED_PARAM: case PROGRAM_CONSTANT: - reg = emit_const4fv(cs, - cs->compiler->fp->mesa_program.Base.Parameters->ParameterValues[src.Index]); + reg = emit_const4fv(cs, src); break; case PROGRAM_BUILTIN: reg = 0x0; @@ -628,12 +622,20 @@ static void emit_trig(struct r500_pfs_compile_state *cs, struct prog_instruction temp.Index = get_temp(cs, 0); temp.WriteMask = WRITEMASK_W; + struct prog_src_register srcreg; + GLuint constant_swizzle; + + srcreg.File = PROGRAM_CONSTANT; + srcreg.Index = _mesa_add_unnamed_constant(cs->compiler->program->Parameters, + RCP_2PI, 4, &constant_swizzle); + srcreg.Swizzle = constant_swizzle; + /* temp = Input*(1/2pi) */ ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, temp); set_src0(cs, ip, fpi->SrcReg[0]); - set_src1_direct(cs, ip, emit_const4fv(cs, RCP_2PI)); + set_src1(cs, ip, srcreg); set_argA(cs, ip, 0, R500_SWIZ_RGB_ZERO, make_sop_swizzle(fpi->SrcReg[0])); - set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, SWIZZLE_W); + set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, make_alpha_swizzle(srcreg)); set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); /* temp = frac(dst) */ @@ -660,87 +662,6 @@ static void emit_trig(struct r500_pfs_compile_state *cs, struct prog_instruction } } -/** - * Emit a LIT instruction. - * - * Definition of LIT (from ARB_fragment_program): - * tmp = VectorLoad(op0); - * if (tmp.x < 0) tmp.x = 0; - * if (tmp.y < 0) tmp.y = 0; - * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); - * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; - * result.x = 1.0; - * result.y = tmp.x; - * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; - * result.w = 1.0; - */ -static void emit_lit(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) -{ - GLuint cnst; - int needTemporary; - GLuint temp; - int ip; - - cnst = emit_const4fv(cs, LIT); - - needTemporary = 0; - if (fpi->DstReg.WriteMask != WRITEMASK_XYZW || fpi->DstReg.File == PROGRAM_OUTPUT) - needTemporary = 1; - - if (needTemporary) { - temp = get_temp(cs, 0); - } else { - temp = fpi->DstReg.Index; - } - - // MAX tmp.xyw, op0, { 0, 0, 0, -128+eps } - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAX, R500_ALPHA_OP_MAX, temp, WRITEMASK_XYW); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1_direct(cs, ip, cnst); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, SWIZZLE_W); - - // MIN tmp.z, tmp.w, { 128-eps } - // LG2 tmp.w, tmp.y - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MIN, R500_ALPHA_OP_LN2, temp, WRITEMASK_ZW); - set_src0_direct(cs, ip, temp); - set_src1_direct(cs, ip, cnst); - set_argA(cs, ip, 0, SWIZZLE_W | (SWIZZLE_W<<3) | (SWIZZLE_W<<6), SWIZZLE_Y); - set_argB(cs, ip, 1, SWIZZLE_X | (SWIZZLE_X<<3) | (SWIZZLE_X<<6), SWIZZLE_X); - - // MOV tmp.y, tmp.x - // MUL tmp.w, tmp.z, tmp.w - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, temp, WRITEMASK_YW); - set_src0_direct(cs, ip, temp); - set_argA(cs, ip, 0, SWIZZLE_X | (SWIZZLE_X<<3) | (SWIZZLE_X<<6), SWIZZLE_Z); - set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, SWIZZLE_W); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - - // MOV tmp.x, 1.0 - // EX2 tmp.w, tmp.w - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_EX2, temp, WRITEMASK_XW); - set_src0_direct(cs, ip, temp); - set_argA(cs, ip, 0, R500_SWIZ_RGB_ONE, SWIZZLE_W); - set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ZERO); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - - // tmp.z := (-tmp.x >= 0) ? tmp.y : 0.0 - // MOV tmp.w, 1.0 - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, temp, WRITEMASK_ZW); - set_src0_direct(cs, ip, temp); - set_argA(cs, ip, 0, R500_SWIZZLE_ZERO, R500_SWIZZLE_ONE); - set_argB(cs, ip, 0, SWIZZLE_W | (SWIZZLE_W<<3) | (SWIZZLE_W<<6), R500_SWIZZLE_ONE); - set_argC(cs, ip, 0, SWIZZLE_Y | (SWIZZLE_Y<<3) | (SWIZZLE_Y<<6) | (R500_SWIZ_MOD_NEG<<9), R500_SWIZZLE_ZERO); - - if (needTemporary) { - ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); - set_src0_direct(cs, ip, temp); - set_argA(cs, ip, 0, R500_SWIZ_RGB_RGB, SWIZZLE_W); - set_argB(cs, ip, 1, R500_SWIZ_RGB_RGB, SWIZZLE_W); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - } -} - static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) { PROG_CODE; GLuint src[3], dest = 0; @@ -830,9 +751,6 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * src[0] = make_src(cs, fpi->SrcReg[0]); emit_sop(cs, R500_ALPHA_OP_LN2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; - case OPCODE_LIT: - emit_lit(cs, fpi); - break; case OPCODE_LRP: /* result = src0*src1 + (1-src0)*src2 * = src0*src1 + src2 + (-src0)*src2 diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index d6d016d7c12..85ea810523f 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -35,6 +35,8 @@ #include "radeon_program_alu.h" +#include "shader/prog_parameter.h" + static struct prog_instruction *emit1(struct gl_program* p, gl_inst_opcode Opcode, struct prog_dst_register DstReg, @@ -101,6 +103,19 @@ static struct prog_dst_register dstreg(int file, int index) return dst; } +static struct prog_dst_register dstregtmpmask(int index, int mask) +{ + struct prog_dst_register dst; + dst.File = PROGRAM_TEMPORARY; + dst.Index = index; + dst.WriteMask = mask; + dst.CondMask = COND_TR; + dst.CondSwizzle = SWIZZLE_NOOP; + dst.CondSrc = 0; + dst.pad = 0; + return dst; +} + static const struct prog_src_register builtin_zero = { .File = PROGRAM_BUILTIN, .Index = 0, @@ -125,6 +140,15 @@ static struct prog_src_register srcreg(int file, int index) return src; } +static struct prog_src_register srcregswz(int file, int index, int swz) +{ + struct prog_src_register src = srcreg_undefined; + src.File = file; + src.Index = index; + src.Swizzle = swz; + return src; +} + static struct prog_src_register negate(struct prog_src_register reg) { struct prog_src_register newreg = reg; @@ -136,10 +160,10 @@ static struct prog_src_register swizzle(struct prog_src_register reg, GLuint x, { struct prog_src_register swizzled = reg; swizzled.Swizzle = MAKE_SWIZZLE4( - GET_SWZ(reg.Swizzle, x), - GET_SWZ(reg.Swizzle, y), - GET_SWZ(reg.Swizzle, z), - GET_SWZ(reg.Swizzle, w)); + x >= 4 ? x : GET_SWZ(reg.Swizzle, x), + y >= 4 ? y : GET_SWZ(reg.Swizzle, y), + z >= 4 ? z : GET_SWZ(reg.Swizzle, z), + w >= 4 ? w : GET_SWZ(reg.Swizzle, w)); return swizzled; } @@ -185,6 +209,93 @@ static void transform_FLR(struct radeon_transform_context* t, emit2(t->Program, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); } +/** + * Definition of LIT (from ARB_fragment_program): + * + * tmp = VectorLoad(op0); + * if (tmp.x < 0) tmp.x = 0; + * if (tmp.y < 0) tmp.y = 0; + * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); + * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; + * result.x = 1.0; + * result.y = tmp.x; + * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; + * result.w = 1.0; + * + * The longest path of computation is the one leading to result.z, + * consisting of 5 operations. This implementation of LIT takes + * 5 slots, if the subsequent optimization passes are clever enough + * to pair instructions correctly. + */ +static void transform_LIT(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + static const GLfloat LitConst[4] = { -127.999999 }; + + GLuint constant; + GLuint constant_swizzle; + GLuint temp; + int needTemporary = 0; + struct prog_src_register srctemp; + + constant = _mesa_add_unnamed_constant(t->Program->Parameters, LitConst, 1, &constant_swizzle); + + if (inst->DstReg.WriteMask != WRITEMASK_XYZW) { + needTemporary = 1; + } else if (inst->DstReg.File != PROGRAM_TEMPORARY) { + // LIT is typically followed by DP3/DP4, so there's no point + // in creating special code for this case + needTemporary = 1; + } + + if (needTemporary) { + temp = radeonFindFreeTemporary(t); + } else { + temp = inst->DstReg.Index; + } + srctemp = srcreg(PROGRAM_TEMPORARY, temp); + + // tmp.x = max(0.0, Src.x); + // tmp.y = max(0.0, Src.y); + // tmp.w = clamp(Src.z, -128+eps, 128-eps); + emit2(t->Program, OPCODE_MAX, + dstregtmpmask(temp, WRITEMASK_XYW), + inst->SrcReg[0], + swizzle(srcreg(PROGRAM_CONSTANT, constant), + SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, constant_swizzle&3)); + emit2(t->Program, OPCODE_MIN, + dstregtmpmask(temp, WRITEMASK_Z), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle))); + + // tmp.w = Pow(tmp.y, tmp.w) + emit1(t->Program, OPCODE_LG2, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); + emit2(t->Program, OPCODE_MUL, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srctemp, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)); + emit1(t->Program, OPCODE_EX2, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + + // tmp.z = (tmp.x > 0) ? tmp.w : 0.0 + emit3(t->Program, OPCODE_CMP, + dstregtmpmask(temp, WRITEMASK_Z), + negate(swizzle(srctemp, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + builtin_zero); + + // tmp.x, tmp.y, tmp.w = 1.0, tmp.x, 1.0 + emit1(t->Program, OPCODE_MOV, + dstregtmpmask(temp, WRITEMASK_XYW), + swizzle(srctemp, SWIZZLE_ONE, SWIZZLE_X, SWIZZLE_ONE, SWIZZLE_ONE)); + + if (needTemporary) + emit1(t->Program, OPCODE_MOV, inst->DstReg, srctemp); +} + static void transform_POW(struct radeon_transform_context* t, struct prog_instruction* inst) { @@ -249,13 +360,11 @@ static void transform_XPD(struct radeon_transform_context* t, * no userData necessary. * * Eliminates the following ALU instructions: - * ABS, DPH, FLR, POW, SGE, SLT, SUB, SWZ, XPD + * ABS, DPH, FLR, LIT, POW, SGE, SLT, SUB, SWZ, XPD * using: * MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP * * @note should be applicable to R300 and R500 fragment programs. - * - * @todo add LIT here as well? */ GLboolean radeonTransformALU(struct radeon_transform_context* t, struct prog_instruction* inst, @@ -265,6 +374,7 @@ GLboolean radeonTransformALU(struct radeon_transform_context* t, case OPCODE_ABS: transform_ABS(t, inst); return GL_TRUE; case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE; case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE; + case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE; case OPCODE_POW: transform_POW(t, inst); return GL_TRUE; case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE; case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE; -- cgit v1.2.3 From 03abd021f2fa1d043682c9f1bbb1c080fba6b033 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 22:35:46 +0200 Subject: r300: Translate fragment program LRP in radeon_program_alu.c --- src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 17 ---------------- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 27 -------------------------- src/mesa/drivers/dri/r300/radeon_program_alu.c | 16 ++++++++++++++- 3 files changed, 15 insertions(+), 45 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index d95008edc06..446517405ba 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -1590,23 +1590,6 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst emit_arith(cs, PFS_OP_LG2, dest, mask, src[0], undef, undef, flags); break; - case OPCODE_LRP: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - src[2] = t_src(cs, fpi->SrcReg[2]); - /* result = tmp0tmp1 + (1 - tmp0)tmp2 - * = tmp0tmp1 + tmp2 + (-tmp0)tmp2 - * MAD temp, -tmp0, tmp2, tmp2 - * MAD result, tmp0, tmp1, temp - */ - temp[0] = get_temp_reg(cs); - emit_arith(cs, PFS_OP_MAD, temp[0], mask, - negate(keep(src[0])), keep(src[2]), src[2], - 0); - emit_arith(cs, PFS_OP_MAD, dest, mask, - src[0], src[1], temp[0], flags); - free_temp(cs, temp[0]); - break; case OPCODE_MAD: src[0] = t_src(cs, fpi->SrcReg[0]); src[1] = t_src(cs, fpi->SrcReg[1]); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index c79bff96bd4..5b4d06ecf36 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -751,33 +751,6 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * src[0] = make_src(cs, fpi->SrcReg[0]); emit_sop(cs, R500_ALPHA_OP_LN2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; - case OPCODE_LRP: - /* result = src0*src1 + (1-src0)*src2 - * = src0*src1 + src2 + (-src0)*src2 - * - * Note: LRP without swizzling (or with only limited - * swizzling) could be done more efficiently using the - * presubtract hardware. - */ - dest = get_temp(cs, 0); - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, dest, WRITEMASK_XYZW); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_src2(cs, ip, fpi->SrcReg[2]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - set_argC_reg(cs, ip, 2, fpi->SrcReg[2]); - - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[2]); - set_src2_direct(cs, ip, dest); - set_argA(cs, ip, 0, - make_rgb_swizzle(fpi->SrcReg[0]) ^ (R500_SWIZ_MOD_NEG<<9), - make_alpha_swizzle(fpi->SrcReg[0]) ^ (R500_SWIZ_MOD_NEG<<3)); - set_argB_reg(cs, ip, 1, fpi->SrcReg[2]); - set_argC(cs, ip, 2, R500_SWIZ_RGB_RGB, SWIZZLE_W); - break; case OPCODE_MAD: ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); set_src0(cs, ip, fpi->SrcReg[0]); diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 85ea810523f..483dfa2cdc3 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -296,6 +296,19 @@ static void transform_LIT(struct radeon_transform_context* t, emit1(t->Program, OPCODE_MOV, inst->DstReg, srctemp); } +static void transform_LRP(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_ADD, + dstreg(PROGRAM_TEMPORARY, tempreg), + inst->SrcReg[1], negate(inst->SrcReg[2])); + emit3(t->Program, OPCODE_MAD, + inst->DstReg, + inst->SrcReg[0], srcreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[2]); +} + static void transform_POW(struct radeon_transform_context* t, struct prog_instruction* inst) { @@ -360,7 +373,7 @@ static void transform_XPD(struct radeon_transform_context* t, * no userData necessary. * * Eliminates the following ALU instructions: - * ABS, DPH, FLR, LIT, POW, SGE, SLT, SUB, SWZ, XPD + * ABS, DPH, FLR, LIT, LRP, POW, SGE, SLT, SUB, SWZ, XPD * using: * MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP * @@ -375,6 +388,7 @@ GLboolean radeonTransformALU(struct radeon_transform_context* t, case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE; case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE; case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE; + case OPCODE_LRP: transform_LRP(t, inst); return GL_TRUE; case OPCODE_POW: transform_POW(t, inst); return GL_TRUE; case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE; case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE; -- cgit v1.2.3 From 4746752f167c674722b46ab3840297d48e6d889d Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 22:44:37 +0200 Subject: r300: Translate fragment program DST in radeon_program_alu --- src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 21 --------------------- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 14 -------------- src/mesa/drivers/dri/r300/radeon_program_alu.c | 15 ++++++++++++++- 3 files changed, 14 insertions(+), 36 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index 446517405ba..30f513b5a31 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -1551,27 +1551,6 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst emit_arith(cs, PFS_OP_DP4, dest, mask, src[0], src[1], undef, flags); break; - case OPCODE_DST: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - /* dest.y = src0.y * src1.y */ - if (mask & WRITEMASK_Y) - emit_arith(cs, PFS_OP_MAD, dest, WRITEMASK_Y, - keep(src[0]), keep(src[1]), - pfs_zero, flags); - /* dest.z = src0.z */ - if (mask & WRITEMASK_Z) - emit_arith(cs, PFS_OP_MAD, dest, WRITEMASK_Z, - src[0], pfs_one, pfs_zero, flags); - /* result.x = 1.0 - * result.w = src1.w */ - if (mask & WRITEMASK_XW) { - REG_SET_VSWZ(src[1], SWIZZLE_111); /*Cheat */ - emit_arith(cs, PFS_OP_MAD, dest, - mask & WRITEMASK_XW, - src[1], pfs_one, pfs_zero, flags); - } - break; case OPCODE_EX2: src[0] = t_scalar_src(cs, fpi->SrcReg[0]); emit_arith(cs, PFS_OP_EX2, dest, mask, diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 5b4d06ecf36..678114b8c17 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -709,20 +709,6 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); break; - case OPCODE_DST: - /* [1, src0.y*src1.y, src0.z, src1.w] - * So basically MUL with lotsa swizzling. */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA(cs, ip, 0, - (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x7) | R500_SWIZZLE_ONE, - R500_SWIZZLE_ONE); - set_argB(cs, ip, 1, - (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x1c7) | R500_SWIZZLE_ONE | (R500_SWIZZLE_ONE << 6), - make_alpha_swizzle(fpi->SrcReg[1])); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - break; case OPCODE_EX2: src[0] = make_src(cs, fpi->SrcReg[0]); emit_sop(cs, R500_ALPHA_OP_EX2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 483dfa2cdc3..4a40d3e44d8 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -201,6 +201,18 @@ static void transform_DPH(struct radeon_transform_context* t, emit2(t->Program, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); } +/** + * [1, src0.y*src1.y, src0.z, src1.w] + * So basically MUL with lotsa swizzling. + */ +static void transform_DST(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit2(t->Program, OPCODE_MUL, inst->DstReg, + swizzle(inst->SrcReg[0], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE), + swizzle(inst->SrcReg[1], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_W)); +} + static void transform_FLR(struct radeon_transform_context* t, struct prog_instruction* inst) { @@ -373,7 +385,7 @@ static void transform_XPD(struct radeon_transform_context* t, * no userData necessary. * * Eliminates the following ALU instructions: - * ABS, DPH, FLR, LIT, LRP, POW, SGE, SLT, SUB, SWZ, XPD + * ABS, DPH, DST, FLR, LIT, LRP, POW, SGE, SLT, SUB, SWZ, XPD * using: * MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP * @@ -386,6 +398,7 @@ GLboolean radeonTransformALU(struct radeon_transform_context* t, switch(inst->Opcode) { case OPCODE_ABS: transform_ABS(t, inst); return GL_TRUE; case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE; + case OPCODE_DST: transform_DST(t, inst); return GL_TRUE; case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE; case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE; case OPCODE_LRP: transform_LRP(t, inst); return GL_TRUE; -- cgit v1.2.3 From 2b2cb566563b9f1f9739327ef9874143af838850 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 5 Jul 2008 23:54:31 +0200 Subject: r300_fragprog: Emulate trigonometric functions in radeon_program_alu --- src/mesa/drivers/dri/r300/r300_fragprog.c | 5 +- src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 206 +------------------------ src/mesa/drivers/dri/r300/radeon_program_alu.c | 144 +++++++++++++++++ src/mesa/drivers/dri/r300/radeon_program_alu.h | 5 + 4 files changed, 153 insertions(+), 207 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 57987f5d0fc..8a1d690ae4e 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -408,12 +408,13 @@ void r300TranslateFragmentShader(r300ContextPtr r300, struct radeon_program_transformation transformations[] = { { &transform_TEX, &compiler }, - { &radeonTransformALU, 0 } + { &radeonTransformALU, 0 }, + { &radeonTransformTrigSimple, 0 } }; radeonLocalTransform( r300->radeon.glCtx, compiler.program, - 2, transformations); + 3, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { _mesa_printf("Fragment Program: After transformations:\n"); diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index 30f513b5a31..4786b4554df 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -1423,40 +1423,11 @@ static void emit_arith(struct r300_pfs_compile_state *cs, return; } -static GLfloat SinCosConsts[2][4] = { - { - 1.273239545, // 4/PI - -0.405284735, // -4/(PI*PI) - 3.141592654, // PI - 0.2225 // weight - }, - { - 0.75, - 0.0, - 0.159154943, // 1/(2*PI) - 6.283185307 // 2*PI - } -}; - -static GLuint emit_sincosconsts(struct r300_pfs_compile_state *cs, int i) -{ - struct prog_src_register srcreg; - GLuint constant_swizzle; - - srcreg.File = PROGRAM_CONSTANT; - srcreg.Index = _mesa_add_unnamed_constant(cs->compiler->program->Parameters, - SinCosConsts[i], 4, &constant_swizzle); - srcreg.Swizzle = constant_swizzle; - - return emit_const4fv(cs, srcreg); -} - static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_instruction *fpi) { COMPILE_STATE; - GLuint src[3], dest, temp[2]; + GLuint src[3], dest; int flags, mask = 0; - int const_sin[2]; if (fpi->SaturateMode == SATURATE_ZERO_ONE) flags = PFS_FLAG_SAT; @@ -1485,60 +1456,6 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst emit_arith(cs, PFS_OP_CMP, dest, mask, src[2], src[1], src[0], flags); break; - case OPCODE_COS: - /* - * cos using a parabola (see SIN): - * cos(x): - * x = (x/(2*PI))+0.75 - * x = frac(x) - * x = (x*2*PI)-PI - * result = sin(x) - */ - temp[0] = get_temp_reg(cs); - const_sin[0] = emit_sincosconsts(cs, 0); - const_sin[1] = emit_sincosconsts(cs, 1); - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - - /* add 0.5*PI and do range reduction */ - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(src[0], X, X, X, X), - swizzle(const_sin[1], Z, Z, Z, Z), - swizzle(const_sin[1], X, X, X, X), 0); - - emit_arith(cs, PFS_OP_FRC, temp[0], WRITEMASK_X, - swizzle(temp[0], X, X, X, X), - undef, undef, 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI - negate(swizzle(const_sin[0], Z, Z, Z, Z)), //-PI - 0); - - /* SIN */ - - emit_arith(cs, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Y, - swizzle(temp[0], X, X, X, X), - absolute(swizzle(temp[0], X, X, X, X)), - negate(swizzle(temp[0], X, X, X, X)), 0); - - emit_arith(cs, PFS_OP_MAD, dest, mask, - swizzle(temp[0], Y, Y, Y, Y), - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[0], X, X, X, X), flags); - - free_temp(cs, temp[0]); - break; case OPCODE_DP3: src[0] = t_src(cs, fpi->SrcReg[0]); src[1] = t_src(cs, fpi->SrcReg[1]); @@ -1609,127 +1526,6 @@ static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_inst emit_arith(cs, PFS_OP_RSQ, dest, mask, absolute(src[0]), pfs_zero, pfs_zero, flags); break; - case OPCODE_SCS: - /* - * scs using a parabola : - * scs(x): - * result.x = sin(-abs(x)+0.5*PI) (cos) - * result.y = sin(x) (sin) - * - */ - temp[0] = get_temp_reg(cs); - temp[1] = get_temp_reg(cs); - const_sin[0] = emit_sincosconsts(cs, 0); - const_sin[1] = emit_sincosconsts(cs, 1); - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - - /* x = -abs(x)+0.5*PI */ - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(const_sin[0], Z, Z, Z, Z), //PI - pfs_half, - negate(abs - (swizzle(keep(src[0]), X, X, X, X))), - 0); - - /* C*x (sin) */ - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_W, - swizzle(const_sin[0], Y, Y, Y, Y), - swizzle(keep(src[0]), X, X, X, X), - pfs_zero, 0); - - /* B*x, C*x (cos) */ - emit_arith(cs, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - /* B*x (sin) */ - emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_W, - swizzle(const_sin[0], X, X, X, X), - keep(src[0]), pfs_zero, 0); - - /* y = B*x + C*x*abs(x) (sin) */ - emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_Z, - absolute(src[0]), - swizzle(temp[0], W, W, W, W), - swizzle(temp[1], W, W, W, W), 0); - - /* y = B*x + C*x*abs(x) (cos) */ - emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_W, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - /* y*abs(y) - y (cos), y*abs(y) - y (sin) */ - emit_arith(cs, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[1], - W, Z, Y, - X), - absolute(swizzle(temp[1], W, Z, Y, X)), - negate(swizzle(temp[1], W, Z, Y, X)), 0); - - /* dest.xy = mad(temp.xy, P, temp2.wz) */ - emit_arith(cs, PFS_OP_MAD, dest, - mask & (WRITEMASK_X | WRITEMASK_Y), temp[0], - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[1], W, Z, Y, X), flags); - - free_temp(cs, temp[0]); - free_temp(cs, temp[1]); - break; - case OPCODE_SIN: - /* - * using a parabola: - * sin(x) = 4/pi * x + -4/(pi*pi) * x * abs(x) - * extra precision is obtained by weighting against - * itself squared. - */ - - temp[0] = get_temp_reg(cs); - const_sin[0] = emit_sincosconsts(cs, 0); - const_sin[1] = emit_sincosconsts(cs, 1); - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - - /* do range reduction */ - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(keep(src[0]), X, X, X, X), - swizzle(const_sin[1], Z, Z, Z, Z), - pfs_half, 0); - - emit_arith(cs, PFS_OP_FRC, temp[0], WRITEMASK_X, - swizzle(temp[0], X, X, X, X), - undef, undef, 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI - negate(swizzle(const_sin[0], Z, Z, Z, Z)), //PI - 0); - - /* SIN */ - - emit_arith(cs, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Y, - swizzle(temp[0], X, X, X, X), - absolute(swizzle(temp[0], X, X, X, X)), - negate(swizzle(temp[0], X, X, X, X)), 0); - - emit_arith(cs, PFS_OP_MAD, dest, mask, - swizzle(temp[0], Y, Y, Y, Y), - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[0], X, X, X, X), flags); - - free_temp(cs, temp[0]); - break; case OPCODE_TEX: emit_tex(cs, fpi, R300_TEX_OP_LD); break; diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 4a40d3e44d8..fa6a67f0c19 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -149,6 +149,14 @@ static struct prog_src_register srcregswz(int file, int index, int swz) return src; } +static struct prog_src_register absolute(struct prog_src_register reg) +{ + struct prog_src_register newreg = reg; + newreg.Abs = 1; + newreg.NegateAbs = 0; + return newreg; +} + static struct prog_src_register negate(struct prog_src_register reg) { struct prog_src_register newreg = reg; @@ -412,3 +420,139 @@ GLboolean radeonTransformALU(struct radeon_transform_context* t, return GL_FALSE; } } + + +static void sincos_constants(struct radeon_transform_context* t, GLuint *constants) +{ + static const GLfloat SinCosConsts[2][4] = { + { + 1.273239545, // 4/PI + -0.405284735, // -4/(PI*PI) + 3.141592654, // PI + 0.2225 // weight + }, + { + 0.75, + 0.5, + 0.159154943, // 1/(2*PI) + 6.283185307 // 2*PI + } + }; + int i; + + for(i = 0; i < 2; ++i) { + GLuint swz; + constants[i] = _mesa_add_unnamed_constant(t->Program->Parameters, SinCosConsts[i], 4, &swz); + ASSERT(swz == SWIZZLE_NOOP); + } +} + +/** + * Approximate sin(x), where x is clamped to (-pi/2, pi/2). + * + * MUL tmp.xy, src, { 4/PI, -4/(PI^2) } + * MAD tmp.x, tmp.y, |src|, tmp.x + * MAD tmp.y, tmp.x, |tmp.x|, -tmp.x + * MAD dest, tmp.y, weight, tmp.x + */ +static void sin_approx(struct radeon_transform_context* t, + struct prog_dst_register dst, struct prog_src_register src, const GLuint* constants) +{ + GLuint tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_MUL, dstregtmpmask(tempreg, WRITEMASK_XY), + swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + srcreg(PROGRAM_CONSTANT, constants[0])); + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_X), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + absolute(swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_Y), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + absolute(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + negate(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X))); + emit3(t->Program, OPCODE_MAD, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); +} + +/** + * Translate the trigonometric functions COS, SIN, and SCS + * using only the basic instructions + * MOV, ADD, MUL, MAD, FRC + */ +GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + if (inst->Opcode != OPCODE_COS && + inst->Opcode != OPCODE_SIN && + inst->Opcode != OPCODE_SCS) + return GL_FALSE; + + GLuint constants[2]; + GLuint tempreg = radeonFindFreeTemporary(t); + + sincos_constants(t, constants); + + if (inst->Opcode == OPCODE_COS) { + // MAD tmp.x, src, 1/(2*PI), 0.75 + // FRC tmp.x, tmp.x + // MAD tmp.z, tmp.x, 2*PI, -PI + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); + emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + sin_approx(t, inst->DstReg, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + constants); + } else if (inst->Opcode == OPCODE_SIN) { + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); + emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + sin_approx(t, inst->DstReg, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + constants); + } else { + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_XY), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)); + emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_XY), + srcreg(PROGRAM_TEMPORARY, tempreg)); + emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_XY), + srcreg(PROGRAM_TEMPORARY, tempreg), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + struct prog_dst_register dst = inst->DstReg; + + dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_X; + sin_approx(t, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + constants); + + dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_Y; + sin_approx(t, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + constants); + } + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h index 858c5ed0b8c..3fe6153fd82 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.h +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h @@ -35,4 +35,9 @@ GLboolean radeonTransformALU( struct prog_instruction*, void*); +GLboolean radeonTransformTrigSimple( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + #endif /* __RADEON_PROGRAM_ALU_H_ */ -- cgit v1.2.3 From 056689d457924ba4d8a0723d0c5f24383d1757d9 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 6 Jul 2008 16:39:31 +0200 Subject: r500_fragprog: Fix RSQ with negative parameters --- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 678114b8c17..8c900941c4d 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -784,7 +784,8 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * break; case OPCODE_RSQ: src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_RSQ, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); + emit_sop(cs, R500_ALPHA_OP_RSQ, fpi->DstReg, src[0], + (make_sop_swizzle(fpi->SrcReg[0]) | (R500_SWIZ_MOD_ABS<<3)) & ~(R500_SWIZ_MOD_NEG<<3)); break; case OPCODE_SCS: emit_trig(cs, fpi); -- cgit v1.2.3 From 11ac5b2456575060627e9f52946d7d0e218a228d Mon Sep 17 00:00:00 2001 From: Dan Nicholson Date: Thu, 3 Jul 2008 09:17:44 -0700 Subject: Set library and header installation directories from configuration Currently the installation directories for libraries and headers are resolved within the install commands. For instance, the libraries will be installed to $(INSTALL_DIR)/$(LIB_DIR). This limits the flexibility of the installation, such as when the libraries should be installed to a subdirectory like /usr/lib/tls. This adds the make variables $(INSTALL_LIB_DIR) and $(INSTALL_INC_DIR) to define the locations that the libraries and headers are installed. For the static configs, this resolves exactly as before to $(INSTALL_DIR)/include and $(INSTALL_DIR)/$(LIB_DIR). For autoconf, they are derived directly from the --libdir and --includedir settings. --- configs/autoconf.in | 3 +++ configs/default | 4 +++- configure.ac | 1 + src/glu/Makefile | 11 ++++++----- src/glu/glu.pc.in | 4 ++-- src/glut/fbdev/Makefile | 8 ++++---- src/glut/glx/Makefile | 15 ++++++++------- src/glut/glx/glut.pc.in | 4 ++-- src/glut/mini/Makefile | 15 ++++++++------- src/glut/mini/glut.pc.in | 4 ++-- src/glw/Makefile | 15 ++++++++------- src/glw/glw.pc.in | 4 ++-- src/mesa/Makefile | 19 ++++++++++--------- src/mesa/drivers/dri/Makefile | 15 +++++++++------ src/mesa/drivers/dri/dri.pc.in | 4 ++-- src/mesa/gl.pc.in | 4 ++-- 16 files changed, 72 insertions(+), 58 deletions(-) (limited to 'src/mesa') diff --git a/configs/autoconf.in b/configs/autoconf.in index ed44a0f1a68..21d224fb329 100644 --- a/configs/autoconf.in +++ b/configs/autoconf.in @@ -89,9 +89,12 @@ EXPAT_INCLUDES = @EXPAT_INCLUDES@ prefix = @prefix@ exec_prefix = @exec_prefix@ libdir = @libdir@ +includedir = @includedir@ # Installation directories (for make install) INSTALL_DIR = $(prefix) +INSTALL_LIB_DIR = $(libdir) +INSTALL_INC_DIR = $(includedir) # DRI installation directories DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@ diff --git a/configs/default b/configs/default index 37b693932d6..d5b40c5cd0c 100644 --- a/configs/default +++ b/configs/default @@ -84,7 +84,9 @@ APP_LIB_DEPS = -lm # Installation directories (for make install) INSTALL_DIR = /usr/local -DRI_DRIVER_INSTALL_DIR = $(INSTALL_DIR)/$(LIB_DIR)/dri +INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR) +INSTALL_INC_DIR = $(INSTALL_DIR)/include +DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri # Where libGL will look for DRI hardware drivers DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR) diff --git a/configure.ac b/configure.ac index f15d9ff94a6..961a60cccfa 100644 --- a/configure.ac +++ b/configure.ac @@ -994,6 +994,7 @@ echo "" echo " prefix: $prefix" echo " exec_prefix: $exec_prefix" echo " libdir: $libdir" +echo " includedir: $includedir" dnl Driver info echo "" diff --git a/src/glu/Makefile b/src/glu/Makefile index 23161b50156..fe19fd1ff34 100644 --- a/src/glu/Makefile +++ b/src/glu/Makefile @@ -16,16 +16,17 @@ default: $(TOP)/configs/current # GLU pkg-config file pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' glu.pc: glu.pc.in $(pcedit) $< > $@ install: glu.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) $(TOP)/$(LIB_DIR)/libGLU.* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 glu.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) $(TOP)/$(LIB_DIR)/libGLU.* $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 glu.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig clean: -@for dir in $(SUBDIRS) ; do \ diff --git a/src/glu/glu.pc.in b/src/glu/glu.pc.in index 5d6e52a75e4..8606b9b222c 100644 --- a/src/glu/glu.pc.in +++ b/src/glu/glu.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ Name: glu Description: Mesa OpenGL Utility library diff --git a/src/glut/fbdev/Makefile b/src/glut/fbdev/Makefile index 95893b7dd1b..ff74a2898dd 100644 --- a/src/glut/fbdev/Makefile +++ b/src/glut/fbdev/Makefile @@ -69,10 +69,10 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) $(MKLIB_OPTIONS) $(OBJECTS) install: - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_LIB_DIR) # Run 'make -f Makefile.solo dep' to update the dependencies if you change # what's included by any source file. diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 674d5a5dcef..819dfd25022 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -100,18 +100,19 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) # glut pkgconfig file pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' glut.pc: glut.pc.in $(pcedit) $< > $@ install: glut.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig clean: diff --git a/src/glut/glx/glut.pc.in b/src/glut/glx/glut.pc.in index f732f2990d0..e8638fe1488 100644 --- a/src/glut/glx/glut.pc.in +++ b/src/glut/glx/glut.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ Name: glut Description: Mesa OpenGL Utility Toolkit library diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile index d3860503901..6aba2af0a3a 100644 --- a/src/glut/mini/Makefile +++ b/src/glut/mini/Makefile @@ -75,18 +75,19 @@ tags: # glut pkgconfig file pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' glut.pc: glut.pc.in $(pcedit) $< > $@ install: glut.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig # Remove .o and backup files diff --git a/src/glut/mini/glut.pc.in b/src/glut/mini/glut.pc.in index f732f2990d0..e8638fe1488 100644 --- a/src/glut/mini/glut.pc.in +++ b/src/glut/mini/glut.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ Name: glut Description: Mesa OpenGL Utility Toolkit library diff --git a/src/glw/Makefile b/src/glw/Makefile index 88bf99d44f3..f0dd1acb43b 100644 --- a/src/glw/Makefile +++ b/src/glw/Makefile @@ -28,18 +28,19 @@ default: $(TOP)/$(LIB_DIR)/$(GLW_LIB_NAME) # GLU pkg-config file pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MAJOR).$(MINOR).$(TINY),' glw.pc: glw.pc.in $(pcedit) $< > $@ install: glw.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) -m 644 *.h $(DESTDIR)$(INSTALL_DIR)/include/GL - $(INSTALL) $(TOP)/$(LIB_DIR)/libGLw.* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 glw.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) -m 644 *.h $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) $(TOP)/$(LIB_DIR)/libGLw.* $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 glw.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig clean: -rm -f depend depend.bak diff --git a/src/glw/glw.pc.in b/src/glw/glw.pc.in index 9c2682fbf34..25f3f73b8c6 100644 --- a/src/glw/glw.pc.in +++ b/src/glw/glw.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ Name: glw Description: Mesa OpenGL widget library diff --git a/src/mesa/Makefile b/src/mesa/Makefile index e0b641b921e..3827ffb3f72 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -90,28 +90,29 @@ install: default pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' gl.pc: gl.pc.in $(pcedit) $< > $@ install-headers: - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL $(INSTALL) -m 644 $(TOP)/include/GL/*.h \ - $(DESTDIR)$(INSTALL_DIR)/include/GL + $(DESTDIR)$(INSTALL_INC_DIR)/GL install-libgl: default gl.pc install-headers - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig $(INSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)* \ - $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig install-osmesa: default - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)* \ - $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(DESTDIR)$(INSTALL_LIB_DIR) install-dri: default cd drivers/dri && $(MAKE) install diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile index 3f87782fb1b..96118e01765 100644 --- a/src/mesa/drivers/dri/Makefile +++ b/src/mesa/drivers/dri/Makefile @@ -22,7 +22,8 @@ subdirs: pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' @@ -36,11 +37,13 @@ install: dri.pc (cd $$dir && $(MAKE) install) || exit 1 ; \ fi \ done - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL/internal - $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal - $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_sarea.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal + $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h \ + $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal + $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_sarea.h \ + $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig clean: diff --git a/src/mesa/drivers/dri/dri.pc.in b/src/mesa/drivers/dri/dri.pc.in index 58d890d0cb6..c47ee9c7e7d 100644 --- a/src/mesa/drivers/dri/dri.pc.in +++ b/src/mesa/drivers/dri/dri.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ dridriverdir=@DRI_DRIVER_DIR@ Name: dri diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in index 4b144ffa4b2..1927880d5f9 100644 --- a/src/mesa/gl.pc.in +++ b/src/mesa/gl.pc.in @@ -1,7 +1,7 @@ prefix=@INSTALL_DIR@ exec_prefix=${prefix} -libdir=${exec_prefix}/@LIB_DIR@ -includedir=${prefix}/include +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ Name: gl Description: Mesa OpenGL library -- cgit v1.2.3 From 92c075eeb7c330ea420400d1c2bae57356b19f03 Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Tue, 8 Jul 2008 14:14:04 +0800 Subject: i965: official name for GM45 chipset --- src/mesa/drivers/dri/i965/brw_clip_line.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_state.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_tri.c | 2 +- src/mesa/drivers/dri/i965/brw_defines.h | 13 +++++++------ src/mesa/drivers/dri/i965/brw_eu_emit.c | 16 ++++++++-------- src/mesa/drivers/dri/i965/brw_misc_state.c | 8 ++++---- src/mesa/drivers/dri/i965/brw_structs.h | 4 ++-- src/mesa/drivers/dri/i965/brw_vs_emit.c | 2 +- src/mesa/drivers/dri/intel/intel_chipset.h | 10 +++++----- src/mesa/drivers/dri/intel/intel_context.c | 4 +++- 10 files changed, 33 insertions(+), 30 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index 7d51cddfc3d..0930e6a5739 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -148,7 +148,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) brw_clip_init_clipmask(c); /* -ve rhw workaround */ - if (!BRW_IS_IGD(p->brw)) { + if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw))) { brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<20)); diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c index 7cb21f894eb..2d0b24c5cae 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_state.c +++ b/src/mesa/drivers/dri/i965/brw_clip_state.c @@ -102,7 +102,7 @@ clip_unit_create_from_key(struct brw_context *brw, clip.clip5.api_mode = BRW_CLIP_API_OGL; clip.clip5.clip_mode = key->clip_mode; - if (BRW_IS_IGD(brw)) + if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) clip.clip5.negative_w_clip_test = 1; clip.clip6.clipper_viewport_state_ptr = 0; diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index f1fc6e1e9da..7c703179fea 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -536,7 +536,7 @@ void brw_emit_tri_clip( struct brw_clip_compile *c ) /* if -ve rhw workaround bit is set, do cliptest */ - if (!BRW_IS_IGD(p->brw)) { + if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw))) { brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<20)); diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 3aada8cab1a..92c058ade8d 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -804,7 +804,7 @@ #define CMD_STATE_BASE_ADDRESS 0x6101 #define CMD_STATE_INSN_POINTER 0x6102 #define CMD_PIPELINE_SELECT_965 0x6104 -#define CMD_PIPELINE_SELECT_IGD 0x6904 +#define CMD_PIPELINE_SELECT_GM45 0x6904 #define CMD_PIPELINED_STATE_POINTERS 0x7800 #define CMD_BINDING_TABLE_PTRS 0x7801 @@ -836,7 +836,7 @@ #define CMD_INDEX_BUFFER 0x780a #define CMD_VF_STATISTICS_965 0x780b -#define CMD_VF_STATISTICS_IGD 0x680b +#define CMD_VF_STATISTICS_GM45 0x680b #define CMD_DRAW_RECT 0x7900 #define CMD_BLEND_CONSTANT_COLOR 0x7901 @@ -862,9 +862,10 @@ #include "intel_chipset.h" -#define BRW_IS_IGD(brw) (IS_IGD((brw)->intel.intelScreen->deviceID)) -#define CMD_PIPELINE_SELECT(brw) ((BRW_IS_IGD(brw)) ? CMD_PIPELINE_SELECT_IGD : CMD_PIPELINE_SELECT_965) -#define CMD_VF_STATISTICS(brw) ((BRW_IS_IGD(brw)) ? CMD_VF_STATISTICS_IGD : CMD_VF_STATISTICS_965) -#define URB_SIZES(brw) ((BRW_IS_IGD(brw)) ? 384 : 256) /* 512 bit unit */ +#define BRW_IS_GM45(brw) (IS_GM45_GM((brw)->intel.intelScreen->deviceID)) +#define BRW_IS_G4X(brw) (IS_G4X((brw)->intel.intelScreen->deviceID)) +#define CMD_PIPELINE_SELECT(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? CMD_PIPELINE_SELECT_GM45 : CMD_PIPELINE_SELECT_965) +#define CMD_VF_STATISTICS(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? CMD_VF_STATISTICS_GM45 : CMD_VF_STATISTICS_965) +#define URB_SIZES(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? 384 : 256) /* 512 bit unit */ #endif diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index fefd30bc7f5..6b97f8b170c 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -329,14 +329,14 @@ static void brw_set_sampler_message(struct brw_context *brw, { brw_set_src1(insn, brw_imm_d(0)); - if (BRW_IS_IGD(brw)) { - insn->bits3.sampler_igd.binding_table_index = binding_table_index; - insn->bits3.sampler_igd.sampler = sampler; - insn->bits3.sampler_igd.msg_type = msg_type; - insn->bits3.sampler_igd.response_length = response_length; - insn->bits3.sampler_igd.msg_length = msg_length; - insn->bits3.sampler_igd.end_of_thread = eot; - insn->bits3.sampler_igd.msg_target = BRW_MESSAGE_TARGET_SAMPLER; + if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) { + insn->bits3.sampler_gm45_g4x.binding_table_index = binding_table_index; + insn->bits3.sampler_gm45_g4x.sampler = sampler; + insn->bits3.sampler_gm45_g4x.msg_type = msg_type; + insn->bits3.sampler_gm45_g4x.response_length = response_length; + insn->bits3.sampler_gm45_g4x.msg_length = msg_length; + insn->bits3.sampler_gm45_g4x.end_of_thread = eot; + insn->bits3.sampler_gm45_g4x.msg_target = BRW_MESSAGE_TARGET_SAMPLER; } else { insn->bits3.sampler.binding_table_index = binding_table_index; insn->bits3.sampler.sampler = sampler; diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index 26ec797b5fd..62df2590f35 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -192,7 +192,7 @@ static void emit_depthbuffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct intel_region *region = brw->state.depth_region; - unsigned int len = BRW_IS_IGD(brw) ? sizeof(struct brw_depthbuffer_igd) / 4 : sizeof(struct brw_depthbuffer) / 4; + unsigned int len = (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? sizeof(struct brw_depthbuffer_gm45_g4x) / 4 : sizeof(struct brw_depthbuffer) / 4; if (region == NULL) { BEGIN_BATCH(len, IGNORE_CLIPRECTS); @@ -203,7 +203,7 @@ static void emit_depthbuffer(struct brw_context *brw) OUT_BATCH(0); OUT_BATCH(0); - if (BRW_IS_IGD(brw)) + if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) OUT_BATCH(0); ADVANCE_BATCH(); @@ -239,7 +239,7 @@ static void emit_depthbuffer(struct brw_context *brw) ((region->height - 1) << 19)); OUT_BATCH(0); - if (BRW_IS_IGD(brw)) + if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) OUT_BATCH(0); ADVANCE_BATCH(); @@ -324,7 +324,7 @@ static void upload_aa_line_parameters(struct brw_context *brw) { struct brw_aa_line_parameters balp; - if (!BRW_IS_IGD(brw)) + if (!(BRW_IS_GM45(brw) || BRW_IS_G4X(brw))) return; /* use legacy aa line coverage computation */ diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index 1326280e00a..ec865c925a7 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -175,7 +175,7 @@ struct brw_depthbuffer } dword4; }; -struct brw_depthbuffer_igd +struct brw_depthbuffer_gm45_g4x { union header_union header; @@ -1405,7 +1405,7 @@ struct brw_instruction GLuint msg_target:4; GLuint pad1:3; GLuint end_of_thread:1; - } sampler_igd; + } sampler_gm45_g4x; struct brw_urb_immediate urb; diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 3cac97c71f4..7767d1369ce 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -867,7 +867,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) * Later, clipping will detect ucp[6] and ensure the primitive is * clipped against all fixed planes. */ - if (!BRW_IS_IGD(p->brw) && !c->key.know_w_is_one) { + if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw)) && !c->key.know_w_is_one) { brw_CMP(p, vec8(brw_null_reg()), BRW_CONDITIONAL_L, diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h index 4a5166263ac..15b9ef43127 100644 --- a/src/mesa/drivers/dri/intel/intel_chipset.h +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -53,7 +53,7 @@ #define PCI_CHIP_I965_GM 0x2A02 #define PCI_CHIP_I965_GME 0x2A12 -#define PCI_CHIP_IGD_GM 0x2A42 +#define PCI_CHIP_GM45_GM 0x2A42 #define PCI_CHIP_IGD_E_G 0x2E02 #define PCI_CHIP_Q45_G 0x2E12 @@ -65,13 +65,12 @@ devid == PCI_CHIP_I945_GME || \ devid == PCI_CHIP_I965_GM || \ devid == PCI_CHIP_I965_GME || \ - devid == PCI_CHIP_IGD_GM) + devid == PCI_CHIP_GM45_GM) -#define IS_IGD_GM(devid) (devid == PCI_CHIP_IGD_GM) +#define IS_GM45_GM(devid) (devid == PCI_CHIP_GM45_GM) #define IS_G4X(devid) (devid == PCI_CHIP_IGD_E_G || \ devid == PCI_CHIP_Q45_G || \ devid == PCI_CHIP_G45_G) -#define IS_IGD(devid) (IS_IGD_GM(devid) || IS_G4X(devid)) #define IS_915(devid) (devid == PCI_CHIP_I915_G || \ devid == PCI_CHIP_E7221_G || \ @@ -90,7 +89,8 @@ devid == PCI_CHIP_I965_GM || \ devid == PCI_CHIP_I965_GME || \ devid == PCI_CHIP_I946_GZ || \ - IS_IGD(devid)) + IS_GM45_GM(devid) || \ + IS_G4X(devid)) #define IS_9XX(devid) (IS_915(devid) || \ IS_945(devid) || \ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 671b3f68a3e..f8ea6461c9c 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -166,7 +166,9 @@ intelGetString(GLcontext * ctx, GLenum name) case PCI_CHIP_I965_GME: chipset = "Intel(R) 965GME/GLE"; break; - case PCI_CHIP_IGD_GM: + case PCI_CHIP_GM45_GM: + chipset = "Mobile Intel® GM45 Express Chipset"; + break; case PCI_CHIP_IGD_E_G: chipset = "Intel(R) Integrated Graphics Device"; break; -- cgit v1.2.3 From 477d597df69845e3fcd84605b26801c14a0ce382 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 13:02:24 -0600 Subject: mesa: add missing VARYING case to storage_string() --- src/mesa/shader/slang/slang_ir.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 31ad94183c2..16c36aad0c1 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -218,12 +218,14 @@ storage_string(const slang_ir_storage *st) "NAMED_PARAM", "CONSTANT", "UNIFORM", + "VARYING", "WRITE_ONLY", "ADDRESS", "SAMPLER", "UNDEFINED" }; static char s[100]; + assert(Elements(files) == PROGRAM_FILE_MAX); #if 0 if (st->Size == 1) sprintf(s, "%s[%d]", files[st->File], st->Index); -- cgit v1.2.3 From d14b7890a44fe7a3bccd9152645f50b0edb850d8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 13:05:34 -0600 Subject: mesa: compute global var size before doing codegen --- src/mesa/shader/slang/slang_compile.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 4cda7124c05..75d1d7621d7 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1634,6 +1634,15 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, return 0; } + /* allocate global address space for a variable with a known size */ + if (C->global_scope + && !(var->type.specifier.type == SLANG_SPEC_ARRAY + && var->array_len == 0)) { + if (!calculate_var_size(C, O, var)) + return GL_FALSE; + var->address = slang_var_pool_alloc(O->global_pool, var->size); + } + /* emit code for global var decl */ if (C->global_scope) { slang_assemble_ctx A; @@ -1648,15 +1657,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, return 0; } - /* allocate global address space for a variable with a known size */ - if (C->global_scope - && !(var->type.specifier.type == SLANG_SPEC_ARRAY - && var->array_len == 0)) { - if (!calculate_var_size(C, O, var)) - return GL_FALSE; - var->address = slang_var_pool_alloc(O->global_pool, var->size); - } - /* initialize global variable */ if (C->global_scope) { if (var->initializer != NULL) { -- cgit v1.2.3 From fd6cb1b11d526d2e22d51441ab2629a10323e7b4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 14:59:36 -0600 Subject: mesa: more debug output --- src/mesa/shader/slang/slang_print.c | 84 +++++++++++++++++++++++++++---------- 1 file changed, 62 insertions(+), 22 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index f3e127cb13f..ff9c62c929e 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -171,9 +171,15 @@ static void print_binary(const slang_operation *op, const char *oper, int indent) { assert(op->num_children == 2); + printf("binary at %p locals=%p outer=%p\n", + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); slang_print_tree(&op->children[0], indent + 3); spaces(indent); - printf("%s\n", oper); + printf("%s at %p locals=%p outer=%p\n", + oper, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); slang_print_tree(&op->children[1], indent + 3); } @@ -182,14 +188,16 @@ static void print_generic2(const slang_operation *op, const char *oper, const char *s, int indent) { - int i; + GLuint i; if (oper) { spaces(indent); - printf("[%p locals %p] %s %s\n", (void*) op, (void*) op->locals, oper, s); + printf("%s %s at %p locals=%p outer=%p\n", + oper, s, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); } for (i = 0; i < op->num_children; i++) { spaces(indent); - printf("//child %d:\n", i); + printf("//child %u of %u:\n", i, op->num_children); slang_print_tree(&op->children[i], indent); } } @@ -244,7 +252,7 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_BLOCK_NO_NEW_SCOPE: spaces(indent); - printf("{ locals %p outer %p\n", (void*)op->locals, (void*)op->locals->outer_scope); + printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope); print_generic(op, NULL, indent+3); spaces(indent); printf("}\n"); @@ -252,7 +260,14 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_BLOCK_NEW_SCOPE: spaces(indent); - printf("{{ // new scope locals %p\n", (void*)op->locals); + printf("{{ // new scope locals=%p: ", (void*)op->locals); + { + int i; + for (i = 0; i < op->locals->num_variables; i++) { + printf("%s ", (char *) op->locals->variables[i]->a_name); + } + printf("\n"); + } print_generic(op, NULL, indent+3); spaces(indent); printf("}}\n"); @@ -264,14 +279,16 @@ slang_print_tree(const slang_operation *op, int indent) slang_variable *v; v = _slang_locate_variable(op->locals, op->a_id, GL_TRUE); if (v) { + const slang_variable_scope *scope; spaces(indent); printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope); print_type(&v->type); printf(" %s (%p)", (char *) op->a_id, (void *) find_var(op->locals, op->a_id)); - printf(" (in scope %p) ", - (void *) find_scope(op->locals, op->a_id)); + scope = find_scope(op->locals, op->a_id); + printf(" (in scope %p) ", (void *) scope); + assert(scope); if (op->num_children == 1) { printf(" :=\n"); slang_print_tree(&op->children[0], indent + 3); @@ -300,8 +317,12 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_ASM: spaces(indent); - printf("ASM: %s\n", (char*) op->a_id); - print_generic(op, NULL, indent+3); + printf("ASM: %s at %p locals=%p outer=%p\n", + (char *) op->a_id, + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); + print_generic(op, "ASM", indent+3); break; case SLANG_OPER_BREAK: @@ -333,7 +354,9 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_EXPRESSION: spaces(indent); - printf("EXPR: locals %p\n", (void*) op->locals); + printf("EXPR: locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); /*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/ slang_print_tree(&op->children[0], indent + 3); break; @@ -422,13 +445,25 @@ slang_print_tree(const slang_operation *op, int indent) break; case SLANG_OPER_IDENTIFIER: - spaces(indent); - if (op->var && op->var->a_name) - printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, - (void *) find_scope(op->locals, op->a_id)); - else - printf("VAR' %s (in scope %p)\n", (char *) op->a_id, - (void *) find_scope(op->locals, op->a_id)); + { + const slang_variable_scope *scope; + spaces(indent); + if (op->var && op->var->a_name) { + scope = find_scope(op->locals, op->var->a_name); + printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, + (void *) scope); + assert(scope); + } + else { + scope = find_scope(op->locals, op->a_id); + printf("VAR' %s (in scope %p) locals=%p outer=%p\n", + (char *) op->a_id, + (void *) scope, + (void *) op->locals, + (void *) op->locals->outer_scope); + assert(scope); + } + } break; case SLANG_OPER_SEQUENCE: @@ -437,7 +472,9 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_ASSIGN: spaces(indent); - printf("ASSIGNMENT locals %p\n", (void*)op->locals); + printf("ASSIGNMENT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); print_binary(op, ":=", indent); break; @@ -573,7 +610,9 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_SUBSCRIPT: spaces(indent); - printf("SLANG_OPER_SUBSCRIPT\n"); + printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); print_generic(op, NULL, indent+3); break; @@ -640,7 +679,8 @@ slang_print_function(const slang_function *f, GLboolean body) print_variable(f->parameters->variables[i], 3); } - printf(")\n"); + printf(") param scope = %p\n", (void *) f->parameters); + if (body && f->body) slang_print_tree(f->body, 0); } @@ -804,7 +844,7 @@ int slang_checksum_tree(const slang_operation *op) { int s = op->num_children; - int i; + GLuint i; for (i = 0; i < op->num_children; i++) { s += slang_checksum_tree(&op->children[i]); -- cgit v1.2.3 From c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 15:11:23 -0600 Subject: added null texObj ptr check (bug 15567) --- src/mesa/swrast/s_fragprog.c | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index ecace9c5025..bf7a1de03bc 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -44,7 +44,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + if (texObj) + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); /* XXX use a float-valued TextureSample routine here!!! */ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, @@ -68,20 +69,23 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel]; - const GLfloat texW = (GLfloat) texImg->WidthScale; - const GLfloat texH = (GLfloat) texImg->HeightScale; + GLfloat lambda; GLchan rgba[4]; - GLfloat lambda - = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ - texdx[1], texdy[1], /* dt/dx, dt/dy */ - texdx[3], texdy[2], /* dq/dx, dq/dy */ - texW, texH, - texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]) + lodBias; + if (texObj) { + const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel]; + const GLfloat texW = (GLfloat) texImg->WidthScale; + const GLfloat texH = (GLfloat) texImg->HeightScale; - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[2], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]) + lodBias; + + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + } swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); -- cgit v1.2.3 From 6fe78576291d38108c8815dc33fa44a8ae656f71 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 15:12:48 -0600 Subject: mesa: bump version to rc2 --- Makefile | 8 ++++---- src/mesa/main/version.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa') diff --git a/Makefile b/Makefile index 21cf0b5009d..79b4472bcb7 100644 --- a/Makefile +++ b/Makefile @@ -174,10 +174,10 @@ ultrix-gcc: # Rules for making release tarballs -DIRECTORY = Mesa-7.1-rc1 -LIB_NAME = MesaLib-7.1-rc1 -DEMO_NAME = MesaDemos-7.1-rc1 -GLUT_NAME = MesaGLUT-7.1-rc1 +DIRECTORY = Mesa-7.1-rc2 +LIB_NAME = MesaLib-7.1-rc2 +DEMO_NAME = MesaDemos-7.1-rc2 +GLUT_NAME = MesaGLUT-7.1-rc2 MAIN_FILES = \ $(DIRECTORY)/Makefile* \ diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 2f459e517a5..9f37453960e 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -31,7 +31,7 @@ #define MESA_MAJOR 7 #define MESA_MINOR 1 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.1 rc1" +#define MESA_VERSION_STRING "7.1 rc2" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) -- cgit v1.2.3 From 2be54a8e8ccb206eeedd319cf48a3c81797b83a4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 16:17:04 -0600 Subject: mesa: implement glGetUniformiv() with new ctx->Driver function The old implementation could overwrite the caller's param buffer. --- src/mesa/main/dd.h | 2 ++ src/mesa/main/shaders.c | 7 ++----- src/mesa/shader/shader_api.c | 45 ++++++++++++++++++++++++++++++++++++++++---- 3 files changed, 45 insertions(+), 9 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e3ded41acac..8edcfaf8c6e 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -868,6 +868,8 @@ struct dd_function_table { GLsizei *length, GLcharARB *sourceOut); void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location, GLfloat *params); + void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location, + GLint *params); GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program, const GLcharARB *name); GLboolean (*IsProgram)(GLcontext *ctx, GLuint name); diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index b7b2f791a52..a2670fda32a 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -128,6 +128,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj) void GLAPIENTRY _mesa_DeleteProgram(GLuint name) { + printf("%s name=%u\n", __FUNCTION__, name); if (name) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.DeleteProgram2(ctx, name); @@ -309,11 +310,7 @@ void GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) { GET_CURRENT_CONTEXT(ctx); - GLfloat fparams[16]; /* XXX is 16 enough? */ - GLuint i; - ctx->Driver.GetUniformfv(ctx, program, location, fparams); - for (i = 0; i < 16; i++) - params[i] = (GLint) fparams[i]; /* XXX correct? */ + ctx->Driver.GetUniformiv(ctx, program, location, params); } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 6cfdf57a494..105f76be281 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -955,12 +955,15 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, } +#define MAX_UNIFORM_ELEMENTS 16 + /** - * Called via ctx->Driver.GetUniformfv(). + * Helper for GetUniformfv(), GetUniformiv() + * Returns number of elements written to 'params' output. */ -static void -_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params) +static GLuint +get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); @@ -984,9 +987,13 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, ASSERT(prog); if (prog) { + /* See uniformiv() below */ + assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS); + for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { params[i] = prog->Parameters->ParameterValues[progPos][i]; } + return prog->Parameters->Parameters[progPos].Size; } } else { @@ -996,6 +1003,35 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); } + return 0; +} + + +/** + * Called via ctx->Driver.GetUniformfv(). + */ +static void +_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params) +{ + (void) get_uniformfv(ctx, program, location, params); +} + + +/** + * Called via ctx->Driver.GetUniformiv(). + */ +static void +_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, + GLint *params) +{ + GLfloat fparams[MAX_UNIFORM_ELEMENTS]; + GLuint n = get_uniformfv(ctx, program, location, fparams); + GLuint i; + assert(n <= MAX_UNIFORM_ELEMENTS); + for (i = 0; i < n; i++) { + params[i] = (GLint) fparams[i]; + } } @@ -1413,6 +1449,7 @@ _mesa_init_glsl_driver_functions(struct dd_function_table *driver) driver->GetShaderInfoLog = _mesa_get_shader_info_log; driver->GetShaderSource = _mesa_get_shader_source; driver->GetUniformfv = _mesa_get_uniformfv; + driver->GetUniformiv = _mesa_get_uniformiv; driver->GetUniformLocation = _mesa_get_uniform_location; driver->IsProgram = _mesa_is_program; driver->IsShader = _mesa_is_shader; -- cgit v1.2.3 From ee2a10112323d11ddc613a043761481aa1485f19 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 16:26:28 -0600 Subject: bump version to rc3 --- Makefile | 8 ++++---- src/mesa/main/version.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa') diff --git a/Makefile b/Makefile index 87a394e9dfc..3fd388c8256 100644 --- a/Makefile +++ b/Makefile @@ -174,10 +174,10 @@ ultrix-gcc: # Rules for making release tarballs -DIRECTORY = Mesa-7.1-rc2 -LIB_NAME = MesaLib-7.1-rc2 -DEMO_NAME = MesaDemos-7.1-rc2 -GLUT_NAME = MesaGLUT-7.1-rc2 +DIRECTORY = Mesa-7.1-rc3 +LIB_NAME = MesaLib-7.1-rc3 +DEMO_NAME = MesaDemos-7.1-rc3 +GLUT_NAME = MesaGLUT-7.1-rc3 MAIN_FILES = \ $(DIRECTORY)/Makefile* \ diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 9f37453960e..4258a114ed0 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -31,7 +31,7 @@ #define MESA_MAJOR 7 #define MESA_MINOR 1 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.1 rc2" +#define MESA_VERSION_STRING "7.1 rc3" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) -- cgit v1.2.3 From 2f1b5ffcda283cebc97bd440b5af44168a9c8b00 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 8 Jul 2008 16:52:45 -0600 Subject: mesa: remove debug code --- src/mesa/main/shaders.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index a2670fda32a..f0db0d2a818 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -128,7 +128,6 @@ _mesa_DeleteObjectARB(GLhandleARB obj) void GLAPIENTRY _mesa_DeleteProgram(GLuint name) { - printf("%s name=%u\n", __FUNCTION__, name); if (name) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.DeleteProgram2(ctx, name); -- cgit v1.2.3 From 75e4db18049f3284197c9a8deabd9dd74aa7920e Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Wed, 9 Jul 2008 13:08:09 +0800 Subject: i915: fall back to software rendering when shadow comparison is enabled for 1D texture. fix #12176 --- src/mesa/drivers/dri/i915/i915_texstate.c | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index af7166e681d..69c1e0755ef 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -257,18 +257,15 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) */ if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && tObj->Target != GL_TEXTURE_3D) { + if (tObj->Target == GL_TEXTURE_1D) + return GL_FALSE; state[I915_TEXREG_SS2] |= (SS2_SHADOW_ENABLE | intel_translate_shadow_compare_func(tObj->CompareFunc)); - if (tObj->Target == GL_TEXTURE_1D) { - minFilt = FILTER_NEAREST; - magFilt = FILTER_NEAREST; - } else { - minFilt = FILTER_4X4_FLAT; - magFilt = FILTER_4X4_FLAT; - } + minFilt = FILTER_4X4_FLAT; + magFilt = FILTER_4X4_FLAT; } state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | -- cgit v1.2.3 From a2e435054c0d410e92d1e76a23f8d801a606537d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Jul 2008 07:48:46 -0600 Subject: mesa: check for OpenBSD (bug 15604) --- src/mesa/main/execmem.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index b40a2de8fa4..0719d0051c3 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -36,7 +36,7 @@ -#if defined(__linux__) +#if defined(__linux__) || defined(__OpenBSD__) /* * Allocate a large block of memory which can hold code then dole it out @@ -51,6 +51,12 @@ #include #endif + +#ifndef MAP_ANONYMOUS +#define MAP_ANONYMOUS MAP_ANON +#endif + + #define EXEC_HEAP_SIZE (10*1024*1024) _glthread_DECLARE_STATIC_MUTEX(exec_mutex); -- cgit v1.2.3 From 4ca0af188267ab92f84223acd7f8b957be0cb5f6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Jul 2008 08:35:50 -0600 Subject: mesa: fix state.clip[n].plane parsing bug (bug 16611) --- src/mesa/shader/arbprogparse.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 97bda9c6b38..f10233e5fed 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1132,7 +1132,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Program, gl_state_index state_tokens[STATE_LENGTH]) { - switch (*(*inst)++) { + GLubyte token = *(*inst)++; + + switch (token) { case STATE_MATERIAL_PARSER: state_tokens[0] = STATE_MATERIAL; state_tokens[1] = parse_face_type (inst); @@ -1317,7 +1319,6 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case STATE_CLIP_PLANE: state_tokens[0] = STATE_CLIPPLANE; - state_tokens[1] = parse_integer (inst, Program); if (parse_clipplane_num (ctx, inst, Program, (GLint *) &state_tokens[1])) return 1; @@ -1769,7 +1770,9 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; GLfloat const_values[4]; - switch (*(*inst)++) { + GLubyte token = *(*inst)++; + + switch (token) { case PARAM_STATE_ELEMENT: if (parse_state_single_item (ctx, inst, Program, state_tokens)) return 1; -- cgit v1.2.3 From ac05da56ec1dd14876dbf3fde37aa951b9215f5b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Jul 2008 15:06:36 -0600 Subject: mesa: return -1, not GL_FALSE if _glapi_add_dispatch() fails name sanity check --- src/mesa/glapi/glapi.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 94a804329aa..08a26980e19 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -740,7 +740,7 @@ add_function_name( const char * funcName ) * \returns * The offset in the dispatch table of the named function. A pointer to the * driver's implementation of the named function should be stored at - * \c dispatch_table[\c offset]. + * \c dispatch_table[\c offset]. Return -1 if error/problem. * * \sa glXGetProcAddress * @@ -789,7 +789,7 @@ _glapi_add_dispatch( const char * const * function_names, */ if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l') - return GL_FALSE; + return -1; /* Determine if the named function already exists. If the function does * exist, it must have the same parameter signature as the function -- cgit v1.2.3 From b52398571b7f5c537c2f5e1c87f1b8bdf3d8ea9b Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 11 Jul 2008 07:28:55 +1000 Subject: intel: fix batch flushing problem with cliprects handling. pointed out and debugged by stringfellow on #dri-devel --- src/mesa/drivers/dri/intel/intel_batchbuffer.h | 4 +++- src/mesa/drivers/dri/intel/intel_blit.c | 5 ++++- 2 files changed, 7 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index 2d636df2ce5..0da602010e8 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -118,8 +118,10 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, if (batch->cliprect_mode == IGNORE_CLIPRECTS) { batch->cliprect_mode = cliprect_mode; } else { - if (batch->cliprect_mode != cliprect_mode) + if (batch->cliprect_mode != cliprect_mode) { intel_batchbuffer_flush(batch); + batch->cliprect_mode = cliprect_mode; + } } } } diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index d9dbbb24825..25ac609f133 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -123,7 +123,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, dst_pitch /= 4; } #endif - + /* do space/cliprects check before going any further */ + intel_batchbuffer_require_space(intel->batch, 8 * 4, REFERENCES_CLIPRECTS); again: ret = dri_bufmgr_check_aperture_space(dst->buffer); ret |= dri_bufmgr_check_aperture_space(src->buffer); @@ -278,6 +279,8 @@ intelEmitCopyBlit(struct intel_context *intel, int ret; BATCH_LOCALS; + /* do space/cliprects check before going any further */ + intel_batchbuffer_require_space(intel->batch, 8 * 4, NO_LOOP_CLIPRECTS); again: ret = dri_bufmgr_check_aperture_space(dst_buffer); ret |= dri_bufmgr_check_aperture_space(src_buffer); -- cgit v1.2.3 From 6c44c6d020ce7bc8e65ef69fefa0db4cc6157bed Mon Sep 17 00:00:00 2001 From: Dan Nicholson Date: Fri, 11 Jul 2008 10:43:29 -0700 Subject: Remove generated pkg-config files on `make clean' --- src/glu/Makefile | 1 + src/glut/glx/Makefile | 1 + src/glut/mini/Makefile | 2 +- src/glw/Makefile | 2 +- src/mesa/Makefile | 1 + src/mesa/drivers/dri/Makefile | 1 + 6 files changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/glu/Makefile b/src/glu/Makefile index fe19fd1ff34..599b3fc75a3 100644 --- a/src/glu/Makefile +++ b/src/glu/Makefile @@ -32,3 +32,4 @@ clean: -@for dir in $(SUBDIRS) ; do \ (cd $$dir && $(MAKE) clean) ; \ done + -rm -f *.pc diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 819dfd25022..660ce8e4f52 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -119,6 +119,7 @@ clean: -rm -f *.o *~ -rm -f *.lo -rm -f *.la + -rm -f *.pc -rm -rf .libs -rm -f depend depend.bak diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile index 6aba2af0a3a..3b5a73e09ae 100644 --- a/src/glut/mini/Makefile +++ b/src/glut/mini/Makefile @@ -93,6 +93,6 @@ install: glut.pc # Remove .o and backup files clean: depend -rm -f depend depend.bak - -rm -f *.o *~ *.o *~ *.so libglut.so.3.7 + -rm -f *.o *~ *.o *~ *.so *.pc libglut.so.3.7 include depend diff --git a/src/glw/Makefile b/src/glw/Makefile index f0dd1acb43b..0c11a9d8385 100644 --- a/src/glw/Makefile +++ b/src/glw/Makefile @@ -44,7 +44,7 @@ install: glw.pc clean: -rm -f depend depend.bak - -rm -f *.o *~ + -rm -f *.o *.pc *~ # Make the library diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 3827ffb3f72..bd3627b5eb5 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -129,6 +129,7 @@ clean: -rm -f */*/*.o -rm -f depend depend.bak libmesa.a libglapi.a -rm -f drivers/*/*.o + -rm -f *.pc -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile index 96118e01765..3b3fcf11df1 100644 --- a/src/mesa/drivers/dri/Makefile +++ b/src/mesa/drivers/dri/Makefile @@ -53,3 +53,4 @@ clean: fi \ done -rm -f common/*.o + -rm -f *.pc -- cgit v1.2.3 From b0ef353b4696672ecaea4b370b612bbb482880ca Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Fri, 11 Jul 2008 19:23:06 -0400 Subject: R300: update vap_cntl values for NUM_FPUS based on info from hw team --- src/mesa/drivers/dri/r300/r300_ioctl.c | 9 +++++---- src/mesa/drivers/dri/r300/r300_state.c | 9 +++++---- 2 files changed, 10 insertions(+), 8 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 71821a01ea0..bd7f060435f 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -419,13 +419,14 @@ static void r300EmitClearState(GLcontext * ctx) if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515) vap_cntl |= (2 << R300_PVS_NUM_FPUS_SHIFT); else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) || - (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560)) + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) vap_cntl |= (5 << R300_PVS_NUM_FPUS_SHIFT); - else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420) + else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)) vap_cntl |= (6 << R300_PVS_NUM_FPUS_SHIFT); else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) || - (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580) || - (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580)) vap_cntl |= (8 << R300_PVS_NUM_FPUS_SHIFT); else vap_cntl |= (4 << R300_PVS_NUM_FPUS_SHIFT); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index d7a6962acc8..fbe5f664181 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1971,13 +1971,14 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515) rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (2 << R300_PVS_NUM_FPUS_SHIFT); else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) || - (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560)) + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (5 << R300_PVS_NUM_FPUS_SHIFT); - else if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420) + else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)) rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (6 << R300_PVS_NUM_FPUS_SHIFT); else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) || - (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580) || - (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580)) rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (8 << R300_PVS_NUM_FPUS_SHIFT); else rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (4 << R300_PVS_NUM_FPUS_SHIFT); -- cgit v1.2.3 From 7904c9fad4c2cb2a4153258a9e86e530a0330a78 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 6 Jul 2008 16:58:51 +0200 Subject: r500_fragprog: Transform trigonometric functions in first pass --- src/mesa/drivers/dri/r300/r500_fragprog.c | 7 +- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 91 ++------------------------ src/mesa/drivers/dri/r300/radeon_program_alu.c | 52 +++++++++++++++ src/mesa/drivers/dri/r300/radeon_program_alu.h | 5 ++ 4 files changed, 65 insertions(+), 90 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 1cdb065354b..9bb92d3ba41 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -318,12 +318,13 @@ void r500TranslateFragmentShader(r300ContextPtr r300, insert_WPOS_trailer(&compiler); - struct radeon_program_transformation transformations[2] = { + struct radeon_program_transformation transformations[3] = { { &transform_TEX, &compiler }, - { &radeonTransformALU, 0 } + { &radeonTransformALU, 0 }, + { &radeonTransformTrigScale, 0 } }; radeonLocalTransform(r300->radeon.glCtx, compiler.program, - 2, transformations); + 3, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { _mesa_printf("Compiler: after all transformations:\n"); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 8c900941c4d..4f658039536 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -156,17 +156,6 @@ struct r500_pfs_compile_state { #define R500_WRITEMASK_AB 0xC #define R500_WRITEMASK_ARGB 0xF -/* 1/(2pi), needed for quick modulus in trig insts - * Thanks to glisse for pointing out how to do it! */ -static const GLfloat RCP_2PI[] = {0.15915494309189535, - 0.15915494309189535, - 0.15915494309189535, - 0.15915494309189535}; - -static const GLfloat LIT[] = {127.999999, - 127.999999, - 127.999999, - -127.999999}; static const struct prog_dst_register dstreg_template = { .File = PROGRAM_TEMPORARY, @@ -476,12 +465,6 @@ static int emit_alu(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alph return _helper_emit_alu(cs, rgbop, alphaop, dst.File, dst.Index, dst.WriteMask); } -static int emit_alu_temp(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, int dst, int writemask) -{ - return _helper_emit_alu(cs, rgbop, alphaop, - PROGRAM_TEMPORARY, dst - cs->compiler->code->temp_reg_offset, writemask); -} - /** * Set an instruction's source 0 (both RGB and ALPHA) to the given hardware index. */ @@ -612,56 +595,6 @@ static int emit_sop(struct r500_pfs_compile_state *cs, } -/** - * Emit trigonometric function COS, SIN, SCS - */ -static void emit_trig(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) -{ - int ip; - struct prog_dst_register temp = dstreg_template; - temp.Index = get_temp(cs, 0); - temp.WriteMask = WRITEMASK_W; - - struct prog_src_register srcreg; - GLuint constant_swizzle; - - srcreg.File = PROGRAM_CONSTANT; - srcreg.Index = _mesa_add_unnamed_constant(cs->compiler->program->Parameters, - RCP_2PI, 4, &constant_swizzle); - srcreg.Swizzle = constant_swizzle; - - /* temp = Input*(1/2pi) */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, temp); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, srcreg); - set_argA(cs, ip, 0, R500_SWIZ_RGB_ZERO, make_sop_swizzle(fpi->SrcReg[0])); - set_argB(cs, ip, 1, R500_SWIZ_RGB_ZERO, make_alpha_swizzle(srcreg)); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - - /* temp = frac(dst) */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, temp); - set_src0_direct(cs, ip, temp.Index); - set_argA(cs, ip, 0, R500_SWIZ_RGB_RGB, SWIZZLE_W); - - /* Dest = trig(temp) */ - if (fpi->Opcode == OPCODE_COS) { - emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, temp.Index, SWIZZLE_W); - } else if (fpi->Opcode == OPCODE_SIN) { - emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, temp.Index, SWIZZLE_W); - } else if (fpi->Opcode == OPCODE_SCS) { - struct prog_dst_register moddst = fpi->DstReg; - - if (fpi->DstReg.WriteMask & WRITEMASK_X) { - moddst.WriteMask = WRITEMASK_X; - emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, temp.Index, SWIZZLE_W); - } - if (fpi->DstReg.WriteMask & WRITEMASK_Y) { - moddst.WriteMask = WRITEMASK_Y; - emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, temp.Index, SWIZZLE_W); - } - } -} - static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) { PROG_CODE; GLuint src[3], dest = 0; @@ -693,7 +626,8 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * set_argC_reg(cs, ip, 0, fpi->SrcReg[0]); break; case OPCODE_COS: - emit_trig(cs, fpi); + src[0] = make_src(cs, fpi->SrcReg[0]); + emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_DP3: ip = emit_alu(cs, R500_ALU_RGBA_OP_DP3, R500_ALPHA_OP_DP, fpi->DstReg); @@ -713,21 +647,6 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * src[0] = make_src(cs, fpi->SrcReg[0]); emit_sop(cs, R500_ALPHA_OP_EX2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; - case OPCODE_FLR: - dest = get_temp(cs, 0); - ip = emit_alu_temp(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, dest, WRITEMASK_XYZW); - set_src0(cs, ip, fpi->SrcReg[0]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1_direct(cs, ip, dest); - set_argA_reg(cs, ip, 0, fpi->SrcReg[1]); - set_argB(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ONE); - set_argC(cs, ip, 1, - R500_SWIZ_RGB_RGB|(R500_SWIZ_MOD_NEG<<9), - SWIZZLE_W|(R500_SWIZ_MOD_NEG<<3)); - break; case OPCODE_FRC: ip = emit_alu(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, fpi->DstReg); set_src0(cs, ip, fpi->SrcReg[0]); @@ -787,11 +706,9 @@ static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction * emit_sop(cs, R500_ALPHA_OP_RSQ, fpi->DstReg, src[0], (make_sop_swizzle(fpi->SrcReg[0]) | (R500_SWIZ_MOD_ABS<<3)) & ~(R500_SWIZ_MOD_NEG<<3)); break; - case OPCODE_SCS: - emit_trig(cs, fpi); - break; case OPCODE_SIN: - emit_trig(cs, fpi); + src[0] = make_src(cs, fpi->SrcReg[0]); + emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); break; case OPCODE_KIL: case OPCODE_TEX: diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index fa6a67f0c19..8daa94c7268 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -556,3 +556,55 @@ GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, return GL_TRUE; } + + +/** + * Transform the trigonometric functions COS, SIN, and SCS + * to include pre-scaling by 1/(2*PI) and taking the fractional + * part, so that the input to COS and SIN is always in the range [0,1). + * SCS is replaced by one COS and one SIN instruction. + * + * @warning This transformation implicitly changes the semantics of SIN and COS! + */ +GLboolean radeonTransformTrigScale(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + if (inst->Opcode != OPCODE_COS && + inst->Opcode != OPCODE_SIN && + inst->Opcode != OPCODE_SCS) + return GL_FALSE; + + static const GLfloat RCP_2PI[] = { 0.15915494309189535 }; + GLuint temp; + GLuint constant; + GLuint constant_swizzle; + + temp = radeonFindFreeTemporary(t); + constant = _mesa_add_unnamed_constant(t->Program->Parameters, RCP_2PI, 1, &constant_swizzle); + + emit2(t->Program, OPCODE_MUL, dstregtmpmask(temp, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle)); + emit1(t->Program, OPCODE_FRC, dstregtmpmask(temp, WRITEMASK_W), + srcreg(PROGRAM_TEMPORARY, temp)); + + if (inst->Opcode == OPCODE_COS) { + emit1(t->Program, OPCODE_COS, inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } else if (inst->Opcode == OPCODE_SIN) { + emit1(t->Program, OPCODE_SIN, inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } else if (inst->Opcode == OPCODE_SCS) { + struct prog_dst_register moddst = inst->DstReg; + + if (inst->DstReg.WriteMask & WRITEMASK_X) { + moddst.WriteMask = WRITEMASK_X; + emit1(t->Program, OPCODE_COS, moddst, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } + if (inst->DstReg.WriteMask & WRITEMASK_Y) { + moddst.WriteMask = WRITEMASK_Y; + emit1(t->Program, OPCODE_SIN, moddst, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } + } + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h index 3fe6153fd82..ea9d5bb669c 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.h +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h @@ -40,4 +40,9 @@ GLboolean radeonTransformTrigSimple( struct prog_instruction*, void*); +GLboolean radeonTransformTrigScale( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + #endif /* __RADEON_PROGRAM_ALU_H_ */ -- cgit v1.2.3 From d8d086c20b5a43353c4980cf234d8329900585f5 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sun, 6 Jul 2008 19:48:50 +0200 Subject: r500: Add "Not quite SSA" and dead code elimination pass In addition, this pass fixes non-native swizzles. --- src/mesa/drivers/dri/r300/Makefile | 1 + src/mesa/drivers/dri/r300/r500_fragprog.c | 67 +++++- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 28 ++- src/mesa/drivers/dri/r300/radeon_nqssadce.c | 282 +++++++++++++++++++++++++ src/mesa/drivers/dri/r300/radeon_nqssadce.h | 96 +++++++++ src/mesa/shader/program.c | 61 +++++- src/mesa/shader/program.h | 13 +- 7 files changed, 524 insertions(+), 24 deletions(-) create mode 100644 src/mesa/drivers/dri/r300/radeon_nqssadce.c create mode 100644 src/mesa/drivers/dri/r300/radeon_nqssadce.h (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index d52b2b4c36d..1dc75a30625 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -38,6 +38,7 @@ DRIVER_SOURCES = \ r300_texstate.c \ radeon_program.c \ radeon_program_alu.c \ + radeon_nqssadce.c \ r300_vertprog.c \ r300_fragprog.c \ r300_fragprog_emit.c \ diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 9bb92d3ba41..c92ea8f5e6d 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -27,6 +27,7 @@ #include "r500_fragprog.h" +#include "radeon_nqssadce.h" #include "radeon_program_alu.h" @@ -250,6 +251,57 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) } +static void nqssadce_init(struct nqssadce_state* s) +{ + s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; +} + +static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) +{ + GLuint relevant; + int i; + + if (reg.Abs) + return GL_TRUE; + + relevant = 0; + for(i = 0; i < 3; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO) + relevant |= 1 << i; + } + if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant)) + return GL_FALSE; + + return GL_TRUE; +} + +/** + * Implement a non-native swizzle. This function assumes that + * is_native_swizzle returned true. + */ +static void nqssadce_build_swizzle(struct nqssadce_state *s, + struct prog_dst_register dst, struct prog_src_register src) +{ + struct prog_instruction *inst; + + _mesa_insert_instructions(s->Program, s->IP, 2); + inst = s->Program->Instructions + s->IP; + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg = dst; + inst[0].DstReg.WriteMask &= src.NegateBase; + inst[0].SrcReg[0] = src; + + inst[1].Opcode = OPCODE_MOV; + inst[1].DstReg = dst; + inst[1].DstReg.WriteMask &= ~src.NegateBase; + inst[1].SrcReg[0] = src; + + s->IP += 2; +} + static GLuint build_dtm(GLuint depthmode) { switch(depthmode) { @@ -327,7 +379,20 @@ void r500TranslateFragmentShader(r300ContextPtr r300, 3, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: after all transformations:\n"); + _mesa_printf("Compiler: after native rewrite:\n"); + _mesa_print_program(compiler.program); + } + + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &is_native_swizzle, + .BuildSwizzle = &nqssadce_build_swizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); _mesa_print_program(compiler.program); } diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 4f658039536..275911679dc 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -163,23 +163,30 @@ static const struct prog_dst_register dstreg_template = { .WriteMask = WRITEMASK_XYZW }; +static INLINE GLuint fix_hw_swizzle(GLuint swz) +{ + if (swz == 5) swz = 6; + if (swz == SWIZZLE_NIL) swz = 4; + return swz; +} + static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) { GLuint swiz = 0x0; GLuint temp; /* This could be optimized, but it should be plenty fast already. */ int i; + int negatebase = 0; for (i = 0; i < 3; i++) { - temp = GET_SWZ(src.Swizzle, i); - /* Fix SWIZZLE_ONE */ - if (temp == 5) temp++; + temp = GET_SWZ(src.Swizzle, i); + if (temp != SWIZZLE_NIL && GET_BIT(src.NegateBase, i)) + negatebase = 1; + temp = fix_hw_swizzle(temp); swiz |= temp << i*3; } - if (src.Abs) { + if (src.Abs) swiz |= R500_SWIZ_MOD_ABS << 9; - } else if (src.NegateBase & 7) { - ASSERT((src.NegateBase & 7) == 7); + else if (negatebase) swiz |= R500_SWIZ_MOD_NEG << 9; - } if (src.NegateAbs) swiz ^= R500_SWIZ_MOD_NEG << 9; return swiz; @@ -191,8 +198,7 @@ static INLINE GLuint make_rgba_swizzle(GLuint src) { int i; for (i = 0; i < 4; i++) { temp = GET_SWZ(src, i); - /* Fix SWIZZLE_ONE */ - if (temp == 5) temp++; + temp = fix_hw_swizzle(temp); swiz |= temp << i*3; } return swiz; @@ -201,7 +207,7 @@ static INLINE GLuint make_rgba_swizzle(GLuint src) { static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) { GLuint swiz = GET_SWZ(src.Swizzle, 3); - if (swiz == 5) swiz++; + swiz = fix_hw_swizzle(swiz); if (src.Abs) { swiz |= R500_SWIZ_MOD_ABS << 3; @@ -217,7 +223,7 @@ static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) { static INLINE GLuint make_sop_swizzle(struct prog_src_register src) { GLuint swiz = GET_SWZ(src.Swizzle, 0); - if (swiz == 5) swiz++; + swiz = fix_hw_swizzle(swiz); if (src.Abs) { swiz |= R500_SWIZ_MOD_ABS << 3; diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.c b/src/mesa/drivers/dri/r300/radeon_nqssadce.c new file mode 100644 index 00000000000..f10ba4004aa --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.c @@ -0,0 +1,282 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * + * "Not-quite SSA" and Dead-Code Elimination. + * + * @note This code uses SWIZZLE_NIL in a source register to indicate that + * the corresponding component is ignored by the corresponding instruction. + */ + +#include "radeon_nqssadce.h" + + +/** + * Return the @ref register_state for the given register (or 0 for untracked + * registers, i.e. constants). + */ +static struct register_state *get_reg_state(struct nqssadce_state* s, GLuint file, GLuint index) +{ + switch(file) { + case PROGRAM_TEMPORARY: return &s->Temps[index]; + case PROGRAM_OUTPUT: return &s->Outputs[index]; + default: return 0; + } +} + + +/** + * Left multiplication of a register with a swizzle + * + * @note Works correctly only for X, Y, Z, W swizzles, not for constant swizzles. + */ +static struct prog_src_register lmul_swizzle(GLuint swizzle, struct prog_src_register srcreg) +{ + struct prog_src_register tmp = srcreg; + int i; + tmp.Swizzle = 0; + tmp.NegateBase = 0; + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(swizzle, i); + if (swz < 4) { + tmp.Swizzle |= GET_SWZ(srcreg.Swizzle, swz) << (i*3); + tmp.NegateBase |= GET_BIT(srcreg.NegateBase, swz) << i; + } else { + tmp.Swizzle |= swz << (i*3); + } + } + return tmp; +} + + +static struct prog_instruction* track_used_srcreg(struct nqssadce_state* s, + struct prog_instruction *inst, GLint src, GLuint sourced) +{ + int i; + GLuint deswz_source = 0; + + for(i = 0; i < 4; ++i) { + if (GET_BIT(sourced, i)) { + GLuint swz = GET_SWZ(inst->SrcReg[src].Swizzle, i); + deswz_source |= 1 << swz; + } else { + inst->SrcReg[src].Swizzle &= ~(7 << (3*i)); + inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i); + } + } + + if (!s->Descr->IsNativeSwizzle(inst->Opcode, inst->SrcReg[src])) { + struct prog_dst_register dstreg = inst->DstReg; + dstreg.File = PROGRAM_TEMPORARY; + dstreg.Index = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY); + dstreg.WriteMask = sourced; + + s->Descr->BuildSwizzle(s, dstreg, inst->SrcReg[src]); + + inst = s->Program->Instructions + s->IP; + inst->SrcReg[src].File = PROGRAM_TEMPORARY; + inst->SrcReg[src].Index = dstreg.Index; + inst->SrcReg[src].Swizzle = 0; + inst->SrcReg[src].NegateBase = 0; + inst->SrcReg[src].Abs = 0; + inst->SrcReg[src].NegateAbs = 0; + for(i = 0; i < 4; ++i) { + if (GET_BIT(sourced, i)) + inst->SrcReg[src].Swizzle |= i << (3*i); + else + inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i); + } + deswz_source = sourced; + } + + struct register_state *regstate = get_reg_state(s, inst->SrcReg[src].File, inst->SrcReg[src].Index); + if (regstate) + regstate->Sourced |= deswz_source & 0xf; + + return inst; +} + + +static void rewrite_depth_out(struct prog_instruction *inst) +{ + if (inst->DstReg.WriteMask & WRITEMASK_Z) { + inst->DstReg.WriteMask = WRITEMASK_W; + } else { + inst->DstReg.WriteMask = 0; + return; + } + + switch (inst->Opcode) { + case OPCODE_FRC: + case OPCODE_MOV: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + break; + case OPCODE_ADD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MUL: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]); + break; + case OPCODE_CMP: + case OPCODE_MAD: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]); + inst->SrcReg[2] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[2]); + break; + default: + // Scalar instructions needn't be reswizzled + break; + } +} + +static void unalias_srcregs(struct prog_instruction *inst, GLuint oldindex, GLuint newindex) +{ + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int i; + for(i = 0; i < nsrc; ++i) + if (inst->SrcReg[i].File == PROGRAM_TEMPORARY && inst->SrcReg[i].Index == oldindex) + inst->SrcReg[i].Index = newindex; +} + +static void unalias_temporary(struct nqssadce_state* s, GLuint oldindex) +{ + GLuint newindex = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY); + int ip; + for(ip = 0; ip < s->IP; ++ip) { + struct prog_instruction* inst = s->Program->Instructions + ip; + if (inst->DstReg.File == PROGRAM_TEMPORARY && inst->DstReg.Index == oldindex) + inst->DstReg.Index = newindex; + unalias_srcregs(inst, oldindex, newindex); + } + unalias_srcregs(s->Program->Instructions + s->IP, oldindex, newindex); +} + + +/** + * Handle one instruction. + */ +static void process_instruction(struct nqssadce_state* s) +{ + struct prog_instruction *inst = s->Program->Instructions + s->IP; + + if (inst->Opcode == OPCODE_END) + return; + + if (inst->Opcode != OPCODE_KIL) { + if (s->Descr->RewriteDepthOut) { + if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_DEPR) + rewrite_depth_out(inst); + } + + struct register_state *regstate = get_reg_state(s, inst->DstReg.File, inst->DstReg.Index); + if (!regstate) { + _mesa_problem(s->Ctx, "NqssaDce: bad destination register (%i[%i])\n", + inst->DstReg.File, inst->DstReg.Index); + return; + } + + inst->DstReg.WriteMask &= regstate->Sourced; + regstate->Sourced &= ~inst->DstReg.WriteMask; + + if (inst->DstReg.WriteMask == 0) { + _mesa_delete_instructions(s->Program, s->IP, 1); + return; + } + + if (inst->DstReg.File == PROGRAM_TEMPORARY && !regstate->Sourced) + unalias_temporary(s, inst->DstReg.Index); + } + + /* Attention: Due to swizzle emulation code, the following + * might change the instruction stream under us, so we have + * to be careful with the inst pointer. */ + switch (inst->Opcode) { + case OPCODE_FRC: + case OPCODE_MOV: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + break; + case OPCODE_ADD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MUL: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask); + break; + case OPCODE_CMP: + case OPCODE_MAD: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 2, inst->DstReg.WriteMask); + break; + case OPCODE_COS: + case OPCODE_EX2: + case OPCODE_LG2: + case OPCODE_RCP: + case OPCODE_RSQ: + case OPCODE_SIN: + inst = track_used_srcreg(s, inst, 0, 0x1); + break; + case OPCODE_DP3: + inst = track_used_srcreg(s, inst, 0, 0x7); + inst = track_used_srcreg(s, inst, 1, 0x7); + break; + case OPCODE_DP4: + inst = track_used_srcreg(s, inst, 0, 0xf); + inst = track_used_srcreg(s, inst, 1, 0xf); + break; + case OPCODE_KIL: + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXP: + inst = track_used_srcreg(s, inst, 0, 0xf); + break; + default: + _mesa_problem(s->Ctx, "NqssaDce: Unknown opcode %d\n", inst->Opcode); + return; + } +} + + +void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr) +{ + struct nqssadce_state s; + + _mesa_bzero(&s, sizeof(s)); + s.Ctx = ctx; + s.Program = p; + s.Descr = descr; + s.Descr->Init(&s); + s.IP = p->NumInstructions; + + while(s.IP > 0) { + s.IP--; + process_instruction(&s); + } +} diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.h b/src/mesa/drivers/dri/r300/radeon_nqssadce.h new file mode 100644 index 00000000000..a4f94abcb62 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_NQSSADCE_H_ +#define __RADEON_PROGRAM_NQSSADCE_H_ + +#include "radeon_program.h" + + +struct register_state { + /** + * Bitmask indicating which components of the register are sourced + * by later instructions. + */ + GLuint Sourced : 4; +}; + +/** + * Maintain state such as which registers are used, which registers are + * read from, etc. + */ +struct nqssadce_state { + GLcontext *Ctx; + struct gl_program *Program; + struct radeon_nqssadce_descr *Descr; + + /** + * All instructions after this instruction pointer have been dealt with. + */ + int IP; + + /** + * Which registers are read by subsequent instructions? + */ + struct register_state Temps[MAX_PROGRAM_TEMPS]; + struct register_state Outputs[VERT_RESULT_MAX]; +}; + + +/** + * This structure contains a description of the hardware in-so-far as + * it is required for the NqSSA-DCE pass. + */ +struct radeon_nqssadce_descr { + /** + * Fill in which outputs + */ + void (*Init)(struct nqssadce_state *); + + /** + * Check whether the given swizzle, absolute and negate combination + * can be implemented natively by the hardware for this opcode. + */ + GLboolean (*IsNativeSwizzle)(GLuint opcode, struct prog_src_register reg); + + /** + * Emit (at the current IP) the instruction MOV dst, src; + * The transformation will work recursively on the emitted instruction(s). + */ + void (*BuildSwizzle)(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src); + + /** + * Rewrite instructions that write to DEPR.z to write to DEPR.w + * instead (rewriting is done *before* the WriteMask test). + */ + GLboolean RewriteDepthOut; + void *Data; +}; + +void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr); + +#endif /* __RADEON_PROGRAM_NQSSADCE_H_ */ diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 376d7ee60d4..a80e6e91541 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -112,7 +112,7 @@ _mesa_free_program_data(GLcontext *ctx) /** * Update the default program objects in the given context to reference those - * specified in the shared state and release those referencing the old + * specified in the shared state and release those referencing the old * shared state. */ void @@ -238,7 +238,7 @@ struct gl_program * _mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -252,7 +252,7 @@ struct gl_program * _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -265,7 +265,7 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a * device driver function to implement OO deriviation with additional * types not understood by this function. - * + * * \param ctx context * \param id program id/number * \param target program target/type @@ -309,7 +309,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog) if (prog == &_mesa_DummyProgram) return; - + if (prog->String) _mesa_free(prog->String); @@ -382,7 +382,7 @@ _mesa_reference_program(GLcontext *ctx, deleteFlag = ((*ptr)->RefCount == 0); /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - + if (deleteFlag) { ASSERT(ctx); ctx->Driver.DeleteProgram(ctx, *ptr); @@ -541,6 +541,53 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) } +/** + * Delete 'count' instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen - count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget >= start) { + inst->BranchTarget -= count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start, + prog->Instructions + start + count, + newLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + + /** * Search instructions for registers that match (oldFile, oldIndex), * replacing them with (newFile, newIndex). @@ -844,7 +891,7 @@ _mesa_BindProgram(GLenum target, GLuint id) * \note Not compiled into display lists. * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */ -void GLAPIENTRY +void GLAPIENTRY _mesa_DeletePrograms(GLsizei n, const GLuint *ids) { GLint i; diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index f1a69a2c016..48fe06ab7f3 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -67,13 +67,13 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, GLint *line, GLint *col); -extern struct gl_program * -_mesa_init_vertex_program(GLcontext *ctx, - struct gl_vertex_program *prog, +extern struct gl_program * +_mesa_init_vertex_program(GLcontext *ctx, + struct gl_vertex_program *prog, GLenum target, GLuint id); -extern struct gl_program * -_mesa_init_fragment_program(GLcontext *ctx, +extern struct gl_program * +_mesa_init_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id); @@ -115,6 +115,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); extern GLboolean _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); +extern GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); + extern struct gl_program * _mesa_combine_programs(GLcontext *ctx, const struct gl_program *progA, -- cgit v1.2.3 From b6765c34993b08bba4acf20738c8938413ed4daf Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 01:14:35 +0200 Subject: r500_fragprog: Major refactoring of final emit Use an abstracted instruction scheduling and register allocation algorithm that we will be able to share with r300_fragprog. Unlike the original emit code, this code tries to pair instructions that only use the RGB part of the ALU with instructions that only use the alpha part. However, the pairing algorithm still has some shortcomings; for example, it doesn't generate optimal code for the emulation of LIT. --- src/mesa/drivers/dri/r300/Makefile | 1 + src/mesa/drivers/dri/r300/r300_context.h | 3 - src/mesa/drivers/dri/r300/r300_reg.h | 1 + src/mesa/drivers/dri/r300/r500_fragprog.c | 8 +- src/mesa/drivers/dri/r300/r500_fragprog_emit.c | 1002 +++++------------------ src/mesa/drivers/dri/r300/radeon_program.h | 4 + src/mesa/drivers/dri/r300/radeon_program_pair.c | 970 ++++++++++++++++++++++ src/mesa/drivers/dri/r300/radeon_program_pair.h | 126 +++ 8 files changed, 1290 insertions(+), 825 deletions(-) create mode 100644 src/mesa/drivers/dri/r300/radeon_program_pair.c create mode 100644 src/mesa/drivers/dri/r300/radeon_program_pair.h (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index 1dc75a30625..9baa1e71312 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -38,6 +38,7 @@ DRIVER_SOURCES = \ r300_texstate.c \ radeon_program.c \ radeon_program_alu.c \ + radeon_program_pair.c \ radeon_nqssadce.c \ r300_vertprog.c \ r300_fragprog.c \ diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index a69beba9a7b..8e9c5cee5f3 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -777,9 +777,6 @@ struct r500_fragment_program_code { GLuint inst4; GLuint inst5; } inst[512]; - /* TODO: This is magic! */ - - int temp_reg_offset; int inst_offset; int inst_end; diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index cd232c5b7b2..ec2b58377c5 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -2921,6 +2921,7 @@ enum { # define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30) # define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30) #define R500_US_CMN_INST_0 0xb800 +# define R500_INST_TYPE_MASK (3 << 0) # define R500_INST_TYPE_ALU (0 << 0) # define R500_INST_TYPE_OUT (1 << 0) # define R500_INST_TYPE_FC (2 << 0) diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index c92ea8f5e6d..7b18efa69d6 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -408,12 +408,10 @@ void r500TranslateFragmentShader(r300ContextPtr r300, r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); if (RADEON_DEBUG & DEBUG_PIXEL) { - fprintf(stderr, "Mesa program:\n"); - fprintf(stderr, "-------------\n"); - _mesa_print_program(&fp->mesa_program.Base); - fflush(stdout); - if (fp->translated) + if (fp->translated) { + _mesa_printf("Machine-readable code:\n"); dump_program(&fp->code); + } } } diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 275911679dc..b6f52474e26 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -43,913 +43,281 @@ * */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "r300_context.h" #include "r500_fragprog.h" -#include "r300_reg.h" -#include "r300_state.h" -/* Mapping Mesa registers to R500 temporaries */ -struct reg_acc { - int reg; /* Assigned hw temp */ - unsigned int refcount; /* Number of uses by mesa program */ -}; - -/** - * Describe the current lifetime information for an R300 temporary - */ -struct reg_lifetime { - /* Index of the first slot where this register is free in the sense - that it can be used as a new destination register. - This is -1 if the register has been assigned to a Mesa register - and the last access to the register has not yet been emitted */ - int free; - - /* Index of the first slot where this register is currently reserved. - This is used to stop e.g. a scalar operation from being moved - before the allocation time of a register that was first allocated - for a vector operation. */ - int reserved; - - /* Index of the first slot in which the register can be used as a - source without losing the value that is written by the last - emitted instruction that writes to the register */ - int vector_valid; - int scalar_valid; - - /* Index to the slot where the register was last read. - This is also the first slot in which the register may be written again */ - int vector_lastread; - int scalar_lastread; -}; - -/** - * Store information during compilation of fragment programs. - */ -struct r500_pfs_compile_state { - struct r500_fragment_program_compiler *compiler; +#include "radeon_program_pair.h" - /* number of ALU slots used so far */ - int nrslots; - /* Used to map Mesa's inputs/temps onto hardware temps */ - int temp_in_use; - struct reg_acc inputs[32]; /* don't actually need 32... */ -}; +#define PROG_CODE \ + struct r500_fragment_program_compiler *c = (struct r500_fragment_program_compiler*)data; \ + struct r500_fragment_program_code *code = c->code -/* - * Useful macros and values - */ -#define ERROR(fmt, args...) do { \ +#define error(fmt, args...) do { \ fprintf(stderr, "%s::%s(): " fmt "\n", \ __FILE__, __FUNCTION__, ##args); \ - cs->compiler->fp->error = GL_TRUE; \ } while(0) -#define PROG_CODE struct r500_fragment_program_code *code = cs->compiler->code - -#define R500_US_NUM_TEMP_REGS 128 -#define R500_US_NUM_CONST_REGS 256 - -/* "Register" flags */ -#define REG_CONSTANT (1 << 8) -#define REG_SRC_REL (1 << 9) -#define REG_DEST_REL (1 << 7) - -/* Swizzle tools */ -#define R500_SWIZZLE_ZERO 4 -#define R500_SWIZZLE_HALF 5 -#define R500_SWIZZLE_ONE 6 -#define R500_SWIZ_RGB_ZERO ((4 << 0) | (4 << 3) | (4 << 6)) -#define R500_SWIZ_RGB_ONE ((6 << 0) | (6 << 3) | (6 << 6)) -#define R500_SWIZ_RGB_RGB ((0 << 0) | (1 << 3) | (2 << 6)) -#define R500_SWIZ_MOD_NEG 1 -#define R500_SWIZ_MOD_ABS 2 -#define R500_SWIZ_MOD_NEG_ABS 3 -/* Swizzles for inst2 */ -#define MAKE_SWIZ_TEX_STRQ(x) (x << 8) -#define MAKE_SWIZ_TEX_RGBA(x) (x << 24) -/* Swizzles for inst3 */ -#define MAKE_SWIZ_RGB_A(x) (x << 2) -#define MAKE_SWIZ_RGB_B(x) (x << 15) -/* Swizzles for inst4 */ -#define MAKE_SWIZ_ALPHA_A(x) (x << 14) -#define MAKE_SWIZ_ALPHA_B(x) (x << 21) -/* Swizzle for inst5 */ -#define MAKE_SWIZ_RGBA_C(x) (x << 14) -#define MAKE_SWIZ_ALPHA_C(x) (x << 27) - -/* Writemasks */ -#define R500_WRITEMASK_G 0x2 -#define R500_WRITEMASK_B 0x4 -#define R500_WRITEMASK_RGB 0x7 -#define R500_WRITEMASK_A 0x8 -#define R500_WRITEMASK_AR 0x9 -#define R500_WRITEMASK_AG 0xA -#define R500_WRITEMASK_ARG 0xB -#define R500_WRITEMASK_AB 0xC -#define R500_WRITEMASK_ARGB 0xF - - -static const struct prog_dst_register dstreg_template = { - .File = PROGRAM_TEMPORARY, - .Index = 0, - .WriteMask = WRITEMASK_XYZW -}; -static INLINE GLuint fix_hw_swizzle(GLuint swz) -{ - if (swz == 5) swz = 6; - if (swz == SWIZZLE_NIL) swz = 4; - return swz; -} - -static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) { - GLuint swiz = 0x0; - GLuint temp; - /* This could be optimized, but it should be plenty fast already. */ - int i; - int negatebase = 0; - for (i = 0; i < 3; i++) { - temp = GET_SWZ(src.Swizzle, i); - if (temp != SWIZZLE_NIL && GET_BIT(src.NegateBase, i)) - negatebase = 1; - temp = fix_hw_swizzle(temp); - swiz |= temp << i*3; - } - if (src.Abs) - swiz |= R500_SWIZ_MOD_ABS << 9; - else if (negatebase) - swiz |= R500_SWIZ_MOD_NEG << 9; - if (src.NegateAbs) - swiz ^= R500_SWIZ_MOD_NEG << 9; - return swiz; -} - -static INLINE GLuint make_rgba_swizzle(GLuint src) { - GLuint swiz = 0x0; - GLuint temp; - int i; - for (i = 0; i < 4; i++) { - temp = GET_SWZ(src, i); - temp = fix_hw_swizzle(temp); - swiz |= temp << i*3; - } - return swiz; -} - -static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) { - GLuint swiz = GET_SWZ(src.Swizzle, 3); - - swiz = fix_hw_swizzle(swiz); - - if (src.Abs) { - swiz |= R500_SWIZ_MOD_ABS << 3; - } else if (src.NegateBase & 8) { - swiz |= R500_SWIZ_MOD_NEG << 3; - } - if (src.NegateAbs) - swiz ^= R500_SWIZ_MOD_NEG << 3; - - return swiz; -} - -static INLINE GLuint make_sop_swizzle(struct prog_src_register src) { - GLuint swiz = GET_SWZ(src.Swizzle, 0); - - swiz = fix_hw_swizzle(swiz); - - if (src.Abs) { - swiz |= R500_SWIZ_MOD_ABS << 3; - } else if (src.NegateBase & 1) { - swiz |= R500_SWIZ_MOD_NEG << 3; - } - if (src.NegateAbs) - swiz ^= R500_SWIZ_MOD_NEG << 3; - - return swiz; -} - -static INLINE GLuint make_strq_swizzle(struct prog_src_register src) { - GLuint swiz = 0x0, temp = 0x0; - int i; - for (i = 0; i < 4; i++) { - temp = GET_SWZ(src.Swizzle, i) & 0x3; - swiz |= temp << i*2; - } - return swiz; -} - -static int get_temp(struct r500_pfs_compile_state *cs, int slot) { - - PROG_CODE; - - int r = code->temp_reg_offset + cs->temp_in_use + slot; - - if (r > R500_US_NUM_TEMP_REGS) { - ERROR("Too many temporary registers requested, can't compile!\n"); - } - - return r; -} - -/* Borrowed verbatim from r300_fragprog since it hasn't changed. */ -static GLuint emit_const4fv(struct r500_pfs_compile_state *cs, - struct prog_src_register srcreg) +/** + * Callback to register hardware constants. + */ +static GLboolean emit_const(void *data, GLuint file, GLuint idx, GLuint *hwindex) { PROG_CODE; - GLuint reg = 0x0; - int index; - - for (index = 0; index < code->const_nr; ++index) { - if (code->constant[index].File == srcreg.File && - code->constant[index].Index == srcreg.Index) + for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) { + if (code->constant[*hwindex].File == file && + code->constant[*hwindex].Index == idx) break; } - if (index >= code->const_nr) { - if (index >= R500_US_NUM_CONST_REGS) { - ERROR("Out of hw constants!\n"); - return reg; + if (*hwindex >= code->const_nr) { + if (*hwindex >= PFS_NUM_CONST_REGS) { + error("Out of hw constants!\n"); + return GL_FALSE; } code->const_nr++; - code->constant[index] = srcreg; - } - - reg = index | REG_CONSTANT; - return reg; -} - -static GLuint make_src(struct r500_pfs_compile_state *cs, struct prog_src_register src) { - PROG_CODE; - GLuint reg; - switch (src.File) { - case PROGRAM_TEMPORARY: - reg = src.Index + code->temp_reg_offset; - break; - case PROGRAM_INPUT: - reg = cs->inputs[src.Index].reg; - break; - case PROGRAM_LOCAL_PARAM: - case PROGRAM_ENV_PARAM: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - reg = emit_const4fv(cs, src); - break; - case PROGRAM_BUILTIN: - reg = 0x0; - break; - default: - ERROR("Can't handle src.File %x\n", src.File); - reg = 0x0; - break; + code->constant[*hwindex].File = file; + code->constant[*hwindex].Index = idx; } - return reg; -} -static GLuint make_dest(struct r500_pfs_compile_state *cs, struct prog_dst_register dest) { - PROG_CODE; - GLuint reg; - switch (dest.File) { - case PROGRAM_TEMPORARY: - reg = dest.Index + code->temp_reg_offset; - break; - case PROGRAM_OUTPUT: - /* Eventually we may need to handle multiple - * rendering targets... */ - reg = dest.Index; - break; - case PROGRAM_BUILTIN: - reg = 0x0; - break; - default: - ERROR("Can't handle dest.File %x\n", dest.File); - reg = 0x0; - break; - } - return reg; -} - -static int emit_slot(struct r500_pfs_compile_state *cs) -{ - if (cs->nrslots >= 512) { - ERROR("Too many instructions"); - cs->nrslots = 1; - return 0; - } - return cs->nrslots++; + return GL_TRUE; } -static int emit_tex(struct r500_pfs_compile_state *cs, - struct prog_instruction *fpi, int dest) +static GLuint translate_rgb_op(GLuint opcode) { - PROG_CODE; - int hwsrc, hwdest; - GLuint mask; - int counter = emit_slot(cs); - - mask = fpi->DstReg.WriteMask << 11; - hwsrc = make_src(cs, fpi->SrcReg[0]); - - if (fpi->DstReg.File == PROGRAM_OUTPUT) { - hwdest = get_temp(cs, 0); - } else { - hwdest = dest; - } - - code->inst[counter].inst0 = R500_INST_TYPE_TEX | mask - | R500_INST_TEX_SEM_WAIT; - - code->inst[counter].inst1 = R500_TEX_ID(fpi->TexSrcUnit) - | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED; - - if (fpi->TexSrcTarget == TEXTURE_RECT_INDEX) - code->inst[counter].inst1 |= R500_TEX_UNSCALED; - - switch (fpi->Opcode) { - case OPCODE_KIL: - code->inst[counter].inst1 |= R500_TEX_INST_TEXKILL; - break; - case OPCODE_TEX: - code->inst[counter].inst1 |= R500_TEX_INST_LD; - break; - case OPCODE_TXB: - code->inst[counter].inst1 |= R500_TEX_INST_LODBIAS; - break; - case OPCODE_TXP: - code->inst[counter].inst1 |= R500_TEX_INST_PROJ; - break; + switch(opcode) { + case OPCODE_CMP: return R500_ALU_RGBA_OP_CMP; + case OPCODE_DP3: return R500_ALU_RGBA_OP_DP3; + case OPCODE_DP4: return R500_ALU_RGBA_OP_DP4; + case OPCODE_FRC: return R500_ALU_RGBA_OP_FRC; default: - ERROR("emit_tex can't handle opcode %x\n", fpi->Opcode); + error("translate_rgb_op(%d): unknown opcode\n", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R500_ALU_RGBA_OP_MAD; + case OPCODE_MAX: return R500_ALU_RGBA_OP_MAX; + case OPCODE_MIN: return R500_ALU_RGBA_OP_MIN; + case OPCODE_REPL_ALPHA: return R500_ALU_RGBA_OP_SOP; } - - code->inst[counter].inst2 = R500_TEX_SRC_ADDR(hwsrc) - | MAKE_SWIZ_TEX_STRQ(make_strq_swizzle(fpi->SrcReg[0])) - /* | R500_TEX_SRC_S_SWIZ_R | R500_TEX_SRC_T_SWIZ_G - | R500_TEX_SRC_R_SWIZ_B | R500_TEX_SRC_Q_SWIZ_A */ - | R500_TEX_DST_ADDR(hwdest) - | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G - | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A; - - code->inst[counter].inst3 = 0x0; - code->inst[counter].inst4 = 0x0; - code->inst[counter].inst5 = 0x0; - - if (fpi->DstReg.File == PROGRAM_OUTPUT) { - counter++; - code->inst[counter].inst0 = R500_INST_TYPE_OUT - | R500_INST_TEX_SEM_WAIT | (mask << 4); - code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)); - code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0 - | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_SEL_B_SRC0 - | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB) - | R500_ALU_RGB_OMOD_DISABLE; - code->inst[counter].inst4 = R500_ALPHA_OP_CMP - | R500_ALPHA_ADDRD(dest) - | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_ALPHA_SWIZ_A_A) - | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_ALPHA_SWIZ_A_A) - | R500_ALPHA_OMOD_DISABLE; - code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP - | R500_ALU_RGBA_ADDRD(dest) - | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO) - | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO); - } - - return counter; } -/* Do not call directly */ -static int _helper_emit_alu(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, - int File, int Index, int WriteMask) +static GLuint translate_alpha_op(GLuint opcode) { - PROG_CODE; - int counter = emit_slot(cs); - - code->inst[counter].inst4 = alphaop; - code->inst[counter].inst5 = rgbop; - - if (File == PROGRAM_OUTPUT) { - code->inst[counter].inst0 = R500_INST_TYPE_OUT; - - if (Index == FRAG_RESULT_COLR) { - code->inst[counter].inst0 |= WriteMask << 15; - } else if (Index == FRAG_RESULT_DEPR) { - code->inst[counter].inst4 |= R500_ALPHA_W_OMASK; - cs->compiler->fp->writes_depth = GL_TRUE; - } - } else { - int dest = Index + code->temp_reg_offset; - - code->inst[counter].inst0 = R500_INST_TYPE_ALU - | (WriteMask << 11); - code->inst[counter].inst4 |= R500_ALPHA_ADDRD(dest); - code->inst[counter].inst5 |= R500_ALU_RGBA_ADDRD(dest); + switch(opcode) { + case OPCODE_CMP: return R500_ALPHA_OP_CMP; + case OPCODE_COS: return R500_ALPHA_OP_COS; + case OPCODE_DP3: return R500_ALPHA_OP_DP; + case OPCODE_DP4: return R500_ALPHA_OP_DP; + case OPCODE_EX2: return R500_ALPHA_OP_EX2; + case OPCODE_FRC: return R500_ALPHA_OP_FRC; + case OPCODE_LG2: return R500_ALPHA_OP_LN2; + default: + error("translate_alpha_op(%d): unknown opcode\n", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R500_ALPHA_OP_MAD; + case OPCODE_MAX: return R500_ALPHA_OP_MAX; + case OPCODE_MIN: return R500_ALPHA_OP_MIN; + case OPCODE_RCP: return R500_ALPHA_OP_RCP; + case OPCODE_RSQ: return R500_ALPHA_OP_RSQ; + case OPCODE_SIN: return R500_ALPHA_OP_SIN; } - - code->inst[counter].inst0 |= R500_INST_TEX_SEM_WAIT; - - return counter; } -/** - * Prepare an ALU slot with the given RGB operation, ALPHA operation, and - * destination register. - */ -static int emit_alu(struct r500_pfs_compile_state *cs, GLuint rgbop, GLuint alphaop, struct prog_dst_register dst) -{ - return _helper_emit_alu(cs, rgbop, alphaop, dst.File, dst.Index, dst.WriteMask); -} - -/** - * Set an instruction's source 0 (both RGB and ALPHA) to the given hardware index. - */ -static void set_src0_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) +static GLuint fix_hw_swizzle(GLuint swz) { - PROG_CODE; - code->inst[ip].inst1 |= R500_RGB_ADDR0(src); - code->inst[ip].inst2 |= R500_ALPHA_ADDR0(src); + if (swz == 5) swz = 6; + if (swz == SWIZZLE_NIL) swz = 4; + return swz; } -/** - * Set an instruction's source 1 (both RGB and ALPHA) to the given hardware index. - */ -static void set_src1_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) +static GLuint translate_arg_rgb(struct radeon_pair_instruction *inst, int arg) { - PROG_CODE; - code->inst[ip].inst1 |= R500_RGB_ADDR1(src); - code->inst[ip].inst2 |= R500_ALPHA_ADDR1(src); -} + GLuint t = inst->RGB.Arg[arg].Source; + int comp; + t |= inst->RGB.Arg[arg].Negate << 11; + t |= inst->RGB.Arg[arg].Abs << 12; -/** - * Set an instruction's source 2 (both RGB and ALPHA) to the given hardware index. - */ -static void set_src2_direct(struct r500_pfs_compile_state *cs, int ip, GLuint src) -{ - PROG_CODE; - code->inst[ip].inst1 |= R500_RGB_ADDR2(src); - code->inst[ip].inst2 |= R500_ALPHA_ADDR2(src); -} + for(comp = 0; comp < 3; ++comp) + t |= fix_hw_swizzle(GET_SWZ(inst->RGB.Arg[arg].Swizzle, comp)) << (3*comp + 2); -/** - * Set an instruction's source 0 (both RGB and ALPHA) according to the given source register. - */ -static void set_src0(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) -{ - set_src0_direct(cs, ip, make_src(cs, srcreg)); + return t; } -/** - * Set an instruction's source 1 (both RGB and ALPHA) according to the given source register. - */ -static void set_src1(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) +static GLuint translate_arg_alpha(struct radeon_pair_instruction *inst, int i) { - set_src1_direct(cs, ip, make_src(cs, srcreg)); + GLuint t = inst->Alpha.Arg[i].Source; + t |= fix_hw_swizzle(inst->Alpha.Arg[i].Swizzle) << 2; + t |= inst->Alpha.Arg[i].Negate << 5; + t |= inst->Alpha.Arg[i].Abs << 6; + return t; } -/** - * Set an instruction's source 2 (both RGB and ALPHA) according to the given source register. - */ -static void set_src2(struct r500_pfs_compile_state *cs, int ip, struct prog_src_register srcreg) +static void use_temporary(struct r500_fragment_program_code* code, GLuint index) { - set_src2_direct(cs, ip, make_src(cs, srcreg)); + if (index > code->max_temp_idx) + code->max_temp_idx = index; } -/** - * Set an instruction's argument A (both RGB and ALPHA) from the given source, - * taking swizzles+neg+abs as specified (see also _reg version below). - */ -static void set_argA(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) +static GLuint use_source(struct r500_fragment_program_code* code, struct radeon_pair_instruction_source src) { - PROG_CODE; - code->inst[ip].inst3 |= (source << R500_ALU_RGB_SEL_A_SHIFT) | MAKE_SWIZ_RGB_A(swizRGB); - code->inst[ip].inst4 |= (source << R500_ALPHA_SEL_A_SHIFT) | MAKE_SWIZ_ALPHA_A(swizA); + if (!src.Constant) + use_temporary(code, src.Index); + return src.Index | src.Constant << 8; } -/** - * Set an instruction's argument B (both RGB and ALPHA) from the given source, - * taking swizzles+neg+abs as specified (see also _reg version below). - */ -static void set_argB(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) -{ - PROG_CODE; - code->inst[ip].inst3 |= (source << R500_ALU_RGB_SEL_B_SHIFT) | MAKE_SWIZ_RGB_B(swizRGB); - code->inst[ip].inst4 |= (source << R500_ALPHA_SEL_B_SHIFT) | MAKE_SWIZ_ALPHA_B(swizA); -} /** - * Set an instruction's argument C (both RGB and ALPHA) from the given source, - * taking swizzles+neg+abs as specified (see also _reg version below). + * Emit a paired ALU instruction. */ -static void set_argC(struct r500_pfs_compile_state *cs, int ip, int source, GLuint swizRGB, GLuint swizA) +static GLboolean emit_paired(void *data, struct radeon_pair_instruction *inst) { PROG_CODE; - code->inst[ip].inst5 |= - (source << R500_ALU_RGBA_SEL_C_SHIFT) | - MAKE_SWIZ_RGBA_C(swizRGB) | - (source << R500_ALU_RGBA_ALPHA_SEL_C_SHIFT) | - MAKE_SWIZ_ALPHA_C(swizA); -} -/** - * Set an instruction's argument A (both RGB and ALPHA) from the given source, - * taking swizzles, negation and absolute value from the given source register. - */ -static void set_argA_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) -{ - set_argA(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); -} - -/** - * Set an instruction's argument B (both RGB and ALPHA) from the given source, - * taking swizzles, negation and absolute value from the given source register. - */ -static void set_argB_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) -{ - set_argB(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); -} - -/** - * Set an instruction's argument C (both RGB and ALPHA) from the given source, - * taking swizzles, negation and absolute value from the given source register. - */ -static void set_argC_reg(struct r500_pfs_compile_state *cs, int ip, int source, struct prog_src_register srcreg) -{ - set_argC(cs, ip, source, make_rgb_swizzle(srcreg), make_alpha_swizzle(srcreg)); -} - -/** - * Emit a special scalar operation. - */ -static int emit_sop(struct r500_pfs_compile_state *cs, - int opcode, struct prog_dst_register dstreg, GLuint src, GLuint swiz) -{ - int ip = emit_alu(cs, R500_ALU_RGBA_OP_SOP, opcode, dstreg); - set_src0_direct(cs, ip, src); - set_argA(cs, ip, 0, R500_SWIZ_RGB_ZERO, swiz); - return ip; -} + if (code->inst_end >= 511) { + error("emit_alu: Too many instructions"); + return GL_FALSE; + } + int ip = ++code->inst_end; -static void do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi) { - PROG_CODE; - GLuint src[3], dest = 0; - int ip; + code->inst[ip].inst5 = translate_rgb_op(inst->RGB.Opcode); + code->inst[ip].inst4 = translate_alpha_op(inst->Alpha.Opcode); - if (fpi->Opcode != OPCODE_KIL) { - dest = make_dest(cs, fpi->DstReg); - } + if (inst->RGB.OutputWriteMask || inst->Alpha.OutputWriteMask || inst->Alpha.DepthWriteMask) + code->inst[ip].inst0 = R500_INST_TYPE_OUT; + else + code->inst[ip].inst0 = R500_INST_TYPE_ALU; + code->inst[ip].inst0 |= R500_INST_TEX_SEM_WAIT; - switch (fpi->Opcode) { - case OPCODE_ADD: - /* Variation on MAD: 1*src0+src1 */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA(cs, ip, 0, R500_SWIZ_RGB_ONE, R500_SWIZZLE_ONE); - set_argB_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argC_reg(cs, ip, 1, fpi->SrcReg[1]); - break; - case OPCODE_CMP: - /* This inst's selects need to be swapped as follows: - * 0 -> C ; 1 -> B ; 2 -> A */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_src2(cs, ip, fpi->SrcReg[2]); - set_argA_reg(cs, ip, 2, fpi->SrcReg[2]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - set_argC_reg(cs, ip, 0, fpi->SrcReg[0]); - break; - case OPCODE_COS: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_COS, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); - break; - case OPCODE_DP3: - ip = emit_alu(cs, R500_ALU_RGBA_OP_DP3, R500_ALPHA_OP_DP, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - break; - case OPCODE_DP4: - ip = emit_alu(cs, R500_ALU_RGBA_OP_DP4, R500_ALPHA_OP_DP, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - break; - case OPCODE_EX2: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_EX2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); - break; - case OPCODE_FRC: - ip = emit_alu(cs, R500_ALU_RGBA_OP_FRC, R500_ALPHA_OP_FRC, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - break; - case OPCODE_LG2: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_LN2, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); - break; - case OPCODE_MAD: - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_src2(cs, ip, fpi->SrcReg[2]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - set_argC_reg(cs, ip, 2, fpi->SrcReg[2]); - break; - case OPCODE_MAX: - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAX, R500_ALPHA_OP_MAX, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - break; - case OPCODE_MIN: - ip = emit_alu(cs, R500_ALU_RGBA_OP_MIN, R500_ALPHA_OP_MIN, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - break; - case OPCODE_MOV: - ip = emit_alu(cs, R500_ALU_RGBA_OP_CMP, R500_ALPHA_OP_CMP, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - code->inst[ip].inst3 |= R500_ALU_RGB_OMOD_DISABLE; - code->inst[ip].inst4 |= R500_ALPHA_OMOD_DISABLE; - break; - case OPCODE_MUL: - /* Variation on MAD: src0*src1+0 */ - ip = emit_alu(cs, R500_ALU_RGBA_OP_MAD, R500_ALPHA_OP_MAD, fpi->DstReg); - set_src0(cs, ip, fpi->SrcReg[0]); - set_src1(cs, ip, fpi->SrcReg[1]); - set_argA_reg(cs, ip, 0, fpi->SrcReg[0]); - set_argB_reg(cs, ip, 1, fpi->SrcReg[1]); - set_argC(cs, ip, 0, R500_SWIZ_RGB_ZERO, R500_SWIZZLE_ZERO); - break; - case OPCODE_RCP: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_RCP, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); - break; - case OPCODE_RSQ: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_RSQ, fpi->DstReg, src[0], - (make_sop_swizzle(fpi->SrcReg[0]) | (R500_SWIZ_MOD_ABS<<3)) & ~(R500_SWIZ_MOD_NEG<<3)); - break; - case OPCODE_SIN: - src[0] = make_src(cs, fpi->SrcReg[0]); - emit_sop(cs, R500_ALPHA_OP_SIN, fpi->DstReg, src[0], make_sop_swizzle(fpi->SrcReg[0])); - break; - case OPCODE_KIL: - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXP: - emit_tex(cs, fpi, dest); - break; - default: - ERROR("unknown fpi->Opcode %s\n", _mesa_opcode_string(fpi->Opcode)); - break; + code->inst[ip].inst0 |= (inst->RGB.WriteMask << 11) | (inst->Alpha.WriteMask << 14); + code->inst[ip].inst0 |= (inst->RGB.OutputWriteMask << 15) | (inst->Alpha.OutputWriteMask << 18); + if (inst->Alpha.DepthWriteMask) { + code->inst[ip].inst4 |= R500_ALPHA_W_OMASK; + c->fp->writes_depth = GL_TRUE; } - /* Finishing touches */ - if (fpi->SaturateMode == SATURATE_ZERO_ONE) { - code->inst[cs->nrslots-1].inst0 |= R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP; - } -} + code->inst[ip].inst4 |= R500_ALPHA_ADDRD(inst->Alpha.DestIndex); + code->inst[ip].inst5 |= R500_ALU_RGBA_ADDRD(inst->RGB.DestIndex); + use_temporary(code, inst->Alpha.DestIndex); + use_temporary(code, inst->RGB.DestIndex); -static GLboolean parse_program(struct r500_pfs_compile_state *cs) -{ - PROG_CODE; - struct prog_instruction* fpi; + if (inst->RGB.Saturate) + code->inst[ip].inst0 |= R500_INST_RGB_CLAMP; + if (inst->Alpha.Saturate) + code->inst[ip].inst0 |= R500_INST_ALPHA_CLAMP; - for(fpi = cs->compiler->program->Instructions; fpi->Opcode != OPCODE_END; ++fpi) { - do_inst(cs, fpi); + code->inst[ip].inst1 |= R500_RGB_ADDR0(use_source(code, inst->RGB.Src[0])); + code->inst[ip].inst1 |= R500_RGB_ADDR1(use_source(code, inst->RGB.Src[1])); + code->inst[ip].inst1 |= R500_RGB_ADDR2(use_source(code, inst->RGB.Src[2])); - if (cs->compiler->fp->error) - return GL_FALSE; - } + code->inst[ip].inst2 |= R500_ALPHA_ADDR0(use_source(code, inst->Alpha.Src[0])); + code->inst[ip].inst2 |= R500_ALPHA_ADDR1(use_source(code, inst->Alpha.Src[1])); + code->inst[ip].inst2 |= R500_ALPHA_ADDR2(use_source(code, inst->Alpha.Src[2])); - /* Finish him! (If it's an ALU/OUT instruction...) */ - if ((code->inst[cs->nrslots-1].inst0 & 0x3) == 1) { - code->inst[cs->nrslots-1].inst0 |= R500_INST_LAST; - } else { - /* We still need to put an output inst, right? */ - WARN_ONCE("Final FP instruction is not an OUT.\n"); - } + code->inst[ip].inst3 |= translate_arg_rgb(inst, 0) << R500_ALU_RGB_SEL_A_SHIFT; + code->inst[ip].inst3 |= translate_arg_rgb(inst, 1) << R500_ALU_RGB_SEL_B_SHIFT; + code->inst[ip].inst5 |= translate_arg_rgb(inst, 2) << R500_ALU_RGBA_SEL_C_SHIFT; - code->max_temp_idx++; + code->inst[ip].inst4 |= translate_arg_alpha(inst, 0) << R500_ALPHA_SEL_A_SHIFT; + code->inst[ip].inst4 |= translate_arg_alpha(inst, 1) << R500_ALPHA_SEL_B_SHIFT; + code->inst[ip].inst5 |= translate_arg_alpha(inst, 2) << R500_ALU_RGBA_ALPHA_SEL_C_SHIFT; return GL_TRUE; } -static void init_program(struct r500_pfs_compile_state *cs) +static GLuint translate_strq_swizzle(struct prog_src_register src) { - PROG_CODE; - struct gl_fragment_program *mp = &cs->compiler->fp->mesa_program; - struct prog_instruction *fpi; - GLuint InputsRead = mp->Base.InputsRead; - GLuint temps_used = 0; + GLuint swiz = 0; int i; + for (i = 0; i < 4; i++) + swiz |= (GET_SWZ(src.Swizzle, i) & 0x3) << i*2; + return swiz; +} - /* New compile, reset tracking data */ - cs->compiler->fp->optimization = - driQueryOptioni(&cs->compiler->r300->radeon.optionCache, "fp_optimization"); - cs->compiler->fp->translated = GL_FALSE; - cs->compiler->fp->error = GL_FALSE; +/** + * Emit a single TEX instruction + */ +static GLboolean emit_tex(void *data, struct prog_instruction *inst) +{ + PROG_CODE; - _mesa_bzero(code, sizeof(*code)); - code->max_temp_idx = 1; /* Size of pixel stack, plus 1. */ - cs->nrslots = 0; - cs->compiler->fp->writes_depth = GL_FALSE; - - /* Work out what temps the Mesa inputs correspond to, this must match - * what setup_rs_unit does, which shouldn't be a problem as rs_unit - * configures itself based on the fragprog's InputsRead - * - * NOTE: this depends on get_hw_temp() allocating registers in order, - * starting from register 0, so we're just going to do that instead. - */ - - /* Texcoords come first */ - for (i = 0; i < cs->compiler->fp->ctx->Const.MaxTextureUnits; i++) { - if (InputsRead & (FRAG_BIT_TEX0 << i)) { - cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0; - cs->inputs[FRAG_ATTRIB_TEX0 + i].reg = - code->temp_reg_offset; - code->temp_reg_offset++; - } - } - InputsRead &= ~FRAG_BITS_TEX_ANY; - - /* fragment position treated as a texcoord */ - if (InputsRead & FRAG_BIT_WPOS) { - cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0; - cs->inputs[FRAG_ATTRIB_WPOS].reg = - code->temp_reg_offset; - code->temp_reg_offset++; - } - InputsRead &= ~FRAG_BIT_WPOS; - - /* Then primary colour */ - if (InputsRead & FRAG_BIT_COL0) { - cs->inputs[FRAG_ATTRIB_COL0].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL0].reg = - code->temp_reg_offset; - code->temp_reg_offset++; - } - InputsRead &= ~FRAG_BIT_COL0; - - /* Secondary color */ - if (InputsRead & FRAG_BIT_COL1) { - cs->inputs[FRAG_ATTRIB_COL1].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL1].reg = - code->temp_reg_offset; - code->temp_reg_offset++; - } - InputsRead &= ~FRAG_BIT_COL1; - - /* Anything else */ - if (InputsRead) { - WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead); - /* force read from hwreg 0 for now */ - for (i = 0; i < 32; i++) - if (InputsRead & (1 << i)) - cs->inputs[i].reg = 0; + if (code->inst_end >= 511) { + error("emit_tex: Too many instructions"); + return GL_FALSE; } - int ip; + int ip = ++code->inst_end; - for (ip = 0; ip < cs->compiler->program->NumInstructions; ip++) { - fpi = cs->compiler->program->Instructions + ip; - for (i = 0; i < 3; i++) { - if (fpi->SrcReg[i].File == PROGRAM_TEMPORARY) { - if (fpi->SrcReg[i].Index >= temps_used) - temps_used = fpi->SrcReg[i].Index + 1; - } - } - } + code->inst[ip].inst0 = R500_INST_TYPE_TEX + | (inst->DstReg.WriteMask << 11) + | R500_INST_TEX_SEM_WAIT; + code->inst[ip].inst1 = R500_TEX_ID(inst->TexSrcUnit) + | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED; + if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) + code->inst[ip].inst1 |= R500_TEX_UNSCALED; - cs->temp_in_use = temps_used + 1; + switch (inst->Opcode) { + case OPCODE_KIL: + code->inst[ip].inst1 |= R500_TEX_INST_TEXKILL; + break; + case OPCODE_TEX: + code->inst[ip].inst1 |= R500_TEX_INST_LD; + break; + case OPCODE_TXB: + code->inst[ip].inst1 |= R500_TEX_INST_LODBIAS; + break; + case OPCODE_TXP: + code->inst[ip].inst1 |= R500_TEX_INST_PROJ; + break; + default: + error("emit_tex can't handle opcode %x\n", inst->Opcode); + } - code->max_temp_idx = code->temp_reg_offset + cs->temp_in_use; + code->inst[ip].inst2 = R500_TEX_SRC_ADDR(inst->SrcReg[0].Index) + | (translate_strq_swizzle(inst->SrcReg[0]) << 8) + | R500_TEX_DST_ADDR(inst->DstReg.Index) + | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G + | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A; - if (RADEON_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "FP temp indices: code->max_temp_idx: %d cs->temp_in_use: %d\n", code->max_temp_idx, cs->temp_in_use); + return GL_TRUE; } -static void dumb_shader(struct r500_pfs_compile_state *cs) -{ - PROG_CODE; - code->inst[0].inst0 = R500_INST_TYPE_TEX - | R500_INST_TEX_SEM_WAIT - | R500_INST_RGB_WMASK_R - | R500_INST_RGB_WMASK_G - | R500_INST_RGB_WMASK_B - | R500_INST_ALPHA_WMASK - | R500_INST_RGB_CLAMP - | R500_INST_ALPHA_CLAMP; - code->inst[0].inst1 = R500_TEX_ID(0) - | R500_TEX_INST_LD - | R500_TEX_SEM_ACQUIRE - | R500_TEX_IGNORE_UNCOVERED; - code->inst[0].inst2 = R500_TEX_SRC_ADDR(0) - | R500_TEX_SRC_S_SWIZ_R - | R500_TEX_SRC_T_SWIZ_G - | R500_TEX_DST_ADDR(0) - | R500_TEX_DST_R_SWIZ_R - | R500_TEX_DST_G_SWIZ_G - | R500_TEX_DST_B_SWIZ_B - | R500_TEX_DST_A_SWIZ_A; - code->inst[0].inst3 = R500_DX_ADDR(0) - | R500_DX_S_SWIZ_R - | R500_DX_T_SWIZ_R - | R500_DX_R_SWIZ_R - | R500_DX_Q_SWIZ_R - | R500_DY_ADDR(0) - | R500_DY_S_SWIZ_R - | R500_DY_T_SWIZ_R - | R500_DY_R_SWIZ_R - | R500_DY_Q_SWIZ_R; - code->inst[0].inst4 = 0x0; - code->inst[0].inst5 = 0x0; - - code->inst[1].inst0 = R500_INST_TYPE_OUT | - R500_INST_TEX_SEM_WAIT | - R500_INST_LAST | - R500_INST_RGB_OMASK_R | - R500_INST_RGB_OMASK_G | - R500_INST_RGB_OMASK_B | - R500_INST_ALPHA_OMASK; - code->inst[1].inst1 = R500_RGB_ADDR0(0) | - R500_RGB_ADDR1(0) | - R500_RGB_ADDR1_CONST | - R500_RGB_ADDR2(0) | - R500_RGB_ADDR2_CONST | - R500_RGB_SRCP_OP_1_MINUS_2RGB0; - code->inst[1].inst2 = R500_ALPHA_ADDR0(0) | - R500_ALPHA_ADDR1(0) | - R500_ALPHA_ADDR1_CONST | - R500_ALPHA_ADDR2(0) | - R500_ALPHA_ADDR2_CONST | - R500_ALPHA_SRCP_OP_1_MINUS_2A0; - code->inst[1].inst3 = R500_ALU_RGB_SEL_A_SRC0 | - R500_ALU_RGB_R_SWIZ_A_R | - R500_ALU_RGB_G_SWIZ_A_G | - R500_ALU_RGB_B_SWIZ_A_B | - R500_ALU_RGB_SEL_B_SRC0 | - R500_ALU_RGB_R_SWIZ_B_1 | - R500_ALU_RGB_B_SWIZ_B_1 | - R500_ALU_RGB_G_SWIZ_B_1; - code->inst[1].inst4 = R500_ALPHA_OP_MAD | - R500_ALPHA_SWIZ_A_A | - R500_ALPHA_SWIZ_B_1; - code->inst[1].inst5 = R500_ALU_RGBA_OP_MAD | - R500_ALU_RGBA_R_SWIZ_0 | - R500_ALU_RGBA_G_SWIZ_0 | - R500_ALU_RGBA_B_SWIZ_0 | - R500_ALU_RGBA_A_SWIZ_0; - - cs->nrslots = 2; -} +static const struct radeon_pair_handler pair_handler = { + .EmitConst = emit_const, + .EmitPaired = emit_paired, + .EmitTex = emit_tex, + .MaxHwTemps = 128 +}; GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler) { - struct r500_pfs_compile_state cs; struct r500_fragment_program_code *code = compiler->code; - _mesa_memset(&cs, 0, sizeof(cs)); - cs.compiler = compiler; - init_program(&cs); - - if (!parse_program(&cs)) { -#if 0 - ERROR("Huh. Couldn't parse program. There should be additional errors explaining why.\nUsing dumb shader...\n"); - dumb_shader(fp); - code->inst_offset = 0; - code->inst_end = cs.nrslots - 1; -#endif + _mesa_bzero(code, sizeof(*code)); + code->max_temp_idx = 1; + code->inst_offset = 0; + code->inst_end = -1; + + if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler)) return GL_FALSE; - } - code->inst_offset = 0; - code->inst_end = cs.nrslots - 1; + if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != R500_INST_TYPE_OUT) { + /* This may happen when dead-code elimination is disabled or + * when most of the fragment program logic is leading to a KIL */ + if (code->inst_end >= 511) { + error("Introducing fake OUT: Too many instructions"); + return GL_FALSE; + } + + int ip = ++code->inst_end; + code->inst[ip].inst0 = R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT; + } return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r300/radeon_program.h b/src/mesa/drivers/dri/r300/radeon_program.h index ba76bc47cfb..2e01dd496b3 100644 --- a/src/mesa/drivers/dri/r300/radeon_program.h +++ b/src/mesa/drivers/dri/r300/radeon_program.h @@ -45,6 +45,10 @@ enum { PROGRAM_BUILTIN = PROGRAM_FILE_MAX /**< not a real register, but a special swizzle constant */ }; +enum { + OPCODE_REPL_ALPHA = MAX_OPCODE /**< used in paired instructions */ +}; + #define SWIZZLE_0000 MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO) #define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE) diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c new file mode 100644 index 00000000000..86180edcb5e --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -0,0 +1,970 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * + * Perform temporary register allocation and attempt to pair off instructions + * in RGB and Alpha pairs. Also attempts to optimize the TEX instruction + * vs. ALU instruction scheduling. + */ + +#include "radeon_program_pair.h" + +#include "radeon_context.h" + +#include "shader/prog_print.h" + +#define error(fmt, args...) do { \ + _mesa_problem(s->Ctx, "%s::%s(): " fmt "\n", \ + __FILE__, __FUNCTION__, ##args); \ + s->Error = GL_TRUE; \ +} while(0) + +struct pair_state_instruction { + GLuint IsTex:1; /**< Is a texture instruction */ + GLuint NeedRGB:1; /**< Needs the RGB ALU */ + GLuint NeedAlpha:1; /**< Needs the Alpha ALU */ + GLuint IsTranscendent:1; /**< Is a special transcendent instruction */ + + /** + * Number of (read and write) dependencies that must be resolved before + * this instruction can be scheduled. + */ + GLuint NumDependencies:5; + + /** + * Next instruction in the linked list of ready instructions. + */ + struct pair_state_instruction *NextReady; + + /** + * Values that this instruction writes + */ + struct reg_value *Values[4]; +}; + + +/** + * Used to keep track of which instructions read a value. + */ +struct reg_value_reader { + GLuint IP; /**< IP of the instruction that performs this access */ + struct reg_value_reader *Next; +}; + +/** + * Used to keep track which values are stored in each component of a + * PROGRAM_TEMPORARY. + */ +struct reg_value { + GLuint IP; /**< IP of the instruction that writes this value */ + struct reg_value *Next; /**< Pointer to the next value to be written to the same PROGRAM_TEMPORARY component */ + + /** + * Unordered linked list of instructions that read from this value. + */ + struct reg_value_reader *Readers; + + /** + * Number of readers of this value. This is calculated during @ref scan_instructions + * and continually decremented during code emission. + * When this count reaches zero, the instruction that writes the @ref Next value + * can be scheduled. + */ + GLuint NumReaders; +}; + +/** + * Used to translate a PROGRAM_INPUT or PROGRAM_TEMPORARY Mesa register + * to the proper hardware temporary. + */ +struct pair_register_translation { + GLuint Allocated:1; + GLuint HwIndex:8; + GLuint RefCount:23; /**< # of times this occurs in an unscheduled instruction SrcReg or DstReg */ + + /** + * Notes the value that is currently contained in each component + * (only used for PROGRAM_TEMPORARY registers). + */ + struct reg_value *Value[4]; +}; + +struct pair_state { + GLcontext *Ctx; + struct gl_program *Program; + const struct radeon_pair_handler *Handler; + GLboolean Error; + GLboolean Debug; + GLboolean Verbose; + void *UserData; + + /** + * Translate Mesa registers to hardware registers + */ + struct pair_register_translation Inputs[FRAG_ATTRIB_MAX]; + struct pair_register_translation Temps[MAX_PROGRAM_TEMPS]; + + /** + * Derived information about program instructions. + */ + struct pair_state_instruction *Instructions; + + struct { + GLuint RefCount; /**< # of times this occurs in an unscheduled SrcReg or DstReg */ + } HwTemps[128]; + + /** + * Linked list of instructions that can be scheduled right now, + * based on which ALU/TEX resources they require. + */ + struct pair_state_instruction *ReadyFullALU; + struct pair_state_instruction *ReadyRGB; + struct pair_state_instruction *ReadyAlpha; + struct pair_state_instruction *ReadyTEX; + + /** + * Pool of @ref reg_value structures for fast allocation. + */ + struct reg_value *ValuePool; + GLuint ValuePoolUsed; + struct reg_value_reader *ReaderPool; + GLuint ReaderPoolUsed; +}; + + +static struct pair_register_translation *get_register(struct pair_state *s, GLuint file, GLuint index) +{ + switch(file) { + case PROGRAM_TEMPORARY: return &s->Temps[index]; + case PROGRAM_INPUT: return &s->Inputs[index]; + default: return 0; + } +} + + +static GLuint get_hw_reg(struct pair_state *s, GLuint file, GLuint index) +{ + GLuint hwindex; + + struct pair_register_translation *t = get_register(s, file, index); + if (!t) { + _mesa_problem(s->Ctx, "get_hw_reg: %i[%i]\n", file, index); + return 0; + } + + if (t->Allocated) + return t->HwIndex; + + for(hwindex = 0; hwindex < s->Handler->MaxHwTemps; ++hwindex) + if (!s->HwTemps[hwindex].RefCount) + break; + + if (hwindex >= s->Handler->MaxHwTemps) { + error("Ran out of hardware temporaries"); + return 0; + } + + s->HwTemps[hwindex].RefCount = t->RefCount; + t->Allocated = 1; + t->HwIndex = hwindex; + return hwindex; +} + + +static void deref_hw_reg(struct pair_state *s, GLuint hwindex) +{ + if (!s->HwTemps[hwindex].RefCount) { + error("Hwindex %i refcount error", hwindex); + return; + } + + s->HwTemps[hwindex].RefCount--; +} + +static void add_pairinst_to_list(struct pair_state_instruction **list, struct pair_state_instruction *pairinst) +{ + pairinst->NextReady = *list; + *list = pairinst; +} + +/** + * The instruction at the given IP has become ready. Link it into the ready + * instructions. + */ +static void instruction_ready(struct pair_state *s, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + + if (s->Verbose) + _mesa_printf("instruction_ready(%i)\n", ip); + + if (pairinst->IsTex) + add_pairinst_to_list(&s->ReadyTEX, pairinst); + else if (!pairinst->NeedAlpha) + add_pairinst_to_list(&s->ReadyRGB, pairinst); + else if (!pairinst->NeedRGB) + add_pairinst_to_list(&s->ReadyAlpha, pairinst); + else + add_pairinst_to_list(&s->ReadyFullALU, pairinst); +} + + +/** + * Finally rewrite ADD, MOV, MUL as the appropriate native instruction + * and reverse the order of arguments for CMP. + */ +static void final_rewrite(struct pair_state *s, struct prog_instruction *inst) +{ + struct prog_src_register tmp; + + switch(inst->Opcode) { + case OPCODE_ADD: + inst->SrcReg[2] = inst->SrcReg[1]; + inst->SrcReg[1].File = PROGRAM_BUILTIN; + inst->SrcReg[1].Swizzle = SWIZZLE_1111; + inst->SrcReg[1].NegateBase = 0; + inst->SrcReg[1].NegateAbs = 0; + inst->Opcode = OPCODE_MAD; + break; + case OPCODE_CMP: + tmp = inst->SrcReg[2]; + inst->SrcReg[2] = inst->SrcReg[0]; + inst->SrcReg[0] = tmp; + break; + case OPCODE_MOV: + inst->SrcReg[1] = inst->SrcReg[0]; + inst->SrcReg[2].File = PROGRAM_BUILTIN; + inst->SrcReg[2].Swizzle = SWIZZLE_0000; + inst->Opcode = OPCODE_CMP; + // TODO: disable output modifiers on R500 + break; + case OPCODE_MUL: + inst->SrcReg[2].File = PROGRAM_BUILTIN; + inst->SrcReg[2].Swizzle = SWIZZLE_0000; + inst->Opcode = OPCODE_MAD; + break; + default: + /* nothing to do */ + break; + } +} + + +/** + * Classify an instruction according to which ALUs etc. it needs + */ +static void classify_instruction(struct pair_state *s, + struct prog_instruction *inst, struct pair_state_instruction *pairinst) +{ + pairinst->NeedRGB = (inst->DstReg.WriteMask & WRITEMASK_XYZ) ? 1 : 0; + pairinst->NeedAlpha = (inst->DstReg.WriteMask & WRITEMASK_W) ? 1 : 0; + + switch(inst->Opcode) { + case OPCODE_ADD: + case OPCODE_CMP: + case OPCODE_FRC: + case OPCODE_MAD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MOV: + case OPCODE_MUL: + break; + case OPCODE_COS: + case OPCODE_EX2: + case OPCODE_LG2: + case OPCODE_RCP: + case OPCODE_RSQ: + case OPCODE_SIN: + pairinst->IsTranscendent = 1; + pairinst->NeedAlpha = 1; + break; + case OPCODE_DP4: + pairinst->NeedAlpha = 1; + /* fall through */ + case OPCODE_DP3: + pairinst->NeedRGB = 1; + break; + case OPCODE_KIL: + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXP: + case OPCODE_END: + pairinst->IsTex = 1; + break; + default: + error("Unknown opcode %d\n", inst->Opcode); + break; + } +} + + +/** + * Count which (input, temporary) register is read and written how often, + * and scan the instruction stream to find dependencies. + */ +static void scan_instructions(struct pair_state *s) +{ + struct prog_instruction *inst; + struct pair_state_instruction *pairinst; + GLuint ip; + + for(inst = s->Program->Instructions, pairinst = s->Instructions, ip = 0; + inst->Opcode != OPCODE_END; + ++inst, ++pairinst, ++ip) { + final_rewrite(s, inst); + classify_instruction(s, inst, pairinst); + + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int j; + for(j = 0; j < nsrc; j++) { + struct pair_register_translation *t = + get_register(s, inst->SrcReg[j].File, inst->SrcReg[j].Index); + if (!t) + continue; + + t->RefCount++; + + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + int i; + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, i); + if (swz >= 4) + continue; /* constant or NIL swizzle */ + if (!t->Value[swz]) + continue; /* this is an undefined read */ + + /* Do not add a dependency if this instruction + * also rewrites the value. The code below adds + * a dependency for the DstReg, which is a superset + * of the SrcReg dependency. */ + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == inst->SrcReg[j].Index && + GET_BIT(inst->DstReg.WriteMask, swz)) + continue; + + struct reg_value_reader* r = &s->ReaderPool[s->ReaderPoolUsed++]; + pairinst->NumDependencies++; + t->Value[swz]->NumReaders++; + r->IP = ip; + r->Next = t->Value[swz]->Readers; + t->Value[swz]->Readers = r; + } + } + } + + int ndst = _mesa_num_inst_dst_regs(inst->Opcode); + if (ndst) { + struct pair_register_translation *t = + get_register(s, inst->DstReg.File, inst->DstReg.Index); + if (t) { + t->RefCount++; + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + int j; + for(j = 0; j < 4; ++j) { + if (!GET_BIT(inst->DstReg.WriteMask, j)) + continue; + + struct reg_value* v = &s->ValuePool[s->ValuePoolUsed++]; + v->IP = ip; + if (t->Value[j]) { + pairinst->NumDependencies++; + t->Value[j]->Next = v; + } + t->Value[j] = v; + pairinst->Values[j] = v; + } + } + } + } + + if (s->Verbose) + _mesa_printf("scan(%i): NumDeps = %i\n", ip, pairinst->NumDependencies); + + if (!pairinst->NumDependencies) + instruction_ready(s, ip); + } + + /* Clear the PROGRAM_TEMPORARY state */ + int i, j; + for(i = 0; i < MAX_PROGRAM_TEMPS; ++i) { + for(j = 0; j < 4; ++j) + s->Temps[i].Value[j] = 0; + } +} + + +/** + * Reserve hardware temporary registers for the program inputs. + * + * @note This allocation is performed explicitly, because the order of inputs + * is determined by the RS hardware. + */ +static void allocate_input_registers(struct pair_state *s) +{ + GLuint InputsRead = s->Program->InputsRead; + int i; + + /* Texcoords come first */ + for (i = 0; i < s->Ctx->Const.MaxTextureUnits; i++) { + if (InputsRead & (FRAG_BIT_TEX0 << i)) + get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_TEX0+i); + } + InputsRead &= ~FRAG_BITS_TEX_ANY; + + /* fragment position treated as a texcoord */ + if (InputsRead & FRAG_BIT_WPOS) + get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_WPOS); + InputsRead &= ~FRAG_BIT_WPOS; + + /* Then primary colour */ + if (InputsRead & FRAG_BIT_COL0) + get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL0); + InputsRead &= ~FRAG_BIT_COL0; + + /* Secondary color */ + if (InputsRead & FRAG_BIT_COL1) + get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1); + InputsRead &= ~FRAG_BIT_COL1; + + /* Anything else */ + if (InputsRead) + error("Don't know how to handle inputs 0x%x\n", InputsRead); +} + + +static void decrement_dependencies(struct pair_state *s, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + ASSERT(pairinst->NumDependencies > 0); + if (!--pairinst->NumDependencies) + instruction_ready(s, ip); +} + +/** + * Update the dependency tracking state based on what the instruction + * at the given IP does. + */ +static void commit_instruction(struct pair_state *s, int ip) +{ + struct prog_instruction *inst = s->Program->Instructions + ip; + struct pair_state_instruction *pairinst = s->Instructions + ip; + + if (s->Verbose) + _mesa_printf("commit_instruction(%i)\n", ip); + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + struct pair_register_translation *t = &s->Temps[inst->DstReg.Index]; + deref_hw_reg(s, t->HwIndex); + + int i; + for(i = 0; i < 4; ++i) { + if (!GET_BIT(inst->DstReg.WriteMask, i)) + continue; + + t->Value[i] = pairinst->Values[i]; + if (t->Value[i]->NumReaders) { + struct reg_value_reader *r; + for(r = pairinst->Values[i]->Readers; r; r = r->Next) + decrement_dependencies(s, r->IP); + } else if (t->Value[i]->Next) { + /* This happens when the only reader writes + * the register at the same time */ + decrement_dependencies(s, t->Value[i]->Next->IP); + } + } + } + + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int i; + for(i = 0; i < nsrc; i++) { + struct pair_register_translation *t = get_register(s, inst->SrcReg[i].File, inst->SrcReg[i].Index); + if (!t) + continue; + + deref_hw_reg(s, get_hw_reg(s, inst->SrcReg[i].File, inst->SrcReg[i].Index)); + + if (inst->SrcReg[i].File != PROGRAM_TEMPORARY) + continue; + + int j; + for(j = 0; j < 4; ++j) { + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j); + if (swz >= 4) + continue; + if (!t->Value[swz]) + continue; + + /* Do not free a dependency if this instruction + * also rewrites the value. See scan_instructions. */ + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == inst->SrcReg[i].Index && + GET_BIT(inst->DstReg.WriteMask, swz)) + continue; + + if (!--t->Value[swz]->NumReaders) { + if (t->Value[swz]->Next) + decrement_dependencies(s, t->Value[swz]->Next->IP); + } + } + } +} + + +/** + * Emit all ready texture instructions in a single block. + * + * Emit as a single block to (hopefully) sample many textures in parallel, + * and to avoid hardware indirections on R300. + * + * In R500, we don't really know when the result of a texture instruction + * arrives. So allocate all destinations first, to make sure they do not + * arrive early and overwrite a texture coordinate we're going to use later + * in the block. + */ +static void emit_all_tex(struct pair_state *s) +{ + struct pair_state_instruction *readytex; + struct pair_state_instruction *pairinst; + + ASSERT(s->ReadyTEX); + + // Don't let the ready list change under us! + readytex = s->ReadyTEX; + s->ReadyTEX = 0; + + // Allocate destination hardware registers in one block to avoid conflicts. + for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) { + int ip = pairinst - s->Instructions; + struct prog_instruction *inst = s->Program->Instructions + ip; + if (inst->Opcode != OPCODE_KIL) + get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + } + + if (s->Debug) + _mesa_printf(" BEGIN_TEX\n"); + + for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) { + int ip = pairinst - s->Instructions; + struct prog_instruction *inst = s->Program->Instructions + ip; + commit_instruction(s, ip); + + if (inst->Opcode != OPCODE_KIL) + inst->DstReg.Index = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + inst->SrcReg[0].Index = get_hw_reg(s, inst->SrcReg[0].File, inst->SrcReg[0].Index); + + if (s->Debug) { + _mesa_printf(" "); + _mesa_print_instruction(inst); + } + s->Error = s->Error || !s->Handler->EmitTex(s->UserData, inst); + } + + if (s->Handler->EndTexBlock) + s->Handler->EndTexBlock(s->UserData); + + if (s->Debug) + _mesa_printf(" END_TEX\n"); +} + + +static int alloc_pair_source(struct pair_state *s, struct radeon_pair_instruction *pair, + struct prog_src_register src, GLboolean rgb, GLboolean alpha) +{ + int candidate = -1; + int candidate_quality = -1; + int i; + + if (!rgb && !alpha) + return 0; + + GLuint constant; + GLuint index; + + if (src.File == PROGRAM_TEMPORARY || src.File == PROGRAM_INPUT) { + constant = 0; + index = get_hw_reg(s, src.File, src.Index); + } else { + constant = 1; + s->Error |= !s->Handler->EmitConst(s->UserData, src.File, src.Index, &index); + } + + for(i = 0; i < 3; ++i) { + int q = 0; + if (rgb) { + if (pair->RGB.Src[i].Used) { + if (pair->RGB.Src[i].Constant != constant || + pair->RGB.Src[i].Index != index) + continue; + q++; + } + } + if (alpha) { + if (pair->Alpha.Src[i].Used) { + if (pair->Alpha.Src[i].Constant != constant || + pair->Alpha.Src[i].Index != index) + continue; + q++; + } + } + if (q > candidate_quality) { + candidate_quality = q; + candidate = i; + } + } + + if (candidate >= 0) { + if (rgb) { + pair->RGB.Src[candidate].Used = 1; + pair->RGB.Src[candidate].Constant = constant; + pair->RGB.Src[candidate].Index = index; + } + if (alpha) { + pair->Alpha.Src[candidate].Used = 1; + pair->Alpha.Src[candidate].Constant = constant; + pair->Alpha.Src[candidate].Index = index; + } + } + + return candidate; +} + + + +/** + * Fill the given ALU instruction's opcodes and source operands into the given pair, + * if possible. + */ +static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + struct prog_instruction *inst = s->Program->Instructions + ip; + + ASSERT(!pairinst->NeedRGB || pair->RGB.Opcode == OPCODE_NOP); + ASSERT(!pairinst->NeedAlpha || pair->Alpha.Opcode == OPCODE_NOP); + + if (pairinst->NeedRGB) { + if (pairinst->IsTranscendent) + pair->RGB.Opcode = OPCODE_REPL_ALPHA; + else + pair->RGB.Opcode = inst->Opcode; + } + if (pairinst->NeedAlpha) + pair->Alpha.Opcode = inst->Opcode; + + int nargs = _mesa_num_inst_src_regs(inst->Opcode); + int i; + + for(i = 0; i < nargs; ++i) { + int source; + if (pairinst->NeedRGB && !pairinst->IsTranscendent) { + GLboolean srcrgb = GL_FALSE; + GLboolean srcalpha = GL_FALSE; + GLuint negatebase = 0; + int j; + for(j = 0; j < 3; ++j) { + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j); + if (swz < 3) + srcrgb = GL_TRUE; + else if (swz < 4) + srcalpha = GL_TRUE; + if (swz != SWIZZLE_NIL && GET_BIT(inst->SrcReg[i].NegateBase, j)) + negatebase = 1; + } + source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha); + if (source < 0) + return GL_FALSE; + pair->RGB.Arg[i].Source = source; + pair->RGB.Arg[i].Swizzle = inst->SrcReg[i].Swizzle & 0x1ff; + pair->RGB.Arg[i].Abs = inst->SrcReg[i].Abs; + pair->RGB.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + } + if (pairinst->NeedAlpha) { + GLboolean srcrgb = GL_FALSE; + GLboolean srcalpha = GL_FALSE; + GLuint negatebase = GET_BIT(inst->SrcReg[i].NegateBase, pairinst->IsTranscendent ? 0 : 3); + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, pairinst->IsTranscendent ? 0 : 3); + if (swz < 3) + srcrgb = GL_TRUE; + else if (swz < 4) + srcalpha = GL_TRUE; + source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha); + if (source < 0) + return GL_FALSE; + pair->Alpha.Arg[i].Source = source; + pair->Alpha.Arg[i].Swizzle = swz; + pair->Alpha.Arg[i].Abs = inst->SrcReg[i].Abs; + pair->Alpha.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + } + } + + return GL_TRUE; +} + + +/** + * Fill in the destination register information. + * + * This is split from filling in source registers because we want + * to avoid allocating hardware temporaries for destinations until + * we are absolutely certain that we're going to emit a certain + * instruction pairing. + */ +static void fill_dest_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + struct prog_instruction *inst = s->Program->Instructions + ip; + + if (inst->DstReg.File == PROGRAM_OUTPUT) { + if (inst->DstReg.Index == FRAG_RESULT_COLR) { + pair->RGB.OutputWriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ; + pair->Alpha.OutputWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } else if (inst->DstReg.Index == FRAG_RESULT_DEPR) { + pair->Alpha.DepthWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } + } else { + GLuint hwindex = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + if (pairinst->NeedRGB) { + pair->RGB.DestIndex = hwindex; + pair->RGB.WriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ; + } + if (pairinst->NeedAlpha) { + pair->Alpha.DestIndex = hwindex; + pair->Alpha.WriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } + } +} + + +/** + * Find a good ALU instruction or pair of ALU instruction and emit it. + * + * Prefer emitting full ALU instructions, so that when we reach a point + * where no full ALU instruction can be emitted, we have more candidates + * for RGB/Alpha pairing. + */ +static void emit_alu(struct pair_state *s) +{ + struct radeon_pair_instruction pair; + + if (s->ReadyFullALU || !(s->ReadyRGB && s->ReadyAlpha)) { + int ip; + if (s->ReadyFullALU) { + ip = s->ReadyFullALU - s->Instructions; + s->ReadyFullALU = s->ReadyFullALU->NextReady; + } else if (s->ReadyRGB) { + ip = s->ReadyRGB - s->Instructions; + s->ReadyRGB = s->ReadyRGB->NextReady; + } else { + ip = s->ReadyAlpha - s->Instructions; + s->ReadyAlpha = s->ReadyAlpha->NextReady; + } + + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, ip); + fill_dest_into_pair(s, &pair, ip); + commit_instruction(s, ip); + } else { + struct pair_state_instruction **prgb; + struct pair_state_instruction **palpha; + + /* Some pairings might fail because they require too + * many source slots; try all possible pairings if necessary */ + for(prgb = &s->ReadyRGB; *prgb; prgb = &(*prgb)->NextReady) { + for(palpha = &s->ReadyAlpha; *palpha; palpha = &(*palpha)->NextReady) { + int rgbip = *prgb - s->Instructions; + int alphaip = *palpha - s->Instructions; + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, rgbip); + if (!fill_instruction_into_pair(s, &pair, alphaip)) + continue; + *prgb = (*prgb)->NextReady; + *palpha = (*palpha)->NextReady; + fill_dest_into_pair(s, &pair, rgbip); + fill_dest_into_pair(s, &pair, alphaip); + commit_instruction(s, rgbip); + commit_instruction(s, alphaip); + goto success; + } + } + + /* No success in pairing; just take the first RGB instruction */ + int ip = s->ReadyRGB - s->Instructions; + s->ReadyRGB = s->ReadyRGB->NextReady; + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, ip); + fill_dest_into_pair(s, &pair, ip); + commit_instruction(s, ip); + success: ; + } + + if (s->Debug) + radeonPrintPairInstruction(&pair); + + s->Error = s->Error || !s->Handler->EmitPaired(s->UserData, &pair); +} + + +GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program, + const struct radeon_pair_handler* handler, void *userdata) +{ + struct pair_state s; + + _mesa_bzero(&s, sizeof(s)); + s.Ctx = ctx; + s.Program = program; + s.Handler = handler; + s.UserData = userdata; + s.Debug = (RADEON_DEBUG & DEBUG_PIXEL) ? GL_TRUE : GL_FALSE; + s.Verbose = GL_FALSE && s.Debug; + + s.Instructions = (struct pair_state_instruction*)_mesa_calloc( + sizeof(struct pair_state_instruction)*s.Program->NumInstructions); + s.ValuePool = (struct reg_value*)_mesa_calloc(sizeof(struct reg_value)*s.Program->NumInstructions*4); + s.ReaderPool = (struct reg_value_reader*)_mesa_calloc( + sizeof(struct reg_value_reader)*s.Program->NumInstructions*12); + + if (s.Debug) + _mesa_printf("Emit paired program\n"); + + scan_instructions(&s); + allocate_input_registers(&s); + + while(!s.Error && + (s.ReadyTEX || s.ReadyRGB || s.ReadyAlpha || s.ReadyFullALU)) { + if (s.ReadyTEX) + emit_all_tex(&s); + + while(s.ReadyFullALU || s.ReadyRGB || s.ReadyAlpha) + emit_alu(&s); + } + + if (s.Debug) + _mesa_printf(" END\n"); + + _mesa_free(s.Instructions); + _mesa_free(s.ValuePool); + _mesa_free(s.ReaderPool); + + return !s.Error; +} + + +static void print_pair_src(int i, struct radeon_pair_instruction_source* src) +{ + _mesa_printf(" Src%i = %s[%i]", i, src->Constant ? "CNST" : "TEMP", src->Index); +} + +static const char* opcode_string(GLuint opcode) +{ + if (opcode == OPCODE_REPL_ALPHA) + return "SOP"; + else + return _mesa_opcode_string(opcode); +} + +static int num_pairinst_args(GLuint opcode) +{ + if (opcode == OPCODE_REPL_ALPHA) + return 0; + else + return _mesa_num_inst_src_regs(opcode); +} + +static char swizzle_char(GLuint swz) +{ + switch(swz) { + case SWIZZLE_X: return 'x'; + case SWIZZLE_Y: return 'y'; + case SWIZZLE_Z: return 'z'; + case SWIZZLE_W: return 'w'; + case SWIZZLE_ZERO: return '0'; + case SWIZZLE_ONE: return '1'; + case SWIZZLE_NIL: return '_'; + default: return '?'; + } +} + +void radeonPrintPairInstruction(struct radeon_pair_instruction *inst) +{ + int nargs; + int i; + + _mesa_printf(" RGB: "); + for(i = 0; i < 3; ++i) { + if (inst->RGB.Src[i].Used) + print_pair_src(i, inst->RGB.Src + i); + } + _mesa_printf("\n"); + _mesa_printf(" Alpha:"); + for(i = 0; i < 3; ++i) { + if (inst->Alpha.Src[i].Used) + print_pair_src(i, inst->Alpha.Src + i); + } + _mesa_printf("\n"); + + _mesa_printf(" %s%s", opcode_string(inst->RGB.Opcode), inst->RGB.Saturate ? "_SAT" : ""); + if (inst->RGB.WriteMask) + _mesa_printf(" TEMP[%i].%s%s%s", inst->RGB.DestIndex, + (inst->RGB.WriteMask & 1) ? "x" : "", + (inst->RGB.WriteMask & 2) ? "y" : "", + (inst->RGB.WriteMask & 4) ? "z" : ""); + if (inst->RGB.OutputWriteMask) + _mesa_printf(" COLOR.%s%s%s", + (inst->RGB.OutputWriteMask & 1) ? "x" : "", + (inst->RGB.OutputWriteMask & 2) ? "y" : "", + (inst->RGB.OutputWriteMask & 4) ? "z" : ""); + nargs = num_pairinst_args(inst->RGB.Opcode); + for(i = 0; i < nargs; ++i) { + const char* abs = inst->RGB.Arg[i].Abs ? "|" : ""; + const char* neg = inst->RGB.Arg[i].Negate ? "-" : ""; + _mesa_printf(", %s%sSrc%i.%c%c%c%s", neg, abs, inst->RGB.Arg[i].Source, + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 0)), + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 1)), + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 2)), + abs); + } + _mesa_printf("\n"); + + _mesa_printf(" %s%s", opcode_string(inst->Alpha.Opcode), inst->Alpha.Saturate ? "_SAT" : ""); + if (inst->Alpha.WriteMask) + _mesa_printf(" TEMP[%i].w", inst->Alpha.DestIndex); + if (inst->Alpha.OutputWriteMask) + _mesa_printf(" COLOR.w"); + if (inst->Alpha.DepthWriteMask) + _mesa_printf(" DEPTH.w"); + nargs = num_pairinst_args(inst->Alpha.Opcode); + for(i = 0; i < nargs; ++i) { + const char* abs = inst->Alpha.Arg[i].Abs ? "|" : ""; + const char* neg = inst->Alpha.Arg[i].Negate ? "-" : ""; + _mesa_printf(", %s%sSrc%i.%c%s", neg, abs, inst->Alpha.Arg[i].Source, + swizzle_char(inst->Alpha.Arg[i].Swizzle), abs); + } + _mesa_printf("\n"); +} diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.h b/src/mesa/drivers/dri/r300/radeon_program_pair.h new file mode 100644 index 00000000000..b2bdd08d27c --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.h @@ -0,0 +1,126 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_PAIR_H_ +#define __RADEON_PROGRAM_PAIR_H_ + +#include "radeon_program.h" + + +/** + * Represents a paired instruction, as found in R300 and R500 + * fragment programs. + */ +struct radeon_pair_instruction_source { + GLuint Index:8; + GLuint Constant:1; + GLuint Used:1; +}; + +struct radeon_pair_instruction_rgb { + GLuint Opcode:8; + GLuint DestIndex:8; + GLuint WriteMask:3; + GLuint OutputWriteMask:3; + GLuint Saturate:1; + + struct radeon_pair_instruction_source Src[3]; + + struct { + GLuint Source:2; + GLuint Swizzle:9; + GLuint Abs:1; + GLuint Negate:1; + } Arg[3]; +}; + +struct radeon_pair_instruction_alpha { + GLuint Opcode:8; + GLuint DestIndex:8; + GLuint WriteMask:1; + GLuint OutputWriteMask:1; + GLuint DepthWriteMask:1; + GLuint Saturate:1; + + struct radeon_pair_instruction_source Src[3]; + + struct { + GLuint Source:2; + GLuint Swizzle:3; + GLuint Abs:1; + GLuint Negate:1; + } Arg[3]; +}; + +struct radeon_pair_instruction { + struct radeon_pair_instruction_rgb RGB; + struct radeon_pair_instruction_alpha Alpha; +}; + + +/** + * + */ +struct radeon_pair_handler { + /** + * Fill in the proper hardware index for the given constant register. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitConst)(void*, GLuint file, GLuint index, GLuint *hwindex); + + /** + * Write a paired instruction to the hardware. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitPaired)(void*, struct radeon_pair_instruction*); + + /** + * Write a texture instruction to the hardware. + * Register indices have already been rewritten to the allocated + * hardware register numbers. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitTex)(void*, struct prog_instruction*); + + /** + * Called after a block of contiguous, independent texture + * instructions has been emitted. + */ + void (*EndTexBlock)(void*); + + GLuint MaxHwTemps; +}; + +GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program, + const struct radeon_pair_handler*, void *userdata); + +void radeonPrintPairInstruction(struct radeon_pair_instruction *inst); + +#endif /* __RADEON_PROGRAM_PAIR_H_ */ -- cgit v1.2.3 From 11d711df360265f25dc5a96cc3a4c5a2d34f5b64 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 01:19:19 +0200 Subject: r300: Explicitly set absolute value for the argument of RSQ This fixes the last r500 bug related to glean/fragProg1. --- src/mesa/drivers/dri/r300/radeon_program_alu.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 8daa94c7268..f06ebfcdbf9 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -153,6 +153,7 @@ static struct prog_src_register absolute(struct prog_src_register reg) { struct prog_src_register newreg = reg; newreg.Abs = 1; + newreg.NegateBase = 0; newreg.NegateAbs = 0; return newreg; } @@ -343,6 +344,12 @@ static void transform_POW(struct radeon_transform_context* t, emit1(t->Program, OPCODE_EX2, inst->DstReg, tempsrc); } +static void transform_RSQ(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit1(t->Program, OPCODE_RSQ, inst->DstReg, absolute(inst->SrcReg[0])); +} + static void transform_SGE(struct radeon_transform_context* t, struct prog_instruction* inst) { @@ -397,6 +404,9 @@ static void transform_XPD(struct radeon_transform_context* t, * using: * MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP * + * Transforms RSQ to Radeon's native RSQ by explicitly setting + * absolute value. + * * @note should be applicable to R300 and R500 fragment programs. */ GLboolean radeonTransformALU(struct radeon_transform_context* t, @@ -411,6 +421,7 @@ GLboolean radeonTransformALU(struct radeon_transform_context* t, case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE; case OPCODE_LRP: transform_LRP(t, inst); return GL_TRUE; case OPCODE_POW: transform_POW(t, inst); return GL_TRUE; + case OPCODE_RSQ: transform_RSQ(t, inst); return GL_TRUE; case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE; case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE; case OPCODE_SUB: transform_SUB(t, inst); return GL_TRUE; -- cgit v1.2.3 From 8774fcd89acc9e180e0cb135bd62646f58cb623e Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 11:11:59 +0200 Subject: r300: Fix input register allocation in radeon_program_pair When an input is marked in gl_program.InputsRead but is not actually read in the final program (due to dead-code elimination or whatever), the order of input registers must still match gl_program.InputsRead. This is done even more explicitly now. --- src/mesa/drivers/dri/r300/radeon_program_pair.c | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 86180edcb5e..4eaac50412e 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -167,6 +167,15 @@ static struct pair_register_translation *get_register(struct pair_state *s, GLui } } +static void alloc_hw_reg(struct pair_state *s, GLuint file, GLuint index, GLuint hwindex) +{ + struct pair_register_translation *t = get_register(s, file, index); + ASSERT(!s->HwTemps[hwindex].RefCount); + ASSERT(!t->Allocated); + s->HwTemps[hwindex].RefCount = t->RefCount; + t->Allocated = 1; + t->HwIndex = hwindex; +} static GLuint get_hw_reg(struct pair_state *s, GLuint file, GLuint index) { @@ -190,9 +199,7 @@ static GLuint get_hw_reg(struct pair_state *s, GLuint file, GLuint index) return 0; } - s->HwTemps[hwindex].RefCount = t->RefCount; - t->Allocated = 1; - t->HwIndex = hwindex; + alloc_hw_reg(s, file, index, hwindex); return hwindex; } @@ -430,27 +437,28 @@ static void allocate_input_registers(struct pair_state *s) { GLuint InputsRead = s->Program->InputsRead; int i; + GLuint hwindex = 0; /* Texcoords come first */ for (i = 0; i < s->Ctx->Const.MaxTextureUnits; i++) { if (InputsRead & (FRAG_BIT_TEX0 << i)) - get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_TEX0+i); + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_TEX0+i, hwindex++); } InputsRead &= ~FRAG_BITS_TEX_ANY; /* fragment position treated as a texcoord */ if (InputsRead & FRAG_BIT_WPOS) - get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_WPOS); + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, hwindex++); InputsRead &= ~FRAG_BIT_WPOS; /* Then primary colour */ if (InputsRead & FRAG_BIT_COL0) - get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL0); + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL0, hwindex++); InputsRead &= ~FRAG_BIT_COL0; /* Secondary color */ if (InputsRead & FRAG_BIT_COL1) - get_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1); + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1, hwindex++); InputsRead &= ~FRAG_BIT_COL1; /* Anything else */ -- cgit v1.2.3 From cf0ae102dbc34bf75e853c2ece630fe18dd4d41e Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 12:04:28 +0200 Subject: r500: Set Saturate correctly in radeon_program_pair --- src/mesa/drivers/dri/r300/radeon_program_pair.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 4eaac50412e..85ddf1dc50e 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -682,9 +682,14 @@ static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_ pair->RGB.Opcode = OPCODE_REPL_ALPHA; else pair->RGB.Opcode = inst->Opcode; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + pair->RGB.Saturate = 1; } - if (pairinst->NeedAlpha) + if (pairinst->NeedAlpha) { pair->Alpha.Opcode = inst->Opcode; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + pair->Alpha.Saturate = 1; + } int nargs = _mesa_num_inst_src_regs(inst->Opcode); int i; -- cgit v1.2.3 From 2d766923c45b544cca17c7fefe625715cf1fd1fe Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 12:20:28 +0200 Subject: r300: Fix saturate mode handling in radeon_program_alu --- src/mesa/drivers/dri/r300/radeon_program_alu.c | 110 ++++++++++++++----------- 1 file changed, 60 insertions(+), 50 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index f06ebfcdbf9..e0a2bd0e934 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -39,24 +39,26 @@ static struct prog_instruction *emit1(struct gl_program* p, - gl_inst_opcode Opcode, struct prog_dst_register DstReg, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, struct prog_src_register SrcReg) { struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; fpi->DstReg = DstReg; fpi->SrcReg[0] = SrcReg; return fpi; } static struct prog_instruction *emit2(struct gl_program* p, - gl_inst_opcode Opcode, struct prog_dst_register DstReg, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, struct prog_src_register SrcReg0, struct prog_src_register SrcReg1) { struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; fpi->DstReg = DstReg; fpi->SrcReg[0] = SrcReg0; fpi->SrcReg[1] = SrcReg1; @@ -64,13 +66,14 @@ static struct prog_instruction *emit2(struct gl_program* p, } static struct prog_instruction *emit3(struct gl_program* p, - gl_inst_opcode Opcode, struct prog_dst_register DstReg, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, struct prog_src_register SrcReg0, struct prog_src_register SrcReg1, struct prog_src_register SrcReg2) { struct prog_instruction *fpi = radeonAppendInstructions(p, 1); fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; fpi->DstReg = DstReg; fpi->SrcReg[0] = SrcReg0; fpi->SrcReg[1] = SrcReg1; @@ -188,7 +191,7 @@ static void transform_ABS(struct radeon_transform_context* t, src.Abs = 1; src.NegateBase = 0; src.NegateAbs = 0; - emit1(t->Program, OPCODE_MOV, inst->DstReg, src); + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, src); } static void transform_DPH(struct radeon_transform_context* t, @@ -198,7 +201,7 @@ static void transform_DPH(struct radeon_transform_context* t, if (src0.NegateAbs) { if (src0.Abs) { int tempreg = radeonFindFreeTemporary(t); - emit1(t->Program, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0); + emit1(t->Program, OPCODE_MOV, 0, dstreg(PROGRAM_TEMPORARY, tempreg), src0); src0 = srcreg(src0.File, src0.Index); } else { src0.NegateAbs = 0; @@ -207,7 +210,7 @@ static void transform_DPH(struct radeon_transform_context* t, } set_swizzle(&src0, 3, SWIZZLE_ONE); set_negate_base(&src0, 3, 0); - emit2(t->Program, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]); + emit2(t->Program, OPCODE_DP4, inst->SaturateMode, inst->DstReg, src0, inst->SrcReg[1]); } /** @@ -217,7 +220,7 @@ static void transform_DPH(struct radeon_transform_context* t, static void transform_DST(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit2(t->Program, OPCODE_MUL, inst->DstReg, + emit2(t->Program, OPCODE_MUL, inst->SaturateMode, inst->DstReg, swizzle(inst->SrcReg[0], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE), swizzle(inst->SrcReg[1], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_W)); } @@ -226,8 +229,9 @@ static void transform_FLR(struct radeon_transform_context* t, struct prog_instruction* inst) { int tempreg = radeonFindFreeTemporary(t); - emit1(t->Program, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); - emit2(t->Program, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); + emit1(t->Program, OPCODE_FRC, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); + emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg, + inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); } /** @@ -279,42 +283,42 @@ static void transform_LIT(struct radeon_transform_context* t, // tmp.x = max(0.0, Src.x); // tmp.y = max(0.0, Src.y); // tmp.w = clamp(Src.z, -128+eps, 128-eps); - emit2(t->Program, OPCODE_MAX, + emit2(t->Program, OPCODE_MAX, 0, dstregtmpmask(temp, WRITEMASK_XYW), inst->SrcReg[0], swizzle(srcreg(PROGRAM_CONSTANT, constant), SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, constant_swizzle&3)); - emit2(t->Program, OPCODE_MIN, + emit2(t->Program, OPCODE_MIN, 0, dstregtmpmask(temp, WRITEMASK_Z), swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), negate(srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle))); // tmp.w = Pow(tmp.y, tmp.w) - emit1(t->Program, OPCODE_LG2, + emit1(t->Program, OPCODE_LG2, 0, dstregtmpmask(temp, WRITEMASK_W), swizzle(srctemp, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); - emit2(t->Program, OPCODE_MUL, + emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(temp, WRITEMASK_W), swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), swizzle(srctemp, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)); - emit1(t->Program, OPCODE_EX2, + emit1(t->Program, OPCODE_EX2, 0, dstregtmpmask(temp, WRITEMASK_W), swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); // tmp.z = (tmp.x > 0) ? tmp.w : 0.0 - emit3(t->Program, OPCODE_CMP, + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, dstregtmpmask(temp, WRITEMASK_Z), negate(swizzle(srctemp, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), builtin_zero); // tmp.x, tmp.y, tmp.w = 1.0, tmp.x, 1.0 - emit1(t->Program, OPCODE_MOV, + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, dstregtmpmask(temp, WRITEMASK_XYW), swizzle(srctemp, SWIZZLE_ONE, SWIZZLE_X, SWIZZLE_ONE, SWIZZLE_ONE)); if (needTemporary) - emit1(t->Program, OPCODE_MOV, inst->DstReg, srctemp); + emit1(t->Program, OPCODE_MOV, 0, inst->DstReg, srctemp); } static void transform_LRP(struct radeon_transform_context* t, @@ -322,10 +326,10 @@ static void transform_LRP(struct radeon_transform_context* t, { int tempreg = radeonFindFreeTemporary(t); - emit2(t->Program, OPCODE_ADD, + emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[1], negate(inst->SrcReg[2])); - emit3(t->Program, OPCODE_MAD, + emit3(t->Program, OPCODE_MAD, inst->SaturateMode, inst->DstReg, inst->SrcReg[0], srcreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[2]); } @@ -339,15 +343,15 @@ static void transform_POW(struct radeon_transform_context* t, tempdst.WriteMask = WRITEMASK_W; tempsrc.Swizzle = SWIZZLE_WWWW; - emit1(t->Program, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0])); - emit2(t->Program, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1])); - emit1(t->Program, OPCODE_EX2, inst->DstReg, tempsrc); + emit1(t->Program, OPCODE_LG2, 0, tempdst, scalar(inst->SrcReg[0])); + emit2(t->Program, OPCODE_MUL, 0, tempdst, tempsrc, scalar(inst->SrcReg[1])); + emit1(t->Program, OPCODE_EX2, inst->SaturateMode, inst->DstReg, tempsrc); } static void transform_RSQ(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit1(t->Program, OPCODE_RSQ, inst->DstReg, absolute(inst->SrcReg[0])); + emit1(t->Program, OPCODE_RSQ, inst->SaturateMode, inst->DstReg, absolute(inst->SrcReg[0])); } static void transform_SGE(struct radeon_transform_context* t, @@ -355,8 +359,9 @@ static void transform_SGE(struct radeon_transform_context* t, { int tempreg = radeonFindFreeTemporary(t); - emit2(t->Program, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(t->Program, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); + emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg, + srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); } static void transform_SLT(struct radeon_transform_context* t, @@ -364,20 +369,21 @@ static void transform_SLT(struct radeon_transform_context* t, { int tempreg = radeonFindFreeTemporary(t); - emit2(t->Program, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); - emit3(t->Program, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); + emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg, + srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); } static void transform_SUB(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit2(t->Program, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); + emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); } static void transform_SWZ(struct radeon_transform_context* t, struct prog_instruction* inst) { - emit1(t->Program, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]); + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, inst->SrcReg[0]); } static void transform_XPD(struct radeon_transform_context* t, @@ -385,10 +391,10 @@ static void transform_XPD(struct radeon_transform_context* t, { int tempreg = radeonFindFreeTemporary(t); - emit2(t->Program, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg), + emit2(t->Program, OPCODE_MUL, 0, dstreg(PROGRAM_TEMPORARY, tempreg), swizzle(inst->SrcReg[0], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W)); - emit3(t->Program, OPCODE_MAD, inst->DstReg, + emit3(t->Program, OPCODE_MAD, inst->SaturateMode, inst->DstReg, swizzle(inst->SrcReg[0], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W), swizzle(inst->SrcReg[1], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), negate(srcreg(PROGRAM_TEMPORARY, tempreg))); @@ -471,18 +477,18 @@ static void sin_approx(struct radeon_transform_context* t, { GLuint tempreg = radeonFindFreeTemporary(t); - emit2(t->Program, OPCODE_MUL, dstregtmpmask(tempreg, WRITEMASK_XY), + emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(tempreg, WRITEMASK_XY), swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), srcreg(PROGRAM_CONSTANT, constants[0])); - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_X), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_X), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), absolute(swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_Y), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_Y), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), absolute(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), negate(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X))); - emit3(t->Program, OPCODE_MAD, dst, + emit3(t->Program, OPCODE_MAD, 0, dst, swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); @@ -511,13 +517,13 @@ GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, // MAD tmp.x, src, 1/(2*PI), 0.75 // FRC tmp.x, tmp.x // MAD tmp.z, tmp.x, 2*PI, -PI - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); - emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_W), + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); @@ -526,13 +532,13 @@ GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), constants); } else if (inst->Opcode == OPCODE_SIN) { - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); - emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_W), + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_W), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); @@ -541,13 +547,13 @@ GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), constants); } else { - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_XY), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY), swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)); - emit1(t->Program, OPCODE_FRC, dstregtmpmask(tempreg, WRITEMASK_XY), + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_XY), srcreg(PROGRAM_TEMPORARY, tempreg)); - emit3(t->Program, OPCODE_MAD, dstregtmpmask(tempreg, WRITEMASK_XY), + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY), srcreg(PROGRAM_TEMPORARY, tempreg), swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); @@ -594,26 +600,30 @@ GLboolean radeonTransformTrigScale(struct radeon_transform_context* t, temp = radeonFindFreeTemporary(t); constant = _mesa_add_unnamed_constant(t->Program->Parameters, RCP_2PI, 1, &constant_swizzle); - emit2(t->Program, OPCODE_MUL, dstregtmpmask(temp, WRITEMASK_W), + emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(temp, WRITEMASK_W), swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle)); - emit1(t->Program, OPCODE_FRC, dstregtmpmask(temp, WRITEMASK_W), + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(temp, WRITEMASK_W), srcreg(PROGRAM_TEMPORARY, temp)); if (inst->Opcode == OPCODE_COS) { - emit1(t->Program, OPCODE_COS, inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + emit1(t->Program, OPCODE_COS, inst->SaturateMode, inst->DstReg, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); } else if (inst->Opcode == OPCODE_SIN) { - emit1(t->Program, OPCODE_SIN, inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + emit1(t->Program, OPCODE_SIN, inst->SaturateMode, + inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); } else if (inst->Opcode == OPCODE_SCS) { struct prog_dst_register moddst = inst->DstReg; if (inst->DstReg.WriteMask & WRITEMASK_X) { moddst.WriteMask = WRITEMASK_X; - emit1(t->Program, OPCODE_COS, moddst, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + emit1(t->Program, OPCODE_COS, inst->SaturateMode, moddst, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); } if (inst->DstReg.WriteMask & WRITEMASK_Y) { moddst.WriteMask = WRITEMASK_Y; - emit1(t->Program, OPCODE_SIN, moddst, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + emit1(t->Program, OPCODE_SIN, inst->SaturateMode, moddst, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); } } -- cgit v1.2.3 From db072baaaf6adcd176ea7e4d67b77177de7eca31 Mon Sep 17 00:00:00 2001 From: Dan Nicholson Date: Fri, 11 Jul 2008 13:54:48 -0700 Subject: Call mklib with $(SHELL) so the user controls the interpreter Respect the user's choice of shell when running mklib rather than always using /bin/sh. --- configs/default | 1 + progs/tools/trace/Makefile | 4 ++-- src/egl/drivers/demo/Makefile | 2 +- src/egl/drivers/dri/Makefile | 2 +- src/egl/main/Makefile | 2 +- src/glu/mesa/Makefile | 2 +- src/glu/sgi/Makefile | 2 +- src/glut/beos/Makefile | 5 ++--- src/glut/directfb/Makefile | 2 +- src/glut/fbdev/Makefile | 2 +- src/glut/ggi/Makefile | 2 +- src/glut/glx/Makefile | 2 +- src/glut/mini/Makefile | 2 +- src/glw/Makefile | 2 +- src/glx/mini/Makefile | 2 +- src/glx/x11/Makefile | 2 +- src/mesa/Makefile | 4 ++-- src/mesa/drivers/beos/Makefile | 2 +- src/mesa/drivers/directfb/Makefile | 2 +- src/mesa/drivers/dri/Makefile.template | 2 +- src/mesa/drivers/fbdev/Makefile | 3 +-- src/mesa/drivers/osmesa/Makefile | 6 ++---- src/mesa/drivers/x11/Makefile | 3 +-- 23 files changed, 27 insertions(+), 31 deletions(-) (limited to 'src/mesa') diff --git a/configs/default b/configs/default index 6c2594b6a9c..a14078fa269 100644 --- a/configs/default +++ b/configs/default @@ -26,6 +26,7 @@ GLU_CFLAGS = # Misc tools and flags SHELL = /bin/sh +MKLIB = $(SHELL) $(TOP)/bin/mklib MKLIB_OPTIONS = MKDEP = makedepend MKDEP_OPTIONS = -fdepend diff --git a/progs/tools/trace/Makefile b/progs/tools/trace/Makefile index 4b05fd87a5f..b5dd90a6d04 100644 --- a/progs/tools/trace/Makefile +++ b/progs/tools/trace/Makefile @@ -16,8 +16,8 @@ TRACER = gltrace.so default: $(TRACER) $(TRACER): $(OBJECTS) - $(TOP)/bin/mklib -o $(TRACER) -noprefix -cplusplus \ - -ldflags '$(LDFLAGS)' $(MKLIB_OPTIONS) $(OBJECTS) + $(MKLIB) -o $(TRACER) -noprefix -cplusplus -ldflags '$(LDFLAGS)' \ + $(MKLIB_OPTIONS) $(OBJECTS) gltrace.cc: gltrace.py PYTHONPATH=$(TOP)/src/mesa/glapi python gltrace.py -f $(TOP)/src/mesa/glapi/gl_API.xml > gltrace.cc diff --git a/src/egl/drivers/demo/Makefile b/src/egl/drivers/demo/Makefile index 9653c8805cc..2afb116ea7d 100644 --- a/src/egl/drivers/demo/Makefile +++ b/src/egl/drivers/demo/Makefile @@ -21,7 +21,7 @@ default: $(TOP)/$(LIB_DIR)/demodriver.so $(TOP)/$(LIB_DIR)/demodriver.so: $(OBJECTS) - $(TOP)/bin/mklib -o demodriver.so -noprefix -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o demodriver.so -noprefix -ldflags '$(LDFLAGS)' \ -install $(TOP)/$(LIB_DIR) $(OBJECTS) diff --git a/src/egl/drivers/dri/Makefile b/src/egl/drivers/dri/Makefile index 52d46cac564..28d33f698b3 100644 --- a/src/egl/drivers/dri/Makefile +++ b/src/egl/drivers/dri/Makefile @@ -42,7 +42,7 @@ default: depend library Makefile library: $(TOP)/$(LIB_DIR)/libEGLdri.so $(TOP)/$(LIB_DIR)/libEGLdri.so: $(OBJECTS) - $(TOP)/bin/mklib -o EGLdri -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ + $(MKLIB) -o EGLdri -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile index 52e16a76e3a..40732fe8ad6 100644 --- a/src/egl/main/Makefile +++ b/src/egl/main/Makefile @@ -46,7 +46,7 @@ default: depend library library: $(TOP)/$(LIB_DIR)/libEGL.so $(TOP)/$(LIB_DIR)/libEGL.so: $(OBJECTS) - $(TOP)/bin/mklib -o EGL -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ + $(MKLIB) -o EGL -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) diff --git a/src/glu/mesa/Makefile b/src/glu/mesa/Makefile index 1064bbd2d4f..c468ce62100 100644 --- a/src/glu/mesa/Makefile +++ b/src/glu/mesa/Makefile @@ -45,7 +45,7 @@ $(TOP)/$(LIB_DIR): # Make the library: $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS) - @ $(TOP)/bin/mklib -o $(GLU_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GLU_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \ $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ $(GLU_LIB_DEPS) $(OBJECTS) diff --git a/src/glu/sgi/Makefile b/src/glu/sgi/Makefile index 207247ad87a..63eca5cbe77 100644 --- a/src/glu/sgi/Makefile +++ b/src/glu/sgi/Makefile @@ -136,7 +136,7 @@ $(TOP)/$(LIB_DIR): # Make the library: $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS) - $(TOP)/bin/mklib -o $(GLU_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLU_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \ -cplusplus $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ $(GLU_LIB_DEPS) $(OBJECTS) diff --git a/src/glut/beos/Makefile b/src/glut/beos/Makefile index 165f43a6ce3..c67ace50c5d 100644 --- a/src/glut/beos/Makefile +++ b/src/glut/beos/Makefile @@ -83,10 +83,9 @@ $(TOP)/$(LIB_DIR): # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - @$(TOP)/bin/mklib -o $(GLUT_LIB) -ldflags '$(LDFLAGS)' \ + @$(MKLIB) -o $(GLUT_LIB) -ldflags '$(LDFLAGS)' $(MKLIB_OPTIONS) \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ - -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(GLUT_LIB_DEPS) \ - $(OBJECTS) + -install $(TOP)/$(LIB_DIR) $(GLUT_LIB_DEPS) $(OBJECTS) clean: -rm -f *.o diff --git a/src/glut/directfb/Makefile b/src/glut/directfb/Makefile index 36b0ea34ed5..34c3743ef45 100644 --- a/src/glut/directfb/Makefile +++ b/src/glut/directfb/Makefile @@ -61,7 +61,7 @@ default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) $(OBJECTS) diff --git a/src/glut/fbdev/Makefile b/src/glut/fbdev/Makefile index ff74a2898dd..4081ccec74e 100644 --- a/src/glut/fbdev/Makefile +++ b/src/glut/fbdev/Makefile @@ -63,7 +63,7 @@ default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) $(OBJECTS) diff --git a/src/glut/ggi/Makefile b/src/glut/ggi/Makefile index c8805c27c02..1ae1ba0d707 100644 --- a/src/glut/ggi/Makefile +++ b/src/glut/ggi/Makefile @@ -32,7 +32,7 @@ default: $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) \ -patch $(GLUT_TINY) $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ $(GLUT_LIB_DEPS) $(OBJECTS) diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 660ce8e4f52..307a6d22164 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -91,7 +91,7 @@ default: $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ $(GLUT_LIB_DEPS) $(OBJECTS) diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile index 3b5a73e09ae..e47d09edb71 100644 --- a/src/glut/mini/Makefile +++ b/src/glut/mini/Makefile @@ -55,7 +55,7 @@ default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) $(OBJECTS) diff --git a/src/glw/Makefile b/src/glw/Makefile index 0c11a9d8385..a9a174508f5 100644 --- a/src/glw/Makefile +++ b/src/glw/Makefile @@ -49,7 +49,7 @@ clean: # Make the library $(TOP)/$(LIB_DIR)/$(GLW_LIB_NAME): $(OBJECTS) - $(TOP)/bin/mklib -o $(GLW_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GLW_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MAJOR) -minor $(MINOR) -patch $(TINY) \ $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ $(GLW_LIB_DEPS) $(OBJECTS) diff --git a/src/glx/mini/Makefile b/src/glx/mini/Makefile index 69c3d683e8c..aabc1d2be30 100644 --- a/src/glx/mini/Makefile +++ b/src/glx/mini/Makefile @@ -49,7 +49,7 @@ default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/miniglx.conf # Make libGL $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major 1 -minor 2 $(MKLIB_OPTIONS) \ -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) \ $(LIBDRM_LIB) $(PCIACCESS_LIB) diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index c45c7de6d6d..121f3dfac00 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -71,7 +71,7 @@ default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) # Make libGL $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile - $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major 1 -minor 2 $(MKLIB_OPTIONS) \ -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) diff --git a/src/mesa/Makefile b/src/mesa/Makefile index bd3627b5eb5..605e70083c5 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -30,11 +30,11 @@ default: depend asm_subdirs libmesa.a libglapi.a driver_subdirs # Make archive of core mesa object files libmesa.a: $(MESA_OBJECTS) - @ $(TOP)/bin/mklib -o mesa -static $(MESA_OBJECTS) + @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) # Make archive of gl* API dispatcher functions only libglapi.a: $(GLAPI_OBJECTS) - @ $(TOP)/bin/mklib -o glapi -static $(GLAPI_OBJECTS) + @ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS) ###################################################################### diff --git a/src/mesa/drivers/beos/Makefile b/src/mesa/drivers/beos/Makefile index 342d7ce0243..f26264de8b6 100644 --- a/src/mesa/drivers/beos/Makefile +++ b/src/mesa/drivers/beos/Makefile @@ -181,7 +181,7 @@ $(TOP)/$(LIB_DIR): mkdir $(TOP)/$(LIB_DIR) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) - @$(TOP)/bin/mklib -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ + @$(MKLIB) -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) diff --git a/src/mesa/drivers/directfb/Makefile b/src/mesa/drivers/directfb/Makefile index ece0457cffa..94c82a2c9c9 100644 --- a/src/mesa/drivers/directfb/Makefile +++ b/src/mesa/drivers/directfb/Makefile @@ -37,7 +37,7 @@ default: directfb-libgl directfbgl_mesa # XXX this used to be in src/mesa/Makefile and is probably broken now directfb-libgl: $(LIBS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(LIBS) \ $(GL_LIB_DEPS) diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 07e181e2cd8..4d1b057fb0c 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -68,7 +68,7 @@ default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) $(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template - $(TOP)/bin/mklib -ldflags '$(LDFLAGS)' -noprefix -o $@ \ + $(MKLIB) -ldflags '$(LDFLAGS)' -noprefix -o $@ \ $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) diff --git a/src/mesa/drivers/fbdev/Makefile b/src/mesa/drivers/fbdev/Makefile index c0ef54f604f..ee73f29a46a 100644 --- a/src/mesa/drivers/fbdev/Makefile +++ b/src/mesa/drivers/fbdev/Makefile @@ -25,8 +25,7 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(CORE_MESA) $(OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) \ - -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(CORE_MESA) $(OBJECTS) $(GL_LIB_DEPS) diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile index fa8dffcb3ef..97f2b25a149 100644 --- a/src/mesa/drivers/osmesa/Makefile +++ b/src/mesa/drivers/osmesa/Makefile @@ -45,8 +45,7 @@ default: osmesa8: $(TOP)/lib/$(OSMESA_LIB_NAME) $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) - $(TOP)/bin/mklib -o $(OSMESA_LIB) \ - -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker "$(CC)" \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) \ @@ -58,8 +57,7 @@ $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) # The libOSMesa16/libOSMesa32 libraries do not use libGL but rather are built # with all the other Mesa sources (compiled with -DCHAN_BITS=16/32 osmesa16: $(OBJECTS) $(CORE_MESA) - $(TOP)/bin/mklib -o $(OSMESA_LIB) \ - -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker "$(CC)" \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) \ diff --git a/src/mesa/drivers/x11/Makefile b/src/mesa/drivers/x11/Makefile index 51226eeae11..4c2493d7e29 100644 --- a/src/mesa/drivers/x11/Makefile +++ b/src/mesa/drivers/x11/Makefile @@ -55,8 +55,7 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(CORE_MESA) - @ $(TOP)/bin/mklib -o $(GL_LIB) \ - -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \ -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA) -- cgit v1.2.3 From 3b8081603bf846285e56a6ecafaf182935fd8733 Mon Sep 17 00:00:00 2001 From: Dan Nicholson Date: Sat, 12 Jul 2008 10:04:44 -0700 Subject: Always pass -linker and -ldflags to mklib for shared libraries This just makes the use of mklib more consistent throughout Mesa where we always want to pass the linker and LDFLAGS when we might be making a shared library. --- progs/tools/trace/Makefile | 4 ++-- src/egl/drivers/demo/Makefile | 5 +++-- src/egl/drivers/dri/Makefile | 3 ++- src/egl/main/Makefile | 3 ++- src/glut/beos/Makefile | 5 +++-- src/mesa/drivers/beos/Makefile | 5 +++-- src/mesa/drivers/dri/Makefile.template | 2 +- src/mesa/drivers/osmesa/Makefile | 10 ++++------ src/mesa/drivers/x11/Makefile | 4 ++-- 9 files changed, 22 insertions(+), 19 deletions(-) (limited to 'src/mesa') diff --git a/progs/tools/trace/Makefile b/progs/tools/trace/Makefile index b5dd90a6d04..822e466ad1b 100644 --- a/progs/tools/trace/Makefile +++ b/progs/tools/trace/Makefile @@ -16,8 +16,8 @@ TRACER = gltrace.so default: $(TRACER) $(TRACER): $(OBJECTS) - $(MKLIB) -o $(TRACER) -noprefix -cplusplus -ldflags '$(LDFLAGS)' \ - $(MKLIB_OPTIONS) $(OBJECTS) + $(MKLIB) -o $(TRACER) -noprefix -cplusplus -linker '$(CXX)' \ + -ldflags '$(LDFLAGS)' $(MKLIB_OPTIONS) $(OBJECTS) gltrace.cc: gltrace.py PYTHONPATH=$(TOP)/src/mesa/glapi python gltrace.py -f $(TOP)/src/mesa/glapi/gl_API.xml > gltrace.cc diff --git a/src/egl/drivers/demo/Makefile b/src/egl/drivers/demo/Makefile index 2afb116ea7d..6ca25aa5d65 100644 --- a/src/egl/drivers/demo/Makefile +++ b/src/egl/drivers/demo/Makefile @@ -21,8 +21,9 @@ default: $(TOP)/$(LIB_DIR)/demodriver.so $(TOP)/$(LIB_DIR)/demodriver.so: $(OBJECTS) - $(MKLIB) -o demodriver.so -noprefix -ldflags '$(LDFLAGS)' \ - -install $(TOP)/$(LIB_DIR) $(OBJECTS) + $(MKLIB) -o demodriver.so -noprefix -linker '$(CC)' \ + -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ + $(OBJECTS) diff --git a/src/egl/drivers/dri/Makefile b/src/egl/drivers/dri/Makefile index 28d33f698b3..af0c40fe2b7 100644 --- a/src/egl/drivers/dri/Makefile +++ b/src/egl/drivers/dri/Makefile @@ -42,7 +42,8 @@ default: depend library Makefile library: $(TOP)/$(LIB_DIR)/libEGLdri.so $(TOP)/$(LIB_DIR)/libEGLdri.so: $(OBJECTS) - $(MKLIB) -o EGLdri -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ + $(MKLIB) -o EGLdri -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + -major 1 -minor 0 \ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile index 40732fe8ad6..7ab78197c7b 100644 --- a/src/egl/main/Makefile +++ b/src/egl/main/Makefile @@ -46,7 +46,8 @@ default: depend library library: $(TOP)/$(LIB_DIR)/libEGL.so $(TOP)/$(LIB_DIR)/libEGL.so: $(OBJECTS) - $(MKLIB) -o EGL -ldflags '$(LDFLAGS)' -major 1 -minor 0 \ + $(MKLIB) -o EGL -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + -major 1 -minor 0 \ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) diff --git a/src/glut/beos/Makefile b/src/glut/beos/Makefile index c67ace50c5d..14f4f43f84a 100644 --- a/src/glut/beos/Makefile +++ b/src/glut/beos/Makefile @@ -83,9 +83,10 @@ $(TOP)/$(LIB_DIR): # Make the library $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) - @$(MKLIB) -o $(GLUT_LIB) -ldflags '$(LDFLAGS)' $(MKLIB_OPTIONS) \ + @$(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \ - -install $(TOP)/$(LIB_DIR) $(GLUT_LIB_DEPS) $(OBJECTS) + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + $(GLUT_LIB_DEPS) $(OBJECTS) clean: -rm -f *.o diff --git a/src/mesa/drivers/beos/Makefile b/src/mesa/drivers/beos/Makefile index f26264de8b6..c79dd24c390 100644 --- a/src/mesa/drivers/beos/Makefile +++ b/src/mesa/drivers/beos/Makefile @@ -181,9 +181,10 @@ $(TOP)/$(LIB_DIR): mkdir $(TOP)/$(LIB_DIR) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) - @$(MKLIB) -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ + @$(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(GL_LIB_DEPS) \ + $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) # $(GLU_OBJECTS): # cd $(GLU_DIR) && $(MAKE) $< ; diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 4d1b057fb0c..95eeecc7c4f 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -68,7 +68,7 @@ default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) $(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template - $(MKLIB) -ldflags '$(LDFLAGS)' -noprefix -o $@ \ + $(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \ $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile index 97f2b25a149..8b2feee6b0e 100644 --- a/src/mesa/drivers/osmesa/Makefile +++ b/src/mesa/drivers/osmesa/Makefile @@ -45,10 +45,9 @@ default: osmesa8: $(TOP)/lib/$(OSMESA_LIB_NAME) $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) - $(MKLIB) -o $(OSMESA_LIB) -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) \ + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(OSMESA_LIB_DEPS) $(OBJECTS) @@ -57,10 +56,9 @@ $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) # The libOSMesa16/libOSMesa32 libraries do not use libGL but rather are built # with all the other Mesa sources (compiled with -DCHAN_BITS=16/32 osmesa16: $(OBJECTS) $(CORE_MESA) - $(MKLIB) -o $(OSMESA_LIB) -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) \ + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) diff --git a/src/mesa/drivers/x11/Makefile b/src/mesa/drivers/x11/Makefile index 4c2493d7e29..b025246e634 100644 --- a/src/mesa/drivers/x11/Makefile +++ b/src/mesa/drivers/x11/Makefile @@ -57,8 +57,8 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(CORE_MESA) @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA) + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA) -- cgit v1.2.3 From e81ba58bf4c20229677cdf89b5970b55cefb2199 Mon Sep 17 00:00:00 2001 From: Nicolai Haehnle Date: Sat, 12 Jul 2008 21:13:03 +0200 Subject: r300_fragprog: Use nqssa+dce and program_pair for emit Share almost all code with r500_fragprog now. This also fixes Piglit's texrect-many test, which means that the compiz bicubic plugin should work with hardware acceleration now. --- src/mesa/drivers/dri/r300/Makefile | 1 + src/mesa/drivers/dri/r300/r300_context.h | 24 +- src/mesa/drivers/dri/r300/r300_fragprog.c | 61 +- src/mesa/drivers/dri/r300/r300_fragprog.h | 27 - src/mesa/drivers/dri/r300/r300_fragprog_emit.c | 1752 +++------------------ src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c | 227 +++ src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h | 42 + src/mesa/drivers/dri/r300/r300_state.c | 33 +- src/mesa/drivers/dri/r300/r500_fragprog.h | 30 - src/mesa/drivers/dri/r300/radeon_program_pair.c | 6 +- src/mesa/drivers/dri/r300/radeon_program_pair.h | 6 +- 11 files changed, 521 insertions(+), 1688 deletions(-) create mode 100644 src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c create mode 100644 src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index 9baa1e71312..6ca934204f3 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -42,6 +42,7 @@ DRIVER_SOURCES = \ radeon_nqssadce.c \ r300_vertprog.c \ r300_fragprog.c \ + r300_fragprog_swizzle.c \ r300_fragprog_emit.c \ r500_fragprog.c \ r500_fragprog_emit.c \ diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 8e9c5cee5f3..98af6d8f10a 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -683,16 +683,25 @@ struct r300_fragment_program_external_state { }; +struct r300_fragment_program_node { + int tex_offset; /**< first tex instruction */ + int tex_end; /**< last tex instruction, relative to tex_offset */ + int alu_offset; /**< first ALU instruction */ + int alu_end; /**< last ALU instruction, relative to alu_offset */ + int flags; +}; + /** * Stores an R300 fragment program in its compiled-to-hardware form. */ struct r300_fragment_program_code { struct { - int length; + int length; /**< total # of texture instructions used */ GLuint inst[PFS_MAX_TEX_INST]; } tex; struct { + int length; /**< total # of ALU instructions used */ struct { GLuint inst0; GLuint inst1; @@ -701,21 +710,10 @@ struct r300_fragment_program_code { } inst[PFS_MAX_ALU_INST]; } alu; - struct { - int tex_offset; - int tex_end; - int alu_offset; - int alu_end; - int flags; - } node[4]; + struct r300_fragment_program_node node[4]; int cur_node; int first_node_has_tex; - int alu_offset; - int alu_end; - int tex_offset; - int tex_end; - /** * Remember which program register a given hardware constant * belongs to. diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 8a1d690ae4e..d390de54b8a 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -29,10 +29,8 @@ * \file * * Fragment program compiler. Perform transformations on the intermediate - * \ref radeon_program representation (which is essentially the Mesa - * program representation plus the notion of clauses) until the program - * is in a form where we can translate it more or less directly into - * machine-readable form. + * representation until the program is in a form where we can translate + * it more or less directly into machine-readable form. * * \author Ben Skeggs * \author Jerome Glisse @@ -47,8 +45,10 @@ #include "r300_context.h" #include "r300_fragprog.h" +#include "r300_fragprog_swizzle.h" #include "r300_state.h" +#include "radeon_nqssadce.h" #include "radeon_program_alu.h" @@ -133,25 +133,6 @@ static GLboolean transform_TEX( inst.SrcReg[0].Index = tempreg; } - /* Texture operations do not support swizzles etc. in hardware, - * so emit an additional arithmetic operation if necessary. - */ - if (inst.SrcReg[0].Swizzle != SWIZZLE_NOOP || - inst.SrcReg[0].Abs || inst.SrcReg[0].NegateBase || inst.SrcReg[0].NegateAbs) { - int tempreg = radeonFindFreeTemporary(t); - - tgt = radeonAppendInstructions(t->Program, 1); - - tgt->Opcode = OPCODE_MOV; - tgt->DstReg.File = PROGRAM_TEMPORARY; - tgt->DstReg.Index = tempreg; - tgt->SrcReg[0] = inst.SrcReg[0]; - - reset_srcreg(&inst.SrcReg[0]); - inst.SrcReg[0].File = PROGRAM_TEMPORARY; - inst.SrcReg[0].Index = tempreg; - } - if (inst.Opcode != OPCODE_KIL) { if (inst.DstReg.File != PROGRAM_TEMPORARY || inst.DstReg.WriteMask != WRITEMASK_XYZW) { @@ -339,6 +320,13 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) } +static void nqssadce_init(struct nqssadce_state* s) +{ + s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; +} + + static GLuint build_dtm(GLuint depthmode) { switch(depthmode) { @@ -417,7 +405,20 @@ void r300TranslateFragmentShader(r300ContextPtr r300, 3, transformations); if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Fragment Program: After transformations:\n"); + _mesa_printf("Fragment Program: After native rewrite:\n"); + _mesa_print_program(compiler.program); + } + + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r300FPIsNativeSwizzle, + .BuildSwizzle = &r300FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); _mesa_print_program(compiler.program); } @@ -451,22 +452,18 @@ void r300FragmentProgramDump( fprintf(stderr, "pc=%d*************************************\n", pc++); - fprintf(stderr, "Mesa program:\n"); - fprintf(stderr, "-------------\n"); - _mesa_print_program(&fp->mesa_program.Base); - fflush(stdout); - fprintf(stderr, "Hardware program\n"); fprintf(stderr, "----------------\n"); for (n = 0; n < (code->cur_node + 1); n++) { fprintf(stderr, "NODE %d: alu_offset: %d, tex_offset: %d, " - "alu_end: %d, tex_end: %d\n", n, + "alu_end: %d, tex_end: %d, flags: %08x\n", n, code->node[n].alu_offset, code->node[n].tex_offset, - code->node[n].alu_end, code->node[n].tex_end); + code->node[n].alu_end, code->node[n].tex_end, + code->node[n].flags); - if (code->tex.length) { + if (n > 0 || code->first_node_has_tex) { fprintf(stderr, " TEX:\n"); for (i = code->node[n].tex_offset; i <= code->node[n].tex_offset + code->node[n].tex_end; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index c76ae627015..b3a3cd2e04c 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -42,33 +42,6 @@ #include "r300_context.h" #include "radeon_program.h" -/* supported hw opcodes */ -#define PFS_OP_MAD 0 -#define PFS_OP_DP3 1 -#define PFS_OP_DP4 2 -#define PFS_OP_MIN 3 -#define PFS_OP_MAX 4 -#define PFS_OP_CMP 5 -#define PFS_OP_FRC 6 -#define PFS_OP_EX2 7 -#define PFS_OP_LG2 8 -#define PFS_OP_RCP 9 -#define PFS_OP_RSQ 10 -#define PFS_OP_REPL_ALPHA 11 -#define PFS_OP_CMPH 12 -#define MAX_PFS_OP 12 - -#define PFS_FLAG_SAT (1 << 0) -#define PFS_FLAG_ABS (1 << 1) - -#define ARG_NEG (1 << 5) -#define ARG_ABS (1 << 6) -#define ARG_MASK (127 << 0) -#define ARG_STRIDE 7 -#define SRC_CONST (1 << 5) -#define SRC_MASK (63 << 0) -#define SRC_STRIDE 6 - #define DRI_CONF_FP_OPTIMIZATION_SPEED 0 #define DRI_CONF_FP_OPTIMIZATION_QUALITY 1 diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index 4786b4554df..9f0b7e35349 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -36,1674 +36,308 @@ * \author Jerome Glisse * * \todo FogOption - * - * \todo Verify results of opcodes for accuracy, I've only checked them in - * specific cases. */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "r300_context.h" #include "r300_fragprog.h" -#include "r300_reg.h" -#include "r300_state.h" - -/* Mapping Mesa registers to R300 temporaries */ -struct reg_acc { - int reg; /* Assigned hw temp */ - unsigned int refcount; /* Number of uses by mesa program */ -}; - -/** - * Describe the current lifetime information for an R300 temporary - */ -struct reg_lifetime { - /* Index of the first slot where this register is free in the sense - that it can be used as a new destination register. - This is -1 if the register has been assigned to a Mesa register - and the last access to the register has not yet been emitted */ - int free; - - /* Index of the first slot where this register is currently reserved. - This is used to stop e.g. a scalar operation from being moved - before the allocation time of a register that was first allocated - for a vector operation. */ - int reserved; - - /* Index of the first slot in which the register can be used as a - source without losing the value that is written by the last - emitted instruction that writes to the register */ - int vector_valid; - int scalar_valid; - - /* Index to the slot where the register was last read. - This is also the first slot in which the register may be written again */ - int vector_lastread; - int scalar_lastread; -}; - -/** - * Store usage information about an ALU instruction slot during the - * compilation of a fragment program. - */ -#define SLOT_SRC_VECTOR (1<<0) -#define SLOT_SRC_SCALAR (1<<3) -#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR) -#define SLOT_OP_VECTOR (1<<16) -#define SLOT_OP_SCALAR (1<<17) -#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR) - -struct r300_pfs_compile_slot { - /* Bitmask indicating which parts of the slot are used, using SLOT_ constants - defined above */ - unsigned int used; - - /* Selected sources */ - int vsrc[3]; - int ssrc[3]; -}; - -/** - * Store information during compilation of fragment programs. - */ -struct r300_pfs_compile_state { - struct r300_fragment_program_compiler *compiler; - int nrslots; /* number of ALU slots used so far */ - - /* Track which (parts of) slots are already filled with instructions */ - struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST]; - - /* Track the validity of R300 temporaries */ - struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS]; - - /* Used to map Mesa's inputs/temps onto hardware temps */ - int temp_in_use; - struct reg_acc temps[PFS_NUM_TEMP_REGS]; - struct reg_acc inputs[32]; /* don't actually need 32... */ +#include "radeon_program_pair.h" +#include "r300_fragprog_swizzle.h" +#include "r300_reg.h" - /* Track usage of hardware temps, for register allocation, - * indirection detection, etc. */ - GLuint used_in_node; - GLuint dest_in_node; -}; +#define PROG_CODE \ + struct r300_fragment_program_compiler *c = (struct r300_fragment_program_compiler*)data; \ + struct r300_fragment_program_code *code = c->code -/* - * Usefull macros and values - */ -#define ERROR(fmt, args...) do { \ +#define error(fmt, args...) do { \ fprintf(stderr, "%s::%s(): " fmt "\n", \ __FILE__, __FUNCTION__, ##args); \ - fp->error = GL_TRUE; \ } while(0) -#define PFS_INVAL 0xFFFFFFFF -#define COMPILE_STATE \ - struct r300_fragment_program *fp = cs->compiler->fp; \ - struct r300_fragment_program_code *code = cs->compiler->code; \ - (void)code; (void)fp - -#define SWIZZLE_XYZ 0 -#define SWIZZLE_XXX 1 -#define SWIZZLE_YYY 2 -#define SWIZZLE_ZZZ 3 -#define SWIZZLE_WWW 4 -#define SWIZZLE_YZX 5 -#define SWIZZLE_ZXY 6 -#define SWIZZLE_WZY 7 -#define SWIZZLE_111 8 -#define SWIZZLE_000 9 -#define SWIZZLE_HHH 10 - -#define swizzle(r, x, y, z, w) do_swizzle(cs, r, \ - ((SWIZZLE_##x<<0)| \ - (SWIZZLE_##y<<3)| \ - (SWIZZLE_##z<<6)| \ - (SWIZZLE_##w<<9)), \ - 0) - -#define REG_TYPE_INPUT 0 -#define REG_TYPE_OUTPUT 1 -#define REG_TYPE_TEMP 2 -#define REG_TYPE_CONST 3 - -#define REG_TYPE_SHIFT 0 -#define REG_INDEX_SHIFT 2 -#define REG_VSWZ_SHIFT 8 -#define REG_SSWZ_SHIFT 13 -#define REG_NEGV_SHIFT 18 -#define REG_NEGS_SHIFT 19 -#define REG_ABS_SHIFT 20 -#define REG_NO_USE_SHIFT 21 // Hack for refcounting -#define REG_VALID_SHIFT 22 // Does the register contain a defined value? -#define REG_BUILTIN_SHIFT 23 // Is it a builtin (like all zero/all one)? - -#define REG_TYPE_MASK (0x03 << REG_TYPE_SHIFT) -#define REG_INDEX_MASK (0x3F << REG_INDEX_SHIFT) -#define REG_VSWZ_MASK (0x1F << REG_VSWZ_SHIFT) -#define REG_SSWZ_MASK (0x1F << REG_SSWZ_SHIFT) -#define REG_NEGV_MASK (0x01 << REG_NEGV_SHIFT) -#define REG_NEGS_MASK (0x01 << REG_NEGS_SHIFT) -#define REG_ABS_MASK (0x01 << REG_ABS_SHIFT) -#define REG_NO_USE_MASK (0x01 << REG_NO_USE_SHIFT) -#define REG_VALID_MASK (0x01 << REG_VALID_SHIFT) -#define REG_BUILTIN_MASK (0x01 << REG_BUILTIN_SHIFT) - -#define REG(type, index, vswz, sswz, nouse, valid, builtin) \ - (((type << REG_TYPE_SHIFT) & REG_TYPE_MASK) | \ - ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK) | \ - ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK) | \ - ((valid << REG_VALID_SHIFT) & REG_VALID_MASK) | \ - ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK) | \ - ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK) | \ - ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK)) -#define REG_GET_TYPE(reg) \ - ((reg & REG_TYPE_MASK) >> REG_TYPE_SHIFT) -#define REG_GET_INDEX(reg) \ - ((reg & REG_INDEX_MASK) >> REG_INDEX_SHIFT) -#define REG_GET_VSWZ(reg) \ - ((reg & REG_VSWZ_MASK) >> REG_VSWZ_SHIFT) -#define REG_GET_SSWZ(reg) \ - ((reg & REG_SSWZ_MASK) >> REG_SSWZ_SHIFT) -#define REG_GET_NO_USE(reg) \ - ((reg & REG_NO_USE_MASK) >> REG_NO_USE_SHIFT) -#define REG_GET_VALID(reg) \ - ((reg & REG_VALID_MASK) >> REG_VALID_SHIFT) -#define REG_GET_BUILTIN(reg) \ - ((reg & REG_BUILTIN_MASK) >> REG_BUILTIN_SHIFT) -#define REG_SET_TYPE(reg, type) \ - reg = ((reg & ~REG_TYPE_MASK) | \ - ((type << REG_TYPE_SHIFT) & REG_TYPE_MASK)) -#define REG_SET_INDEX(reg, index) \ - reg = ((reg & ~REG_INDEX_MASK) | \ - ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK)) -#define REG_SET_VSWZ(reg, vswz) \ - reg = ((reg & ~REG_VSWZ_MASK) | \ - ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK)) -#define REG_SET_SSWZ(reg, sswz) \ - reg = ((reg & ~REG_SSWZ_MASK) | \ - ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK)) -#define REG_SET_NO_USE(reg, nouse) \ - reg = ((reg & ~REG_NO_USE_MASK) | \ - ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK)) -#define REG_SET_VALID(reg, valid) \ - reg = ((reg & ~REG_VALID_MASK) | \ - ((valid << REG_VALID_SHIFT) & REG_VALID_MASK)) -#define REG_SET_BUILTIN(reg, builtin) \ - reg = ((reg & ~REG_BUILTIN_MASK) | \ - ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK)) -#define REG_ABS(reg) \ - reg = (reg | REG_ABS_MASK) -#define REG_NEGV(reg) \ - reg = (reg | REG_NEGV_MASK) -#define REG_NEGS(reg) \ - reg = (reg | REG_NEGS_MASK) - -#define NOP_INST0 ( \ - (R300_ALU_OUTC_MAD) | \ - (R300_ALU_ARGC_ZERO << R300_ALU_ARG0C_SHIFT) | \ - (R300_ALU_ARGC_ZERO << R300_ALU_ARG1C_SHIFT) | \ - (R300_ALU_ARGC_ZERO << R300_ALU_ARG2C_SHIFT)) -#define NOP_INST1 ( \ - ((0 | SRC_CONST) << R300_ALU_SRC0C_SHIFT) | \ - ((0 | SRC_CONST) << R300_ALU_SRC1C_SHIFT) | \ - ((0 | SRC_CONST) << R300_ALU_SRC2C_SHIFT)) -#define NOP_INST2 ( \ - (R300_ALU_OUTA_MAD) | \ - (R300_ALU_ARGA_ZERO << R300_ALU_ARG0A_SHIFT) | \ - (R300_ALU_ARGA_ZERO << R300_ALU_ARG1A_SHIFT) | \ - (R300_ALU_ARGA_ZERO << R300_ALU_ARG2A_SHIFT)) -#define NOP_INST3 ( \ - ((0 | SRC_CONST) << R300_ALU_SRC0A_SHIFT) | \ - ((0 | SRC_CONST) << R300_ALU_SRC1A_SHIFT) | \ - ((0 | SRC_CONST) << R300_ALU_SRC2A_SHIFT)) - - -/* - * Datas structures for fragment program generation - */ - -/* description of r300 native hw instructions */ -static const struct { - const char *name; - int argc; - int v_op; - int s_op; -} r300_fpop[] = { - /* *INDENT-OFF* */ - {"MAD", 3, R300_ALU_OUTC_MAD, R300_ALU_OUTA_MAD}, - {"DP3", 2, R300_ALU_OUTC_DP3, R300_ALU_OUTA_DP4}, - {"DP4", 2, R300_ALU_OUTC_DP4, R300_ALU_OUTA_DP4}, - {"MIN", 2, R300_ALU_OUTC_MIN, R300_ALU_OUTA_MIN}, - {"MAX", 2, R300_ALU_OUTC_MAX, R300_ALU_OUTA_MAX}, - {"CMP", 3, R300_ALU_OUTC_CMP, R300_ALU_OUTA_CMP}, - {"FRC", 1, R300_ALU_OUTC_FRC, R300_ALU_OUTA_FRC}, - {"EX2", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_EX2}, - {"LG2", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_LG2}, - {"RCP", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_RCP}, - {"RSQ", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_RSQ}, - {"REPL_ALPHA", 1, R300_ALU_OUTC_REPL_ALPHA, PFS_INVAL}, - {"CMPH", 3, R300_ALU_OUTC_CMPH, PFS_INVAL}, - /* *INDENT-ON* */ -}; - -/* vector swizzles r300 can support natively, with a couple of - * cases we handle specially - * - * REG_VSWZ/REG_SSWZ is an index into this table - */ - -/* mapping from SWIZZLE_* to r300 native values for scalar insns */ -#define SWIZZLE_HALF 6 - -#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \ - SWIZZLE_##y, \ - SWIZZLE_##z, \ - SWIZZLE_ZERO)) -/* native swizzles */ -static const struct r300_pfs_swizzle { - GLuint hash; /* swizzle value this matches */ - GLuint base; /* base value for hw swizzle */ - GLuint stride; /* difference in base between arg0/1/2 */ - GLuint flags; -} v_swiz[] = { - /* *INDENT-OFF* */ - {MAKE_SWZ3(X, Y, Z), R300_ALU_ARGC_SRC0C_XYZ, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(X, X, X), R300_ALU_ARGC_SRC0C_XXX, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Y, Y, Y), R300_ALU_ARGC_SRC0C_YYY, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Z, Z, Z), R300_ALU_ARGC_SRC0C_ZZZ, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(W, W, W), R300_ALU_ARGC_SRC0A, 1, SLOT_SRC_SCALAR}, - {MAKE_SWZ3(Y, Z, X), R300_ALU_ARGC_SRC0C_YZX, 1, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Z, X, Y), R300_ALU_ARGC_SRC0C_ZXY, 1, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(W, Z, Y), R300_ALU_ARGC_SRC0CA_WZY, 1, SLOT_SRC_BOTH}, - {MAKE_SWZ3(ONE, ONE, ONE), R300_ALU_ARGC_ONE, 0, 0}, - {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_ALU_ARGC_ZERO, 0, 0}, - {MAKE_SWZ3(HALF, HALF, HALF), R300_ALU_ARGC_HALF, 0, 0}, - {PFS_INVAL, 0, 0, 0}, - /* *INDENT-ON* */ -}; - -/* used during matching of non-native swizzles */ -#define SWZ_X_MASK (7 << 0) -#define SWZ_Y_MASK (7 << 3) -#define SWZ_Z_MASK (7 << 6) -#define SWZ_W_MASK (7 << 9) -static const struct { - GLuint hash; /* used to mask matching swizzle components */ - int mask; /* actual outmask */ - int count; /* count of components matched */ -} s_mask[] = { - /* *INDENT-OFF* */ - {SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK, 1 | 2 | 4, 3}, - {SWZ_X_MASK | SWZ_Y_MASK, 1 | 2, 2}, - {SWZ_X_MASK | SWZ_Z_MASK, 1 | 4, 2}, - {SWZ_Y_MASK | SWZ_Z_MASK, 2 | 4, 2}, - {SWZ_X_MASK, 1, 1}, - {SWZ_Y_MASK, 2, 1}, - {SWZ_Z_MASK, 4, 1}, - {PFS_INVAL, PFS_INVAL, PFS_INVAL} - /* *INDENT-ON* */ -}; - -static const struct { - int base; /* hw value of swizzle */ - int stride; /* difference between SRC0/1/2 */ - GLuint flags; -} s_swiz[] = { - /* *INDENT-OFF* */ - {R300_ALU_ARGA_SRC0C_X, 3, SLOT_SRC_VECTOR}, - {R300_ALU_ARGA_SRC0C_Y, 3, SLOT_SRC_VECTOR}, - {R300_ALU_ARGA_SRC0C_Z, 3, SLOT_SRC_VECTOR}, - {R300_ALU_ARGA_SRC0A, 1, SLOT_SRC_SCALAR}, - {R300_ALU_ARGA_ZERO, 0, 0}, - {R300_ALU_ARGA_ONE, 0, 0}, - {R300_ALU_ARGA_HALF, 0, 0} - /* *INDENT-ON* */ -}; - -/* boiler-plate reg, for convenience */ -static const GLuint undef = REG(REG_TYPE_TEMP, - 0, - SWIZZLE_XYZ, - SWIZZLE_W, - GL_FALSE, - GL_FALSE, - GL_FALSE); - -/* constant one source */ -static const GLuint pfs_one = REG(REG_TYPE_CONST, - 0, - SWIZZLE_111, - SWIZZLE_ONE, - GL_FALSE, - GL_TRUE, - GL_TRUE); - -/* constant half source */ -static const GLuint pfs_half = REG(REG_TYPE_CONST, - 0, - SWIZZLE_HHH, - SWIZZLE_HALF, - GL_FALSE, - GL_TRUE, - GL_TRUE); - -/* constant zero source */ -static const GLuint pfs_zero = REG(REG_TYPE_CONST, - 0, - SWIZZLE_000, - SWIZZLE_ZERO, - GL_FALSE, - GL_TRUE, - GL_TRUE); - -/* - * Common functions prototypes - */ -static void emit_arith(struct r300_pfs_compile_state *cs, int op, - GLuint dest, int mask, - GLuint src0, GLuint src1, GLuint src2, int flags); - -/** - * Get an R300 temporary that can be written to in the given slot. - */ -static int get_hw_temp(struct r300_pfs_compile_state *cs, int slot) -{ - COMPILE_STATE; - int r; - - for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) { - if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= slot) - break; - } - - if (r >= PFS_NUM_TEMP_REGS) { - ERROR("Out of hardware temps\n"); - return 0; - } - // Reserved is used to avoid the following scenario: - // R300 temporary X is first assigned to Mesa temporary Y during vector ops - // R300 temporary X is then assigned to Mesa temporary Z for further vector ops - // Then scalar ops on Mesa temporary Z are emitted and move back in time - // to overwrite the value of temporary Y. - // End scenario. - cs->hwtemps[r].reserved = cs->hwtemps[r].free; - cs->hwtemps[r].free = -1; - - // Reset to some value that won't mess things up when the user - // tries to read from a temporary that hasn't been assigned a value yet. - // In the normal case, vector_valid and scalar_valid should be set to - // a sane value by the first emit that writes to this temporary. - cs->hwtemps[r].vector_valid = 0; - cs->hwtemps[r].scalar_valid = 0; - - if (r > code->max_temp_idx) - code->max_temp_idx = r; - - return r; -} - -/** - * Get an R300 temporary that will act as a TEX destination register. - */ -static int get_hw_temp_tex(struct r300_pfs_compile_state *cs) -{ - COMPILE_STATE; - int r; - - for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) { - if (cs->used_in_node & (1 << r)) - continue; - - // Note: Be very careful here - if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= 0) - break; - } - - if (r >= PFS_NUM_TEMP_REGS) - return get_hw_temp(cs, 0); /* Will cause an indirection */ - - cs->hwtemps[r].reserved = cs->hwtemps[r].free; - cs->hwtemps[r].free = -1; - - // Reset to some value that won't mess things up when the user - // tries to read from a temporary that hasn't been assigned a value yet. - // In the normal case, vector_valid and scalar_valid should be set to - // a sane value by the first emit that writes to this temporary. - cs->hwtemps[r].vector_valid = cs->nrslots; - cs->hwtemps[r].scalar_valid = cs->nrslots; - if (r > code->max_temp_idx) - code->max_temp_idx = r; - - return r; -} - -/** - * Mark the given hardware register as free. - */ -static void free_hw_temp(struct r300_pfs_compile_state *cs, int idx) +static GLboolean emit_const(void* data, GLuint file, GLuint index, GLuint *hwindex) { - // Be very careful here. Consider sequences like - // MAD r0, r1,r2,r3 - // TEX r4, ... - // The TEX instruction may be moved in front of the MAD instruction - // due to the way nodes work. We don't want to alias r1 and r4 in - // this case. - // I'm certain the register allocation could be further sanitized, - // but it's tricky because of stuff that can happen inside emit_tex - // and emit_arith. - cs->hwtemps[idx].free = cs->nrslots + 1; -} + PROG_CODE; -/** - * Create a new Mesa temporary register. - */ -static GLuint get_temp_reg(struct r300_pfs_compile_state *cs) -{ - COMPILE_STATE; - GLuint r = undef; - GLuint index; - - index = ffs(~cs->temp_in_use); - if (!index) { - ERROR("Out of program temps\n"); - return r; - } - - cs->temp_in_use |= (1 << --index); - cs->temps[index].refcount = 0xFFFFFFFF; - cs->temps[index].reg = -1; - - REG_SET_TYPE(r, REG_TYPE_TEMP); - REG_SET_INDEX(r, index); - REG_SET_VALID(r, GL_TRUE); - return r; -} - -/** - * Free a Mesa temporary and the associated R300 temporary. - */ -static void free_temp(struct r300_pfs_compile_state *cs, GLuint r) -{ - GLuint index = REG_GET_INDEX(r); - - if (!(cs->temp_in_use & (1 << index))) - return; - - if (REG_GET_TYPE(r) == REG_TYPE_TEMP) { - free_hw_temp(cs, cs->temps[index].reg); - cs->temps[index].reg = -1; - cs->temp_in_use &= ~(1 << index); - } else if (REG_GET_TYPE(r) == REG_TYPE_INPUT) { - free_hw_temp(cs, cs->inputs[index].reg); - cs->inputs[index].reg = -1; - } -} - -/** - * Emit a hardware constant/parameter. - */ -static GLuint emit_const4fv(struct r300_pfs_compile_state *cs, - struct prog_src_register srcreg) -{ - COMPILE_STATE; - GLuint reg = undef; - int index; - - for (index = 0; index < code->const_nr; ++index) { - if (code->constant[index].File == srcreg.File && - code->constant[index].Index == srcreg.Index) + for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) { + if (code->constant[*hwindex].File == file && + code->constant[*hwindex].Index == index) break; } - if (index >= code->const_nr) { - if (index >= PFS_NUM_CONST_REGS) { - ERROR("Out of hw constants!\n"); - return reg; + if (*hwindex >= code->const_nr) { + if (*hwindex >= PFS_NUM_CONST_REGS) { + error("Out of hw constants!\n"); + return GL_FALSE; } code->const_nr++; - code->constant[index] = srcreg; + code->constant[*hwindex].File = file; + code->constant[*hwindex].Index = index; } - REG_SET_TYPE(reg, REG_TYPE_CONST); - REG_SET_INDEX(reg, index); - REG_SET_VALID(reg, GL_TRUE); - return reg; + return GL_TRUE; } -static INLINE GLuint negate(GLuint r) -{ - REG_NEGS(r); - REG_NEGV(r); - return r; -} -/* Hack, to prevent clobbering sources used multiple times when - * emulating non-native instructions +/** + * Mark a temporary register as used. */ -static INLINE GLuint keep(GLuint r) -{ - REG_SET_NO_USE(r, GL_TRUE); - return r; -} - -static INLINE GLuint absolute(GLuint r) -{ - REG_ABS(r); - return r; -} - -static int swz_native(struct r300_pfs_compile_state *cs, - GLuint src, GLuint * r, GLuint arbneg) -{ - COMPILE_STATE; - - /* Native swizzle, handle negation */ - src = (src & ~REG_NEGS_MASK) | (((arbneg >> 3) & 1) << REG_NEGS_SHIFT); - - if ((arbneg & 0x7) == 0x0) { - src = src & ~REG_NEGV_MASK; - *r = src; - } else if ((arbneg & 0x7) == 0x7) { - src |= REG_NEGV_MASK; - *r = src; - } else { - if (!REG_GET_VALID(*r)) - *r = get_temp_reg(cs); - src |= REG_NEGV_MASK; - emit_arith(cs, - PFS_OP_MAD, - *r, arbneg & 0x7, keep(src), pfs_one, pfs_zero, 0); - src = src & ~REG_NEGV_MASK; - emit_arith(cs, - PFS_OP_MAD, - *r, - (arbneg ^ 0x7) | WRITEMASK_W, - src, pfs_one, pfs_zero, 0); - } - - return 3; -} - -static int swz_emit_partial(struct r300_pfs_compile_state *cs, - GLuint src, - GLuint * r, int mask, int mc, GLuint arbneg) -{ - COMPILE_STATE; - GLuint tmp; - GLuint wmask = 0; - - if (!REG_GET_VALID(*r)) - *r = get_temp_reg(cs); - - /* A partial match, VSWZ/mask define what parts of the - * desired swizzle we match - */ - if (mc + s_mask[mask].count == 3) { - wmask = WRITEMASK_W; - src |= ((arbneg >> 3) & 1) << REG_NEGS_SHIFT; - } - - tmp = arbneg & s_mask[mask].mask; - if (tmp) { - tmp = tmp ^ s_mask[mask].mask; - if (tmp) { - emit_arith(cs, - PFS_OP_MAD, - *r, - arbneg & s_mask[mask].mask, - keep(src) | REG_NEGV_MASK, - pfs_one, pfs_zero, 0); - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(cs, - PFS_OP_MAD, - *r, tmp | wmask, src, pfs_one, pfs_zero, 0); - } else { - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(cs, - PFS_OP_MAD, - *r, - (arbneg & s_mask[mask].mask) | wmask, - src | REG_NEGV_MASK, pfs_one, pfs_zero, 0); - } - } else { - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(cs, PFS_OP_MAD, - *r, - s_mask[mask].mask | wmask, - src, pfs_one, pfs_zero, 0); - } - - return s_mask[mask].count; -} - -static GLuint do_swizzle(struct r300_pfs_compile_state *cs, - GLuint src, GLuint arbswz, GLuint arbneg) -{ - COMPILE_STATE; - GLuint r = undef; - GLuint vswz; - int c_mask = 0; - int v_match = 0; - - /* If swizzling from something without an XYZW native swizzle, - * emit result to a temp, and do new swizzle from the temp. - */ -#if 0 - if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) { - GLuint temp = get_temp_reg(fp); - emit_arith(fp, - PFS_OP_MAD, - temp, WRITEMASK_XYZW, src, pfs_one, pfs_zero, 0); - src = temp; - } -#endif - - if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) { - GLuint vsrcswz = - (v_swiz[REG_GET_VSWZ(src)]. - hash & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK)) | - REG_GET_SSWZ(src) << 9; - GLint i; - - GLuint newswz = 0; - GLuint offset; - for (i = 0; i < 4; ++i) { - offset = GET_SWZ(arbswz, i); - - newswz |= - (offset <= 3) ? GET_SWZ(vsrcswz, - offset) << i * - 3 : offset << i * 3; - } - - arbswz = newswz & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK); - REG_SET_SSWZ(src, GET_SWZ(newswz, 3)); - } else { - /* set scalar swizzling */ - REG_SET_SSWZ(src, GET_SWZ(arbswz, 3)); - - } - do { - vswz = REG_GET_VSWZ(src); - do { - int chash; - - REG_SET_VSWZ(src, vswz); - chash = v_swiz[REG_GET_VSWZ(src)].hash & - s_mask[c_mask].hash; - - if (chash == (arbswz & s_mask[c_mask].hash)) { - if (s_mask[c_mask].count == 3) { - v_match += swz_native(cs, - src, &r, arbneg); - } else { - v_match += swz_emit_partial(cs, - src, - &r, - c_mask, - v_match, - arbneg); - } - - if (v_match == 3) - return r; - - /* Fill with something invalid.. all 0's was - * wrong before, matched SWIZZLE_X. So all - * 1's will be okay for now - */ - arbswz |= (PFS_INVAL & s_mask[c_mask].hash); - } - } while (v_swiz[++vswz].hash != PFS_INVAL); - REG_SET_VSWZ(src, SWIZZLE_XYZ); - } while (s_mask[++c_mask].hash != PFS_INVAL); - - ERROR("should NEVER get here\n"); - return r; -} - -static GLuint t_src(struct r300_pfs_compile_state *cs, - struct prog_src_register fpsrc) -{ - COMPILE_STATE; - GLuint r = undef; - - switch (fpsrc.File) { - case PROGRAM_TEMPORARY: - REG_SET_INDEX(r, fpsrc.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_TEMP); - break; - case PROGRAM_INPUT: - REG_SET_INDEX(r, fpsrc.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_INPUT); - break; - case PROGRAM_LOCAL_PARAM: - case PROGRAM_ENV_PARAM: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - r = emit_const4fv(cs, fpsrc); - break; - case PROGRAM_BUILTIN: - switch(fpsrc.Swizzle) { - case SWIZZLE_1111: r = pfs_one; break; - case SWIZZLE_0000: r = pfs_zero; break; - default: - ERROR("bad PROGRAM_BUILTIN swizzle %u\n", fpsrc.Swizzle); - break; - } - break; - default: - ERROR("unknown SrcReg->File %x\n", fpsrc.File); - return r; - } - - /* no point swizzling ONE/ZERO/HALF constants... */ - if (REG_GET_VSWZ(r) < SWIZZLE_111 || REG_GET_SSWZ(r) < SWIZZLE_ZERO) - r = do_swizzle(cs, r, fpsrc.Swizzle, fpsrc.NegateBase); - if (fpsrc.Abs) - r = absolute(r); - if (fpsrc.NegateAbs) - r = negate(r); - return r; -} - -static GLuint t_scalar_src(struct r300_pfs_compile_state *cs, - struct prog_src_register fpsrc) +static void use_temporary(struct r300_fragment_program_code *code, GLuint index) { - struct prog_src_register src = fpsrc; - int sc = GET_SWZ(fpsrc.Swizzle, 0); /* X */ - - src.Swizzle = ((sc << 0) | (sc << 3) | (sc << 6) | (sc << 9)); - - return t_src(cs, src); + if (index > code->max_temp_idx) + code->max_temp_idx = index; } -static GLuint t_dst(struct r300_pfs_compile_state *cs, - struct prog_dst_register dest) -{ - COMPILE_STATE; - GLuint r = undef; - switch (dest.File) { - case PROGRAM_TEMPORARY: - REG_SET_INDEX(r, dest.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_TEMP); - return r; - case PROGRAM_OUTPUT: - REG_SET_TYPE(r, REG_TYPE_OUTPUT); - switch (dest.Index) { - case FRAG_RESULT_COLR: - case FRAG_RESULT_DEPR: - REG_SET_INDEX(r, dest.Index); - REG_SET_VALID(r, GL_TRUE); - return r; - default: - ERROR("Bad DstReg->Index 0x%x\n", dest.Index); - return r; - } - default: - ERROR("Bad DstReg->File 0x%x\n", dest.File); - return r; - } -} - -static int t_hw_src(struct r300_pfs_compile_state *cs, GLuint src, GLboolean tex) +static GLuint translate_rgb_opcode(GLuint opcode) { - COMPILE_STATE; - int idx; - int index = REG_GET_INDEX(src); - - switch (REG_GET_TYPE(src)) { - case REG_TYPE_TEMP: - /* NOTE: if reg==-1 here, a source is being read that - * hasn't been written to. Undefined results. - */ - if (cs->temps[index].reg == -1) - cs->temps[index].reg = get_hw_temp(cs, cs->nrslots); - - idx = cs->temps[index].reg; - - if (!REG_GET_NO_USE(src) && (--cs->temps[index].refcount == 0)) - free_temp(cs, src); - break; - case REG_TYPE_INPUT: - idx = cs->inputs[index].reg; - - if (!REG_GET_NO_USE(src) && (--cs->inputs[index].refcount == 0)) - free_hw_temp(cs, cs->inputs[index].reg); - break; - case REG_TYPE_CONST: - return (index | SRC_CONST); + switch(opcode) { + case OPCODE_CMP: return R300_ALU_OUTC_CMP; + case OPCODE_DP3: return R300_ALU_OUTC_DP3; + case OPCODE_DP4: return R300_ALU_OUTC_DP4; + case OPCODE_FRC: return R300_ALU_OUTC_FRC; default: - ERROR("Invalid type for source reg\n"); - return (0 | SRC_CONST); + error("translate_rgb_opcode(%i): Unknown opcode", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R300_ALU_OUTC_MAD; + case OPCODE_MAX: return R300_ALU_OUTC_MAX; + case OPCODE_MIN: return R300_ALU_OUTC_MIN; + case OPCODE_REPL_ALPHA: return R300_ALU_OUTC_REPL_ALPHA; } - - if (!tex) - cs->used_in_node |= (1 << idx); - - return idx; } -static int t_hw_dst(struct r300_pfs_compile_state *cs, - GLuint dest, GLboolean tex, int slot) +static GLuint translate_alpha_opcode(GLuint opcode) { - COMPILE_STATE; - int idx; - GLuint index = REG_GET_INDEX(dest); - assert(REG_GET_VALID(dest)); - - switch (REG_GET_TYPE(dest)) { - case REG_TYPE_TEMP: - if (cs->temps[REG_GET_INDEX(dest)].reg == -1) { - if (!tex) { - cs->temps[index].reg = get_hw_temp(cs, slot); - } else { - cs->temps[index].reg = get_hw_temp_tex(cs); - } - } - idx = cs->temps[index].reg; - - if (!REG_GET_NO_USE(dest) && (--cs->temps[index].refcount == 0)) - free_temp(cs, dest); - - cs->dest_in_node |= (1 << idx); - cs->used_in_node |= (1 << idx); - break; - case REG_TYPE_OUTPUT: - switch (index) { - case FRAG_RESULT_COLR: - code->node[code->cur_node].flags |= R300_RGBA_OUT; - break; - case FRAG_RESULT_DEPR: - fp->WritesDepth = GL_TRUE; - code->node[code->cur_node].flags |= R300_W_OUT; - break; - } - return index; - break; + switch(opcode) { + case OPCODE_CMP: return R300_ALU_OUTA_CMP; + case OPCODE_DP3: return R300_ALU_OUTA_DP4; + case OPCODE_DP4: return R300_ALU_OUTA_DP4; + case OPCODE_EX2: return R300_ALU_OUTA_EX2; + case OPCODE_FRC: return R300_ALU_OUTA_FRC; + case OPCODE_LG2: return R300_ALU_OUTA_LG2; default: - ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest)); - return 0; - } - - return idx; -} - -static void emit_nop(struct r300_pfs_compile_state *cs) -{ - COMPILE_STATE; - - if (cs->nrslots >= PFS_MAX_ALU_INST) { - ERROR("Out of ALU instruction slots\n"); - return; - } - - code->alu.inst[cs->nrslots].inst0 = NOP_INST0; - code->alu.inst[cs->nrslots].inst1 = NOP_INST1; - code->alu.inst[cs->nrslots].inst2 = NOP_INST2; - code->alu.inst[cs->nrslots].inst3 = NOP_INST3; - cs->nrslots++; -} - -static void emit_tex(struct r300_pfs_compile_state *cs, - struct prog_instruction *fpi, int opcode) -{ - COMPILE_STATE; - GLuint coord = t_src(cs, fpi->SrcReg[0]); - GLuint dest = undef; - GLuint din, uin; - int unit = fpi->TexSrcUnit; - int hwsrc, hwdest; - - /* Ensure correct node indirection */ - uin = cs->used_in_node; - din = cs->dest_in_node; - - /* Resolve source/dest to hardware registers */ - hwsrc = t_hw_src(cs, coord, GL_TRUE); - - if (opcode != R300_TEX_OP_KIL) { - dest = t_dst(cs, fpi->DstReg); - - hwdest = - t_hw_dst(cs, dest, GL_TRUE, - code->node[code->cur_node].alu_offset); - - /* Use a temp that hasn't been used in this node, rather - * than causing an indirection - */ - if (uin & (1 << hwdest)) { - free_hw_temp(cs, hwdest); - hwdest = get_hw_temp_tex(cs); - cs->temps[REG_GET_INDEX(dest)].reg = hwdest; - } - } else { - hwdest = 0; - unit = 0; - } - - /* Indirection if source has been written in this node, or if the - * dest has been read/written in this node - */ - if ((REG_GET_TYPE(coord) != REG_TYPE_CONST && - (din & (1 << hwsrc))) || (uin & (1 << hwdest))) { - - /* Finish off current node */ - if (code->node[code->cur_node].alu_offset == cs->nrslots) - emit_nop(cs); - - code->node[code->cur_node].alu_end = - cs->nrslots - code->node[code->cur_node].alu_offset - 1; - assert(code->node[code->cur_node].alu_end >= 0); - - if (++code->cur_node >= PFS_MAX_TEX_INDIRECT) { - ERROR("too many levels of texture indirection\n"); - return; - } - - /* Start new node */ - code->node[code->cur_node].tex_offset = code->tex.length; - code->node[code->cur_node].alu_offset = cs->nrslots; - code->node[code->cur_node].tex_end = -1; - code->node[code->cur_node].alu_end = -1; - code->node[code->cur_node].flags = 0; - cs->used_in_node = 0; - cs->dest_in_node = 0; + error("translate_rgb_opcode(%i): Unknown opcode", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R300_ALU_OUTA_MAD; + case OPCODE_MAX: return R300_ALU_OUTA_MAX; + case OPCODE_MIN: return R300_ALU_OUTA_MIN; + case OPCODE_RCP: return R300_ALU_OUTA_RCP; + case OPCODE_RSQ: return R300_ALU_OUTA_RSQ; } - - if (code->cur_node == 0) - code->first_node_has_tex = 1; - - code->tex.inst[code->tex.length++] = 0 | (hwsrc << R300_SRC_ADDR_SHIFT) - | (hwdest << R300_DST_ADDR_SHIFT) - | (unit << R300_TEX_ID_SHIFT) - | (opcode << R300_TEX_INST_SHIFT); - - cs->dest_in_node |= (1 << hwdest); - if (REG_GET_TYPE(coord) != REG_TYPE_CONST) - cs->used_in_node |= (1 << hwsrc); - - code->node[code->cur_node].tex_end++; } /** - * Returns the first slot where we could possibly allow writing to dest, - * according to register allocation. + * Emit one paired ALU instruction. */ -static int get_earliest_allowed_write(struct r300_pfs_compile_state *cs, - GLuint dest, int mask) +static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst) { - COMPILE_STATE; - int idx; - int pos; - GLuint index = REG_GET_INDEX(dest); - assert(REG_GET_VALID(dest)); + PROG_CODE; - switch (REG_GET_TYPE(dest)) { - case REG_TYPE_TEMP: - if (cs->temps[index].reg == -1) - return 0; - - idx = cs->temps[index].reg; - break; - case REG_TYPE_OUTPUT: - return 0; - default: - ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest)); - return 0; - } - - pos = cs->hwtemps[idx].reserved; - if (mask & WRITEMASK_XYZ) { - if (pos < cs->hwtemps[idx].vector_lastread) - pos = cs->hwtemps[idx].vector_lastread; - } - if (mask & WRITEMASK_W) { - if (pos < cs->hwtemps[idx].scalar_lastread) - pos = cs->hwtemps[idx].scalar_lastread; + if (code->alu.length >= PFS_MAX_ALU_INST) { + error("Too many ALU instructions"); + return GL_FALSE; } - return pos; -} - -/** - * Allocates a slot for an ALU instruction that can consist of - * a vertex part or a scalar part or both. - * - * Sources from src (src[0] to src[argc-1]) are added to the slot in the - * appropriate position (vector and/or scalar), and their positions are - * recorded in the srcpos array. - * - * This function emits instruction code for the source fetch and the - * argument selection. It does not emit instruction code for the - * opcode or the destination selection. - * - * @return the index of the slot - */ -static int find_and_prepare_slot(struct r300_pfs_compile_state *cs, - GLboolean emit_vop, - GLboolean emit_sop, - int argc, GLuint * src, GLuint dest, int mask) -{ - COMPILE_STATE; - int hwsrc[3]; - int srcpos[3]; - unsigned int used; - int tempused; - int tempvsrc[3]; - int tempssrc[3]; - int pos; - int regnr; - int i, j; + int ip = code->alu.length++; + int j; + code->node[code->cur_node].alu_end++; - // Determine instruction slots, whether sources are required on - // vector or scalar side, and the smallest slot number where - // all source registers are available - used = 0; - if (emit_vop) - used |= SLOT_OP_VECTOR; - if (emit_sop) - used |= SLOT_OP_SCALAR; + code->alu.inst[ip].inst0 = translate_rgb_opcode(inst->RGB.Opcode); + code->alu.inst[ip].inst2 = translate_alpha_opcode(inst->Alpha.Opcode); - pos = get_earliest_allowed_write(cs, dest, mask); + for(j = 0; j < 3; ++j) { + GLuint src = inst->RGB.Src[j].Index | (inst->RGB.Src[j].Constant << 5); + if (!inst->RGB.Src[j].Constant) + use_temporary(code, inst->RGB.Src[j].Index); + code->alu.inst[ip].inst1 |= src << (6*j); - if (code->node[code->cur_node].alu_offset > pos) - pos = code->node[code->cur_node].alu_offset; - for (i = 0; i < argc; ++i) { - if (!REG_GET_BUILTIN(src[i])) { - if (emit_vop) - used |= v_swiz[REG_GET_VSWZ(src[i])].flags << i; - if (emit_sop) - used |= s_swiz[REG_GET_SSWZ(src[i])].flags << i; - } + src = inst->Alpha.Src[j].Index | (inst->Alpha.Src[j].Constant << 5); + if (!inst->Alpha.Src[j].Constant) + use_temporary(code, inst->Alpha.Src[j].Index); + code->alu.inst[ip].inst3 |= src << (6*j); - hwsrc[i] = t_hw_src(cs, src[i], GL_FALSE); /* Note: sideeffects wrt refcounting! */ - regnr = hwsrc[i] & 31; + GLuint arg = r300FPTranslateRGBSwizzle(inst->RGB.Arg[j].Source, inst->RGB.Arg[j].Swizzle); + arg |= inst->RGB.Arg[j].Abs << 6; + arg |= inst->RGB.Arg[j].Negate << 5; + code->alu.inst[ip].inst0 |= arg << (7*j); - if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) { - if (used & (SLOT_SRC_VECTOR << i)) { - if (cs->hwtemps[regnr].vector_valid > pos) - pos = cs->hwtemps[regnr].vector_valid; - } - if (used & (SLOT_SRC_SCALAR << i)) { - if (cs->hwtemps[regnr].scalar_valid > pos) - pos = cs->hwtemps[regnr].scalar_valid; - } - } + arg = r300FPTranslateAlphaSwizzle(inst->Alpha.Arg[j].Source, inst->Alpha.Arg[j].Swizzle); + arg |= inst->Alpha.Arg[j].Abs << 6; + arg |= inst->Alpha.Arg[j].Negate << 5; + code->alu.inst[ip].inst2 |= arg << (7*j); } - // Find a slot that fits - for (;; ++pos) { - if (cs->slot[pos].used & used & SLOT_OP_BOTH) - continue; - - if (pos >= cs->nrslots) { - if (cs->nrslots >= PFS_MAX_ALU_INST) { - ERROR("Out of ALU instruction slots\n"); - return -1; - } - - code->alu.inst[pos].inst0 = NOP_INST0; - code->alu.inst[pos].inst1 = NOP_INST1; - code->alu.inst[pos].inst2 = NOP_INST2; - code->alu.inst[pos].inst3 = NOP_INST3; - - cs->nrslots++; - } - // Note: When we need both parts (vector and scalar) of a source, - // we always try to put them into the same position. This makes the - // code easier to read, and it is optimal (i.e. one doesn't gain - // anything by splitting the parts). - // It also avoids headaches with swizzles that access both parts (i.e WXY) - tempused = cs->slot[pos].used; - for (i = 0; i < 3; ++i) { - tempvsrc[i] = cs->slot[pos].vsrc[i]; - tempssrc[i] = cs->slot[pos].ssrc[i]; - } - - for (i = 0; i < argc; ++i) { - int flags = (used >> i) & SLOT_SRC_BOTH; - - if (!flags) { - srcpos[i] = 0; - continue; - } - - for (j = 0; j < 3; ++j) { - if ((tempused >> j) & flags & SLOT_SRC_VECTOR) { - if (tempvsrc[j] != hwsrc[i]) - continue; - } - - if ((tempused >> j) & flags & SLOT_SRC_SCALAR) { - if (tempssrc[j] != hwsrc[i]) - continue; - } + if (inst->RGB.Saturate) + code->alu.inst[ip].inst0 |= R300_ALU_OUTC_CLAMP; + if (inst->Alpha.Saturate) + code->alu.inst[ip].inst2 |= R300_ALU_OUTA_CLAMP; - break; - } - - if (j == 3) - break; - - srcpos[i] = j; - tempused |= flags << j; - if (flags & SLOT_SRC_VECTOR) - tempvsrc[j] = hwsrc[i]; - if (flags & SLOT_SRC_SCALAR) - tempssrc[j] = hwsrc[i]; - } - - if (i == argc) - break; + if (inst->RGB.WriteMask) { + use_temporary(code, inst->RGB.DestIndex); + code->alu.inst[ip].inst1 |= + (inst->RGB.DestIndex << R300_ALU_DSTC_SHIFT) | + (inst->RGB.WriteMask << R300_ALU_DSTC_REG_MASK_SHIFT); } - - // Found a slot, reserve it - cs->slot[pos].used = tempused | (used & SLOT_OP_BOTH); - for (i = 0; i < 3; ++i) { - cs->slot[pos].vsrc[i] = tempvsrc[i]; - cs->slot[pos].ssrc[i] = tempssrc[i]; + if (inst->RGB.OutputWriteMask) { + code->alu.inst[ip].inst1 |= (inst->RGB.OutputWriteMask << R300_ALU_DSTC_OUTPUT_MASK_SHIFT); + code->node[code->cur_node].flags |= R300_RGBA_OUT; } - for (i = 0; i < argc; ++i) { - if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) { - int regnr = hwsrc[i] & 31; - - if (used & (SLOT_SRC_VECTOR << i)) { - if (cs->hwtemps[regnr].vector_lastread < pos) - cs->hwtemps[regnr].vector_lastread = - pos; - } - if (used & (SLOT_SRC_SCALAR << i)) { - if (cs->hwtemps[regnr].scalar_lastread < pos) - cs->hwtemps[regnr].scalar_lastread = - pos; - } - } + if (inst->Alpha.WriteMask) { + use_temporary(code, inst->Alpha.DestIndex); + code->alu.inst[ip].inst3 |= + (inst->Alpha.DestIndex << R300_ALU_DSTA_SHIFT) | + R300_ALU_DSTA_REG; } - - // Emit the source fetch code - code->alu.inst[pos].inst1 &= ~R300_ALU_SRC_MASK; - code->alu.inst[pos].inst1 |= - ((cs->slot[pos].vsrc[0] << R300_ALU_SRC0C_SHIFT) | - (cs->slot[pos].vsrc[1] << R300_ALU_SRC1C_SHIFT) | - (cs->slot[pos].vsrc[2] << R300_ALU_SRC2C_SHIFT)); - - code->alu.inst[pos].inst3 &= ~R300_ALU_SRC_MASK; - code->alu.inst[pos].inst3 |= - ((cs->slot[pos].ssrc[0] << R300_ALU_SRC0A_SHIFT) | - (cs->slot[pos].ssrc[1] << R300_ALU_SRC1A_SHIFT) | - (cs->slot[pos].ssrc[2] << R300_ALU_SRC2A_SHIFT)); - - // Emit the argument selection code - if (emit_vop) { - int swz[3]; - - for (i = 0; i < 3; ++i) { - if (i < argc) { - swz[i] = (v_swiz[REG_GET_VSWZ(src[i])].base + - (srcpos[i] * - v_swiz[REG_GET_VSWZ(src[i])]. - stride)) | ((src[i] & REG_NEGV_MASK) - ? ARG_NEG : 0) | ((src[i] - & - REG_ABS_MASK) - ? - ARG_ABS - : 0); - } else { - swz[i] = R300_ALU_ARGC_ZERO; - } - } - - code->alu.inst[pos].inst0 &= - ~(R300_ALU_ARG0C_MASK | R300_ALU_ARG1C_MASK | - R300_ALU_ARG2C_MASK); - code->alu.inst[pos].inst0 |= - (swz[0] << R300_ALU_ARG0C_SHIFT) | (swz[1] << - R300_ALU_ARG1C_SHIFT) - | (swz[2] << R300_ALU_ARG2C_SHIFT); + if (inst->Alpha.OutputWriteMask) { + code->alu.inst[ip].inst3 |= R300_ALU_DSTA_OUTPUT; + code->node[code->cur_node].flags |= R300_RGBA_OUT; } - - if (emit_sop) { - int swz[3]; - - for (i = 0; i < 3; ++i) { - if (i < argc) { - swz[i] = (s_swiz[REG_GET_SSWZ(src[i])].base + - (srcpos[i] * - s_swiz[REG_GET_SSWZ(src[i])]. - stride)) | ((src[i] & REG_NEGS_MASK) - ? ARG_NEG : 0) | ((src[i] - & - REG_ABS_MASK) - ? - ARG_ABS - : 0); - } else { - swz[i] = R300_ALU_ARGA_ZERO; - } - } - - code->alu.inst[pos].inst2 &= - ~(R300_ALU_ARG0A_MASK | R300_ALU_ARG1A_MASK | - R300_ALU_ARG2A_MASK); - code->alu.inst[pos].inst2 |= - (swz[0] << R300_ALU_ARG0A_SHIFT) | (swz[1] << - R300_ALU_ARG1A_SHIFT) - | (swz[2] << R300_ALU_ARG2A_SHIFT); + if (inst->Alpha.DepthWriteMask) { + code->alu.inst[ip].inst3 |= R300_ALU_DSTA_DEPTH; + code->node[code->cur_node].flags |= R300_W_OUT; + c->fp->WritesDepth = GL_TRUE; } - return pos; + return GL_TRUE; } + /** - * Append an ALU instruction to the instruction list. + * Finish the current node without advancing to the next one. */ -static void emit_arith(struct r300_pfs_compile_state *cs, - int op, - GLuint dest, - int mask, - GLuint src0, GLuint src1, GLuint src2, int flags) +static GLboolean finish_node(struct r300_fragment_program_compiler *c) { - COMPILE_STATE; - GLuint src[3] = { src0, src1, src2 }; - int hwdest; - GLboolean emit_vop, emit_sop; - int vop, sop, argc; - int pos; - - vop = r300_fpop[op].v_op; - sop = r300_fpop[op].s_op; - argc = r300_fpop[op].argc; - - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT && - REG_GET_INDEX(dest) == FRAG_RESULT_DEPR) { - if (mask & WRITEMASK_Z) { - mask = WRITEMASK_W; - } else { - return; - } - } - - emit_vop = GL_FALSE; - emit_sop = GL_FALSE; - if ((mask & WRITEMASK_XYZ) || vop == R300_ALU_OUTC_DP3) - emit_vop = GL_TRUE; - if ((mask & WRITEMASK_W) || vop == R300_ALU_OUTC_REPL_ALPHA) - emit_sop = GL_TRUE; - - pos = - find_and_prepare_slot(cs, emit_vop, emit_sop, argc, src, dest, - mask); - if (pos < 0) - return; - - hwdest = t_hw_dst(cs, dest, GL_FALSE, pos); /* Note: Side effects wrt register allocation */ - - if (flags & PFS_FLAG_SAT) { - vop |= R300_ALU_OUTC_CLAMP; - sop |= R300_ALU_OUTA_CLAMP; + struct r300_fragment_program_code *code = c->code; + struct r300_fragment_program_node *node = &code->node[code->cur_node]; + + if (node->alu_end < 0) { + /* Generate a single NOP for this node */ + struct radeon_pair_instruction inst; + _mesa_bzero(&inst, sizeof(inst)); + if (!emit_alu(c, &inst)) + return GL_FALSE; } - /* Throw the pieces together and get ALU/1 */ - if (emit_vop) { - code->alu.inst[pos].inst0 |= vop; - - code->alu.inst[pos].inst1 |= hwdest << R300_ALU_DSTC_SHIFT; - - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) { - code->alu.inst[pos].inst1 |= - (mask & WRITEMASK_XYZ) << - R300_ALU_DSTC_OUTPUT_MASK_SHIFT; - } else - assert(0); + if (node->tex_end < 0) { + if (code->cur_node == 0) { + node->tex_end = 0; } else { - code->alu.inst[pos].inst1 |= - (mask & WRITEMASK_XYZ) << - R300_ALU_DSTC_REG_MASK_SHIFT; - - cs->hwtemps[hwdest].vector_valid = pos + 1; - } - } - - /* And now ALU/3 */ - if (emit_sop) { - code->alu.inst[pos].inst2 |= sop; - - if (mask & WRITEMASK_W) { - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) { - code->alu.inst[pos].inst3 |= - (hwdest << R300_ALU_DSTA_SHIFT) | - R300_ALU_DSTA_OUTPUT; - } else if (REG_GET_INDEX(dest) == - FRAG_RESULT_DEPR) { - code->alu.inst[pos].inst3 |= - R300_ALU_DSTA_DEPTH; - } else - assert(0); - } else { - code->alu.inst[pos].inst3 |= - (hwdest << R300_ALU_DSTA_SHIFT) | - R300_ALU_DSTA_REG; - - cs->hwtemps[hwdest].scalar_valid = pos + 1; - } + error("Node %i has no TEX instructions", code->cur_node); + return GL_FALSE; } + } else { + if (code->cur_node == 0) + code->first_node_has_tex = 1; } - return; + return GL_TRUE; } -static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_instruction *fpi) -{ - COMPILE_STATE; - GLuint src[3], dest; - int flags, mask = 0; - if (fpi->SaturateMode == SATURATE_ZERO_ONE) - flags = PFS_FLAG_SAT; - else - flags = 0; +/** + * Begin a block of texture instructions. + * Create the necessary indirection. + */ +static GLboolean begin_tex(void* data) +{ + PROG_CODE; - if (fpi->Opcode != OPCODE_KIL) { - dest = t_dst(cs, fpi->DstReg); - mask = fpi->DstReg.WriteMask; + if (code->cur_node == 0) { + if (code->node[0].alu_end < 0 && + code->node[0].tex_end < 0) + return GL_TRUE; } - switch (fpi->Opcode) { - case OPCODE_ADD: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_MAD, dest, mask, - src[0], pfs_one, src[1], flags); - break; - case OPCODE_CMP: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - src[2] = t_src(cs, fpi->SrcReg[2]); - /* ARB_f_p - if src0.c < 0.0 ? src1.c : src2.c - * r300 - if src2.c < 0.0 ? src1.c : src0.c - */ - emit_arith(cs, PFS_OP_CMP, dest, mask, - src[2], src[1], src[0], flags); - break; - case OPCODE_DP3: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_DP3, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_DP4: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_DP4, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_EX2: - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_EX2, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_FRC: - src[0] = t_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_FRC, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_KIL: - emit_tex(cs, fpi, R300_TEX_OP_KIL); - break; - case OPCODE_LG2: - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_LG2, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_MAD: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - src[2] = t_src(cs, fpi->SrcReg[2]); - emit_arith(cs, PFS_OP_MAD, dest, mask, - src[0], src[1], src[2], flags); - break; - case OPCODE_MAX: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_MAX, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_MIN: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_MIN, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_MOV: - src[0] = t_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_MAD, dest, mask, - src[0], pfs_one, pfs_zero, flags); - break; - case OPCODE_MUL: - src[0] = t_src(cs, fpi->SrcReg[0]); - src[1] = t_src(cs, fpi->SrcReg[1]); - emit_arith(cs, PFS_OP_MAD, dest, mask, - src[0], src[1], pfs_zero, flags); - break; - case OPCODE_RCP: - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_RCP, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_RSQ: - src[0] = t_scalar_src(cs, fpi->SrcReg[0]); - emit_arith(cs, PFS_OP_RSQ, dest, mask, - absolute(src[0]), pfs_zero, pfs_zero, flags); - break; - case OPCODE_TEX: - emit_tex(cs, fpi, R300_TEX_OP_LD); - break; - case OPCODE_TXB: - emit_tex(cs, fpi, R300_TEX_OP_TXB); - break; - case OPCODE_TXP: - emit_tex(cs, fpi, R300_TEX_OP_TXP); - break; - default: - ERROR("unknown fpi->Opcode %d\n", fpi->Opcode); - break; + if (code->cur_node == 3) { + error("Too many texture indirections"); + return GL_FALSE; } -} - -static GLboolean parse_program(struct r300_pfs_compile_state *cs) -{ - COMPILE_STATE; - struct prog_instruction* fpi; - for(fpi = cs->compiler->program->Instructions; fpi->Opcode != OPCODE_END; ++fpi) { - emit_instruction(cs, fpi); - - if (fp->error) - return GL_FALSE; - } + if (!finish_node(c)) + return GL_FALSE; + struct r300_fragment_program_node *node = &code->node[++code->cur_node]; + node->alu_offset = code->alu.length; + node->alu_end = -1; + node->tex_offset = code->tex.length; + node->tex_end = -1; return GL_TRUE; } -/* - Init structures - * - Determine what hwregs each input corresponds to - */ -static void init_program(struct r300_pfs_compile_state *cs) +static GLboolean emit_tex(void* data, struct prog_instruction* inst) { - COMPILE_STATE; - struct gl_fragment_program *mp = &fp->mesa_program; - GLuint InputsRead = mp->Base.InputsRead; - GLuint temps_used = 0; /* for fp->temps[] */ - int i, j; - - /* New compile, reset tracking data */ - fp->optimization = - driQueryOptioni(&cs->compiler->r300->radeon.optionCache, "fp_optimization"); - fp->translated = GL_FALSE; - fp->error = GL_FALSE; - fp->WritesDepth = GL_FALSE; - code->tex.length = 0; - code->cur_node = 0; - code->first_node_has_tex = 0; - code->const_nr = 0; - code->max_temp_idx = 0; - code->node[0].alu_end = -1; - code->node[0].tex_end = -1; - - for (i = 0; i < PFS_MAX_ALU_INST; i++) { - for (j = 0; j < 3; j++) { - cs->slot[i].vsrc[j] = SRC_CONST; - cs->slot[i].ssrc[j] = SRC_CONST; - } - } - - /* Work out what temps the Mesa inputs correspond to, this must match - * what setup_rs_unit does, which shouldn't be a problem as rs_unit - * configures itself based on the fragprog's InputsRead - * - * NOTE: this depends on get_hw_temp() allocating registers in order, - * starting from register 0. - */ + PROG_CODE; - /* Texcoords come first */ - for (i = 0; i < cs->compiler->r300->radeon.glCtx->Const.MaxTextureUnits; i++) { - if (InputsRead & (FRAG_BIT_TEX0 << i)) { - cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0; - cs->inputs[FRAG_ATTRIB_TEX0 + i].reg = - get_hw_temp(cs, 0); - } - } - InputsRead &= ~FRAG_BITS_TEX_ANY; - - /* fragment position treated as a texcoord */ - if (InputsRead & FRAG_BIT_WPOS) { - cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0; - cs->inputs[FRAG_ATTRIB_WPOS].reg = get_hw_temp(cs, 0); + if (code->tex.length >= PFS_MAX_TEX_INST) { + error("Too many TEX instructions"); + return GL_FALSE; } - InputsRead &= ~FRAG_BIT_WPOS; - /* Then primary colour */ - if (InputsRead & FRAG_BIT_COL0) { - cs->inputs[FRAG_ATTRIB_COL0].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL0].reg = get_hw_temp(cs, 0); - } - InputsRead &= ~FRAG_BIT_COL0; + GLuint unit = inst->TexSrcUnit; + GLuint dest = inst->DstReg.Index; + GLuint opcode; - /* Secondary color */ - if (InputsRead & FRAG_BIT_COL1) { - cs->inputs[FRAG_ATTRIB_COL1].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL1].reg = get_hw_temp(cs, 0); + switch(inst->Opcode) { + case OPCODE_KIL: opcode = R300_TEX_OP_KIL; break; + case OPCODE_TEX: opcode = R300_TEX_OP_LD; break; + case OPCODE_TXB: opcode = R300_TEX_OP_TXB; break; + case OPCODE_TXP: opcode = R300_TEX_OP_TXP; break; + default: + error("Unknown texture opcode %i", inst->Opcode); + return GL_FALSE; } - InputsRead &= ~FRAG_BIT_COL1; - /* Anything else */ - if (InputsRead) { - WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead); - /* force read from hwreg 0 for now */ - for (i = 0; i < 32; i++) - if (InputsRead & (1 << i)) - cs->inputs[i].reg = 0; + if (inst->Opcode == OPCODE_KIL) { + unit = 0; + dest = 0; + } else { + use_temporary(code, dest); } - /* Pre-parse the program, grabbing refcounts on input/temp regs. - * That way, we can free up the reg when it's no longer needed - */ - for (i = 0; i < cs->compiler->program->NumInstructions; ++i) { - struct prog_instruction *fpi = cs->compiler->program->Instructions + i; - int idx; - - for (j = 0; j < 3; j++) { - idx = fpi->SrcReg[j].Index; - switch (fpi->SrcReg[j].File) { - case PROGRAM_TEMPORARY: - if (!(temps_used & (1 << idx))) { - cs->temps[idx].reg = -1; - cs->temps[idx].refcount = 1; - temps_used |= (1 << idx); - } else - cs->temps[idx].refcount++; - break; - case PROGRAM_INPUT: - cs->inputs[idx].refcount++; - break; - default: - break; - } - } + use_temporary(code, inst->SrcReg[0].Index); - idx = fpi->DstReg.Index; - if (fpi->DstReg.File == PROGRAM_TEMPORARY) { - if (!(temps_used & (1 << idx))) { - cs->temps[idx].reg = -1; - cs->temps[idx].refcount = 1; - temps_used |= (1 << idx); - } else - cs->temps[idx].refcount++; - } - } - cs->temp_in_use = temps_used; + code->node[code->cur_node].tex_end++; + code->tex.inst[code->tex.length++] = + (inst->SrcReg[0].Index << R300_SRC_ADDR_SHIFT) | + (dest << R300_DST_ADDR_SHIFT) | + (unit << R300_TEX_ID_SHIFT) | + (opcode << R300_TEX_INST_SHIFT); + return GL_TRUE; } +static const struct radeon_pair_handler pair_handler = { + .EmitConst = &emit_const, + .EmitPaired = &emit_alu, + .EmitTex = &emit_tex, + .BeginTexBlock = &begin_tex, + .MaxHwTemps = PFS_NUM_TEMP_REGS +}; + /** * Final compilation step: Turn the intermediate radeon_program into * machine-readable instructions. */ GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler) { - struct r300_pfs_compile_state cs; struct r300_fragment_program_code *code = compiler->code; - _mesa_memset(&cs, 0, sizeof(cs)); - cs.compiler = compiler; - init_program(&cs); + _mesa_bzero(code, sizeof(struct r300_fragment_program_code)); + code->node[0].alu_end = -1; + code->node[0].tex_end = -1; - if (!parse_program(&cs)) + if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler)) return GL_FALSE; - /* Finish off */ - code->node[code->cur_node].alu_end = - cs.nrslots - code->node[code->cur_node].alu_offset - 1; - if (code->node[code->cur_node].tex_end < 0) - code->node[code->cur_node].tex_end = 0; - code->alu_offset = 0; - code->alu_end = cs.nrslots - 1; - code->tex_offset = 0; - code->tex_end = code->tex.length ? code->tex.length - 1 : 0; - assert(code->node[code->cur_node].alu_end >= 0); - assert(code->alu_end >= 0); + if (!finish_node(compiler)) + return GL_FALSE; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c new file mode 100644 index 00000000000..a86d2bd4712 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c @@ -0,0 +1,227 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * Utilities to deal with the somewhat odd restriction on R300 fragment + * program swizzles. + */ + +#include "r300_fragprog_swizzle.h" + +#include "r300_reg.h" +#include "radeon_nqssadce.h" + +#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, SWIZZLE_##y, SWIZZLE_##z, SWIZZLE_ZERO)) + +struct swizzle_data { + GLuint hash; /**< swizzle value this matches */ + GLuint base; /**< base value for hw swizzle */ + GLuint stride; /**< difference in base between arg0/1/2 */ +}; + +static const struct swizzle_data native_swizzles[] = { + {MAKE_SWZ3(X, Y, Z), R300_ALU_ARGC_SRC0C_XYZ, 4}, + {MAKE_SWZ3(X, X, X), R300_ALU_ARGC_SRC0C_XXX, 4}, + {MAKE_SWZ3(Y, Y, Y), R300_ALU_ARGC_SRC0C_YYY, 4}, + {MAKE_SWZ3(Z, Z, Z), R300_ALU_ARGC_SRC0C_ZZZ, 4}, + {MAKE_SWZ3(W, W, W), R300_ALU_ARGC_SRC0A, 1}, + {MAKE_SWZ3(Y, Z, X), R300_ALU_ARGC_SRC0C_YZX, 1}, + {MAKE_SWZ3(Z, X, Y), R300_ALU_ARGC_SRC0C_ZXY, 1}, + {MAKE_SWZ3(W, Z, Y), R300_ALU_ARGC_SRC0CA_WZY, 1}, + {MAKE_SWZ3(ONE, ONE, ONE), R300_ALU_ARGC_ONE, 0}, + {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_ALU_ARGC_ZERO, 0} +}; + +static const int num_native_swizzles = sizeof(native_swizzles)/sizeof(native_swizzles[0]); + + +/** + * Find a native RGB swizzle that matches the given swizzle. + * Returns 0 if none found. + */ +static const struct swizzle_data* lookup_native_swizzle(GLuint swizzle) +{ + int i, comp; + + for(i = 0; i < num_native_swizzles; ++i) { + const struct swizzle_data* sd = &native_swizzles[i]; + for(comp = 0; comp < 3; ++comp) { + GLuint swz = GET_SWZ(swizzle, comp); + if (swz == SWIZZLE_NIL) + continue; + if (swz != GET_SWZ(sd->hash, comp)) + break; + } + if (comp == 3) + return sd; + } + + return 0; +} + + +/** + * Check whether the given instruction supports the swizzle and negate + * combinations in the given source register. + */ +GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) +{ + if (reg.Abs) + reg.NegateBase = 0; + + if (opcode == OPCODE_KIL || + opcode == OPCODE_TEX || + opcode == OPCODE_TXB || + opcode == OPCODE_TXP) { + int j; + + if (reg.Abs || reg.NegateBase != (15*reg.NegateAbs)) + return GL_FALSE; + + for(j = 0; j < 4; ++j) { + GLuint swz = GET_SWZ(reg.Swizzle, j); + if (swz == SWIZZLE_NIL) + continue; + if (swz != j) + return GL_FALSE; + } + + return GL_TRUE; + } + + GLuint relevant = 0; + int j; + + for(j = 0; j < 3; ++j) + if (GET_SWZ(reg.Swizzle, j) != SWIZZLE_NIL) + relevant |= 1 << j; + + if ((reg.NegateBase & relevant) && (reg.NegateBase & relevant) != relevant) + return GL_FALSE; + + if (!lookup_native_swizzle(reg.Swizzle)) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Generate MOV dst, src using only native swizzles. + */ +void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src) +{ + if (src.Abs) + src.NegateBase = 0; + + while(dst.WriteMask) { + const struct swizzle_data *best_swizzle = 0; + GLuint best_matchcount = 0; + GLuint best_matchmask = 0; + GLboolean rgbnegate; + int i, comp; + + for(i = 0; i < num_native_swizzles; ++i) { + const struct swizzle_data *sd = &native_swizzles[i]; + GLuint matchcount = 0; + GLuint matchmask = 0; + for(comp = 0; comp < 3; ++comp) { + if (!GET_BIT(dst.WriteMask, comp)) + continue; + GLuint swz = GET_SWZ(src.Swizzle, comp); + if (swz == SWIZZLE_NIL) + continue; + if (swz == GET_SWZ(sd->hash, comp)) { + matchcount++; + matchmask |= 1 << comp; + } + } + if (matchcount > best_matchcount) { + best_swizzle = sd; + best_matchcount = matchcount; + best_matchmask = matchmask; + if (matchmask == (dst.WriteMask & WRITEMASK_XYZ)) + break; + } + } + + if ((src.NegateBase & best_matchmask) != 0) { + best_matchmask &= src.NegateBase; + rgbnegate = !src.NegateAbs; + } else { + rgbnegate = src.NegateAbs; + } + + struct prog_instruction *inst; + + _mesa_insert_instructions(s->Program, s->IP, 1); + inst = s->Program->Instructions + s->IP++; + inst->Opcode = OPCODE_MOV; + inst->DstReg = dst; + inst->DstReg.WriteMask &= (best_matchmask | WRITEMASK_W); + inst->SrcReg[0] = src; + /* Note: We rely on NqSSA/DCE to set unused swizzle components to NIL */ + + dst.WriteMask &= ~inst->DstReg.WriteMask; + } +} + + +/** + * Translate an RGB (XYZ) swizzle into the hardware code for the given + * instruction source. + */ +GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle) +{ + const struct swizzle_data* sd = lookup_native_swizzle(swizzle); + + if (!sd) { + _mesa_printf("Not a native swizzle: %08x\n", swizzle); + return 0; + } + + return sd->base + src*sd->stride; +} + + +/** + * Translate an Alpha (W) swizzle into the hardware code for the given + * instruction source. + */ +GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle) +{ + if (swizzle < 3) + return swizzle + 3*src; + + switch(swizzle) { + case SWIZZLE_W: return R300_ALU_ARGA_SRC0A + src; + case SWIZZLE_ONE: return R300_ALU_ARGA_ONE; + case SWIZZLE_ZERO: return R300_ALU_ARGA_ZERO; + default: return R300_ALU_ARGA_ONE; + } +} diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h new file mode 100644 index 00000000000..3da99a9dbe2 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __R300_FRAGPROG_SWIZZLE_H_ +#define __R300_FRAGPROG_SWIZZLE_H_ + +#include "glheader.h" +#include "shader/prog_instruction.h" + +struct nqssadce_state; + +GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg); +void r300FPBuildSwizzle(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src); + +GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle); +GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle); + +#endif /* __R300_FRAGPROG_SWIZZLE_H_ */ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index fbe5f664181..6931de4421d 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -2497,26 +2497,17 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) r300SetupTextures(ctx); R300_STATECHANGE(rmesa, fpi[0]); - rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu_end + 1); - for (i = 0; i <= code->alu_end; i++) { - rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0; - } - R300_STATECHANGE(rmesa, fpi[1]); - rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu_end + 1); - for (i = 0; i <= code->alu_end; i++) { - rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1; - } - R300_STATECHANGE(rmesa, fpi[2]); - rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu_end + 1); - for (i = 0; i <= code->alu_end; i++) { - rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2; - } - R300_STATECHANGE(rmesa, fpi[3]); - rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu_end + 1); - for (i = 0; i <= code->alu_end; i++) { + rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu.length); + rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu.length); + rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu.length); + rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) { + rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0; + rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1; + rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2; rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst3; } @@ -2524,10 +2515,10 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) rmesa->hw.fp.cmd[R300_FP_CNTL0] = code->cur_node | (code->first_node_has_tex << 3); rmesa->hw.fp.cmd[R300_FP_CNTL1] = code->max_temp_idx; rmesa->hw.fp.cmd[R300_FP_CNTL2] = - (code->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | - (code->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) | - (code->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | - (code->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); + (0 << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | + ((code->alu.length-1) << R300_PFS_CNTL_ALU_END_SHIFT) | + (0 << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | + ((code->tex.length ? code->tex.length-1 : 0) << R300_PFS_CNTL_TEX_END_SHIFT); /* I just want to say, the way these nodes are stored.. weird.. */ for (i = 0, k = (4 - (code->cur_node + 1)); i < 4; i++, k++) { if (i < (code->cur_node + 1)) { diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.h b/src/mesa/drivers/dri/r300/r500_fragprog.h index ed8f7f41cac..8641ceeb8f4 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.h +++ b/src/mesa/drivers/dri/r300/r500_fragprog.h @@ -45,36 +45,6 @@ #include "r300_state.h" #include "radeon_program.h" -/* supported hw opcodes */ -#define PFS_OP_MAD 0 -#define PFS_OP_DP3 1 -#define PFS_OP_DP4 2 -#define PFS_OP_MIN 3 -#define PFS_OP_MAX 4 -#define PFS_OP_CMP 5 -#define PFS_OP_FRC 6 -#define PFS_OP_EX2 7 -#define PFS_OP_LG2 8 -#define PFS_OP_RCP 9 -#define PFS_OP_RSQ 10 -#define PFS_OP_REPL_ALPHA 11 -#define PFS_OP_CMPH 12 -#define MAX_PFS_OP 12 - -#define PFS_FLAG_SAT (1 << 0) -#define PFS_FLAG_ABS (1 << 1) - -#define ARG_NEG (1 << 5) -#define ARG_ABS (1 << 6) -#define ARG_MASK (127 << 0) -#define ARG_STRIDE 7 -#define SRC_CONST (1 << 5) -#define SRC_MASK (63 << 0) -#define SRC_STRIDE 6 - -#define DRI_CONF_FP_OPTIMIZATION_SPEED 0 -#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1 - struct r500_fragment_program; extern void r500TranslateFragmentShader(r300ContextPtr r300, diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 85ddf1dc50e..8762422801e 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -578,6 +578,9 @@ static void emit_all_tex(struct pair_state *s) if (s->Debug) _mesa_printf(" BEGIN_TEX\n"); + if (s->Handler->BeginTexBlock) + s->Error = s->Error || !s->Handler->BeginTexBlock(s->UserData); + for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) { int ip = pairinst - s->Instructions; struct prog_instruction *inst = s->Program->Instructions + ip; @@ -594,9 +597,6 @@ static void emit_all_tex(struct pair_state *s) s->Error = s->Error || !s->Handler->EmitTex(s->UserData, inst); } - if (s->Handler->EndTexBlock) - s->Handler->EndTexBlock(s->UserData); - if (s->Debug) _mesa_printf(" END_TEX\n"); } diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.h b/src/mesa/drivers/dri/r300/radeon_program_pair.h index b2bdd08d27c..4624a246298 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.h +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.h @@ -110,10 +110,10 @@ struct radeon_pair_handler { GLboolean (*EmitTex)(void*, struct prog_instruction*); /** - * Called after a block of contiguous, independent texture - * instructions has been emitted. + * Called before a block of contiguous, independent texture + * instructions is emitted. */ - void (*EndTexBlock)(void*); + GLboolean (*BeginTexBlock)(void*); GLuint MaxHwTemps; }; -- cgit v1.2.3 From 93115c4b235896df097b91edec7458a8a4488c4e Mon Sep 17 00:00:00 2001 From: Stephane Marchesin Date: Mon, 14 Jul 2008 01:03:07 +0200 Subject: nouveau: say goodbye to the old DRI driver... --- configs/linux-dri-xcb | 2 +- src/mesa/drivers/dri/nouveau/Makefile | 54 - src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c | 627 --- src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h | 77 - src/mesa/drivers/dri/nouveau/nouveau_card.c | 17 - src/mesa/drivers/dri/nouveau/nouveau_card.h | 49 - src/mesa/drivers/dri/nouveau/nouveau_card_list.h | 226 - src/mesa/drivers/dri/nouveau/nouveau_context.c | 422 -- src/mesa/drivers/dri/nouveau/nouveau_context.h | 241 - src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h | 44 - src/mesa/drivers/dri/nouveau/nouveau_dri.h | 28 - src/mesa/drivers/dri/nouveau/nouveau_driver.c | 218 - src/mesa/drivers/dri/nouveau/nouveau_driver.h | 42 - src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 289 -- src/mesa/drivers/dri/nouveau/nouveau_fbo.h | 30 - src/mesa/drivers/dri/nouveau/nouveau_fifo.c | 153 - src/mesa/drivers/dri/nouveau/nouveau_fifo.h | 222 - src/mesa/drivers/dri/nouveau/nouveau_lock.c | 81 - src/mesa/drivers/dri/nouveau/nouveau_lock.h | 69 - src/mesa/drivers/dri/nouveau/nouveau_mem.c | 144 - src/mesa/drivers/dri/nouveau/nouveau_mem.h | 23 - src/mesa/drivers/dri/nouveau/nouveau_msg.h | 67 - src/mesa/drivers/dri/nouveau/nouveau_object.c | 98 - src/mesa/drivers/dri/nouveau/nouveau_object.h | 39 - src/mesa/drivers/dri/nouveau/nouveau_query.c | 200 - src/mesa/drivers/dri/nouveau/nouveau_query.h | 38 - src/mesa/drivers/dri/nouveau/nouveau_reg.h | 4998 -------------------- src/mesa/drivers/dri/nouveau/nouveau_screen.c | 325 -- src/mesa/drivers/dri/nouveau/nouveau_screen.h | 61 - src/mesa/drivers/dri/nouveau/nouveau_shader.c | 833 ---- src/mesa/drivers/dri/nouveau/nouveau_shader.h | 454 -- src/mesa/drivers/dri/nouveau/nouveau_shader_0.c | 1050 ---- src/mesa/drivers/dri/nouveau/nouveau_shader_1.c | 16 - src/mesa/drivers/dri/nouveau/nouveau_shader_2.c | 264 -- src/mesa/drivers/dri/nouveau/nouveau_span.c | 123 - src/mesa/drivers/dri/nouveau/nouveau_span.h | 39 - src/mesa/drivers/dri/nouveau/nouveau_state.c | 368 -- src/mesa/drivers/dri/nouveau/nouveau_state.h | 50 - src/mesa/drivers/dri/nouveau/nouveau_state_cache.c | 69 - src/mesa/drivers/dri/nouveau/nouveau_state_cache.h | 29 - src/mesa/drivers/dri/nouveau/nouveau_swtcl.c | 127 - src/mesa/drivers/dri/nouveau/nouveau_swtcl.h | 55 - src/mesa/drivers/dri/nouveau/nouveau_sync.c | 198 - src/mesa/drivers/dri/nouveau/nouveau_sync.h | 69 - src/mesa/drivers/dri/nouveau/nouveau_tex.c | 49 - src/mesa/drivers/dri/nouveau/nouveau_tex.h | 38 - src/mesa/drivers/dri/nouveau/nv04_state.c | 540 --- src/mesa/drivers/dri/nouveau/nv04_swtcl.c | 619 --- src/mesa/drivers/dri/nouveau/nv04_swtcl.h | 12 - src/mesa/drivers/dri/nouveau/nv10_state.c | 1009 ---- src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 714 --- src/mesa/drivers/dri/nouveau/nv10_swtcl.h | 40 - src/mesa/drivers/dri/nouveau/nv20_shader.h | 121 - src/mesa/drivers/dri/nouveau/nv20_state.c | 824 ---- src/mesa/drivers/dri/nouveau/nv20_vertprog.c | 447 -- src/mesa/drivers/dri/nouveau/nv30_fragprog.c | 742 --- src/mesa/drivers/dri/nouveau/nv30_shader.h | 379 -- src/mesa/drivers/dri/nouveau/nv30_state.c | 1002 ---- src/mesa/drivers/dri/nouveau/nv30_vertprog.c | 367 -- src/mesa/drivers/dri/nouveau/nv40_fragprog.c | 224 - src/mesa/drivers/dri/nouveau/nv40_shader.h | 467 -- src/mesa/drivers/dri/nouveau/nv40_vertprog.c | 778 --- src/mesa/drivers/dri/nouveau/nv50_state.c | 641 --- 63 files changed, 1 insertion(+), 21640 deletions(-) delete mode 100644 src/mesa/drivers/dri/nouveau/Makefile delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card_list.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_context.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_context.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_dri.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_driver.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_driver.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fbo.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fbo.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fifo.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fifo.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_lock.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_lock.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_mem.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_mem.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_msg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_object.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_object.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_query.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_query.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_reg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_screen.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_screen.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_0.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_1.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_2.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_span.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_span.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state_cache.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state_cache.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_sync.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_sync.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_tex.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_tex.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_fragprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_fragprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv50_state.c (limited to 'src/mesa') diff --git a/configs/linux-dri-xcb b/configs/linux-dri-xcb index 69643718adc..6d11f1744c9 100644 --- a/configs/linux-dri-xcb +++ b/configs/linux-dri-xcb @@ -70,4 +70,4 @@ WINDOW_SYSTEM=dri # gamma are missing because they have not been converted to use the new # interface. DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \ - savage sis tdfx trident unichrome ffb nouveau + savage sis tdfx trident unichrome ffb diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile deleted file mode 100644 index 6ea4594f1e6..00000000000 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ /dev/null @@ -1,54 +0,0 @@ -# src/mesa/drivers/dri/nouveau/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = nouveau_dri.so - -MINIGLX_SOURCES = - -DRIVER_SOURCES = \ - nouveau_bufferobj.c \ - nouveau_card.c \ - nouveau_context.c \ - nouveau_driver.c \ - nouveau_fbo.c \ - nouveau_fifo.c \ - nouveau_lock.c \ - nouveau_mem.c \ - nouveau_object.c \ - nouveau_screen.c \ - nouveau_span.c \ - nouveau_state.c \ - nouveau_state_cache.c \ - nouveau_shader.c \ - nouveau_shader_0.c \ - nouveau_shader_1.c \ - nouveau_shader_2.c \ - nouveau_tex.c \ - nouveau_swtcl.c \ - nouveau_sync.c \ - nouveau_query.c \ - nv04_state.c \ - nv04_swtcl.c \ - nv10_state.c \ - nv10_swtcl.c \ - nv20_state.c \ - nv20_vertprog.c \ - nv30_state.c \ - nv30_fragprog.c \ - nv30_vertprog.c \ - nv40_fragprog.c \ - nv40_vertprog.c \ - nv50_state.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - - -include ../Makefile.template - -symlinks: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c deleted file mode 100644 index 25c7b8206a0..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ /dev/null @@ -1,627 +0,0 @@ -#include "bufferobj.h" -#include "enums.h" - -#include "nouveau_bufferobj.h" -#include "nouveau_context.h" -#include "nouveau_drm.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -#define NOUVEAU_MEM_FREE(mem) do { \ - nouveau_mem_free(ctx, (mem)); \ - (mem) = NULL; \ -} while(0) - -#define DEBUG(fmt,args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_BUFFEROBJ) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -static GLboolean -nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *in_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - /* If there's a permanent backing store, blit directly into it */ - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->cpu_mem, - nbo->gpu_mem, - offset, offset, size); - } - } else { - DEBUG("..sys_mem\n"); - in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0); - if (in_mem) { - DEBUG("....via GART\n"); - /* otherwise, try blitting to faster memory and - * copying from there - */ - nouveau_memformat_flat_emit(ctx, in_mem, nbo->gpu_mem, - 0, offset, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - _mesa_memcpy(nbo->cpu_mem_sys + offset, - in_mem->map, size); - NOUVEAU_MEM_FREE(in_mem); - } else { - DEBUG("....direct VRAM copy\n"); - /* worst case, copy directly from vram */ - _mesa_memcpy(nbo->cpu_mem_sys + offset, - nbo->gpu_mem + offset, - size); - } - } - - return GL_TRUE; -} - -static GLboolean -nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *out_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, - nbo->cpu_mem, - offset, offset, size); - } - } else { - out_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP | - NOUVEAU_MEM_MAPPED, - size, 0); - if (out_mem) { - DEBUG("....via GART\n"); - _mesa_memcpy(out_mem->map, - nbo->cpu_mem_sys + offset, size); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem, - offset, 0, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - NOUVEAU_MEM_FREE(out_mem); - } else { - DEBUG("....direct VRAM copy\n"); - _mesa_memcpy(nbo->gpu_mem->map + offset, - nbo->cpu_mem_sys + offset, - size); - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - if (bo->OnCard) - return GL_TRUE; - assert(nbo->gpu_mem_flags); - - nbo->gpu_mem = nouveau_mem_alloc(ctx, nbo->gpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - assert(nbo->gpu_mem); - - if (nbo->cpu_mem_flags) { - if ((nbo->cpu_mem_flags|NOUVEAU_MEM_MAPPED) != nbo->gpu_mem->type) { - DEBUG("..need cpu_mem buffer\n"); - - nbo->cpu_mem = nouveau_mem_alloc(ctx, - nbo->cpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - - if (nbo->cpu_mem) { - DEBUG("....alloc ok, kill sys_mem buffer\n"); - _mesa_memcpy(nbo->cpu_mem->map, - nbo->cpu_mem_sys, bo->Size); - FREE(nbo->cpu_mem_sys); - } - } else { - DEBUG("..cpu direct access to GPU buffer\n"); - nbo->cpu_mem = nbo->gpu_mem; - } - } - nouveau_bo_upload_to_screen(ctx, 0, bo->Size, bo); - - bo->OnCard = GL_TRUE; - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint nr_dirty; - - DEBUG("bo=%p\n", bo); - if (!bo->OnCard) - return GL_TRUE; - - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - if (nbo->cpu_mem) { - if (nr_dirty && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - DEBUG("..destroy cpu_mem buffer\n"); - nbo->cpu_mem_sys = malloc(bo->Size); - assert(nbo->cpu_mem_sys); - _mesa_memcpy(nbo->cpu_mem_sys, nbo->cpu_mem->map, bo->Size); - if (nbo->cpu_mem == nbo->gpu_mem) - nbo->cpu_mem = NULL; - else - NOUVEAU_MEM_FREE(nbo->cpu_mem); - } - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - return GL_TRUE; -} - -static void -nouveau_bo_choose_storage_method(GLcontext *ctx, GLenum usage, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint gpu_type = 0; - GLuint cpu_type = 0; - - switch (usage) { - /* Client source, changes often, used by GL many times */ - case GL_DYNAMIC_DRAW_ARB: - gpu_type = NOUVEAU_MEM_AGP | NOUVEAU_MEM_FB_ACCEPTABLE; - cpu_type = NOUVEAU_MEM_AGP; - break; - /* GL source, changes often, client reads many times */ - case GL_DYNAMIC_READ_ARB: - /* Client source, specified once, used by GL many times */ - case GL_STATIC_DRAW_ARB: - /* GL source, specified once, client reads many times */ - case GL_STATIC_READ_ARB: - /* Client source, specified once, used by GL a few times */ - case GL_STREAM_DRAW_ARB: - /* GL source, specified once, client reads a few times */ - case GL_STREAM_READ_ARB: - /* GL source, changes often, used by GL many times*/ - case GL_DYNAMIC_COPY_ARB: - /* GL source, specified once, used by GL many times */ - case GL_STATIC_COPY_ARB: - /* GL source, specified once, used by GL a few times */ - case GL_STREAM_COPY_ARB: - gpu_type = NOUVEAU_MEM_FB; - break; - default: - assert(0); - } - - nbo->gpu_mem_flags = gpu_type; - nbo->cpu_mem_flags = cpu_type; - nbo->usage = usage; -} - -void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, - const GLvoid *data, - GLenum usage, - struct gl_buffer_object *bo, int flags) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - /* Free up previous buffers if we can't reuse them */ - if (nbo->usage != usage || - (nbo->gpu_mem && (nbo->gpu_mem->size != size))) { - if (nbo->cpu_mem_sys) - FREE(nbo->cpu_mem_sys); - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->cpu_mem); - else - nbo->cpu_mem = NULL; - } - if (nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - nbo->cpu_mem_sys = calloc(1, size); - } - - nouveau_bo_choose_storage_method(ctx, usage, bo); - /* Force off flags that may not be ok for a given buffer */ - nbo->gpu_mem_flags &= valid_gpu_access; - - bo->Usage = usage; - bo->Size = size; - - if (data) { - GLvoid *map = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, bo); -#ifdef MESA_BIG_ENDIAN - int i; - if (flags) { - for (i = 0; i < size; i+=4) { - uint32_t _data = *(unsigned int *)(data+i); - _data = ((_data >> 16) | ((_data & 0xffff) << 16)); - *(unsigned int *)(map+i) = _data; - } - } else -#endif - _mesa_memcpy(map, data, size); - (void)flags; /* get rid of warning */ - nouveau_bo_dirty_all(ctx, GL_FALSE, bo); - nouveau_bo_unmap(ctx, bo); - } -} - -void * -nouveau_bo_map(GLcontext *ctx, GLenum access, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p, access=%s\n", bo, _mesa_lookup_enum_by_nr(access)); - - if (bo->OnCard && - (access == GL_READ_ONLY_ARB || access == GL_READ_WRITE_ARB)) { - GLuint nr_dirty; - - DEBUG("..on card\n"); - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - - /* nouveau_bo_download_dirty won't wait unless it needs to - * free a temp buffer, which isn't the case if cpu_mem is - * present. - */ - if (nr_dirty && nbo->cpu_mem && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - } - - if (nbo->cpu_mem) { - DEBUG("..access via cpu_mem\n"); - return nbo->cpu_mem->map; - } else { - DEBUG("..access via cpu_mem_sys\n"); - return nbo->cpu_mem_sys; - } -} - -void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo) -{ - DEBUG("unmap bo=%p\n", bo); -} - -uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - assert(nbo->mapped == GL_FALSE); - - DEBUG("gpu_ref\n"); - - if (!bo->OnCard) { - nouveau_bo_move_in(ctx, bo); - bo->OnCard = GL_TRUE; - } - nouveau_bo_upload_dirty(ctx, bo); - - return nouveau_mem_gpu_offset_get(ctx, nbo->gpu_mem); -} - -void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - uint32_t start = offset; - uint32_t end = offset + size; - int i; - - if (nbo->cpu_mem == nbo->gpu_mem) - return; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("on_card=%d, offset=%d, size=%d, bo=%p\n", - on_card, offset, size, bo); - - for (i=0; inr_dirty; i++) { - nouveau_bufferobj_region *r = &dirty->dirty[i]; - - /* already dirty */ - if (start >= r->start && end <= r->end) { - DEBUG("..already dirty\n"); - return; - } - - /* add to the end of a region */ - if (start >= r->start && start <= r->end) { - if (end > r->end) { - DEBUG("..extend end of region\n"); - r->end = end; - return; - } - } - - /* add to the start of a region */ - if (start < r->start && end >= r->end) { - DEBUG("..extend start of region\n"); - r->start = start; - /* .. and to the end */ - if (end > r->end) { - DEBUG("....and end\n"); - r->end = end; - } - return; - } - } - - /* new region */ - DEBUG("..new dirty\n"); - dirty->nr_dirty++; - dirty->dirty = realloc(dirty->dirty, - sizeof(nouveau_bufferobj_region) * - dirty->nr_dirty); - dirty->dirty[dirty->nr_dirty - 1].start = start; - dirty->dirty[dirty->nr_dirty - 1].end = end; -} - -void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("dirty all\n"); - if (dirty->nr_dirty) { - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - } - - nouveau_bo_dirty_linear(ctx, on_card, 0, bo->Size, bo); -} - -GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->cpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (!nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; idirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_upload_to_screen(ctx, - r->start, r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->gpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; idirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_download_from_screen(ctx, - r->start, - r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -static void -nouveauBindBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ -} - -static struct gl_buffer_object * -nouveauNewBufferObject(GLcontext *ctx, GLuint buffer, GLenum target) -{ - nouveau_buffer_object *nbo; - - nbo = CALLOC_STRUCT(nouveau_buffer_object_t); - if (nbo) - _mesa_initialize_buffer_object(&nbo->mesa, buffer, target); - DEBUG("bo=%p\n", nbo); - - return nbo ? &nbo->mesa : NULL; -} - -static void -nouveauDeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - - if (nbo->gpu_dirty.nr_dirty) - FREE(nbo->gpu_dirty.dirty); - if (nbo->cpu_dirty.nr_dirty) - FREE(nbo->cpu_dirty.dirty); - if (nbo->cpu_mem) nouveau_mem_free(ctx, nbo->cpu_mem); - if (nbo->gpu_mem) nouveau_mem_free(ctx, nbo->gpu_mem); - - _mesa_delete_buffer_object(ctx, obj); -} - -static void -nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj) -{ - GLuint gpu_flags; - - DEBUG("target=%s, size=%d, data=%p, usage=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)size, data, - _mesa_lookup_enum_by_nr(usage), - obj); - - switch (target) { - case GL_ELEMENT_ARRAY_BUFFER_ARB: - gpu_flags = 0; - break; - default: - gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK; - break; - } - nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj, 0); -} - -static void -nouveauBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj) -{ - GLvoid *out; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - out = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, obj); - _mesa_memcpy(out + offset, data, size); - nouveau_bo_dirty_linear(ctx, GL_FALSE, offset, size, obj); - nouveau_bo_unmap(ctx, obj); -} - -static void -nouveauGetBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, GLvoid *data, - struct gl_buffer_object *obj) -{ - const GLvoid *in; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - in = nouveau_bo_map(ctx, GL_READ_ONLY_ARB, obj); - _mesa_memcpy(data, in + offset, size); - nouveau_bo_unmap(ctx, obj); -} - -static void * -nouveauMapBuffer(GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj) -{ - DEBUG("target=%s, access=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(access), - obj - ); - - /* Already mapped.. */ - if (obj->Pointer) - return NULL; - - /* Have to pass READ_WRITE here, nouveau_bo_map will only ensure that - * the cpu_mem buffer is up-to-date if we ask for read access. - * - * However, even if the client only asks for write access, we're still - * forced to reupload the entire buffer. So, we need the cpu_mem buffer - * to have the correct data all the time. - */ - obj->Pointer = nouveau_bo_map(ctx, GL_READ_WRITE_ARB, obj); - - /* The GL spec says that a client attempting to write to a bufferobj - * mapped READ_ONLY object may have unpredictable results, possibly - * even program termination. - * - * We're going to use this, and only mark the buffer as dirtied if - * the client asks for write access. - */ - if (target != GL_READ_ONLY_ARB) { - /* We have no way of knowing what was modified by the client, - * so the entire buffer gets dirtied. */ - nouveau_bo_dirty_all(ctx, GL_FALSE, obj); - } - - return obj->Pointer; -} - -static GLboolean -nouveauUnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ - DEBUG("target=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), obj); - - assert(obj->Pointer); - - nouveau_bo_unmap(ctx, obj); - obj->Pointer = NULL; - return GL_TRUE; -} - -void -nouveauInitBufferObjects(GLcontext *ctx) -{ - ctx->Driver.BindBuffer = nouveauBindBuffer; - ctx->Driver.NewBufferObject = nouveauNewBufferObject; - ctx->Driver.DeleteBuffer = nouveauDeleteBuffer; - ctx->Driver.BufferData = nouveauBufferData; - ctx->Driver.BufferSubData = nouveauBufferSubData; - ctx->Driver.GetBufferSubData = nouveauGetBufferSubData; - ctx->Driver.MapBuffer = nouveauMapBuffer; - ctx->Driver.UnmapBuffer = nouveauUnmapBuffer; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h deleted file mode 100644 index fb3afc1c300..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ /dev/null @@ -1,77 +0,0 @@ -#ifndef __NOUVEAU_BUFFEROBJ_H__ -#define __NOUVEAU_BUFFEROBJ_H__ - -#include "mtypes.h" -#include "nouveau_mem.h" - -#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) -#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) - -typedef struct nouveau_bufferobj_region_t { - uint32_t start; - uint32_t end; -} nouveau_bufferobj_region; - -typedef struct nouveau_bufferobj_dirty_t { - nouveau_bufferobj_region *dirty; - int nr_dirty; -} nouveau_bufferobj_dirty; - -typedef struct nouveau_buffer_object_t { - /* Base class, must be first */ - struct gl_buffer_object mesa; - - GLboolean mapped; - GLenum usage; - - /* Memory used for GPU access to the buffer*/ - GLuint gpu_mem_flags; - nouveau_mem * gpu_mem; - nouveau_bufferobj_dirty gpu_dirty; - - /* Memory used for CPU access to the buffer */ - GLuint cpu_mem_flags; - nouveau_mem * cpu_mem; - GLvoid * cpu_mem_sys; - nouveau_bufferobj_dirty cpu_dirty; -} nouveau_buffer_object; - -extern void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, const GLvoid *data, GLenum usage, - struct gl_buffer_object *bo, int flags); - -extern GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void * -nouveau_bo_map(GLcontext *ctx, GLenum usage, struct gl_buffer_object *bo); - -extern void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo); - -extern uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveauInitBufferObjects(GLcontext *ctx); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c deleted file mode 100644 index 91f12f0d704..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_card.c +++ /dev/null @@ -1,17 +0,0 @@ - -#include "nouveau_card.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_card_list.h" - - -nouveau_card* nouveau_card_lookup(uint32_t device_id) -{ - int i; - for(i=0;idriScreenPriv; - struct dd_function_table functions; - nouveauContextPtr nmesa; - nouveauScreenPtr screen; - - /* Allocate the context */ - nmesa = (nouveauContextPtr) CALLOC( sizeof(*nmesa) ); - if ( !nmesa ) - return GL_FALSE; - - nmesa->driContext = driContextPriv; - nmesa->driScreen = sPriv; - nmesa->driDrawable = NULL; - nmesa->hHWContext = driContextPriv->hHWContext; - nmesa->driHwLock = &sPriv->pSAREA->lock; - nmesa->driFd = sPriv->fd; - - nmesa->screen = (nouveauScreenPtr)(sPriv->private); - screen=nmesa->screen; - - /* Create the hardware context */ - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_PHYSICAL, - &nmesa->vram_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_SIZE, - &nmesa->vram_size)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL, - &nmesa->gart_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE, - &nmesa->gart_size)) - return GL_FALSE; - if (!nouveauFifoInit(nmesa)) - return GL_FALSE; - nouveauObjectInit(nmesa); - - - /* Init default driver functions then plug in our nouveau-specific functions - * (the texture functions are especially important) - */ - _mesa_init_driver_functions( &functions ); - nouveauDriverInitFunctions( &functions ); - nouveauTexInitFunctions( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((nouveauContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - nmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) nmesa); - if (!nmesa->glCtx) { - FREE(nmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = nmesa; - ctx = nmesa->glCtx; - - /* Parse configuration files */ - driParseConfigFiles (&nmesa->optionCache, &screen->optionCache, - screen->driScreen->myNum, "nouveau"); - - nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA + - screen->sarea_priv_offset); - - /* Enable any supported extensions */ - driInitExtensions(ctx, common_extensions, GL_TRUE); - if (nmesa->screen->card->type >= NV_10) - driInitExtensions(ctx, nv10_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_20) - driInitExtensions(ctx, nv20_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_30) - driInitExtensions(ctx, nv30_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_40) - driInitExtensions(ctx, nv40_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_50) - driInitExtensions(ctx, nv50_extensions, GL_FALSE); - - nmesa->current_primitive = -1; - - nouveauShaderInitFuncs(ctx); - /* Install Mesa's fixed-function texenv shader support */ - if (nmesa->screen->card->type >= NV_40) - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - /* Initialize the swrast */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - _math_matrix_ctr(&nmesa->viewport); - - nouveauDDInitStateFuncs( ctx ); - nouveauSpanInitFunctions( ctx ); - nouveauDDInitState( nmesa ); - switch(nmesa->screen->card->type) - { - case NV_04: - case NV_05: - nv04TriInitFunctions( ctx ); - break; - case NV_10: - case NV_11: - case NV_17: - case NV_20: - case NV_30: - case NV_40: - case NV_44: - case NV_50: - default: - nv10TriInitFunctions( ctx ); - break; - } - - nouveauInitBufferObjects(ctx); - if (!nouveauSyncInitFuncs(ctx)) - return GL_FALSE; - nouveauQueryInitFuncs(ctx); - nmesa->hw_func.InitCard(nmesa); - nouveauInitState(ctx); - - driContextPriv->driverPrivate = (void *)nmesa; - - NOUVEAU_DEBUG = driParseDebugString( getenv( "NOUVEAU_DEBUG" ), - debug_control ); - - if (driQueryOptionb(&nmesa->optionCache, "no_rast")) { - fprintf(stderr, "disabling 3D acceleration\n"); - FALLBACK(nmesa, NOUVEAU_FALLBACK_DISABLE, 1); - } - - return GL_TRUE; -} - -/* Destroy the device specific context. */ -void nouveauDestroyContext( __DRIcontextPrivate *driContextPriv ) -{ - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - - assert(nmesa); - if ( nmesa ) { - /* free the option cache */ - driDestroyOptionCache (&nmesa->optionCache); - - FREE( nmesa ); - } - -} - - -/* Force the context `c' to be the current context and associate with it - * buffer `b'. - */ -GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ) -{ - if ( driContextPriv ) { - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - struct gl_framebuffer *draw_fb = - (struct gl_framebuffer*)driDrawPriv->driverPrivate; - struct gl_framebuffer *read_fb = - (struct gl_framebuffer*)driReadPriv->driverPrivate; - - if (driDrawPriv->swap_interval == (unsigned)-1) { - driDrawPriv->vblFlags = - driGetDefaultVBlankFlags(&nmesa->optionCache); - - driDrawableInitVBlank(driDrawPriv); - } - - nmesa->driDrawable = driDrawPriv; - - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driDrawPriv->w, driDrawPriv->h); - if (draw_fb != read_fb) { - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driReadPriv->w, - driReadPriv->h); - } - _mesa_make_current(nmesa->glCtx, draw_fb, read_fb); - - nouveau_build_framebuffer(nmesa->glCtx, - driDrawPriv->driverPrivate); - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -/* Force the context `c' to be unbound from its buffer. - */ -GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) -{ - return GL_TRUE; -} - -void -nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv) -{ - struct gl_framebuffer *fb; - nouveauScreenPtr screen = dPriv->driScreenPriv->private; - nouveau_renderbuffer_t *src; - drm_clip_rect_t *box; - int nbox, i; - - fb = (struct gl_framebuffer *)dPriv->driverPrivate; - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - src = (nouveau_renderbuffer_t *) - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - } else { - src = (nouveau_renderbuffer_t *) - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - } - - LOCK_HARDWARE(nmesa); - nbox = dPriv->numClipRects; - box = dPriv->pClipRects; - - if (nbox) { - BEGIN_RING_SIZE(NvSubCtxSurf2D, - NV10_CONTEXT_SURFACES_2D_FORMAT, 4); - if (src->mesa._ActualFormat == GL_RGBA8) - OUT_RING (6); /* X8R8G8B8 */ - else - OUT_RING (4); /* R5G6B5 */ - OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) | - src->pitch); - OUT_RING(src->offset); - OUT_RING(screen->frontOffset); - } - - for (i=0; iy1 - dPriv->y) << 16) | - (box->x1 - dPriv->x)); - OUT_RING ((box->y1 << 16) | box->x1); - OUT_RING (((box->y2 - box->y1) << 16) | - (box->x2 - box->x1)); - } - FIRE_RING(); - - UNLOCK_HARDWARE(nmesa); -} - -void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - nouveauContextPtr nmesa = dPriv->driContextPriv->driverPrivate; - - if (nmesa->glCtx->Visual.doubleBufferMode) { - _mesa_notifySwapBuffers(nmesa->glCtx); - nouveauDoSwapBuffers(nmesa, dPriv); - } - - } -} - -void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h) -{ -} - -void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, - int fill, int mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int dimensions; - - if (!buffer) { - return; - } - - /* FIXME: only support 32 bits atm */ - - /* Surface that we will work on */ - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); - - BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4); - OUT_RING(0x0b); /* Y32 color format */ - OUT_RING((buffer->pitch<<16)|buffer->pitch); - OUT_RING(buffer->offset); - OUT_RING(buffer->offset); - - /* Now clear a rectangle */ - dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width); - - nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); - - BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1); - OUT_RING(3); /* SRCCOPY */ - - BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5); - OUT_RING(0); /* top left */ - OUT_RING(dimensions); /* bottom right */ - OUT_RING(fill); - OUT_RING(0); /* top left */ - OUT_RING(dimensions); /* bottom right */ -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h deleted file mode 100644 index a617dd62826..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ /dev/null @@ -1,241 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_CONTEXT_H__ -#define __NOUVEAU_CONTEXT_H__ - -#include "dri_util.h" -#include "drm.h" -#include "nouveau_drm.h" - -#include "mtypes.h" -#include "tnl/t_vertex.h" - -#include "nouveau_fbo.h" -#include "nouveau_screen.h" -#include "nouveau_shader.h" -#include "nouveau_state_cache.h" -#include "nouveau_sync.h" - -#include "xmlconfig.h" - -typedef struct nouveau_fifo { - struct drm_nouveau_channel_alloc drm; - uint32_t *pushbuf; - uint32_t *mmio; - uint32_t *notifier_block; - uint32_t current; - uint32_t put; - uint32_t free; - uint32_t max; -} nouveau_fifo_t; - -#define TAG(x) nouveau##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -/* Subpixel offsets for window coordinates (triangles): */ -#define SUBPIXEL_X (0.0F) -#define SUBPIXEL_Y (0.125F) - -struct nouveau_context; - -typedef void (*nouveau_tri_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_line_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_point_func)( struct nouveau_context*, - nouveauVertex * ); - -typedef struct nouveau_hw_func_t { - /* Initialise any card-specific non-GL related state */ - GLboolean (*InitCard)(struct nouveau_context *); - /* Update buffer offset/pitch/format */ - GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth); - /* Update anything that depends on the window position/size */ - void (*WindowMoved)(struct nouveau_context *); - - /* Update projection matrix */ - void (*UpdateProjectionMatrix)(GLcontext *); - - /* Update modelview matrix (used for lighting and vertex weight) */ - void (*UpdateModelviewMatrix)(GLcontext *); -} nouveau_hw_func; - -typedef struct nouveau_context { - /* Mesa context */ - GLcontext *glCtx; - - /* The per-context fifo */ - nouveau_fifo_t fifo; - - /* Physical addresses of AGP/VRAM apertures */ - uint64_t vram_phys; - uint64_t vram_size; - uint64_t gart_phys; - uint64_t gart_size; - - /* Channel synchronisation */ - struct drm_nouveau_notifierobj_alloc *syncNotifier; - - /* ARB_occlusion_query / EXT_timer_query */ - GLuint query_object_max; - GLboolean * query_alloc; - struct drm_nouveau_notifierobj_alloc *queryNotifier; - - /* Additional hw-specific functions */ - nouveau_hw_func hw_func; - - /* FIXME : do we want to put all state into a separate struct ? */ - /* State for tris */ - GLuint color_offset; - GLuint specular_offset; - - /* Vertex state */ - GLuint vertex_size; - GLubyte *verts; - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - - /* Color and depth renderbuffers */ - nouveau_renderbuffer_t *color_buffer; - nouveau_renderbuffer_t *depth_buffer; - - /* Depth/stencil clear value */ - uint32_t clear_value; - - /* Light state */ - GLboolean lighting_enabled; - uint32_t enabled_lights; - - /* Cached state */ - nouveau_state_cache state_cache; - - /* The drawing fallbacks */ - GLuint Fallback; - nouveau_tri_func draw_tri; - nouveau_line_func draw_line; - nouveau_point_func draw_point; - - /* Cliprects information */ - GLuint numClipRects; - drm_clip_rect_t *pClipRects; - drm_clip_rect_t osClipRect; - GLuint drawX, drawY, drawW, drawH; - - /* The rendering context information */ - GLenum current_primitive; /* the current primitive enum */ - DECLARE_RENDERINPUTS(render_inputs_bitset); /* the current render inputs */ - - /* Shader state */ - nvsFunc VPfunc; - nvsFunc FPfunc; - nouveauShader *current_fragprog; - nouveauShader *current_vertprog; - nouveauShader *passthrough_vp; - nouveauShader *passthrough_fp; - - nouveauScreenRec *screen; - struct drm_nouveau_sarea *sarea; - - __DRIcontextPrivate *driContext; /* DRI context */ - __DRIscreenPrivate *driScreen; /* DRI screen */ - __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */ - GLint lastStamp; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - /* Configuration cache */ - driOptionCache optionCache; - - GLuint new_state; - GLuint new_render_state; - GLuint render_index; - GLmatrix viewport; - GLfloat depth_scale; - -}nouveauContextRec, *nouveauContextPtr; - - -#define NOUVEAU_CONTEXT(ctx) ((nouveauContextPtr)(ctx->DriverCtx)) - -/* Flags for software fallback cases: */ -#define NOUVEAU_FALLBACK_TEXTURE 0x0001 -#define NOUVEAU_FALLBACK_DRAW_BUFFER 0x0002 -#define NOUVEAU_FALLBACK_READ_BUFFER 0x0004 -#define NOUVEAU_FALLBACK_STENCIL 0x0008 -#define NOUVEAU_FALLBACK_RENDER_MODE 0x0010 -#define NOUVEAU_FALLBACK_LOGICOP 0x0020 -#define NOUVEAU_FALLBACK_SEP_SPECULAR 0x0040 -#define NOUVEAU_FALLBACK_BLEND_EQ 0x0080 -#define NOUVEAU_FALLBACK_BLEND_FUNC 0x0100 -#define NOUVEAU_FALLBACK_PROJTEX 0x0200 -#define NOUVEAU_FALLBACK_DISABLE 0x0400 - - -extern GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate ); - -extern void nouveauDestroyContext( __DRIcontextPrivate * ); - -extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ); - -extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ); - -extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa, - __DRIdrawablePrivate *dPriv); - -extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv); - -extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h); - -extern void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, - int fill, int mask); - -/* Debugging utils: */ -extern int NOUVEAU_DEBUG; - -#define DEBUG_SHADERS 0x00000001 -#define DEBUG_MEM 0x00000002 -#define DEBUG_BUFFEROBJ 0x00000004 - -#endif /* __NOUVEAU_CONTEXT_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h deleted file mode 100644 index c9b2d590077..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h +++ /dev/null @@ -1,44 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin, Sylvain Munaut -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - - -#define NV03_STATUS 0x004006b0 -#define NV04_STATUS 0x00400700 - -#define NV03_FIFO_REGS_SIZE 0x10000 -# define NV03_FIFO_REGS_DMAPUT 0x00000040 -# define NV03_FIFO_REGS_DMAGET 0x00000044 - -/* Fifo commands. These are not regs, neither masks */ -#define NV03_FIFO_CMD_JUMP 0x20000000 -#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc -#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK)) - - -#define NONINC_METHOD 0x40000000 - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_dri.h b/src/mesa/drivers/dri/nouveau/nouveau_dri.h deleted file mode 100644 index ce3c3fb9cc4..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_dri.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef _NOUVEAU_DRI_ -#define _NOUVEAU_DRI_ - -#include "xf86drm.h" -#include "drm.h" -#include "nouveau_drm.h" - -typedef struct { - uint32_t device_id; /**< \brief PCI device ID */ - uint32_t width; /**< \brief width in pixels of display */ - uint32_t height; /**< \brief height in scanlines of display */ - uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */ - uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */ - - uint32_t bus_type; /**< \brief ths bus type */ - uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */ - - uint32_t front_offset; /**< \brief front buffer offset */ - uint32_t front_pitch; /**< \brief front buffer pitch */ - uint32_t back_offset; /**< \brief private back buffer offset */ - uint32_t back_pitch; /**< \brief private back buffer pitch */ - uint32_t depth_offset; /**< \brief private depth buffer offset */ - uint32_t depth_pitch; /**< \brief private depth buffer pitch */ - -} NOUVEAUDRIRec, *NOUVEAUDRIPtr; - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c deleted file mode 100644 index 7bd42fdfe27..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ /dev/null @@ -1,218 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -//#include "nouveau_state.h" -#include "nouveau_lock.h" -#include "nouveau_fifo.h" -#include "nouveau_driver.h" -#include "swrast/swrast.h" - -#include "context.h" -#include "framebuffer.h" - -#include "utils.h" -#include "colormac.h" - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t* value) -{ - struct drm_nouveau_getparam getp; - - getp.param = param; - if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM, - &getp, sizeof(getp))) - return GL_FALSE; - *value = getp.value; - return GL_TRUE; -} - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t value) -{ - struct drm_nouveau_setparam setp; - - setp.param = param; - setp.value = value; - if (drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_SETPARAM, &setp, - sizeof(setp))) - return GL_FALSE; - return GL_TRUE; -} - -/* Return the width and height of the current color buffer */ -static void nouveauGetBufferSize( GLframebuffer *buffer, - GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - LOCK_HARDWARE( nmesa ); - *width = nmesa->driDrawable->w; - *height = nmesa->driDrawable->h; - UNLOCK_HARDWARE( nmesa ); -} - -/* glGetString */ -static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - static char buffer[128]; - const char * card_name = "Unknown"; - GLuint agp_mode = 0; - - switch ( name ) { - case GL_VENDOR: - return (GLubyte *)DRIVER_AUTHOR; - - case GL_RENDERER: - card_name=nmesa->screen->card->name; - - switch(nmesa->screen->bus_type) - { - case NV_PCI: - case NV_PCIE: - default: - agp_mode=0; - break; - case NV_AGP: - agp_mode=nmesa->screen->agp_mode; - break; - } - driGetRendererString( buffer, card_name, DRIVER_DATE, - agp_mode ); - return (GLubyte *)buffer; - default: - return NULL; - } -} - -/* glFlush */ -static void nouveauFlush( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) - nouveauDoSwapBuffers(nmesa, nmesa->driDrawable); - FIRE_RING(); -} - -/* glFinish */ -static void nouveauFinish( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - nouveauFlush( ctx ); - nouveauWaitForIdle( nmesa ); -} - -/* glClear */ -static void nouveauClear( GLcontext *ctx, GLbitfield mask ) -{ - uint32_t clear_value; - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* FIXME: should we clear front buffer, even if asked to do it? */ - if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) { - GLubyte c[4]; - int color_bits = 32; - int color_mask = 0xffffffff; - - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,ctx->Color.ClearColor); - clear_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]); - - if (ctx->DrawBuffer) { - /* FIXME: find correct color buffer, instead of [0] */ - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - color_bits = ctx->DrawBuffer->_ColorDrawBuffers[0]->RedBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->GreenBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->BlueBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->AlphaBits; - } - } - - if (color_bits<24) { - clear_value = PACK_COLOR_565(c[0],c[1],c[2]); - color_mask = 0xffff; - } - - nouveauClearBuffer(ctx, nmesa->color_buffer, - clear_value, color_mask); - } - - if (mask & (BUFFER_BIT_DEPTH)) { - int depth_bits = 24; - int depth_mask; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - depth_bits = ctx->DrawBuffer->_DepthBuffer->DepthBits; - } - } - - switch(depth_bits) { - case 16: - clear_value = (uint32_t) (ctx->Depth.Clear * 32767.0); - depth_mask = 0xffff; - break; - default: - clear_value = ((uint32_t) (ctx->Depth.Clear * 16777215.0)) << 8; - depth_mask = 0xffffff00; - break; - } - - nouveauClearBuffer(ctx, nmesa->depth_buffer, - clear_value, depth_mask); - } - - if (mask & (BUFFER_BIT_STENCIL)) { - int stencil_bits = 0; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_StencilBuffer) { - stencil_bits = ctx->DrawBuffer->_StencilBuffer->StencilBits; - } - } - - if (stencil_bits>0) { - nouveauClearBuffer(ctx, nmesa->depth_buffer, - ctx->Stencil.Clear, (1<GetBufferSize = nouveauGetBufferSize; - functions->ResizeBuffers = _mesa_resize_framebuffer; - functions->GetString = nouveauGetString; - functions->Flush = nouveauFlush; - functions->Finish = nouveauFinish; - functions->Clear = nouveauClear; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h deleted file mode 100644 index 6164012b5b7..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h +++ /dev/null @@ -1,42 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_DRIVER_H__ -#define __NOUVEAU_DRIVER_H__ - -#define DRIVER_DATE "20060219" -#define DRIVER_AUTHOR "Stephane Marchesin" - -extern void nouveauDriverInitFunctions( struct dd_function_table *functions ); -extern GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t *value); -extern GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t value); - -#endif /* __NOUVEAU_DRIVER_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c deleted file mode 100644 index 23525509d14..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c +++ /dev/null @@ -1,289 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_fbo.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat = GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat = GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) -{ - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (rb->Width != width || rb->Height != height) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | - NOUVEAU_MEM_MAPPED, - pitch * height, 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - - nouveauSpanSetFunctions(nrb); - - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer_t * -nouveau_renderbuffer_new(GLenum internalFormat) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, 0); - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - return nrb; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer_t * nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; - nmesa->drawW = nrb->mesa.Width; - nmesa->drawH = nrb->mesa.Height; -} - -void -nouveau_window_moved(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb; - - nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0]; - if (!nrb) - return; - - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer_t *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, - struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - nouveau_build_framebuffer(ctx, fb); - } -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext * ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h deleted file mode 100644 index 787af4e9e4b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __NOUVEAU_BUFFERS_H__ -#define __NOUVEAU_BUFFERS_H__ - -#include -#include "mtypes.h" -#include "utils.h" -#include "renderbuffer.h" - -#include "nouveau_mem.h" - -typedef struct nouveau_renderbuffer { - struct gl_renderbuffer mesa; /* must be first! */ - - nouveau_mem *mem; - void *map; - - int cpp; - uint32_t offset; - uint32_t pitch; -} nouveau_renderbuffer_t; - -extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat); -extern void nouveau_window_moved(GLcontext *); -extern GLboolean nouveau_build_framebuffer(GLcontext *, - struct gl_framebuffer *); -extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *); - -extern void nouveauInitBufferFuncs(struct dd_function_table *); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c deleted file mode 100644 index 5dc94e0520a..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c +++ /dev/null @@ -1,153 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "vblank.h" -#include -#include "mtypes.h" -#include "macros.h" -#include "dd.h" -#include "swrast/swrast.h" -#include "nouveau_context.h" -#include "nouveau_msg.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" -#include "nouveau_object.h" -#include "nouveau_sync.h" - -#ifdef NOUVEAU_RING_DEBUG -int nouveau_fifo_remaining=0; -#endif - - -#define RING_SKIPS 8 - -void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - u_int32_t fifo_get; - while(nmesa->fifo.free < size+1) { - fifo_get = NV_FIFO_READ_GET(); - - if(nmesa->fifo.put >= fifo_get) { - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - if(nmesa->fifo.free < size+1) { - OUT_RING(NV03_FIFO_CMD_JUMP | - nmesa->fifo.drm.put_base); - if(fifo_get <= RING_SKIPS) { - if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */ - NV_FIFO_WRITE_PUT(RING_SKIPS + 1); - do { fifo_get = NV_FIFO_READ_GET(); } - while(fifo_get <= RING_SKIPS); - } - NV_FIFO_WRITE_PUT(RING_SKIPS); - nmesa->fifo.current = nmesa->fifo.put = RING_SKIPS; - nmesa->fifo.free = fifo_get - (RING_SKIPS + 1); - } - } else - nmesa->fifo.free = fifo_get - nmesa->fifo.current - 1; - } -} - -/* - * Wait for the channel to be idle - */ -void nouveauWaitForIdleLocked(nouveauContextPtr nmesa) -{ - /* Wait for FIFO idle */ - FIRE_RING(); - while(RING_AHEAD()>0); - - /* Wait on notifier to indicate all commands in the channel have - * been completed. - */ - nouveau_notifier_wait_nop(nmesa->glCtx, nmesa->syncNotifier, NvSub3D); -} - -void nouveauWaitForIdle(nouveauContextPtr nmesa) -{ - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked(nmesa); - UNLOCK_HARDWARE(nmesa); -} - -// here we call the fifo initialization ioctl and fill in stuff accordingly -GLboolean nouveauFifoInit(nouveauContextPtr nmesa) -{ - int i, ret; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB; - nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC, - &nmesa->fifo.drm, sizeof(nmesa->fifo.drm)); - if (ret) { - FATAL("Fifo initialization ioctl failed (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf, - nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf); - if (ret) { - FATAL("Unable to map the fifo (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl, - nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio); - if (ret) { - FATAL("Unable to map the control regs (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier, - nmesa->fifo.drm.notifier_size, - &nmesa->fifo.notifier_block); - if (ret) { - FATAL("Unable to map the notifier block (returned %d)\n", ret); - return GL_FALSE; - } - - /* Setup our initial FIFO tracking params */ - nmesa->fifo.current = 0; - nmesa->fifo.put = 0; - nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1; - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - - for (i=0; ififo.free -= RING_SKIPS; - - MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel); - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h deleted file mode 100644 index 3ca1560e3ac..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ /dev/null @@ -1,222 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_FIFO_H__ -#define __NOUVEAU_FIFO_H__ - -#include "nouveau_context.h" -#include "nouveau_ctrlreg.h" -#include "nouveau_state_cache.h" - -//#define NOUVEAU_RING_TRACE -//#define NOUVEAU_RING_DEBUG -//#define NOUVEAU_STATE_CACHE_DISABLE - -#ifndef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 0 -#else -#undef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 1 -#endif - -#define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg)) - -#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) -#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value; -#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2) -#define NV_FIFO_WRITE_PUT(val) do { \ - if (NOUVEAU_RING_TRACE) {\ - printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ - fflush(stdout); \ - sleep(1); \ - } \ - NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \ -} while(0) - -/* - * Ring/fifo interface - * - * - Begin a ring section with BEGIN_RING_SIZE (if you know the full size in advance) - * - Output stuff to the ring with either OUT_RINGp (outputs a raw mem chunk), OUT_RING (1 uint32_t) or OUT_RINGf (1 float) - * - RING_AVAILABLE returns the available fifo (in uint32_ts) - * - RING_AHEAD returns how much ahead of the last submission point we are - * - FIRE_RING fires whatever we have that wasn't fired before - * - WAIT_RING waits for size (in uint32_ts) to be available in the fifo - */ - -/* Enable for ring debugging. Prints out writes to the ring buffer - * but does not actually write to it. - */ -#ifdef NOUVEAU_RING_DEBUG - -extern int nouveau_fifo_remaining; - -#define OUT_RINGp(ptr,sz) do { \ -uint32_t* p=(uint32_t*)(ptr); \ -int i; printf("OUT_RINGp: (size 0x%x dwords)\n",sz); for(i=0;ififo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ - nouveau_fifo_remaining=size; \ -}while(0) - -#else - -#define OUT_RINGp(ptr,sz) do{ \ - if (NOUVEAU_RING_TRACE) { \ - uint32_t* p=(uint32_t*)(ptr); \ - int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;ififo.current+i) << 2, *(p+i), *((float*)(p+i))); \ - } \ - memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \ - nmesa->fifo.current+=(sz); \ -}while(0) - -#define OUT_RING(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \ -}while(0) - -#define OUT_RINGf(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \ -}while(0) - -#define BEGIN_RING_SIZE(subchannel,tag,size) do { \ - nouveau_state_cache_flush(nmesa); \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -#endif - -extern void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size); -extern void nouveau_state_cache_flush(nouveauContextPtr nmesa); -extern void nouveau_state_cache_init(nouveauContextPtr nmesa); - -#ifdef NOUVEAU_STATE_CACHE_DISABLE -#define BEGIN_RING_CACHE(subc,tag,size) BEGIN_RING_SIZE((subc), (tag), (size)) -#define OUT_RING_CACHE(n) OUT_RING((n)) -#define OUT_RING_CACHEf(n) OUT_RINGf((n)) -#define OUT_RING_CACHEp(ptr, sz) OUT_RINGp((ptr), (sz)) -#define OUT_RING_CACHE_FORCE(n) OUT_RING((n)) -#define OUT_RING_CACHE_FORCEf(n) OUT_RINGf((n)) -#define OUT_RING_CACHE_FORCEp(ptr, sz) OUT_RINGp((ptr), (sz)) -#else -#define BEGIN_RING_CACHE(subchannel,tag,size) do { \ - nmesa->state_cache.dirty=1; \ - nmesa->state_cache.current_pos=((tag)/4); \ - assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \ -}while(0) - -#define OUT_RING_CACHE(n) do { \ - if (nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value!=(n)) { \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEf(n) do { \ - if ((*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEp(ptr,sz) do { \ - GLuint* p=(GLuint*)(ptr); \ - int i; \ - for(i=0;istate_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHE_FORCEf(n) do { \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHE_FORCEp(ptr,sz) do { \ - GLuint* p=(GLuint*)(ptr); \ - int i; \ - for(i=0;ififo.free-1) - -#define RING_AHEAD() ((nmesa->fifo.put<=nmesa->fifo.current)?(nmesa->fifo.current-nmesa->fifo.put):nmesa->fifo.max-nmesa->fifo.put+nmesa->fifo.current) - -#define FIRE_RING() do { \ - if (nmesa->fifo.current!=nmesa->fifo.put) { \ - nmesa->fifo.put=nmesa->fifo.current; \ - NV_FIFO_WRITE_PUT(nmesa->fifo.put); \ - } \ -}while(0) - -extern void nouveauWaitForIdle(nouveauContextPtr nmesa); -extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa); -extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa); - -#endif /* __NOUVEAU_FIFO_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c deleted file mode 100644 index aa86c9e7838..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c +++ /dev/null @@ -1,81 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_lock.h" - -#include "drirenderbuffer.h" -#include "framebuffer.h" - - -/* Update the hardware state. This is called if another context has - * grabbed the hardware lock, which includes the X server. This - * function also updates the driver's window state after the X server - * moves, resizes or restacks a window -- the change will be reflected - * in the drawable position and clip rects. Since the X server grabs - * the hardware lock when it changes the window state, this routine will - * automatically be called after such a change. - */ -void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ) -{ - __DRIdrawablePrivate *dPriv = nmesa->driDrawable; - __DRIscreenPrivate *sPriv = nmesa->driScreen; - struct drm_nouveau_sarea *sarea = nmesa->sarea; - - drmGetLock( nmesa->driFd, nmesa->hHWContext, flags ); - - /* The window might have moved, so we might need to get new clip - * rects. - * - * NOTE: This releases and regrabs the hw lock to allow the X server - * to respond to the DRI protocol request for new drawable info. - * Since the hardware state depends on having the latest drawable - * clip rects, all state checking must be done _after_ this call. - */ - DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); - - /* If timestamps don't match, the window has been changed */ - if (nmesa->lastStamp != dPriv->lastStamp) { - struct gl_framebuffer *fb = (struct gl_framebuffer *)dPriv->driverPrivate; - - /* _mesa_resize_framebuffer will take care of calling the renderbuffer's - * AllocStorage function if we need more memory to hold it */ - if (fb->Width != dPriv->w || fb->Height != dPriv->h) { - _mesa_resize_framebuffer(nmesa->glCtx, fb, dPriv->w, dPriv->h); - /* resize buffers, will call nouveau_window_moved */ - nouveau_build_framebuffer(nmesa->glCtx, fb); - } else { - nouveau_window_moved(nmesa->glCtx); - } - - nmesa->lastStamp = dPriv->lastStamp; - } - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.h b/src/mesa/drivers/dri/nouveau/nouveau_lock.h deleted file mode 100644 index 38bb0014258..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.h +++ /dev/null @@ -1,69 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_LOCK_H__ -#define __NOUVEAU_LOCK_H__ - -#include "nouveau_context.h" - -extern void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ); - -/* - * !!! We may want to separate locks from locks with validation. This - * could be used to improve performance for those things commands that - * do not do any drawing !!! - */ - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( nmesa ) \ - do { \ - char __ret = 0; \ - DEBUG_CHECK_LOCK(); \ - DRM_CAS( nmesa->driHwLock, nmesa->hHWContext, \ - (DRM_LOCK_HELD | nmesa->hHWContext), __ret ); \ - if ( __ret ) \ - nouveauGetLock( nmesa, 0 ); \ - DEBUG_LOCK(); \ - } while (0) - -/* Unlock the hardware. - */ -#define UNLOCK_HARDWARE( nmesa ) \ - do { \ - DRM_UNLOCK( nmesa->driFd, \ - nmesa->driHwLock, \ - nmesa->hHWContext ); \ - DEBUG_RESET(); \ - } while (0) - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - - -#endif /* __NOUVEAU_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c deleted file mode 100644 index 35c53268b06..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_mem.c +++ /dev/null @@ -1,144 +0,0 @@ -#include "mtypes.h" - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - -#define MAX_MEMFMT_LENGTH 32768 - -/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ -GLboolean -nouveau_memformat_flat_emit(GLcontext * ctx, - nouveau_mem * dst, nouveau_mem * src, - GLuint dst_offset, GLuint src_offset, - GLuint size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t src_handle, dst_handle; - GLuint count; - - if (src_offset + size > src->size) { - MESSAGE("src out of nouveau_mem bounds\n"); - return GL_FALSE; - } - if (dst_offset + size > dst->size) { - MESSAGE("dst out of nouveau_mem bounds\n"); - return GL_FALSE; - } - - src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - src_offset += nouveau_mem_gpu_offset_get(ctx, src); - dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); - - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); - OUT_RING(src_handle); - OUT_RING(dst_handle); - - count = (size / MAX_MEMFMT_LENGTH) + - ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); - - while (count--) { - GLuint length = - (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; - - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); - OUT_RING(src_offset); - OUT_RING(dst_offset); - OUT_RING(0); /* pitch in */ - OUT_RING(0); /* pitch out */ - OUT_RING(length); /* line length */ - OUT_RING(1); /* number of lines */ - OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ ); - OUT_RING(0); /* buffer notify? */ - FIRE_RING(); - - src_offset += length; - dst_offset += length; - size -= length; - } - - return GL_TRUE; -} - -void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_free memf; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint) mem->offset, - (GLuint) mem->size); - } - - if (mem->map) - drmUnmap(mem->map, mem->size); - memf.flags = mem->type; - memf.offset = mem->offset; - drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, - sizeof(memf)); - FREE(mem); -} - -nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size, - GLuint align) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_alloc mema; - nouveau_mem *mem; - int ret; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, - "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n", - __func__, flags, (GLuint) size, align); - } - - mem = CALLOC(sizeof(nouveau_mem)); - if (!mem) - return NULL; - - mema.flags = flags; - mema.size = mem->size = size; - mema.alignment = align; - mem->map = NULL; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, - &mema, sizeof(mema)); - if (ret) { - FREE(mem); - return NULL; - } - mem->offset = mema.offset; - mem->type = mema.flags; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, - "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint) mem->offset, - (GLuint) mem->size); - } - - if (flags & NOUVEAU_MEM_MAPPED) - ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, - &mem->map); - if (ret) { - mem->map = NULL; - nouveau_mem_free(ctx, mem); - mem = NULL; - } - - return mem; -} - -uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - return mem->offset; -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h deleted file mode 100644 index 6db73f4708e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_mem.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef __NOUVEAU_MEM_H__ -#define __NOUVEAU_MEM_H__ - -typedef struct nouveau_mem_t { - int type; - uint64_t offset; - uint64_t size; - void *map; -} nouveau_mem; - -extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags, - GLuint size, GLuint align); -extern void nouveau_mem_free(GLcontext *, nouveau_mem *); -extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *); - -extern GLboolean nouveau_memformat_flat_emit(GLcontext *, - nouveau_mem *dst, - nouveau_mem *src, - GLuint dst_offset, - GLuint src_offset, - GLuint size); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_msg.h b/src/mesa/drivers/dri/nouveau/nouveau_msg.h deleted file mode 100644 index 5dea2189c72..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_msg.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. -Copyright 2006 Stephane Marchesin. All Rights Reserved - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - * Nicolai Haehnle - */ - - -#ifndef __NOUVEAU_MSG_H__ -#define __NOUVEAU_MSG_H__ - -#define WARN_ONCE(a, ...) do {\ - static int warn##__LINE__=1;\ - if(warn##__LINE__){\ - fprintf(stderr, "*********************************WARN_ONCE*********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__);\ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - warn##__LINE__=0;\ - } \ - }while(0) - -#define MESSAGE(a, ...) do{\ - fprintf(stderr, "************************************INFO***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#define FATAL(a, ...) do{\ - fprintf(stderr, "***********************************FATAL***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#endif /* __NOUVEAU_MSG_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c deleted file mode 100644 index 8f33093f1a5..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ /dev/null @@ -1,98 +0,0 @@ - -#include "nouveau_fifo.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - - -GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, - uint32_t handle, int class) -{ - struct drm_nouveau_grobj_alloc cto; - int ret; - - cto.channel = nmesa->fifo.drm.channel; - cto.handle = handle; - cto.class = class; - ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC, - &cto, sizeof(cto)); - - return ret == 0; -} - -void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle) -{ - BEGIN_RING_SIZE(subchannel, 0, 1); - OUT_RING(handle); -} - -void nouveauObjectInit(nouveauContextPtr nmesa) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d); - if (nmesa->screen->card->type>=NV_10) { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D); - } else { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D); - nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D); - } - if (nmesa->screen->card->type>=NV_11) { - nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT); - } else { - nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT); - } - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->typescreen->card->type>=NV_10) && (nmesa->screen->card->typequery_object_max; i++) - if (nmesa->query_alloc[i] == GL_FALSE) - break; - if (i==nmesa->query_object_max) - return NULL; - - nq = CALLOC_STRUCT(nouveau_query_object_t); - if (nq) { - nq->notifier_id = i; - - nq->mesa.Id = id; - nq->mesa.Result = 0; - nq->mesa.Active = GL_FALSE; - nq->mesa.Ready = GL_TRUE; - } - - return (struct gl_query_object *)nq; -} - -static void -nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, 0x17c8, 1); - OUT_RING_CACHE (1); - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - case NV_30: - case NV_40: - case NV_44: - /* I don't think this is OCC_QUERY enable, but it *is* needed to make - * the SET_OBJECT7 notifier block work with STORE_RESULT. - * - * Also, this appears to reset the pixel pass counter */ - BEGIN_RING_SIZE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE, - 1); - OUT_RING (1); - /* Probably OCC_QUERY_ENABLE */ - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } -} - -static void -nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - int status; - - status = nouveau_notifier_status(ctx, nmesa->queryNotifier, - nq->notifier_id); - - q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED); - if (q->Ready) - q->Result = nouveau_notifier_return_val(ctx, - nmesa->queryNotifier, - nq->notifier_id); -} - -static void -nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id, - NV_NOTIFY_STATE_STATUS_COMPLETED, 0); - nouveauUpdateQuery(ctx, target, q); -} - -static void -nouveauEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveau_query_object *nq = (nouveau_query_object *)q; - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_SIZE(NvSub3D, 0x17d0, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STORE_RESULT, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } - FIRE_RING(); - - /*XXX: wait for query to complete, mesa doesn't give the driver - * an interface to query the status of a query object so - * this has to stall the channel. - */ - nouveauWaitQueryResult(ctx, target, q); - - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (0); -} - -void -nouveauQueryInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->screen->card->type < NV_20) - return; - - /* Reserve half the notifier block for use as query objects */ - nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32; - nmesa->queryNotifier = - nouveau_notifier_new(ctx, NvQueryNotify, - nmesa->query_object_max); - nmesa->query_alloc = calloc(nmesa->query_object_max, sizeof(GLboolean)); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT7, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - default: - break; - }; - - ctx->Driver.NewQueryObject = nouveauNewQueryObject; - ctx->Driver.BeginQuery = nouveauBeginQuery; - ctx->Driver.EndQuery = nouveauEndQuery; -#if 0 - ctx->Driver.UpdateQuery = nouveauUpdateQuery; - ctx->Driver.WaitQueryResult = nouveauWaitQueryResult; -#endif -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.h b/src/mesa/drivers/dri/nouveau/nouveau_query.h deleted file mode 100644 index 3ded41417e1..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.h +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef __NOUVEAU_QUERY_H__ -#define __NOUVEAU_QUERY_H__ - -typedef struct nouveau_query_object_t { - struct gl_query_object mesa; - - int notifier_id; -} nouveau_query_object; - -extern void nouveauQueryInitFuncs(GLcontext *ctx); -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h deleted file mode 100644 index 6b90bab0766..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ /dev/null @@ -1,4998 +0,0 @@ -/* - Autogenerated file, do not edit ! - -************************************************************************** - - Copyright (C) 2006 : - Dmitry Baryshkov, - Laurent Carlier, - Matthieu Castet, - Dawid Gajownik, - Jeremy Kolb, - Stephane Loeuillet, - Patrice Mandin, - Stephane Marchesin, - Serge Martin, - Sylvain Munaut, - Ben Skeggs, - Erik Waling, - koala_br, - sturmflut. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -************************************************************************** - - Created from objects.c rev. 1.440 -*/ - -#ifndef _NOUVEAU_REG_H -#define _NOUVEAU_REG_H - -/****************************************** -Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 -*/ -#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 -# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100 -# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104 -# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */ -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16 - -/****************************************** -Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 -# define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT 0x00000188 -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318 -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8 -# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 - -/****************************************** -Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV03_PRIMITIVE_RASTER_OP 0x00000043 -# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100 -# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104 -# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */ -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f - -/****************************************** -Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_GDI_RECTANGLE_TEXT 0x0000004a -# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100 -# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 -# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180 -# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184 -# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 -# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c -# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 -# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc -# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300 -# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16 - -/****************************************** -Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 -*/ -#define NV04_SWIZZLED_SURFACE 0x00000052 -# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 -# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff -# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV04_CONTEXT_SURFACES_3D used on: NV04 -*/ -#define NV04_CONTEXT_SURFACES_3D 0x00000053 -# define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 -# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24 -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15 -# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */ -# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c -# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 - -/****************************************** -Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 -*/ -#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054 -# define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100 -# define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */ -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20) -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318 -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */ -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20 - -/****************************************** -Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 -*/ -#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055 -# define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100 -# define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308 -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */ -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20) -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348 -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */ -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20 - -/****************************************** -Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 -*/ -#define NV04_COLOR_KEY 0x00000057 -# define NV04_COLOR_KEY_SET_DMA_NOTIFY 0x00000180 -# define NV04_COLOR_KEY_FORMAT 0x00000300 -# define NV04_COLOR_KEY_VALUE 0x00000304 - -/****************************************** -Object NV04_SOLID_LINE used on: NV04 -*/ -#define NV04_SOLID_LINE 0x0000005c -# define NV04_SOLID_LINE_CLIP_RECTANGLE 0x00000184 -# define NV04_SOLID_LINE_PATTERN 0x00000188 -# define NV04_SOLID_LINE_ROP 0x0000018c -# define NV04_SOLID_LINE_SURFACE 0x00000198 -# define NV04_SOLID_LINE_OPERATION 0x000002fc -# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300 -# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304 -# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */ -# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff -# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000 -# define NV04_SOLID_LINE_START_Y_SHIFT 16 -# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */ -# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff -# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000 -# define NV04_SOLID_LINE_END_Y_SHIFT 16 - -/****************************************** -Object NV04_UNK005E used on: NV04 -*/ -#define NV04_UNK005E 0x0000005e -# define NV04_UNK005E_SET_SURFACE 0x00000198 -# define NV04_UNK005E_UNK02fc 0x000002fc -# define NV04_UNK005E_UNK0300 0x00000300 -# define NV04_UNK005E_COUNTER 0x00000304 - -/****************************************** -Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 -# define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc -# define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 - -/****************************************** -Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 -# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100 -# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 -# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 -# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c -# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 -# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 -# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f - -/****************************************** -Object NV_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV_IMAGE_FROM_CPU 0x00000061 -# define NV_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV_IMAGE_FROM_CPU_FORMAT 0x00000300 - -/****************************************** -Object NV05_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV05_IMAGE_FROM_CPU 0x00000065 -# define NV05_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV05_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194 -# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198 -# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004) - -/****************************************** -Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 -*/ -#define NV_IMAGE_BLIT 0x0000005f -# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184 -# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c -# define NV_IMAGE_BLIT_SET_ROP5 0x00000190 -# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c -# define NV_IMAGE_BLIT_OPERATION 0x000002fc -# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */ -# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff -# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000 -# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16 -# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */ -# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff -# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000 -# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16 -# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */ -# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff -# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16 - -/****************************************** -Object NV11_IMAGE_BLIT used on: NV15 NV20 -*/ -#define NV11_IMAGE_BLIT 0x0000009f - -/****************************************** -Object NV30_IMAGE_BLIT used on: NV30 NV40 G70 -*/ -#define NV30_IMAGE_BLIT 0x0000009f - -/****************************************** -Object NV10_TCL_PRIMITIVE_3D used on: NV10 -*/ -#define NV10_TCL_PRIMITIVE_3D 0x00000056 -# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */ -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */ -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */ -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3) -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R 0x000003a8 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G 0x000003ac -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 -# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44 -# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */ -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800 - -/****************************************** -Object NV11_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV11_TCL_PRIMITIVE_3D 0x00000096 - -/****************************************** -Object NV17_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV17_TCL_PRIMITIVE_3D 0x00000099 -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 -# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 - -/****************************************** -Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_FROM_CPU 0x0000008a -# define NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_FROM_CPU_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400 - -/****************************************** -Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_PRIMITIVE_2D 0x0000007b -# define NV10_PRIMITIVE_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184 -# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300 -# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */ -# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */ -# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */ -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */ -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004) - -/****************************************** -Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_VIDEO_DISPLAY 0x0000007c -# define NV10_VIDEO_DISPLAY_COUNTER 0x00000050 -# define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY 0x00000180 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c -# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */ -# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16 -# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300 - -/****************************************** -Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70 -*/ -#define NV10_UNK0072 0x00000072 -# define NV10_UNK0072_COUNTER 0x00000050 -# define NV40_UNK0072_SET_OBJECT 0x00000060 -# define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180 - -/****************************************** -Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 -# define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER 0x00000050 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY 0x00000184 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP 0x0000018c -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN 0x00000188 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f - -/****************************************** -Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_CONTEXT_SURFACES_2D 0x00000062 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24 -# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff -# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 -# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 -# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 -*/ -#define NV04_CONTEXT_SURFACES_2D 0x00000042 -# define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_SRC 0x00000184 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188 -# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 -# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 -# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_IMAGE_PATTERN 0x00000044 -# define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 -# define NV04_IMAGE_PATTERN_MONO_FORMAT 0x00000304 -# define NV04_IMAGE_PATTERN_SELECT 0x0000030c -# define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c - -/****************************************** -Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 -*/ -#define NV20_SWIZZLED_SURFACE 0x0000009e -# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180 -# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184 -# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff -# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV20_TCL_PRIMITIVE_3D used on: NV20 -*/ -#define NV20_TCL_PRIMITIVE_3D 0x00000097 -# define NV20_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV20_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3 0x00000194 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000198 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5 0x0000019c -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a0 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a4 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001a8 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */ -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV20_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c -# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000009e0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000009e4 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000009e8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000009ec -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A 0x00000a2c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000a3c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000a40 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2 0x00000af0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2 0x00000af4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S 0x00000af8 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B 0x00000afc -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b0c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000b80 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000b84 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */ -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */ -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */ -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ -# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e34 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00001518 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x0000151c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000155c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00001560 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698 -# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 -# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001f08 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c - -/****************************************** -Object NV30_TCL_PRIMITIVE_3D used on: NV30 -*/ -#define NV30_TCL_PRIMITIVE_3D 0x00000097 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198 -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */ -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218 -# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */ -# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */ -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284 -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x0000030c -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000310 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00000334 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x00000338 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x0000033c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00000340 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x00000344 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00000348 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x0000034c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x00000350 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000354 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000358 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x0000035c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x00000360 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 -# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 -# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 -# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 -# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8 -# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ -# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0 0x00000a2c -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2 0x00000a30 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2 0x00000a34 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2 0x00000a38 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0 0x00000a3c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a60 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a68 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000a6c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x00000a70 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x0000140c -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */ -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000 -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */ -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 -# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 -# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 -# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 -# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838 -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */ -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000 -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20 -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */ -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */ -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31) -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30) -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007 -# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */ -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */ -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */ -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c -# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 -# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c -# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc -# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z 0x00001f08 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W 0x00001f0c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X 0x00001f10 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y 0x00001f14 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z 0x00001f18 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W 0x00001f1c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X 0x00001f20 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y 0x00001f24 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z 0x00001f28 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W 0x00001f2c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X 0x00001f30 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000 - -/****************************************** -Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70 -*/ -#define NV40_TCL_PRIMITIVE_3D 0x00000097 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000 - -/****************************************** -Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 -*/ -#define NV30_CLEAR_BUFFER 0x00000066 -# define NV30_CLEAR_BUFFER_SET_DMA_NOTIFY 0x00000180 -# define NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN 0x00000188 -# define NV30_CLEAR_BUFFER_SET_RASTER_OP 0x0000018c -# define NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D 0x00000198 -# define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc - -/****************************************** -Object NV50_TCL_PRIMITIVE_3D used on: -*/ -#define NV50_TCL_PRIMITIVE_3D 0x00000097 -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000003c0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000003c4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000003c8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000003cc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000003d0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000003d4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000003d8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000003dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000400 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000404 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000408 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000420 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000424 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000428 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000430 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000434 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000438 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000440 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000444 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000448 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000500 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000504 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000508 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x0000050c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000530 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000534 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000538 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000053c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000580 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000584 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000588 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x0000058c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000590 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000594 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000598 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x0000059c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000005a0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000005a4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000005a8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000005ac -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x000005b0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x000005b4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X 0x00000a0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y 0x00000a10 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G 0x00000d84 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B 0x00000d88 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A 0x00000d8c -# define NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH 0x00000d90 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL 0x00000da0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00000dac -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000db0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000f0c -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000f10 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000f54 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x00000f58 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000f5c -# define NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x000012cc -# define NV50_TCL_PRIMITIVE_3D_SHADE_MODEL 0x000012d4 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x000012e8 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x000012ec -# define NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x0000130c -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00001310 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00001314 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R 0x0000131c -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G 0x00001320 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B 0x00001324 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A 0x00001328 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB 0x00001340 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB 0x00001344 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB 0x00001348 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA 0x0000134c -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA 0x00001358 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00001380 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x00001384 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00001388 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x0000138c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00001390 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00001394 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x00001398 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x0000139c -# define NV50_TCL_PRIMITIVE_3D_LINE_WIDTH 0x000013b0 -# define NV50_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001518 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x0000156c -# define NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00001570 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00001594 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x00001598 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x0000159c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x000015a0 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x000015a4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x000015bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN 0x000015dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_END 0x000015e0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 -# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff - -/****************************************** -Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_FROM_MEMORY 0x00000002 - -/****************************************** -Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_TO_MEMORY 0x00000003 - -/****************************************** -Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_IN_MEMORY 0x0000003d - -/****************************************** -Object NvType0046 used on: NV04 -*/ -#define NvType0046 0x00000046 -# define NvType0046_DMA_NOTIFY 0x00000180 -# define NvType0046_DMA_MEM_1 0x00000184 -# define NvType0046_DMA_MEM_2 0x00000188 -# define NvType0046_DMA_3 0x0000018c -# define NvType0046_DMA_4 0x00000190 -# define NvType0046_OBJ_5 0x00000194 -# define NvType0046_OBJ_6 0x00000198 -# define NvType0046_PITCH1 0x00000304 -# define NvType0046_PITCH2 0x0000030c -# define NvType0046_SIZE 0x00000340 /* Parameters: width height */ -# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff -# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000 -# define NvType0046_SIZE_HEIGHT_SHIFT 16 -# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */ -# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff -# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000 -# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16 -# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */ -# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff -# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000 -# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16 -# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */ -# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff -# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000 -# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16 -# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */ -# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff -# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000 -# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16 -# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */ -# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff -# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000 -# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16 -# define NvType0046_PIXEL_CLK 0x00000358 -# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */ -# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002 -# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift -# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001 -# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000 -# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008 -# define NvType0046_FLAGS_NEG_HSYNC (1 << 3) -# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001 -# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000 -# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010 -# define NvType0046_FLAGS_NEG_VSYNC (1 << 4) -# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001 -# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000 -# define NvType0046_FLAGS_DEPTH_MASK 0x00030000 -# define NvType0046_FLAGS_DEPTH_SHIFT 16 -# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000 -# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001 -# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002 -# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003 - -/****************************************** -Object NvType0047 used on: NV04 -*/ -#define NvType0047 0x00000047 -# define NvType0047_DMA_NOTIFY 0x00000180 -# define NvType0047_UNK19C 0x0000019c -# define NvType0047_UNK1A0 0x000001a0 - -/****************************************** -Object NvType0049 used on: NV04 -*/ -#define NvType0049 0x00000049 -# define NvType0049_DMA_NOTIFY 0x00000180 -# define NvType0049_DMA_MEM_1 0x00000184 -# define NvType0049_DMA_MEM_2 0x00000188 - -/****************************************** -Object NvType004D used on: NV04 -*/ -#define NvType004D 0x0000004d -# define NvType004D_DMA_NOTIFY 0x00000180 -# define NvType004D_DMA_MEM_1 0x00000184 -# define NvType004D_DMA_MEM_2 0x00000188 -# define NvType004D_DMA_MEM_3 0x0000018c -# define NvType004D_DMA_MEM_4 0x00000190 - -#endif /* _NOUVEAU_REG_H */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c deleted file mode 100644 index e4463fb31a1..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ /dev/null @@ -1,325 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "framebuffer.h" -#include "renderbuffer.h" - -#include "nouveau_context.h" -#include "nouveau_screen.h" -#include "nouveau_object.h" -#include "nouveau_span.h" -#include "nouveau_msg.h" - -#include "utils.h" -#include "context.h" -#include "vblank.h" -#include "drirenderbuffer.h" - -#include "GL/internal/dri_interface.h" - -#include "xmlpool.h" - -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_DEBUG - DRI_CONF_NO_RAST(false) - DRI_CONF_SECTION_END -DRI_CONF_END; -static const GLuint __driNConfigOptions = 1; - -extern const struct dri_extension common_extensions[]; -extern const struct dri_extension nv10_extensions[]; -extern const struct dri_extension nv20_extensions[]; -extern const struct dri_extension nv30_extensions[]; -extern const struct dri_extension nv40_extensions[]; -extern const struct dri_extension nv50_extensions[]; - -static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen; - NOUVEAUDRIPtr dri_priv=(NOUVEAUDRIPtr)sPriv->pDevPriv; - - /* allocate screen */ - screen = (nouveauScreenPtr) CALLOC( sizeof(*screen) ); - if ( !screen ) { - __driUtilMessage("%s: Could not allocate memory for screen structure",__FUNCTION__); - return NULL; - } - - screen->card=nouveau_card_lookup(dri_priv->device_id); - if (!screen->card) { - __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n", - __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF); - FREE(screen); - return NULL; - } - - /* parse information in __driConfigOptions */ - driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions); - - screen->fbFormat = dri_priv->bpp / 8; - screen->frontOffset = dri_priv->front_offset; - screen->frontPitch = dri_priv->front_pitch; - screen->backOffset = dri_priv->back_offset; - screen->backPitch = dri_priv->back_pitch; - screen->depthOffset = dri_priv->depth_offset; - screen->depthPitch = dri_priv->depth_pitch; - - screen->driScreen = sPriv; - return screen; -} - -static void -nouveauDestroyScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen = (nouveauScreenPtr)sPriv->private; - - if (!screen) return; - - /* free all option information */ - driDestroyOptionInfo (&screen->optionCache); - - FREE(screen); - sPriv->private = NULL; -} - -static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv) -{ - sPriv->private = (void *) nouveauCreateScreen( sPriv ); - if ( !sPriv->private ) { - nouveauDestroyScreen( sPriv ); - return GL_FALSE; - } - - return GL_TRUE; -} - -/** - * Create the Mesa framebuffer and renderbuffers for a given window/drawable. - * - * \todo This function (and its interface) will need to be updated to support - * pbuffers. - */ -static GLboolean -nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap) -{ - nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; - nouveau_renderbuffer_t *nrb; - struct gl_framebuffer *fb; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5; - - if (isPixmap) - return GL_FALSE; /* not implemented */ - - fb = _mesa_create_framebuffer(mesaVis); - if (!fb) - return GL_FALSE; - - /* Front buffer */ - nrb = nouveau_renderbuffer_new(color_format); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); - - if (mesaVis->doubleBufferMode) { - nrb = nouveau_renderbuffer_new(color_format); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); - } - - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); - } else - if (mesaVis->depthBits == 24) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } else - if (mesaVis->depthBits == 16) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - swAccum, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - - driDrawPriv->driverPrivate = (void *) fb; - return (driDrawPriv->driverPrivate != NULL); -} - - -static void -nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - -static int -nouveauGetSwapInfo(__DRIdrawablePrivate *dpriv, __DRIswapInfo *sInfo) -{ - return -1; -} - -static __DRIconfig ** -nouveauFillInModes( __DRIscreenPrivate *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - u_int8_t depth_bits_array[4] = { 0, 16, 24, 24 }; - u_int8_t stencil_bits_array[4] = { 0, 0, 0, 8 }; - - depth_buffer_factor = 4; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - if (pixel_bits == 16) - return driCreateConfigs(GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor); - else - return driCreateConfigs(GL_RGBA, - GL_UNSIGNED_INT_8_8_8_8_REV, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor); -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -static const __DRIconfig ** -nouveauInitScreen(__DRIscreenPrivate *psp) -{ - static const __DRIversion ddx_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; - NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv; - - WARN_ONCE("\nThis driver is not currently maintained\n\n" - "Current work on 3D is in the gallium-0.1 branch of:\n" - " git://anongit.freedesktop.org/git/nouveau/mesa\n"); - -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10 -#error nouveau_drm.h version does not match expected version -#endif - - if (!driCheckDriDdxDrmVersions2("nouveau", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected)) - return NULL; - - // temporary lock step versioning - if (drm_expected.patch != psp->drm_version.patch) { - __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n", - __func__, - drm_expected.patch, psp->drm_version.patch); - return NULL; - } - - /* Calling driInitExtensions here, with a NULL context - * pointer, does not actually enable the extensions. It just - * makes sure that all the dispatch offsets for all the - * extensions that *might* be enables are known. This is - * needed because the dispatch offsets need to be known when - * _mesa_context_create is called, but we can't enable the - * extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, common_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv30_extensions, GL_FALSE ); - driInitExtensions( NULL, nv40_extensions, GL_FALSE ); - driInitExtensions( NULL, nv50_extensions, GL_FALSE ); - - if (!nouveauInitDriver(psp)) - return NULL; - - return (const __DRIconfig **) - nouveauFillInModes(psp, - dri_priv->bpp, - (dri_priv->bpp == 16) ? 16 : 24, - (dri_priv->bpp == 16) ? 0 : 8, - 1); -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = nouveauInitScreen, - .DestroyScreen = nouveauDestroyScreen, - .CreateContext = nouveauCreateContext, - .DestroyContext = nouveauDestroyContext, - .CreateBuffer = nouveauCreateBuffer, - .DestroyBuffer = nouveauDestroyBuffer, - .SwapBuffers = nouveauSwapBuffers, - .MakeCurrent = nouveauMakeCurrent, - .UnbindContext = nouveauUnbindContext, - .GetSwapInfo = nouveauGetSwapInfo, - .GetDrawableMSC = driDrawableGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = nouveauCopySubBuffer -}; - -const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h deleted file mode 100644 index decdafa86d5..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h +++ /dev/null @@ -1,61 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_SCREEN_H__ -#define __NOUVEAU_SCREEN_H__ - -#include "xmlconfig.h" - -#include "nouveau_dri.h" -#include "nouveau_card.h" - -typedef struct { - nouveau_card* card; - u_int32_t bus_type; - u_int32_t agp_mode; - - GLint fbFormat; - - GLuint frontOffset; - GLuint frontPitch; - GLuint backOffset; - GLuint backPitch; - - GLuint depthOffset; - GLuint depthPitch; - GLuint spanOffset; - - __DRIscreenPrivate *driScreen; - unsigned int sarea_priv_offset; - - /* Configuration cache with default values for all contexts */ - driOptionCache optionCache; - -} nouveauScreenRec, *nouveauScreenPtr; - - -#endif /* __NOUVEAU_SCREEN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c deleted file mode 100644 index b6837c5de14..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ /dev/null @@ -1,833 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "extensions.h" - -#include "shader/program.h" -#include "shader/prog_instruction.h" -/*#include "shader/arbprogparse.h"*/ -#include "tnl/tnl.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -/***************************************************************************** - * Mesa entry points - */ -static void -nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog) -{ - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); -} - -static struct gl_program * -nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id) -{ - nouveauShader *nvs; - - NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id); - - nvs = CALLOC_STRUCT(_nouveauShader); - NVSDBG("prog=%p\n", nvs); - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id); - case GL_FRAGMENT_PROGRAM_ARB: - return _mesa_init_fragment_program(ctx, &nvs->mesa.fp, target, id); - default: - _mesa_problem(ctx, "Unsupported shader target"); - break; - } - - FREE(nvs); - return NULL; -} - -static void -nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("prog=%p\n", prog); - - if (nvs->translated) - FREE(nvs->program); - _mesa_delete_program(ctx, prog); -} - -static void -nouveauProgramStringNotify(GLcontext *ctx, GLenum target, - struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - if (nvs->translated) - FREE(nvs->program); - - nvs->error = GL_FALSE; - nvs->translated = GL_FALSE; - - _tnl_program_string(ctx, target, prog); -} - -static GLboolean -nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - return nvs->translated; -} - -GLboolean -nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program_parameter_list *plist; - int i; - - NVSDBG("prog=%p\n", nvs); - - /* Translate to HW format now if necessary */ - if (!nvs->translated) { - /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0(ctx, nvs)) - return GL_FALSE; - /* Basic dead code elimination + register usage info */ - if (!nouveau_shader_pass1(nvs)) - return GL_FALSE; - /* nouveauShader -> HW bytecode, HW register alloc */ - if (!nouveau_shader_pass2(nvs)) - return GL_FALSE; - assert(nvs->translated); - assert(nvs->program); - } - - /* Update state parameters */ - plist = nvs->mesa.vp.Base.Parameters; - _mesa_load_state_parameters(ctx, plist); - for (i=0; iparam_high; i++) { - if (!nvs->params[i].in_use) - continue; - - if (!nvs->on_hardware) { - /* if we've been kicked off the hardware there's no guarantee our - * consts are still there.. reupload them all - */ - nvs->func->UpdateConst(ctx, nvs, i); - } else if (nvs->params[i].source_val) { - /* update any changed state parameters */ - if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val)) - nvs->func->UpdateConst(ctx, nvs, i); - } - } - - /* Upload program to hardware, this must come after state param update - * as >=NV30 fragprogs inline consts into the bytecode. - */ - if (!nvs->on_hardware) { - nouveauShader **current; - - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - current = &nmesa->current_vertprog; - else - current = &nmesa->current_fragprog; - if (*current) (*current)->on_hardware = 0; - - nvs->func->UploadToHW(ctx, nvs); - nvs->on_hardware = 1; - - *current = nvs; - } - - return GL_TRUE; -} - -nouveauShader * -nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) -{ - nouveauShader *nvs; - - nvs = CALLOC_STRUCT(_nouveauShader); - if (!nvs) - return NULL; - - if (target == GL_VERTEX_PROGRAM_ARB) { - _mesa_init_vertex_program(ctx, &nvs->mesa.vp, GL_VERTEX_PROGRAM_ARB, 0); - _mesa_parse_arb_vertex_program(ctx, - GL_VERTEX_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.vp); - } else if (target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_FRAGMENT_PROGRAM_ARB, 0); - _mesa_parse_arb_fragment_program(ctx, - GL_FRAGMENT_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.fp); - } - - nouveau_shader_pass0(ctx, nvs); - nouveau_shader_pass1(nvs); - nouveau_shader_pass2(nvs); - - return nvs; -} - -static void -nvsBuildPassthroughVP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *vp_text = - "!!ARBvp1.0\n" - "OPTION ARB_position_invariant;" - "" - "MOV result.color, vertex.color;\n" - "MOV result.texcoord[0], vertex.texcoord[0];\n" - "MOV result.texcoord[1], vertex.texcoord[1];\n" - "MOV result.texcoord[2], vertex.texcoord[2];\n" - "MOV result.texcoord[3], vertex.texcoord[3];\n" - "MOV result.texcoord[4], vertex.texcoord[4];\n" - "MOV result.texcoord[5], vertex.texcoord[5];\n" - "MOV result.texcoord[6], vertex.texcoord[6];\n" - "MOV result.texcoord[7], vertex.texcoord[7];\n" - "END"; - - nmesa->passthrough_vp = nvsBuildTextShader(ctx, - GL_VERTEX_PROGRAM_ARB, - vp_text); -} - -static void -nvsBuildPassthroughFP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *fp_text = - "!!ARBfp1.0\n" - "MOV result.color, fragment.color;\n" - "END"; - - nmesa->passthrough_fp = nvsBuildTextShader(ctx, - GL_FRAGMENT_PROGRAM_ARB, - fp_text); -} - -void -nouveauShaderInitFuncs(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - NV20VPInitShaderFuncs(&nmesa->VPfunc); - break; - case NV_30: - NV30VPInitShaderFuncs(&nmesa->VPfunc); - NV30FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_40: - case NV_44: - NV40VPInitShaderFuncs(&nmesa->VPfunc); - NV40FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_50: - default: - return; - } - - /* Build a vertex program that simply passes through all attribs. - * Needed to do swtcl on nv40 - */ - if (nmesa->screen->card->type >= NV_40) - nvsBuildPassthroughVP(ctx); - - /* Needed on NV30, even when using swtcl, if you want to get colours */ - if (nmesa->screen->card->type >= NV_30) - nvsBuildPassthroughFP(ctx); - - ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexIndirections = - ctx->Const.VertexProgram.MaxNativeTexInstructions; - ctx->Const.VertexProgram.MaxNativeAttribs = nmesa->VPfunc.MaxAttrib; - ctx->Const.VertexProgram.MaxNativeTemps = nmesa->VPfunc.MaxTemp; - ctx->Const.VertexProgram.MaxNativeAddressRegs = nmesa->VPfunc.MaxAddress; - ctx->Const.VertexProgram.MaxNativeParameters = nmesa->VPfunc.MaxConst; - - if (nmesa->screen->card->type >= NV_30) { - ctx->Const.FragmentProgram.MaxNativeInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexIndirections = - ctx->Const.FragmentProgram.MaxNativeTexInstructions; - ctx->Const.FragmentProgram.MaxNativeAttribs = nmesa->FPfunc.MaxAttrib; - ctx->Const.FragmentProgram.MaxNativeTemps = nmesa->FPfunc.MaxTemp; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = nmesa->FPfunc.MaxAddress; - ctx->Const.FragmentProgram.MaxNativeParameters = nmesa->FPfunc.MaxConst; - } - - ctx->Driver.NewProgram = nouveauNewProgram; - ctx->Driver.BindProgram = nouveauBindProgram; - ctx->Driver.DeleteProgram = nouveauDeleteProgram; - ctx->Driver.ProgramStringNotify = nouveauProgramStringNotify; - ctx->Driver.IsProgramNative = nouveauIsProgramNative; -} - - -/***************************************************************************** - * Disassembly support structs - */ -#define CHECK_RANGE(idx, arr) ((idx)= (sizeof(ops) / sizeof(struct _opcode_info))) - return NULL; - if (ops[op].name == NULL) - return NULL; - return &ops[op]; -} - -static const char *_SFR_STRING[] = { - [NVS_FR_POSITION] = "position", - [NVS_FR_WEIGHT] = "weight", - [NVS_FR_NORMAL] = "normal", - [NVS_FR_COL0] = "color", - [NVS_FR_COL1] = "color.secondary", - [NVS_FR_BFC0] = "bfc", - [NVS_FR_BFC1] = "bfc.secondary", - [NVS_FR_FOGCOORD] = "fogcoord", - [NVS_FR_POINTSZ] = "pointsize", - [NVS_FR_TEXCOORD0] = "texcoord[0]", - [NVS_FR_TEXCOORD1] = "texcoord[1]", - [NVS_FR_TEXCOORD2] = "texcoord[2]", - [NVS_FR_TEXCOORD3] = "texcoord[3]", - [NVS_FR_TEXCOORD4] = "texcoord[4]", - [NVS_FR_TEXCOORD5] = "texcoord[5]", - [NVS_FR_TEXCOORD6] = "texcoord[6]", - [NVS_FR_TEXCOORD7] = "texcoord[7]", - [NVS_FR_FRAGDATA0] = "data[0]", - [NVS_FR_FRAGDATA1] = "data[1]", - [NVS_FR_FRAGDATA2] = "data[2]", - [NVS_FR_FRAGDATA3] = "data[3]", - [NVS_FR_CLIP0] = "clip_plane[0]", - [NVS_FR_CLIP1] = "clip_plane[1]", - [NVS_FR_CLIP2] = "clip_plane[2]", - [NVS_FR_CLIP3] = "clip_plane[3]", - [NVS_FR_CLIP4] = "clip_plane[4]", - [NVS_FR_CLIP5] = "clip_plane[5]", - [NVS_FR_CLIP6] = "clip_plane[6]", - [NVS_FR_FACING] = "facing", -}; - -#define SFR_STRING(idx) CHECK_RANGE((idx), SFR_STRING) - -static const char *_SWZ_STRING[] = { - [NVS_SWZ_X] = "x", - [NVS_SWZ_Y] = "y", - [NVS_SWZ_Z] = "z", - [NVS_SWZ_W] = "w" -}; - -#define SWZ_STRING(idx) CHECK_RANGE((idx), SWZ_STRING) - -static const char *_NVS_PREC_STRING[] = { - [NVS_PREC_FLOAT32] = "R", - [NVS_PREC_FLOAT16] = "H", - [NVS_PREC_FIXED12] = "X", - [NVS_PREC_UNKNOWN] = "?" -}; - -#define NVS_PREC_STRING(idx) CHECK_RANGE((idx), NVS_PREC_STRING) - -static const char *_NVS_COND_STRING[] = { - [NVS_COND_FL] = "FL", - [NVS_COND_LT] = "LT", - [NVS_COND_EQ] = "EQ", - [NVS_COND_LE] = "LE", - [NVS_COND_GT] = "GT", - [NVS_COND_NE] = "NE", - [NVS_COND_GE] = "GE", - [NVS_COND_TR] = "TR", - [NVS_COND_UNKNOWN] = "??" -}; - -#define NVS_COND_STRING(idx) CHECK_RANGE((idx), NVS_COND_STRING) - -/***************************************************************************** - * ShaderFragment dumping - */ -static void -nvsDumpIndent(int lvl) -{ - while (lvl--) - printf(" "); -} - -static void -nvsDumpSwizzle(nvsSwzComp *swz) -{ - printf(".%s%s%s%s", - SWZ_STRING(swz[0]), - SWZ_STRING(swz[1]), SWZ_STRING(swz[2]), SWZ_STRING(swz[3]) - ); -} - -static void -nvsDumpReg(nvsInstruction * inst, nvsRegister * reg) -{ - if (reg->negate) - printf("-"); - if (reg->abs) - printf("abs("); - - switch (reg->file) { - case NVS_FILE_TEMP: - printf("R%d", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ATTRIB: - printf("attrib.%s", SFR_STRING(reg->index)); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ADDRESS: - printf("A%d", reg->index); - break; - case NVS_FILE_CONST: - if (reg->indexed) - printf("const[A%d.%s + %d]", - reg->addr_reg, SWZ_STRING(reg->addr_comp), reg->index); - else - printf("const[%d]", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - default: - printf("UNKNOWN_FILE"); - break; - } - - if (reg->abs) - printf(")"); -} - -static void -nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl) -{ - struct _opcode_info *opr = &ops[inst->op]; - int i; - - nvsDumpIndent(lvl); - printf("%s ", opr->name); - - if (!opr->flags & NODS) { - switch (inst->dest.file) { - case NVS_FILE_RESULT: - printf("result.%s", SFR_STRING(inst->dest.index)); - break; - case NVS_FILE_TEMP: - printf("R%d", inst->dest.index); - break; - case NVS_FILE_ADDRESS: - printf("A%d", inst->dest.index); - break; - default: - printf("UNKNOWN_DST_FILE"); - break; - } - - if (inst->mask != SMASK_ALL) { - printf("."); - if (inst->mask & SMASK_X) - printf("x"); - if (inst->mask & SMASK_Y) - printf("y"); - if (inst->mask & SMASK_Z) - printf("z"); - if (inst->mask & SMASK_W) - printf("w"); - } - - if (opr->numsrc) - printf(", "); - } - - for (i = 0; i < opr->numsrc; i++) { - nvsDumpReg(inst, &inst->src[i]); - if (i != opr->numsrc - 1) - printf(", "); - } - if (opr->flags & TI_UNIT) - printf(", texture[%d]", inst->tex_unit); - - printf("\n"); -} - -void -nvsDumpFragmentList(nvsFragmentHeader *f, int lvl) -{ - while (f) { - switch (f->type) { - case NVS_INSTRUCTION: - nvsDumpInstruction((nvsInstruction*)f, 0, lvl); - break; - default: - fprintf(stderr, "%s: Only NVS_INSTRUCTION fragments can be in" - "nvsFragmentList!\n", __func__); - return; - } - f = f->next; - } -} - -/***************************************************************************** - * HW shader disassembly - */ -static void -nvsDisasmHWShaderOp(nvsFunc * shader, int merged) -{ - struct _opcode_info *opi; - nvsOpcode op; - nvsRegFile file; - nvsSwzComp swz[4]; - int i; - - op = shader->GetOpcode(shader, merged); - opi = _get_op_info(op); - if (!opi) { - printf("NO OPINFO!"); - return; - } - - printf("%s", opi->name); - if (shader->GetPrecision && - (!(opi->flags & BRANCH_ALL)) && (!(opi->flags * NODS)) && - (op != NVS_OP_NOP)) - printf("%s", NVS_PREC_STRING(shader->GetPrecision(shader))); - if (shader->SupportsConditional && shader->SupportsConditional(shader)) { - if (shader->GetConditionUpdate(shader)) { - printf("C%d", shader->GetCondRegID(shader)); - } - } - if (shader->GetSaturate && shader->GetSaturate(shader)) - printf("_SAT"); - - if (!(opi->flags & NODS)) { - int mask = shader->GetDestMask(shader, merged); - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_ADDRESS: - printf(" A%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_TEMP: - printf(" R%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_RESULT: - printf(" result.%s", (SFR_STRING(shader->GetDestID(shader, merged)))); - break; - default: - printf(" BAD_RESULT_FILE"); - break; - } - - if (mask != SMASK_ALL) { - printf("."); - if (mask & SMASK_X) printf("x"); - if (mask & SMASK_Y) printf("y"); - if (mask & SMASK_Z) printf("z"); - if (mask & SMASK_W) printf("w"); - } - } - - if (shader->SupportsConditional && shader->SupportsConditional(shader) && - shader->GetConditionTest(shader)) { - shader->GetCondRegSwizzle(shader, swz); - - printf(" (%s%d.%s%s%s%s)", - NVS_COND_STRING(shader->GetCondition(shader)), - shader->GetCondRegID(shader), - SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W]) - ); - } - - /* looping */ - if (opi->flags & COUNT_ALL) { - printf(" { "); - if (opi->flags & COUNT_NUM) { - printf("%d", shader->GetLoopCount(shader)); - } - if (opi->flags & COUNT_IND) { - printf(", %d", shader->GetLoopInitial(shader)); - } - if (opi->flags & COUNT_INC) { - printf(", %d", shader->GetLoopIncrement(shader)); - } - printf(" }"); - } - - /* branching */ - if (opi->flags & BRANCH_TR) - printf(" %d", shader->GetBranch(shader)); - if (opi->flags & BRANCH_EL) - printf(" ELSE %d", shader->GetBranchElse(shader)); - if (opi->flags & BRANCH_EN) - printf(" END %d", shader->GetBranchEnd(shader)); - - if (!(opi->flags & NODS) && opi->numsrc) - printf(","); - printf(" "); - - for (i = 0; i < opi->numsrc; i++) { - if (shader->GetSourceAbs(shader, merged, i)) - printf("abs("); - if (shader->GetSourceNegate(shader, merged, i)) - printf("-"); - - file = shader->GetSourceFile(shader, merged, i); - switch (file) { - case NVS_FILE_TEMP: - printf("R%d", shader->GetSourceID(shader, merged, i)); - break; - case NVS_FILE_CONST: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("c[A%d.%s + 0x%x]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } else { - float val[4]; - - if (shader->GetSourceConstVal) { - shader->GetSourceConstVal(shader, merged, i, val); - printf("{ %.02f, %.02f, %.02f, %.02f }", - val[0], val[1], val[2], val[3]); - } else { - printf("c[0x%x]", shader->GetSourceID(shader, merged, i)); - } - } - break; - case NVS_FILE_ATTRIB: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("attrib[A%d.%s + %d]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } - else { - printf("attrib.%s", - SFR_STRING(shader->GetSourceID(shader, merged, i)) - ); - } - break; - case NVS_FILE_ADDRESS: - printf("A%d", shader->GetRelAddressRegID(shader)); - break; - default: - printf("UNKNOWN_SRC_FILE"); - break; - } - - shader->GetSourceSwizzle(shader, merged, i, swz); - if (file != NVS_FILE_ADDRESS && - (swz[NVS_SWZ_X] != NVS_SWZ_X || swz[NVS_SWZ_Y] != NVS_SWZ_Y || - swz[NVS_SWZ_Z] != NVS_SWZ_Z || swz[NVS_SWZ_W] != NVS_SWZ_W)) { - printf(".%s%s%s%s", SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W])); - } - - if (shader->GetSourceAbs(shader, merged, i)) - printf(")"); - if (shader->GetSourceScale) { - int scale = shader->GetSourceScale(shader, merged, i); - if (scale > 1) - printf("{scaled %dx}", scale); - } - if (i < (opi->numsrc - 1)) - printf(", "); - } - - if (shader->IsLastInst(shader)) - printf(" + END"); -} - -void -nvsDisasmHWShader(nvsPtr nvs) -{ - nvsFunc *shader = nvs->func; - unsigned int iaddr = 0; - - if (!nvs->program) { - fprintf(stderr, "No HW program present"); - return; - } - - shader->inst = nvs->program; - while (1) { - if (shader->inst >= (nvs->program + nvs->program_size)) { - fprintf(stderr, "Reached end of program, but HW inst has no END"); - break; - } - - printf("\t0x%08x:\n", shader->inst[0]); - printf("\t0x%08x:\n", shader->inst[1]); - printf("\t0x%08x:\n", shader->inst[2]); - printf("\t0x%08x:", shader->inst[3]); - - printf("\n\t\tINST %d.0: ", iaddr); - nvsDisasmHWShaderOp(shader, 0); - if (shader->HasMergedInst(shader)) { - printf("\n\t\tINST %d.1: ", iaddr); - nvsDisasmHWShaderOp(shader, 1); - } - printf("\n"); - - if (shader->IsLastInst(shader)) - break; - - shader->inst += shader->GetOffsetNext(shader); - iaddr++; - } - - printf("\n"); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h deleted file mode 100644 index 636bcaa72b2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ /dev/null @@ -1,454 +0,0 @@ -#ifndef __SHADER_COMMON_H__ -#define __SHADER_COMMON_H__ - -#include "mtypes.h" -#include "bufferobj.h" - -#define NVSDBG(fmt, args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -typedef struct _nvsFunc nvsFunc; - -#define NVS_MAX_TEMPS 32 -#define NVS_MAX_ATTRIBS 16 -#define NVS_MAX_CONSTS 256 -#define NVS_MAX_ADDRESS 2 -#define NVS_MAX_INSNS 4096 - -typedef struct _nvs_fragment_header { - struct _nvs_fragment_header *parent; - struct _nvs_fragment_header *prev; - struct _nvs_fragment_header *next; - enum { - NVS_INSTRUCTION, - NVS_BRANCH, - NVS_LOOP, - NVS_SUBROUTINE - } type; -} nvsFragmentHeader; - -typedef union { - struct { - GLboolean uses_kil; - GLuint num_regs; - } NV30FP; - struct { - uint32_t vp_in_reg; - uint32_t vp_out_reg; - uint32_t clip_enables; - } NV30VP; -} nvsCardPriv; - -typedef struct _nouveauShader { - union { - struct gl_vertex_program vp; - struct gl_fragment_program fp; - } mesa; - GLcontext *ctx; - nvsFunc *func; - - /* State of the final program */ - GLboolean error; - GLboolean translated; - GLboolean on_hardware; - unsigned int *program; - unsigned int program_size; - unsigned int program_alloc_size; - unsigned int program_start_id; - unsigned int program_current; - struct gl_buffer_object *program_buffer; - int inst_count; - - nvsCardPriv card_priv; - int vp_attrib_map[NVS_MAX_ATTRIBS]; - - struct { - GLboolean in_use; - - GLfloat *source_val; /* NULL if invariant */ - float val[4]; - /* Hardware-specific tracking, currently only nv30_fragprog - * makes use of it. - */ - int *hw_index; - int hw_index_cnt; - } params[NVS_MAX_CONSTS]; - int param_high; - - /* Pass-private data */ - void *pass_rec; - - nvsFragmentHeader *program_tree; -} nouveauShader, *nvsPtr; - -typedef enum { - NVS_FILE_NONE, - NVS_FILE_TEMP, - NVS_FILE_ATTRIB, - NVS_FILE_CONST, - NVS_FILE_RESULT, - NVS_FILE_ADDRESS, - NVS_FILE_UNKNOWN -} nvsRegFile; - -typedef enum { - NVS_OP_UNKNOWN = 0, - NVS_OP_NOP, - NVS_OP_ABS, NVS_OP_ADD, NVS_OP_ARA, NVS_OP_ARL, NVS_OP_ARR, - NVS_OP_BRA, NVS_OP_BRK, - NVS_OP_CAL, NVS_OP_CMP, NVS_OP_COS, - NVS_OP_DDX, NVS_OP_DDY, NVS_OP_DIV, NVS_OP_DP2, NVS_OP_DP2A, NVS_OP_DP3, - NVS_OP_DP4, NVS_OP_DPH, NVS_OP_DST, - NVS_OP_EX2, NVS_OP_EXP, - NVS_OP_FLR, NVS_OP_FRC, - NVS_OP_IF, - NVS_OP_KIL, - NVS_OP_LG2, NVS_OP_LIT, NVS_OP_LOG, NVS_OP_LOOP, NVS_OP_LRP, - NVS_OP_MAD, NVS_OP_MAX, NVS_OP_MIN, NVS_OP_MOV, NVS_OP_MUL, - NVS_OP_NRM, - NVS_OP_PK2H, NVS_OP_PK2US, NVS_OP_PK4B, NVS_OP_PK4UB, NVS_OP_POW, - NVS_OP_POPA, NVS_OP_PUSHA, - NVS_OP_RCC, NVS_OP_RCP, NVS_OP_REP, NVS_OP_RET, NVS_OP_RFL, NVS_OP_RSQ, - NVS_OP_SCS, NVS_OP_SEQ, NVS_OP_SFL, NVS_OP_SGE, NVS_OP_SGT, NVS_OP_SIN, - NVS_OP_SLE, NVS_OP_SLT, NVS_OP_SNE, NVS_OP_SSG, NVS_OP_STR, NVS_OP_SUB, - NVS_OP_SWZ, - NVS_OP_TEX, NVS_OP_TXB, NVS_OP_TXD, NVS_OP_TXL, NVS_OP_TXP, - NVS_OP_UP2H, NVS_OP_UP2US, NVS_OP_UP4B, NVS_OP_UP4UB, - NVS_OP_X2D, NVS_OP_XPD, - NVS_OP_EMUL -} nvsOpcode; - -typedef enum { - NVS_PREC_FLOAT32, - NVS_PREC_FLOAT16, - NVS_PREC_FIXED12, - NVS_PREC_UNKNOWN -} nvsPrecision; - -typedef enum { - NVS_SWZ_X = 0, - NVS_SWZ_Y = 1, - NVS_SWZ_Z = 2, - NVS_SWZ_W = 3 -} nvsSwzComp; - -typedef enum { - NVS_FR_POSITION = 0, - NVS_FR_WEIGHT = 1, - NVS_FR_NORMAL = 2, - NVS_FR_COL0 = 3, - NVS_FR_COL1 = 4, - NVS_FR_FOGCOORD = 5, - NVS_FR_TEXCOORD0 = 8, - NVS_FR_TEXCOORD1 = 9, - NVS_FR_TEXCOORD2 = 10, - NVS_FR_TEXCOORD3 = 11, - NVS_FR_TEXCOORD4 = 12, - NVS_FR_TEXCOORD5 = 13, - NVS_FR_TEXCOORD6 = 14, - NVS_FR_TEXCOORD7 = 15, - NVS_FR_BFC0 = 16, - NVS_FR_BFC1 = 17, - NVS_FR_POINTSZ = 18, - NVS_FR_FRAGDATA0 = 19, - NVS_FR_FRAGDATA1 = 20, - NVS_FR_FRAGDATA2 = 21, - NVS_FR_FRAGDATA3 = 22, - NVS_FR_CLIP0 = 23, - NVS_FR_CLIP1 = 24, - NVS_FR_CLIP2 = 25, - NVS_FR_CLIP3 = 26, - NVS_FR_CLIP4 = 27, - NVS_FR_CLIP5 = 28, - NVS_FR_CLIP6 = 29, - NVS_FR_FACING = 30, - NVS_FR_UNKNOWN -} nvsFixedReg; - -typedef enum { - NVS_COND_FL, NVS_COND_LT, NVS_COND_EQ, NVS_COND_LE, NVS_COND_GT, - NVS_COND_NE, NVS_COND_GE, NVS_COND_TR, NVS_COND_UN, - NVS_COND_UNKNOWN -} nvsCond; - -typedef struct { - nvsRegFile file; - unsigned int index; - - unsigned int indexed; - unsigned int addr_reg; - nvsSwzComp addr_comp; - - nvsSwzComp swizzle[4]; - int negate; - int abs; -} nvsRegister; - -static const nvsRegister nvr_unused = { - .file = NVS_FILE_ATTRIB, - .index = 0, - .indexed = 0, - .addr_reg = 0, - .addr_comp = NVS_SWZ_X, - .swizzle = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W}, - .negate = 0, - .abs = 0, -}; - -typedef enum { - NVS_TEX_TARGET_1D, - NVS_TEX_TARGET_2D, - NVS_TEX_TARGET_3D, - NVS_TEX_TARGET_CUBE, - NVS_TEX_TARGET_RECT, - NVS_TEX_TARGET_UNKNOWN = 0 -} nvsTexTarget; - -typedef enum { - NVS_SCALE_1X = 0, - NVS_SCALE_2X = 1, - NVS_SCALE_4X = 2, - NVS_SCALE_8X = 3, - NVS_SCALE_INV_2X = 5, - NVS_SCALE_INV_4X = 6, - NVS_SCALE_INV_8X = 7, -} nvsScale; - -/* Arith/TEX instructions */ -typedef struct nvs_instruction { - nvsFragmentHeader header; - - nvsOpcode op; - unsigned int saturate; - - nvsRegister dest; - unsigned int mask; - nvsScale dest_scale; - - nvsRegister src[3]; - - unsigned int tex_unit; - nvsTexTarget tex_target; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_reg; - int cond_test; - int cond_update; -} nvsInstruction; - -/* BRA, CAL, IF */ -typedef struct nvs_branch { - nvsFragmentHeader header; - - nvsOpcode op; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_test; - - nvsFragmentHeader *target_head; - nvsFragmentHeader *target_tail; - nvsFragmentHeader *else_head; - nvsFragmentHeader *else_tail; -} nvsBranch; - -/* LOOP+ENDLOOP */ -typedef struct { - nvsFragmentHeader header; - - int count; - int initial; - int increment; - - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsLoop; - -/* label+following instructions */ -typedef struct nvs_subroutine { - nvsFragmentHeader header; - - char * label; - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsSubroutine; - -#define SMASK_X (1<<0) -#define SMASK_Y (1<<1) -#define SMASK_Z (1<<2) -#define SMASK_W (1<<3) -#define SMASK_ALL (SMASK_X|SMASK_Y|SMASK_Z|SMASK_W) - -#define SPOS_ADDRESS 3 -struct _op_xlat { - unsigned int NV; - nvsOpcode SOP; - int srcpos[3]; -}; -#define MOD_OPCODE(t,hw,sop,s0,s1,s2) do { \ - t[hw].NV = hw; \ - t[hw].SOP = sop; \ - t[hw].srcpos[0] = s0; \ - t[hw].srcpos[1] = s1; \ - t[hw].srcpos[2] = s2; \ -} while(0) - -extern unsigned int NVVP_TX_VOP_COUNT; -extern unsigned int NVVP_TX_NVS_OP_COUNT; -extern struct _op_xlat NVVP_TX_VOP[]; -extern struct _op_xlat NVVP_TX_SOP[]; - -extern unsigned int NVFP_TX_AOP_COUNT; -extern unsigned int NVFP_TX_BOP_COUNT; -extern struct _op_xlat NVFP_TX_AOP[]; -extern struct _op_xlat NVFP_TX_BOP[]; - -extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz); -extern nvsSwzComp NV20VP_TX_SWIZZLE[4]; - -#define SCAP_SRC_ABS (1<<0) - -struct _nvsFunc { - nvsCardPriv *card_priv; - - unsigned int MaxInst; - unsigned int MaxAttrib; - unsigned int MaxTemp; - unsigned int MaxAddress; - unsigned int MaxConst; - unsigned int caps; - - unsigned int *inst; - void (*UploadToHW) (GLcontext *, nouveauShader *); - void (*UpdateConst) (GLcontext *, nouveauShader *, int); - - struct _op_xlat*(*GetOPTXRec) (nvsFunc *, int merged); - struct _op_xlat*(*GetOPTXFromSOP) (nvsOpcode, int *id); - - void (*InitInstruction) (nvsFunc *); - int (*SupportsOpcode) (nvsFunc *, nvsOpcode); - int (*SupportsResultScale) (nvsFunc *, nvsScale); - void (*SetOpcode) (nvsFunc *, unsigned int opcode, - int slot); - void (*SetCCUpdate) (nvsFunc *); - void (*SetCondition) (nvsFunc *, int on, nvsCond, int reg, - nvsSwzComp *swizzle); - void (*SetResult) (nvsFunc *, nvsRegister *, - unsigned int mask, int slot); - void (*SetResultScale) (nvsFunc *, nvsScale); - void (*SetSource) (nvsFunc *, nvsRegister *, int pos); - void (*SetTexImageUnit) (nvsFunc *, int unit); - void (*SetSaturate) (nvsFunc *); - void (*SetLastInst) (nvsFunc *); - - void (*SetBranchTarget) (nvsFunc *, int addr); - void (*SetBranchElse) (nvsFunc *, int addr); - void (*SetBranchEnd) (nvsFunc *, int addr); - void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc); - - int (*HasMergedInst) (nvsFunc *); - int (*IsLastInst) (nvsFunc *); - int (*GetOffsetNext) (nvsFunc *); - - int (*GetOpcodeSlot) (nvsFunc *, int merged); - unsigned int (*GetOpcodeHW) (nvsFunc *, int slot); - nvsOpcode (*GetOpcode) (nvsFunc *, int merged); - - nvsPrecision (*GetPrecision) (nvsFunc *); - int (*GetSaturate) (nvsFunc *); - - nvsRegFile (*GetDestFile) (nvsFunc *, int merged); - unsigned int (*GetDestID) (nvsFunc *, int merged); - unsigned int (*GetDestMask) (nvsFunc *, int merged); - - unsigned int (*GetSourceHW) (nvsFunc *, int merged, int pos); - nvsRegFile (*GetSourceFile) (nvsFunc *, int merged, int pos); - int (*GetSourceID) (nvsFunc *, int merged, int pos); - int (*GetTexImageUnit) (nvsFunc *); - int (*GetSourceNegate) (nvsFunc *, int merged, int pos); - int (*GetSourceAbs) (nvsFunc *, int merged, int pos); - void (*GetSourceSwizzle) (nvsFunc *, int merged, int pos, - nvsSwzComp *swz); - int (*GetSourceIndexed) (nvsFunc *, int merged, int pos); - void (*GetSourceConstVal) (nvsFunc *, int merged, int pos, - float *val); - int (*GetSourceScale) (nvsFunc *, int merged, int pos); - - int (*GetRelAddressRegID) (nvsFunc *); - nvsSwzComp (*GetRelAddressSwizzle) (nvsFunc *); - - int (*SupportsConditional) (nvsFunc *); - int (*GetConditionUpdate) (nvsFunc *); - int (*GetConditionTest) (nvsFunc *); - nvsCond (*GetCondition) (nvsFunc *); - void (*GetCondRegSwizzle) (nvsFunc *, nvsSwzComp *swz); - int (*GetCondRegID) (nvsFunc *); - int (*GetBranch) (nvsFunc *); - int (*GetBranchElse) (nvsFunc *); - int (*GetBranchEnd) (nvsFunc *); - - int (*GetLoopCount) (nvsFunc *); - int (*GetLoopInitial) (nvsFunc *); - int (*GetLoopIncrement) (nvsFunc *); -}; - -static INLINE nvsRegister -nvsNegate(nvsRegister reg) -{ - reg.negate = !reg.negate; - return reg; -} - -static INLINE nvsRegister -nvsAbs(nvsRegister reg) -{ - reg.abs = 1; - return reg; -} - -static INLINE nvsRegister -nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y, - nvsSwzComp z, nvsSwzComp w) -{ - nvsSwzComp sc[4] = { x, y, z, w }; - nvsSwzComp oc[4]; - int i; - - for (i=0;i<4;i++) - oc[i] = reg.swizzle[i]; - for (i=0;i<4;i++) - reg.swizzle[i] = oc[sc[i]]; - return reg; -} - -#define nvsProgramError(nvs,fmt,args...) do { \ - fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \ - (nvs)->error = GL_TRUE; \ - (nvs)->translated = GL_FALSE; \ -} while(0) - -extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs); -extern void nvsDisasmHWShader(nvsPtr); -extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl); -extern nouveauShader *nvsBuildTextShader(GLcontext *ctx, GLenum target, - const char *text); - -extern void NV20VPInitShaderFuncs(nvsFunc *); -extern void NV30VPInitShaderFuncs(nvsFunc *); -extern void NV40VPInitShaderFuncs(nvsFunc *); - -extern void NV30FPInitShaderFuncs(nvsFunc *); -extern void NV40FPInitShaderFuncs(nvsFunc *); - -extern void nouveauShaderInitFuncs(GLcontext *ctx); - -extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass1(nvsPtr nvs); -extern GLboolean nouveau_shader_pass2(nvsPtr nvs); - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c deleted file mode 100644 index 8c203cc664b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ /dev/null @@ -1,1050 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/programopt.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, - NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */ -}; - -static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = { - NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */, - NVS_FR_UNKNOWN /* DEPR */ -}; - -static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 -}; - -static nvsSwzComp _tx_mesa_swizzle[4] = { - NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W -}; - -static nvsOpcode _tx_mesa_opcode[] = { - [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD, - [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL, - [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR, - [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS, - [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY, - [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4, - [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST, - [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP, - [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC, - [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL, - [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT, - [OPCODE_LOG] = NVS_OP_LOG, - [OPCODE_LRP] = NVS_OP_LRP, - [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX, - [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV, - [OPCODE_MUL] = NVS_OP_MUL, - [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US, - [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB, - [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA, - [OPCODE_PUSHA] = NVS_OP_PUSHA, - [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP, - [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ, - [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ, - [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE, - [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN, - [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT, - [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG, - [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB, - [OPCODE_SWZ] = NVS_OP_MOV, - [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB, - [OPCODE_TXD] = NVS_OP_TXD, - [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP, - [OPCODE_TXP_NV] = NVS_OP_TXP, - [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US, - [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB, - [OPCODE_X2D] = NVS_OP_X2D, - [OPCODE_XPD] = NVS_OP_XPD -}; - -static nvsCond _tx_mesa_condmask[] = { - NVS_COND_TR, /* workaround mesa not filling a valid value */ - NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE, - NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL -}; - -struct pass0_rec { - int nvs_ipos; - int next_temp; - - int mesa_const_base; - int mesa_const_last; - - int swzconst_done; - int swzconst_id; - nvsRegister const_half; -}; - -#define X NVS_SWZ_X -#define Y NVS_SWZ_Y -#define Z NVS_SWZ_Z -#define W NVS_SWZ_W - -#define FILL_CONDITION_FLAGS(fragment) do { \ - (fragment)->cond = \ - pass0_make_condmask(inst->DstReg.CondMask); \ - if ((fragment)->cond != NVS_COND_TR) \ - (fragment)->cond_test = 1; \ - (fragment)->cond_reg = inst->CondDst; \ - pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\ -} while(0) - -#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ - FILL_CONDITION_FLAGS(nvsinst); \ -} while(0) - -#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ -} while(0) - -static void -pass0_append_fragment(nvsFragmentHeader *parent, - nvsFragmentHeader *fragment, - int pos) -{ - nvsFragmentHeader **head, **tail; - assert(parent && fragment); - - switch (parent->type) { - case NVS_BRANCH: - if (pos == 0) { - head = &((nvsBranch *)parent)->target_head; - tail = &((nvsBranch *)parent)->target_tail; - } else { - head = &((nvsBranch *)parent)->else_head; - tail = &((nvsBranch *)parent)->else_tail; - } - break; - case NVS_LOOP: - head = &((nvsLoop *)parent)->insn_head; - tail = &((nvsLoop *)parent)->insn_tail; - break; - case NVS_SUBROUTINE: - head = &((nvsSubroutine *)parent)->insn_head; - tail = &((nvsSubroutine *)parent)->insn_tail; - break; - default: - assert(0); - break; - } - - fragment->parent = parent; - fragment->prev = *tail; - fragment->next = NULL; - if (!(*head)) - *head = fragment; - else - (*tail)->next = fragment; - *tail = fragment; - -} - -static nvsSubroutine * -pass0_create_subroutine(nouveauShader *nvs, const char *label) -{ - nvsSubroutine *sub; - - sub = CALLOC_STRUCT(nvs_subroutine); - if (sub) { - sub->header.type = NVS_SUBROUTINE; - sub->label = strdup(label); - if (!nvs->program_tree) - nvs->program_tree = &sub->header; - else - pass0_append_fragment(nvs->program_tree, - &sub->header, 0); - } - - return sub; -} - -static void -pass0_make_reg(nouveauShader *nvs, nvsRegister *reg, - nvsRegFile file, unsigned int index) -{ - struct pass0_rec *rec = nvs->pass_rec; - - /* defaults */ - *reg = nvr_unused; - /* -1 == quick-and-dirty temp alloc */ - if (file == NVS_FILE_TEMP && index == -1) { - index = rec->next_temp++; - assert(index < NVS_MAX_TEMPS); - } - reg->file = file; - reg->index = index; -} - -static void -pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa) -{ - int i; - - for (i=0;i<4;i++) - swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)]; -} - -static nvsOpcode -pass0_make_opcode(enum prog_opcode op) -{ - if (op > MAX_OPCODE) - return NVS_OP_UNKNOWN; - return _tx_mesa_opcode[op]; -} - -static nvsCond -pass0_make_condmask(GLuint mesa) -{ - if (mesa > COND_FL) - return NVS_COND_UNKNOWN; - return _tx_mesa_condmask[mesa]; -} - -static unsigned int -pass0_make_mask(GLuint mesa_mask) -{ - unsigned int mask = 0; - - if (mesa_mask & WRITEMASK_X) mask |= SMASK_X; - if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y; - if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z; - if (mesa_mask & WRITEMASK_W) mask |= SMASK_W; - - return mask; -} - -static GLboolean -pass0_opcode_is_tex(enum prog_opcode op) -{ - switch (op) { - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - return GL_TRUE; - default: - break; - } - - return GL_FALSE; -} - -static nvsTexTarget -pass0_make_tex_target(GLuint mesa) -{ - switch (mesa) { - case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D; - case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D; - case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D; - case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE; - case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT; - default: - return NVS_TEX_TARGET_UNKNOWN; - } -} - -static void -pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg, - struct prog_dst_register *dst) -{ - struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp; - nvsFixedReg sfr; - - switch (dst->File) { - case PROGRAM_OUTPUT: - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - sfr = (dst->Index < VERT_RESULT_MAX) ? - _tx_mesa_vp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } else { - sfr = (dst->Index < FRAG_RESULT_MAX) ? - _tx_mesa_fp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } - pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr); - break; - case PROGRAM_TEMPORARY: - pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index); - break; - case PROGRAM_ADDRESS: - pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index); - break; - default: - fprintf(stderr, "Unknown dest file %d\n", dst->File); - assert(0); - } -} - -static void -pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base; - int i; - - *reg = nvr_unused; - - switch (src->File) { - case PROGRAM_INPUT: - reg->file = NVS_FILE_ATTRIB; - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - for (i=0; ivp_attrib_map[i] == src->Index) { - reg->index = i; - break; - } - } - if (i==NVS_MAX_ATTRIBS) - reg->index = NVS_FR_UNKNOWN; - } else { - reg->index = (src->Index < FRAG_ATTRIB_MAX) ? - _tx_mesa_fp_src_reg[src->Index] : - NVS_FR_UNKNOWN; - } - break; - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - reg->file = NVS_FILE_CONST; - reg->index = src->Index + rec->mesa_const_base; - reg->indexed = src->RelAddr; - if (reg->indexed) { - reg->addr_reg = 0; - reg->addr_comp = NVS_SWZ_X; - } - break; - case PROGRAM_TEMPORARY: - reg->file = NVS_FILE_TEMP; - reg->index = src->Index; - break; - default: - fprintf(stderr, "Unknown source type %d\n", src->File); - assert(0); - } - - /* per-component negate handled elsewhere */ - reg->negate = src->NegateBase != 0; - reg->abs = src->Abs; - pass0_make_swizzle(reg->swizzle, src->Swizzle); -} - -static nvsInstruction * -pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos, - nvsOpcode op, nvsRegister dst, - unsigned int mask, int saturate, - nvsRegister src0, nvsRegister src1, nvsRegister src2) -{ - nvsInstruction *sif; - - sif = CALLOC_STRUCT(nvs_instruction); - if (!sif) - return NULL; - - /* Seems mesa doesn't explicitly 0 this.. */ - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - saturate = 0; - - sif->op = op; - sif->saturate = saturate; - sif->dest = dst; - sif->mask = mask; - sif->dest_scale = NVS_SCALE_1X; - sif->src[0] = src0; - sif->src[1] = src1; - sif->src[2] = src2; - sif->cond = COND_TR; - sif->cond_reg = 0; - sif->cond_test = 0; - sif->cond_update= 0; - pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP); - pass0_append_fragment(parent, &sif->header, fpos); - - return sif; -} - -static void -pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_src_register *src, - unsigned int sm1, - unsigned int sm2) -{ - static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 }; - struct pass0_rec *rec = nvs->pass_rec; - int fixup_1, fixup_2; - nvsInstruction *nvsinst; - nvsRegister sr, dr = nvr_unused; - nvsRegister sm1const, sm2const; - - if (!rec->swzconst_done) { - struct gl_program *prog = &nvs->mesa.vp.Base; - GLuint swizzle; - rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, - sc, 4, &swizzle); - /* XXX what about swizzle? */ - rec->swzconst_done = 1; - COPY_4V(nvs->params[rec->swzconst_id].val, sc); - } - - fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && - sm2 != MAKE_SWIZZLE4(2,2,2,2)); - fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2)); - - if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) { - /* We can't use more than one const in an instruction, - * so move the const into a temp, and swizzle from there. - * - * TODO: should just emit the swizzled const, instead of - * swizzling it in the shader.. would need to reswizzle - * any state params when they change however.. - */ - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_make_src_reg(nvs, &sr, src); - ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index); - } else { - if (fixup_1) - src->NegateBase = 0; - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - } - - pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm1const.swizzle, sm1); - if (fixup_1 && fixup_2) { - /* Any combination with SWIZZLE_ONE */ - pass0_make_reg(nvs, &sm2const, - NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm2const.swizzle, sm2); - ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const); - } else { - /* SWIZZLE_ZERO || arbitrary negate */ - ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused); - } - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle = SWIZZLE_NOOP; -} - -#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3)) -static void -pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - unsigned int insrc = -1, constsrc = -1; - int i; - - for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - unsigned int sm_1 = 0, sm_2 = 0; - nvsRegister sr, dr; - int do_mov = 0, c; - - /* Build up swizzle masks as if we were going to use - * "MAD new, src, const1, const2" to support arbitrary negation - * and SWIZZLE_ZERO/SWIZZLE_ONE. - */ - for (c=0;c<4;c++) { - if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) { - SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */ - SET_SWZ(sm_2, c, SWIZZLE_Y); - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) { - SET_SWZ(sm_1, c, SWIZZLE_Y); - if (src->NegateBase & (1<Swizzle, c, SWIZZLE_X); - } else { - if (src->NegateBase & (1<File) { - case PROGRAM_INPUT: - if (insrc != -1 && insrc != src->Index) - do_mov = 1; - else insrc = src->Index; - break; - case PROGRAM_STATE_VAR: - if (constsrc != -1 && constsrc != src->Index) - do_mov = 1; - else constsrc = src->Index; - break; - default: - break; - } - - /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa - * instruction to point at the temp. - */ - if (do_mov) { - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_emit(nvs, parent, fpos, NVS_OP_MOV, - dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle= SWIZZLE_NOOP; - } - } -} - -static GLboolean -pass0_emulate_instruction(nouveauShader *nvs, - nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - nvsFunc *shader = nvs->func; - nvsRegister src[3], dest, temp; - nvsInstruction *nvsinst; - unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask); - int i, sat; - - sat = (inst->SaturateMode == SATURATE_ZERO_ONE); - - /* Build all the "real" regs for the instruction */ - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - if (inst->Opcode != OPCODE_KIL) - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - switch (inst->Opcode) { - case OPCODE_ABS: - if (shader->caps & SCAP_SRC_ABS) - ARITH(NVS_OP_MOV, dest, mask, sat, - nvsAbs(src[0]), nvr_unused, nvr_unused); - else - ARITH(NVS_OP_MAX, dest, mask, sat, - src[0], nvsNegate(src[0]), nvr_unused); - break; - case OPCODE_CMP: - /*XXX: this will clobber CC0... */ - ARITH (NVS_OP_MOV, dest, mask, sat, - src[2], nvr_unused, nvr_unused); - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - ARITH (NVS_OP_MOV, dest, mask, sat, - src[1], nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - break; - case OPCODE_DPH: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_DP3, temp, SMASK_X, 0, - src[0], src[1], nvr_unused); - ARITH (NVS_OP_ADD, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], W, W, W, W), - nvr_unused); - break; - case OPCODE_KIL: - /* This is only in ARB shaders, so we don't have to worry - * about clobbering a CC reg as they aren't supported anyway. - *XXX: might have to worry with GLSL however... - */ - /* MOVC0 temp, src */ - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - /* KIL_NV (LT0.xyzw) temp */ - ARITHu(NVS_OP_KIL, nvr_unused, 0, 0, - nvr_unused, nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP); - break; - case OPCODE_LRP: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MAD, temp, mask, 0, - nvsNegate(src[0]), src[2], src[2]); - ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp); - break; - case OPCODE_POW: - if (shader->SupportsOpcode(shader, NVS_OP_LG2) && - shader->SupportsOpcode(shader, NVS_OP_EX2)) { - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - /* LG2 temp.x, src0.c */ - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - /* MUL temp.x, temp.x, src1.c */ - ARITHu(NVS_OP_MUL, temp, SMASK_X, 0, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], X, X, X, X), - nvr_unused); - /* EX2 dest, temp.x */ - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvr_unused, nvr_unused); - } else { - /* can we use EXP/LOG instead of EX2/LG2?? */ - fprintf(stderr, "Implement POW for NV20 vtxprog!\n"); - return GL_FALSE; - } - break; - case OPCODE_RSQ: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsAbs(nvsSwizzle(src[0], X, X, X, X)), - nvr_unused, nvr_unused); - nvsinst->dest_scale = NVS_SCALE_INV_2X; - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsNegate(nvsSwizzle(temp, X, X, X, X)), - nvr_unused, nvr_unused); - break; - case OPCODE_SCS: - if (mask & SMASK_X) - ARITH(NVS_OP_COS, dest, SMASK_X, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - if (mask & SMASK_Y) - ARITH(NVS_OP_SIN, dest, SMASK_Y, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - break; - case OPCODE_SUB: - ARITH(NVS_OP_ADD, dest, mask, sat, - src[0], nvsNegate(src[1]), nvr_unused); - break; - case OPCODE_XPD: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0, - nvsSwizzle(src[0], Z, X, Y, Y), - nvsSwizzle(src[1], Y, Z, X, X), - nvr_unused); - ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat, - nvsSwizzle(src[0], Y, Z, X, X), - nvsSwizzle(src[1], Z, X, Y, Y), - nvsNegate(temp)); - break; - default: - WARN_ONCE("hw doesn't support opcode \"%s\"," - "and no emulation found\n", - _mesa_opcode_string(inst->Opcode)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean -pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog, - int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct prog_instruction *inst = &prog->Instructions[ipos]; - nvsFunc *shader = nvs->func; - nvsInstruction *nvsinst; - GLboolean ret; - - /* Deal with multiple ATTRIB/PARAM in a single instruction */ - pass0_check_sources(nvs, parent, fpos, inst); - - /* Now it's safe to do the prog_instruction->nvsInstruction - * conversion - */ - if (shader->SupportsOpcode(shader, - pass0_make_opcode(inst->Opcode))) { - nvsRegister src[3], dest; - int i; - - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - ARITH(pass0_make_opcode(inst->Opcode), dest, - pass0_make_mask(inst->DstReg.WriteMask), - (inst->SaturateMode != SATURATE_OFF), - src[0], src[1], src[2]); - nvsinst->tex_unit = inst->TexSrcUnit; - if (pass0_opcode_is_tex(inst->Opcode)) - nvsinst->tex_target = - pass0_make_tex_target(inst->TexSrcTarget); - else - nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN; - - ret = GL_TRUE; - } else - ret = pass0_emulate_instruction(nvs, parent, fpos, inst); - - return ret; -} - -static GLboolean -pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp; - - while (1) { - struct prog_instruction *inst = &prog->Instructions[ipos]; - - switch (inst->Opcode) { - case OPCODE_END: - return GL_TRUE; - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_RET: - //case OPCODE_LOOP: - //case OPCODE_ENDLOOP: - //case OPCODE_IF: - //case OPCODE_ELSE: - //case OPCODE_ENDIF: - WARN_ONCE("branch ops unimplemented\n"); - return GL_FALSE; - break; - default: - if (!pass0_translate_arith(nvs, prog, - ipos, fpos, parent)) - return GL_FALSE; - break; - } - - ipos++; - } - - return GL_TRUE; -} - -static void -pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp) -{ - GLuint inputs_read = vp->Base.InputsRead; - GLuint input_alloc = ~0xFFFF; - int i; - - for (i=0; ivp_attrib_map[i] = -1; - - while (inputs_read) { - int in = ffs(inputs_read) - 1; - int hw; - inputs_read &= ~(1<IsNVProgram) { - /* NVvp: must alias */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = in - VERT_ATTRIB_GENERIC0; - else - hw = in; - } else { - /* ARBvp: may alias (but we won't) - * GL2.0: must not alias - */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = ffs(~input_alloc) - 1; - else - hw = in; - input_alloc |= (1<vp_attrib_map[hw] = in; - } - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - printf("vtxprog attrib map:\n"); - for (i=0; ivp_attrib_map[i]); - } - } -} - -static void -pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) -{ - struct gl_program *prog = &nvs->mesa.vp.Base; - nvsFragmentHeader *parent = nvs->program_tree; - nvsInstruction *nvsinst; - GLuint fpos = 0; - nvsRegister opos, epos, eqn, mv[4]; - gl_state_index tokens[STATE_LENGTH] - = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 }; - GLint id; - int i; - - /* modelview transform */ - pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION); - pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1); - for (i=0; i<4; i++) { - tokens[2] = tokens[3] = i; - id = _mesa_add_state_reference(prog->Parameters, tokens); - pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id); - } - ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused); - - /* Emit code to emulate fixed-function glClipPlane */ - for (i=0; i<6; i++) { - GLuint clipmask = SMASK_X; - nvsRegister clip; - - if (!(ctx->Transform.ClipPlanesEnabled & (1<Parameters, tokens); - pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id); - pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i); - - /*XXX: something else needs to take care of modifying the - * instructions to write to the correct hw clip register. - */ - switch (i) { - case 0: case 3: clipmask = SMASK_Y; break; - case 1: case 4: clipmask = SMASK_Z; break; - case 2: case 5: clipmask = SMASK_W; break; - } - - /* Emit transform */ - ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused); - } -} - -static void -pass0_rebase_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct prog_instruction *inst = prog->Instructions; - int i; - - /*XXX: not a good idea, params->hw_index is malloc'd */ - memset(nvs->params, 0x00, sizeof(nvs->params)); - - /* When doing relative addressing on constants, the hardware needs us - * to fill the "const id" field with a positive value. Determine the - * most negative index that is used so that all accesses to a - * mesa-provided constant can be rebased to a positive index. - */ - while (inst->Opcode != OPCODE_END) { - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - - switch (src->File) { - case PROGRAM_STATE_VAR: - case PROGRAM_CONSTANT: - case PROGRAM_NAMED_PARAM: - if (src->RelAddr && src->Index < 0) { - int base = src->Index * -1; - if (rec->mesa_const_base < base) - rec->mesa_const_base = base; - } - break; - default: - break; - } - } - - inst++; - } -} - -static GLboolean -pass0_resolve_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct gl_program_parameter_list *plist = prog->Parameters; - int i; - - /* Init all const tracking/alloc info from the parameter list, rather - * than doing it as we translate the program. Otherwise: - * 1) we can't get at the correct constant info when relative - * addressing is being used due to src->Index not pointing - * at the exact const; - * 2) as we add extra consts to the program, mesa will call realloc() - * and we get invalid pointers to the const data. - */ - rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base; - nvs->param_high = rec->mesa_const_last; - for (i=0; iNumParameters; i++) { - int hw = rec->mesa_const_base + i; - - if (hw > NVS_MAX_CONSTS) { - nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw); - return GL_FALSE; - } - - switch (plist->Parameters[i].Type) { - case PROGRAM_NAMED_PARAM: - case PROGRAM_STATE_VAR: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = plist->ParameterValues[i]; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - case PROGRAM_CONSTANT: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = NULL; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - default: - nvsProgramError(nvs, "hit bad type=%d on param %d\n", - plist->Parameters[i].Type, i); - return GL_FALSE; - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program *prog = (struct gl_program*)nvs; - struct gl_vertex_program *vp = (struct gl_vertex_program *)prog; - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - struct pass0_rec *rec; - int ret = GL_FALSE; - - NVSDBG("start: nvs=%p\n", nvs); - - /* Previously detected an error, and haven't recieved new program - * string, so fail immediately. - */ - if (nvs->error) { - NVSDBG("failed previous compile attempt, not retrying\n"); - return GL_FALSE; - } - - rec = CALLOC_STRUCT(pass0_rec); - if (!rec) - return GL_FALSE; - - rec->next_temp = prog->NumTemporaries; - nvs->pass_rec = rec; - - nvs->program_tree = (nvsFragmentHeader*) - pass0_create_subroutine(nvs, "program body"); - if (!nvs->program_tree) { - FREE(rec); - return GL_FALSE; - } - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - nvs->func = &nmesa->VPfunc; - - if (vp->IsPositionInvariant) - _mesa_insert_mvp_code(ctx, vp); - pass0_rebase_mesa_consts(nvs); - - if (!prog->String && ctx->Transform.ClipPlanesEnabled) - pass0_vp_insert_ff_clip_planes(ctx, nvs); - - pass0_build_attrib_map(nvs, vp); - break; - case GL_FRAGMENT_PROGRAM_ARB: - nvs->func = &nmesa->FPfunc; - - if (fp->FogOption != GL_NONE) - _mesa_append_fog_code(ctx, fp); - pass0_rebase_mesa_consts(nvs); - break; - default: - fprintf(stderr, "Unknown program type %d", prog->Target); - FREE(rec); - /* DESTROY TREE!! */ - return GL_FALSE; - } - nvs->func->card_priv = &nvs->card_priv; - - ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree); - if (ret) - ret = pass0_resolve_mesa_consts(nvs); - - /*XXX: if (!ret) DESTROY TREE!!! */ - - FREE(rec); - return ret; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c deleted file mode 100644 index 78c1401f7db..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c +++ /dev/null @@ -1,16 +0,0 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -GLboolean -nouveau_shader_pass1(nvsPtr nvs) -{ - NVSDBG("start: nvs=%p\n", nvs); - - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c deleted file mode 100644 index cd27daca88b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -struct pass2_rec { - /* Map nvsRegister temp ID onto hw temp ID */ - unsigned int temps[NVS_MAX_TEMPS]; - /* Track free hw registers */ - unsigned int hw_temps[NVS_MAX_TEMPS]; -}; - -static int -pass2_alloc_hw_temp(nvsPtr nvs) -{ - struct pass2_rec *rec = nvs->pass_rec; - int i; - - for (i=0; ifunc->MaxTemp; i++) { - /* This is a *horrible* hack.. R0 is both temp0 and result.color - * in NV30/40 fragprogs, we can use R0 as a temp before result - * is written however.. - */ - if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0) - continue; - if (rec->hw_temps[i] == 0) { - rec->hw_temps[i] = 1; - return i; - } - } - - return -1; -} - -static nvsRegister -pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg) -{ - struct pass2_rec *rec = nvs->pass_rec; - - if (reg.file == NVS_FILE_TEMP) { - if (rec->temps[reg.index] == -1) - rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); - reg.index = rec->temps[reg.index]; - } - - return reg; -} - -static void -pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst, - struct _op_xlat *op, int slot) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, - NVS_SWZ_Z, NVS_SWZ_W }; - nvsFunc *shader = nvs->func; - nvsRegister reg; - int i; - - shader->SetOpcode(shader, op->NV, slot); - if (inst->saturate ) shader->SetSaturate(shader); - if (inst->cond_update ) shader->SetCCUpdate(shader); - if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond, - inst->cond_reg, - inst->cond_swizzle); - else shader->SetCondition(shader, 0, NVS_COND_TR, - 0, - default_swz); - switch (inst->op) { - case NVS_OP_TEX: - case NVS_OP_TXB: - case NVS_OP_TXL: - case NVS_OP_TXP: - case NVS_OP_TXD: - shader->SetTexImageUnit(shader, inst->tex_unit); - break; - default: - break; - } - - for (i = 0; i < 3; i++) { - if (op->srcpos[i] != -1) { - reg = pass2_mangle_reg(nvs, inst, inst->src[i]); - - shader->SetSource(shader, ®, op->srcpos[i]); - - if (reg.file == NVS_FILE_CONST && - shader->GetSourceConstVal) { - int idx_slot = - nvs->params[reg.index].hw_index_cnt++; - nvs->params[reg.index].hw_index = realloc( - nvs->params[reg.index].hw_index, - sizeof(int) * idx_slot+1); - nvs->params[reg.index].hw_index[idx_slot] = - nvs->program_current + 4; - } - } - } - - reg = pass2_mangle_reg(nvs, inst, inst->dest); - shader->SetResult(shader, ®, inst->mask, slot); - - if (inst->dest_scale != NVS_SCALE_1X) { - shader->SetResultScale(shader, inst->dest_scale); - } -} - -static int -pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last) -{ - nvsFunc *shader = nvs->func; - struct _op_xlat *op; - unsigned int hw_inst[8]; - int slot; - int instsz; - int i; - - shader->inst = hw_inst; - - /* Assemble this instruction */ - if (!(op = shader->GetOPTXFromSOP(inst->op, &slot))) - return 0; - shader->InitInstruction(shader); - pass2_add_instruction(nvs, inst, op, slot); - if (last) - shader->SetLastInst(shader); - - instsz = shader->GetOffsetNext(nvs->func); - if (nvs->program_size + instsz >= nvs->program_alloc_size) { - nvs->program_alloc_size *= 2; - nvs->program = realloc(nvs->program, - nvs->program_alloc_size * - sizeof(uint32_t)); - } - - for (i=0; iprogram[nvs->program_current++] = hw_inst[i]; - nvs->program_size = nvs->program_current; - return 1; -} - -static GLboolean -pass2_translate(nvsPtr nvs, nvsFragmentHeader *f) -{ - nvsFunc *shader = nvs->func; - GLboolean last; - - while (f) { - last = (f == ((nvsSubroutine*)nvs->program_tree)->insn_tail); - - switch (f->type) { - case NVS_INSTRUCTION: - if (!pass2_assemble_instruction(nvs, - (nvsInstruction *)f, - last)) - return GL_FALSE; - break; - default: - WARN_ONCE("Unimplemented fragment type\n"); - return GL_FALSE; - } - - f = f->next; - } - - return GL_TRUE; -} - -/* Translate program into hardware format */ -GLboolean -nouveau_shader_pass2(nvsPtr nvs) -{ - struct pass2_rec *rec; - int i; - - NVSDBG("start: nvs=%p\n", nvs); - - rec = calloc(1, sizeof(struct pass2_rec)); - for (i=0; itemps[i] = -1; - nvs->pass_rec = rec; - - /* Start off with allocating 4 uint32_t's for each inst, will be grown - * if necessary.. - */ - nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4; - nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t)); - nvs->program_size = 0; - nvs->program_current = 0; - - if (!pass2_translate(nvs, - ((nvsSubroutine*)nvs->program_tree)->insn_head)) { - free(nvs->program); - nvs->program = NULL; - return GL_FALSE; - } - - /* Shrink allocated memory to only what we need */ - nvs->program = realloc(nvs->program, - nvs->program_size * sizeof(uint32_t)); - nvs->program_alloc_size = nvs->program_size; - - nvs->translated = 1; - nvs->on_hardware = 0; - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - fflush(stdout); fflush(stderr); - fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n", - _mesa_lookup_enum_by_nr( - nvs->mesa.vp.Base.Target), - nvs->mesa.vp.Base.Id); - fflush(stdout); fflush(stderr); - _mesa_print_program(&nvs->mesa.vp.Base); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n"); - fflush(stdout); fflush(stderr); - fprintf(stderr, "----------------NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - nvsDisasmHWShader(nvs); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - } - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c deleted file mode 100644 index d62830ff53e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ /dev/null @@ -1,123 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" - -#include "swrast/swrast.h" - -#define HAVE_HW_DEPTH_SPANS 0 -#define HAVE_HW_DEPTH_PIXELS 0 -#define HAVE_HW_STENCIL_SPANS 0 -#define HAVE_HW_STENCIL_PIXELS 0 - -#define HW_CLIPLOOP() \ - do { \ - int _nc = nmesa->numClipRects; \ - while ( _nc-- ) { \ - int minx = nmesa->pClipRects[_nc].x1 - nmesa->drawX; \ - int miny = nmesa->pClipRects[_nc].y1 - nmesa->drawY; \ - int maxx = nmesa->pClipRects[_nc].x2 - nmesa->drawX; \ - int maxy = nmesa->pClipRects[_nc].y2 - nmesa->drawY; - -#define LOCAL_VARS \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \ - GLuint height = nrb->mesa.Height; \ - GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \ - (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \ - GLuint p; \ - (void) p; - -#define Y_FLIP( _y ) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - - - -/* ================================================================ - * Color buffers - */ - -/* RGB565 */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) nouveau##x##_RGB565 -#define TAG2(x,y) nouveau##x##_RGB565##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - - -/* ARGB8888 */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) nouveau##x##_ARGB8888 -#define TAG2(x,y) nouveau##x##_ARGB8888##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - -static void nouveauSpanRenderStart(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked(nmesa); -} - -static void nouveauSpanRenderFinish(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - _swrast_flush(ctx); - nouveauWaitForIdleLocked(nmesa); - UNLOCK_HARDWARE(nmesa); -} - -void nouveauSpanInitFunctions(GLcontext * ctx) -{ - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = nouveauSpanRenderStart; - swdd->SpanRenderFinish = nouveauSpanRenderFinish; -} - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb) -{ - if (nrb->mesa._ActualFormat == GL_RGBA8) - nouveauInitPointers_ARGB8888(&nrb->mesa); - else // if (nrb->mesa._ActualFormat == GL_RGB5) - nouveauInitPointers_RGB565(&nrb->mesa); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h deleted file mode 100644 index d3f31c9cb23..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ /dev/null @@ -1,39 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SPAN_H__ -#define __NOUVEAU_SPAN_H__ - -#include "drirenderbuffer.h" -#include "nouveau_fbo.h" - -extern void nouveauSpanInitFunctions(GLcontext *ctx); -extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb); - -#endif /* __NOUVEAU_SPAN_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c deleted file mode 100644 index 1eb6069e34c..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ /dev/null @@ -1,368 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_state.h" -#include "nouveau_swtcl.h" -#include "nouveau_fifo.h" - -#include "swrast/swrast.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static INLINE GLuint nouveauPackColor(GLuint format, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (format) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( r, g, b, a); - default: - fprintf(stderr, "unknown format %d\n", (int)format); - return 0; - } -} - -static void nouveauCalcViewport(GLcontext *ctx) -{ - /* Calculate the Viewport Matrix */ - - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = nmesa->viewport.m; - GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH; - - nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; - - nmesa->hw_func.WindowMoved(nmesa); -} - -static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* - * Need to send (at least on an nv35 the following: - * cons = 4 (this may be bytes per pixel) - * - * The viewport: - * 445 0x0000bee0 {size: 0x0 channel: 0x1 cmd: 0x00009ee0} <-- VIEWPORT_SETUP/HEADER ? - * 446 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- x * cons - * 447 0x00000c80 {size: 0x0 channel: 0x0 cmd: 0x00000c80} <-- (height + x) * cons - * 448 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- y * cons - * 449 0x00000960 {size: 0x0 channel: 0x0 cmd: 0x00000960} <-- (width + y) * cons - * 44a 0x00082a00 {size: 0x2 channel: 0x1 cmd: 0x00000a00} <-- VIEWPORT_DIMS - * 44b 0x04000000 <-- (Width_from_glViewport << 16) | x - * 44c 0x03000000 <-- (Height_from_glViewport << 16) | (win_height - height - y) - * - */ - - nouveauCalcViewport(ctx); -} - -static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) -{ - nouveauCalcViewport(ctx); -} - -static void nouveauUpdateProjectionMatrix(GLcontext *ctx) -{ -} - -static void nouveauUpdateModelviewMatrix(GLcontext *ctx) -{ -} - -static void nouveauDDUpdateHWState(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int new_state = nmesa->new_state; - - if ( new_state || nmesa->new_render_state & _NEW_TEXTURE ) - { - nmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - /* - if ( new_state & NOUVEAU_NEW_ALPHA ) - nouveauUpdateAlphaMode( ctx ); - - if ( new_state & NOUVEAU_NEW_DEPTH ) - nouveauUpdateZMode( ctx ); - - if ( new_state & NOUVEAU_NEW_FOG ) - nouveauUpdateFogAttrib( ctx ); - - if ( new_state & NOUVEAU_NEW_CLIP ) - nouveauUpdateClipping( ctx ); - - if ( new_state & NOUVEAU_NEW_CULL ) - nouveauUpdateCull( ctx ); - - if ( new_state & NOUVEAU_NEW_MASKS ) - nouveauUpdateMasks( ctx ); - - if ( new_state & NOUVEAU_NEW_WINDOW ) - nouveauUpdateWindow( ctx ); - - if ( nmesa->new_render_state & _NEW_TEXTURE ) { - nouveauUpdateTextureState( ctx ); - }*/ - } -} - -static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if ( new_state & _NEW_PROJECTION ) { - nmesa->hw_func.UpdateProjectionMatrix(ctx); - } - if ( new_state & _NEW_MODELVIEW ) { - nmesa->hw_func.UpdateModelviewMatrix(ctx); - } - - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; -} - -/* Initialize the context's hardware state. */ -void nouveauDDInitState(nouveauContextPtr nmesa) -{ - uint32_t type = nmesa->screen->card->type; - switch(type) - { - case NV_04: - case NV_05: - nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_10: - case NV_11: - case NV_17: - nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_20: - nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_30: - case NV_40: - case NV_44: - nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_50: - nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - default: - break; - } - nouveau_state_cache_init(nmesa); -} - -/* Initialize the driver's state functions */ -void nouveauDDInitStateFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - ctx->Driver.UpdateState = nouveauDDInvalidateState; - - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = NULL; //nouveauDDClearColor; - ctx->Driver.ClearStencil = NULL; //nouveauDDClearStencil; - ctx->Driver.DrawBuffer = NULL; //nouveauDDDrawBuffer; - ctx->Driver.ReadBuffer = NULL; //nouveauDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = NULL; //nouveauDDColorMask; - ctx->Driver.AlphaFunc = NULL; //nouveauDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = NULL; //nouveauDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = NULL; //nouveauDDBlendFuncSeparate; - ctx->Driver.ClearDepth = NULL; //nouveauDDClearDepth; - ctx->Driver.CullFace = NULL; //nouveauDDCullFace; - ctx->Driver.FrontFace = NULL; //nouveauDDFrontFace; - ctx->Driver.DepthFunc = NULL; //nouveauDDDepthFunc; - ctx->Driver.DepthMask = NULL; //nouveauDDDepthMask; - ctx->Driver.Enable = NULL; //nouveauDDEnable; - ctx->Driver.Fogfv = NULL; //nouveauDDFogfv; - ctx->Driver.Hint = NULL; - ctx->Driver.Lightfv = NULL; - ctx->Driver.LightModelfv = NULL; //nouveauDDLightModelfv; - ctx->Driver.LogicOpcode = NULL; //nouveauDDLogicOpCode; - ctx->Driver.PolygonMode = NULL; - ctx->Driver.PolygonStipple = NULL; //nouveauDDPolygonStipple; - ctx->Driver.RenderMode = NULL; //nouveauDDRenderMode; - ctx->Driver.Scissor = NULL; //nouveauDDScissor; - ctx->Driver.ShadeModel = NULL; //nouveauDDShadeModel; - ctx->Driver.StencilFuncSeparate = NULL; //nouveauDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = NULL; //nouveauDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = NULL; //nouveauDDStencilOpSeparate; - - ctx->Driver.DepthRange = nouveauDepthRange; - ctx->Driver.Viewport = nouveauViewport; - - /* Pixel path fallbacks. - */ - ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = _swrast_Bitmap; - ctx->Driver.CopyPixels = _swrast_CopyPixels; - ctx->Driver.DrawPixels = _swrast_DrawPixels; - ctx->Driver.ReadPixels = _swrast_ReadPixels; - - /* Swrast hooks for imaging extensions: - */ - ctx->Driver.CopyColorTable = _swrast_CopyColorTable; - ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; - ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; - - /* Matrix updates */ - nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; - nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; -} - -#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a - -void nouveauInitState(GLcontext *ctx) -{ - /* - * Mesa should do this for us: - */ - - STATE_INIT(AlphaFunc)( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - - STATE_INIT(BlendColor)( ctx, - ctx->Color.BlendColor ); - - STATE_INIT(BlendEquationSeparate)( ctx, - ctx->Color.BlendEquationRGB, - ctx->Color.BlendEquationA); - - STATE_INIT(BlendFuncSeparate)( ctx, - ctx->Color.BlendSrcRGB, - ctx->Color.BlendDstRGB, - ctx->Color.BlendSrcA, - ctx->Color.BlendDstA); - - STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor); - STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear); - STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear); - - STATE_INIT(ColorMask)( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); - STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); - STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); - STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - STATE_INIT(Enable)( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - STATE_INIT(Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - STATE_INIT(Enable)( ctx, GL_DITHER, ctx->Color.DitherFlag ); - STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled ); - STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); - STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); - STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_1D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_2D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_3D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - STATE_INIT(Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - STATE_INIT(Fogfv)( ctx, GL_FOG_MODE, 0 ); - STATE_INIT(Fogfv)( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - STATE_INIT(Fogfv)( ctx, GL_FOG_START, &ctx->Fog.Start ); - STATE_INIT(Fogfv)( ctx, GL_FOG_END, &ctx->Fog.End ); - - STATE_INIT(FrontFace)( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern ); - STATE_INIT(LineWidth)( ctx, ctx->Line.Width ); - STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp ); - STATE_INIT(PointSize)( ctx, ctx->Point.Size ); - STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode ); - STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode ); - STATE_INIT(PolygonOffset)( ctx, - ctx->Polygon.OffsetFactor, - ctx->Polygon.OffsetUnits ); - STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); - STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0] ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_BACK, ctx->Stencil.WriteMask[1] ); - STATE_INIT(StencilOpSeparate)( ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - STATE_INIT(StencilOpSeparate)( ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h deleted file mode 100644 index dbac71760b6..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ /dev/null @@ -1,50 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#ifndef __NOUVEAU_STATE_H__ -#define __NOUVEAU_STATE_H__ - -#include "nouveau_context.h" - -extern void nouveauDDInitState(nouveauContextPtr nmesa); -extern void nouveauDDInitStateFuncs(GLcontext *ctx); - -extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); - -extern void nouveauInitState(GLcontext *ctx); - -/* -extern void nouveauDDUpdateState(GLcontext *ctx); -extern void nouveauDDUpdateHWState(GLcontext *ctx); - -extern void nouveauEmitHwStateLocked(nouveauContextPtr nmesa); -*/ -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c deleted file mode 100644 index cb4b9d30270..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c +++ /dev/null @@ -1,69 +0,0 @@ - -#include "nouveau_state_cache.h" -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" - -#define BEGIN_RING_NOFLUSH(subchannel,tag,size) do { \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -// flush all the dirty state -void nouveau_state_cache_flush(nouveauContextPtr nmesa) -{ - int i=0; - int run=0; - - // fast-path no state changes - if (!nmesa->state_cache.dirty) - return; - nmesa->state_cache.dirty=0; - - do - { - // jump to a dirty state - while((nmesa->state_cache.hdirty[i/NOUVEAU_STATE_CACHE_HIER_SIZE]==0)&&(istate_cache.atoms[i].dirty==0)&&(istate_cache.atoms[i+run].dirty)&&(i+run0) { - int j; - - BEGIN_RING_NOFLUSH(NvSub3D, i*4, run); - for(j=0;jstate_cache.atoms[i+j].value); - nmesa->state_cache.atoms[i+j].dirty=0; - if ((i+j)%NOUVEAU_STATE_CACHE_HIER_SIZE==0) - nmesa->state_cache.hdirty[(i+j)/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; - } - i+=run; - } - } - while(istate_cache.hdirty[NOUVEAU_STATE_CACHE_HIER_SIZE/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; -} - - -// inits the state cache -void nouveau_state_cache_init(nouveauContextPtr nmesa) -{ - int i; - for(i=0;istate_cache.atoms[i].dirty=0; - nmesa->state_cache.atoms[i].value=0xDEADBEEF; // nvidia cards like beef - } - nmesa->state_cache.dirty=0; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h deleted file mode 100644 index 5f9d426450b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h +++ /dev/null @@ -1,29 +0,0 @@ - -#ifndef __NOUVEAU_STATE_CACHE_H__ -#define __NOUVEAU_STATE_CACHE_H__ - -#include "mtypes.h" - -#define NOUVEAU_STATE_CACHE_ENTRIES 2048 -// size of a dirty requests block -// you can play with that and tune the value to increase/decrease performance -// but keep it a power of 2 ! -#define NOUVEAU_STATE_CACHE_HIER_SIZE 32 - -typedef struct nouveau_state_atom_t{ - uint32_t value; - uint32_t dirty; -}nouveau_state_atom; - -typedef struct nouveau_state_cache_t{ - nouveau_state_atom atoms[NOUVEAU_STATE_CACHE_ENTRIES]; - uint32_t current_pos; - // hierarchical dirty flags - uint8_t hdirty[NOUVEAU_STATE_CACHE_ENTRIES/NOUVEAU_STATE_CACHE_HIER_SIZE]; - // master dirty flag - uint8_t dirty; -}nouveau_state_cache; - - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c deleted file mode 100644 index 8a013bd9995..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c +++ /dev/null @@ -1,127 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* Common software TCL code */ - -#include "nouveau_context.h" -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_span.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" - -/* Common tri functions */ - -/* The fallbacks */ -void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[3]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swsetup_Translate(ctx, v2, &v[2]); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - - -void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[2]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swrast_Line(ctx, &v[0], &v[1]); -} - - -void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[1]; - _swsetup_Translate(ctx, v0, &v[0]); - _swrast_Point(ctx, &v[0]); -} - -void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode) -{ - GLcontext *ctx = nmesa->glCtx; - GLuint oldfallback = nmesa->Fallback; - - if (mode) { - nmesa->Fallback |= bit; - if (oldfallback == 0) { - if (nmesa->screen->card->typerender_index = ~0; - } - } - else { - nmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - if (nmesa->screen->card->typevertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); - } - } -} - - -void nouveauRunPipeline( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - _tnl_run_pipeline( ctx ); -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h deleted file mode 100644 index ba4d8725a65..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h +++ /dev/null @@ -1,55 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SWTCL_H__ -#define __NOUVEAU_SWTCL_H__ - -#include "nouveau_context.h" - -extern void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2); - -extern void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1); - -extern void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0); - -extern void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode); - -extern void nouveauRunPipeline( GLcontext *ctx ); - -extern void nouveauTriInitFunctions( GLcontext *ctx ); - - -#endif /* __NOUVEAU_SWTCL_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c deleted file mode 100644 index 2ca038f4f8e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ /dev/null @@ -1,198 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#include "vblank.h" /* for DO_USLEEP */ - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" -#include "nouveau_sync.h" - -#define NOTIFIER(__v) \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \ - notifier->offset - -struct drm_nouveau_notifierobj_alloc * -nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_notifierobj_alloc *notifier; - int ret; - -#ifdef NOUVEAU_RING_DEBUG - return NULL; -#endif - notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc); - if (!notifier) - return NULL; - - notifier->channel = nmesa->fifo.drm.channel; - notifier->handle = handle; - notifier->count = count; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC, - notifier, sizeof(*notifier)); - if (ret) { - MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret); - FREE(notifier); - return NULL; - } - - return notifier; -} - -void -nouveau_notifier_destroy(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier) -{ - /*XXX: free notifier object.. */ - FREE(notifier); -} - -void -nouveau_notifier_reset(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - n[NV_NOTIFY_TIME_0 /4] = 0x00000000; - n[NV_NOTIFY_TIME_1 /4] = 0x00000000; - n[NV_NOTIFY_RETURN_VALUE/4] = 0x00000000; - n[NV_NOTIFY_STATE /4] = (NV_NOTIFY_STATE_STATUS_IN_PROCESS << - NV_NOTIFY_STATE_STATUS_SHIFT); -} - -GLuint -nouveau_notifier_status(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT; -} - -GLuint -nouveau_notifier_return_val(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_RETURN_VALUE/4]; -} - -GLboolean -nouveau_notifier_wait_status(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id, GLuint status, GLuint timeout) -{ - NOTIFIER(n); - unsigned int time = 0; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - while (time <= timeout) { - if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) { - MESSAGE("Notifier returned error: 0x%04x\n", - n[NV_NOTIFY_STATE/4] & - NV_NOTIFY_STATE_ERROR_CODE_MASK); - return GL_FALSE; - } - - if (((n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_STATUS_MASK) >> - NV_NOTIFY_STATE_STATUS_SHIFT) == status) - return GL_TRUE; - - if (timeout) { - DO_USLEEP(1); - time++; - } - } - - MESSAGE("Notifier timed out\n"); - return GL_FALSE; -} - -void -nouveau_notifier_wait_nop(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint subc) -{ - NOTIFIER(n); - GLboolean ret; - - nouveau_notifier_reset(ctx, notifier, 0); - - BEGIN_RING_SIZE(subc, NV_NOTIFY, 1); - OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY); - BEGIN_RING_SIZE(subc, NV_NOP, 1); - OUT_RING (0); - FIRE_RING(); - - ret = nouveau_notifier_wait_status(ctx, notifier, 0, - NV_NOTIFY_STATE_STATUS_COMPLETED, - 0 /* no timeout */); - if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n"); -} - -GLboolean nouveauSyncInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify, 1); - if (!nmesa->syncNotifier) { - MESSAGE("Failed to create channel sync notifier\n"); - return GL_FALSE; - } - - /* 0x180 is SET_DMA_NOTIFY, should be correct for all supported 3D - * object classes - */ - BEGIN_RING_CACHE(NvSub3D, 0x180, 1); - OUT_RING_CACHE (NvSyncNotify); - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); - OUT_RING (NvSyncNotify); - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h deleted file mode 100644 index fc37efbe6b2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef __NOUVEAU_SYNC_H__ -#define __NOUVEAU_SYNC_H__ - -#define NV_NOTIFIER_SIZE 32 -#define NV_NOTIFY_TIME_0 0x00000000 -#define NV_NOTIFY_TIME_1 0x00000004 -#define NV_NOTIFY_RETURN_VALUE 0x00000008 -#define NV_NOTIFY_STATE 0x0000000C -#define NV_NOTIFY_STATE_STATUS_MASK 0xFF000000 -#define NV_NOTIFY_STATE_STATUS_SHIFT 24 -#define NV_NOTIFY_STATE_STATUS_COMPLETED 0x00 -#define NV_NOTIFY_STATE_STATUS_IN_PROCESS 0x01 -#define NV_NOTIFY_STATE_ERROR_CODE_MASK 0x0000FFFF -#define NV_NOTIFY_STATE_ERROR_CODE_SHIFT 0 - -/* Methods that (hopefully) all objects have */ -#define NV_NOP 0x00000100 -#define NV_NOTIFY 0x00000104 -#define NV_NOTIFY_STYLE_WRITE_ONLY 0 - -extern struct drm_nouveau_notifierobj_alloc * -nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count); -extern void -nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *); -extern void -nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLboolean -nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id, GLuint status, GLuint timeout); -extern void -nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *, - GLuint subc); - -extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx); -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.c b/src/mesa/drivers/dri/nouveau/nouveau_tex.c deleted file mode 100644 index 0a8d2796695..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.c +++ /dev/null @@ -1,49 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_tex.h" - -// XXX needs some love -void nouveauTexInitFunctions( struct dd_function_table *functions ) -{ -/* - functions->TexEnv = nouveauTexEnv; - functions->ChooseTextureFormat = nouveauChooseTextureFormat; - functions->TexImage1D = nouveauTexImage1D; - functions->TexSubImage1D = nouveauTexSubImage1D; - functions->TexImage2D = nouveauTexImage2D; - functions->TexSubImage2D = nouveauTexSubImage2D; - functions->TexParameter = nouveauTexParameter; - functions->BindTexture = nouveauBindTexture; - functions->NewTextureObject = nouveauNewTextureObject; - functions->DeleteTexture = nouveauDeleteTexture; - functions->IsTextureResident = driIsTextureResident; - - driInitTextureFormats(); -*/ -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.h b/src/mesa/drivers/dri/nouveau/nouveau_tex.h deleted file mode 100644 index 7ac71f8300b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.h +++ /dev/null @@ -1,38 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_TEX_H__ -#define __NOUVEAU_TEX_H__ - -#include -#include "mtypes.h" -#include "macros.h" -#include "dd.h" - -extern void nouveauTexInitFunctions( struct dd_function_table *functions ); - -#endif /* __NOUVEAU_TEX_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c deleted file mode 100644 index d3031aa5b19..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_state.c +++ /dev/null @@ -1,540 +0,0 @@ -/************************************************************************** - -Copyright 2007 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static uint32_t nv04_compare_func(GLuint f) -{ - switch ( f ) { - case GL_NEVER: return 1; - case GL_LESS: return 2; - case GL_EQUAL: return 3; - case GL_LEQUAL: return 4; - case GL_GREATER: return 5; - case GL_NOTEQUAL: return 6; - case GL_GEQUAL: return 7; - case GL_ALWAYS: return 8; - } - WARN_ONCE("Unable to find the function\n"); - return 0; -} - -static uint32_t nv04_blend_func(GLuint f) -{ - switch ( f ) { - case GL_ZERO: return 0x1; - case GL_ONE: return 0x2; - case GL_SRC_COLOR: return 0x3; - case GL_ONE_MINUS_SRC_COLOR: return 0x4; - case GL_SRC_ALPHA: return 0x5; - case GL_ONE_MINUS_SRC_ALPHA: return 0x6; - case GL_DST_ALPHA: return 0x7; - case GL_ONE_MINUS_DST_ALPHA: return 0x8; - case GL_DST_COLOR: return 0x9; - case GL_ONE_MINUS_DST_COLOR: return 0xA; - case GL_SRC_ALPHA_SATURATE: return 0xB; - } - WARN_ONCE("Unable to find the function 0x%x\n",f); - return 0; -} - -static void nv04_emit_control(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t control,cull; - GLubyte alpha_ref; - - CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef); - control=alpha_ref; - control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8); - control|=(ctx->Color.AlphaEnabled<<12); - control|=(1<<13); - control|=(ctx->Depth.Test<<14); - control|=(nv04_compare_func(ctx->Depth.Func)<<16); - if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK)) - { - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=2; - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=2; - } - else - if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK) - cull=0; - else - cull=1; - control|=(cull<<20); - control|=(ctx->Color.DitherFlag<<22); - if ((ctx->Depth.Test)&&(ctx->Depth.Mask)) - control|=(1<<24); - - control|=(1<<30); // integer zbuffer format - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); - OUT_RING_CACHE(control); -} - -static void nv04_emit_blend(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t blend; - - blend=0x4; // texture MODULATE_ALPHA - blend|=0x20; // alpha is MSB - switch(ctx->Light.ShadeModel) { - case GL_SMOOTH:blend|=(1<<6);break; - case GL_FLAT: blend|=(2<<6);break; - default:break; - } - if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST) - blend|=(1<<8); - blend|=(ctx->Fog.Enabled<<16); - blend|=(ctx->Color.BlendEnabled<<20); - blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24); - blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28); - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); - OUT_RING_CACHE(blend); -} - -static void nv04_emit_fog_color(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ); - c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] ); - c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); - c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] ); - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); -} - -static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nv04_emit_control(ctx); -} - -static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nv04_emit_blend(ctx); -} - -static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nv04_emit_blend(ctx); -} - - -static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nv04_emit_blend(ctx); -} - -static void nv04Clear(GLcontext *ctx, GLbitfield mask) -{ - /* TODO */ -} - -static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - /* TODO */ -} - -static void nv04ClearDepth(GLcontext *ctx, GLclampd d) -{ - /* TODO */ -} - -static void nv04ClearStencil(GLcontext *ctx, GLint s) -{ - /* TODO */ -} - -static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* TODO */ -} - -static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - /* TODO */ -} - -static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv04CullFace(GLcontext *ctx, GLenum mode) -{ - nv04_emit_control(ctx); -} - -static void nv04FrontFace(GLcontext *ctx, GLenum mode) -{ - /* TODO */ -} - -static void nv04DepthFunc(GLcontext *ctx, GLenum func) -{ - nv04_emit_control(ctx); -} - -static void nv04DepthMask(GLcontext *ctx, GLboolean flag) -{ - /* TODO */ -} - -static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - /* TODO */ -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - switch(cap) - { - case GL_ALPHA_TEST: - nv04_emit_control(ctx); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - nv04_emit_blend(ctx); - break; -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: -// case GL_COLOR_LOGIC_OP: -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - nv04_emit_control(ctx); - break; - case GL_DEPTH_TEST: - nv04_emit_control(ctx); - break; - case GL_DITHER: - nv04_emit_control(ctx); - break; - case GL_FOG: - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: -// case GL_POLYGON_OFFSET_POINT: -// case GL_POLYGON_OFFSET_LINE: -// case GL_POLYGON_OFFSET_FILL: -// case GL_POLYGON_SMOOTH: -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: -// case GL_STENCIL_TEST: -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); -} - -static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - switch(target) - { - case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break; - default:break; - } -} - -static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* TODO not even in your dreams */ -} - -static void nv04LineWidth(GLcontext *ctx, GLfloat width) -{ - /* TODO */ -} - -static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - /* TODO */ -} - -static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* TODO */ -} - -static void nv04PointSize(GLcontext *ctx, GLfloat size) -{ - /* TODO */ -} - -static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO */ -} - -/** Set the scale and units used to calculate depth values */ -static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - /* TODO */ -} - -/** Set the polygon stippling pattern */ -static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* TODO */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* TODO */ -} - -/** Select flat or smooth shading */ -static void nv04ShadeModel(GLcontext *ctx, GLenum mode) -{ - nv04_emit_blend(ctx); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - /* TODO */ -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -/* Update anything that depends on the window position/size */ -static void nv04WindowMoved(nouveauContextPtr nmesa) -{ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv04InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf3D, NvCtxSurf3D); - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_SURFACE, 1); - OUT_RING(NvCtxSurf3D); - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16; - if (depth_pitch<256) depth_pitch=256; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING(0x108/*A8R8G8B8*/); - else - OUT_RING(0x103/*R5G6B5*/); - - /* FIXME pitches have to be aligned ! */ - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2); - OUT_RING(color[0]->pitch|(depth_pitch<<16)); - OUT_RING(color[0]->offset); - if (depth) { - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); - OUT_RING(depth->offset); - } - -// BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2); -// OUT_RING((w<<16)|x); -// OUT_RING((h<<16)|y); - - - /* FIXME not sure... */ -/* BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_SIZE, 1); - OUT_RING((h<<16)|w);*/ - - return GL_TRUE; -} - -void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv04AlphaFunc; - func->BlendColor = nv04BlendColor; - func->BlendEquationSeparate = nv04BlendEquationSeparate; - func->BlendFuncSeparate = nv04BlendFuncSeparate; - func->Clear = nv04Clear; - func->ClearColor = nv04ClearColor; - func->ClearDepth = nv04ClearDepth; - func->ClearStencil = nv04ClearStencil; - func->ClipPlane = nv04ClipPlane; - func->ColorMask = nv04ColorMask; - func->ColorMaterial = nv04ColorMaterial; - func->CullFace = nv04CullFace; - func->FrontFace = nv04FrontFace; - func->DepthFunc = nv04DepthFunc; - func->DepthMask = nv04DepthMask; - func->DepthRange = nv04DepthRange; - func->Enable = nv04Enable; - func->Fogfv = nv04Fogfv; - func->Hint = nv04Hint; -/* func->Lightfv = nv04Lightfv;*/ -/* func->LightModelfv = nv04LightModelfv; */ - func->LineStipple = nv04LineStipple; /* Not for NV04 */ - func->LineWidth = nv04LineWidth; - func->LogicOpcode = nv04LogicOpcode; - func->PointParameterfv = nv04PointParameterfv; - func->PointSize = nv04PointSize; - func->PolygonMode = nv04PolygonMode; - func->PolygonOffset = nv04PolygonOffset; - func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */ -/* func->ReadBuffer = nv04ReadBuffer;*/ -/* func->RenderMode = nv04RenderMode;*/ - func->Scissor = nv04Scissor; - func->ShadeModel = nv04ShadeModel; - func->StencilFuncSeparate = nv04StencilFuncSeparate; - func->StencilMaskSeparate = nv04StencilMaskSeparate; - func->StencilOpSeparate = nv04StencilOpSeparate; -/* func->TexGen = nv04TexGen;*/ -/* func->TexParameter = nv04TexParameter;*/ -/* func->TextureMatrix = nv04TextureMatrix;*/ - - nmesa->hw_func.InitCard = nv04InitCard; - nmesa->hw_func.BindBuffers = nv04BindBuffers; - nmesa->hw_func.WindowMoved = nv04WindowMoved; -} diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c deleted file mode 100644 index 1b73d0be6fb..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c +++ /dev/null @@ -1,619 +0,0 @@ -/* - * Copyright 2007 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV04, NV05, NV06 */ - -#include -#include - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv04_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv04ResetLineStipple( GLcontext *ctx ); - - -static INLINE void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RINGp(v4,8); - OUT_RINGp(v5,8); - OUT_RING(0xFEDCBA); -} - -static INLINE void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RING(0xFED); -} - -static INLINE void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RING(0xFECEDC); -} - -static INLINE void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - WARN_ONCE("Unimplemented\n"); -} - -static INLINE void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - WARN_ONCE("Unimplemented\n"); -} - -static INLINE void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1triangle(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize) - ); -} - -static INLINE void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1quad(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize), - (nouveauVertex*)(vertptr+v4*vertsize) - ); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // erm -} - -static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // umm -} - -static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // yeah -} - -static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // right -} - -static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - int i,j; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8); - - for(i=start+1;iverts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8); - - for(i=start+1;iverts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;ivertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) -{ -} - -static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ -} - -static void nv04ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv04_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly; - tnl->Driver.Render.Points = nv04_render_points; - tnl->Driver.Render.Line = nv04_render_line; - tnl->Driver.Render.Triangle = nv04_render_triangle; - tnl->Driver.Render.Quad = nv04_render_quad; -} - - - -static INLINE void nv04OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - DECLARE_RENDERINPUTS(index); - - /* - * Tell t_vertex about the vertex format - */ - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - // SX SY SZ INVW - // FIXME : we use W instead of INVW, but since W=1 it doesn't matter - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS)) - EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT); - else - EMIT_PAD(4*sizeof(float)); - - // COLOR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0)) - EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // SPECULAR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1)) - EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // TEXTURE - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0)) - EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F); - else - EMIT_PAD(2*sizeof(float)); - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); -} - - -static void nv04ChooseVertexState( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - - RENDERINPUTS_COPY(index, tnl->render_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv04OutputVertexFormat(nmesa); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv04RenderStart(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv04ChooseVertexState(ctx); - nv04ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv04RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv04RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv04RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv04ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv04ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv04TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv04RenderStart; - tnl->Driver.Render.Finish = nv04RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h deleted file mode 100644 index 42dde5383eb..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef __NV04_SWTCL_H__ -#define __NV04_SWTCL_H__ - -#include "mtypes.h" - -extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv04FinishPrimitive(struct nouveau_context *nmesa); -extern void nv04TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV04_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c deleted file mode 100644 index 3e5bfe093f9..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ /dev/null @@ -1,1009 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv10ViewportScale(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; - GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; - GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; - - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; - } - } - } - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RINGf (w - 2048.0); - OUT_RINGf (h - 2048.0); - OUT_RINGf (max_depth); - OUT_RINGf (0.0); -} - -static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv10BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( modeRGB == modeA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE(modeRGB); -} - - -static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( sfactorRGB == sfactorA ); - assert( dfactorRGB == dfactorA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE(sfactorRGB); - OUT_RING_CACHE(dfactorRGB); -} - -static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - /* Not for NV10 */ -} - -static void nv10ClearDepth(GLcontext *ctx, GLclampd d) -{ - /* Not for NV10 */ -} - -static void nv10ClearStencil(GLcontext *ctx, GLint s) -{ - /* Not for NV10 */ -} - -static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv10ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv10ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv10CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv10DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - GLfloat depth_scale = 16777216.0; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { - depth_scale = 32768.0; - } - } - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval * depth_scale); - OUT_RING_CACHEf(farval * depth_scale); - - nv10ViewportScale(nmesa); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - if (nmesa->screen->card->type >= NV_11) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - } - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -#if 0 - /* light is broken, the hardware seem to only allow to use light - * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid - * In this case the blob remap GL_LIGHT2 to hw light 1 - */ - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=1<<(2*(cap-GL_LIGHT0)); - if (state) - nmesa->enabled_lights |= mask; - else - nmesa->enabled_lights &= ~mask; - - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; -#endif - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - switch(pname) - { - case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); - OUT_RING_CACHE (ctx->Fog.Mode); /* can we extract it from params ??? */ - break; - case GL_FOG_COLOR: - CLAMPED_FLOAT_TO_UBYTE(cf[0], params[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], params[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], params[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], params[3]); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv10Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - /* TODO I need love (fog and line_smooth hints) */ -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv10Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv10LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* Not for NV10 */ -} - -static void nv10LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHE(((int) (width * 8.0)) & -4); -} - -static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->screen->card->type < NV_11) { - return; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv10PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -static void nv10PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHE(((int) (size * 8.0)) & -4); -} - -static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv10PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv10PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* Not for NV10 */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/* Translate GL coords to window coords, clamping w/h to the - * dimensions of the window. - */ -static void nv10WindowCoords(nouveauContextPtr nmesa, - GLuint x, GLuint y, GLuint w, GLuint h, - GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) -{ - if ((x+w) > nmesa->drawW) - w = nmesa->drawW - x; - (*wX) = x + nmesa->drawX; - (*wW) = w; - - if ((y+h) > nmesa->drawH) - h = nmesa->drawH - y; - (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; - (*wH) = h; -} - -/** Define the scissor box */ -static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint wX, wY, wW, wH; - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - wX = nmesa->drawX; - wY = nmesa->drawY; - wW = nmesa->drawW; - wH = nmesa->drawH; - } else { - nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); - } - - if (!wW || !wH) { - return; - } - - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800); -} - -/** Select flat or smooth shading */ -static void nv10ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv10StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv10StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv10StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -static void nv10UpdateProjectionMatrix(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; - GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; - GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; - GLfloat projection[16]; - int i; - - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; - } - } - } - - /* Transpose and rescale for viewport */ - for (i=0; i<4; i++) { - projection[i] = w * ctx->_ModelProjectMatrix.m[i*4]; - } - for (i=0; i<4; i++) { - projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1]; - } - for (i=0; i<4; i++) { - projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2]; - } - for (i=0; i<4; i++) { - projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3]; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); - OUT_RING_CACHE_FORCEp(projection, 16); -} - -static void nv10UpdateModelviewMatrix(GLcontext *ctx) -{ - /* TODO update modelview if lighting or vertex weight enabled - update inverse modelview if lighting enabled - or update projection if lighting and vertex weight disabled - */ - - nv10UpdateProjectionMatrix(ctx); -} - -/* Update anything that depends on the window position/size */ -static void nv10WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint wX, wY, wW, wH; - - nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - &wX, &wY, &wW, &wH); - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING((wW << 16) | wX); - OUT_RING((wH << 16) | wY); - - nv10ViewportScale(nmesa); - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv10InitCard(nouveauContextPtr nmesa) -{ - int i; - GLfloat projection[16]; - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); - OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ - OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); - OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ - OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ - - /* 0x0 viewport size */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING(0); - OUT_RING(0); - - /* Clipping regions */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING(0x07ff0800); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING(0x07ff0800); - for (i=1; i<8; i++) { - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING(0); - } - - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); - OUT_RING(0); - - if (nmesa->screen->card->type >= NV_11) { - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - } - - /* Set state for stuff not initialized in nouveau_state.c */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2); - OUT_RING (0); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12); - OUT_RING (0x30141010); - OUT_RING (0); - OUT_RING (0x20040000); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0x00000c00); - OUT_RING (0); - OUT_RING (0x00000c00); - OUT_RING (0x18000000); - OUT_RING (0x300e0300); - OUT_RING (0x0c091c80); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING (8); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING (8); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8); - for (i=0;i<8;i++) { - OUT_RING (0); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3); - OUT_RINGf (-1.50); - OUT_RINGf (-0.09); - OUT_RINGf ( 0.00); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2); - OUT_RING (0x802); - OUT_RING (2); - - /* Projection and modelview matrix */ - memset(projection, 0, sizeof(projection)); - projection[0*4+0] = 1.0; - projection[1*4+1] = 1.0; - projection[2*4+2] = 1.0; - projection[3*4+3] = 1.0; - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1); - OUT_RING (6); /* enable projection and modelview0 matrix */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); - for (i=0; i<16; i++) { - OUT_RINGf (projection[i]); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16); - for (i=0; i<16; i++) { - OUT_RINGf (projection[i]); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - - /* Set per-vertex component */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1); - OUT_RINGf (0.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1); - OUT_RING (1); - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - /* Store buffer pointers in context */ - nmesa->color_buffer = color[0]; - nmesa->depth_buffer = depth; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING((w << 16) | x); - OUT_RING((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x108; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x103; /* R5G6B5 color buffer */ - } - OUT_RING(format); - OUT_RING(pitch); - OUT_RING(color[0]->offset); - OUT_RING(depth ? depth->offset : color[0]->offset); - - return GL_TRUE; -} - -void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv10AlphaFunc; - func->BlendColor = nv10BlendColor; - func->BlendEquationSeparate = nv10BlendEquationSeparate; - func->BlendFuncSeparate = nv10BlendFuncSeparate; -/* func->Clear = nv10Clear;*/ /* Not for NV10 */ - func->ClearColor = nv10ClearColor; /* Not for NV10 */ - func->ClearDepth = nv10ClearDepth; /* Not for NV10 */ - func->ClearStencil = nv10ClearStencil; /* Not for NV10 */ - func->ClipPlane = nv10ClipPlane; - func->ColorMask = nv10ColorMask; - func->ColorMaterial = nv10ColorMaterial; - func->CullFace = nv10CullFace; - func->FrontFace = nv10FrontFace; - func->DepthFunc = nv10DepthFunc; - func->DepthMask = nv10DepthMask; - func->DepthRange = nv10DepthRange; - func->Enable = nv10Enable; - func->Fogfv = nv10Fogfv; - func->Hint = nv10Hint; - func->Lightfv = nv10Lightfv; -/* func->LightModelfv = nv10LightModelfv; */ - func->LineStipple = nv10LineStipple; /* Not for NV10 */ - func->LineWidth = nv10LineWidth; - func->LogicOpcode = nv10LogicOpcode; - func->PointParameterfv = nv10PointParameterfv; - func->PointSize = nv10PointSize; - func->PolygonMode = nv10PolygonMode; - func->PolygonOffset = nv10PolygonOffset; - func->PolygonStipple = nv10PolygonStipple; /* Not for NV10 */ -/* func->ReadBuffer = nv10ReadBuffer;*/ -/* func->RenderMode = nv10RenderMode;*/ - func->Scissor = nv10Scissor; - func->ShadeModel = nv10ShadeModel; - func->StencilFuncSeparate = nv10StencilFuncSeparate; - func->StencilMaskSeparate = nv10StencilMaskSeparate; - func->StencilOpSeparate = nv10StencilOpSeparate; -/* func->TexGen = nv10TexGen;*/ -/* func->TexParameter = nv10TexParameter;*/ - func->TextureMatrix = nv10TextureMatrix; - - nmesa->hw_func.InitCard = nv10InitCard; - nmesa->hw_func.BindBuffers = nv10BindBuffers; - nmesa->hw_func.WindowMoved = nv10WindowMoved; - nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix; - nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix; -} diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c deleted file mode 100644 index a55d597ab42..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ /dev/null @@ -1,714 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * Copyright 2006 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV10, NV20, NV30, NV40, NV50 */ - -#include -#include - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv10ResetLineStipple( GLcontext *ctx ); - -static const int default_attr_size[8]={3,3,3,4,3,1,4,4}; - -/* Mesa requires us to put pos attribute as the first attribute of the - * vertex, but on NV10 it is the last attribute. - * To fix that we put the pos attribute first, and we swap the pos - * attribute before sending it to the card. - * Speed cost of the swap seems negligeable - */ -#if 0 -/* old stuff where pos attribute isn't put first for mesa. - * Usefull for speed comparaison - */ -#define INV_VERT(i) i -#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz) -#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size) -#else - -#define INV_VERT(i) (i==0?7:i-1) - -#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \ - /* if the vertex size is not null, we have at least pos attribute */ \ - OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \ - OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \ -}while(0) - -#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \ - if (nmesa->screen->card->type>=NV_20) \ - OUT_RINGp(ptr, vertex_size); \ - else \ - OUT_RING_VERT_RAW(ptr, vertex_size); \ -}while(0) - - -#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \ - int nb_vert; \ - if (nmesa->screen->card->type>=NV_20) \ - OUT_RINGp(ptr, sz); \ - else \ - for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \ - OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \ - } \ -}while(0) - -#endif - - -static INLINE void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(primitive); - - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); -} - -void nv10FinishPrimitive(struct nouveau_context *nmesa) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(0x0); - FIRE_RING(); -} - - -static INLINE void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) -{ - /* make sure there's enough room. if not, wait */ - if (RING_AVAILABLE()verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start); - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize); - nv10FinishPrimitive(nmesa); -} - -static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS); -} - -static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES); -} - -static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP); -} - -static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP); -} - -static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES); -} - -static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP); -} - -static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN); -} - -static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS); -} - -static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP); -} - -static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON); -} - -static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv10_render_points_verts, - nv10_render_lines_verts, - nv10_render_line_loop_verts, - nv10_render_line_strip_verts, - nv10_render_triangles_verts, - nv10_render_tri_strip_verts, - nv10_render_tri_fan_verts, - nv10_render_quads_verts, - nv10_render_quad_strip_verts, - nv10_render_poly_verts, - nv10_render_noop_verts, -}; - - -static INLINE void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start); - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - for (j=start; jvertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static INLINE void nv10_render_point(GLcontext *ctx, GLfloat *vertptr) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint i; - - if (VB->Elts) { - for (i = first; i < last; i++) - if (VB->ClipMask[VB->Elts[i]] == 0) - nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize)); - } - else { - for (i = first; i < last; i++) - if (VB->ClipMask[i] == 0) - nv10_render_point(ctx, vertptr + (i*vertsize)); - } -} - -static INLINE void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*2; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*3; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*4; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - - - -static void nv10ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.Points = nv10_render_points; - tnl->Driver.Render.Line = nv10_render_line; - tnl->Driver.Render.Triangle = nv10_render_triangle; - tnl->Driver.Render.Quad = nv10_render_quad; -} - - - -static INLINE void nv10OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - struct vertex_buffer *VB = &tnl->vb; - int attr_size[16]; - const int nv10_vtx_attribs[8]={ - _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT, - _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1, - _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1, - _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS - }; - int i; - int slots=0; - int total_size=0; - - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - /* - * Determine attribute sizes - */ - for(i=0;i<8;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=default_attr_size[i]; - else - attr_size[i]=0; - } - for(i=8;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=VB->TexCoordPtr[i-8]->size; - else - attr_size[i]=0; - } - - /* - * Tell t_vertex about the vertex format - */ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - for(i=0;i<8;i++) { - int j = nv10_vtx_attribs[INV_VERT(i)]; - if (RENDERINPUTS_TEST(index, j)) { - switch(attr_size[j]) - { - case 1: - EMIT_ATTR(j,EMIT_1F); - break; - case 2: - EMIT_ATTR(j,EMIT_2F); - break; - case 3: - EMIT_ATTR(j,EMIT_3F); - break; - case 4: - EMIT_ATTR(j,EMIT_4F); - break; - } - total_size+=attr_size[j]; - } - } - } else { - for(i=0;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - { - slots=i+1; - switch(attr_size[i]) - { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; - } - if (i==_TNL_ATTRIB_COLOR0) - nmesa->color_offset=total_size; - if (i==_TNL_ATTRIB_COLOR1) - nmesa->specular_offset=total_size; - total_size+=attr_size[i]; - } - } - } - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - NULL, 0 ); - /* OUT_RINGp wants size in DWORDS */ - nmesa->vertex_size = nmesa->vertex_size / 4; - assert(nmesa->vertex_size==total_size); - - /* - * Tell the hardware about the vertex format - */ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - int total_stride = 0; - -#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 - - for(i=0;i<8;i++) { - int j = nv10_vtx_attribs[i]; - int size; - int stride = attr_size[j] << 2; - if (j==_TNL_ATTRIB_POS) { - stride += total_stride; - } - size = attr_size[j] << 4; - size |= stride << 8; - size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1); - OUT_RING_CACHE(size); - total_stride += stride; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); - OUT_RING_CACHE(0); - } else if (nmesa->screen->card->type==NV_20) { - for(i=0;i<16;i++) - { - int size=attr_size[i]; - BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); - OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10)); - } - } else { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1); - OUT_RING(0); - BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots); - for(i=0;irender_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv10OutputVertexFormat(nmesa); - } - - if (nmesa->screen->card->type == NV_30) { - nouveauShader *fp; - - if (ctx->FragmentProgram.Enabled) { - fp = (nouveauShader *) ctx->FragmentProgram.Current; - nvsUpdateShader(ctx, fp); - } else - nvsUpdateShader(ctx, nmesa->passthrough_fp); - } - - if (nmesa->screen->card->type >= NV_40) { - /* Ensure passthrough shader is being used, and mvp matrix - * is up to date - */ - nvsUpdateShader(ctx, nmesa->passthrough_vp); - - /* Update texenv shader / user fragprog */ - nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv10RenderStart(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv10ChooseVertexState(ctx); - nv10ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv10RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv10RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv10RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv10ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv10ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv10TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv10RenderStart; - tnl->Driver.Render.Finish = nv10RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 64 * sizeof(GLfloat) ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h b/src/mesa/drivers/dri/nouveau/nv10_swtcl.h deleted file mode 100644 index 7c854addd2d..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h +++ /dev/null @@ -1,40 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NV10_SWTCL_H__ -#define __NV10_SWTCL_H__ - -#include "mtypes.h" - -extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv10FinishPrimitive(struct nouveau_context *nmesa); -extern void nv10TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV10_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_shader.h b/src/mesa/drivers/dri/nouveau/nv20_shader.h deleted file mode 100644 index 7d2e29db668..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_shader.h +++ /dev/null @@ -1,121 +0,0 @@ -/* NV20_TCL_PRIMITIVE_3D_0x0B00 */ -#define NV20_VP_INST_0B00 0x00000000 /* always 0? */ -#define NV20_VP_INST0_KNOWN 0 - -/* NV20_TCL_PRIMITIVE_3D_0x0B04 */ -#define NV20_VP_INST_SCA_OPCODE_SHIFT 25 -#define NV20_VP_INST_SCA_OPCODE_MASK (0x0F << 25) -#define NV20_VP_INST_OPCODE_RCP 0x2 -#define NV20_VP_INST_OPCODE_RCC 0x3 -#define NV20_VP_INST_OPCODE_RSQ 0x4 -#define NV20_VP_INST_OPCODE_EXP 0x5 -#define NV20_VP_INST_OPCODE_LOG 0x6 -#define NV20_VP_INST_OPCODE_LIT 0x7 -#define NV20_VP_INST_VEC_OPCODE_SHIFT 21 -#define NV20_VP_INST_VEC_OPCODE_MASK (0x0F << 21) -#define NV20_VP_INST_OPCODE_NOP 0x0 /* guess */ -#define NV20_VP_INST_OPCODE_MOV 0x1 -#define NV20_VP_INST_OPCODE_MUL 0x2 -#define NV20_VP_INST_OPCODE_ADD 0x3 -#define NV20_VP_INST_OPCODE_MAD 0x4 -#define NV20_VP_INST_OPCODE_DP3 0x5 -#define NV20_VP_INST_OPCODE_DPH 0x6 -#define NV20_VP_INST_OPCODE_DP4 0x7 -#define NV20_VP_INST_OPCODE_DST 0x8 -#define NV20_VP_INST_OPCODE_MIN 0x9 -#define NV20_VP_INST_OPCODE_MAX 0xA -#define NV20_VP_INST_OPCODE_SLT 0xB -#define NV20_VP_INST_OPCODE_SGE 0xC -#define NV20_VP_INST_OPCODE_ARL 0xD -#define NV20_VP_INST_CONST_SRC_SHIFT 13 -#define NV20_VP_INST_CONST_SRC_MASK (0xFF << 13) -#define NV20_VP_INST_INPUT_SRC_SHIFT 9 -#define NV20_VP_INST_INPUT_SRC_MASK (0xF << 9) /* guess */ -#define NV20_VP_INST_INPUT_SRC_POS 0 -#define NV20_VP_INST_INPUT_SRC_COL0 3 -#define NV20_VP_INST_INPUT_SRC_COL1 4 -#define NV20_VP_INST_INPUT_SRC_TC(n) (9+n) -#define NV20_VP_INST_SRC0H_SHIFT 0 -#define NV20_VP_INST_SRC0H_MASK (0x1FF << 0) -#define NV20_VP_INST1_KNOWN ( \ - NV20_VP_INST_OPCODE_MASK | \ - NV20_VP_INST_CONST_SRC_MASK | \ - NV20_VP_INST_INPUT_SRC_MASK | \ - NV20_VP_INST_SRC0H_MASK \ - ) - -/* NV20_TCL_PRIMITIVE_3D_0x0B08 */ -#define NV20_VP_INST_SRC0L_SHIFT 26 -#define NV20_VP_INST_SRC0L_MASK (0x3F <<26) -#define NV20_VP_INST_SRC1_SHIFT 11 -#define NV20_VP_INST_SRC1_MASK (0x7FFF<<11) -#define NV20_VP_INST_SRC2H_SHIFT 0 -#define NV20_VP_INST_SRC2H_MASK (0x7FF << 0) - -/* NV20_TCL_PRIMITIVE_3D_0x0B0C */ -#define NV20_VP_INST_SRC2L_SHIFT 28 -#define NV20_VP_INST_SRC2L_MASK (0x0F <<28) -#define NV20_VP_INST_VTEMP_WRITEMASK_SHIFT 24 -#define NV20_VP_INST_VTEMP_WRITEMASK_MASK (0x0F <<24) -# define NV20_VP_INST_TEMP_WRITEMASK_X (1<<27) -# define NV20_VP_INST_TEMP_WRITEMASK_Y (1<<26) -# define NV20_VP_INST_TEMP_WRITEMASK_Z (1<<25) -# define NV20_VP_INST_TEMP_WRITEMASK_W (1<<24) -#define NV20_VP_INST_DEST_TEMP_ID_SHIFT 20 -#define NV20_VP_INST_DEST_TEMP_ID_MASK (0x0F <<20) -#define NV20_VP_INST_STEMP_WRITEMASK_SHIFT 16 -#define NV20_VP_INST_STEMP_WRITEMASK_MASK (0x0F <<16) -# define NV20_VP_INST_STEMP_WRITEMASK_X (1<<19) -# define NV20_VP_INST_STEMP_WRITEMASK_Y (1<<18) -# define NV20_VP_INST_STEMP_WRITEMASK_Z (1<<17) -# define NV20_VP_INST_STEMP_WRITEMASK_W (1<<16) -#define NV20_VP_INST_DEST_WRITEMASK_SHIFT 12 -#define NV20_VP_INST_DEST_WRITEMASK_MASK (0x0F <<12) -# define NV20_VP_INST_DEST_WRITEMASK_X (1<<15) -# define NV20_VP_INST_DEST_WRITEMASK_Y (1<<14) -# define NV20_VP_INST_DEST_WRITEMASK_Z (1<<13) -# define NV20_VP_INST_DEST_WRITEMASK_W (1<<12) -#define NV20_VP_INST_DEST_SHIFT 3 -#define NV20_VP_INST_DEST_MASK (0xF << 3) /* guess */ -#define NV20_VP_INST_DEST_POS 0 -#define NV20_VP_INST_DEST_COL0 3 -#define NV20_VP_INST_DEST_COL1 4 -#define NV20_VP_INST_DEST_TC(n) (9+n) -#define NV20_VP_INST_INDEX_CONST (1<<1) -#define NV20_VP_INST3_KNOWN ( \ - NV20_VP_INST_SRC2L_MASK | \ - NV20_VP_INST_TEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_TEMP_ID_MASK | \ - NV20_VP_INST_STEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_MASK | \ - NV20_VP_INST_INDEX_CONST \ - ) - -/* Useful to split the source selection regs into their pieces */ -#define NV20_VP_SRC0_HIGH_SHIFT 6 -#define NV20_VP_SRC0_HIGH_MASK 0x00007FC0 -#define NV20_VP_SRC0_LOW_MASK 0x0000003F -#define NV20_VP_SRC2_HIGH_SHIFT 4 -#define NV20_VP_SRC2_HIGH_MASK 0x00007FF0 -#define NV20_VP_SRC2_LOW_MASK 0x0000000F - -#define NV20_VP_SRC_REG_NEGATE (1<<14) -#define NV20_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV20_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV20_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV20_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV20_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV20_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV20_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV20_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV20_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV20_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV20_VP_SRC_REG_TYPE_SHIFT 0 -#define NV20_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV20_VP_SRC_REG_TYPE_TEMP 1 -#define NV20_VP_SRC_REG_TYPE_INPUT 2 -#define NV20_VP_SRC_REG_TYPE_CONST 3 /* guess */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c deleted file mode 100644 index 6b583980a49..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ /dev/null @@ -1,824 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv20AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv20BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv20BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv20Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING_CACHE(hw_bufs); - } -} - -static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv20ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv20ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv20ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv20ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv20ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv20CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv20DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv20DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv20Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv20Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv20Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(pname) - { - case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv20Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv20Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv20LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ -/* nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor);*/ -} - -static void nv20LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv20LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv20PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv20PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv20PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv20PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv20PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 4095; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); - OUT_RING_CACHE((w << 16) | x ); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1); - OUT_RING_CACHE((h << 16) | y );*/ - -} - -/** Select flat or smooth shading */ -static void nv20ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv20StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv20StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv20StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 1); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -/* Update anything that depends on the window position/size */ -static void nv20WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - - /* TODO: recalc viewport scale coefs */ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv20InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); /* 184 dma_object1 */ - OUT_RING(NvDmaFB); /* 188 dma_object2 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2); - OUT_RING(NvDmaFB); /* 194 dma_object3 */ - OUT_RING(NvDmaFB); /* 198 dma_object4 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); /* 1a8 dma_object8 */ - - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RINGf(0.0); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1); - OUT_RING(0x0db6); - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(1); - BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1); - OUT_RING(4); - - BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - OUT_RINGf(0.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(3); - - /* FIXME: More dma objects to setup ? */ - - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x128; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x123; /* R5G6B5 color buffer */ - } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 2); - /* TODO: use a different buffer */ - OUT_RING(depth->pitch); - OUT_RING(depth->offset); - } - - /* Always set to bottom left of buffer */ - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0);*/ - - return GL_TRUE; -} - -void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv20AlphaFunc; - func->BlendColor = nv20BlendColor; - func->BlendEquationSeparate = nv20BlendEquationSeparate; - func->BlendFuncSeparate = nv20BlendFuncSeparate; - func->Clear = nv20Clear; - func->ClearColor = nv20ClearColor; - func->ClearDepth = nv20ClearDepth; - func->ClearStencil = nv20ClearStencil; - func->ClipPlane = nv20ClipPlane; - func->ColorMask = nv20ColorMask; - func->ColorMaterial = nv20ColorMaterial; - func->CullFace = nv20CullFace; - func->FrontFace = nv20FrontFace; - func->DepthFunc = nv20DepthFunc; - func->DepthMask = nv20DepthMask; - func->DepthRange = nv20DepthRange; - func->Enable = nv20Enable; - func->Fogfv = nv20Fogfv; - func->Hint = nv20Hint; - func->Lightfv = nv20Lightfv; -/* func->LightModelfv = nv20LightModelfv; */ - func->LineStipple = nv20LineStipple; - func->LineWidth = nv20LineWidth; - func->LogicOpcode = nv20LogicOpcode; - func->PointParameterfv = nv20PointParameterfv; - func->PointSize = nv20PointSize; - func->PolygonMode = nv20PolygonMode; - func->PolygonOffset = nv20PolygonOffset; - func->PolygonStipple = nv20PolygonStipple; -/* func->ReadBuffer = nv20ReadBuffer;*/ -/* func->RenderMode = nv20RenderMode;*/ - func->Scissor = nv20Scissor; - func->ShadeModel = nv20ShadeModel; - func->StencilFuncSeparate = nv20StencilFuncSeparate; - func->StencilMaskSeparate = nv20StencilMaskSeparate; - func->StencilOpSeparate = nv20StencilOpSeparate; -/* func->TexGen = nv20TexGen;*/ -/* func->TexParameter = nv20TexParameter;*/ - func->TextureMatrix = nv20TextureMatrix; - - nmesa->hw_func.InitCard = nv20InitCard; - nmesa->hw_func.BindBuffers = nv20BindBuffers; - nmesa->hw_func.WindowMoved = nv20WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c b/src/mesa/drivers/dri/nouveau/nv20_vertprog.c deleted file mode 100644 index 60cfcd70561..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c +++ /dev/null @@ -1,447 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv20_shader.h" - -unsigned int NVVP_TX_VOP_COUNT = 16; -unsigned int NVVP_TX_NVS_OP_COUNT = 16; -struct _op_xlat NVVP_TX_VOP[32]; -struct _op_xlat NVVP_TX_SOP[32]; - -nvsSwzComp NV20VP_TX_SWIZZLE[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -/***************************************************************************** - * Support routines - */ -static void -NV20VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* XXX: missing a way to say what insn we're uploading from, and possible - * the program start position (if NV20 has one) */ - for (i=0; iprogram_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } -} - -static void -NV20VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* Worth checking if the value *actually* changed? Mesa doesn't tell us this - * as far as I know.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 1); - OUT_RING (id); - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X, 4); - OUT_RINGf(nvs->params[id].source_val[0]); - OUT_RINGf(nvs->params[id].source_val[1]); - OUT_RINGf(nvs->params[id].source_val[2]); - OUT_RINGf(nvs->params[id].source_val[3]); -} - -/***************************************************************************** - * Assembly routines - */ - -/***************************************************************************** - * Disassembly routines - */ -void -NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_X] = NV20VP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Y] = NV20VP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Z] = NV20VP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_W] = NV20VP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static int -NV20VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV20_VP_INST_OPCODE_NOP && - shader->GetOpcodeHW(shader, 1) != NV20_VP_INST_OPCODE_NOP) - printf - ("\n\n*****both opcode fields have values - PLEASE REPORT*****\n"); - return 0; -} - -static int -NV20VPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[3] & (1 << 0)) ? 1 : 0); -} - -static int -NV20VPGetOffsetNext(nvsFunc * shader) -{ - return 4; -} - -static struct _op_xlat * -NV20VPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - if (shader->GetOpcodeSlot(shader, merged)) { - opr = NVVP_TX_SOP; - op = shader->GetOpcodeHW(shader, 1); - if (op >= NVVP_TX_NVS_OP_COUNT) - return NULL; - } - else { - opr = NVVP_TX_VOP; - op = shader->GetOpcodeHW(shader, 0); - if (op >= NVVP_TX_VOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static struct _op_xlat * -NV20VPGetOPTXFromSOP(nvsOpcode sop, int *id) -{ - int i; - - for (i=0;iHasMergedInst(shader)) - return merged; - if (shader->GetOpcodeHW(shader, 0) == NV20_VP_INST_OPCODE_NOP) - return 1; - return 0; -} - -static nvsOpcode -NV20VPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static nvsOpcode -NV20VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - if (slot) - return (shader->inst[1] & NV20_VP_INST_SCA_OPCODE_MASK) - >> NV20_VP_INST_SCA_OPCODE_SHIFT; - return (shader->inst[1] & NV20_VP_INST_VEC_OPCODE_MASK) - >> NV20_VP_INST_VEC_OPCODE_SHIFT; -} - -static nvsRegFile -NV20VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) == 0) - return NVS_FILE_TEMP; - return NVS_FILE_RESULT; - } -} - -static unsigned int -NV20VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV20_VP_INST_DEST_MASK) - >> NV20_VP_INST_DEST_SHIFT); - switch (id) { - case NV20_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV20_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - default: - return -1; - } - case NVS_FILE_ADDRESS: - return 0; - case NVS_FILE_TEMP: - id = ((shader->inst[3] & NV20_VP_INST_DEST_TEMP_ID_MASK) - >> NV20_VP_INST_DEST_TEMP_ID_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV20VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - /* Special handling for ARL - hardware only supports a - * 1-component address reg - */ - if (shader->GetOpcode(shader, merged) == NVS_OP_ARL) - return SMASK_X; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - hwmask = (shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) - >> NV20_VP_INST_DEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV20_VP_INST_STEMP_WRITEMASK_MASK) - >> NV20_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV20_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV20_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV20VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV20_VP_INST_SRC0H_MASK) - >> NV20_VP_INST_SRC0H_SHIFT) - << NV20_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV20_VP_INST_SRC0L_MASK) - >> NV20_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV20_VP_INST_SRC1_MASK) - >> NV20_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV20_VP_INST_SRC2H_MASK) - >> NV20_VP_INST_SRC2H_SHIFT) - << NV20_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV20_VP_INST_SRC2L_MASK) - >> NV20_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV20VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: - return NVS_FILE_ADDRESS; - default: - src = NV20VPGetSourceHW(shader, merged, pos); - file = (src & NV20_VP_SRC_REG_TYPE_MASK) >> NV20_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV20_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV20_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV20_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV20VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV20_VP_SRC_REG_TEMP_ID_MASK) >> - NV20_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV20_VP_INST_CONST_SRC_MASK) - >> NV20_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV20_VP_INST_INPUT_SRC_MASK) - >> NV20_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV20_VP_INST_INPUT_SRC_POS : return NVS_FR_POSITION; - case NV20_VP_INST_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_INPUT_SRC_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_INPUT_SRC_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_INPUT_SRC_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_INPUT_SRC_TC(3): return NVS_FR_TEXCOORD3; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV20VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - return ((src & NV20_VP_SRC_REG_NEGATE) ? 1 : 0); -} - -static int -NV20VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - /* NV20 can't do ABS on sources? Appears to be emulated with - * MAX reg, reg, -reg - */ - return 0; -} - -static void -NV20VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = - (src & NV20_VP_SRC_REG_SWZ_ALL_MASK) >> NV20_VP_SRC_REG_SWZ_ALL_SHIFT; - return NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV20VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - /* I don't think NV20 can index into attribs, at least no GL - * extension is exposed that will allow it. - */ - if (shader->GetSourceFile(shader, merged, pos) != NVS_FILE_CONST) - return 0; - if (shader->inst[3] & NV20_VP_INST_INDEX_CONST) - return 1; - return 0; -} - -static int -NV20VPGetAddressRegID(nvsFunc * shader) -{ - /* Only 1 address reg */ - return 0; -} - -static nvsSwzComp -NV20VPGetAddressRegSwizzle(nvsFunc * shader) -{ - /* Only A0.x available */ - return NVS_SWZ_X; -} - -void -NV20VPInitShaderFuncs(nvsFunc * shader) -{ - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ADD, NVS_OP_ADD, 0, 2, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DPH, NVS_OP_DPH, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ARL, NVS_OP_ARL, 0, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCP, NVS_OP_RCP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCC, NVS_OP_RCC, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RSQ, NVS_OP_RSQ, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_EXP, NVS_OP_EXP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LOG, NVS_OP_LOG, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LIT, NVS_OP_LIT, 2, -1, -1); - - shader->UploadToHW = NV20VPUploadToHW; - shader->UpdateConst = NV20VPUpdateConst; - - shader->GetOPTXRec = NV20VPGetOPTXRec; - shader->GetOPTXFromSOP = NV20VPGetOPTXFromSOP; - - shader->HasMergedInst = NV20VPHasMergedInst; - shader->IsLastInst = NV20VPIsLastInst; - shader->GetOffsetNext = NV20VPGetOffsetNext; - shader->GetOpcodeSlot = NV20VPGetOpcodeSlot; - shader->GetOpcode = NV20VPGetOpcode; - shader->GetOpcodeHW = NV20VPGetOpcodeHW; - shader->GetDestFile = NV20VPGetDestFile; - shader->GetDestID = NV20VPGetDestID; - shader->GetDestMask = NV20VPGetDestMask; - shader->GetSourceHW = NV20VPGetSourceHW; - shader->GetSourceFile = NV20VPGetSourceFile; - shader->GetSourceID = NV20VPGetSourceID; - shader->GetSourceNegate = NV20VPGetSourceNegate; - shader->GetSourceAbs = NV20VPGetSourceAbs; - shader->GetSourceSwizzle = NV20VPGetSourceSwizzle; - shader->GetSourceIndexed = NV20VPGetSourceIndexed; - shader->GetRelAddressRegID = NV20VPGetAddressRegID; - shader->GetRelAddressSwizzle = NV20VPGetAddressRegSwizzle; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c deleted file mode 100644 index 5f61f76a0ab..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c +++ /dev/null @@ -1,742 +0,0 @@ -#include - -#include "glheader.h" -#include "macros.h" - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_shader.h" -#include "nouveau_object.h" -#include "nouveau_msg.h" -#include "nouveau_bufferobj.h" -#include "nv30_shader.h" - -unsigned int NVFP_TX_AOP_COUNT = 64; -struct _op_xlat NVFP_TX_AOP[64]; - -/******************************************************************************* - * Support routines - */ - -static void -NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nvsCardPriv *priv = &nvs->card_priv; - uint32_t offset; - - if (!nvs->program_buffer) - nvs->program_buffer = ctx->Driver.NewBufferObject(ctx, 0, - GL_ARRAY_BUFFER_ARB); - - /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */ - nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK, - nvs->program_size * sizeof(uint32_t), - (const GLvoid *)nvs->program, - GL_DYNAMIC_DRAW_ARB, - nvs->program_buffer, 1); - - offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer); - - /* Not using state cache here, updated programs at the same address don't - * seem to take effect unless the ACTIVE_PROGRAM method is called again. - * HW caches the program somewhere? - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1); - OUT_RING (offset | 1); - if (nmesa->screen->card->type == NV_30) { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7)); - BEGIN_RING_SIZE(NvSub3D, 0x1450, 1); - OUT_RING (priv->NV30FP.num_regs << 16); - } else { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7) | - (priv->NV30FP.num_regs << 24)); - } -} - -static void -NV30FPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - uint32_t *new = nvs->params[id].source_val ? - (uint32_t*)nvs->params[id].source_val : (uint32_t*)nvs->params[id].val; - uint32_t *current; - int i; - - for (i=0; iparams[id].hw_index_cnt; i++) { - current = nvs->program + nvs->params[id].hw_index[i]; - COPY_4V(current, new); - } - nvs->on_hardware = 0; -} - -/******************************************************************************* - * Assembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXFromSOP(nvsOpcode op, int *id) -{ - int i; - - for (i=0; iGetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (opcode == NV30_FP_OP_OPCODE_KIL) - shader->card_priv->NV30FP.uses_kil = GL_TRUE; - shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK; - shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT); -} - -static void -NV30FPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_COND_WRITE_ENABLE; -} - -static void -NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swz) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - unsigned int hwcond; - - /* cond masking is always enabled */ - if (!on) { - cond = NVS_COND_TR; - reg = 0; - swz = default_swz; - } - - switch (cond) { - case NVS_COND_TR: hwcond = NV30_FP_OP_COND_TR; break; - case NVS_COND_FL: hwcond = NV30_FP_OP_COND_FL; break; - case NVS_COND_LT: hwcond = NV30_FP_OP_COND_LT; break; - case NVS_COND_GT: hwcond = NV30_FP_OP_COND_GT; break; - case NVS_COND_LE: hwcond = NV30_FP_OP_COND_LE; break; - case NVS_COND_GE: hwcond = NV30_FP_OP_COND_GE; break; - case NVS_COND_EQ: hwcond = NV30_FP_OP_COND_EQ; break; - case NVS_COND_NE: hwcond = NV30_FP_OP_COND_NE; break; - default: - WARN_ONCE("unknown fp condmask=%d\n", cond); - hwcond = NV30_FP_OP_COND_TR; - break; - } - - shader->inst[1] &= ~NV30_FP_OP_COND_MASK; - shader->inst[1] |= (hwcond << NV30_FP_OP_COND_SHIFT); - - shader->inst[1] &= ~NV30_FP_OP_COND_SWZ_ALL_MASK; - shader->inst[1] |= (swz[NVS_SWZ_X] << NV30_FP_OP_COND_SWZ_X_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Y] << NV30_FP_OP_COND_SWZ_Y_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Z] << NV30_FP_OP_COND_SWZ_Z_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_W] << NV30_FP_OP_COND_SWZ_W_SHIFT); -} - -static void -NV30FPSetHighReg(nvsFunc *shader, int id) -{ - if (shader->card_priv->NV30FP.num_regs < (id+1)) { - if (id == 0) - id = 1; /* necessary? */ - shader->card_priv->NV30FP.num_regs = (id+1); - } -} - -static void -NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot) -{ - unsigned int hwreg; - - if (mask & SMASK_X) shader->inst[0] |= NV30_FP_OP_OUT_X; - if (mask & SMASK_Y) shader->inst[0] |= NV30_FP_OP_OUT_Y; - if (mask & SMASK_Z) shader->inst[0] |= NV30_FP_OP_OUT_Z; - if (mask & SMASK_W) shader->inst[0] |= NV30_FP_OP_OUT_W; - - if (reg->file == NVS_FILE_RESULT) { - hwreg = 0; /* FIXME: this is only fragment.color */ - /* This is *not* correct, I have no idea what it is either */ - shader->inst[0] |= NV30_FP_OP_UNK0_7; - } else { - shader->inst[0] &= ~NV30_FP_OP_UNK0_7; - hwreg = reg->index; - } - NV30FPSetHighReg(shader, hwreg); - shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT; - shader->inst[0] |= (hwreg << NV30_FP_OP_OUT_REG_SHIFT); -} - -static void -NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos) -{ - unsigned int hwsrc = 0; - - switch (reg->file) { - case NVS_FILE_TEMP: - hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT); - hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT); - NV30FPSetHighReg(shader, reg->index); - break; - case NVS_FILE_ATTRIB: - { - unsigned int hwin; - - switch (reg->index) { - case NVS_FR_POSITION : hwin = NV30_FP_OP_INPUT_SRC_POSITION; break; - case NVS_FR_COL0 : hwin = NV30_FP_OP_INPUT_SRC_COL0; break; - case NVS_FR_COL1 : hwin = NV30_FP_OP_INPUT_SRC_COL1; break; - case NVS_FR_FOGCOORD : hwin = NV30_FP_OP_INPUT_SRC_FOGC; break; - case NVS_FR_TEXCOORD0: hwin = NV30_FP_OP_INPUT_SRC_TC(0); break; - case NVS_FR_TEXCOORD1: hwin = NV30_FP_OP_INPUT_SRC_TC(1); break; - case NVS_FR_TEXCOORD2: hwin = NV30_FP_OP_INPUT_SRC_TC(2); break; - case NVS_FR_TEXCOORD3: hwin = NV30_FP_OP_INPUT_SRC_TC(3); break; - case NVS_FR_TEXCOORD4: hwin = NV30_FP_OP_INPUT_SRC_TC(4); break; - case NVS_FR_TEXCOORD5: hwin = NV30_FP_OP_INPUT_SRC_TC(5); break; - case NVS_FR_TEXCOORD6: hwin = NV30_FP_OP_INPUT_SRC_TC(6); break; - case NVS_FR_TEXCOORD7: hwin = NV30_FP_OP_INPUT_SRC_TC(7); break; - default: - WARN_ONCE("unknown fp input %d\n", reg->index); - hwin = NV30_FP_OP_INPUT_SRC_COL0; - break; - } - shader->inst[0] &= ~NV30_FP_OP_INPUT_SRC_MASK; - shader->inst[0] |= (hwin << NV30_FP_OP_INPUT_SRC_SHIFT); - hwsrc |= (hwin << NV30_FP_REG_SRC_SHIFT); - } - hwsrc |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT); - break; - case NVS_FILE_CONST: - /* consts are inlined after the inst */ - hwsrc |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT); - break; - default: - assert(0); - break; - } - - if (reg->negate) - hwsrc |= NV30_FP_REG_NEGATE; - if (reg->abs) - shader->inst[1] |= (1 << (29+pos)); - hwsrc |= (reg->swizzle[NVS_SWZ_X] << NV30_FP_REG_SWZ_X_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Y] << NV30_FP_REG_SWZ_Y_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Z] << NV30_FP_REG_SWZ_Z_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_W] << NV30_FP_REG_SWZ_W_SHIFT); - - shader->inst[pos+1] &= ~NV30_FP_REG_ALL_MASK; - shader->inst[pos+1] |= hwsrc; -} - -static void -NV30FPSetTexImageUnit(nvsFunc *shader, int unit) -{ - shader->inst[0] &= ~NV30_FP_OP_TEX_UNIT_SHIFT; - shader->inst[0] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static void -NV30FPSetSaturate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_OUT_SAT; -} - -static void -NV30FPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc; - - shader->inst[0] = 0; - - hwsrc = (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV30_FP_REG_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV30_FP_REG_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV30_FP_REG_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV30_FP_REG_SWZ_W_SHIFT); - shader->inst[1] = hwsrc; - shader->inst[2] = hwsrc; - shader->inst[3] = hwsrc; -} - -static void -NV30FPSetLastInst(nvsFunc *shader) -{ - shader->inst[0] |= 1; -} - -/******************************************************************************* - * Disassembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXRec(nvsFunc * shader, int merged) -{ - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (op > NVFP_TX_AOP_COUNT) - return NULL; - if (NVFP_TX_AOP[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &NVFP_TX_AOP[op]; -} - -static int -NV30FPHasMergedInst(nvsFunc * shader) -{ - return 0; -} - -static int -NV30FPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_PROGRAM_END) ? 1 : 0); -} - -static int -NV30FPGetOffsetNext(nvsFunc * shader) -{ - int i; - - for (i = 0; i < 3; i++) - if (shader->GetSourceFile(shader, 0, i) == NVS_FILE_CONST) - return 8; - return 4; -} - -static nvsOpcode -NV30FPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static unsigned int -NV30FPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - op = (shader->inst[0] & NV30_FP_OP_OPCODE_MASK) >> NV30_FP_OP_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV30FPGetDestFile(nvsFunc * shader, int merged) -{ - /* Result regs overlap temporary regs */ - return NVS_FILE_TEMP; -} - -static unsigned int -NV30FPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_TEMP: - id = ((shader->inst[0] & NV30_FP_OP_OUT_REG_MASK) - >> NV30_FP_OP_OUT_REG_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV30FPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->inst[0] & NV30_FP_OP_OUT_X) mask |= SMASK_X; - if (shader->inst[0] & NV30_FP_OP_OUT_Y) mask |= SMASK_Y; - if (shader->inst[0] & NV30_FP_OP_OUT_Z) mask |= SMASK_Z; - if (shader->inst[0] & NV30_FP_OP_OUT_W) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV30FPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return shader->inst[opr->srcpos[pos] + 1]; -} - -static nvsRegFile -NV30FPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return NVS_FILE_UNKNOWN; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV30_FP_REG_TYPE_MASK) >> NV30_FP_REG_TYPE_SHIFT; - - switch (file) { - case NV30_FP_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV30_FP_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV30_FP_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV30FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV30_FP_OP_INPUT_SRC_MASK) - >> NV30_FP_OP_INPUT_SRC_SHIFT) { - case NV30_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV30_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV30_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV30_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV30_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV30_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV30_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV30_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV30_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV30_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV30_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV30_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_FP_REG_SRC_MASK) >> NV30_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV30FPGetTexImageUnit(nvsFunc *shader) -{ - return ((shader->inst[0] & NV30_FP_OP_TEX_UNIT_MASK) - >> NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static int -NV30FPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV30_FP_REG_NEGATE) ? 1 : 0); -} - -static int -NV30FPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_FP_OP_OUT_ABS, - (1 << 30), /* guess */ - (1 << 31) /* guess */ - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return ((shader->inst[1] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -nvsSwzComp NV30FP_TX_SWIZZLE[4] = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -static void -NV30FPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_W] = NV30FP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Z] = NV30FP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Y] = NV30FP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_X] = NV30FP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static void -NV30FPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV30_FP_REG_SWZ_ALL_MASK) >> NV30_FP_REG_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[3] & NV30_FP_OP_INDEX_INPUT) ? 1 : 0); - default: - return 0; - } -} - -static void -NV30FPGetSourceConstVal(nvsFunc * shader, int merged, int pos, float *val) -{ - val[0] = *(float *) &(shader->inst[4]); - val[1] = *(float *) &(shader->inst[5]); - val[2] = *(float *) &(shader->inst[6]); - val[3] = *(float *) &(shader->inst[7]); -} - -static int -NV30FPGetSourceScale(nvsFunc * shader, int merged, int pos) -{ -/*FIXME: is this per-source, only for a specific source, or all sources??*/ - return (1 << ((shader->inst[2] & NV30_FP_OP_SRC_SCALE_MASK) - >> NV30_FP_OP_SRC_SCALE_SHIFT)); -} - -static int -NV30FPGetAddressRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsSwzComp -NV30FPGetAddressRegSwizzle(nvsFunc * shader) -{ - return NVS_SWZ_X; -} - -static int -NV30FPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30FPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_COND_WRITE_ENABLE) ? 1 : 0); -} - -static int -NV30FPGetConditionTest(nvsFunc * shader) -{ - /*FIXME: always? */ - return 1; -} - -static nvsCond -NV30FPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[1] & NV30_FP_OP_COND_MASK) - >> NV30_FP_OP_COND_SHIFT); - - switch (cond) { - case NV30_FP_OP_COND_FL: return NVS_COND_FL; - case NV30_FP_OP_COND_LT: return NVS_COND_LT; - case NV30_FP_OP_COND_EQ: return NVS_COND_EQ; - case NV30_FP_OP_COND_LE: return NVS_COND_LE; - case NV30_FP_OP_COND_GT: return NVS_COND_GT; - case NV30_FP_OP_COND_NE: return NVS_COND_NE; - case NV30_FP_OP_COND_GE: return NVS_COND_GE; - case NV30_FP_OP_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30FPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[1] & NV30_FP_OP_COND_SWZ_ALL_MASK) - >> NV30_FP_OP_COND_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsPrecision -NV30FPGetPrecision(nvsFunc * shader) -{ - int p; - - p = (shader->inst[0] & NV30_FP_OP_PRECISION_MASK) - >> NV30_FP_OP_PRECISION_SHIFT; - - switch (p) { - case NV30_FP_PRECISION_FP32: return NVS_PREC_FLOAT32; - case NV30_FP_PRECISION_FP16: return NVS_PREC_FLOAT16; - case NV30_FP_PRECISION_FX12: return NVS_PREC_FIXED12; - default: - return NVS_PREC_UNKNOWN; - } -} - -static int -NV30FPGetSaturate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_OUT_SAT) ? 1 : 0); -} - -/******************************************************************************* - * Init - */ -void -NV30FPInitShaderFuncs(nvsFunc * shader) -{ - /* These are probably bogus, I made them up... */ - shader->MaxInst = 1024; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 1; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_ADD, NVS_OP_ADD, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TEX, NVS_OP_TEX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXD, NVS_OP_TXD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXP, NVS_OP_TXP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXB, NVS_OP_TXB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RCP, NVS_OP_RCP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LG2, NVS_OP_LG2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_EX2, NVS_OP_EX2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_COS, NVS_OP_COS, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SIN, NVS_OP_SIN, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDX, NVS_OP_DDX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDY, NVS_OP_DDY, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_KIL, NVS_OP_KIL, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4B, NVS_OP_PK4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4B, NVS_OP_UP4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2H, NVS_OP_PK2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2H, NVS_OP_UP2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4UB, NVS_OP_PK4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4UB, NVS_OP_UP4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2US, NVS_OP_PK2US, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2US, NVS_OP_UP2US, 0, -1, -1); - /*FIXME: Haven't confirmed the source positions for the below opcodes */ - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LIT, NVS_OP_LIT, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LRP, NVS_OP_LRP, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_POW, NVS_OP_POW, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RSQ, NVS_OP_RSQ, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RFL, NVS_OP_RFL, 0, 1, -1); - - shader->GetOPTXRec = NV30FPGetOPTXRec; - shader->GetOPTXFromSOP = NV30FPGetOPTXFromSOP; - - shader->UploadToHW = NV30FPUploadToHW; - shader->UpdateConst = NV30FPUpdateConst; - - shader->InitInstruction = NV30FPInitInstruction; - shader->SupportsOpcode = NV30FPSupportsOpcode; - shader->SetOpcode = NV30FPSetOpcode; - shader->SetCCUpdate = NV30FPSetCCUpdate; - shader->SetCondition = NV30FPSetCondition; - shader->SetResult = NV30FPSetResult; - shader->SetSource = NV30FPSetSource; - shader->SetTexImageUnit = NV30FPSetTexImageUnit; - shader->SetSaturate = NV30FPSetSaturate; - shader->SetLastInst = NV30FPSetLastInst; - - shader->HasMergedInst = NV30FPHasMergedInst; - shader->IsLastInst = NV30FPIsLastInst; - shader->GetOffsetNext = NV30FPGetOffsetNext; - shader->GetOpcode = NV30FPGetOpcode; - shader->GetOpcodeHW = NV30FPGetOpcodeHW; - shader->GetDestFile = NV30FPGetDestFile; - shader->GetDestID = NV30FPGetDestID; - shader->GetDestMask = NV30FPGetDestMask; - shader->GetSourceHW = NV30FPGetSourceHW; - shader->GetSourceFile = NV30FPGetSourceFile; - shader->GetSourceID = NV30FPGetSourceID; - shader->GetTexImageUnit = NV30FPGetTexImageUnit; - shader->GetSourceNegate = NV30FPGetSourceNegate; - shader->GetSourceAbs = NV30FPGetSourceAbs; - shader->GetSourceSwizzle = NV30FPGetSourceSwizzle; - shader->GetSourceIndexed = NV30FPGetSourceIndexed; - shader->GetSourceConstVal = NV30FPGetSourceConstVal; - shader->GetSourceScale = NV30FPGetSourceScale; - shader->GetRelAddressRegID = NV30FPGetAddressRegID; - shader->GetRelAddressSwizzle = NV30FPGetAddressRegSwizzle; - shader->GetPrecision = NV30FPGetPrecision; - shader->GetSaturate = NV30FPGetSaturate; - shader->SupportsConditional = NV30FPSupportsConditional; - shader->GetConditionUpdate = NV30FPGetConditionUpdate; - shader->GetConditionTest = NV30FPGetConditionTest; - shader->GetCondition = NV30FPGetCondition; - shader->GetCondRegSwizzle = NV30FPGetCondRegSwizzle; - shader->GetCondRegID = NV30FPGetCondRegID; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_shader.h b/src/mesa/drivers/dri/nouveau/nv30_shader.h deleted file mode 100644 index 7a027dd4273..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_shader.h +++ /dev/null @@ -1,379 +0,0 @@ -#ifndef __NV30_SHADER_H__ -#define __NV30_SHADER_H__ - -/* Vertex programs instruction set - * - * 128bit opcodes, split into 4 32-bit ones for ease of use. - * - * Non-native instructions - * ABS - MOV + NV40_VP_INST0_DEST_ABS - * POW - EX2 + MUL + LG2 - * SUB - ADD, second source negated - * SWZ - MOV - * XPD - - * - * Register access - * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) - * - Only one CONST can be accessed per-instruction (move extras into TEMPs) - * - * Relative Addressing - * According to the value returned for MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB - * there are only two address registers available. The destination in the ARL - * instruction is set to TEMP (The temp isn't actually written). - * - * When using vanilla ARB_v_p, the proprietary driver will squish both the available - * ADDRESS regs into the first hardware reg in the X and Y components. - * - * To use an address reg as an index into consts, the CONST_SRC is set to - * (const_base + offset) and INDEX_CONST is set. - * - * To access the second address reg use ADDR_REG_SELECT_1. A particular component - * of the address regs is selected with ADDR_SWZ. - * - * Only one address register can be accessed per instruction. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * Conditional execution of an instruction is enabled by setting COND_TEST_ENABLE, and - * selecting the condition which will allow the test to pass with COND_{FL,LT,...}. - * It is possible to swizzle the values in the condition register, which allows for - * testing against an individual component. - * - * Branching - * The BRA/CAL instructions seem to follow a slightly different opcode layout. The - * destination instruction ID (IADDR) overlaps a source field. Instruction ID's seem to - * be numbered based on the UPLOAD_FROM_ID FIFO command, and is incremented automatically - * on each UPLOAD_INST FIFO command. - * - * Conditional branching is achieved by using the condition tests described above. - * There doesn't appear to be dedicated looping instructions, but this can be done - * using a temp reg + conditional branching. - * - * Subroutines may be uploaded before the main program itself, but the first executed - * instruction is determined by the PROGRAM_START_ID FIFO command. - * - */ - -/* DWORD 0 */ -#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */ -#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */ -#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */ -#define NV30_VP_INST_OUT_RESULT (1 << 20) -#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16 -#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16) -#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15) -#define NV30_VP_INST_COND_TEST_ENABLE (1<<14) -#define NV30_VP_INST_COND_SHIFT 11 -#define NV30_VP_INST_COND_MASK (0x07 << 11) -# define NV30_VP_INST_COND_FL 0 /* guess */ -# define NV30_VP_INST_COND_LT 1 -# define NV30_VP_INST_COND_EQ 2 -# define NV30_VP_INST_COND_LE 3 -# define NV30_VP_INST_COND_GT 4 -# define NV30_VP_INST_COND_NE 5 -# define NV30_VP_INST_COND_GE 6 -# define NV30_VP_INST_COND_TR 7 /* guess */ -#define NV30_VP_INST_COND_SWZ_X_SHIFT 9 -#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9) -#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7 -#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7) -#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5 -#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5) -#define NV30_VP_INST_COND_SWZ_W_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3) -#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3) -#define NV30_VP_INST_ADDR_SWZ_SHIFT 1 -#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1) -#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0 -#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0) - -/* DWORD 1 */ -#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28 -#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28) -# define NV30_VP_INST_OP_NOP 0x00 -# define NV30_VP_INST_OP_RCP 0x02 -# define NV30_VP_INST_OP_RCC 0x03 -# define NV30_VP_INST_OP_RSQ 0x04 -# define NV30_VP_INST_OP_EXP 0x05 -# define NV30_VP_INST_OP_LOG 0x06 -# define NV30_VP_INST_OP_LIT 0x07 -# define NV30_VP_INST_OP_BRA 0x09 -# define NV30_VP_INST_OP_CAL 0x0B -# define NV30_VP_INST_OP_RET 0x0C -# define NV30_VP_INST_OP_LG2 0x0D -# define NV30_VP_INST_OP_EX2 0x0E -# define NV30_VP_INST_OP_SIN 0x0F -# define NV30_VP_INST_OP_COS 0x10 -#define NV30_VP_INST_VEC_OPCODE_SHIFT 23 -#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23) -# define NV30_VP_INST_OP_NOPV 0x00 -# define NV30_VP_INST_OP_MOV 0x01 -# define NV30_VP_INST_OP_MUL 0x02 -# define NV30_VP_INST_OP_ADD 0x03 -# define NV30_VP_INST_OP_MAD 0x04 -# define NV30_VP_INST_OP_DP3 0x05 -# define NV30_VP_INST_OP_DP4 0x07 -# define NV30_VP_INST_OP_DPH 0x06 -# define NV30_VP_INST_OP_DST 0x08 -# define NV30_VP_INST_OP_MIN 0x09 -# define NV30_VP_INST_OP_MAX 0x0A -# define NV30_VP_INST_OP_SLT 0x0B -# define NV30_VP_INST_OP_SGE 0x0C -# define NV30_VP_INST_OP_ARL 0x0D -# define NV30_VP_INST_OP_FRC 0x0E -# define NV30_VP_INST_OP_FLR 0x0F -# define NV30_VP_INST_OP_SEQ 0x10 -# define NV30_VP_INST_OP_SFL 0x11 -# define NV30_VP_INST_OP_SGT 0x12 -# define NV30_VP_INST_OP_SLE 0x13 -# define NV30_VP_INST_OP_SNE 0x14 -# define NV30_VP_INST_OP_STR 0x15 -# define NV30_VP_INST_OP_SSG 0x16 -# define NV30_VP_INST_OP_ARR 0x17 -# define NV30_VP_INST_OP_ARA 0x18 -#define NV30_VP_INST_CONST_SRC_SHIFT 14 -#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14) -#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/ -#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/ -# define NV30_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ -# define NV30_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ -# define NV30_VP_INST_IN_NORMAL 2 -# define NV30_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ -# define NV30_VP_INST_IN_COL1 4 -# define NV30_VP_INST_IN_FOGC 5 -# define NV30_VP_INST_IN_TC0 8 -# define NV30_VP_INST_IN_TC(n) (8+n) -#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/ - -/* DWORD 2 */ -#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/ -#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /*NV20*/ -#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/ -#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/ -#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /*NV20*/ -#define NV30_VP_INST_IADDR_SHIFT 2 -#define NV30_VP_INST_IADDR_MASK (0xFF << 2) /* guess */ - -/* DWORD 3 */ -#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/ -#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/ -#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24 -#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24) -#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20 -#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20) -#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16 -#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16) -#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/ -#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/ -#define NV30_VP_INST_DEST_ID_SHIFT 2 -#define NV30_VP_INST_DEST_ID_MASK (0x0F << 2) -# define NV30_VP_INST_DEST_POS 0 -# define NV30_VP_INST_DEST_COL0 3 -# define NV30_VP_INST_DEST_COL1 4 -# define NV30_VP_INST_DEST_TC(n) (8+n) - -/* Source-register definition - matches NV20 exactly */ -#define NV30_VP_SRC_REG_NEGATE (1<<14) -#define NV30_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV30_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV30_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV30_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV30_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV30_VP_SRC_REG_TYPE_SHIFT 0 -#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV30_VP_SRC_REG_TYPE_TEMP 1 -#define NV30_VP_SRC_REG_TYPE_INPUT 2 -#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */ - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 - * otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO - * is implemented simply by not writing to the relevant components of the destination. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - */ - -//== Opcode / Destination selection == -#define NV30_FP_OP_PROGRAM_END (1 << 0) -#define NV30_FP_OP_OUT_REG_SHIFT 1 -#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ -/* Needs to be set when writing outputs to get expected result.. */ -#define NV30_FP_OP_UNK0_7 (1 << 7) -#define NV30_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV30_FP_OP_OUTMASK_SHIFT 9 -#define NV30_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV30_FP_OP_OUT_X (1<<9) -# define NV30_FP_OP_OUT_Y (1<<10) -# define NV30_FP_OP_OUT_Z (1<<11) -# define NV30_FP_OP_OUT_W (1<<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV30_FP_OP_INPUT_SRC_SHIFT 13 -#define NV30_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV30_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV30_FP_OP_INPUT_SRC_COL0 0x1 -# define NV30_FP_OP_INPUT_SRC_COL1 0x2 -# define NV30_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV30_FP_OP_INPUT_SRC_TC0 0x4 -# define NV30_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -#define NV30_FP_OP_TEX_UNIT_SHIFT 17 -#define NV30_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ -#define NV30_FP_OP_PRECISION_SHIFT 22 -#define NV30_FP_OP_PRECISION_MASK (3 << 22) -# define NV30_FP_PRECISION_FP32 0 -# define NV30_FP_PRECISION_FP16 1 -# define NV30_FP_PRECISION_FX12 2 -#define NV30_FP_OP_OPCODE_SHIFT 24 -#define NV30_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV30_FP_OP_OPCODE_NOP 0x00 -# define NV30_FP_OP_OPCODE_MOV 0x01 -# define NV30_FP_OP_OPCODE_MUL 0x02 -# define NV30_FP_OP_OPCODE_ADD 0x03 -# define NV30_FP_OP_OPCODE_MAD 0x04 -# define NV30_FP_OP_OPCODE_DP3 0x05 -# define NV30_FP_OP_OPCODE_DP4 0x06 -# define NV30_FP_OP_OPCODE_DST 0x07 -# define NV30_FP_OP_OPCODE_MIN 0x08 -# define NV30_FP_OP_OPCODE_MAX 0x09 -# define NV30_FP_OP_OPCODE_SLT 0x0A -# define NV30_FP_OP_OPCODE_SGE 0x0B -# define NV30_FP_OP_OPCODE_SLE 0x0C -# define NV30_FP_OP_OPCODE_SGT 0x0D -# define NV30_FP_OP_OPCODE_SNE 0x0E -# define NV30_FP_OP_OPCODE_SEQ 0x0F -# define NV30_FP_OP_OPCODE_FRC 0x10 -# define NV30_FP_OP_OPCODE_FLR 0x11 -# define NV30_FP_OP_OPCODE_KIL 0x12 -# define NV30_FP_OP_OPCODE_PK4B 0x13 -# define NV30_FP_OP_OPCODE_UP4B 0x14 -# define NV30_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ -# define NV30_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ -# define NV30_FP_OP_OPCODE_TEX 0x17 -# define NV30_FP_OP_OPCODE_TXP 0x18 -# define NV30_FP_OP_OPCODE_TXD 0x19 -# define NV30_FP_OP_OPCODE_RCP 0x1A -# define NV30_FP_OP_OPCODE_RSQ 0x1B -# define NV30_FP_OP_OPCODE_EX2 0x1C -# define NV30_FP_OP_OPCODE_LG2 0x1D -# define NV30_FP_OP_OPCODE_LIT 0x1E -# define NV30_FP_OP_OPCODE_LRP 0x1F -# define NV30_FP_OP_OPCODE_COS 0x22 -# define NV30_FP_OP_OPCODE_SIN 0x23 -# define NV30_FP_OP_OPCODE_PK2H 0x24 -# define NV30_FP_OP_OPCODE_UP2H 0x25 -# define NV30_FP_OP_OPCODE_POW 0x26 -# define NV30_FP_OP_OPCODE_PK4UB 0x27 -# define NV30_FP_OP_OPCODE_UP4UB 0x28 -# define NV30_FP_OP_OPCODE_PK2US 0x29 -# define NV30_FP_OP_OPCODE_UP2US 0x2A -# define NV30_FP_OP_OPCODE_DP2A 0x2E -# define NV30_FP_OP_OPCODE_TXB 0x31 -# define NV30_FP_OP_OPCODE_RFL 0x36 -#define NV30_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV30_FP_OP_OUT_ABS (1 << 29) -#define NV30_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV30_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV30_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV30_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV30_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV30_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV30_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV30_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV30_FP_OP_COND_SHIFT 18 -#define NV30_FP_OP_COND_MASK (0x07 << 18) -# define NV30_FP_OP_COND_FL 0 -# define NV30_FP_OP_COND_LT 1 -# define NV30_FP_OP_COND_EQ 2 -# define NV30_FP_OP_COND_LE 3 -# define NV30_FP_OP_COND_GT 4 -# define NV30_FP_OP_COND_NE 5 -# define NV30_FP_OP_COND_GE 6 -# define NV30_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV30_FP_OP_SRC_SCALE_SHIFT 28 -#define NV30_FP_OP_SRC_SCALE_MASK (3 << 28) - -/* high order bits of SRC2 */ -#define NV30_FP_OP_INDEX_INPUT (1 << 30) - -//== Register selection == -#define NV30_FP_REG_ALL_MASK (0x1FFFF<<0) -#define NV30_FP_REG_TYPE_SHIFT 0 -#define NV30_FP_REG_TYPE_MASK (3 << 0) -# define NV30_FP_REG_TYPE_TEMP 0 -# define NV30_FP_REG_TYPE_INPUT 1 -# define NV30_FP_REG_TYPE_CONST 2 -#define NV30_FP_REG_SRC_SHIFT 2 /* uncertain */ -#define NV30_FP_REG_SRC_MASK (31 << 2) -#define NV30_FP_REG_UNK_0 (1 << 8) -#define NV30_FP_REG_SWZ_ALL_SHIFT 9 -#define NV30_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV30_FP_REG_SWZ_X_SHIFT 9 -#define NV30_FP_REG_SWZ_X_MASK (3 << 9) -#define NV30_FP_REG_SWZ_Y_SHIFT 11 -#define NV30_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV30_FP_REG_SWZ_Z_SHIFT 13 -#define NV30_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV30_FP_REG_SWZ_W_SHIFT 15 -#define NV30_FP_REG_SWZ_W_MASK (3 << 15) -# define NV30_FP_SWIZZLE_X 0 -# define NV30_FP_SWIZZLE_Y 1 -# define NV30_FP_SWIZZLE_Z 2 -# define NV30_FP_SWIZZLE_W 3 -#define NV30_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c deleted file mode 100644 index cd3ee986880..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ /dev/null @@ -1,1002 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -#define NOUVEAU_CARD_USING_SHADERS (nmesa->screen->card->type >= NV_40) - -static void nv30AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */ - OUT_RING_CACHE(ubRef); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */ -} - -static void nv30BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv30BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv30BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv30Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv30ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv30ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv30ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - plane -= GL_CLIP_PLANE0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv30ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv30ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv30CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv30DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv30DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - if (NOUVEAU_CARD_USING_SHADERS) { - nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current; - if (nvs) - nvs->translated = GL_FALSE; - } else { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - } - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - if (NOUVEAU_CARD_USING_SHADERS) - break; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - if (nmesa->screen->card->type != NV_44) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - } - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv30Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - switch(pname) - { - case GL_FOG_MODE: - { - int mode = 0; - /* The modes are different in GL and the card. */ - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - mode = 0x804; - break; - case GL_EXP: - mode = 0x802; - break; - case GL_EXP2: - mode = 0x803; - break; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1); - OUT_RING_CACHE (mode); - break; - } - case GL_FOG_COLOR: - { - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1); - /* nvidia ignores the alpha channel */ - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); - break; - } - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - { - GLfloat f=0., c=0.; - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - f = -1.0/(ctx->Fog.End - ctx->Fog.Start); - c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953; - break; - case GL_EXP: - f = -0.090168*ctx->Fog.Density; - c = 1.5; - case GL_EXP2: - f = -0.212330*ctx->Fog.Density; - c = 1.5; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1); - OUT_RING_CACHE(f); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1); - OUT_RING_CACHE(c); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1); - OUT_RING_CACHE(0); /* Is this always the same? */ - break; - } -// case GL_FOG_COORD_SRC: - default: - break; - } -} - -static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv30Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv30LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor); -} - -static void nv30LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubWidth; - - ubWidth = (GLubyte)(width * 8.0) & 0xFF; - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1); - OUT_RING_CACHE(ubWidth); -} - -static void nv30LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv30PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv30PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - - /* Looks like we always multiply units by 2.0... according to the dumps.*/ - OUT_RING_CACHEf(units * 2.0); -} - -/** Set the polygon stippling pattern */ -static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/* Translate GL coords to window coords, clamping w/h to the - * dimensions of the window. - */ -static void nv30WindowCoords(nouveauContextPtr nmesa, - GLuint x, GLuint y, GLuint w, GLuint h, - GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) -{ - if ((x+w) > nmesa->drawW) - w = nmesa->drawW - x; - (*wX) = x + nmesa->drawX; - (*wW) = w; - - if ((y+h) > nmesa->drawH) - h = nmesa->drawH - y; - (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; - (*wH) = h; -} - -/** Define the scissor box */ -static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint wX, wY, wW, wH; - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - wX = nmesa->drawX; - wY = nmesa->drawY; - wW = nmesa->drawW; - wH = nmesa->drawH; - } else { - nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); - } - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); -} - -/** Select flat or smooth shading */ -static void nv30ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv30StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv30StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv30StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (!NOUVEAU_CARD_USING_SHADERS) { - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); - } -} - -static void nv30WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint wX, wY, wW, wH; - - nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - &wX, &wY, &wW, &wH); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); - - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2); - OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX); - OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY); - - /* viewport transform */ - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8); - OUT_RING_CACHEf (v[MAT_TX]); - OUT_RING_CACHEf (v[MAT_TY]); - OUT_RING_CACHEf (v[MAT_TZ]); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (v[MAT_SX]); - OUT_RING_CACHEf (v[MAT_SY]); - OUT_RING_CACHEf (v[MAT_SZ]); - OUT_RING_CACHEf (0.0); - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv30InitCard(nouveauContextPtr nmesa) -{ - int i; - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaTT); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/ - OUT_RING(NvDmaFB); - - for(i = 0x2c8; i <= 0x2fc; i += 4) - { - BEGIN_RING_SIZE(NvSub3D, i, 1); - OUT_RING(0x0); - } - - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1); - OUT_RING(0x00100000); - BEGIN_RING_SIZE(NvSub3D, 0x1454, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(3); - - /* NEW */ - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x3f800000); - BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0x0000ffff); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); -/* - BEGIN_RING_SIZE(NvSub3D, 0x100, 2); - OUT_RING(0); - OUT_RING(0); -*/ - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(0x00001200); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1); - OUT_RING (0); - - return GL_TRUE; -} - -static GLboolean nv40InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x1ea4, 3); - OUT_RING(0x00000010); - OUT_RING(0x01000100); - OUT_RING(0xff800006); - BEGIN_RING_SIZE(NvSub3D, 0x1fc4, 1); - OUT_RING(0x06144321); - BEGIN_RING_SIZE(NvSub3D, 0x1fc8, 2); - OUT_RING(0xedcba987); - OUT_RING(0x00000021); - BEGIN_RING_SIZE(NvSub3D, 0x1fd0, 1); - OUT_RING(0x00171615); - BEGIN_RING_SIZE(NvSub3D, 0x1fd4, 1); - OUT_RING(0x001b1a19); - - BEGIN_RING_SIZE(NvSub3D, 0x1ef8, 1); - OUT_RING(0x0020ffff); - BEGIN_RING_SIZE(NvSub3D, 0x1d64, 1); - OUT_RING(0x00d30000); - BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1); - OUT_RING(0x00000001); - - return GL_TRUE; -} - -static GLboolean -nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); - OUT_RING (((w+x)<<16)|x); - OUT_RING (((h+y)<<16)|y); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING (0x148); - else - OUT_RING (0x143); - if (nmesa->screen->card->type >= NV_40) - OUT_RING (color[0]->pitch); - else - OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0)); - OUT_RING (color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); - OUT_RING (depth->offset); - if (nmesa->screen->card->type >= NV_40) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); - OUT_RING (depth->pitch); - } - } - - return GL_TRUE; -} - -void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv30AlphaFunc; - func->BlendColor = nv30BlendColor; - func->BlendEquationSeparate = nv30BlendEquationSeparate; - func->BlendFuncSeparate = nv30BlendFuncSeparate; - func->Clear = nv30Clear; - func->ClearColor = nv30ClearColor; - func->ClearDepth = nv30ClearDepth; - func->ClearStencil = nv30ClearStencil; - func->ClipPlane = nv30ClipPlane; - func->ColorMask = nv30ColorMask; - func->ColorMaterial = nv30ColorMaterial; - func->CullFace = nv30CullFace; - func->FrontFace = nv30FrontFace; - func->DepthFunc = nv30DepthFunc; - func->DepthMask = nv30DepthMask; - func->DepthRange = nv30DepthRange; - func->Enable = nv30Enable; - func->Fogfv = nv30Fogfv; - func->Hint = nv30Hint; - func->Lightfv = nv30Lightfv; -/* func->LightModelfv = nv30LightModelfv; */ - func->LineStipple = nv30LineStipple; - func->LineWidth = nv30LineWidth; - func->LogicOpcode = nv30LogicOpcode; - func->PointParameterfv = nv30PointParameterfv; - func->PointSize = nv30PointSize; - func->PolygonMode = nv30PolygonMode; - func->PolygonOffset = nv30PolygonOffset; - func->PolygonStipple = nv30PolygonStipple; -#if 0 - func->ReadBuffer = nv30ReadBuffer; - func->RenderMode = nv30RenderMode; -#endif - func->Scissor = nv30Scissor; - func->ShadeModel = nv30ShadeModel; - func->StencilFuncSeparate = nv30StencilFuncSeparate; - func->StencilMaskSeparate = nv30StencilMaskSeparate; - func->StencilOpSeparate = nv30StencilOpSeparate; -#if 0 - func->TexGen = nv30TexGen; - func->TexParameter = nv30TexParameter; -#endif - func->TextureMatrix = nv30TextureMatrix; - - - if (nmesa->screen->card->type >= NV_40) - nmesa->hw_func.InitCard = nv40InitCard; - else - nmesa->hw_func.InitCard = nv30InitCard; - nmesa->hw_func.BindBuffers = nv30BindBuffers; - nmesa->hw_func.WindowMoved = nv30WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c deleted file mode 100644 index d023e8439e3..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ /dev/null @@ -1,367 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv30_shader.h" - -/***************************************************************************** - * Support routines - */ -static void -NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* We can do better here and keep more than one VP on the hardware, and - * switch between them with PROGRAM_START_ID.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID, 1); - OUT_RING(0); - for (i=0; iprogram_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); - OUT_RING(nvs->card_priv.NV30VP.vp_in_reg); - OUT_RING(nvs->card_priv.NV30VP.vp_out_reg); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1); - OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables); -} - -static void -NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *val; - - val = nvs->params[id].source_val ? - nvs->params[id].source_val : nvs->params[id].val; - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 5); - OUT_RING (id); - OUT_RINGp(val, 4); -} - -/***************************************************************************** - * Assembly routines - */ -static void -NV30VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK; - shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT); -} - -/***************************************************************************** - * Disassembly routines - */ -static unsigned int -NV30VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) { - op = (shader->inst[1] & NV30_VP_INST_SCA_OPCODEL_MASK) - >> NV30_VP_INST_SCA_OPCODEL_SHIFT; - op |= ((shader->inst[0] & NV30_VP_INST_SCA_OPCODEH_MASK) - >> NV30_VP_INST_SCA_OPCODEH_SHIFT) << 4; - } - else { - op = (shader->inst[1] & NV30_VP_INST_VEC_OPCODE_MASK) - >> NV30_VP_INST_VEC_OPCODE_SHIFT; - } - - return op; -} - -static nvsRegFile -NV30VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - if ((shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - return NVS_FILE_TEMP; - } -} - -static unsigned int -NV30VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV30_VP_INST_DEST_ID_MASK) - >> NV30_VP_INST_DEST_ID_SHIFT); - switch (id) { - case NV30_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV30_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - case NVS_FILE_TEMP: - return (shader->inst[0] & NV30_VP_INST_DEST_TEMP_ID_MASK) - >> NV30_VP_INST_DEST_TEMP_ID_SHIFT; - default: - return -1; - } -} - -static unsigned int -NV30VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) - >> NV30_VP_INST_SDEST_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) - >> NV30_VP_INST_VDEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_STEMP_WRITEMASK_MASK) - >> NV30_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV30_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static int -NV30VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_VP_SRC_REG_TEMP_ID_MASK) >> - NV30_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV30_VP_INST_CONST_SRC_MASK) - >> NV30_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV30_VP_INST_INPUT_SRC_MASK) - >> NV30_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV30_VP_INST_IN_POS : return NVS_FR_POSITION; - case NV30_VP_INST_IN_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_IN_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV30VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_VP_INST_SRC0_ABS, - NV30_VP_INST_SRC1_ABS, - NV30_VP_INST_SRC2_ABS, - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1 || opr->srcpos[pos] > 2) - return 0; - - return ((shader->inst[0] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -static int -NV30VPGetRelAddressRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_ADDR_REG_SELECT_1) ? 1 : 0); -} - -static nvsSwzComp -NV30VPGetRelAddressSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV30_VP_INST_ADDR_SWZ_MASK) - >> NV30_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV30VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV30VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV30_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV30_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV30VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV30_VP_INST_COND_MASK) - >> NV30_VP_INST_COND_SHIFT); - - switch (cond) { - case NV30_VP_INST_COND_FL: return NVS_COND_FL; - case NV30_VP_INST_COND_LT: return NVS_COND_LT; - case NV30_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV30_VP_INST_COND_LE: return NVS_COND_LE; - case NV30_VP_INST_COND_GT: return NVS_COND_GT; - case NV30_VP_INST_COND_NE: return NVS_COND_NE; - case NV30_VP_INST_COND_GE: return NVS_COND_GE; - case NV30_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV30_VP_INST_COND_SWZ_ALL_MASK) - >> NV30_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV30VPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - - -static int -NV30VPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV30_VP_INST_IADDR_MASK) - >> NV30_VP_INST_IADDR_SHIFT); -} - -void -NV30VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV20 code, a lot of it is the same */ - NV20VPInitShaderFuncs(shader); - - /* Increase max valid opcode ID, and add new instructions */ - NVVP_TX_VOP_COUNT = NVVP_TX_NVS_OP_COUNT = 32; - - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SFL, NVS_OP_SFL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_STR, NVS_OP_STR, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SSG, NVS_OP_SSG, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARR, NVS_OP_ARR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARA, NVS_OP_ARA, 3, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_BRA, NVS_OP_BRA, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_CAL, NVS_OP_CAL, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_RET, NVS_OP_RET, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_LG2, NVS_OP_LG2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_EX2, NVS_OP_EX2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_SIN, NVS_OP_SIN, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_COS, NVS_OP_COS, 2, -1, -1); - - shader->UploadToHW = NV30VPUploadToHW; - shader->UpdateConst = NV30VPUpdateConst; - - shader->GetOpcodeHW = NV30VPGetOpcodeHW; - - shader->GetDestFile = NV30VPGetDestFile; - shader->GetDestID = NV30VPGetDestID; - shader->GetDestMask = NV30VPGetDestMask; - - shader->GetSourceID = NV30VPGetSourceID; - shader->GetSourceAbs = NV30VPGetSourceAbs; - - shader->GetRelAddressRegID = NV30VPGetRelAddressRegID; - shader->GetRelAddressSwizzle = NV30VPGetRelAddressSwizzle; - - shader->SupportsConditional = NV30VPSupportsConditional; - shader->GetConditionUpdate = NV30VPGetConditionUpdate; - shader->GetConditionTest = NV30VPGetConditionTest; - shader->GetCondition = NV30VPGetCondition; - shader->GetCondRegSwizzle = NV30VPGetCondRegSwizzle; - shader->GetCondRegID = NV30VPGetCondRegID; - - shader->GetBranch = NV30VPGetBranch; - shader->SetBranchTarget = NV30VPSetBranchTarget; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c deleted file mode 100644 index 3e4ae0496e4..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ /dev/null @@ -1,224 +0,0 @@ -#include "nouveau_shader.h" -#include "nv40_shader.h" - -/* branching ops */ -unsigned int NVFP_TX_BOP_COUNT = 5; -struct _op_xlat NVFP_TX_BOP[64]; - - -/***************************************************************************** - * Assembly routines - * - These extend the NV30 routines, which are almost identical. NV40 - * just has branching hacked into the instruction set. - */ -static int -NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale) -{ - switch (scale) { - case NVS_SCALE_1X: - case NVS_SCALE_2X: - case NVS_SCALE_4X: - case NVS_SCALE_8X: - case NVS_SCALE_INV_2X: - case NVS_SCALE_INV_4X: - case NVS_SCALE_INV_8X: - return 1; - default: - return 0; - } -} - -static void -NV40FPSetResultScale(nvsFunc *shader, nvsScale scale) -{ - shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK; - shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT); -} - -static void -NV40FPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); -} - -static void -NV40FPSetBranchElse(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); -} - -static void -NV40FPSetBranchEnd(nvsFunc *shader, int addr) -{ - shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; - shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); -} - -static void -NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) -{ - shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | - NV40_FP_OP_LOOP_INDEX_MASK | - NV40_FP_OP_LOOP_INCR_MASK); - shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | - (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | - (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); -} - -/***************************************************************************** - * Disassembly routines - */ -static struct _op_xlat * -NV40FPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) { - opr = NVFP_TX_BOP; - op &= ~NV40_FP_OP_OPCODE_IS_BRANCH; - if (op > NVFP_TX_BOP_COUNT) - return NULL; - } - else { - opr = NVFP_TX_AOP; - if (op > NVFP_TX_AOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static int -NV40FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK) - >> NV40_FP_OP_INPUT_SRC_SHIFT) { - case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV40FPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK) - >> NV40_FP_OP_IADDR_SHIFT);; -} - -static int -NV40FPGetBranchElse(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK) - >> NV40_FP_OP_ELSE_ID_SHIFT); -} - -static int -NV40FPGetBranchEnd(nvsFunc * shader) -{ - return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK) - >> NV40_FP_OP_END_ID_SHIFT); -} - -static int -NV40FPGetLoopCount(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK) - >> NV40_FP_OP_LOOP_COUNT_SHIFT); -} - -static int -NV40FPGetLoopInitial(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK) - >> NV40_FP_OP_LOOP_INDEX_SHIFT); -} - -static int -NV40FPGetLoopIncrement(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK) - >> NV40_FP_OP_LOOP_INCR_SHIFT); -} - -void -NV40FPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 FP code, it's mostly the same */ - NV30FPInitShaderFuncs(shader); - - /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find - * out if these actually work or not. - * - * update: either LIT/RSQ don't work on nv40, or I generate bad code for - * them. haven't tested the others yet - */ - MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */ - MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */ - MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */ - MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */ - MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */ - - /* Extra opcodes supported on NV40 */ - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1); - - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1); - - shader->SupportsResultScale = NV40FPSupportsResultScale; - shader->SetResultScale = NV40FPSetResultScale; - - /* fragment.facing */ - shader->GetSourceID = NV40FPGetSourceID; - - /* branching */ - shader->GetOPTXRec = NV40FPGetOPTXRec; - shader->GetBranch = NV40FPGetBranch; - shader->GetBranchElse = NV40FPGetBranchElse; - shader->GetBranchEnd = NV40FPGetBranchEnd; - shader->GetLoopCount = NV40FPGetLoopCount; - shader->GetLoopInitial = NV40FPGetLoopInitial; - shader->GetLoopIncrement = NV40FPGetLoopIncrement; - shader->SetBranchTarget = NV40FPSetBranchTarget; - shader->SetBranchElse = NV40FPSetBranchElse; - shader->SetBranchEnd = NV40FPSetBranchEnd; - shader->SetLoopParams = NV40FPSetLoopParams; -} diff --git a/src/mesa/drivers/dri/nouveau/nv40_shader.h b/src/mesa/drivers/dri/nouveau/nv40_shader.h deleted file mode 100644 index 584f4c23e08..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_shader.h +++ /dev/null @@ -1,467 +0,0 @@ -#ifndef __NV40_SHADER_H__ -#define __NV40_SHADER_H__ - -/* Vertex programs instruction set - * - * The NV40 instruction set is very similar to NV30. Most fields are in - * a slightly different position in the instruction however. - * - * Merged instructions - * In some cases it is possible to put two instructions into one opcode - * slot. The rules for when this is OK is not entirely clear to me yet. - * - * There are separate writemasks and dest temp register fields for each - * grouping of instructions. There is however only one field with the - * ID of a result register. Writing to temp/result regs is selected by - * setting VEC_RESULT/SCA_RESULT. - * - * Temporary registers - * The source/dest temp register fields have been extended by 1 bit, to - * give a total of 32 temporary registers. - * - * Relative Addressing - * NV40 can use an address register to index into vertex attribute regs. - * This is done by putting the offset value into INPUT_SRC and setting - * the INDEX_INPUT flag. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * There is a second condition code register on NV40, it's use is enabled - * by setting the COND_REG_SELECT_1 flag. - * - * Texture lookup - * TODO - */ - -/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */ -#define NV40_VP_INST_VEC_RESULT (1 << 30) -/* uncertain.. */ -#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29) -/* use address reg as index into attribs */ -#define NV40_VP_INST_INDEX_INPUT (1 << 27) -#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25) -#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV40_VP_INST_SRC2_ABS (1 << 23) -#define NV40_VP_INST_SRC1_ABS (1 << 22) -#define NV40_VP_INST_SRC0_ABS (1 << 21) -#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15 -#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 15) -#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13) -#define NV40_VP_INST_COND_SHIFT 10 -#define NV40_VP_INST_COND_MASK (0x7 << 10) -# define NV40_VP_INST_COND_FL 0 -# define NV40_VP_INST_COND_LT 1 -# define NV40_VP_INST_COND_EQ 2 -# define NV40_VP_INST_COND_LE 3 -# define NV40_VP_INST_COND_GT 4 -# define NV40_VP_INST_COND_NE 5 -# define NV40_VP_INST_COND_GE 6 -# define NV40_VP_INST_COND_TR 7 -#define NV40_VP_INST_COND_SWZ_X_SHIFT 8 -#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8) -#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6 -#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6) -#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4 -#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4) -#define NV40_VP_INST_COND_SWZ_W_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2) -#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2) -#define NV40_VP_INST_ADDR_SWZ_SHIFT 0 -#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0) -#define NV40_VP_INST0_KNOWN ( \ - NV40_VP_INST_INDEX_INPUT | \ - NV40_VP_INST_COND_REG_SELECT_1 | \ - NV40_VP_INST_ADDR_REG_SELECT_1 | \ - NV40_VP_INST_SRC2_ABS | \ - NV40_VP_INST_SRC1_ABS | \ - NV40_VP_INST_SRC0_ABS | \ - NV40_VP_INST_VEC_DEST_TEMP_MASK | \ - NV40_VP_INST_COND_TEST_ENABLE | \ - NV40_VP_INST_COND_MASK | \ - NV40_VP_INST_COND_SWZ_ALL_MASK | \ - NV40_VP_INST_ADDR_SWZ_MASK) - -/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */ -#define NV40_VP_INST_VEC_OPCODE_SHIFT 22 -#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22) -# define NV40_VP_INST_OP_NOP 0x00 -# define NV40_VP_INST_OP_MOV 0x01 -# define NV40_VP_INST_OP_MUL 0x02 -# define NV40_VP_INST_OP_ADD 0x03 -# define NV40_VP_INST_OP_MAD 0x04 -# define NV40_VP_INST_OP_DP3 0x05 -# define NV40_VP_INST_OP_DP4 0x07 -# define NV40_VP_INST_OP_DPH 0x06 -# define NV40_VP_INST_OP_DST 0x08 -# define NV40_VP_INST_OP_MIN 0x09 -# define NV40_VP_INST_OP_MAX 0x0A -# define NV40_VP_INST_OP_SLT 0x0B -# define NV40_VP_INST_OP_SGE 0x0C -# define NV40_VP_INST_OP_ARL 0x0D -# define NV40_VP_INST_OP_FRC 0x0E -# define NV40_VP_INST_OP_FLR 0x0F -# define NV40_VP_INST_OP_SEQ 0x10 -# define NV40_VP_INST_OP_SFL 0x11 -# define NV40_VP_INST_OP_SGT 0x12 -# define NV40_VP_INST_OP_SLE 0x13 -# define NV40_VP_INST_OP_SNE 0x14 -# define NV40_VP_INST_OP_STR 0x15 -# define NV40_VP_INST_OP_SSG 0x16 -# define NV40_VP_INST_OP_ARR 0x17 -# define NV40_VP_INST_OP_ARA 0x18 -# define NV40_VP_INST_OP_TXWHAT 0x19 -#define NV40_VP_INST_SCA_OPCODE_SHIFT 27 -#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27) -# define NV40_VP_INST_OP_RCP 0x02 -# define NV40_VP_INST_OP_RCC 0x03 -# define NV40_VP_INST_OP_RSQ 0x04 -# define NV40_VP_INST_OP_EXP 0x05 -# define NV40_VP_INST_OP_LOG 0x06 -# define NV40_VP_INST_OP_LIT 0x07 -# define NV40_VP_INST_OP_BRA 0x09 -# define NV40_VP_INST_OP_CAL 0x0B -# define NV40_VP_INST_OP_RET 0x0C -# define NV40_VP_INST_OP_LG2 0x0D -# define NV40_VP_INST_OP_EX2 0x0E -# define NV40_VP_INST_OP_SIN 0x0F -# define NV40_VP_INST_OP_COS 0x10 -# define NV40_VP_INST_OP_PUSHA 0x13 -# define NV40_VP_INST_OP_POPA 0x14 -#define NV40_VP_INST_CONST_SRC_SHIFT 12 -#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12) -#define NV40_VP_INST_INPUT_SRC_SHIFT 8 -#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8) -# define NV40_VP_INST_IN_POS 0 -# define NV40_VP_INST_IN_WEIGHT 1 -# define NV40_VP_INST_IN_NORMAL 2 -# define NV40_VP_INST_IN_COL0 3 -# define NV40_VP_INST_IN_COL1 4 -# define NV40_VP_INST_IN_FOGC 5 -# define NV40_VP_INST_IN_TC0 8 -# define NV40_VP_INST_IN_TC(n) (8+n) -#define NV40_VP_INST_SRC0H_SHIFT 0 -#define NV40_VP_INST_SRC0H_MASK (0xFF << 0) -#define NV40_VP_INST1_KNOWN ( \ - NV40_VP_INST_VEC_OPCODE_MASK | \ - NV40_VP_INST_SCA_OPCODE_MASK | \ - NV40_VP_INST_CONST_SRC_MASK | \ - NV40_VP_INST_INPUT_SRC_MASK | \ - NV40_VP_INST_SRC0H_MASK \ - ) - -/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */ -#define NV40_VP_INST_SRC0L_SHIFT 23 -#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23) -#define NV40_VP_INST_SRC1_SHIFT 6 -#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6) -#define NV40_VP_INST_SRC2H_SHIFT 0 -#define NV40_VP_INST_SRC2H_MASK (0x3F << 0) -#define NV40_VP_INST_IADDRH_SHIFT 0 -#define NV40_VP_INST_IADDRH_MASK (0x1F << 0) - -/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */ -#define NV40_VP_INST_IADDRL_SHIFT 29 -#define NV40_VP_INST_IADDRL_MASK (7 << 29) -#define NV40_VP_INST_SRC2L_SHIFT 21 -#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21) -#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17 -#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17) -# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20) -# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19) -# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18) -# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17) -#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13 -#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13) -# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16) -# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15) -# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14) -# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13) -#define NV40_VP_INST_SCA_RESULT (1 << 12) -#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7 -#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7) -#define NV40_VP_INST_DEST_SHIFT 2 -#define NV40_VP_INST_DEST_MASK (31 << 2) -# define NV40_VP_INST_DEST_POS 0 -# define NV40_VP_INST_DEST_COL0 1 -# define NV40_VP_INST_DEST_COL1 2 -# define NV40_VP_INST_DEST_BFC0 3 -# define NV40_VP_INST_DEST_BFC1 4 -# define NV40_VP_INST_DEST_FOGC 5 -# define NV40_VP_INST_DEST_PSZ 6 -# define NV40_VP_INST_DEST_TC0 7 -# define NV40_VP_INST_DEST_TC(n) (7+n) -# define NV40_VP_INST_DEST_TEMP 0x1F -#define NV40_VP_INST_INDEX_CONST (1 << 1) -#define NV40_VP_INST_LAST (1 << 0) -#define NV40_VP_INST3_KNOWN ( \ - NV40_VP_INST_SRC2L_MASK |\ - NV40_VP_INST_SCA_WRITEMASK_MASK |\ - NV40_VP_INST_VEC_WRITEMASK_MASK |\ - NV40_VP_INST_SCA_DEST_TEMP_MASK |\ - NV40_VP_INST_DEST_MASK |\ - NV40_VP_INST_INDEX_CONST) - -/* Useful to split the source selection regs into their pieces */ -#define NV40_VP_SRC0_HIGH_SHIFT 9 -#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00 -#define NV40_VP_SRC0_LOW_MASK 0x000001FF -#define NV40_VP_SRC2_HIGH_SHIFT 11 -#define NV40_VP_SRC2_HIGH_MASK 0x0001F800 -#define NV40_VP_SRC2_LOW_MASK 0x000007FF - -/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */ -#define NV40_VP_SRC_NEGATE (1 << 16) -#define NV40_VP_SRC_SWZ_X_SHIFT 14 -#define NV40_VP_SRC_SWZ_X_MASK (3 << 14) -#define NV40_VP_SRC_SWZ_Y_SHIFT 12 -#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12) -#define NV40_VP_SRC_SWZ_Z_SHIFT 10 -#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10) -#define NV40_VP_SRC_SWZ_W_SHIFT 8 -#define NV40_VP_SRC_SWZ_W_MASK (3 << 8) -#define NV40_VP_SRC_SWZ_ALL_SHIFT 8 -#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8) -#define NV40_VP_SRC_TEMP_SRC_SHIFT 2 -#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2) -#define NV40_VP_SRC_REG_TYPE_SHIFT 0 -#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0) -# define NV40_VP_SRC_REG_TYPE_UNK0 0 -# define NV40_VP_SRC_REG_TYPE_TEMP 1 -# define NV40_VP_SRC_REG_TYPE_INPUT 2 -# define NV40_VP_SRC_REG_TYPE_CONST 3 - - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, - * NV30_TCL_PRIMITIVE_3D_UNK1D78=0 otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO and - * SWIZZLE_ONE. - * - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as - * SWIZZLE_ZERO is implemented simply by not writing to the relevant components - * of the destination. - * - * Looping - * Loops appear to be fairly expensive on NV40 at least, the proprietary - * driver goes to a lot of effort to avoid using the native looping - * instructions. If the total number of *executed* instructions between - * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. - * The maximum loop count is 255. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - * DP2 - MUL + ADD - * NRM - */ - -//== Opcode / Destination selection == -#define NV40_FP_OP_PROGRAM_END (1 << 0) -#define NV40_FP_OP_OUT_REG_SHIFT 1 -#define NV40_FP_OP_OUT_REG_MASK (31 << 1) -/* Needs to be set when writing outputs to get expected result.. */ -#define NV40_FP_OP_UNK0_7 (1 << 7) -#define NV40_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV40_FP_OP_OUTMASK_SHIFT 9 -#define NV40_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV40_FP_OP_OUT_X (1 << 9) -# define NV40_FP_OP_OUT_Y (1 <<10) -# define NV40_FP_OP_OUT_Z (1 <<11) -# define NV40_FP_OP_OUT_W (1 <<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV40_FP_OP_INPUT_SRC_SHIFT 13 -#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV40_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV40_FP_OP_INPUT_SRC_COL0 0x1 -# define NV40_FP_OP_INPUT_SRC_COL1 0x2 -# define NV40_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV40_FP_OP_INPUT_SRC_TC0 0x4 -# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -# define NV40_FP_OP_INPUT_SRC_FACING 0xE -#define NV40_FP_OP_TEX_UNIT_SHIFT 17 -#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17) -#define NV40_FP_OP_PRECISION_SHIFT 22 -#define NV40_FP_OP_PRECISION_MASK (3 << 22) -# define NV40_FP_PRECISION_FP32 0 -# define NV40_FP_PRECISION_FP16 1 -# define NV40_FP_PRECISION_FX12 2 -#define NV40_FP_OP_OPCODE_SHIFT 24 -#define NV40_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV40_FP_OP_OPCODE_NOP 0x00 -# define NV40_FP_OP_OPCODE_MOV 0x01 -# define NV40_FP_OP_OPCODE_MUL 0x02 -# define NV40_FP_OP_OPCODE_ADD 0x03 -# define NV40_FP_OP_OPCODE_MAD 0x04 -# define NV40_FP_OP_OPCODE_DP3 0x05 -# define NV40_FP_OP_OPCODE_DP4 0x06 -# define NV40_FP_OP_OPCODE_DST 0x07 -# define NV40_FP_OP_OPCODE_MIN 0x08 -# define NV40_FP_OP_OPCODE_MAX 0x09 -# define NV40_FP_OP_OPCODE_SLT 0x0A -# define NV40_FP_OP_OPCODE_SGE 0x0B -# define NV40_FP_OP_OPCODE_SLE 0x0C -# define NV40_FP_OP_OPCODE_SGT 0x0D -# define NV40_FP_OP_OPCODE_SNE 0x0E -# define NV40_FP_OP_OPCODE_SEQ 0x0F -# define NV40_FP_OP_OPCODE_FRC 0x10 -# define NV40_FP_OP_OPCODE_FLR 0x11 -# define NV40_FP_OP_OPCODE_KIL 0x12 -# define NV40_FP_OP_OPCODE_PK4B 0x13 -# define NV40_FP_OP_OPCODE_UP4B 0x14 -/* DDX/DDY can only write to XY */ -# define NV40_FP_OP_OPCODE_DDX 0x15 -# define NV40_FP_OP_OPCODE_DDY 0x16 -# define NV40_FP_OP_OPCODE_TEX 0x17 -# define NV40_FP_OP_OPCODE_TXP 0x18 -# define NV40_FP_OP_OPCODE_TXD 0x19 -# define NV40_FP_OP_OPCODE_RCP 0x1A -# define NV40_FP_OP_OPCODE_EX2 0x1C -# define NV40_FP_OP_OPCODE_LG2 0x1D -# define NV40_FP_OP_OPCODE_COS 0x22 -# define NV40_FP_OP_OPCODE_SIN 0x23 -# define NV40_FP_OP_OPCODE_PK2H 0x24 -# define NV40_FP_OP_OPCODE_UP2H 0x25 -# define NV40_FP_OP_OPCODE_PK4UB 0x27 -# define NV40_FP_OP_OPCODE_UP4UB 0x28 -# define NV40_FP_OP_OPCODE_PK2US 0x29 -# define NV40_FP_OP_OPCODE_UP2US 0x2A -# define NV40_FP_OP_OPCODE_DP2A 0x2E -# define NV40_FP_OP_OPCODE_TXL 0x2F -# define NV40_FP_OP_OPCODE_TXB 0x31 -# define NV40_FP_OP_OPCODE_DIV 0x3A -/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ -# define NV40_FP_OP_BRA_OPCODE_BRK 0x0 -# define NV40_FP_OP_BRA_OPCODE_CAL 0x1 -# define NV40_FP_OP_BRA_OPCODE_IF 0x2 -# define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 -# define NV40_FP_OP_BRA_OPCODE_REP 0x4 -# define NV40_FP_OP_BRA_OPCODE_RET 0x5 -#define NV40_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV40_FP_OP_OUT_ABS (1 << 29) -#define NV40_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV40_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV40_FP_OP_COND_SHIFT 18 -#define NV40_FP_OP_COND_MASK (0x07 << 18) -# define NV40_FP_OP_COND_FL 0 -# define NV40_FP_OP_COND_LT 1 -# define NV40_FP_OP_COND_EQ 2 -# define NV40_FP_OP_COND_LE 3 -# define NV40_FP_OP_COND_GT 4 -# define NV40_FP_OP_COND_NE 5 -# define NV40_FP_OP_COND_GE 6 -# define NV40_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) -#define NV40_FP_OP_DST_SCALE_SHIFT 28 -#define NV40_FP_OP_DST_SCALE_MASK (3 << 28) - -/* SRC1 LOOP */ -#define NV40_FP_OP_LOOP_INCR_SHIFT 19 -#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) -#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 -#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) -#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 -#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) - -/* SRC1 IF */ -#define NV40_FP_OP_ELSE_ID_SHIFT 2 -#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2) - -/* SRC1 CAL */ -#define NV40_FP_OP_IADDR_SHIFT 2 -#define NV40_FP_OP_IADDR_MASK (0xFF << 2) - -/* SRC1 REP - * I have no idea why there are 3 count values here.. but they - * have always been filled with the same value in my tests so - * far.. - */ -#define NV40_FP_OP_REP_COUNT1_SHIFT 2 -#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) -#define NV40_FP_OP_REP_COUNT2_SHIFT 10 -#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) -#define NV40_FP_OP_REP_COUNT3_SHIFT 19 -#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) - -/* SRC2 REP/IF */ -#define NV40_FP_OP_END_ID_SHIFT 2 -#define NV40_FP_OP_END_ID_MASK (0xFF << 2) - -// SRC2 high-order -#define NV40_FP_OP_INDEX_INPUT (1 << 30) -#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 -#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) - -//== Register selection == -#define NV40_FP_REG_TYPE_SHIFT 0 -#define NV40_FP_REG_TYPE_MASK (3 << 0) -# define NV40_FP_REG_TYPE_TEMP 0 -# define NV40_FP_REG_TYPE_INPUT 1 -# define NV40_FP_REG_TYPE_CONST 2 -#define NV40_FP_REG_SRC_SHIFT 2 -#define NV40_FP_REG_SRC_MASK (31 << 2) -#define NV40_FP_REG_UNK_0 (1 << 8) -#define NV40_FP_REG_SWZ_ALL_SHIFT 9 -#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV40_FP_REG_SWZ_X_SHIFT 9 -#define NV40_FP_REG_SWZ_X_MASK (3 << 9) -#define NV40_FP_REG_SWZ_Y_SHIFT 11 -#define NV40_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV40_FP_REG_SWZ_Z_SHIFT 13 -#define NV40_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV40_FP_REG_SWZ_W_SHIFT 15 -#define NV40_FP_REG_SWZ_W_MASK (3 << 15) -# define NV40_FP_SWIZZLE_X 0 -# define NV40_FP_SWIZZLE_Y 1 -# define NV40_FP_SWIZZLE_Z 2 -# define NV40_FP_SWIZZLE_W 3 -#define NV40_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c deleted file mode 100644 index d054140bcd0..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c +++ /dev/null @@ -1,778 +0,0 @@ -#include "nouveau_shader.h" -#include "nouveau_msg.h" -#include "nv40_shader.h" - -/***************************************************************************** - * Assembly routines - */ -static int -NV40VPSupportsOpcode(nvsFunc * shader, nvsOpcode op) -{ - if (shader->GetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV40VPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (slot) { - shader->inst[1] &= ~NV40_VP_INST_SCA_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_SCA_OPCODE_SHIFT); - } else { - shader->inst[1] &= ~NV40_VP_INST_VEC_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_VEC_OPCODE_SHIFT); - } -} - -static void -NV40VPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV40_VP_INST_COND_UPDATE_ENABLE; -} - -static void -NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swizzle) -{ - unsigned int hwcond; - - if (on ) shader->inst[0] |= NV40_VP_INST_COND_TEST_ENABLE; - else shader->inst[0] &= ~NV40_VP_INST_COND_TEST_ENABLE; - if (reg) shader->inst[0] |= NV40_VP_INST_COND_REG_SELECT_1; - else shader->inst[0] &= ~NV40_VP_INST_COND_REG_SELECT_1; - - switch (cond) { - case NVS_COND_TR: hwcond = NV40_VP_INST_COND_TR; break; - case NVS_COND_FL: hwcond = NV40_VP_INST_COND_FL; break; - case NVS_COND_LT: hwcond = NV40_VP_INST_COND_LT; break; - case NVS_COND_GT: hwcond = NV40_VP_INST_COND_GT; break; - case NVS_COND_NE: hwcond = NV40_VP_INST_COND_NE; break; - case NVS_COND_EQ: hwcond = NV40_VP_INST_COND_EQ; break; - case NVS_COND_GE: hwcond = NV40_VP_INST_COND_GE; break; - case NVS_COND_LE: hwcond = NV40_VP_INST_COND_LE; break; - default: - WARN_ONCE("unknown vp cond %d\n", cond); - hwcond = NV40_VP_INST_COND_TR; - break; - } - shader->inst[0] &= ~NV40_VP_INST_COND_MASK; - shader->inst[0] |= (hwcond << NV40_VP_INST_COND_SHIFT); - - shader->inst[0] &= ~NV40_VP_INST_COND_SWZ_ALL_MASK; - shader->inst[0] |= (swizzle[NVS_SWZ_X] << NV40_VP_INST_COND_SWZ_X_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Y] << NV40_VP_INST_COND_SWZ_Y_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Z] << NV40_VP_INST_COND_SWZ_Z_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT); -} - -/* these just exist here until nouveau_reg.h has them. */ -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14) - -static unsigned int -NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result, - unsigned int *mask_ret) -{ - unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg; - unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables; - - *mask_ret = 0xf; - - switch (result) { - case NVS_FR_POSITION: - /* out_reg POS implied */ - return NV40_VP_INST_DEST_POS; - case NVS_FR_COL0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0; - return NV40_VP_INST_DEST_COL0; - case NVS_FR_COL1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1; - return NV40_VP_INST_DEST_COL1; - case NVS_FR_BFC0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0; - return NV40_VP_INST_DEST_BFC0; - case NVS_FR_BFC1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1; - return NV40_VP_INST_DEST_BFC1; - case NVS_FR_FOGCOORD: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0; - (*clip_en) |= 0x00000002; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1; - (*clip_en) |= 0x00000020; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP2: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2; - (*clip_en) |= 0x00000200; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_POINTSZ: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP3: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3; - (*clip_en) |= 0x00002000; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP4: - (*clip_en) |= 0x00020000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP5: - (*clip_en) |= 0x00200000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_TEXCOORD0: - case NVS_FR_TEXCOORD1: - case NVS_FR_TEXCOORD2: - case NVS_FR_TEXCOORD3: - case NVS_FR_TEXCOORD4: - case NVS_FR_TEXCOORD5: - case NVS_FR_TEXCOORD6: - case NVS_FR_TEXCOORD7: - { - int unit = result - NVS_FR_TEXCOORD0; - (*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit); - return NV40_VP_INST_DEST_TC(unit); - } - default: - WARN_ONCE("unknown vp output %d\n", result); - return NV40_VP_INST_DEST_POS; - } -} - -static void -NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask, - int slot) -{ - unsigned int hwmask = 0; - - if (mask & SMASK_X) hwmask |= (1 << 3); - if (mask & SMASK_Y) hwmask |= (1 << 2); - if (mask & SMASK_Z) hwmask |= (1 << 1); - if (mask & SMASK_W) hwmask |= (1 << 0); - - if (dest->file == NVS_FILE_RESULT) { - unsigned int valid_mask; - int hwidx; - - hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask); - if (hwmask & ~valid_mask) - WARN_ONCE("writing invalid components of result reg\n"); - hwmask &= valid_mask; - - shader->inst[3] &= ~NV40_VP_INST_DEST_MASK; - shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT); - - if (slot) shader->inst[3] |= NV40_VP_INST_SCA_RESULT; - else shader->inst[0] |= NV40_VP_INST_VEC_RESULT; - } else { - /* NVS_FILE_TEMP || NVS_FILE_ADDRESS */ - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_RESULT; - shader->inst[3] &= ~NV40_VP_INST_SCA_DEST_TEMP_MASK; - shader->inst[3] |= (dest->index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - } else { - shader->inst[0] &= ~NV40_VP_INST_VEC_RESULT; - shader->inst[0] &= ~(NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20)); - shader->inst[0] |= (dest->index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - } - } - - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_SCA_WRITEMASK_SHIFT); - } else { - shader->inst[3] &= ~NV40_VP_INST_VEC_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_VEC_WRITEMASK_SHIFT); - } -} - -static void -NV40VPInsertSource(nvsFunc *shader, unsigned int hw, int pos) -{ - switch (pos) { - case 0: - shader->inst[1] &= ~NV40_VP_INST_SRC0H_MASK; - shader->inst[2] &= ~NV40_VP_INST_SRC0L_MASK; - shader->inst[1] |= ((hw & NV40_VP_SRC0_HIGH_MASK) >> - NV40_VP_SRC0_HIGH_SHIFT) - << NV40_VP_INST_SRC0H_SHIFT; - shader->inst[2] |= (hw & NV40_VP_SRC0_LOW_MASK) - << NV40_VP_INST_SRC0L_SHIFT; - break; - case 1: - shader->inst[2] &= ~NV40_VP_INST_SRC1_MASK; - shader->inst[2] |= hw - << NV40_VP_INST_SRC1_SHIFT; - break; - case 2: - shader->inst[2] &= ~NV40_VP_INST_SRC2H_MASK; - shader->inst[3] &= ~NV40_VP_INST_SRC2L_MASK; - shader->inst[2] |= ((hw & NV40_VP_SRC2_HIGH_MASK) >> - NV40_VP_SRC2_HIGH_SHIFT) - << NV40_VP_INST_SRC2H_SHIFT; - shader->inst[3] |= (hw & NV40_VP_SRC2_LOW_MASK) - << NV40_VP_INST_SRC2L_SHIFT; - break; - default: - assert(0); - break; - } -} - -static void -NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) -{ - unsigned int hw = 0; - - switch (src->file) { - case NVS_FILE_ADDRESS: - break; - case NVS_FILE_ATTRIB: - hw |= (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT); - shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index); - if (src->indexed) { - shader->inst[0] |= NV40_VP_INST_INDEX_INPUT; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_SHIFT; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[0] &= ~NV40_VP_INST_INDEX_INPUT; - break; - case NVS_FILE_CONST: - hw |= (NV40_VP_SRC_REG_TYPE_CONST << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_CONST_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_CONST_SRC_SHIFT); - if (src->indexed) { - shader->inst[3] |= NV40_VP_INST_INDEX_CONST; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_MASK; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[3] &= ~NV40_VP_INST_INDEX_CONST; - break; - case NVS_FILE_TEMP: - hw |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT); - hw |= (src->index << NV40_VP_SRC_TEMP_SRC_SHIFT); - break; - default: - fprintf(stderr, "unknown source file %d\n", src->file); - assert(0); - break; - } - - if (src->file != NVS_FILE_ADDRESS) { - if (src->negate) - hw |= NV40_VP_SRC_NEGATE; - if (src->abs) - shader->inst[0] |= (1 << (21 + pos)); - else - shader->inst[0] &= ~(1 << (21 + pos)); - hw |= (src->swizzle[0] << NV40_VP_SRC_SWZ_X_SHIFT); - hw |= (src->swizzle[1] << NV40_VP_SRC_SWZ_Y_SHIFT); - hw |= (src->swizzle[2] << NV40_VP_SRC_SWZ_Z_SHIFT); - hw |= (src->swizzle[3] << NV40_VP_SRC_SWZ_W_SHIFT); - - NV40VPInsertSource(shader, hw, pos); - } -} - -static void -NV40VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK; - shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT; - shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK; - shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT); -} - -static void -NV40VPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc = 0; - - shader->inst[0] = /*NV40_VP_INST_VEC_RESULT | */ - NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20); - shader->inst[1] = 0; - shader->inst[2] = 0; - shader->inst[3] = NV40_VP_INST_SCA_RESULT | - NV40_VP_INST_SCA_DEST_TEMP_MASK | - NV40_VP_INST_DEST_MASK; - - hwsrc = (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV40_VP_SRC_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV40_VP_SRC_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV40_VP_SRC_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV40_VP_SRC_SWZ_W_SHIFT); - NV40VPInsertSource(shader, hwsrc, 0); - NV40VPInsertSource(shader, hwsrc, 1); - NV40VPInsertSource(shader, hwsrc, 2); -} - -static void -NV40VPSetLastInst(nvsFunc *shader) -{ - shader->inst[3] |= 1; -} - -/***************************************************************************** - * Disassembly routines - */ -static int -NV40VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV40_VP_INST_OP_NOP && - shader->GetOpcodeHW(shader, 1) != NV40_VP_INST_OP_NOP) - return 1; - return 0; -} - -static unsigned int -NV40VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) - op = (shader->inst[1] & NV40_VP_INST_SCA_OPCODE_MASK) - >> NV40_VP_INST_SCA_OPCODE_SHIFT; - else - op = (shader->inst[1] & NV40_VP_INST_VEC_OPCODE_MASK) - >> NV40_VP_INST_VEC_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV40VPGetDestFile(nvsFunc * shader, int merged) -{ - nvsOpcode op; - - op = shader->GetOpcode(shader, merged); - switch (op) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - case NVS_OP_POPA: - return NVS_FILE_ADDRESS; - default: - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_RESULT) - return NVS_FILE_RESULT; - } - else { - if (shader->inst[0] & NV40_VP_INST_VEC_RESULT) - return NVS_FILE_RESULT; - } - return NVS_FILE_TEMP; - } - -} - -static unsigned int -NV40VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV40_VP_INST_DEST_MASK) - >> NV40_VP_INST_DEST_SHIFT); - switch (id) { - case NV40_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV40_VP_INST_DEST_COL0: return NVS_FR_COL0; - case NV40_VP_INST_DEST_COL1: return NVS_FR_COL1; - case NV40_VP_INST_DEST_BFC0: return NVS_FR_BFC0; - case NV40_VP_INST_DEST_BFC1: return NVS_FR_BFC1; - case NV40_VP_INST_DEST_FOGC: { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_FOGCOORD; - case SMASK_Y: return NVS_FR_CLIP0; - case SMASK_Z: return NVS_FR_CLIP1; - case SMASK_W: return NVS_FR_CLIP2; - default: - printf("more than 1 mask component set in FOGC writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_PSZ: - { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_POINTSZ; - case SMASK_Y: return NVS_FR_CLIP3; - case SMASK_Z: return NVS_FR_CLIP4; - case SMASK_W: return NVS_FR_CLIP5; - default: - printf("more than 1 mask component set in PSZ writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - /* Instructions that write address regs are encoded as if - * they would write temps. - */ - case NVS_FILE_TEMP: - if (shader->GetOpcodeSlot(shader, merged)) - id = ((shader->inst[3] & NV40_VP_INST_SCA_DEST_TEMP_MASK) - >> NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - else - id = ((shader->inst[0] & NV40_VP_INST_VEC_DEST_TEMP_MASK) - >> NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV40VPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_W) mask |= SMASK_W; - } else { - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_W) mask |= SMASK_W; - } - - return mask; -} - -static unsigned int -NV40VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV40_VP_INST_SRC0H_MASK) - >> NV40_VP_INST_SRC0H_SHIFT) - << NV40_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV40_VP_INST_SRC0L_MASK) - >> NV40_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV40_VP_INST_SRC1_MASK) - >> NV40_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV40_VP_INST_SRC2H_MASK) - >> NV40_VP_INST_SRC2H_SHIFT) - << NV40_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV40_VP_INST_SRC2L_MASK) - >> NV40_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV40VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV40_VP_SRC_REG_TYPE_MASK) >> NV40_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV40_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV40_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV40_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV40VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[1] & NV40_VP_INST_INPUT_SRC_MASK) - >> NV40_VP_INST_INPUT_SRC_SHIFT) { - case NV40_VP_INST_IN_POS: return NVS_FR_POSITION; - case NV40_VP_INST_IN_WEIGHT: return NVS_FR_WEIGHT; - case NV40_VP_INST_IN_NORMAL: return NVS_FR_NORMAL; - case NV40_VP_INST_IN_COL0: return NVS_FR_COL0; - case NV40_VP_INST_IN_COL1: return NVS_FR_COL1; - case NV40_VP_INST_IN_FOGC: return NVS_FR_FOGCOORD; - case NV40_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_CONST: - return ((shader->inst[1] & NV40_VP_INST_CONST_SRC_MASK) - >> NV40_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_VP_SRC_TEMP_SRC_MASK) >> - NV40_VP_SRC_TEMP_SRC_SHIFT); - } - default: - return -1; - } -} - -static int -NV40VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV40_VP_SRC_NEGATE) ? 1 : 0); -} - -static void -NV40VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV40_VP_SRC_SWZ_ALL_MASK) >> NV40_VP_SRC_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[0] & NV40_VP_INST_INDEX_INPUT) ? 1 : 0); - case NVS_FILE_CONST: - return ((shader->inst[3] & NV40_VP_INST_INDEX_CONST) ? 1 : 0); - default: - return 0; - } -} - -static nvsSwzComp -NV40VPGetAddressRegSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV40_VP_INST_ADDR_SWZ_MASK) - >> NV40_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV40VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV40VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV40VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV40_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV40_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV40VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV40_VP_INST_COND_MASK) - >> NV40_VP_INST_COND_SHIFT); - - switch (cond) { - case NV40_VP_INST_COND_FL: return NVS_COND_FL; - case NV40_VP_INST_COND_LT: return NVS_COND_LT; - case NV40_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV40_VP_INST_COND_LE: return NVS_COND_LE; - case NV40_VP_INST_COND_GT: return NVS_COND_GT; - case NV40_VP_INST_COND_NE: return NVS_COND_NE; - case NV40_VP_INST_COND_GE: return NVS_COND_GE; - case NV40_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV40VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV40_VP_INST_COND_SWZ_ALL_MASK) - >> NV40_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetCondRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_REG_SELECT_1) ? 1 : 0); -} - -static int -NV40VPGetBranch(nvsFunc * shader) -{ - int addr; - - addr = ((shader->inst[2] & NV40_VP_INST_IADDRH_MASK) - >> NV40_VP_INST_IADDRH_SHIFT) << 3; - addr |= ((shader->inst[3] & NV40_VP_INST_IADDRL_MASK) - >> NV40_VP_INST_IADDRL_SHIFT); - return addr; -} - -void -NV40VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 VP code, we share some of it */ - NV30VPInitShaderFuncs(shader); - - /* Limits */ - shader->MaxInst = 4096; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 2; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - /* Add extra opcodes for NV40+ */ -// MOD_OPCODE(NVVP_TX_VOP, NV40_VP_INST_OP_TXWHAT, NVS_OP_TEX , 0, 4, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_PUSHA, NVS_OP_PUSHA, 3, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_POPA , NVS_OP_POPA , -1, -1, -1); - - shader->InitInstruction = NV40VPInitInstruction; - shader->SupportsOpcode = NV40VPSupportsOpcode; - shader->SetOpcode = NV40VPSetOpcode; - shader->SetCCUpdate = NV40VPSetCCUpdate; - shader->SetCondition = NV40VPSetCondition; - shader->SetResult = NV40VPSetResult; - shader->SetSource = NV40VPSetSource; - shader->SetLastInst = NV40VPSetLastInst; - shader->SetBranchTarget = NV40VPSetBranchTarget; - - shader->HasMergedInst = NV40VPHasMergedInst; - shader->GetOpcodeHW = NV40VPGetOpcodeHW; - - shader->GetDestFile = NV40VPGetDestFile; - shader->GetDestID = NV40VPGetDestID; - shader->GetDestMask = NV40VPGetDestMask; - - shader->GetSourceHW = NV40VPGetSourceHW; - shader->GetSourceFile = NV40VPGetSourceFile; - shader->GetSourceID = NV40VPGetSourceID; - shader->GetSourceNegate = NV40VPGetSourceNegate; - shader->GetSourceSwizzle = NV40VPGetSourceSwizzle; - shader->GetSourceIndexed = NV40VPGetSourceIndexed; - - shader->GetRelAddressSwizzle = NV40VPGetAddressRegSwizzle; - - shader->SupportsConditional = NV40VPSupportsConditional; - shader->GetConditionUpdate = NV40VPGetConditionUpdate; - shader->GetConditionTest = NV40VPGetConditionTest; - shader->GetCondition = NV40VPGetCondition; - shader->GetCondRegSwizzle = NV40VPGetCondRegSwizzle; - shader->GetCondRegID = NV40VPGetCondRegID; - - shader->GetBranch = NV40VPGetBranch; -} diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c deleted file mode 100644 index a9236f093c3..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ /dev/null @@ -1,641 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv50AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF, 2); - OUT_RING_CACHE(ubRef); - OUT_RING_CACHE(func); -} - -static void nv50BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB, 1); - OUT_RING_CACHE(modeRGB); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA, 1); - OUT_RING_CACHE(modeA); -} - - -static void nv50BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB, 2); - OUT_RING_CACHE(sfactorRGB); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorRGB); /* FIXME, sometimes has |0x4000 */ - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA, 2); - OUT_RING_CACHE(sfactorA); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorA); /* FIXME, sometimes has |0x4000 */ -} - -static void nv50Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0x3c; - if (mask & (BUFFER_BIT_STENCIL)) - hw_bufs |= 0x02; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x01; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv50ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH, 1); - OUT_RING_CACHEf(d); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv50ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL, 1); - OUT_RING_CACHE(s); -} - -static void nv50ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* Only using shaders */ -} - -static void nv50ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_COLOR_MASK(0), 8); - for (i=0; i<8; i++) { - OUT_RING_CACHE(((amask && 0x01) << 12) | ((bmask && 0x01) << 8) | ((gmask && 0x01)<< 4) | ((rmask && 0x01) << 0)); - } -} - -static void nv50ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv50CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv50DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv50DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv50Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: -// case GL_BLEND: -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_DITHER: -// case GL_FOG: -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_LINE_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv50Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv50Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* Only using shaders */ -} - -static void nv50Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -static void nv50Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - /* Only with shaders */ -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv50LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 8) | factor); -} - -static void nv50LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv50LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv50PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv50PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv50PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv50PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 1); - OUT_RING_CACHEf(factor); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS, 1); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv50PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv50Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 8191; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE(((w) << 16) | x); - OUT_RING_CACHE(((h) << 16) | y); -} - -/** Select flat or smooth shading */ -static void nv50ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv50StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 1); - OUT_RING_CACHE(func); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF, 1); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv50StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv50StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - /* Only with shaders */ -} - -static void nv50WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2); - OUT_RING_CACHE((8191 << 16) | 0); - OUT_RING_CACHE((8191 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2); - OUT_RING_CACHE(0); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv50InitCard(nouveauContextPtr nmesa) -{ - int i,j; - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, 0x1558, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1(0), 8); - for (i=0; i<8; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0(0), 12); - for (i=0; i<12; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, 0x121c, 1); - OUT_RING(1); - - for (i=0; i<8; i++) { - BEGIN_RING_SIZE(NvSub3D, 0x0200 + (i*0x20), 5); - for (j=0; j<5; j++) { - OUT_RING(0); - } - } - - BEGIN_RING_SIZE(NvSub3D, 0x0fe0, 5); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x16); - OUT_RING(0); - OUT_RING(0); - - return GL_FALSE; -} - -static GLboolean -nv50BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) -{ - return GL_FALSE; -} - -void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv50AlphaFunc; - func->BlendColor = nv50BlendColor; - func->BlendEquationSeparate = nv50BlendEquationSeparate; - func->BlendFuncSeparate = nv50BlendFuncSeparate; - func->Clear = nv50Clear; - func->ClearColor = nv50ClearColor; - func->ClearDepth = nv50ClearDepth; - func->ClearStencil = nv50ClearStencil; - func->ClipPlane = nv50ClipPlane; - func->ColorMask = nv50ColorMask; - func->ColorMaterial = nv50ColorMaterial; - func->CullFace = nv50CullFace; - func->FrontFace = nv50FrontFace; - func->DepthFunc = nv50DepthFunc; - func->DepthMask = nv50DepthMask; - func->DepthRange = nv50DepthRange; - func->Enable = nv50Enable; - func->Fogfv = nv50Fogfv; - func->Hint = nv50Hint; - func->Lightfv = nv50Lightfv; -/* func->LightModelfv = nv50LightModelfv; */ - func->LineStipple = nv50LineStipple; - func->LineWidth = nv50LineWidth; - func->LogicOpcode = nv50LogicOpcode; - func->PointParameterfv = nv50PointParameterfv; - func->PointSize = nv50PointSize; - func->PolygonMode = nv50PolygonMode; - func->PolygonOffset = nv50PolygonOffset; - func->PolygonStipple = nv50PolygonStipple; -/* func->ReadBuffer = nv50ReadBuffer; */ -/* func->RenderMode = nv50RenderMode; */ - func->Scissor = nv50Scissor; - func->ShadeModel = nv50ShadeModel; - func->StencilFuncSeparate = nv50StencilFuncSeparate; - func->StencilMaskSeparate = nv50StencilMaskSeparate; - func->StencilOpSeparate = nv50StencilOpSeparate; -/* func->TexGen = nv50TexGen; */ -/* func->TexParameter = nv50TexParameter; */ - func->TextureMatrix = nv50TextureMatrix; - - nmesa->hw_func.InitCard = nv50InitCard; - nmesa->hw_func.BindBuffers = nv50BindBuffers; - nmesa->hw_func.WindowMoved = nv50WindowMoved; -} -- cgit v1.2.3 From 5e600209f4908ece2ba8b7f880e1d7e950d2cfb4 Mon Sep 17 00:00:00 2001 From: Chris Rankin Date: Mon, 14 Jul 2008 10:09:58 +0200 Subject: radeon: SetTexOffset support This patch is a straightforward duplication of the R200 SetTexOffset code, except that there is no big-endian tx_table[] array. --- src/mesa/drivers/dri/radeon/radeon_context.h | 2 + src/mesa/drivers/dri/radeon/radeon_screen.c | 12 ++++ src/mesa/drivers/dri/radeon/radeon_tex.h | 4 ++ src/mesa/drivers/dri/radeon/radeon_texmem.c | 2 +- src/mesa/drivers/dri/radeon/radeon_texstate.c | 83 ++++++++++++++++++++------- 5 files changed, 82 insertions(+), 21 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h index 7c45c37b03e..bc43fc59601 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_context.h @@ -161,6 +161,8 @@ struct radeon_tex_obj { drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; /* Six, for the cube faces */ + GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ + GLuint pp_txfilter; /* hardware register values */ GLuint pp_txformat; GLuint pp_txoffset; /* Image location in texmem. diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 02152499c4e..84b5c46bf16 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -49,6 +49,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #if !RADEON_COMMON #include "radeon_context.h" #include "radeon_span.h" +#include "radeon_tex.h" #elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) #include "r200_context.h" #include "r200_ioctl.h" @@ -321,6 +322,13 @@ radeonFillInModes( __DRIscreenPrivate *psp, return (const __DRIconfig **) configs; } +#if !RADEON_COMMON +static const __DRItexOffsetExtension radeonTexOffsetExtension = { + { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION }, + radeonSetTexOffset, +}; +#endif + #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) static const __DRIallocateExtension r200AllocateExtension = { { __DRI_ALLOCATE, __DRI_ALLOCATE_VERSION }, @@ -934,6 +942,10 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->extensions[i++] = &driMediaStreamCounterExtension.base; } +#if !RADEON_COMMON + screen->extensions[i++] = &radeonTexOffsetExtension.base; +#endif + #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) if (IS_R200_CLASS(screen)) screen->extensions[i++] = &r200AllocateExtension.base; diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h index a806981ae62..0b955eda146 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.h +++ b/src/mesa/drivers/dri/radeon/radeon_tex.h @@ -38,6 +38,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_TEX_H__ #define __RADEON_TEX_H__ +extern void radeonSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, + GLuint pitch); + extern void radeonUpdateTextureState( GLcontext *ctx ); extern int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c index 20f25dd34b4..0a3d745bd04 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texmem.c +++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c @@ -334,7 +334,7 @@ int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, GLuint fac { int numLevels; - if ( !t || t->base.totalSize == 0 ) + if ( !t || t->base.totalSize == 0 || t->image_override ) return 0; if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) { diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 37bb749223a..ecd375473bc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -40,6 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "context.h" #include "macros.h" #include "texformat.h" +#include "texobj.h" #include "enums.h" #include "radeon_context.h" @@ -84,7 +85,7 @@ tx_table[] = _ALPHA_REV(RGBA8888), _ALPHA(ARGB8888), _ALPHA_REV(ARGB8888), - _INVALID(RGB888), + [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 }, _COLOR(RGB565), _COLOR_REV(RGB565), _ALPHA(ARGB4444), @@ -134,18 +135,19 @@ static void radeonSetTexImages( radeonContextPtr rmesa, /* Set the hardware texture format */ - - t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | - RADEON_TXFORMAT_ALPHA_IN_MAP); - t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - - if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { - t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter; - } - else { - _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; + if ( !t->image_override ) { + t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | + RADEON_TXFORMAT_ALPHA_IN_MAP); + t->pp_txfilter &= ~RADEON_YUV_TO_RGB; + + if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { + t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format; + t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter; + } + else { + _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); + return; + } } texelBytes = baseImage->TexFormat->TexelBytes; @@ -341,11 +343,13 @@ static void radeonSetTexImages( radeonContextPtr rmesa, * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ - if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - else - t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); - t->pp_txpitch -= 32; + if ( !t->image_override ) { + if (baseImage->IsCompressed) + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); + else + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); + t->pp_txpitch -= 32; + } t->dirty_state = TEX_ALL; @@ -840,6 +844,44 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit ) return GL_TRUE; } +void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + radeonContextPtr rmesa = pDRICtx->driverPrivate; + struct gl_texture_object *tObj = + _mesa_lookup_texture(rmesa->glCtx, texname); + radeonTexObjPtr t; + + if (tObj == NULL) + return; + + t = (radeonTexObjPtr) tObj->DriverData; + + t->image_override = GL_TRUE; + + if (!offset) + return; + + t->pp_txoffset = offset; + t->pp_txpitch = pitch - 32; + + switch (depth) { + case 32: + t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter; + break; + case 24: + default: + t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter; + break; + case 16: + t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter; + break; + } +} + #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \ RADEON_MIN_FILTER_MASK | \ RADEON_MAG_FILTER_MASK | \ @@ -1136,7 +1178,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) RADEON_FIREVERTICES( rmesa ); radeonSetTexImages( rmesa, tObj ); radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock ) + if ( !t->base.memBlock && !t->image_override ) return GL_FALSE; } @@ -1203,7 +1245,8 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) RADEON_FIREVERTICES( rmesa ); radeonSetTexImages( rmesa, tObj ); radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock /* && !rmesa->prefer_gart_client_texturing FIXME */ ) { + if ( !t->base.memBlock && + !t->image_override /* && !rmesa->prefer_gart_client_texturing FIXME */ ) { fprintf(stderr, "%s: upload failed\n", __FUNCTION__); return GL_FALSE; } -- cgit v1.2.3 From 62db707a3dd4bf821b189e937fa133009007a2b5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Jul 2008 15:58:31 -0600 Subject: mesa: check for null shader->Source --- src/mesa/shader/slang/slang_compile.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 75d1d7621d7..e02331b973a 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2167,6 +2167,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) type = SLANG_UNIT_FRAGMENT_SHADER; } + if (!shader->Source) + return GL_FALSE; + ctx->Shader.MemPool = _slang_new_mempool(1024*1024); /* XXX temporary hack */ -- cgit v1.2.3 From a63b90712aad81d544eb8931493a6c4a7805f7fb Mon Sep 17 00:00:00 2001 From: Blair Sadewitz Date: Mon, 14 Jul 2008 08:15:10 -0600 Subject: mesa: also check for __NetBSD__ --- src/mesa/main/execmem.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index 0719d0051c3..f95c31862a5 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -36,7 +36,7 @@ -#if defined(__linux__) || defined(__OpenBSD__) +#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) /* * Allocate a large block of memory which can hold code then dole it out -- cgit v1.2.3 From c62cb6be6c0e67a94320e3f25c182b07b3e78056 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 14 Jul 2008 09:51:35 -0600 Subject: mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabled In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x. --- src/mesa/main/stencil.c | 96 +++++++++++++++++++++++++------------------------ 1 file changed, 49 insertions(+), 47 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index c1906197de1..2a4c38b1f25 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -207,7 +207,23 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.ATI_separate_stencil) { + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, + func, ref, mask); + } + } + else { /* set both front and back state */ if (ctx->Stencil.Function[0] == func && ctx->Stencil.Function[1] == func && @@ -225,22 +241,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) func, ref, mask); } } - else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); - } - } } @@ -261,26 +261,26 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.ATI_separate_stencil) { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); } } else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.WriteMask[face] == mask) + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); } } } @@ -319,7 +319,23 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.ATI_separate_stencil) { + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, + fail, zfail, zpass); + } + } + else { /* set both front and back state */ if (ctx->Stencil.ZFailFunc[0] == zfail && ctx->Stencil.ZFailFunc[1] == zfail && @@ -337,22 +353,6 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) fail, zfail, zpass); } } - else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); - } - } } @@ -463,12 +463,14 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) FLUSH_VERTICES(ctx, _NEW_STENCIL); - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + if (face != GL_BACK) { + /* set front */ ctx->Stencil.Function[0] = func; ctx->Stencil.Ref[0] = ref; ctx->Stencil.ValueMask[0] = mask; } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + if (face != GL_FRONT) { + /* set back */ ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[1] = mask; -- cgit v1.2.3 From f214a848abb7cefb3d2c0bb7d172d54deeb05308 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 14 Jul 2008 15:59:44 -0600 Subject: mesa: assemble main() after all other functions Before, main() had to come after any functions it called. --- src/mesa/shader/slang/slang_compile.c | 36 +++++++++++++++++++++-------------- 1 file changed, 22 insertions(+), 14 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index e02331b973a..20bca01c46b 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1788,20 +1788,6 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, *parsed_func_ret = found_func; } - /* assemble the parsed function */ - { - slang_assemble_ctx A; - - A.atoms = C->atoms; - A.space.funcs = O->funs; - A.space.structs = O->structs; - A.space.vars = O->vars; - A.program = O->program; - A.vartable = O->vartable; - A.log = C->L; - - _slang_codegen_function(&A, *parsed_func_ret); - } return GL_TRUE; } @@ -1844,6 +1830,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, slang_output_ctx o; GLboolean success; GLuint maxRegs; + slang_function *mainFunc = NULL; if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN || unit->type == SLANG_UNIT_FRAGMENT_SHADER) { @@ -1871,6 +1858,11 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, { slang_function *func; success = parse_function(C, &o, 1, &func); + if (success && + _mesa_strcmp((char *) func->header.a_name, "main") == 0) { + /* found main() */ + mainFunc = func; + } } break; case EXTERNAL_DECLARATION: @@ -1888,6 +1880,22 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, } C->I++; + if (mainFunc) { + /* assemble (generate code) for main() */ + slang_assemble_ctx A; + + A.atoms = C->atoms; + A.space.funcs = o.funs; + A.space.structs = o.structs; + A.space.vars = o.vars; + A.program = o.program; + A.vartable = o.vartable; + A.log = C->L; + + _slang_codegen_function(&A, mainFunc); + + } + _slang_pop_var_table(o.vartable); _slang_delete_var_table(o.vartable); -- cgit v1.2.3 From 7d7d114e5963abf57ad50159524f830e430ec51d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 15 Jul 2008 14:41:47 -0600 Subject: mesa: fix storage size computation in emit_arith() --- src/mesa/shader/slang/slang_emit.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 6d79380ab5f..b087483b020 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -539,8 +539,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) /* result storage */ if (!n->Store) { - /* XXX this size isn't correct, it depends on the operands */ - if (!alloc_temp_storage(emitInfo, n, info->ResultSize)) + GLint size = n->Children[0]->Store + ? n->Children[0]->Store->Size : info->ResultSize; + if (!alloc_temp_storage(emitInfo, n, size)) return NULL; } storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); -- cgit v1.2.3 From 8c653f6e093624bfdef47ca83728465c86f338b7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 15 Jul 2008 15:03:42 -0600 Subject: mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors --- src/mesa/shader/slang/library/slang_core.gc | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 15a0792f437..82828a826c0 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -113,13 +113,13 @@ int __constructor(const float f) bool __constructor(const int i) { const float zero = 0.0; - __asm vec4_seq __retVal, i, zero; + __asm vec4_sne __retVal, i, zero; } bool __constructor(const float f) { const float zero = 0.0; - __asm vec4_seq __retVal, i, zero; + __asm vec4_sne __retVal, f, zero; } int __constructor(const bool b) @@ -349,25 +349,25 @@ bvec2 __constructor(const bool b) bvec2 __constructor(const float f) { const vec2 zero = vec2(0.0, 0.0); - __asm vec4_seq __retVal.xy, f.xx, zero; + __asm vec4_sne __retVal.xy, f.xx, zero; } bvec2 __constructor(const int i) { const ivec2 zero = ivec2(0, 0); - __asm vec4_seq __retVal.xy, i.xx, zero; + __asm vec4_sne __retVal.xy, i.xx, zero; } bvec2 __constructor(const vec2 v) { const vec2 zero = vec2(0.0, 0.0); - __asm vec4_seq __retVal.xy, v, zero; + __asm vec4_sne __retVal.xy, v, zero; } bvec2 __constructor(const ivec2 v) { const ivec2 zero = ivec2(0, 0); - __asm vec4_seq __retVal.xy, v, zero; + __asm vec4_sne __retVal.xy, v, zero; } @@ -389,25 +389,25 @@ bvec3 __constructor(const bool b) bvec3 __constructor(const float f) { const vec3 zero = vec3(0.0, 0.0, 0.0); - __asm vec4_seq __retVal.xyz, f.xxx, zero; + __asm vec4_sne __retVal.xyz, f.xxx, zero; } bvec3 __constructor(const int i) { const ivec3 zero = ivec3(0, 0, 0); - __asm vec4_seq __retVal.xyz, i.xxx, zero; + __asm vec4_sne __retVal.xyz, i.xxx, zero; } bvec3 __constructor(const vec3 v) { const vec3 zero = vec3(0.0, 0.0, 0.0); - __asm vec4_seq __retVal.xyz, v, zero; + __asm vec4_sne __retVal.xyz, v, zero; } bvec3 __constructor(const ivec3 v) { const ivec3 zero = ivec3(0, 0, 0); - __asm vec4_seq __retVal.xyz, v, zero; + __asm vec4_sne __retVal.xyz, v, zero; } @@ -430,25 +430,25 @@ bvec4 __constructor(const bool b) bvec4 __constructor(const float f) { const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); - __asm vec4_seq __retVal, f.xxxx, zero; + __asm vec4_sne __retVal, f.xxxx, zero; } bvec4 __constructor(const int i) { const ivec4 zero = ivec4(0, 0, 0, 0); - __asm vec4_seq __retVal, i.xxxx, zero; + __asm vec4_sne __retVal, i.xxxx, zero; } bvec4 __constructor(const vec4 v) { const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); - __asm vec4_seq __retVal, v, zero; + __asm vec4_sne __retVal, v, zero; } bvec4 __constructor(const ivec4 v) { const ivec4 zero = ivec4(0, 0, 0, 0); - __asm vec4_seq __retVal, v, zero; + __asm vec4_sne __retVal, v, zero; } -- cgit v1.2.3 From b0d173f4053ee006717fb1c04cf12d1d687052e6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 15 Jul 2008 15:32:53 -0600 Subject: mesa: fix some broken /= operators --- src/mesa/shader/slang/library/slang_core.gc | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 82828a826c0..0fd2b7e6b33 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1226,6 +1226,7 @@ void __operator /= (inout int a, const int b) float invB; __asm float_rcp invB, b; __asm vec4_multiply a, a, invB; + __asm float_to_int __retVal, a; } @@ -1518,7 +1519,7 @@ void __operator /= (inout vec2 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v.xy, v.xy, a.xx; + __asm vec4_multiply v.xy, v.xy, invA.xx; } @@ -1543,7 +1544,7 @@ void __operator /= (inout vec3 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v.xyz, v.xyz, a.xxx; + __asm vec4_multiply v.xyz, v.xyz, invA.xxx; } @@ -1568,7 +1569,7 @@ void __operator /= (inout vec4 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v, v, a.xxxx; + __asm vec4_multiply v, v, invA.xxxx; } -- cgit v1.2.3 From 716f70d7826c15cfaf09653ae525286f3eb59a07 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 15 Jul 2008 16:04:26 -0600 Subject: mesa: add missing IR_LOG2 case --- src/mesa/shader/slang/slang_emit.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index b087483b020..f025b15de9d 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1658,6 +1658,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_COS: case IR_DDX: case IR_DDY: + case IR_EXP: + case IR_EXP2: + case IR_LOG2: case IR_NOISE1: case IR_NOISE2: case IR_NOISE3: @@ -1678,8 +1681,6 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_SLE: case IR_SLT: case IR_POW: - case IR_EXP: - case IR_EXP2: /* trinary operators */ case IR_LRP: return emit_arith(emitInfo, n); -- cgit v1.2.3 From 461e17880650500cdbb35133ba12c3b809b778f1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 15 Jul 2008 16:55:23 -0600 Subject: mesa: regenerated file --- src/mesa/shader/slang/library/slang_core_gc.h | 758 +++++++++++++------------- 1 file changed, 380 insertions(+), 378 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 5213b693b3e..09ceb69edd8 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -4,9 +4,9 @@ 3,1,0,5,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101, 116,86,97,108,0,0,18,102,0,0,0,0,1,0,1,1,1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0, -48,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122, +48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122, 101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4, -118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,101,114,111,0, +118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0, 0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,1, 98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110, 116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,1,1,1, @@ -60,28 +60,28 @@ 98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,0,20,0,0,1,0,2,1,1,1,0,1,98,0,0, 0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,0,59,120,120,0,20,0,0,1,0,2,1,1,1,0,9, 102,0,0,0,1,3,2,1,10,1,122,101,114,111,0,2,58,118,101,99,50,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,0, 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a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index c87a2937567..77fceec194c 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -66,7 +66,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLint x = span.x, y = YFLIP(xrb, span.y); \ GLuint i; \ for (i = 0; i < span.end; i++, x++) { \ @@ -82,7 +82,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -102,7 +102,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -117,7 +117,7 @@ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -137,7 +137,7 @@ #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -152,7 +152,7 @@ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -171,7 +171,7 @@ #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -184,7 +184,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -202,7 +202,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -217,7 +217,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -232,7 +232,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -248,7 +248,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -265,7 +265,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -278,7 +278,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -296,7 +296,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -310,7 +310,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -327,7 +327,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -342,7 +342,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -357,7 +357,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -373,7 +373,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -390,7 +390,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ LOOKUP_SETUP; \ for (i = 0; i < span.end; i++) { \ @@ -404,7 +404,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -422,7 +422,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -436,7 +436,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -453,7 +453,7 @@ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -463,7 +463,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -481,7 +481,7 @@ GET_XRB(xrb); \ GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\ v2->color[2], v2->color[3]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -490,7 +490,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -508,7 +508,7 @@ GET_XRB(xrb); \ GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \ v2->color[2], v2->color[3]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -517,7 +517,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -534,7 +534,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -543,7 +543,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -561,7 +561,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -573,7 +573,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -588,7 +588,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -601,7 +601,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -618,7 +618,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -627,7 +627,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -645,7 +645,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -656,7 +656,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -673,7 +673,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ @@ -684,7 +684,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -699,7 +699,7 @@ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ @@ -711,7 +711,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -731,7 +731,7 @@ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -741,7 +741,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -762,7 +762,7 @@ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -771,7 +771,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -785,7 +785,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -796,7 +796,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -812,7 +812,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ @@ -822,7 +822,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -838,7 +838,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ @@ -848,7 +848,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -863,7 +863,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ @@ -871,7 +871,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -886,7 +886,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ @@ -896,7 +896,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -910,7 +910,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -921,7 +921,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -936,7 +936,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \ @@ -944,7 +944,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -960,7 +960,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -969,7 +969,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -984,7 +984,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -994,7 +994,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1007,7 +1007,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -1018,7 +1018,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1033,7 +1033,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ LOOKUP_SETUP; \ for (i = 0; i < span.end; i++) { \ @@ -1042,7 +1042,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1058,7 +1058,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -1067,7 +1067,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1082,12 +1082,12 @@ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ XMesaPutPixel(img, x, y, pixel); \ - } + } } #include "swrast/s_tritemp.h" @@ -1103,11 +1103,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1123,11 +1123,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1143,11 +1143,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1162,14 +1162,14 @@ #define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ pixel->r = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ - } + } } #include "swrast/s_tritemp.h" @@ -1182,7 +1182,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -1190,7 +1190,7 @@ PACK_TRUEDITHER(p, x, y, v2->color[0], \ v2->color[1], v2->color[2] ); \ XMesaPutPixel(img, x, y, p); \ - } + } } #include "swrast/s_tritemp.h" @@ -1206,11 +1206,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1226,13 +1226,13 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ - } + } } #include "swrast/s_tritemp.h" @@ -1247,13 +1247,13 @@ #define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ - } + } } #include "swrast/s_tritemp.h" @@ -1266,14 +1266,14 @@ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = FLAT_DITHER(x); \ XMesaPutPixel(img, x, y, p ); \ - } + } } #include "swrast/s_tritemp.h" @@ -1291,12 +1291,12 @@ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ - } + } } #include "swrast/s_tritemp.h" @@ -1315,11 +1315,11 @@ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" -- cgit v1.2.3 From e6218d071db46cbf98486f97b238cccf78c4aefa Mon Sep 17 00:00:00 2001 From: Blair Sadewitz Date: Tue, 15 Jul 2008 17:06:17 -0600 Subject: mesa: check for __INTERIX to typedef uintptr_t --- src/mesa/main/glheader.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 533e4a2bd8d..6f3b2089c33 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -72,6 +72,12 @@ # if _MSC_VER == 1200 typedef UINT_PTR uintptr_t; # endif +#elif defined(__INTERIX) +/* Interix 3.x has a gcc that shadows this. */ +# ifndef _UINTPTR_T_DEFINED + typedef unsigned long uintptr_t; +# define _UINTPTR_T_DEFINED +# endif #else # include #endif -- cgit v1.2.3 From 4c6dcbf091b5a83c2b75e8b42299497b1b187109 Mon Sep 17 00:00:00 2001 From: Blair Sadewitz Date: Tue, 15 Jul 2008 17:11:33 -0600 Subject: mesa: added test for __NetBSD__ --- src/mesa/x86/assyntax.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/x86/assyntax.h b/src/mesa/x86/assyntax.h index 8eb47e41a15..524944f73a4 100644 --- a/src/mesa/x86/assyntax.h +++ b/src/mesa/x86/assyntax.h @@ -985,7 +985,8 @@ SECTION _DATA public align=16 class=DATA use32 flat #if defined(Lynx) || (defined(SYSV) || defined(SVR4)) \ || (defined(__linux__) || defined(__OS2ELF__)) && defined(__ELF__) \ - || defined(__FreeBSD__) && __FreeBSD__ >= 3 + || (defined(__FreeBSD__) && __FreeBSD__ >= 3) \ + || (defined(__NetBSD__) && defined(__ELF__)) #define GLNAME(a) a #else #define GLNAME(a) CONCAT(_, a) -- cgit v1.2.3 From ece7183ff1b1bba1ae8e41b143e2ccbc38376dc3 Mon Sep 17 00:00:00 2001 From: Blair Sadewitz Date: Tue, 15 Jul 2008 17:12:23 -0600 Subject: mesa: added test for __NetBSD__ --- src/mesa/x86/common_x86.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c index 0b2af0a3706..d93241a977a 100644 --- a/src/mesa/x86/common_x86.c +++ b/src/mesa/x86/common_x86.c @@ -113,6 +113,14 @@ static void check_os_sse_support( void ) if (ret || !enabled) _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM); } +#elif defined (__NetBSD__) + { + int ret, enabled; + size_t len = sizeof(enabled); + ret = sysctlbyname("machdep.sse", &enabled, &len, (void *)NULL, 0); + if (ret || !enabled) + _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM); + } #elif defined(WIN32) LPTOP_LEVEL_EXCEPTION_FILTER oldFilter; -- cgit v1.2.3 From 7d13dded5c581c2a1741252b1ef04f7ae4a9627b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 16 Jul 2008 10:23:28 -0600 Subject: mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison. --- src/mesa/main/get.c | 63 +++++++++++++++++++++--------------------------- src/mesa/main/get_gen.py | 9 +++---- 2 files changed, 30 insertions(+), 42 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 9d8f2002c9c..b36154afff1 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -753,6 +753,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = ctx->Polygon.OffsetPoint; + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = ctx->Polygon.OffsetLine; + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = ctx->Polygon.OffsetFill; + break; case GL_POLYGON_SMOOTH: params[0] = ctx->Polygon.SmoothFlag; break; @@ -895,18 +904,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(MESA_texture_array, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_BOOLEAN(color[0]); - params[1] = FLOAT_TO_BOOLEAN(color[1]); - params[2] = FLOAT_TO_BOOLEAN(color[2]); - params[3] = FLOAT_TO_BOOLEAN(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); break; @@ -2604,6 +2601,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = ctx->Polygon.OffsetUnits ; break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); break; @@ -2746,18 +2752,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(MESA_texture_array, "GetFloatv"); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = color[0]; - params[1] = color[1]; - params[2] = color[2]; - params[3] = color[3]; - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; @@ -4455,6 +4449,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = IROUND(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); break; @@ -4597,18 +4600,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(MESA_texture_array, "GetIntegerv"); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name; break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_INT(color[0]); - params[1] = FLOAT_TO_INT(color[1]); - params[2] = FLOAT_TO_INT(color[2]); - params[3] = FLOAT_TO_INT(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 819a7cc5d7b..1c0279c0262 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -372,6 +372,9 @@ StateVars = [ ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ), ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), + ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ), + ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ), + ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ), ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ), ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ), @@ -437,12 +440,6 @@ StateVars = [ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), - ( "GL_TEXTURE_ENV_COLOR", GLfloatN, - ["color[0]", "color[1]", "color[2]", "color[3]"], - "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", - None ), - ( "GL_TEXTURE_ENV_MODE", GLenum, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ), ( "GL_TEXTURE_GEN_S", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_T", GLboolean, -- cgit v1.2.3 From 29cb89d0c2cb17e2fa38563fc93794a6ebd75cf9 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 16 Jul 2008 10:37:49 -0700 Subject: intel: Clean-up ARB_texture_env_crossbar Enable support for ARB_texture_env_crossbar in the master extension list instead of in every single device-specific list. --- src/mesa/drivers/dri/i915/i830_context.c | 8 -------- src/mesa/drivers/dri/i915/i915_context.c | 1 - src/mesa/drivers/dri/intel/intel_context.c | 7 +++---- 3 files changed, 3 insertions(+), 13 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index acb7178a5cd..16c8a8d24f1 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -42,12 +42,6 @@ * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i830_extensions[] = { - {"GL_ARB_texture_env_crossbar", NULL}, - {NULL, NULL} -}; - - static void i830InitDriverFunctions(struct dd_function_table *functions) { @@ -105,8 +99,6 @@ i830CreateContext(const __GLcontextModes * mesaVis, intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - driInitExtensions(ctx, i830_extensions, GL_FALSE); - i830InitState(i830); i830InitMetaFuncs(i830); diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 532b402db70..bd9f1d5f5dc 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -54,7 +54,6 @@ static const struct dri_extension i915_extensions[] = { {"GL_ARB_depth_texture", NULL}, {"GL_ARB_fragment_program", NULL}, {"GL_ARB_shadow", NULL}, - {"GL_ARB_texture_env_crossbar", NULL}, {"GL_ARB_texture_non_power_of_two", NULL}, {"GL_EXT_shadow_funcs", NULL}, /* ARB extn won't work if not enabled */ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index f8ea6461c9c..f9f0c7444ee 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -194,9 +194,8 @@ intelGetString(GLcontext * ctx, GLenum name) /** * Extension strings exported by the intel driver. * - * \note - * It appears that ARB_texture_env_crossbar has "disappeared" compared to the - * old i830-specific driver. + * Extensions supported by all chips supported by i830_dri, i915_dri, or + * i965_dri. */ static const struct dri_extension card_extensions[] = { {"GL_ARB_multisample", GL_ARB_multisample_functions}, @@ -208,6 +207,7 @@ static const struct dri_extension card_extensions[] = { {"GL_ARB_texture_cube_map", NULL}, {"GL_ARB_texture_env_add", NULL}, {"GL_ARB_texture_env_combine", NULL}, + {"GL_ARB_texture_env_crossbar", NULL}, {"GL_ARB_texture_env_dot3", NULL}, {"GL_ARB_texture_mirrored_repeat", NULL}, {"GL_ARB_texture_non_power_of_two", NULL }, @@ -264,7 +264,6 @@ static const struct dri_extension brw_extensions[] = { { "GL_EXT_shadow_funcs", NULL }, /* ARB extn won't work if not enabled */ { "GL_SGIX_depth_texture", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, { "GL_EXT_texture_sRGB", NULL}, { NULL, NULL } }; -- cgit v1.2.3 From 082cde143b880d4c87f11680b3a40a8e09c44367 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 16 Jul 2008 14:47:21 -0600 Subject: mesa: fix copy&paste errors in degrees() functions --- src/mesa/shader/slang/library/slang_common_builtin.gc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index f741c657e4a..b095a6434b6 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -203,19 +203,19 @@ float degrees(const float rad) vec2 degrees(const vec2 rad) { - const float c = 3.1415926 / 180.0; + const float c = 180.0 / 3.1415926; __asm vec4_multiply __retVal.xy, rad.xy, c.xx; } vec3 degrees(const vec3 rad) { - const float c = 3.1415926 / 180.0; + const float c = 180.0 / 3.1415926; __asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx; } vec4 degrees(const vec4 rad) { - const float c = 3.1415926 / 180.0; + const float c = 180.0 / 3.1415926; __asm vec4_multiply __retVal, rad, c.xxxx; } -- cgit v1.2.3 From 33a25729e8d7563ac181303c6a8f69f35155f059 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 16 Jul 2008 16:04:43 -0600 Subject: mesa: fix temp re-use bug in emit_arith() --- src/mesa/shader/slang/slang_emit.c | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index f025b15de9d..c997c11a7de 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -469,6 +469,12 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) const slang_ir_info *info = _slang_ir_info(n->Opcode); char *srcAnnot[3], *dstAnnot; GLuint i; + slang_ir_node *temps[3]; + + /* we'll save pointers to nodes/storage to free in temps[] until + * the very end. + */ + temps[0] = temps[1] = temps[2] = NULL; assert(info); assert(info->InstOpcode != OPCODE_NOP); @@ -489,9 +495,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Children[0]->Store); storage_to_src_reg(&inst->SrcReg[1], n->Children[0]->Children[1]->Store); storage_to_src_reg(&inst->SrcReg[2], n->Children[1]->Store); - free_temp_storage(emitInfo->vt, n->Children[0]->Children[0]); - free_temp_storage(emitInfo->vt, n->Children[0]->Children[1]); - free_temp_storage(emitInfo->vt, n->Children[1]); + temps[0] = n->Children[0]->Children[0]; + temps[1] = n->Children[0]->Children[1]; + temps[2] = n->Children[1]; } else if (info->NumParams == 2 && n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { @@ -505,9 +511,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Children[0]->Store); storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Children[1]->Store); storage_to_src_reg(&inst->SrcReg[2], n->Children[0]->Store); - free_temp_storage(emitInfo->vt, n->Children[1]->Children[0]); - free_temp_storage(emitInfo->vt, n->Children[1]->Children[1]); - free_temp_storage(emitInfo->vt, n->Children[0]); + temps[0] = n->Children[1]->Children[0]; + temps[1] = n->Children[1]->Children[1]; + temps[2] = n->Children[0]; } else #endif @@ -532,9 +538,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) for (i = 0; i < info->NumParams; i++) srcAnnot[i] = storage_annotation(n->Children[i], emitInfo->prog); - /* free temps */ + /* record (potential) temps to free */ for (i = 0; i < info->NumParams; i++) - free_temp_storage(emitInfo->vt, n->Children[i]); + temps[i] = n->Children[i]; } /* result storage */ @@ -544,6 +550,7 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) if (!alloc_temp_storage(emitInfo, n, size)) return NULL; } + storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); dstAnnot = storage_annotation(n, emitInfo->prog); @@ -551,6 +558,11 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, srcAnnot[0], srcAnnot[1], srcAnnot[2]); + /* really free temps now */ + for (i = 0; i < 3; i++) + if (temps[i]) + free_temp_storage(emitInfo->vt, temps[i]); + /*_mesa_print_instruction(inst);*/ return inst; } -- cgit v1.2.3 From 0138435643d77478f5e06ef4572e704e0230163b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 16 Jul 2008 16:27:14 -0600 Subject: mesa: regenerated file --- .../shader/slang/library/slang_common_builtin_gc.h | 36 +++++++++++----------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 260a768de6a..a8698712c5a 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -116,25 +116,25 @@ 101,103,114,101,101,115,0,1,1,0,9,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0, 49,52,49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114, 101,116,86,97,108,0,59,120,0,0,18,114,97,100,0,0,18,99,0,0,0,0,1,0,10,0,100,101,103,114,101,101, -115,0,1,1,0,10,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0, -48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108, +115,0,1,1,0,10,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50, +54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108, 0,59,120,121,0,0,18,114,97,100,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,0,11,0,100,101,103, -114,101,101,115,0,1,1,0,11,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17, -49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116, -86,97,108,0,59,120,121,122,0,0,18,114,97,100,0,59,120,121,122,0,0,18,99,0,59,120,120,120,0,0,0,0,1, -0,12,0,100,101,103,114,101,101,115,0,1,1,0,12,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49, -53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0, -18,95,95,114,101,116,86,97,108,0,0,18,114,97,100,0,0,18,99,0,59,120,120,120,120,0,0,0,0,1,0,9,0, -115,105,110,0,1,1,0,9,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0, -18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,0,0,0,1,0,10,0,115,105, -110,0,1,1,0,10,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0,18,95, -95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108,111,97, -116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97,110,115, -0,59,121,0,0,0,0,1,0,11,0,115,105,110,0,1,1,0,11,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111, -97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110, -115,0,59,120,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59, -121,0,0,18,114,97,100,105,97,110,115,0,59,121,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18, -95,95,114,101,116,86,97,108,0,59,122,0,0,18,114,97,100,105,97,110,115,0,59,122,0,0,0,0,1,0,12,0, +114,101,101,115,0,1,1,0,11,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52, +49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101, +116,86,97,108,0,59,120,121,122,0,0,18,114,97,100,0,59,120,121,122,0,0,18,99,0,59,120,120,120,0,0,0, +0,1,0,12,0,100,101,103,114,101,101,115,0,1,1,0,12,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48, +0,48,0,0,17,51,0,49,52,49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108, +121,0,18,95,95,114,101,116,86,97,108,0,0,18,114,97,100,0,0,18,99,0,59,120,120,120,120,0,0,0,0,1,0, +9,0,115,105,110,0,1,1,0,9,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110, +101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,0,0,0,1,0,10,0, +115,105,110,0,1,1,0,10,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0, +18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108, +111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97, +110,115,0,59,121,0,0,0,0,1,0,11,0,115,105,110,0,1,1,0,11,114,97,100,105,97,110,115,0,0,0,1,4,102, +108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105, +97,110,115,0,59,120,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108, +0,59,121,0,0,18,114,97,100,105,97,110,115,0,59,121,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0, +18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,114,97,100,105,97,110,115,0,59,122,0,0,0,0,1,0,12,0, 115,105,110,0,1,1,0,12,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0, 18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108, 111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97, -- cgit v1.2.3 From f49d345a51bb208fee19fc25762bcdb0e7f67174 Mon Sep 17 00:00:00 2001 From: Brad Smith Date: Thu, 17 Jul 2008 08:15:57 -0600 Subject: mesa: added checks for OpenBSD --- src/mesa/x86/common_x86.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c index d93241a977a..0caa36a5a0c 100644 --- a/src/mesa/x86/common_x86.c +++ b/src/mesa/x86/common_x86.c @@ -42,6 +42,11 @@ #include #include #endif +#if defined(USE_SSE_ASM) && defined(__OpenBSD__) +#include +#include +#include +#endif #include "common_x86_asm.h" #include "imports.h" @@ -121,6 +126,19 @@ static void check_os_sse_support( void ) if (ret || !enabled) _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM); } +#elif defined(__OpenBSD__) + { + int mib[2]; + int ret, enabled; + size_t len = sizeof(enabled); + + mib[0] = CTL_MACHDEP; + mib[1] = CPU_SSE; + + ret = sysctl(mib, 2, &enabled, &len, NULL, 0); + if (ret || !enabled) + _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM); + } #elif defined(WIN32) LPTOP_LEVEL_EXCEPTION_FILTER oldFilter; -- cgit v1.2.3 From d9f4d04111133a7dab5e645021e56245febea2ae Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 17 Jul 2008 10:03:10 -0600 Subject: mesa: fix/improve the atan(y,x) function --- .../shader/slang/library/slang_common_builtin.gc | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index b095a6434b6..3726335471f 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -401,16 +401,17 @@ vec4 atan(const vec4 y_over_x) float atan(const float y, const float x) { - if (x == 0.0) - return 0.0; - float z = atan(y / x); - if (x < 0.0) - { - if (y < 0.0) - return z - 3.141593; - return z + 3.141593; - } - return z; + float r; + if (abs(x) > 1.0e-4) { + r = atan(y / x); + if (x < 0.0) { + r = r + sign(y) * 3.141593; + } + } + else { + r = sign(y) * 1.5707965; // pi/2 + } + return r; } vec2 atan(const vec2 u, const vec2 v) -- cgit v1.2.3 From 73b8ee412110598b5c54ac695fcfce2878fdbe07 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 17 Jul 2008 10:09:04 -0600 Subject: mesa: regenerated file --- .../shader/slang/library/slang_common_builtin_gc.h | 965 +++++++++++---------- 1 file changed, 483 insertions(+), 482 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index a8698712c5a..0a43cad2a35 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -210,500 +210,501 @@ 121,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,97,116,97,110,0,18,121,95,111,118, 101,114,95,120,0,59,122,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,97,116,97,110,0, 18,121,95,111,118,101,114,95,120,0,59,119,0,0,0,20,0,0,1,0,9,0,97,116,97,110,0,1,1,0,9,121,0,0,1,1, -0,9,120,0,0,0,1,10,18,120,0,17,48,0,48,0,0,38,0,8,17,48,0,48,0,0,0,9,14,0,3,2,0,9,1,122,0,2,58,97, -116,97,110,0,18,121,0,18,120,0,49,0,0,0,0,10,18,120,0,17,48,0,48,0,0,40,0,2,10,18,121,0,17,48,0,48, -0,0,40,0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,47,0,9,14,0,8,18,122,0,17,51,0,49,52,49,53,57,51, -0,0,46,0,0,9,14,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,1,0,10,117,0,0,1,1,0,10,118,0,0,0,1,9, -18,95,95,114,101,116,86,97,108,0,59,120,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0, -0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,97,116,97,110,0,18,117,0,59,121,0,0,18,118, -0,59,121,0,0,0,20,0,0,1,0,11,0,97,116,97,110,0,1,1,0,11,117,0,0,1,1,0,11,118,0,0,0,1,9,18,95,95, -114,101,116,86,97,108,0,59,120,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,20,0, -9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,97,116,97,110,0,18,117,0,59,121,0,0,18,118,0,59,121, -0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,97,116,97,110,0,18,117,0,59,122,0,0,18, 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+116,101,120,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99, 111,111,114,100,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,49,68,80,114,111,106,0,1,1,0,16,115, 97,109,112,108,101,114,0,0,1,1,0,10,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,112, 49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114, -- cgit v1.2.3 From b4b7326717d3253656f9702fc04f06f8d210a6aa Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Fri, 18 Jul 2008 17:40:11 +0800 Subject: intel: fix texture border issue. (bug #16697) --- src/mesa/drivers/dri/i965/brw_fallback.c | 5 ++++- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 5 ++++- src/mesa/drivers/dri/intel/intel_tex_image.c | 5 ++++- src/mesa/drivers/dri/intel/intel_tex_validate.c | 5 ++++- 4 files changed, 16 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c index b5cf821a938..8a8fb50cb99 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.c +++ b/src/mesa/drivers/dri/i965/brw_fallback.c @@ -73,7 +73,10 @@ static GLboolean do_check_fallback(struct brw_context *brw) if (texUnit->_ReallyEnabled) { struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current); struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel]; - if (texImage->Border) { + if (texImage->Border || + ((texImage->_BaseFormat == GL_DEPTH_COMPONENT) && + ((texImage->TexObject->WrapS == GL_CLAMP_TO_BORDER) || + (texImage->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) { DBG("FALLBACK: texture border\n"); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 9205627813c..1b645c72621 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -265,7 +265,10 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, { /* Images with borders are never pulled into mipmap trees. */ - if (image->Border) + if (image->Border || + ((image->_BaseFormat == GL_DEPTH_COMPONENT) && + ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) || + (image->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) return GL_FALSE; if (image->InternalFormat != mt->internal_format || diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 95ddbd59202..f261034c18f 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -75,7 +75,10 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, DBG("%s\n", __FUNCTION__); - if (intelImage->base.Border) + if (intelImage->base.Border || + ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) && + ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) || + (intelObj->base.WrapT == GL_CLAMP_TO_BORDER)))) return; if (intelImage->level > intelObj->base.BaseLevel && diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 992c75c519d..f56c236e611 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -144,7 +144,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* Fallback case: */ - if (firstImage->base.Border) { + if (firstImage->base.Border || + ((firstImage->base._BaseFormat == GL_DEPTH_COMPONENT) && + ((tObj->WrapS == GL_CLAMP_TO_BORDER) || + (tObj->WrapT == GL_CLAMP_TO_BORDER)))) { if (intelObj->mt) { intel_miptree_release(intel, &intelObj->mt); } -- cgit v1.2.3 From b993d539a76e7f1446890a85e4b61deec4d4162d Mon Sep 17 00:00:00 2001 From: Pawel Pieczul Date: Mon, 21 Jul 2008 10:57:20 -0700 Subject: 965: Fix color clamping issues --- src/mesa/drivers/dri/i965/brw_vs_emit.c | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 7767d1369ce..8c7bc98c61b 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -1160,9 +1160,29 @@ void brw_vs_emit(struct brw_vs_compile *c ) } if (inst->DstReg.File == PROGRAM_OUTPUT - &&inst->DstReg.Index != VERT_RESULT_HPOS - &&c->output_regs[inst->DstReg.Index].used_in_src) - brw_MOV(p, get_dst(c, inst->DstReg), dst); + && inst->DstReg.Index != VERT_RESULT_HPOS + && c->output_regs[inst->DstReg.Index].used_in_src) { + /* Result color clamping. + * + * When destination register is an output register and it's + * primary/secondary front/back color, we have to clamp the result + * to [0,1]. This is done by enabling the saturation bit for the + * last instruction. + * + * We don't use brw_set_saturate() as it modifies + * p->current->header.saturate, which affects all the subsequent + * instructions. Instead, we directly modify the header of the last + * (already stored) instruction. + */ + if (inst->DstReg.File == PROGRAM_OUTPUT) { + if ((inst->DstReg.Index == VERT_RESULT_COL0) || + (inst->DstReg.Index == VERT_RESULT_COL1) || + (inst->DstReg.Index == VERT_RESULT_BFC0) || + (inst->DstReg.Index == VERT_RESULT_BFC1)) { + p->store[p->nr_insn-1].header.saturate = 1; + } + } + } release_tmps(c); } -- cgit v1.2.3 From 97988ccc46c0248177cd71937021ca8cc2a7452b Mon Sep 17 00:00:00 2001 From: Jesse Barnes Date: Tue, 22 Jul 2008 09:39:23 -0700 Subject: intel: fix buffer swaps and enable page flipping on 965 Some buffer swap intel render buffer fields (pf_num_pages & vbl_pending) are also used for page flipping, so enable the code that sets & updates them on 965. This allows buffer swaps and page flips to work on 965 and prevents hangs in LOCK_HARDWARE in the buffer swap case due to an uninitialized vbl_pending field. Fixes FDO #16118. --- src/mesa/drivers/dri/intel/intel_buffers.c | 54 +++++++++--------------------- 1 file changed, 15 insertions(+), 39 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 2a25f079e95..348c490af0d 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -197,7 +197,6 @@ intelSetBackClipRects(struct intel_context *intel) } } -#ifdef I915 static void intelUpdatePageFlipping(struct intel_context *intel, GLint areaA, GLint areaB) @@ -267,7 +266,6 @@ intelUpdatePageFlipping(struct intel_context *intel, intel_flip_renderbuffers(intel_fb); intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); } -#endif /* I915 */ /** * This will be called whenever the currently bound window is moved/resized. @@ -318,9 +316,7 @@ intelWindowMoved(struct intel_context *intel) GLint areaB = driIntersectArea( drw_rect, planeB_rect ); GLuint flags = dPriv->vblFlags; -#ifdef I915 intelUpdatePageFlipping(intel, areaA, areaB); -#endif /* Update vblank info */ @@ -645,7 +641,6 @@ intel_wait_flips(struct intel_context *intel) static GLboolean intelPageFlip(const __DRIdrawablePrivate * dPriv) { -#ifdef I915 struct intel_context *intel; int ret; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; @@ -698,40 +693,8 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) intel_draw_buffer(&intel->ctx, &intel_fb->Base); return GL_TRUE; -#else - return GL_FALSE; -#endif } -#if 0 -void -intelSwapBuffers(__DRIdrawablePrivate * dPriv) -{ - if (dPriv->driverPrivate) { - const struct gl_framebuffer *fb - = (struct gl_framebuffer *) dPriv->driverPrivate; - if (fb->Visual.doubleBufferMode) { - GET_CURRENT_CONTEXT(ctx); - if (ctx && ctx->DrawBuffer == fb) { - _mesa_notifySwapBuffers(ctx); /* flush pending rendering */ - } - if (intel->doPageFlip) { - intelPageFlip(dPriv); - } - else { - intelCopyBuffer(dPriv); - } - } - } - else { - _mesa_problem(NULL, - "dPriv has no gl_framebuffer pointer in intelSwapBuffers"); - } -} -#else -/* Trunk version: - */ - static GLboolean intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) { @@ -746,8 +709,10 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) if (!dPriv->vblFlags || (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) || - intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) + intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) { + printf("swap schedule failed: bad flags or drm minor\n"); return GL_FALSE; + } interval = driGetVBlankInterval(dPriv); @@ -756,6 +721,7 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) if (dPriv->vblFlags & VBLANK_FLAG_SYNC) { swap.seqtype |= DRM_VBLANK_NEXTONMISS; } else if (interval == 0) { + printf("swap schedule failed: bad interval\n"); return GL_FALSE; } @@ -803,6 +769,7 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) } ret = GL_FALSE; + printf("swap schedule failed: vblank swap failed\n"); } UNLOCK_HARDWARE(intel); @@ -832,8 +799,18 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ if (!intelScheduleSwap(dPriv, &missed_target)) { + printf("schedule swap failed, trying to wait manually\n"); driWaitForVBlank(dPriv, &missed_target); + /* + * Update each buffer's vbl_pending so we don't get too out of + * sync + */ + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_BACK_LEFT)->vbl_pending = + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_FRONT_LEFT)->vbl_pending = + dPriv->vblSeq; if (!intelPageFlip(dPriv)) { intelCopyBuffer(dPriv, NULL); } @@ -854,7 +831,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); } } -#endif void intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) -- cgit v1.2.3 From 117533759fc6ee57f65a48e7115d4f564ed167f4 Mon Sep 17 00:00:00 2001 From: Pawel Pieczul Date: Wed, 23 Jul 2008 15:43:23 -0700 Subject: 965: Fix partially transparent textures in Doom 3 engine games Numbers of destination depth registers corrected (destination stencil register was sent as depth register). --- src/mesa/drivers/dri/i965/brw_wm_emit.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index ba9168b6efc..9b919b9cfed 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -948,15 +948,16 @@ static void emit_fb_write( struct brw_wm_compile *c, GLuint off = c->key.dest_depth_reg % 2; if (off != 0) { - brw_push_insn_state(p); - brw_set_compression_control(p, BRW_COMPRESSION_NONE); - brw_MOV(p, brw_message_reg(nr), arg1[comp]); - /* 2nd half? */ - brw_MOV(p, brw_message_reg(nr+1), offset(arg1[comp],1)); - brw_pop_insn_state(p); + brw_push_insn_state(p); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); + + brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); + /* 2nd half? */ + brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); + brw_pop_insn_state(p); } else { - brw_MOV(p, brw_message_reg(nr), arg1[comp]); + brw_MOV(p, brw_message_reg(nr), arg1[comp]); } nr += 2; } -- cgit v1.2.3 From 6118d830a63d1637587671bdfa9810f3e31c24e7 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 24 Jul 2008 08:39:51 -0700 Subject: Revert "965: Fix color clamping issues" This reverts commit b993d539a76e7f1446890a85e4b61deec4d4162d. The patch was applied incorrectly. Actual fix coming soon. Sorry for the noise. --- src/mesa/drivers/dri/i965/brw_vs_emit.c | 26 +++----------------------- 1 file changed, 3 insertions(+), 23 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 8c7bc98c61b..7767d1369ce 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -1160,29 +1160,9 @@ void brw_vs_emit(struct brw_vs_compile *c ) } if (inst->DstReg.File == PROGRAM_OUTPUT - && inst->DstReg.Index != VERT_RESULT_HPOS - && c->output_regs[inst->DstReg.Index].used_in_src) { - /* Result color clamping. - * - * When destination register is an output register and it's - * primary/secondary front/back color, we have to clamp the result - * to [0,1]. This is done by enabling the saturation bit for the - * last instruction. - * - * We don't use brw_set_saturate() as it modifies - * p->current->header.saturate, which affects all the subsequent - * instructions. Instead, we directly modify the header of the last - * (already stored) instruction. - */ - if (inst->DstReg.File == PROGRAM_OUTPUT) { - if ((inst->DstReg.Index == VERT_RESULT_COL0) || - (inst->DstReg.Index == VERT_RESULT_COL1) || - (inst->DstReg.Index == VERT_RESULT_BFC0) || - (inst->DstReg.Index == VERT_RESULT_BFC1)) { - p->store[p->nr_insn-1].header.saturate = 1; - } - } - } + &&inst->DstReg.Index != VERT_RESULT_HPOS + &&c->output_regs[inst->DstReg.Index].used_in_src) + brw_MOV(p, get_dst(c, inst->DstReg), dst); release_tmps(c); } -- cgit v1.2.3 From 9a4be9785f932bedf727fbf88244ac1b158b09a5 Mon Sep 17 00:00:00 2001 From: Jesse Barnes Date: Thu, 24 Jul 2008 09:11:37 -0700 Subject: intel: remove buffer swap debug output Accidentally pushed as part of the last commit. --- src/mesa/drivers/dri/intel/intel_buffers.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 348c490af0d..75542a97758 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -709,10 +709,8 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) if (!dPriv->vblFlags || (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) || - intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) { - printf("swap schedule failed: bad flags or drm minor\n"); + intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) return GL_FALSE; - } interval = driGetVBlankInterval(dPriv); @@ -720,10 +718,8 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) if (dPriv->vblFlags & VBLANK_FLAG_SYNC) { swap.seqtype |= DRM_VBLANK_NEXTONMISS; - } else if (interval == 0) { - printf("swap schedule failed: bad interval\n"); + } else if (interval == 0) return GL_FALSE; - } swap.drawable = dPriv->hHWDrawable; target = swap.sequence = dPriv->vblSeq + interval; @@ -769,7 +765,6 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) } ret = GL_FALSE; - printf("swap schedule failed: vblank swap failed\n"); } UNLOCK_HARDWARE(intel); @@ -799,7 +794,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ if (!intelScheduleSwap(dPriv, &missed_target)) { - printf("schedule swap failed, trying to wait manually\n"); driWaitForVBlank(dPriv, &missed_target); /* -- cgit v1.2.3 From d8ababdcc2e359b4325b036bf7ae5447498a6521 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 24 Jul 2008 14:28:43 -0600 Subject: mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string --- src/mesa/main/getstring.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 55fb42096df..58c6c2f49fc 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -57,8 +57,10 @@ _mesa_GetString( GLenum name ) static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; -#if FEATURE_ARB_shading_language_100 - static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING; +#if FEATURE_ARB_shading_language_120_foo /* support not complete! */ + static const char *sl_version = "1.20"; +#elif FEATURE_ARB_shading_language_100 + static const char *sl_version = "1.10"; #endif if (!ctx) @@ -151,7 +153,7 @@ _mesa_GetString( GLenum name ) #if FEATURE_ARB_shading_language_100 case GL_SHADING_LANGUAGE_VERSION_ARB: if (ctx->Extensions.ARB_shading_language_100) - return (const GLubyte *) sl_version_110; + return (const GLubyte *) sl_version; goto error; #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ -- cgit v1.2.3 From 948f6e302ca3b6e0aa4d74eaef2e17dfb31bdfd5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 24 Jul 2008 14:47:28 -0600 Subject: mesa: move extensions->version code into separate function --- src/mesa/main/getstring.c | 142 +++++++++++++++++++++++----------------------- 1 file changed, 72 insertions(+), 70 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 58c6c2f49fc..48c815772d8 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -33,6 +33,76 @@ #include "extensions.h" +/** + * Examine enabled GL extensions to determine GL version. + * \return version string + */ +static const char * +compute_version(const GLcontext *ctx) +{ + static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING; + static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; + static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; + static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; + static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; + static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; + + const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_border_clamp && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + const GLboolean ver_1_4 = (ver_1_3 && + ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_shadow && + ctx->Extensions.ARB_texture_env_crossbar && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.ARB_window_pos && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_fog_coord && + ctx->Extensions.EXT_multi_draw_arrays && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.EXT_secondary_color && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.EXT_texture_lod_bias && + ctx->Extensions.SGIS_generate_mipmap); + const GLboolean ver_1_5 = (ver_1_4 && + ctx->Extensions.ARB_occlusion_query && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.EXT_shadow_funcs); + const GLboolean ver_2_0 = (ver_1_5 && + ctx->Extensions.ARB_draw_buffers && + ctx->Extensions.ARB_point_sprite && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate); + const GLboolean ver_2_1 = (ver_2_0 && + ctx->Extensions.ARB_shading_language_120 && + ctx->Extensions.EXT_pixel_buffer_object && + ctx->Extensions.EXT_texture_sRGB); + if (ver_2_1) + return version_2_1; + if (ver_2_0) + return version_2_0; + if (ver_1_5) + return version_1_5; + if (ver_1_4) + return version_1_4; + if (ver_1_3) + return version_1_3; + return version_1_2; +} + + + /** * Query string-valued state. The return value should _not_ be freed by * the caller. @@ -50,12 +120,6 @@ _mesa_GetString( GLenum name ) GET_CURRENT_CONTEXT(ctx); static const char *vendor = "Brian Paul"; static const char *renderer = "Mesa"; - static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING; - static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; - static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; - static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; - static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; - static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; #if FEATURE_ARB_shading_language_120_foo /* support not complete! */ static const char *sl_version = "1.20"; @@ -81,71 +145,9 @@ _mesa_GetString( GLenum name ) case GL_VENDOR: return (const GLubyte *) vendor; case GL_RENDERER: - return (const GLubyte *) renderer; + return (const GLubyte *) renderer; case GL_VERSION: - /* tests for 1.3: */ - if (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_border_clamp && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.ARB_texture_cube_map && - ctx->Extensions.EXT_texture_env_add && - ctx->Extensions.ARB_texture_env_combine && - ctx->Extensions.ARB_texture_env_dot3) { - /* tests for 1.4: */ - if (ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_shadow && - ctx->Extensions.ARB_texture_env_crossbar && - ctx->Extensions.ARB_texture_mirrored_repeat && - ctx->Extensions.ARB_window_pos && - ctx->Extensions.EXT_blend_color && - ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_blend_subtract && - ctx->Extensions.EXT_fog_coord && - ctx->Extensions.EXT_multi_draw_arrays && - ctx->Extensions.EXT_point_parameters && /*aka ARB*/ - ctx->Extensions.EXT_secondary_color && - ctx->Extensions.EXT_stencil_wrap && - ctx->Extensions.EXT_texture_lod_bias && - ctx->Extensions.SGIS_generate_mipmap) { - /* tests for 1.5: */ - if (ctx->Extensions.ARB_occlusion_query && - ctx->Extensions.ARB_vertex_buffer_object && - ctx->Extensions.EXT_shadow_funcs) { - /* tests for 2.0: */ - if (ctx->Extensions.ARB_draw_buffers && - ctx->Extensions.ARB_point_sprite && - ctx->Extensions.ARB_shader_objects && - ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_blend_equation_separate) { - /* tests for 2.1: */ - if (ctx->Extensions.ARB_shading_language_120 && - ctx->Extensions.EXT_pixel_buffer_object && - ctx->Extensions.EXT_texture_sRGB) { - return (const GLubyte *) version_2_1; - } - else { - return (const GLubyte *) version_2_0; - } - } - else { - return (const GLubyte *) version_1_5; - } - } - else { - return (const GLubyte *) version_1_4; - } - } - else { - return (const GLubyte *) version_1_3; - } - } - else { - return (const GLubyte *) version_1_2; - } + return (const GLubyte *) compute_version(ctx); case GL_EXTENSIONS: if (!ctx->Extensions.String) ctx->Extensions.String = _mesa_make_extension_string(ctx); -- cgit v1.2.3 From 94979950e8991bd44899eb4067c3ae43449ce51e Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 25 Jul 2008 16:31:38 +1000 Subject: intel: disable zero-copy TFP. patch from Fedora. maybe someone can fix this later but for now lets try and release Mesa so ajax can live his life and get Xorg 7.4 out. --- src/mesa/drivers/dri/intel/intel_screen.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 5233e58fc96..467d022f449 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -391,10 +391,12 @@ intelHandleBufferAttach(__DRIdrawablePrivate *dPriv, intel_renderbuffer_set_region(rb, region); } +#if 0 static const __DRItexOffsetExtension intelTexOffsetExtension = { { __DRI_TEX_OFFSET }, intelSetTexOffset, }; +#endif static const __DRItexBufferExtension intelTexBufferExtension = { { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, @@ -407,7 +409,9 @@ static const __DRIextension *intelScreenExtensions[] = { &driSwapControlExtension.base, &driFrameTrackingExtension.base, &driMediaStreamCounterExtension.base, +#if 0 &intelTexOffsetExtension.base, +#endif &intelTexBufferExtension.base, NULL }; -- cgit v1.2.3 From d4244683a61f66cfb78408a37cf2587587847f96 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 25 Jul 2008 19:56:56 +1000 Subject: i965: make tex offset override work.. should fix fd.o 14441 --- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 50 +++++++++++++++--------- 1 file changed, 31 insertions(+), 19 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 0d91391964f..d7758075d1a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -155,6 +155,7 @@ struct brw_wm_surface_key { GLint width, height, depth; GLint pitch, cpp; GLboolean tiled; + GLuint offset; }; static dri_bo * @@ -173,8 +174,10 @@ brw_create_texture_surface( struct brw_context *brw, /* This is ok for all textures with channel width 8bit or less: */ /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */ - - surf.ss1.base_addr = key->bo->offset; /* reloc */ + if (key->bo) + surf.ss1.base_addr = key->bo->offset; /* reloc */ + else + surf.ss1.base_addr = key->offset; surf.ss2.mip_count = key->last_level - key->first_level; surf.ss2.width = key->width - 1; @@ -198,17 +201,17 @@ brw_create_texture_surface( struct brw_context *brw, bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, key, sizeof(*key), - &key->bo, 1, + &key->bo, key->bo ? 1 : 0, &surf, sizeof(surf), NULL, NULL); - - /* Emit relocation to surface contents */ - dri_emit_reloc(bo, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - 0, - offsetof(struct brw_surface_state, ss1), - key->bo); - + if (key->bo) { + /* Emit relocation to surface contents */ + dri_emit_reloc(bo, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + 0, + offsetof(struct brw_surface_state, ss1), + key->bo); + } return bo; } @@ -223,26 +226,35 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) int ret = 0; memset(&key, 0, sizeof(key)); + + if (intelObj->imageOverride) { + key.pitch = intelObj->pitchOverride / intelObj->mt->cpp; + key.depth = intelObj->depthOverride; + key.bo = NULL; + key.offset = intelObj->textureOffset; + } else { + key.pitch = intelObj->mt->pitch; + key.depth = firstImage->Depth; + key.bo = intelObj->mt->region->buffer; + key.offset = 0; + ret |= dri_bufmgr_check_aperture_space(key.bo); + } + key.target = tObj->Target; key.depthmode = tObj->DepthMode; key.format = firstImage->TexFormat->MesaFormat; - key.bo = intelObj->mt->region->buffer; key.first_level = intelObj->firstLevel; key.last_level = intelObj->lastLevel; key.width = firstImage->Width; key.height = firstImage->Height; - key.pitch = intelObj->mt->pitch; key.cpp = intelObj->mt->cpp; - key.depth = firstImage->Depth; key.tiled = intelObj->mt->region->tiled; - ret |= dri_bufmgr_check_aperture_space(key.bo); - dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]); brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), - &key.bo, 1, - NULL); + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) { brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key); } -- cgit v1.2.3 From 04c98089d15d27e541561d3fb35b9c28b699833b Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 25 Jul 2008 19:57:35 +1000 Subject: Revert "intel: disable zero-copy TFP." This reverts commit 94979950e8991bd44899eb4067c3ae43449ce51e. I've fixed it instead --- src/mesa/drivers/dri/intel/intel_screen.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 467d022f449..5233e58fc96 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -391,12 +391,10 @@ intelHandleBufferAttach(__DRIdrawablePrivate *dPriv, intel_renderbuffer_set_region(rb, region); } -#if 0 static const __DRItexOffsetExtension intelTexOffsetExtension = { { __DRI_TEX_OFFSET }, intelSetTexOffset, }; -#endif static const __DRItexBufferExtension intelTexBufferExtension = { { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, @@ -409,9 +407,7 @@ static const __DRIextension *intelScreenExtensions[] = { &driSwapControlExtension.base, &driFrameTrackingExtension.base, &driMediaStreamCounterExtension.base, -#if 0 &intelTexOffsetExtension.base, -#endif &intelTexBufferExtension.base, NULL }; -- cgit v1.2.3 From 9bc9e0ecb0fb2069b2c123e665eb2118e358098f Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 25 Jul 2008 20:32:22 +1000 Subject: i965: fixup format for TFP zero copy --- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d7758075d1a..2ba3eb4de8e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -169,7 +169,17 @@ brw_create_texture_surface( struct brw_context *brw, surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; surf.ss0.surface_type = translate_tex_target(key->target); - surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode); + + if (key->bo) + surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode); + else { + switch(key->depth) { + case 32: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; + default: + case 24: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; break; + case 16: surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; break; + } + } /* This is ok for all textures with channel width 8bit or less: */ @@ -233,6 +243,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.bo = NULL; key.offset = intelObj->textureOffset; } else { + key.format = firstImage->TexFormat->MesaFormat; key.pitch = intelObj->mt->pitch; key.depth = firstImage->Depth; key.bo = intelObj->mt->region->buffer; @@ -242,7 +253,6 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.target = tObj->Target; key.depthmode = tObj->DepthMode; - key.format = firstImage->TexFormat->MesaFormat; key.first_level = intelObj->firstLevel; key.last_level = intelObj->lastLevel; key.width = firstImage->Width; -- cgit v1.2.3