From 14b98343309fdcff3514f05020303f7b40e83a4a Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 7 Aug 2007 16:42:08 -0600 Subject: s/intel/st/ --- src/mesa/state_tracker/st_cb_texture.c | 252 ++++++++++++++++----------------- src/mesa/state_tracker/st_cb_texture.h | 2 +- 2 files changed, 127 insertions(+), 127 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 42d6b75cb3e..b37e0cf0af1 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -113,7 +113,7 @@ st_get_texobj_mipmap_tree(struct gl_texture_object *texObj) static int -intel_compressed_num_bytes(GLuint mesaFormat) +compressed_num_bytes(GLuint mesaFormat) { int bytes = 0; switch(mesaFormat) { @@ -443,42 +443,42 @@ logbase2(int n) */ static void guess_and_alloc_mipmap_tree(struct pipe_context *pipe, - struct st_texture_object *intelObj, - struct st_texture_image *intelImage) + struct st_texture_object *stObj, + struct st_texture_image *stImage) { GLuint firstLevel; GLuint lastLevel; - GLuint width = intelImage->base.Width; - GLuint height = intelImage->base.Height; - GLuint depth = intelImage->base.Depth; + GLuint width = stImage->base.Width; + GLuint height = stImage->base.Height; + GLuint depth = stImage->base.Depth; GLuint l2width, l2height, l2depth; GLuint i, comp_byte = 0; DBG("%s\n", __FUNCTION__); - if (intelImage->base.Border) + if (stImage->base.Border) return; - if (intelImage->level > intelObj->base.BaseLevel && - (intelImage->base.Width == 1 || - (intelObj->base.Target != GL_TEXTURE_1D && - intelImage->base.Height == 1) || - (intelObj->base.Target == GL_TEXTURE_3D && - intelImage->base.Depth == 1))) + if (stImage->level > stObj->base.BaseLevel && + (stImage->base.Width == 1 || + (stObj->base.Target != GL_TEXTURE_1D && + stImage->base.Height == 1) || + (stObj->base.Target == GL_TEXTURE_3D && + stImage->base.Depth == 1))) return; /* If this image disrespects BaseLevel, allocate from level zero. * Usually BaseLevel == 0, so it's unlikely to happen. */ - if (intelImage->level < intelObj->base.BaseLevel) + if (stImage->level < stObj->base.BaseLevel) firstLevel = 0; else - firstLevel = intelObj->base.BaseLevel; + firstLevel = stObj->base.BaseLevel; /* Figure out image dimensions at start level. */ - for (i = intelImage->level; i > firstLevel; i--) { + for (i = stImage->level; i > firstLevel; i--) { width <<= 1; if (height != 1) height <<= 1; @@ -491,9 +491,9 @@ guess_and_alloc_mipmap_tree(struct pipe_context *pipe, * resizable buffers, or require that buffers implement lazy * pagetable arrangements. */ - if ((intelObj->base.MinFilter == GL_NEAREST || - intelObj->base.MinFilter == GL_LINEAR) && - intelImage->level == firstLevel) { + if ((stObj->base.MinFilter == GL_NEAREST || + stObj->base.MinFilter == GL_LINEAR) && + stImage->level == firstLevel) { lastLevel = firstLevel; } else { @@ -503,18 +503,18 @@ guess_and_alloc_mipmap_tree(struct pipe_context *pipe, lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - assert(!intelObj->mt); - if (intelImage->base.IsCompressed) - comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); - intelObj->mt = st_miptree_create(pipe, - intelObj->base.Target, - intelImage->base.InternalFormat, + assert(!stObj->mt); + if (stImage->base.IsCompressed) + comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); + stObj->mt = st_miptree_create(pipe, + stObj->base.Target, + stImage->base.InternalFormat, firstLevel, lastLevel, width, height, depth, - intelImage->base.TexFormat->TexelBytes, + stImage->base.TexFormat->TexelBytes, comp_byte); DBG("%s - success\n", __FUNCTION__); @@ -573,7 +573,7 @@ check_pbo_format(GLint internalFormat, */ static GLboolean try_pbo_upload(GLcontext *ctx, - struct st_texture_image *intelImage, + struct st_texture_image *stImage, const struct gl_pixelstore_attrib *unpack, GLint internalFormat, GLint width, GLint height, @@ -600,11 +600,11 @@ try_pbo_upload(GLcontext *ctx, else src_stride = width; - dst_offset = st_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); + dst_offset = st_miptree_image_offset(stImage->mt, + stImage->face, + stImage->level); - dst_stride = intelImage->mt->pitch; + dst_stride = stImage->mt->pitch; intelFlush(&intel->ctx); LOCK_HARDWARE(intel); @@ -615,11 +615,11 @@ try_pbo_upload(GLcontext *ctx, /* Temporary hack: cast to _DriBufferObject: */ struct _DriBufferObject *dst_buffer = - (struct _DriBufferObject *)intelImage->mt->region->buffer; + (struct _DriBufferObject *)stImage->mt->region->buffer; intelEmitCopyBlit(intel, - intelImage->mt->cpp, + stImage->mt->cpp, src_stride, src_buffer, src_offset, dst_stride, dst_buffer, dst_offset, 0, 0, 0, 0, width, height, @@ -637,7 +637,7 @@ try_pbo_upload(GLcontext *ctx, static GLboolean try_pbo_zcopy(GLcontext *ctx, - struct st_texture_image *intelImage, + struct st_texture_image *stImage, const struct gl_pixelstore_attrib *unpack, GLint internalFormat, GLint width, GLint height, @@ -664,8 +664,8 @@ st_TexImage(GLcontext * ctx, struct gl_texture_image *texImage, GLsizei imageSize, int compressed) { struct pipe_context *pipe = ctx->st->pipe; - struct st_texture_object *intelObj = st_texture_object(texObj); - struct st_texture_image *intelImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texObj); + struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth = width; GLint postConvHeight = height; GLint texelBytes, sizeInBytes; @@ -679,8 +679,8 @@ st_TexImage(GLcontext * ctx, intelFlush(ctx); #endif - intelImage->face = target_to_face(target); - intelImage->level = level; + stImage->face = target_to_face(target); + stImage->level = level; if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, @@ -716,8 +716,8 @@ st_TexImage(GLcontext * ctx, /* Release the reference to a potentially orphaned buffer. * Release any old malloced memory. */ - if (intelImage->mt) { - st_miptree_release(pipe, &intelImage->mt); + if (stImage->mt) { + st_miptree_release(pipe, &stImage->mt); assert(!texImage->Data); } else if (texImage->Data) { @@ -728,46 +728,46 @@ st_TexImage(GLcontext * ctx, * bmBufferData with NULL data to free the old block and avoid * waiting on any outstanding fences. */ - if (intelObj->mt && - intelObj->mt->first_level == level && - intelObj->mt->last_level == level && - intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && - !st_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { + if (stObj->mt && + stObj->mt->first_level == level && + stObj->mt->last_level == level && + stObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && + !st_miptree_match_image(stObj->mt, &stImage->base, + stImage->face, stImage->level)) { DBG("release it\n"); - st_miptree_release(pipe, &intelObj->mt); - assert(!intelObj->mt); + st_miptree_release(pipe, &stObj->mt); + assert(!stObj->mt); } - if (!intelObj->mt) { - guess_and_alloc_mipmap_tree(pipe, intelObj, intelImage); - if (!intelObj->mt) { + if (!stObj->mt) { + guess_and_alloc_mipmap_tree(pipe, stObj, stImage); + if (!stObj->mt) { DBG("guess_and_alloc_mipmap_tree: failed\n"); } } - assert(!intelImage->mt); + assert(!stImage->mt); - if (intelObj->mt && - st_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { + if (stObj->mt && + st_miptree_match_image(stObj->mt, &stImage->base, + stImage->face, stImage->level)) { - st_miptree_reference(&intelImage->mt, intelObj->mt); - assert(intelImage->mt); + st_miptree_reference(&stImage->mt, stObj->mt); + assert(stImage->mt); } - if (!intelImage->mt) + if (!stImage->mt) DBG("XXX: Image did not fit into tree - storing in local memory!\n"); #if 0 /* XXX FIX when st_buffer_objects are in place */ /* PBO fastpaths: */ if (dims <= 2 && - intelImage->mt && + stImage->mt && intel_buffer_object(unpack->BufferObj) && check_pbo_format(internalFormat, format, - type, intelImage->base.TexFormat)) { + type, stImage->base.TexFormat)) { DBG("trying pbo upload\n"); @@ -777,11 +777,11 @@ st_TexImage(GLcontext * ctx, * performance (in particular when pipe_region_cow() is * required). */ - if (intelObj->mt == intelImage->mt && - intelObj->mt->first_level == level && - intelObj->mt->last_level == level) { + if (stObj->mt == stImage->mt && + stObj->mt->first_level == level && + stObj->mt->last_level == level) { - if (try_pbo_zcopy(intel, intelImage, unpack, + if (try_pbo_zcopy(intel, stImage, unpack, internalFormat, width, height, format, type, pixels)) { @@ -793,7 +793,7 @@ st_TexImage(GLcontext * ctx, /* Otherwise, attempt to use the blitter for PBO image uploads. */ - if (try_pbo_upload(intel, intelImage, unpack, + if (try_pbo_upload(intel, stImage, unpack, internalFormat, width, height, format, type, pixels)) { DBG("pbo upload succeeded\n"); @@ -826,20 +826,20 @@ st_TexImage(GLcontext * ctx, return; - if (intelImage->mt) - pipe->region_idle(pipe, intelImage->mt->region); + if (stImage->mt) + pipe->region_idle(pipe, stImage->mt->region); #if 0 LOCK_HARDWARE(intel); #endif - if (intelImage->mt) { + if (stImage->mt) { texImage->Data = st_miptree_image_map(pipe, - intelImage->mt, - intelImage->face, - intelImage->level, + stImage->mt, + stImage->face, + stImage->level, &dstRowStride, - intelImage->base.ImageOffsets); + stImage->base.ImageOffsets); } else { /* Allocate regular memory and store the image there temporarily. */ @@ -881,8 +881,8 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); - if (intelImage->mt) { - st_miptree_image_unmap(pipe, intelImage->mt); + if (stImage->mt) { + st_miptree_image_unmap(pipe, stImage->mt); texImage->Data = NULL; } @@ -1468,9 +1468,9 @@ st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. */ static void -intel_calculate_first_last_level(struct st_texture_object *intelObj) +calculate_first_last_level(struct st_texture_object *stObj) { - struct gl_texture_object *tObj = &intelObj->base; + struct gl_texture_object *tObj = &stObj->base; const struct gl_texture_image *const baseImage = tObj->Image[0][tObj->BaseLevel]; @@ -1512,21 +1512,21 @@ intel_calculate_first_last_level(struct st_texture_object *intelObj) } /* save these values */ - intelObj->firstLevel = firstLevel; - intelObj->lastLevel = lastLevel; + stObj->firstLevel = firstLevel; + stObj->lastLevel = lastLevel; } static void copy_image_data_to_tree(struct pipe_context *pipe, - struct st_texture_object *intelObj, + struct st_texture_object *stObj, struct st_texture_image *stImage) { if (stImage->mt) { /* Copy potentially with the blitter: */ st_miptree_image_copy(pipe, - intelObj->mt, + stObj->mt, stImage->face, stImage->level, stImage->mt); @@ -1538,7 +1538,7 @@ copy_image_data_to_tree(struct pipe_context *pipe, /* More straightforward upload. */ st_miptree_image_data(pipe, - intelObj->mt, + stObj->mt, stImage->face, stImage->level, stImage->base.Data, @@ -1549,19 +1549,19 @@ copy_image_data_to_tree(struct pipe_context *pipe, stImage->base.Data = NULL; } - st_miptree_reference(&stImage->mt, intelObj->mt); + st_miptree_reference(&stImage->mt, stObj->mt); } /* */ -GLuint +GLboolean st_finalize_mipmap_tree(GLcontext *ctx, struct pipe_context *pipe, GLuint unit, GLboolean *needFlush) { struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - struct st_texture_object *intelObj = st_texture_object(tObj); + struct st_texture_object *stObj = st_texture_object(tObj); int comp_byte = 0; int cpp; @@ -1573,42 +1573,42 @@ st_finalize_mipmap_tree(GLcontext *ctx, /* We know/require this is true by now: */ - assert(intelObj->base._Complete); + assert(stObj->base._Complete); /* What levels must the tree include at a minimum? */ - intel_calculate_first_last_level(intelObj); + calculate_first_last_level(stObj); firstImage = - st_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); + st_texture_image(stObj->base.Image[0][stObj->firstLevel]); /* Fallback case: */ if (firstImage->base.Border) { - if (intelObj->mt) { - st_miptree_release(pipe, &intelObj->mt); + if (stObj->mt) { + st_miptree_release(pipe, &stObj->mt); } return GL_FALSE; } - /* If both firstImage and intelObj have a tree which can contain + /* If both firstImage and stObj have a tree which can contain * all active images, favour firstImage. Note that because of the * completeness requirement, we know that the image dimensions * will match. */ if (firstImage->mt && - firstImage->mt != intelObj->mt && - firstImage->mt->first_level <= intelObj->firstLevel && - firstImage->mt->last_level >= intelObj->lastLevel) { + firstImage->mt != stObj->mt && + firstImage->mt->first_level <= stObj->firstLevel && + firstImage->mt->last_level >= stObj->lastLevel) { - if (intelObj->mt) - st_miptree_release(pipe, &intelObj->mt); + if (stObj->mt) + st_miptree_release(pipe, &stObj->mt); - st_miptree_reference(&intelObj->mt, firstImage->mt); + st_miptree_reference(&stObj->mt, firstImage->mt); } if (firstImage->base.IsCompressed) { - comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); cpp = comp_byte; } else cpp = firstImage->base.TexFormat->TexelBytes; @@ -1622,28 +1622,28 @@ st_finalize_mipmap_tree(GLcontext *ctx, * programming minLod, maxLod, baseLevel into the hardware and * leaving the tree alone. */ - if (intelObj->mt && - (intelObj->mt->target != intelObj->base.Target || - intelObj->mt->internal_format != firstImage->base.InternalFormat || - intelObj->mt->first_level != intelObj->firstLevel || - intelObj->mt->last_level != intelObj->lastLevel || - intelObj->mt->width0 != firstImage->base.Width || - intelObj->mt->height0 != firstImage->base.Height || - intelObj->mt->depth0 != firstImage->base.Depth || - intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->base.IsCompressed)) { - st_miptree_release(pipe, &intelObj->mt); + if (stObj->mt && + (stObj->mt->target != stObj->base.Target || + stObj->mt->internal_format != firstImage->base.InternalFormat || + stObj->mt->first_level != stObj->firstLevel || + stObj->mt->last_level != stObj->lastLevel || + stObj->mt->width0 != firstImage->base.Width || + stObj->mt->height0 != firstImage->base.Height || + stObj->mt->depth0 != firstImage->base.Depth || + stObj->mt->cpp != cpp || + stObj->mt->compressed != firstImage->base.IsCompressed)) { + st_miptree_release(pipe, &stObj->mt); } /* May need to create a new tree: */ - if (!intelObj->mt) { - intelObj->mt = st_miptree_create(pipe, - intelObj->base.Target, + if (!stObj->mt) { + stObj->mt = st_miptree_create(pipe, + stObj->base.Target, firstImage->base.InternalFormat, - intelObj->firstLevel, - intelObj->lastLevel, + stObj->firstLevel, + stObj->lastLevel, firstImage->base.Width, firstImage->base.Height, firstImage->base.Depth, @@ -1653,16 +1653,16 @@ st_finalize_mipmap_tree(GLcontext *ctx, /* Pull in any images not in the object's tree: */ - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + for (i = stObj->firstLevel; i <= stObj->lastLevel; i++) { struct st_texture_image *stImage = - st_texture_image(intelObj->base.Image[face][i]); + st_texture_image(stObj->base.Image[face][i]); /* Need to import images in main memory or held in other trees. */ - if (intelObj->mt != stImage->mt) { - copy_image_data_to_tree(pipe, intelObj, stImage); + if (stObj->mt != stImage->mt) { + copy_image_data_to_tree(pipe, stObj, stImage); *needFlush = GL_TRUE; } } @@ -1680,17 +1680,17 @@ st_finalize_mipmap_tree(GLcontext *ctx, #if 0 /* unused? */ void st_tex_map_images(struct pipe_context *pipe, - struct st_texture_object *intelObj) + struct st_texture_object *stObj) { - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face, i; DBG("%s\n", __FUNCTION__); for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + for (i = stObj->firstLevel; i <= stObj->lastLevel; i++) { struct st_texture_image *stImage = - st_texture_image(intelObj->base.Image[face][i]); + st_texture_image(stObj->base.Image[face][i]); if (stImage->mt) { stImage->base.Data = @@ -1712,15 +1712,15 @@ st_tex_map_images(struct pipe_context *pipe, void st_tex_unmap_images(struct pipe_context *pipe, - struct st_texture_object *intelObj) + struct st_texture_object *stObj) { - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face, i; for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + for (i = stObj->firstLevel; i <= stObj->lastLevel; i++) { struct st_texture_image *stImage = - st_texture_image(intelObj->base.Image[face][i]); + st_texture_image(stObj->base.Image[face][i]); if (stImage->mt) { st_miptree_image_unmap(pipe, stImage->mt); diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h index dc68aa3d973..7a1867dc58a 100644 --- a/src/mesa/state_tracker/st_cb_texture.h +++ b/src/mesa/state_tracker/st_cb_texture.h @@ -6,7 +6,7 @@ extern struct pipe_mipmap_tree * st_get_texobj_mipmap_tree(struct gl_texture_object *texObj); -extern GLuint +extern GLboolean st_finalize_mipmap_tree(GLcontext *ctx, struct pipe_context *pipe, GLuint unit, GLboolean *needFlush); -- cgit v1.2.3