From c538846e313c43858fb118db012b592513c0ed29 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 26 Oct 2016 09:33:49 -0700 Subject: mesa: rename gl_client_array -> gl_vertex_array The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat --- src/mesa/vbo/vbo_split.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/vbo/vbo_split.h') diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h index 16276ecc33f..a8c940da934 100644 --- a/src/mesa/vbo/vbo_split.h +++ b/src/mesa/vbo/vbo_split.h @@ -50,7 +50,7 @@ GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr); void vbo_split_inplace( struct gl_context *ctx, - const struct gl_client_array *arrays[], + const struct gl_vertex_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, @@ -62,7 +62,7 @@ void vbo_split_inplace( struct gl_context *ctx, /* Requires ib != NULL: */ void vbo_split_copy( struct gl_context *ctx, - const struct gl_client_array *arrays[], + const struct gl_vertex_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, -- cgit v1.2.3