From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/vbo/vbo_save_loopback.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/mesa/vbo/vbo_save_loopback.c') diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 5d1c7e48102..b1cfa9c2a8f 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -39,29 +39,29 @@ #if FEATURE_dlist -typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); +typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * ); /* This file makes heavy use of the aliasing of NV vertex attributes * with the legacy attributes, and also with ARB and Material * attributes as currently implemented. */ -static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); } -static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); } -static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); } -static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); } @@ -83,7 +83,7 @@ struct loopback_attr { * wrapped vertices. If we get here, it's probably because the * precalculated wrapping is wrong. */ -static void loopback_prim( GLcontext *ctx, +static void loopback_prim( struct gl_context *ctx, const GLfloat *buffer, const struct _mesa_prim *prim, GLuint wrap_count, @@ -138,7 +138,7 @@ static void loopback_prim( GLcontext *ctx, * normally, otherwise need to track and discard the generated * primitives. */ -static void loopback_weak_prim( GLcontext *ctx, +static void loopback_weak_prim( struct gl_context *ctx, const struct _mesa_prim *prim ) { /* Use the prim_weak flag to ensure that if this primitive @@ -155,7 +155,7 @@ static void loopback_weak_prim( GLcontext *ctx, } -void vbo_loopback_vertex_list( GLcontext *ctx, +void vbo_loopback_vertex_list( struct gl_context *ctx, const GLfloat *buffer, const GLubyte *attrsz, const struct _mesa_prim *prim, -- cgit v1.2.3