From 4a8ef1f5d4c5fc96194be65045e6a3d4f5b9f913 Mon Sep 17 00:00:00 2001 From: Mathias Fröhlich Date: Thu, 22 Mar 2018 05:34:09 +0100 Subject: vbo: Make sure the internal VAO's stay within limits. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Brian Paul Signed-off-by: Mathias Fröhlich --- src/mesa/vbo/vbo_save_api.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/vbo/vbo_save_api.c') diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 9dd9c7d7d22..a367a569c8d 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -493,6 +493,7 @@ update_vao(struct gl_context *ctx, *vao = _mesa_new_vao(ctx, ~((GLuint)0)); /* Bind the buffer object at binding point 0 */ + assert(stride <= ctx->Const.MaxVertexAttribStride); _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false); /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space @@ -504,6 +505,7 @@ update_vao(struct gl_context *ctx, while (mask) { const int vao_attr = u_bit_scan(&mask); const GLubyte vbo_attr = vao_to_vbo_map[vao_attr]; + assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset); _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset, size[vbo_attr], type[vbo_attr], offset[vbo_attr]); -- cgit v1.2.3