From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/vbo/vbo_save.h | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/mesa/vbo/vbo_save.h') diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 82ba6c8afe7..f5a407ced14 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -117,7 +117,7 @@ struct vbo_save_primitive_store { struct vbo_save_context { - GLcontext *ctx; + struct gl_context *ctx; GLvertexformat vtxfmt; struct gl_client_array arrays[VBO_ATTRIB_MAX]; const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; @@ -155,13 +155,13 @@ struct vbo_save_context { #if FEATURE_dlist -void vbo_save_init( GLcontext *ctx ); -void vbo_save_destroy( GLcontext *ctx ); -void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ); +void vbo_save_init( struct gl_context *ctx ); +void vbo_save_destroy( struct gl_context *ctx ); +void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ); /* save_loopback.c: */ -void vbo_loopback_vertex_list( GLcontext *ctx, +void vbo_loopback_vertex_list( struct gl_context *ctx, const GLfloat *buffer, const GLubyte *attrsz, const struct _mesa_prim *prim, @@ -171,26 +171,26 @@ void vbo_loopback_vertex_list( GLcontext *ctx, /* Callbacks: */ -void vbo_save_EndList( GLcontext *ctx ); -void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); -void vbo_save_EndCallList( GLcontext *ctx ); -void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list ); -void vbo_save_SaveFlushVertices( GLcontext *ctx ); -GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ); +void vbo_save_EndList( struct gl_context *ctx ); +void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode ); +void vbo_save_EndCallList( struct gl_context *ctx ); +void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list ); +void vbo_save_SaveFlushVertices( struct gl_context *ctx ); +GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode ); -void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ); +void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data ); void vbo_save_api_init( struct vbo_save_context *save ); #else /* FEATURE_dlist */ static INLINE void -vbo_save_init( GLcontext *ctx ) +vbo_save_init( struct gl_context *ctx ) { } static INLINE void -vbo_save_destroy( GLcontext *ctx ) +vbo_save_destroy( struct gl_context *ctx ) { } -- cgit v1.2.3