From 91799880b38e889633f136ddd72b4bcbcee150a9 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Sun, 27 Sep 2015 21:28:22 +0200 Subject: mesa: remove Driver.BeginVertices Nothing overrides it. Reviewed-by: Brian Paul --- src/mesa/vbo/vbo_exec_api.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/vbo/vbo_exec_api.c') diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 138cd60513d..48555892de2 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -419,7 +419,7 @@ do { \ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ int sz = (sizeof(C) / sizeof(GLfloat)); \ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + vbo_exec_BeginVertices(ctx); \ \ if (unlikely(exec->vtx.active_sz[A] != N * sz) || \ unlikely(exec->vtx.attrtype[A] != T)) \ @@ -1190,7 +1190,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) /* Flush (draw), and make sure VBO is left unmapped when done */ vbo_exec_FlushVertices_internal(exec, GL_TRUE); - /* Need to do this to ensure BeginVertices gets called again: + /* Need to do this to ensure vbo_exec_BeginVertices gets called again: */ ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); -- cgit v1.2.3