From 94b30dc390f1fdd526c080080830016fad3e2ee2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 25 Apr 2006 00:53:25 +0000 Subject: Put color index attribute into the 6th attribute slot. Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct. --- src/mesa/tnl/t_vp_build.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/tnl/t_vp_build.c') diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 647c6a1f245..56800aafda0 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -142,7 +142,7 @@ static struct state_key *make_state_key( GLcontext *ctx ) key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; } - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) if (VB->AttribPtr[i]->stride) key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT); -- cgit v1.2.3