From ec79138138c3c88afb2052823b1e3f5271493085 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Fri, 20 Jul 2012 10:03:10 -0700 Subject: Use INV_SQRT instead of 1/SQRTF Reviewed-by: Brian Paul Reviewed-by: Kenneth Graunke --- src/mesa/tnl/t_vb_points.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/tnl/t_vb_points.c') diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c index 9edbbc708e6..0e33b691e0f 100644 --- a/src/mesa/tnl/t_vb_points.c +++ b/src/mesa/tnl/t_vb_points.c @@ -64,7 +64,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) for (i = 0; i < VB->Count; i++) { const GLfloat dist = FABSF(*eyeCoord); const GLfloat q = p0 + dist * (p1 + dist * p2); - const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F; + const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F; size[i][0] = pointSize * atten; /* clamping done in rasterization */ eyeCoord += eyeCoordStride; } -- cgit v1.2.3