From 36a35c5614336bffdac4827c1e04bcaa8ab2fa27 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sat, 22 Jan 2005 14:38:00 +0000 Subject: Determine ahead of time whether a display list will include vertices which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems. --- src/mesa/tnl/t_save_api.c | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/mesa/tnl/t_save_api.c') diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c index 81b68f77bea..6e737f400f4 100644 --- a/src/mesa/tnl/t_save_api.c +++ b/src/mesa/tnl/t_save_api.c @@ -248,7 +248,6 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->prim_count = tnl->save.prim_count; node->vertex_store = tnl->save.vertex_store; node->prim_store = tnl->save.prim_store; - node->dangling_attr_ref = tnl->save.dangling_attr_ref; node->normal_lengths = 0; node->vertex_store->refcount++; @@ -257,13 +256,17 @@ static void _save_compile_vertex_list( GLcontext *ctx ) assert(node->attrsz[_TNL_ATTRIB_POS] != 0 || node->count == 0); + if (tnl->save.dangling_attr_ref) + ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; + /* Maybe calculate normal lengths: */ if (tnl->CalcDListNormalLengths && node->attrsz[_TNL_ATTRIB_NORMAL] == 3 && - !node->dangling_attr_ref) + !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS)) build_normal_lengths( node ); + tnl->save.vertex_store->used += tnl->save.vertex_size * node->count; tnl->save.prim_store->used += node->prim_count; @@ -1189,8 +1192,6 @@ static void GLAPIENTRY _save_Indexfv( const GLfloat *f ) do { \ TNLcontext *tnl = TNL_CONTEXT(ctx); \ \ - /*fprintf(stderr, "fallback %s inside begin/end\n", __FUNCTION__);*/ \ - \ if (tnl->save.initial_counter != tnl->save.counter || \ tnl->save.prim_count) \ _save_compile_vertex_list( ctx ); \ @@ -1577,14 +1578,19 @@ void _tnl_EndList( GLcontext *ctx ) assert(TNL_CONTEXT(ctx)->save.vertex_size == 0); } -void _tnl_BeginCallList( GLcontext *ctx, GLuint list ) +void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) { - (void) ctx; (void) list; + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->save.replay_flags |= dlist->flags; + tnl->save.replay_flags |= tnl->LoopbackDListCassettes; } void _tnl_EndCallList( GLcontext *ctx ) { - (void) ctx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + + if (ctx->ListState.CallDepth == 1) + tnl->save.replay_flags = 0; } -- cgit v1.2.3