From 8d9afa76eb090ff58ca9a8a7a86a0b23ffc56857 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 31 Oct 2007 12:17:32 -0600 Subject: Use ffvertex_prog.c code instead of t_vp_build.c code. --- src/mesa/tnl/t_context.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/tnl/t_context.c') diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 3b8dd18bbb2..60770a91c2c 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -61,7 +61,9 @@ _tnl_CreateContext( GLcontext *ctx ) /* Initialize tnl state. */ if (ctx->VertexProgram._MaintainTnlProgram) { +#if 0 _tnl_ProgramCacheInit( ctx ); +#endif _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); } else { _tnl_install_pipeline( ctx, _tnl_default_pipeline ); @@ -90,8 +92,10 @@ _tnl_DestroyContext( GLcontext *ctx ) _tnl_destroy_pipeline( ctx ); +#if 0 if (ctx->VertexProgram._MaintainTnlProgram) _tnl_ProgramCacheDestroy( ctx ); +#endif FREE(tnl); ctx->swtnl_context = NULL; -- cgit v1.2.3 From a35a2fc0d3aaa795a0088bfc390b98a033fc28de Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 31 Oct 2007 12:34:09 -0600 Subject: remove dead program cache code --- src/mesa/tnl/t_context.c | 8 - src/mesa/tnl/t_context.h | 17 - src/mesa/tnl/t_vp_build.c | 1604 +-------------------------------------------- src/mesa/tnl/t_vp_build.h | 10 - 4 files changed, 1 insertion(+), 1638 deletions(-) (limited to 'src/mesa/tnl/t_context.c') diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 60770a91c2c..b87452d2eb4 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -61,9 +61,6 @@ _tnl_CreateContext( GLcontext *ctx ) /* Initialize tnl state. */ if (ctx->VertexProgram._MaintainTnlProgram) { -#if 0 - _tnl_ProgramCacheInit( ctx ); -#endif _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); } else { _tnl_install_pipeline( ctx, _tnl_default_pipeline ); @@ -92,11 +89,6 @@ _tnl_DestroyContext( GLcontext *ctx ) _tnl_destroy_pipeline( ctx ); -#if 0 - if (ctx->VertexProgram._MaintainTnlProgram) - _tnl_ProgramCacheDestroy( ctx ); -#endif - FREE(tnl); ctx->swtnl_context = NULL; } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index baf283ef0f6..0a6ce046146 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -385,19 +385,6 @@ struct tnl_clipspace }; -struct tnl_cache_item { - GLuint hash; - void *key; - void *data; - struct tnl_cache_item *next; -}; - -struct tnl_cache { - struct tnl_cache_item **items; - GLuint size, n_items; -}; - - struct tnl_device_driver { /*** @@ -549,10 +536,6 @@ typedef struct GLubyte *block[VERT_ATTRIB_MAX]; GLuint nr_blocks; - /* Cache of fixed-function-replacing vertex programs: - */ - struct tnl_cache *vp_cache; - } TNLcontext; diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 215d6653a3c..249bccb4432 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -31,1584 +31,13 @@ #include "glheader.h" -#include "macros.h" -#include "enums.h" #include "main/ffvertex_prog.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "t_context.h" /* NOTE: very light dependency on this */ #include "t_vp_build.h" -#if 0 -struct state_key { - unsigned light_global_enabled:1; - unsigned light_local_viewer:1; - unsigned light_twoside:1; - unsigned light_color_material:1; - unsigned light_color_material_mask:12; - unsigned light_material_mask:12; - - unsigned normalize:1; - unsigned rescale_normals:1; - unsigned fog_source_is_depth:1; - unsigned tnl_do_vertex_fog:1; - unsigned separate_specular:1; - unsigned fog_mode:2; - unsigned point_attenuated:1; - unsigned texture_enabled_global:1; - unsigned fragprog_inputs_read:12; - - struct { - unsigned light_enabled:1; - unsigned light_eyepos3_is_zero:1; - unsigned light_spotcutoff_is_180:1; - unsigned light_attenuated:1; - unsigned texunit_really_enabled:1; - unsigned texmat_enabled:1; - unsigned texgen_enabled:4; - unsigned texgen_mode0:4; - unsigned texgen_mode1:4; - unsigned texgen_mode2:4; - unsigned texgen_mode3:4; - } unit[8]; -}; - - - -#define FOG_NONE 0 -#define FOG_LINEAR 1 -#define FOG_EXP 2 -#define FOG_EXP2 3 - -static GLuint translate_fog_mode( GLenum mode ) -{ - switch (mode) { - case GL_LINEAR: return FOG_LINEAR; - case GL_EXP: return FOG_EXP; - case GL_EXP2: return FOG_EXP2; - default: return FOG_NONE; - } -} - -#define TXG_NONE 0 -#define TXG_OBJ_LINEAR 1 -#define TXG_EYE_LINEAR 2 -#define TXG_SPHERE_MAP 3 -#define TXG_REFLECTION_MAP 4 -#define TXG_NORMAL_MAP 5 - -static GLuint translate_texgen( GLboolean enabled, GLenum mode ) -{ - if (!enabled) - return TXG_NONE; - - switch (mode) { - case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; - case GL_EYE_LINEAR: return TXG_EYE_LINEAR; - case GL_SPHERE_MAP: return TXG_SPHERE_MAP; - case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; - case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; - default: return TXG_NONE; - } -} - /** - * Returns bitmask of flags indicating which materials are set per-vertex - * in the current VB. - * XXX get these from the VBO... + * XXX This should go away someday, but still referenced by some drivers... */ -static GLbitfield -tnl_get_per_vertex_materials(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - GLbitfield mask = 0x0; - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) - if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride) - mask |= 1 << (i - _TNL_FIRST_MAT); - - return mask; -} - -/** - * Should fog be computed per-vertex? - */ -static GLbitfield -tnl_get_per_vertex_fog(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - return tnl->_DoVertexFog; -} - - -static struct state_key *make_state_key( GLcontext *ctx ) -{ - const struct gl_fragment_program *fp; - struct state_key *key = CALLOC_STRUCT(state_key); - GLuint i; - - fp = ctx->FragmentProgram._Current; - - /* This now relies on texenvprogram.c being active: - */ - assert(fp); - - key->fragprog_inputs_read = fp->Base.InputsRead; - - if (ctx->RenderMode == GL_FEEDBACK) { - /* make sure the vertprog emits color and tex0 */ - key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); - } - - key->separate_specular = (ctx->Light.Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - - if (ctx->Light.Enabled) { - key->light_global_enabled = 1; - - if (ctx->Light.Model.LocalViewer) - key->light_local_viewer = 1; - - if (ctx->Light.Model.TwoSide) - key->light_twoside = 1; - - if (ctx->Light.ColorMaterialEnabled) { - key->light_color_material = 1; - key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; - } - - key->light_material_mask = tnl_get_per_vertex_materials(ctx); - - for (i = 0; i < MAX_LIGHTS; i++) { - struct gl_light *light = &ctx->Light.Light[i]; - - if (light->Enabled) { - key->unit[i].light_enabled = 1; - - if (light->EyePosition[3] == 0.0) - key->unit[i].light_eyepos3_is_zero = 1; - - if (light->SpotCutoff == 180.0) - key->unit[i].light_spotcutoff_is_180 = 1; - - if (light->ConstantAttenuation != 1.0 || - light->LinearAttenuation != 0.0 || - light->QuadraticAttenuation != 0.0) - key->unit[i].light_attenuated = 1; - } - } - } - - if (ctx->Transform.Normalize) - key->normalize = 1; - - if (ctx->Transform.RescaleNormals) - key->rescale_normals = 1; - - key->fog_mode = translate_fog_mode(fp->FogOption); - - if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) - key->fog_source_is_depth = 1; - - key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx); - - if (ctx->Point._Attenuated) - key->point_attenuated = 1; - - if (ctx->Texture._TexGenEnabled || - ctx->Texture._TexMatEnabled || - ctx->Texture._EnabledUnits) - key->texture_enabled_global = 1; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - if (texUnit->_ReallyEnabled) - key->unit[i].texunit_really_enabled = 1; - - if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) - key->unit[i].texmat_enabled = 1; - - if (texUnit->TexGenEnabled) { - key->unit[i].texgen_enabled = 1; - - key->unit[i].texgen_mode0 = - translate_texgen( texUnit->TexGenEnabled & (1<<0), - texUnit->GenModeS ); - key->unit[i].texgen_mode1 = - translate_texgen( texUnit->TexGenEnabled & (1<<1), - texUnit->GenModeT ); - key->unit[i].texgen_mode2 = - translate_texgen( texUnit->TexGenEnabled & (1<<2), - texUnit->GenModeR ); - key->unit[i].texgen_mode3 = - translate_texgen( texUnit->TexGenEnabled & (1<<3), - texUnit->GenModeQ ); - } - } - - return key; -} - - - -/* Very useful debugging tool - produces annotated listing of - * generated program with line/function references for each - * instruction back into this file: - */ -#define DISASSEM (MESA_VERBOSE&VERBOSE_DISASSEM) - -/* Should be tunable by the driver - do we want to do matrix - * multiplications with DP4's or with MUL/MAD's? SSE works better - * with the latter, drivers may differ. - */ -#define PREFER_DP4 0 - -#define MAX_INSN 256 - -/* Use uregs to represent registers internally, translate to Mesa's - * expected formats on emit. - * - * NOTE: These are passed by value extensively in this file rather - * than as usual by pointer reference. If this disturbs you, try - * remembering they are just 32bits in size. - * - * GCC is smart enough to deal with these dword-sized structures in - * much the same way as if I had defined them as dwords and was using - * macros to access and set the fields. This is much nicer and easier - * to evolve. - */ -struct ureg { - GLuint file:4; - GLint idx:8; /* relative addressing may be negative */ - GLuint negate:1; - GLuint swz:12; - GLuint pad:7; -}; - - -struct tnl_program { - const struct state_key *state; - struct gl_vertex_program *program; - - GLuint temp_in_use; - GLuint temp_reserved; - - struct ureg eye_position; - struct ureg eye_position_normalized; - struct ureg eye_normal; - struct ureg identity; - - GLuint materials; - GLuint color_materials; -}; - - -static const struct ureg undef = { - PROGRAM_UNDEFINED, - ~0, - 0, - 0, - 0 -}; - -/* Local shorthand: - */ -#define X SWIZZLE_X -#define Y SWIZZLE_Y -#define Z SWIZZLE_Z -#define W SWIZZLE_W - - -/* Construct a ureg: - */ -static struct ureg make_ureg(GLuint file, GLint idx) -{ - struct ureg reg; - reg.file = file; - reg.idx = idx; - reg.negate = 0; - reg.swz = SWIZZLE_NOOP; - reg.pad = 0; - return reg; -} - - - -static struct ureg negate( struct ureg reg ) -{ - reg.negate ^= 1; - return reg; -} - - -static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) -{ - reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), - GET_SWZ(reg.swz, y), - GET_SWZ(reg.swz, z), - GET_SWZ(reg.swz, w)); - - return reg; -} - -static struct ureg swizzle1( struct ureg reg, int x ) -{ - return swizzle(reg, x, x, x, x); -} - -static struct ureg get_temp( struct tnl_program *p ) -{ - int bit = _mesa_ffs( ~p->temp_in_use ); - if (!bit) { - _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); - } - - if ((GLuint) bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, bit-1); -} - -static struct ureg reserve_temp( struct tnl_program *p ) -{ - struct ureg temp = get_temp( p ); - p->temp_reserved |= 1<temp_in_use &= ~(1<temp_in_use |= p->temp_reserved; /* can't release reserved temps */ - } -} - -static void release_temps( struct tnl_program *p ) -{ - p->temp_in_use = p->temp_reserved; -} - - - -static struct ureg register_input( struct tnl_program *p, GLuint input ) -{ - p->program->Base.InputsRead |= (1<program->Base.OutputsWritten |= (1<program->Base.Parameters, values, 4, - &swizzle ); - ASSERT(swizzle == SWIZZLE_NOOP); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - -#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) -#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) -#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) - -static GLboolean is_undef( struct ureg reg ) -{ - return reg.file == PROGRAM_UNDEFINED; -} - -static struct ureg get_identity_param( struct tnl_program *p ) -{ - if (is_undef(p->identity)) - p->identity = register_const4f(p, 0,0,0,1); - - return p->identity; -} - -static struct ureg register_param5(struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - gl_state_index tokens[STATE_LENGTH]; - GLint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - - -static void register_matrix_param5( struct tnl_program *p, - GLint s0, /* modelview, projection, etc */ - GLint s1, /* texture matrix number */ - GLint s2, /* first row */ - GLint s3, /* last row */ - GLint s4, /* inverse, transpose, etc */ - struct ureg *matrix ) -{ - GLint i; - - /* This is a bit sad as the support is there to pull the whole - * matrix out in one go: - */ - for (i = 0; i <= s3 - s2; i++) - matrix[i] = register_param5( p, s0, s1, i, i, s4 ); -} - - -static void emit_arg( struct prog_src_register *src, - struct ureg reg ) -{ - src->File = reg.file; - src->Index = reg.idx; - src->Swizzle = reg.swz; - src->NegateBase = reg.negate ? NEGATE_XYZW : 0; - src->Abs = 0; - src->NegateAbs = 0; - src->RelAddr = 0; -} - -static void emit_dst( struct prog_dst_register *dst, - struct ureg reg, GLuint mask ) -{ - dst->File = reg.file; - dst->Index = reg.idx; - /* allow zero as a shorthand for xyzw */ - dst->WriteMask = mask ? mask : WRITEMASK_XYZW; - dst->CondMask = COND_TR; /* always pass cond test */ - dst->CondSwizzle = SWIZZLE_NOOP; - dst->CondSrc = 0; - dst->pad = 0; -} - -static void debug_insn( struct prog_instruction *inst, const char *fn, - GLuint line ) -{ - if (DISASSEM) { - static const char *last_fn; - - if (fn != last_fn) { - last_fn = fn; - _mesa_printf("%s:\n", fn); - } - - _mesa_printf("%d:\t", line); - _mesa_print_instruction(inst); - } -} - - -static void emit_op3fn(struct tnl_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint mask, - struct ureg src0, - struct ureg src1, - struct ureg src2, - const char *fn, - GLuint line) -{ - GLuint nr = p->program->Base.NumInstructions++; - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - - if (p->program->Base.NumInstructions > MAX_INSN) { - _mesa_problem(0, "Out of instructions in emit_op3fn\n"); - return; - } - - inst->Opcode = (enum prog_opcode) op; - inst->StringPos = 0; - inst->Data = 0; - - emit_arg( &inst->SrcReg[0], src0 ); - emit_arg( &inst->SrcReg[1], src1 ); - emit_arg( &inst->SrcReg[2], src2 ); - - emit_dst( &inst->DstReg, dest, mask ); - - debug_insn(inst, fn, line); -} - - -#define emit_op3(p, op, dst, mask, src0, src1, src2) \ - emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) - -#define emit_op2(p, op, dst, mask, src0, src1) \ - emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) - -#define emit_op1(p, op, dst, mask, src0) \ - emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) - - -static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) -{ - if (reg.file == PROGRAM_TEMPORARY && - !(p->temp_reserved & (1<eye_position)) { - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg modelview[4]; - - p->eye_position = reserve_temp(p); - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - 0, modelview ); - - emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - else { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, modelview ); - - emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - } - - return p->eye_position; -} - - -static struct ureg get_eye_position_normalized( struct tnl_program *p ) -{ - if (is_undef(p->eye_position_normalized)) { - struct ureg eye = get_eye_position(p); - p->eye_position_normalized = reserve_temp(p); - emit_normalize_vec3(p, p->eye_position_normalized, eye); - } - - return p->eye_position_normalized; -} - - -static struct ureg get_eye_normal( struct tnl_program *p ) -{ - if (is_undef(p->eye_normal)) { - struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); - struct ureg mvinv[3]; - - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, - STATE_MATRIX_INVTRANS, mvinv ); - - p->eye_normal = reserve_temp(p); - - /* Transform to eye space: - */ - emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal ); - - /* Normalize/Rescale: - */ - if (p->state->normalize) { - emit_normalize_vec3( p, p->eye_normal, p->eye_normal ); - } - else if (p->state->rescale_normals) { - struct ureg rescale = register_param2(p, STATE_INTERNAL, - STATE_NORMAL_SCALE); - - emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, - swizzle1(rescale, X)); - } - } - - return p->eye_normal; -} - - - -static void build_hpos( struct tnl_program *p ) -{ - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); - struct ureg mvp[4]; - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - 0, mvp ); - emit_matrix_transform_vec4( p, hpos, mvp, pos ); - } - else { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, mvp ); - emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); - } -} - - -static GLuint material_attrib( GLuint side, GLuint property ) -{ - return ((property - STATE_AMBIENT) * 2 + - side); -} - -/* Get a bitmask of which material values vary on a per-vertex basis. - */ -static void set_material_flags( struct tnl_program *p ) -{ - p->color_materials = 0; - p->materials = 0; - - if (p->state->light_color_material) { - p->materials = - p->color_materials = p->state->light_color_material_mask; - } - - p->materials |= p->state->light_material_mask; -} - - -static struct ureg get_material( struct tnl_program *p, GLuint side, - GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - - if (p->color_materials & (1<materials & (1<materials & SCENE_COLOR_BITS(side)) { - struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); - struct ureg material_emission = get_material(p, side, STATE_EMISSION); - struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); - struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); - struct ureg tmp = make_temp(p, material_diffuse); - emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, - material_ambient, material_emission); - return tmp; - } - else - return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); -} - - -static struct ureg get_lightprod( struct tnl_program *p, GLuint light, - GLuint side, GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - if (p->materials & (1<state->unit[i].light_spotcutoff_is_180) { - struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, - STATE_SPOT_DIR_NORMALIZED, i); - struct ureg spot = get_temp(p); - struct ureg slt = get_temp(p); - - emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); - emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); - emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); - emit_op2(p, OPCODE_MUL, att, 0, slt, spot); - - release_temp(p, spot); - release_temp(p, slt); - } - - /* Calculate distance attenuation: - */ - if (p->state->unit[i].light_attenuated) { - - /* 1/d,d,d,1/d */ - emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); - /* 1,d,d*d,1/d */ - emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); - /* 1/dist-atten */ - emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); - - if (!p->state->unit[i].light_spotcutoff_is_180) { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, dist, 0, dist); - /* spot-atten * dist-atten */ - emit_op2(p, OPCODE_MUL, att, 0, dist, att); - } else { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, att, 0, dist); - } - } - - return att; -} - - - - - -/* Need to add some addtional parameters to allow lighting in object - * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye - * space lighting. - */ -static void build_lighting( struct tnl_program *p ) -{ - const GLboolean twoside = p->state->light_twoside; - const GLboolean separate = p->state->separate_specular; - GLuint nr_lights = 0, count = 0; - struct ureg normal = get_eye_normal(p); - struct ureg lit = get_temp(p); - struct ureg dots = get_temp(p); - struct ureg _col0 = undef, _col1 = undef; - struct ureg _bfc0 = undef, _bfc1 = undef; - GLuint i; - - for (i = 0; i < MAX_LIGHTS; i++) - if (p->state->unit[i].light_enabled) - nr_lights++; - - set_material_flags(p); - - { - struct ureg shininess = get_material(p, 0, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); - release_temp(p, shininess); - - _col0 = make_temp(p, get_scenecolor(p, 0)); - if (separate) - _col1 = make_temp(p, get_identity_param(p)); - else - _col1 = _col0; - - } - - if (twoside) { - struct ureg shininess = get_material(p, 1, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, - negate(swizzle1(shininess,X))); - release_temp(p, shininess); - - _bfc0 = make_temp(p, get_scenecolor(p, 1)); - if (separate) - _bfc1 = make_temp(p, get_identity_param(p)); - else - _bfc1 = _bfc0; - } - - - /* If no lights, still need to emit the scenecolor. - */ - { - struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _col0); - } - - if (separate) { - struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _col1); - } - - if (twoside) { - struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); - } - - if (twoside && separate) { - struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); - } - - if (nr_lights == 0) { - release_temps(p); - return; - } - - - for (i = 0; i < MAX_LIGHTS; i++) { - if (p->state->unit[i].light_enabled) { - struct ureg half = undef; - struct ureg att = undef, VPpli = undef; - - count++; - - if (p->state->unit[i].light_eyepos3_is_zero) { - /* Can used precomputed constants in this case. - * Attenuation never applies to infinite lights. - */ - VPpli = register_param3(p, STATE_LIGHT, i, - STATE_POSITION_NORMALIZED); - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - half = get_temp(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - emit_normalize_vec3(p, half, half); - } else { - half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR); - } - } - else { - struct ureg Ppli = register_param3(p, STATE_LIGHT, i, - STATE_POSITION); - struct ureg V = get_eye_position(p); - struct ureg dist = get_temp(p); - - VPpli = get_temp(p); - half = get_temp(p); - - /* Calulate VPpli vector - */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); - - /* Normalize VPpli. The dist value also used in - * attenuation below. - */ - emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); - emit_op1(p, OPCODE_RSQ, dist, 0, dist); - emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); - - - /* Calculate attenuation: - */ - if (!p->state->unit[i].light_spotcutoff_is_180 || - p->state->unit[i].light_attenuated) { - att = calculate_light_attenuation(p, i, VPpli, dist); - } - - - /* Calculate viewer direction, or use infinite viewer: - */ - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - } - else { - struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); - emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); - } - - emit_normalize_vec3(p, half, half); - - release_temp(p, dist); - } - - /* Calculate dot products: - */ - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); - - - /* Front face lighting: - */ - { - struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, dots); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - res0 = register_output( p, VERT_RESULT_COL0 ); - res1 = register_output( p, VERT_RESULT_COL1 ); - } - else { - mask0 = 0; - mask1 = WRITEMASK_XYZ; - res0 = _col0; - res1 = register_output( p, VERT_RESULT_COL0 ); - } - } else { - mask0 = 0; - mask1 = 0; - res0 = _col0; - res1 = _col1; - } - - emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - /* Back face lighting: - */ - if (twoside) { - struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, negate(swizzle(dots,X,Y,W,Z))); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - res0 = register_output( p, VERT_RESULT_BFC0 ); - res1 = register_output( p, VERT_RESULT_BFC1 ); - } - else { - mask0 = 0; - mask1 = WRITEMASK_XYZ; - res0 = _bfc0; - res1 = register_output( p, VERT_RESULT_BFC0 ); - } - } else { - res0 = _bfc0; - res1 = _bfc1; - mask0 = 0; - mask1 = 0; - } - - emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - release_temp(p, half); - release_temp(p, VPpli); - release_temp(p, att); - } - } - - release_temps( p ); -} - - -static void build_fog( struct tnl_program *p ) -{ - struct ureg fog = register_output(p, VERT_RESULT_FOGC); - struct ureg input; - - if (p->state->fog_source_is_depth) { - input = swizzle1(get_eye_position(p), Z); - } - else { - input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); - } - - if (p->state->fog_mode && p->state->tnl_do_vertex_fog) { - struct ureg params = register_param2(p, STATE_INTERNAL, - STATE_FOG_PARAMS_OPTIMIZED); - struct ureg tmp = get_temp(p); - GLboolean useabs = (p->state->fog_mode != FOG_EXP2); - - if (useabs) { - emit_op1(p, OPCODE_ABS, tmp, 0, input); - } - - switch (p->state->fog_mode) { - case FOG_LINEAR: { - struct ureg id = get_identity_param(p); - emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input, - swizzle1(params,X), swizzle1(params,Y)); - emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ - emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); - break; - } - case FOG_EXP: - emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input, - swizzle1(params,Z)); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); - break; - case FOG_EXP2: - emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); - emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); - break; - } - - release_temp(p, tmp); - } - else { - /* results = incoming fog coords (compute fog per-fragment later) - * - * KW: Is it really necessary to do anything in this case? - * BP: Yes, we always need to compute the absolute value, unless - * we want to push that down into the fragment program... - */ - GLboolean useabs = GL_TRUE; - emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); - } -} - -static void build_reflect_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); - - release_temp(p, tmp); -} - -static void build_sphere_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - struct ureg half = register_scalar_const(p, .5); - struct ureg r = get_temp(p); - struct ureg inv_m = get_temp(p); - struct ureg id = get_identity_param(p); - - /* Could share the above calculations, but it would be - * a fairly odd state for someone to set (both sphere and - * reflection active for different texture coordinate - * components. Of course - if two texture units enable - * reflect and/or sphere, things start to tilt in favour - * of seperating this out: - */ - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); - /* r + 0,0,1 */ - emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); - /* rx^2 + ry^2 + (rz+1)^2 */ - emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); - /* 2/m */ - emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); - /* 1/m */ - emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); - /* r/m + 1/2 */ - emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); - - release_temp(p, tmp); - release_temp(p, r); - release_temp(p, inv_m); -} - - -static void build_texture_transform( struct tnl_program *p ) -{ - GLuint i, j; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - - if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) - continue; - - if (p->state->unit[i].texgen_enabled || - p->state->unit[i].texmat_enabled) { - - GLuint texmat_enabled = p->state->unit[i].texmat_enabled; - struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); - struct ureg out_texgen = undef; - - if (p->state->unit[i].texgen_enabled) { - GLuint copy_mask = 0; - GLuint sphere_mask = 0; - GLuint reflect_mask = 0; - GLuint normal_mask = 0; - GLuint modes[4]; - - if (texmat_enabled) - out_texgen = get_temp(p); - else - out_texgen = out; - - modes[0] = p->state->unit[i].texgen_mode0; - modes[1] = p->state->unit[i].texgen_mode1; - modes[2] = p->state->unit[i].texgen_mode2; - modes[3] = p->state->unit[i].texgen_mode3; - - for (j = 0; j < 4; j++) { - switch (modes[j]) { - case TXG_OBJ_LINEAR: { - struct ureg obj = register_input(p, VERT_ATTRIB_POS); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_OBJECT_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - obj, plane ); - break; - } - case TXG_EYE_LINEAR: { - struct ureg eye = get_eye_position(p); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_EYE_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - eye, plane ); - break; - } - case TXG_SPHERE_MAP: - sphere_mask |= WRITEMASK_X << j; - break; - case TXG_REFLECTION_MAP: - reflect_mask |= WRITEMASK_X << j; - break; - case TXG_NORMAL_MAP: - normal_mask |= WRITEMASK_X << j; - break; - case TXG_NONE: - copy_mask |= WRITEMASK_X << j; - } - - } - - - if (sphere_mask) { - build_sphere_texgen(p, out_texgen, sphere_mask); - } - - if (reflect_mask) { - build_reflect_texgen(p, out_texgen, reflect_mask); - } - - if (normal_mask) { - struct ureg normal = get_eye_normal(p); - emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); - } - - if (copy_mask) { - struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); - emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); - } - } - - if (texmat_enabled) { - struct ureg texmat[4]; - struct ureg in = (!is_undef(out_texgen) ? - out_texgen : - register_input(p, VERT_ATTRIB_TEX0+i)); - if (PREFER_DP4) { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - 0, texmat ); - emit_matrix_transform_vec4( p, out, texmat, in ); - } - else { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - STATE_MATRIX_TRANSPOSE, texmat ); - emit_transpose_matrix_transform_vec4( p, out, texmat, in ); - } - } - - release_temps(p); - } - else { - emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); - } - } -} - - -static void build_pointsize( struct tnl_program *p ) -{ - struct ureg eye = get_eye_position(p); - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); - struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); - struct ureg ut = get_temp(p); - - /* dist = |eyez| */ - emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); - /* p1 + dist * (p2 + dist * p3); */ - emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), - swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y)); - emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), - ut, swizzle1(state_attenuation, X)); - - /* 1 / sqrt(factor) */ - emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); - -#if 1 - /* out = pointSize / sqrt(factor) */ - emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); -#else - /* not sure, might make sense to do clamping here, - but it's not done in t_vb_points neither */ - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); - emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); - emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z)); -#endif - - release_temp(p, ut); -} - -/** - * Emit constant point size. - */ -static void constant_pointsize( struct tnl_program *p ) -{ - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); - emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size); -} - -static void build_tnl_program( struct tnl_program *p ) -{ /* Emit the program, starting with modelviewproject: - */ - build_hpos(p); - - /* Lighting calculations: - */ - if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { - if (p->state->light_global_enabled) - build_lighting(p); - else { - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); - } - } - - if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) || - p->state->fog_mode != FOG_NONE) - build_fog(p); - - if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) - build_texture_transform(p); - - if (p->state->point_attenuated) - build_pointsize(p); -#if 0 - else - constant_pointsize(p); -#endif - - /* Finish up: - */ - emit_op1(p, OPCODE_END, undef, 0, undef); - - /* Disassemble: - */ - if (DISASSEM) { - _mesa_printf ("\n"); - } -} - - -static void -create_new_program( const struct state_key *key, - struct gl_vertex_program *program, - GLuint max_temps) -{ - struct tnl_program p; - - _mesa_memset(&p, 0, sizeof(p)); - p.state = key; - p.program = program; - p.eye_position = undef; - p.eye_position_normalized = undef; - p.eye_normal = undef; - p.identity = undef; - p.temp_in_use = 0; - - if (max_temps >= sizeof(int) * 8) - p.temp_reserved = 0; - else - p.temp_reserved = ~((1<Base.Instructions = _mesa_alloc_instructions(MAX_INSN); - p.program->Base.String = NULL; - p.program->Base.NumInstructions = - p.program->Base.NumTemporaries = - p.program->Base.NumParameters = - p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; - p.program->Base.Parameters = _mesa_new_parameter_list(); - p.program->Base.InputsRead = 0; - p.program->Base.OutputsWritten = 0; - - build_tnl_program( &p ); -} - -static void *search_cache( struct tnl_cache *cache, - GLuint hash, - const void *key, - GLuint keysize) -{ - struct tnl_cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && _mesa_memcmp(c->key, key, keysize) == 0) - return c->data; - } - - return NULL; -} - -static void rehash( struct tnl_cache *cache ) -{ - struct tnl_cache_item **items; - struct tnl_cache_item *c, *next; - GLuint size, i; - - size = cache->size * 3; - items = (struct tnl_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - FREE(cache->items); - cache->items = items; - cache->size = size; -} - -static void cache_item( struct tnl_cache *cache, - GLuint hash, - void *key, - void *data ) -{ - struct tnl_cache_item *c = (struct tnl_cache_item*) _mesa_malloc(sizeof(*c)); - c->hash = hash; - c->key = key; - c->data = data; - - if (++cache->n_items > cache->size * 1.5) - rehash(cache); - - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; -} - -static GLuint hash_key( struct state_key *key ) -{ - GLuint *ikey = (GLuint *)key; - GLuint hash = 0, i; - - /* I'm sure this can be improved on, but speed is important: - */ - for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++) - hash ^= ikey[i]; - - return hash; -} - - -/** - * Return a vertex program which implements the current fixed-function - * transform/lighting/texgen operations. - * XXX move this into core mesa (main/) - */ -struct gl_vertex_program * -_mesa_get_fixed_func_vertex_program(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct gl_vertex_program *prog; - struct state_key *key; - GLuint hash; - - /* Grab all the relevent state and put it in a single structure: - */ - key = make_state_key(ctx); - hash = hash_key(key); - - /* Look for an already-prepared program for this state: - */ - prog = (struct gl_vertex_program *) - search_cache( tnl->vp_cache, hash, key, sizeof(*key) ); - - if (!prog) { - /* OK, we'll have to build a new one */ - if (0) - _mesa_printf("Build new TNL program\n"); - - prog = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - - create_new_program( key, prog, - ctx->Const.VertexProgram.MaxTemps ); - -#if 0 - if (ctx->Driver.ProgramStringNotify) - ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, - &prog->Base ); -#endif - cache_item(tnl->vp_cache, hash, key, prog); - } - else { - /* use cached program */ - _mesa_free(key); - } - - return prog; -} -#endif - - void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx ) { const struct gl_vertex_program *prev = ctx->VertexProgram._Current; @@ -1628,34 +57,3 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx ) (struct gl_program *) ctx->VertexProgram._Current); } } - -#if 0 -void _tnl_ProgramCacheInit( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->vp_cache = (struct tnl_cache *) MALLOC(sizeof(*tnl->vp_cache)); - tnl->vp_cache->size = 17; - tnl->vp_cache->n_items = 0; - tnl->vp_cache->items = (struct tnl_cache_item**) - _mesa_calloc(tnl->vp_cache->size * sizeof(*tnl->vp_cache->items)); -} - -void _tnl_ProgramCacheDestroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_cache_item *c, *next; - GLuint i; - - for (i = 0; i < tnl->vp_cache->size; i++) - for (c = tnl->vp_cache->items[i]; c; c = next) { - next = c->next; - FREE(c->key); - FREE(c->data); - FREE(c); - } - - FREE(tnl->vp_cache->items); - FREE(tnl->vp_cache); -} -#endif diff --git a/src/mesa/tnl/t_vp_build.h b/src/mesa/tnl/t_vp_build.h index adcd8f1662a..efe12e41a41 100644 --- a/src/mesa/tnl/t_vp_build.h +++ b/src/mesa/tnl/t_vp_build.h @@ -37,16 +37,6 @@ _NEW_FOG | \ _NEW_POINT) -#if 0 -extern struct gl_vertex_program * -_mesa_get_fixed_func_vertex_program(GLcontext *ctx); -#endif - extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx ); -#if 0 -extern void _tnl_ProgramCacheInit( GLcontext *ctx ); -extern void _tnl_ProgramCacheDestroy( GLcontext *ctx ); -#endif - #endif -- cgit v1.2.3 From c885775cae8feabe5431ba7867fac99332f5ee8e Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 7 Dec 2007 17:24:42 -0700 Subject: New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module. --- src/mesa/state_tracker/st_cb_feedback.c | 8 +++----- src/mesa/state_tracker/st_draw.c | 6 +----- src/mesa/tnl/t_context.c | 3 +++ src/mesa/vbo/vbo.h | 3 +++ src/mesa/vbo/vbo_context.c | 12 ++++++++++++ 5 files changed, 22 insertions(+), 10 deletions(-) (limited to 'src/mesa/tnl/t_context.c') diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c index a9fd2579a22..ea775b9452d 100644 --- a/src/mesa/state_tracker/st_cb_feedback.c +++ b/src/mesa/state_tracker/st_cb_feedback.c @@ -43,7 +43,6 @@ #include "main/macros.h" #include "vbo/vbo.h" -#include "vbo/vbo_context.h" #include "st_context.h" #include "st_atom.h" @@ -281,26 +280,25 @@ static void st_RenderMode(GLcontext *ctx, GLenum newMode ) { struct st_context *st = ctx->st; - struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im; struct draw_context *draw = st->draw; if (newMode == GL_RENDER) { /* restore normal VBO draw function */ - vbo->draw_prims = st_draw_vbo; + vbo_set_draw_func(ctx, st_draw_vbo); } else if (newMode == GL_SELECT) { if (!st->selection_stage) st->selection_stage = draw_glselect_stage(ctx, draw); draw_set_rasterize_stage(draw, st->selection_stage); /* Plug in new vbo draw function */ - vbo->draw_prims = st_feedback_draw_vbo; + vbo_set_draw_func(ctx, st_feedback_draw_vbo); } else { if (!st->feedback_stage) st->feedback_stage = draw_glfeedback_stage(ctx, draw); draw_set_rasterize_stage(draw, st->feedback_stage); /* Plug in new vbo draw function */ - vbo->draw_prims = st_feedback_draw_vbo; + vbo_set_draw_func(ctx, st_feedback_draw_vbo); /* need to generate/use a vertex program that emits pos/color/tex */ st->dirty.st |= ST_NEW_VERTEX_PROGRAM; } diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index b4c0d0cdd62..32dcd73c46c 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -34,7 +34,6 @@ #include "main/image.h" #include "vbo/vbo.h" -#include "vbo/vbo_context.h" #include "st_atom.h" #include "st_cache.h" @@ -519,14 +518,11 @@ st_feedback_draw_vbo(GLcontext *ctx, void st_init_draw( struct st_context *st ) { GLcontext *ctx = st->ctx; - struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im; /* actually, not used here, but elsewhere */ create_default_attribs_buffer(st); - assert(vbo); - assert(vbo->draw_prims); - vbo->draw_prims = st_draw_vbo; + vbo_set_draw_func(ctx, st_draw_vbo); } diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index b87452d2eb4..0ace5c2d6f1 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -78,6 +78,9 @@ _tnl_CreateContext( GLcontext *ctx ) tnl->nr_blocks = 0; + /* plug in the VBO drawing function */ + vbo_set_draw_func(ctx, _tnl_draw_prims); + return GL_TRUE; } diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 4c51b44cdad..79d33d09c16 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -117,4 +117,7 @@ void vbo_rebase_prims( GLcontext *ctx, void vbo_use_buffer_objects(GLcontext *ctx); +void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func); + + #endif diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index ad4556c500b..60d0b76ab62 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -31,6 +31,7 @@ #include "vbo.h" #include "vbo_context.h" +#if 0 /* Reach out and grab this to use as the default: */ extern void _tnl_draw_prims( GLcontext *ctx, @@ -40,6 +41,7 @@ extern void _tnl_draw_prims( GLcontext *ctx, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index ); +#endif @@ -214,7 +216,9 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) /* By default: */ +#if 0 /* dead - see vbo_set_draw_func() */ vbo->draw_prims = _tnl_draw_prims; +#endif /* Hook our functions into exec and compile dispatch tables. These * will pretty much be permanently installed, which means that the @@ -245,3 +249,11 @@ void _vbo_DestroyContext( GLcontext *ctx ) FREE(vbo_context(ctx)); ctx->swtnl_im = NULL; } + + +void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func) +{ + struct vbo_context *vbo = vbo_context(ctx); + vbo->draw_prims = func; +} + -- cgit v1.2.3 From 510916f50961a3a9286807e7f75ba716f3e7f967 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 7 Jan 2009 14:09:07 -0800 Subject: mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul --- src/mesa/drivers/dri/i915/i915_context.c | 1 - src/mesa/drivers/dri/i915/i915_state.c | 2 +- src/mesa/drivers/dri/intel/intel_pixel_draw.c | 25 ++----------------------- src/mesa/main/context.c | 1 - src/mesa/main/mtypes.h | 2 -- src/mesa/main/state.c | 11 ----------- src/mesa/swrast/s_aalinetemp.h | 2 +- src/mesa/tnl/t_context.c | 2 +- 8 files changed, 5 insertions(+), 41 deletions(-) (limited to 'src/mesa/tnl/t_context.c') diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 9bff74294d8..3d6af38057e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -171,7 +171,6 @@ i915CreateContext(const __GLcontextModes * mesaVis, ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; driInitExtensions(ctx, i915_extensions, GL_FALSE); diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 9d04358e4f3..a53f120a817 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -569,7 +569,7 @@ i915_update_fog(GLcontext * ctx) GLboolean enabled; GLboolean try_pixel_fog; - if (ctx->FragmentProgram._Active) { + if (ctx->FragmentProgram._Current) { /* Pull in static fog state from program */ mode = ctx->FragmentProgram._Current->FogOption; enabled = (mode != GL_NONE); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 0d66935ad27..2af839b8031 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -386,27 +386,6 @@ intelDrawPixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); - if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { - /* - * We don't want the i915 texenv program to be applied to DrawPixels. - * This is really just a performance optimization (mesa will other- - * wise happily run the fragment program on each pixel in the image). - */ - struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; - /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ - ctx->FragmentProgram._Current = NULL; - ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; - ctx->FragmentProgram._Active = GL_FALSE; - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - ctx->FragmentProgram._Current = fpSave; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._Active = GL_TRUE; - _swrast_InvalidateState(ctx, _NEW_PROGRAM); - } - else { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - } + _swrast_DrawPixels(ctx, x, y, width, height, format, type, + unpack, pixels); } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ea52b26f0f7..82996282181 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1226,7 +1226,6 @@ _mesa_initialize_context(GLcontext *ctx, ctx->FragmentProgram._MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram; ctx->VertexProgram._MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a17bf9c7b0c..25dee52ad07 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2014,8 +2014,6 @@ struct gl_fragment_program_state /** Should fixed-function texturing be implemented with a fragment prog? */ GLboolean _MaintainTexEnvProgram; - GLboolean _UseTexEnvProgram; - GLboolean _Active; /**< Use internal texenv program? */ /** Program to emulate fixed-function texture env/combine (see above) */ struct gl_fragment_program *_TexEnvProgram; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 3c111759d27..718cd998476 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -254,17 +254,6 @@ update_program(GLcontext *ctx) _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } - /* XXX: get rid of _Active flag. - */ -#if 1 - ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; - if (ctx->FragmentProgram._MaintainTexEnvProgram && - !ctx->FragmentProgram._Enabled) { - if (ctx->FragmentProgram._UseTexEnvProgram) - ctx->FragmentProgram._Active = GL_TRUE; - } -#endif - /* Let the driver know what's happening: */ if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index ca08203d831..42ffe9f20c1 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -76,7 +76,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) ATTRIB_LOOP_BEGIN GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 - && !ctx->FragmentProgram._Active) { + && !ctx->FragmentProgram._Current) { /* texcoord w/ divide by Q */ const GLuint unit = attr - FRAG_ATTRIB_TEX0; const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index ce37dc04282..fdf4534b360 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -140,7 +140,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* fixed-function fog */ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); } - else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) { + else if (ctx->FragmentProgram._Current) { struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) { -- cgit v1.2.3