From bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 11 Apr 2006 11:41:11 +0000 Subject: More GLSL code: - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; --- src/mesa/swrast/swrast.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/swrast/swrast.h') diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 4422195a524..2a212342539 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -73,6 +73,7 @@ typedef struct { GLfloat fog; GLfloat index; GLfloat pointSize; + GLfloat attribute[MAX_VERTEX_ATTRIBS][4]; } SWvertex; -- cgit v1.2.3