From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/swrast/s_texcombine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_texcombine.c') diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 2ac0aaa246d..1775810eff8 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -72,7 +72,7 @@ get_texel_array(SWcontext *swrast, GLuint unit) * \param rgba incoming/result fragment colors */ static void -texture_combine( GLcontext *ctx, GLuint unit, GLuint n, +texture_combine( struct gl_context *ctx, GLuint unit, GLuint n, const float4_array primary_rgba, const GLfloat *texelBuffer, GLchan (*rgbaChan)[4] ) @@ -556,7 +556,7 @@ swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) * Apply texture mapping to a span of fragments. */ void -_swrast_texture_span( GLcontext *ctx, SWspan *span ) +_swrast_texture_span( struct gl_context *ctx, SWspan *span ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat primary_rgba[MAX_WIDTH][4]; -- cgit v1.2.3