From 617cdcd4c7b1cffb584c829c35bdf9c9bf04627b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 22 Sep 2011 12:52:43 -0700 Subject: mesa: Delay s_texcombine.c memory allocation until it's used. Generally we're using fragment programs in all our drivers, so wasting 4MB for code that's never called is pretty lame. Reduces i965 memory allocation for a short shader program from 21,932,128B to 17,737,816B. --- src/mesa/swrast/s_texcombine.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/mesa/swrast/s_texcombine.c') diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 6944edf0a0e..de157726b14 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -93,6 +93,26 @@ texture_combine( struct gl_context *ctx, GLuint unit, GLuint n, float4_array ccolor[4], rgba; GLuint i, term; + if (!swrast->TexelBuffer) { +#ifdef _OPENMP + const GLint maxThreads = omp_get_max_threads(); +#else + const GLint maxThreads = 1; +#endif + + /* TexelBuffer is also global and normally shared by all SWspan + * instances; when running with multiple threads, create one per + * thread. + */ + swrast->TexelBuffer = + (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * + MAX_WIDTH * 4 * sizeof(GLfloat)); + if (!swrast->TexelBuffer) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); + return; + } + } + /* alloc temp pixel buffers */ rgba = (float4_array) malloc(4 * n * sizeof(GLfloat)); if (!rgba) { -- cgit v1.2.3