From 1d52b6aaf41b32aaf8d1cdf5a3cd5ff4ecba28f4 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 22 Jun 2007 09:47:30 -0600 Subject: fix bug rendering points with fragment program (see #11330) --- src/mesa/swrast/s_points.c | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/mesa/swrast/s_points.c') diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 02c9d9b4251..b91ce73d7a3 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -208,6 +208,14 @@ _swrast_choose_point( GLcontext *ctx ) GLboolean specular = (ctx->Fog.ColorSumEnabled || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); + GLboolean attribs = (ctx->FragmentProgram._Current || + ctx->Texture._EnabledCoordUnits || + swrast->_FogEnabled || + specular); + + /* + * XXX this is a mess that should be cleaned up someday + */ if (ctx->RenderMode==GL_RENDER) { if (ctx->Point.PointSprite) { @@ -218,7 +226,7 @@ _swrast_choose_point( GLcontext *ctx ) else USE(sprite_point); } - else if (ctx->Point.SmoothFlag) { + else if (ctx->Point.SmoothFlag && !attribs) { /* Smooth points */ if (rgbMode) { if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { @@ -237,7 +245,7 @@ _swrast_choose_point( GLcontext *ctx ) } else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { if (rgbMode) { - if (ctx->Texture._EnabledCoordUnits) { + if (attribs) { if (ctx->Point.SmoothFlag) { USE(atten_antialiased_rgba_point); } @@ -254,9 +262,7 @@ _swrast_choose_point( GLcontext *ctx ) USE(atten_general_ci_point); } } - else if ((ctx->Texture._EnabledCoordUnits - || specular - || swrast->_FogEnabled) && rgbMode) { + else if (attribs && rgbMode) { /* textured, fogged */ USE(textured_rgba_point); } -- cgit v1.2.3 From fc5bf536440efeb9766cc1fd6e69642bc27afbd8 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 29 Jun 2007 21:12:46 -0600 Subject: overhaul point rasterization, no longer use s_pointtemp.h --- src/mesa/swrast/s_points.c | 657 ++++++++++++++++++++++++++++++++------------- 1 file changed, 465 insertions(+), 192 deletions(-) (limited to 'src/mesa/swrast/s_points.c') diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index b91ce73d7a3..ade1eab8917 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -34,134 +34,493 @@ #include "s_span.h" -#define RGBA 0x1 -#define INDEX 0x2 -#define SMOOTH 0x4 -#define ATTRIBS 0x8 -#define SPECULAR 0x10 -#define LARGE 0x20 -#define ATTENUATE 0x40 -#define SPRITE 0x80 - - -/* - * CI points with size == 1.0 - */ -#define FLAGS (INDEX) -#define NAME size1_ci_point -#include "s_pointtemp.h" - - -/* - * General CI points. +/** + * Used to cull points with invalid coords */ -#define FLAGS (INDEX | LARGE) -#define NAME general_ci_point -#include "s_pointtemp.h" +#define CULL_INVALID(V) \ + do { \ + float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \ + + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \ + if (IS_INF_OR_NAN(tmp)) \ + return; \ + } while(0) -/* - * Antialiased CI points. +/** + * Draw a point sprite */ -#define FLAGS (INDEX | SMOOTH) -#define NAME antialiased_ci_point -#include "s_pointtemp.h" +static void +sprite_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + SWspan span; + GLfloat size; + GLuint tCoords[MAX_TEXTURE_COORD_UNITS]; + GLuint numTcoords = 0; + GLfloat t0, dtdy; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point._Size; /* already clamped to user range */ + } + /* clamp to non-AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + + /* span init */ + INIT_SPAN(span, GL_POINT, 0, 0, 0); + span.interpMask = SPAN_Z | SPAN_RGBA; + + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + const GLuint u = attr - FRAG_ATTRIB_TEX0; + /* a texcoord */ + if (ctx->Point.CoordReplace[u]) { + GLfloat s, r, dsdx; + + s = 0.0; + dsdx = 1.0 / size; + + if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { + t0 = 0.0; + dtdy = 1.0 / size; + } + else { + /* GL_UPPER_LEFT */ + t0 = 1.0; + dtdy = -1.0 / size; + } + tCoords[numTcoords++] = attr; + + if (ctx->Point.SpriteRMode == GL_ZERO) + r = 0.0F; + else if (ctx->Point.SpriteRMode == GL_S) + r = vert->attrib[attr][0]; + else /* GL_R */ + r = vert->attrib[attr][2]; + + span.attrStart[attr][0] = s; + span.attrStart[attr][1] = 0.0; /* overwritten below */ + span.attrStart[attr][2] = r; + span.attrStart[attr][3] = 1.0; + + span.attrStepX[attr][0] = dsdx; + span.attrStepX[attr][1] = 0.0; + span.attrStepX[attr][2] = 0.0; + span.attrStepX[attr][3] = 0.0; + + span.attrStepY[attr][0] = 0.0; + span.attrStepY[attr][1] = dtdy; + span.attrStepY[attr][2] = 0.0; + span.attrStepY[attr][3] = 0.0; + + continue; + } + } + /* use vertex's texcoord/attrib */ + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + GLint iSize = (GLint) (size + 0.5F); + GLint xmin, xmax, ymin, ymax, iy; + GLint iRadius; + GLfloat tcoord = t0; + + iSize = MAX2(1, iSize); + iRadius = iSize / 2; + + if (iSize & 1) { + /* odd size */ + xmin = (GLint) (x - iRadius); + xmax = (GLint) (x + iRadius); + ymin = (GLint) (y - iRadius); + ymax = (GLint) (y + iRadius); + } + else { + /* even size */ + xmin = (GLint) x - iRadius + 1; + xmax = xmin + iSize - 1; + ymin = (GLint) y - iRadius + 1; + ymax = ymin + iSize - 1; + } + /* render spans */ + for (iy = ymin; iy <= ymax; iy++) { + GLuint i; + /* setup texcoord T for this row */ + for (i = 0; i < numTcoords; i++) { + span.attrStart[tCoords[i]][1] = tcoord; + } -/* - * Distance attenuated, general CI points. - */ -#define FLAGS (INDEX | ATTENUATE) -#define NAME atten_general_ci_point -#include "s_pointtemp.h" + /* these might get changed by span clipping */ + span.x = xmin; + span.y = iy; + span.end = xmax - xmin + 1; + _swrast_write_rgba_span(ctx, &span); -/* - * RGBA points with size == 1.0 - */ -#define FLAGS (RGBA) -#define NAME size1_rgba_point -#include "s_pointtemp.h" + tcoord += dtdy; + } + } +} -/* - * General RGBA points. +/** + * Draw smooth/antialiased point. RGB or CI mode. */ -#define FLAGS (RGBA | LARGE) -#define NAME general_rgba_point -#include "s_pointtemp.h" - +static void +smooth_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + SWspan span; + GLfloat size, alphaAtten; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point._Size; /* this is already clamped */ + } + /* clamp to AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); -/* - * Antialiased RGBA points. - */ -#define FLAGS (RGBA | SMOOTH) -#define NAME antialiased_rgba_point -#include "s_pointtemp.h" + /* alpha attenuation / fade factor */ + if (ctx->Multisample.Enabled) { + if (vert->pointSize >= ctx->Point.Threshold) { + alphaAtten = 1.0F; + } + else { + GLfloat dsize = vert->pointSize / ctx->Point.Threshold; + alphaAtten = dsize * dsize; + } + } + else { + alphaAtten = 1.0; + } + (void) alphaAtten; /* not used */ + + /* span init */ + INIT_SPAN(span, GL_POINT, 0, 0, 0); + span.interpMask = SPAN_Z | SPAN_RGBA; + span.arrayMask = SPAN_COVERAGE | SPAN_MASK; + + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + const GLfloat radius = 0.5F * size; + const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ + const GLfloat rmax = radius + 0.7071F; + const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); + const GLfloat rmax2 = rmax * rmax; + const GLfloat cscale = 1.0F / (rmax2 - rmin2); + const GLint xmin = (GLint) (x - radius); + const GLint xmax = (GLint) (x + radius); + const GLint ymin = (GLint) (y - radius); + const GLint ymax = (GLint) (y + radius); + GLint ix, iy; + + for (iy = ymin; iy <= ymax; iy++) { + + /* these might get changed by span clipping */ + span.x = xmin; + span.y = iy; + span.end = xmax - xmin + 1; + + /* compute coverage for each pixel in span */ + for (ix = xmin; ix <= xmax; ix++) { + const GLfloat dx = ix - x + 0.5F; + const GLfloat dy = iy - y + 0.5F; + const GLfloat dist2 = dx * dx + dy * dy; + GLfloat coverage; + + if (dist2 < rmax2) { + if (dist2 >= rmin2) { + /* compute partial coverage */ + coverage = 1.0F - (dist2 - rmin2) * cscale; + if (ciMode) { + /* coverage in [0,15] */ + coverage *= 15.0; + } + } + else { + /* full coverage */ + coverage = 1.0F; + } + span.array->mask[ix - xmin] = 1; + } + else { + /* zero coverage - fragment outside the radius */ + coverage = 0.0; + span.array->mask[ix - xmin] = 0; + } + span.array->coverage[ix - xmin] = coverage; + } + /* render span */ + _swrast_write_rgba_span(ctx, &span); -/* - * Textured RGBA points. - */ -#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR) -#define NAME textured_rgba_point -#include "s_pointtemp.h" + } + } +} -/* - * Antialiased points with texture mapping. +/** + * Draw large (size >= 1) non-AA point. RGB or CI mode. */ -#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR) -#define NAME antialiased_tex_rgba_point -#include "s_pointtemp.h" +static void +large_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + SWspan span; + GLfloat size; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point._Size; /* already clamped to user range */ + } + /* clamp to non-AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + /* span init */ + INIT_SPAN(span, GL_POINT, 0, 0, 0); + span.arrayMask = SPAN_XY; -/* - * Distance attenuated, general RGBA points. - */ -#define FLAGS (RGBA | ATTENUATE) -#define NAME atten_general_rgba_point -#include "s_pointtemp.h" + if (ciMode) { + span.interpMask = SPAN_Z | SPAN_INDEX; + span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]); + span.indexStep = 0; + } + else { + span.interpMask = SPAN_Z | SPAN_RGBA; + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + } + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + GLint iSize = (GLint) (size + 0.5F); + GLint xmin, xmax, ymin, ymax, ix, iy; + GLint iRadius; + + iSize = MAX2(1, iSize); + iRadius = iSize / 2; + + if (iSize & 1) { + /* odd size */ + xmin = (GLint) (x - iRadius); + xmax = (GLint) (x + iRadius); + ymin = (GLint) (y - iRadius); + ymax = (GLint) (y + iRadius); + } + else { + /* even size */ + xmin = (GLint) x - iRadius + 1; + xmax = xmin + iSize - 1; + ymin = (GLint) y - iRadius + 1; + ymax = ymin + iSize - 1; + } -/* - * Distance attenuated, textured RGBA points. - */ -#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR) -#define NAME atten_textured_rgba_point -#include "s_pointtemp.h" + /* generate fragments */ + span.end = 0; + for (iy = ymin; iy <= ymax; iy++) { + for (ix = xmin; ix <= xmax; ix++) { + span.array->x[span.end] = ix; + span.array->y[span.end] = iy; + span.end++; + } + } + assert(span.end <= MAX_WIDTH); + _swrast_write_rgba_span(ctx, &span); + } +} -/* - * Distance attenuated, antialiased points with or without texture mapping. +/** + * Draw size=1, single-pixel point */ -#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH) -#define NAME atten_antialiased_rgba_point -#include "s_pointtemp.h" +static void +pixel_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + /* + * Note that unlike the other functions, we put single-pixel points + * into a special span array in order to render as many points as + * possible with a single _swrast_write_rgba_span() call. + */ + SWspan *span = &(swrast->PointSpan); + GLuint count; + + CULL_INVALID(vert); + + /* Span init */ + span->interpMask = 0; + span->arrayMask = SPAN_XY | SPAN_Z; + if (ciMode) + span->arrayMask |= SPAN_INDEX; + else + span->arrayMask |= SPAN_RGBA; + /*span->arrayMask |= SPAN_LAMBDA;*/ + span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */ + + /* need these for fragment programs */ + span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + /* check if we need to flush */ + if (span->end >= MAX_WIDTH || + (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { + if (ciMode) + _swrast_write_index_span(ctx, span); + else + _swrast_write_rgba_span(ctx, span); + span->end = 0; + } + count = span->end; -/* - * Sprite (textured point) - */ -#define FLAGS (RGBA | SPRITE | SPECULAR) -#define NAME sprite_point -#include "s_pointtemp.h" + /* fragment attributes */ + if (ciMode) { + span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; + } + else { + span->array->rgba[count][RCOMP] = vert->color[0]; + span->array->rgba[count][GCOMP] = vert->color[1]; + span->array->rgba[count][BCOMP] = vert->color[2]; + span->array->rgba[count][ACOMP] = vert->color[3]; + } + ATTRIB_LOOP_BEGIN + COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]); + ATTRIB_LOOP_END + /* fragment position */ + span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0]; + span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1]; + span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); -#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE) -#define NAME atten_sprite_point -#include "s_pointtemp.h" + span->end = count + 1; + ASSERT(span->end <= MAX_WIDTH); +} +/** + * Add specular color to primary color, draw point, restore original + * primary color. + */ void _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) { - SWvertex *ncv0 = (SWvertex *) v0; + SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */ GLfloat rSum, gSum, bSum; GLchan cSave[4]; /* save */ - COPY_CHAN4( cSave, ncv0->color ); + COPY_CHAN4(cSave, ncv0->color); /* sum */ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; @@ -176,121 +535,35 @@ _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) } - -/* record the current point function name */ -#ifdef DEBUG - -static const char *pntFuncName = NULL; - -#define USE(pntFunc) \ -do { \ - pntFuncName = #pntFunc; \ - /*printf("%s\n", pntFuncName);*/ \ - swrast->Point = pntFunc; \ -} while (0) - -#else - -#define USE(pntFunc) swrast->Point = pntFunc - -#endif - - -/* - * Examine the current context to determine which point drawing function - * should be used. +/** + * Examine current state to determine which point drawing function to use. */ void -_swrast_choose_point( GLcontext *ctx ) +_swrast_choose_point(GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean rgbMode = ctx->Visual.rgbMode; - GLboolean specular = (ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); - GLboolean attribs = (ctx->FragmentProgram._Current || - ctx->Texture._EnabledCoordUnits || - swrast->_FogEnabled || - specular); - /* - * XXX this is a mess that should be cleaned up someday - */ - - if (ctx->RenderMode==GL_RENDER) { + if (ctx->RenderMode == GL_RENDER) { if (ctx->Point.PointSprite) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - /* XXX this might not be good enough */ - if (ctx->Point._Attenuated) - USE(atten_sprite_point); - else - USE(sprite_point); - } - else if (ctx->Point.SmoothFlag && !attribs) { - /* Smooth points */ - if (rgbMode) { - if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - USE(atten_antialiased_rgba_point); - } - else if (ctx->Texture._EnabledCoordUnits) { - USE(antialiased_tex_rgba_point); - } - else { - USE(antialiased_rgba_point); - } - } - else { - USE(antialiased_ci_point); - } + swrast->Point = sprite_point; } - else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - if (rgbMode) { - if (attribs) { - if (ctx->Point.SmoothFlag) { - USE(atten_antialiased_rgba_point); - } - else { - USE(atten_textured_rgba_point); - } - } - else { - USE(atten_general_rgba_point); - } - } - else { - /* ci, atten */ - USE(atten_general_ci_point); - } + else if (ctx->Point.SmoothFlag) { + swrast->Point = smooth_point; } - else if (attribs && rgbMode) { - /* textured, fogged */ - USE(textured_rgba_point); - } - else if (ctx->Point._Size != 1.0) { - /* large points */ - if (rgbMode) { - USE(general_rgba_point); - } - else { - USE(general_ci_point); - } + else if (ctx->Point._Size > 1.0 || + ctx->Point._Attenuated || + ctx->VertexProgram.PointSizeEnabled) { + swrast->Point = large_point; } else { - /* single pixel points */ - if (rgbMode) { - assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0); - USE(size1_rgba_point); - } - else { - USE(size1_ci_point); - } + swrast->Point = pixel_point; } } - else if (ctx->RenderMode==GL_FEEDBACK) { - USE(_swrast_feedback_point); + else if (ctx->RenderMode == GL_FEEDBACK) { + swrast->Point = _swrast_feedback_point; } else { /* GL_SELECT mode */ - USE(_swrast_select_point); + swrast->Point = _swrast_select_point; } } -- cgit v1.2.3 From f4b103dc993491355ec3e3640d9cb060138175c2 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 29 Jun 2007 21:52:18 -0600 Subject: simplify INIT_SPAN code --- src/mesa/swrast/s_aalinetemp.h | 4 ++-- src/mesa/swrast/s_aatritemp.h | 3 ++- src/mesa/swrast/s_accum.c | 4 +++- src/mesa/swrast/s_bitmap.c | 8 ++++++-- src/mesa/swrast/s_buffers.c | 8 ++++++-- src/mesa/swrast/s_copypix.c | 13 +++++++++---- src/mesa/swrast/s_drawpix.c | 13 +++++++++---- src/mesa/swrast/s_linetemp.h | 5 ++++- src/mesa/swrast/s_points.c | 6 +++--- src/mesa/swrast/s_span.h | 18 +++++++++--------- src/mesa/swrast/s_tritemp.h | 2 +- src/mesa/swrast/s_zoom.c | 2 +- 12 files changed, 55 insertions(+), 31 deletions(-) (limited to 'src/mesa/swrast/s_points.c') diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 3d3511823d7..69a1f0cd396 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -137,8 +137,8 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; - INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); - + INIT_SPAN(line.span, GL_LINE); + line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index 34a2305b393..42d74a16328 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -69,7 +69,8 @@ (void) swrast; - INIT_SPAN(span, GL_POLYGON, 0, 0, SPAN_COVERAGE); + INIT_SPAN(span, GL_POLYGON); + span.arrayMask = SPAN_COVERAGE; /* determine bottom to top order of vertices */ { diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index f53e7f52c5e..3c45dee3998 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -474,7 +474,9 @@ accum_return(GLcontext *ctx, GLfloat value, SWspan span; /* init color span */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; span.x = xpos; span.y = ypos + i; diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 563b5fe602c..1e7f6c18e6a 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -82,7 +82,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_XY; _swrast_span_default_attribs(ctx, &span); for (row = 0; row < height; row++) { @@ -180,7 +182,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_MASK; _swrast_span_default_attribs(ctx, &span); /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index bd66cf125b5..90a56284c51 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -55,7 +55,9 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) /* Initialize color span with clear color */ /* XXX optimize for clearcolor == black/zero (bzero) */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; span.array->ChanType = rb->DataType; if (span.array->ChanType == GL_UNSIGNED_BYTE) { GLubyte clearColor[4]; @@ -119,7 +121,9 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) ASSERT(rb->DataType == GL_UNSIGNED_INT); /* Initialize index span with clear index */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_INDEX; for (i = 0; i < width;i++) { span.array->index[i] = ctx->Color.ClearIndex; } diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 9cd6ca20a9d..bbe1081860d 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -102,8 +102,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *dest, *tmpImage, *convImage; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); @@ -232,8 +234,9 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, stepy = 1; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ if (overlapping) { @@ -315,8 +318,9 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_INDEX; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, @@ -449,8 +453,9 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_Z; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index b5388745bab..b8b452e33dd 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -70,7 +70,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, return GL_FALSE; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; _swrast_span_default_attribs(ctx, &span); /* copy input params since clipping may change them */ @@ -332,7 +334,8 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, GLint row, skipPixels; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_INDEX; _swrast_span_default_attribs(ctx, &span); /* @@ -427,7 +430,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_Z; _swrast_span_default_attribs(ctx, &span); if (type == GL_UNSIGNED_SHORT @@ -544,8 +548,9 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0x0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 55548f27b08..1accfc67e2c 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -303,7 +303,10 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif - INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); + INIT_SPAN(span, GL_LINE); + span.end = numPixels; + span.interpMask = interpFlags; + span.arrayMask = SPAN_XY; /* * Draw diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index ade1eab8917..8eba53c8076 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -82,7 +82,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); /* span init */ - INIT_SPAN(span, GL_POINT, 0, 0, 0); + INIT_SPAN(span, GL_POINT); span.interpMask = SPAN_Z | SPAN_RGBA; span.red = ChanToFixed(vert->color[0]); @@ -248,7 +248,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) (void) alphaAtten; /* not used */ /* span init */ - INIT_SPAN(span, GL_POINT, 0, 0, 0); + INIT_SPAN(span, GL_POINT); span.interpMask = SPAN_Z | SPAN_RGBA; span.arrayMask = SPAN_COVERAGE | SPAN_MASK; @@ -367,7 +367,7 @@ large_point(GLcontext *ctx, const SWvertex *vert) size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); /* span init */ - INIT_SPAN(span, GL_POINT, 0, 0, 0); + INIT_SPAN(span, GL_POINT); span.arrayMask = SPAN_XY; if (ciMode) { diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 585cce91ee9..512134db0f8 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -159,15 +159,15 @@ typedef struct sw_span -#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \ -do { \ - (S).primitive = (PRIMITIVE); \ - (S).interpMask = (INTERP_MASK); \ - (S).arrayMask = (ARRAY_MASK); \ - (S).arrayAttribs = 0x0; \ - (S).end = (END); \ - (S).facing = 0; \ - (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ +#define INIT_SPAN(S, PRIMITIVE) \ +do { \ + (S).primitive = (PRIMITIVE); \ + (S).interpMask = 0x0; \ + (S).arrayMask = 0x0; \ + (S).arrayAttribs = 0x0; \ + (S).end = 0; \ + (S).facing = 0; \ + (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ } while (0) diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 2a90ffd85f8..f5bc03e81e4 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -144,7 +144,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, (void) swrast; - INIT_SPAN(span, GL_POLYGON, 0, 0, 0); + INIT_SPAN(span, GL_POLYGON); span.y = 0; /* silence warnings */ #ifdef INTERP_Z diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 5f495e36c12..9f1a4c6f0a7 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -148,7 +148,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, ASSERT((span->arrayMask & SPAN_XY) == 0); ASSERT(span->primitive == GL_BITMAP); - INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + INIT_SPAN(zoomed, GL_BITMAP); zoomed.x = x0; zoomed.end = zoomedWidth; zoomed.array = &zoomed_arrays; -- cgit v1.2.3 From af2aa8e9cf88a9ee3ec338eddc9a47bf2f142cb7 Mon Sep 17 00:00:00 2001 From: Brian Date: Sat, 21 Jul 2007 10:06:18 -0600 Subject: Remove ctx->Point._Size and ctx->Line._Width. The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired. --- src/mesa/drivers/dri/i810/i810state.c | 10 ++++++++-- src/mesa/drivers/dri/i810/i810tris.c | 4 +++- src/mesa/drivers/dri/i965/brw_sf_state.c | 6 ++++-- src/mesa/drivers/dri/mach64/mach64_native_vb.c | 2 +- src/mesa/drivers/dri/mach64/mach64_tris.c | 13 ++++++++----- src/mesa/drivers/dri/mga/mgatris.c | 10 +++++++--- src/mesa/drivers/dri/r200/r200_state.c | 4 +++- src/mesa/drivers/dri/r300/r300_state.c | 9 +++++---- src/mesa/drivers/dri/savage/savagetris.c | 16 ++++++++++++---- src/mesa/drivers/dri/tdfx/tdfx_tris.c | 2 +- src/mesa/main/lines.c | 8 ++------ src/mesa/main/mtypes.h | 2 -- src/mesa/main/points.c | 5 ----- src/mesa/main/state.c | 4 ++-- src/mesa/swrast/s_aalinetemp.h | 4 +++- src/mesa/swrast/s_lines.c | 16 +++++++++------- src/mesa/swrast/s_points.c | 8 ++++---- src/mesa/tnl/t_vertex.c | 2 +- src/mesa/tnl_dd/t_dd_vb.c | 2 +- 19 files changed, 74 insertions(+), 53 deletions(-) (limited to 'src/mesa/swrast/s_points.c') diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index 3ad25282d90..e0d5b2b4876 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -380,7 +380,10 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused) static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); - int width = (int)ctx->Line._Width; + /* AA, non-AA limits are same */ + const int width = (int) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); imesa->LcsLineWidth = 0; if (width & 1) imesa->LcsLineWidth |= LCS_LINEWIDTH_1_0; @@ -396,7 +399,10 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) static void i810PointSize( GLcontext *ctx, GLfloat sz ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); - int size = (int)ctx->Point._Size; + /* AA, non-AA limits are same */ + const int size = (int) CLAMP(ctx->Point.Size, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize); imesa->LcsPointSize = 0; if (size & 1) imesa->LcsPointSize |= LCS_LINEWIDTH_1_0; diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 3e09427bb94..2c4ee06633d 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -112,7 +112,9 @@ static __inline__ void i810_draw_quad( i810ContextPtr imesa, static __inline__ void i810_draw_point( i810ContextPtr imesa, i810VertexPtr tmp ) { - GLfloat sz = imesa->glCtx->Point._Size * .5; + GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); int vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); int j; diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index bfac52d765b..9a6e5f5f192 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -173,7 +173,8 @@ static void upload_sf_unit( struct brw_context *brw ) /* _NEW_LINE */ - sf.sf6.line_width = brw->attribs.Line->_Width * (1<<1); + /* XXX use ctx->Const.Min/MaxLineWidth here */ + sf.sf6.line_width = CLAMP(brw->attribs.Line->Width, 1.0, 5.0) * (1<<1); sf.sf6.line_endcap_aa_region_width = 1; if (brw->attribs.Line->SmoothFlag) @@ -183,7 +184,8 @@ static void upload_sf_unit( struct brw_context *brw ) /* _NEW_POINT */ sf.sf6.point_rast_rule = 1; /* opengl conventions */ - sf.sf7.point_size = brw->attribs.Point->_Size * (1<<3); + /* XXX clamp max depends on AA vs. non-AA */ + sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 3.0) * (1<<3); sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index 75cf0e2ed2d..248fa2a9a29 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -103,7 +103,7 @@ void TAG(translate_vertex)(GLcontext *ctx, assert( p + 1 - (CARD32 *)src == 10 ); - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c index 08cc1849a12..369f6104428 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.c +++ b/src/mesa/drivers/dri/mach64/mach64_tris.c @@ -673,7 +673,10 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint width = (GLint)(mmesa->glCtx->Line._Width * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width, + mmesa->glCtx->Const.MinLineWidth, + mmesa->glCtx->Const.MaxLineWidth)); GLfloat ooa; GLuint *pxy0, *pxy1; GLuint xy0old, xy0, xy1old, xy1; @@ -691,9 +694,6 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, mach64_print_vertex( ctx, v1 ); } - if( !width ) - width = 1; /* round to the nearest supported width */ - pxy0 = &v0->ui[xyoffset]; xy0old = *pxy0; xy0 = LE32_IN( &xy0old ); @@ -961,7 +961,10 @@ static __inline void mach64_draw_point( mach64ContextPtr mmesa, #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint sz = (GLint)(mmesa->glCtx->Point._Size * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize)); GLfloat ooa; GLuint *pxy; GLuint xyold, xy; diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index 2b7ea05b142..91b413ae760 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -104,8 +104,10 @@ static void __inline__ mga_draw_quad( mgaContextPtr mmesa, static __inline__ void mga_draw_point( mgaContextPtr mmesa, mgaVertexPtr tmp ) { - GLfloat sz = mmesa->glCtx->Point._Size * .5; - int vertex_size = mmesa->vertex_size; + const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size, + mmesa->glCtx->Const.MinPointSize, + mmesa->glCtx->Const.MaxPointSize); + const int vertex_size = mmesa->vertex_size; GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); int j; @@ -165,7 +167,9 @@ static __inline__ void mga_draw_line( mgaContextPtr mmesa, GLuint vertex_size = mmesa->vertex_size; GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); GLfloat dx, dy, ix, iy; - GLfloat width = mmesa->glCtx->Line._Width; + const GLfloat width = CLAMP(mmesa->glCtx->Line.Width, + mmesa->glCtx->Const.MinLineWidth, + mmesa->glCtx->Const.MaxLineWidth); GLint j; #if 0 diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 2115799b9b6..1d975ecd57d 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -772,9 +772,11 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf ) R200_STATECHANGE( rmesa, set ); /* Line width is stored in U6.4 format. + * Same min/max limits for AA, non-AA lines. */ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] &= ~0xffff; - rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)(ctx->Line._Width * 16.0); + rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint) + (CLAMP(widthf, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth) * 16.0); if ( widthf > 1.0 ) { rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_WIDELINE_ENABLE; diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index a790acacfef..088216c76ee 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -733,8 +733,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) static void r300PointSize(GLcontext * ctx, GLfloat size) { r300ContextPtr r300 = R300_CONTEXT(ctx); - - size = ctx->Point._Size; + /* same size limits for AA, non-AA points */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); R300_STATECHANGE(r300, ps); r300->hw.ps.cmd[R300_PS_POINTSIZE] = @@ -749,8 +749,9 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf) { r300ContextPtr r300 = R300_CONTEXT(ctx); - widthf = ctx->Line._Width; - + widthf = CLAMP(widthf, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize); R300_STATECHANGE(r300, lcntl); r300->hw.lcntl.cmd[1] = R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0); diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 3dd821a4d39..4ce2f60b4f3 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -131,7 +131,9 @@ static __inline__ void savage_draw_point (savageContextPtr imesa, u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = tmp->v.x; const GLfloat y = tmp->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); GLuint j; *(float *)&vb[0] = x - sz; @@ -164,7 +166,9 @@ static __inline__ void savage_draw_line (savageContextPtr imesa, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; GLuint j; @@ -234,7 +238,9 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; savageVertex tmp0, tmp1; GLuint j; @@ -281,7 +287,9 @@ static __inline__ void savage_ptex_point (savageContextPtr imesa, u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = v0->v.x; const GLfloat y = v0->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); savageVertex tmp; GLuint j; diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 96f9ae27fc1..7252a7e7dc6 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -184,7 +184,7 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst) } } - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index dc7195d4ebf..0c2dbf915a1 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -55,9 +55,6 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; - ctx->Line._Width = CLAMP(width, - ctx->Const.MinLineWidth, - ctx->Const.MaxLineWidth); if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); @@ -105,13 +102,12 @@ _mesa_LineStipple( GLint factor, GLushort pattern ) * Initializes __GLcontextRec::Line and line related constants in * __GLcontextRec::Const. */ -void GLAPIENTRY _mesa_init_line( GLcontext * ctx ) +void GLAPIENTRY +_mesa_init_line( GLcontext * ctx ) { - /* Line group */ ctx->Line.SmoothFlag = GL_FALSE; ctx->Line.StippleFlag = GL_FALSE; ctx->Line.Width = 1.0; - ctx->Line._Width = 1.0; ctx->Line.StipplePattern = 0xffff; ctx->Line.StippleFactor = 1; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 709b88d2ef5..a5fdd88262e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -917,7 +917,6 @@ struct gl_line_attrib GLushort StipplePattern; /**< Stipple pattern */ GLint StippleFactor; /**< Stipple repeat factor */ GLfloat Width; /**< Line width */ - GLfloat _Width; /**< Clamped Line width */ }; @@ -1063,7 +1062,6 @@ struct gl_point_attrib { GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ GLfloat Size; /**< User-specified point size */ - GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */ GLfloat Params[3]; /**< GL_EXT_point_parameters */ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ GLfloat Threshold; /**< GL_EXT_point_parameters */ diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 0f562420b08..e83db5de78d 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -57,10 +57,6 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; - /* XXX correct clamp limits? */ - ctx->Point._Size = CLAMP(ctx->Point.Size, - ctx->Point.MinSize, - ctx->Point.MaxSize); if (ctx->Driver.PointSize) ctx->Driver.PointSize(ctx, size); @@ -253,7 +249,6 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.SmoothFlag = GL_FALSE; ctx->Point.Size = 1.0; - ctx->Point._Size = 1.0; ctx->Point.Params[0] = 1.0; ctx->Point.Params[1] = 0.0; ctx->Point.Params[2] = 0.0; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 66f8ac64088..444f2277601 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1068,7 +1068,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (1/*new_state & _NEW_POINT*/) { if (ctx->Point.SmoothFlag) ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Size != 1.0F) + if (ctx->Point.Size != 1.0F) ctx->_TriangleCaps |= DD_POINT_SIZE; if (ctx->Point._Attenuated) ctx->_TriangleCaps |= DD_POINT_ATTEN; @@ -1082,7 +1082,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) ctx->_TriangleCaps |= DD_LINE_SMOOTH; if (ctx->Line.StippleFlag) ctx->_TriangleCaps |= DD_LINE_STIPPLE; - if (ctx->Line._Width != 1.0) + if (ctx->Line.Width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH; } diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 69a1f0cd396..e7911fec3b5 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -132,7 +132,9 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * ctx->Line._Width; + line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 781146e67f9..15ef6233eda 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -63,12 +63,13 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) static void draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) { - GLint width, start; + const GLint width = (GLint) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + GLint start; ASSERT(span->end < MAX_WIDTH); - width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); - if (width & 1) start = width / 2; else @@ -143,7 +144,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -161,7 +162,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -180,7 +181,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -274,7 +275,7 @@ _swrast_choose_line( GLcontext *ctx ) USE(general_line); } else if (ctx->Depth.Test - || ctx->Line._Width != 1.0 + || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ if (rgbmode) @@ -284,6 +285,7 @@ _swrast_choose_line( GLcontext *ctx ) } else { ASSERT(!ctx->Depth.Test); + ASSERT(ctx->Line.Width == 1.0); /* simple lines */ if (rgbmode) USE(simple_no_z_rgba_line); diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 8eba53c8076..4768fbea972 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -76,7 +76,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } else { /* use constant point size */ - size = ctx->Point._Size; /* already clamped to user range */ + size = ctx->Point.Size; } /* clamp to non-AA implementation limits */ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); @@ -227,7 +227,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) } else { /* use constant point size */ - size = ctx->Point._Size; /* this is already clamped */ + size = ctx->Point.Size; } /* clamp to AA implementation limits */ size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); @@ -361,7 +361,7 @@ large_point(GLcontext *ctx, const SWvertex *vert) } else { /* use constant point size */ - size = ctx->Point._Size; /* already clamped to user range */ + size = ctx->Point.Size; } /* clamp to non-AA implementation limits */ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); @@ -550,7 +550,7 @@ _swrast_choose_point(GLcontext *ctx) else if (ctx->Point.SmoothFlag) { swrast->Point = smooth_point; } - else if (ctx->Point._Size > 1.0 || + else if (ctx->Point.Size > 1.0 || ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { swrast->Point = large_point; diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index 6aae6020375..a6728c318fe 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -233,7 +233,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, /* If the hardware vertex doesn't have point size then use size from * GLcontext. XXX this will be wrong if drawing attenuated points! */ - dest[0] = ctx->Point._Size; + dest[0] = ctx->Point.Size; } else { _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c index ab3bb37631b..3cedd901190 100644 --- a/src/mesa/tnl_dd/t_dd_vb.c +++ b/src/mesa/tnl_dd/t_dd_vb.c @@ -184,7 +184,7 @@ void TAG(translate_vertex)(GLcontext *ctx, } } - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } -- cgit v1.2.3 From 0ed3ff5011442facdaccdb84518d7712833f9dab Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 7 Aug 2007 08:17:02 +0100 Subject: fix even-sized point positioning (bug 11874) --- src/mesa/swrast/s_points.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/swrast/s_points.c') diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 4768fbea972..21316372e80 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -172,9 +172,9 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + xmin = (GLint) x - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) y - iRadius; ymax = ymin + iSize - 1; } @@ -418,9 +418,9 @@ large_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + xmin = (GLint) x - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) y - iRadius; ymax = ymin + iSize - 1; } -- cgit v1.2.3