From e6df80184b0c7e83eba382b3161ba11db497c55d Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 24 Feb 2010 15:22:56 -0800 Subject: swrast: Remove support for rendering lines into a color-index buffer Signed-off-by: Ian Romanick --- src/mesa/swrast/s_lines.c | 48 +++++------------------------------------------ 1 file changed, 5 insertions(+), 43 deletions(-) (limited to 'src/mesa/swrast/s_lines.c') diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index cff36042cbb..7db5af4ae1c 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -87,10 +87,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) y[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } else { @@ -106,10 +103,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) x[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } } @@ -120,12 +114,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) /***** Rasterization *****/ /**********************************************************************/ -/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/ -#define NAME simple_no_z_ci_line -#define INTERP_INDEX -#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span) -#include "s_linetemp.h" - /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ #define NAME simple_no_z_rgba_line #define INTERP_RGBA @@ -133,25 +121,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) #include "s_linetemp.h" -/* Z, fog, wide, stipple color index line */ -#define NAME ci_line -#define INTERP_INDEX -#define INTERP_Z -#define INTERP_ATTRIBS /* for fog */ -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line.Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_index_span(ctx, &span); \ - } -#include "s_linetemp.h" - - /* Z, fog, wide, stipple RGBA line */ #define NAME rgba_line #define INTERP_RGBA @@ -256,7 +225,6 @@ void _swrast_choose_line( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; GLboolean specular = (ctx->Fog.ColorSumEnabled || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); @@ -277,23 +245,17 @@ _swrast_choose_line( GLcontext *ctx ) || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ - if (rgbmode) #if CHAN_BITS == 32 - USE(general_line); + USE(general_line); #else - USE(rgba_line); + USE(rgba_line); #endif - else - USE(ci_line); } else { ASSERT(!ctx->Depth.Test); ASSERT(ctx->Line.Width == 1.0); /* simple lines */ - if (rgbmode) - USE(simple_no_z_rgba_line); - else - USE(simple_no_z_ci_line); + USE(simple_no_z_rgba_line); } } else if (ctx->RenderMode == GL_FEEDBACK) { -- cgit v1.2.3