From b51b0a847d7e7daaea69f77ab569086ef81c24a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Mar 2001 05:06:11 +0000 Subject: fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems --- src/mesa/swrast/s_depth.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/mesa/swrast/s_depth.c') diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 1266d318487..b051cdc4891 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_depth.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1367,14 +1367,14 @@ _mesa_read_depth_span( GLcontext *ctx, /* read from software depth buffer */ if (ctx->Visual.depthBits <= 16) { const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = zptr[i]; } } else { const GLuint *zptr = Z_ADDRESS32( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = zptr[i]; } @@ -1439,14 +1439,14 @@ _mesa_read_depth_span_float( GLcontext *ctx, /* read from software depth buffer */ if (ctx->Visual.depthBits <= 16) { const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = (GLfloat) zptr[i] * scale; } } else { const GLuint *zptr = Z_ADDRESS32( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = (GLfloat) zptr[i] * scale; } @@ -1455,7 +1455,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, else if (ctx->Driver.ReadDepthSpan) { /* read from hardware depth buffer */ GLdepth d[MAX_WIDTH]; - GLuint i; + GLint i; assert(n <= MAX_WIDTH); (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d ); for (i = 0; i < n; i++) { -- cgit v1.2.3