From 8ce53d4a2f3f44b8fa00a6a04ec0816f38d788db Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 9 Jun 2016 06:38:57 +1000 Subject: glsl: Add basic ARB_gpu_shader_int64 types This adds the builtins and the lexer support. To avoid too many warnings, it adds basic support to the type in a few other places in mesa, mostly in the trivial places. It also adds a query to be used later for if a type is an integer 32 or 64. Signed-off-by: Dave Airlie Reviewed-by: Ian Romanick Reviewed-by: Matt Turner --- src/mesa/state_tracker/st_glsl_types.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa/state_tracker') diff --git a/src/mesa/state_tracker/st_glsl_types.cpp b/src/mesa/state_tracker/st_glsl_types.cpp index 857e143287f..37c3164254a 100644 --- a/src/mesa/state_tracker/st_glsl_types.cpp +++ b/src/mesa/state_tracker/st_glsl_types.cpp @@ -67,6 +67,12 @@ st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input) return 2; } break; + case GLSL_TYPE_UINT64: + case GLSL_TYPE_INT64: + if (type->vector_elements <= 2 || is_vs_input) + return 1; + else + return 2; case GLSL_TYPE_ARRAY: assert(type->length > 0); return st_glsl_attrib_type_size(type->fields.array, is_vs_input) * type->length; -- cgit v1.2.3