From a907b5dd162b7911b8c21f6d54837831bc078059 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Mon, 5 Oct 2015 03:26:48 +0200 Subject: st/mesa: translate fragment shaders into TGSI when we get them Reviewed-by: Dave Airlie Reviewed-by: Brian Paul Tested-by: Brian Paul --- src/mesa/state_tracker/st_program.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/mesa/state_tracker/st_program.h') diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 6f4a6a1b802..d4b5c1f427a 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -76,8 +76,6 @@ struct st_fp_variant /** Parameters which generated this version of fragment program */ struct st_fp_variant_key key; - struct pipe_shader_state tgsi; - /** Driver's compiled shader */ void *driver_shader; @@ -100,6 +98,7 @@ struct st_fp_variant struct st_fragment_program { struct gl_fragment_program Base; + struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; struct st_fp_variant *variants; @@ -439,6 +438,10 @@ extern bool st_translate_vertex_program(struct st_context *st, struct st_vertex_program *stvp); +extern bool +st_translate_fragment_program(struct st_context *st, + struct st_fragment_program *stfp); + extern void st_print_current_vertex_program(void); -- cgit v1.2.3