From 538a7f2a8082e748caa599636c01833332bd039a Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 20 Nov 2013 13:41:23 -0800 Subject: mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick Reviewed-by: Jordan Justen Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_extensions.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/state_tracker/st_extensions.c') diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index f3798cffe18..c2f3b94b532 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -406,7 +406,6 @@ void st_init_extensions(struct st_context *st) { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER }, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ - { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(OES_standard_derivatives), PIPE_CAP_SM3 }, { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }, -- cgit v1.2.3