From 3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Tue, 8 Jul 2014 20:24:55 +0200 Subject: st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0 Most (all?) Unigine shaders fail to compile without this if sample shading is advertised. This is, of course, Unigine developers' fault. Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_extensions.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa/state_tracker/st_extensions.c') diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 4207cb64a3a..aa59fbfa986 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -772,6 +772,9 @@ void st_init_extensions(struct st_context *st) if (st->options.disable_glsl_line_continuations) ctx->Const.DisableGLSLLineContinuations = 1; + if (st->options.allow_glsl_extension_directive_midshader) + ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE; + ctx->Const.MinMapBufferAlignment = screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT); -- cgit v1.2.3