From ade508312c701ce89d3c2cd717994dbbabb4f207 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 May 2008 16:09:46 -0600 Subject: Updated GLSL uniform/sampler handling from gallium-0.1 branch Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch --- src/mesa/sources | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/sources') diff --git a/src/mesa/sources b/src/mesa/sources index dbfc01d0edf..054f667a254 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -165,6 +165,7 @@ SHADER_SOURCES = \ shader/prog_parameter.c \ shader/prog_print.c \ shader/prog_statevars.c \ + shader/prog_uniform.c \ shader/programopt.c \ shader/shader_api.c \ -- cgit v1.2.3