From acd99f67cc04ae249e35a9d80de12c0af012e4fc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 8 Jan 2009 17:07:28 -0700 Subject: glsl: fix typo in the vec2 += operator function --- src/mesa/shader/slang/library/slang_core.gc | 2 +- src/mesa/shader/slang/library/slang_core_gc.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 748add4bc8f..0a0d15903bc 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1344,7 +1344,7 @@ float __operator /= (inout float a, const float b) vec2 __operator += (inout vec2 v, const vec2 u) { - v + v + u; + v = v + u; return v; } diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 76344c68243..b3d3e87cf42 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -408,7 +408,7 @@ 18,97,0,18,97,0,18,98,0,47,20,0,8,18,97,0,0,0,1,90,95,0,0,9,0,2,3,1,0,2,0,9,0,97,0,0,1,1,0,0,9,0, 98,0,0,0,1,9,18,97,0,18,97,0,18,98,0,48,20,0,8,18,97,0,0,0,1,90,95,0,0,9,0,2,4,1,0,2,0,9,0,97,0,0, 1,1,0,0,9,0,98,0,0,0,1,9,18,97,0,18,97,0,18,98,0,49,20,0,8,18,97,0,0,0,1,90,95,0,0,10,0,2,1,1,0,2, -0,10,0,118,0,0,1,1,0,0,10,0,117,0,0,0,1,9,18,118,0,18,118,0,46,18,117,0,46,0,8,18,118,0,0,0,1,90, +0,10,0,118,0,0,1,1,0,0,10,0,117,0,0,0,1,9,18,118,0,18,118,0,18,117,0,46,20,0,8,18,118,0,0,0,1,90, 95,0,0,10,0,2,2,1,0,2,0,10,0,118,0,0,1,1,0,0,10,0,117,0,0,0,1,9,18,118,0,18,118,0,18,117,0,47,20,0, 8,18,118,0,0,0,1,90,95,0,0,10,0,2,3,1,0,2,0,10,0,118,0,0,1,1,0,0,10,0,117,0,0,0,1,9,18,118,0,18, 118,0,18,117,0,48,20,0,8,18,118,0,0,0,1,90,95,0,0,10,0,2,4,1,0,2,0,10,0,118,0,0,1,1,0,0,10,0,117,0, -- cgit v1.2.3