From aafcc26642d5243944a1abb816c2657f644c0649 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 6 Feb 2009 10:00:34 -0700 Subject: Revert "mesa: meaningless whitespace change to see if git's working (ignore)" This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day... --- src/mesa/shader/shader_api.c | 62 ----------------------------------- src/mesa/shader/slang/slang_compile.c | 18 ++-------- src/mesa/shader/slang/slang_link.c | 20 +++++------ src/mesa/shader/slang/slang_log.c | 6 ++-- 4 files changed, 15 insertions(+), 91 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index fb2a7e54fe6..acee34dc5bc 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -370,31 +370,6 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) } -/** - * Return mask of GLSL_x flags by examining the MESA_GLSL env var. - */ -static GLbitfield -get_shader_flags(void) -{ - GLbitfield flags = 0x0; - const char *env = _mesa_getenv("MESA_GLSL"); - - if (env) { - if (_mesa_strstr(env, "dump")) - flags |= GLSL_DUMP; - if (_mesa_strstr(env, "log")) - flags |= GLSL_LOG; - if (_mesa_strstr(env, "nopt")) - flags |= GLSL_NO_OPT; - else if (_mesa_strstr(env, "opt")) - flags |= GLSL_OPT; - if (_mesa_strstr(env, "uniform")) - flags |= GLSL_UNIFORMS; - } - - return flags; -} - /** * Initialize context's shader state. @@ -408,7 +383,6 @@ _mesa_init_shader_state(GLcontext * ctx) ctx->Shader.EmitHighLevelInstructions = GL_TRUE; ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */ ctx->Shader.EmitComments = GL_FALSE; - ctx->Shader.Flags = get_shader_flags(); } @@ -1639,7 +1613,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; struct gl_uniform *uniform; GLint elems, offset; - GLenum basicType; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -1663,35 +1636,19 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, switch (type) { case GL_FLOAT: - basicType = GL_FLOAT; - elems = 1; - break; case GL_INT: - basicType = GL_INT; elems = 1; break; case GL_FLOAT_VEC2: - basicType = GL_FLOAT; - elems = 2; - break; case GL_INT_VEC2: - basicType = GL_INT; elems = 2; break; case GL_FLOAT_VEC3: - basicType = GL_FLOAT; - elems = 3; - break; case GL_INT_VEC3: - basicType = GL_INT; elems = 3; break; case GL_FLOAT_VEC4: - basicType = GL_FLOAT; - elems = 4; - break; case GL_INT_VEC4: - basicType = GL_INT; elems = 4; break; default: @@ -1703,25 +1660,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, uniform = &shProg->Uniforms->Uniforms[location]; - if (ctx->Shader.Flags & GLSL_UNIFORMS) { - GLint i; - _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ", - shProg->Name, uniform->Name, location); - if (basicType == GL_INT) { - const GLint *v = (const GLint *) values; - for (i = 0; i < count * elems; i++) { - _mesa_printf("%d ", v[i]); - } - } - else { - const GLfloat *v = (const GLfloat *) values; - for (i = 0; i < count * elems; i++) { - _mesa_printf("%g ", v[i]); - } - } - _mesa_printf("\n"); - } - /* A uniform var may be used by both a vertex shader and a fragment * shader. We may need to update one or both shader's uniform here: */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 0c7881dd19b..40460e0c7ee 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -32,7 +32,6 @@ #include "main/context.h" #include "shader/program.h" #include "shader/programopt.h" -#include "shader/prog_optimize.h" #include "shader/prog_print.h" #include "shader/prog_parameter.h" #include "shader/grammar/grammar_mesa.h" @@ -2795,22 +2794,11 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) _mesa_print_program(shader->Program); #endif - if (success) { - if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - if ((ctx->Shader.Flags & GLSL_OPT) || shader->Pragmas.Optimize) { - /* apply program optimizations */ - _mesa_remove_extra_moves(shader->Program); - _mesa_remove_dead_code(shader->Program); - _mesa_consolidate_registers(shader->Program); - } - } - } - shader->CompileStatus = success; - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } +#if 0 + _mesa_write_shader_to_file(shader); +#endif return success; } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 4ee1beccd46..77bcda08716 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -675,12 +675,12 @@ _slang_link(GLcontext *ctx, /* notify driver that a new fragment program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa original fragment program:\n"); + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Mesa original fragment program:\n"); _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); - _mesa_printf("Mesa post-link fragment program:\n"); + printf("Mesa post-link fragment program:\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); } @@ -693,26 +693,22 @@ _slang_link(GLcontext *ctx, /* notify driver that a new vertex program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa original vertex program:\n"); + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Mesa original vertex program:\n"); _mesa_print_program(&vertProg->Base); _mesa_print_program_parameters(ctx, &vertProg->Base); - _mesa_printf("Mesa post-link vertex program:\n"); + printf("Mesa post-link vertex program:\n"); _mesa_print_program(&shProg->VertexProgram->Base); _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); } } - if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Varying vars:\n"); + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Varying vars:\n"); _mesa_print_parameter_list(shProg->Varying); - if (shProg->InfoLog) { - _mesa_printf("Info Log: %s\n", shProg->InfoLog); - } } - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); } diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index 30729ba8d52..d5576d7ee2d 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -77,11 +77,13 @@ slang_info_log_message(slang_info_log * log, const char *prefix, slang_string_concat(log->text, msg); slang_string_concat(log->text, "\n"); + if (MESA_VERBOSE & VERBOSE_GLSL) { + _mesa_printf("Mesa: GLSL %s", log->text); + } + return 1; } -#define EXIT_SUCCESS 13 - int slang_info_log_print(slang_info_log * log, const char *msg, ...) { -- cgit v1.2.3