From 18768393d19dedee7d4282e84905bb396dd30960 Mon Sep 17 00:00:00 2001 From: brian Date: Sat, 7 Nov 2009 08:18:03 -0700 Subject: mesa: move code after decl Fixes bug 24967. --- src/mesa/shader/prog_optimize.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c index 94d3dce6ea7..8638754e243 100644 --- a/src/mesa/shader/prog_optimize.c +++ b/src/mesa/shader/prog_optimize.c @@ -249,8 +249,9 @@ _mesa_remove_dead_code(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { const GLuint index = inst->SrcReg[j].Index; + GLuint read_mask; ASSERT(index < MAX_PROGRAM_TEMPS); - int read_mask = get_src_arg_mask(inst, j); + read_mask = get_src_arg_mask(inst, j); if (inst->SrcReg[j].RelAddr) { if (dbg) -- cgit v1.2.3