From 4a8356209d143f21138eaa3ea64626e04c969669 Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Thu, 15 Jan 2009 07:04:52 -0700
Subject: glsl: use _mesa_sprintf()

---
 src/mesa/shader/slang/slang_link.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/mesa/shader/slang')

diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 05a3e2dee07..c6d5cc05668 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
          GLuint newSampNum = *numSamplers;
          if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
             char s[100];
-            sprintf(s, "Too many texture samplers (%u, max is %u)",
-                    newSampNum, ctx->Const.MaxTextureImageUnits);
+            _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+                          newSampNum, ctx->Const.MaxTextureImageUnits);
             link_error(shProg, s);
             return GL_FALSE;
          }
-- 
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