From 6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 25 Apr 2006 10:11:59 +0000 Subject: Remove carriage returns. --- src/mesa/shader/slang/slang_link.h | 626 ++++++++++++++++++------------------- 1 file changed, 313 insertions(+), 313 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.h') diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 6f63a9d31dd..c5691300866 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -1,313 +1,313 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_LINK_H -#define SLANG_LINK_H - -#include "slang_compile.h" - -#if defined __cplusplus -extern "C" { -#endif - -enum -{ - SLANG_SHADER_VERTEX, - SLANG_SHADER_FRAGMENT, - SLANG_SHADER_MAX -}; - -/* Active variables. - * - * Active uniforms or attribs can be queried by the application to get a list of uniforms - * or attribs actually used by shaders (uniforms) or vertex shader (attribs). - */ - -typedef struct -{ - slang_export_data_quant *quant; - char *name; -} slang_active_variable; - -typedef struct -{ - slang_active_variable *table; - GLuint count; -} slang_active_variables; - -/* - * Attrib binding override. - * - * The application can override GL attrib binding by specifying its preferred index assignment - * for a given attrib name. Those overrides are taken into account while linking the program. - */ - -typedef struct -{ - GLuint index; - GLchar *name; -} slang_attrib_override; - -typedef struct -{ - slang_attrib_override *table; - GLuint count; -} slang_attrib_overrides; - -GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *); - -/* - * Uniform bindings. - * - * Each slang_uniform_binding holds an array of addresses to actual memory locations in those - * shader types that use that uniform. Uniform bindings are held in an array and accessed - * by array index which is seen to the application as a uniform location. - * - * When the application writes to a particular uniform, it specifies its location. - * This location is treated as an array index to slang_uniform_bindings::table and tested - * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding. - * The type of data being written to uniform is tested against slang_uniform_binding::quant. - * If the types are compatible, the array slang_uniform_binding::address is iterated for - * each shader type and if the address is valid (i.e. the uniform is used by this shader type), - * the new uniform value is written at that address. - */ - -typedef struct -{ - slang_export_data_quant *quant; - char *name; - GLuint address[SLANG_SHADER_MAX]; -} slang_uniform_binding; - -typedef struct -{ - slang_uniform_binding *table; - GLuint count; -} slang_uniform_bindings; - -/* - * Attrib bindings. - * - * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr - * maps vertex attrib index to the actual memory location of the attrib in vertex shader. - * One vertex attrib can span over many attrib slots (this is the case for matrices). The - * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to. - */ - -typedef struct -{ - slang_export_data_quant *quant; - char *name; - GLuint first_slot_index; -} slang_attrib_binding; - -typedef struct -{ - GLuint addr; -} slang_attrib_slot; - -typedef struct -{ - slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS]; - GLuint binding_count; - slang_attrib_slot slots[MAX_VERTEX_ATTRIBS]; -} slang_attrib_bindings; - -/* - * Varying bindings. - * - * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr - * maps varying float index to the actual memory location of the output variable in vertex shader. - * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of - * the input variable in fragment shader. - */ - -typedef struct -{ - GLuint vert_addr; - GLuint frag_addr; -} slang_varying_slot; - -typedef struct -{ - slang_export_data_quant *quant; - char *name; - GLuint first_slot_index; -} slang_varying_binding; - -typedef struct -{ - slang_varying_binding bindings[MAX_VARYING_FLOATS]; - GLuint binding_count; - slang_varying_slot slots[MAX_VARYING_FLOATS]; - GLuint slot_count; -} slang_varying_bindings; - -/* - * Texture usage. - * - * A slang_texture_usage struct holds indirect information about texture image unit usage. The - * slang_texture_usages::table is derived from active uniform table by extracting only uniforms - * that are samplers. - * - * To collect current texture usage one must iterate the slang_texture_usages::table and read - * uniform at address slang_texture_usage::frag_address to get texture unit index. This - * index, coupled with texture access type (target) taken from slang_texture_usage::quant - * forms texture usage for that texture unit. - */ - -typedef struct -{ - slang_export_data_quant *quant; - GLuint frag_address; -} slang_texture_usage; - -typedef struct -{ - slang_texture_usage *table; - GLuint count; -} slang_texture_usages; - -GLvoid slang_texture_usages_ctr (slang_texture_usages *); -GLvoid slang_texture_usages_dtr (slang_texture_usages *); - -enum -{ - SLANG_COMMON_FIXED_MODELVIEWMATRIX, - SLANG_COMMON_FIXED_PROJECTIONMATRIX, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, - SLANG_COMMON_FIXED_TEXTUREMATRIX, - SLANG_COMMON_FIXED_NORMALMATRIX, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_NORMALSCALE, - SLANG_COMMON_FIXED_DEPTHRANGE, - SLANG_COMMON_FIXED_CLIPPLANE, - SLANG_COMMON_FIXED_POINT, - SLANG_COMMON_FIXED_FRONTMATERIAL, - SLANG_COMMON_FIXED_BACKMATERIAL, - SLANG_COMMON_FIXED_LIGHTSOURCE, - SLANG_COMMON_FIXED_LIGHTMODEL, - SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, - SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, - SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, - SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, - SLANG_COMMON_FIXED_TEXTUREENVCOLOR, - SLANG_COMMON_FIXED_EYEPLANES, - SLANG_COMMON_FIXED_EYEPLANET, - SLANG_COMMON_FIXED_EYEPLANER, - SLANG_COMMON_FIXED_EYEPLANEQ, - SLANG_COMMON_FIXED_OBJECTPLANES, - SLANG_COMMON_FIXED_OBJECTPLANET, - SLANG_COMMON_FIXED_OBJECTPLANER, - SLANG_COMMON_FIXED_OBJECTPLANEQ, - SLANG_COMMON_FIXED_FOG, - SLANG_COMMON_FIXED_MAX -}; - -enum -{ - SLANG_VERTEX_FIXED_POSITION, - SLANG_VERTEX_FIXED_POINTSIZE, - SLANG_VERTEX_FIXED_CLIPVERTEX, - SLANG_VERTEX_FIXED_COLOR, - SLANG_VERTEX_FIXED_SECONDARYCOLOR, - SLANG_VERTEX_FIXED_NORMAL, - SLANG_VERTEX_FIXED_VERTEX, - SLANG_VERTEX_FIXED_MULTITEXCOORD0, - SLANG_VERTEX_FIXED_MULTITEXCOORD1, - SLANG_VERTEX_FIXED_MULTITEXCOORD2, - SLANG_VERTEX_FIXED_MULTITEXCOORD3, - SLANG_VERTEX_FIXED_MULTITEXCOORD4, - SLANG_VERTEX_FIXED_MULTITEXCOORD5, - SLANG_VERTEX_FIXED_MULTITEXCOORD6, - SLANG_VERTEX_FIXED_MULTITEXCOORD7, - SLANG_VERTEX_FIXED_FOGCOORD, - SLANG_VERTEX_FIXED_FRONTCOLOR, - SLANG_VERTEX_FIXED_BACKCOLOR, - SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, - SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, - SLANG_VERTEX_FIXED_TEXCOORD, - SLANG_VERTEX_FIXED_FOGFRAGCOORD, - SLANG_VERTEX_FIXED_MAX -}; - -enum -{ - SLANG_FRAGMENT_FIXED_FRAGCOORD, - SLANG_FRAGMENT_FIXED_FRONTFACING, - SLANG_FRAGMENT_FIXED_FRAGCOLOR, - SLANG_FRAGMENT_FIXED_FRAGDATA, - SLANG_FRAGMENT_FIXED_FRAGDEPTH, - SLANG_FRAGMENT_FIXED_COLOR, - SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, - SLANG_FRAGMENT_FIXED_TEXCOORD, - SLANG_FRAGMENT_FIXED_FOGFRAGCOORD, - SLANG_FRAGMENT_FIXED_MAX -}; - -enum -{ - SLANG_COMMON_CODE_MAIN, - SLANG_COMMON_CODE_MAX -}; - -typedef struct -{ - slang_active_variables active_uniforms; - slang_active_variables active_attribs; - slang_attrib_overrides attrib_overrides; - slang_uniform_bindings uniforms; - slang_attrib_bindings attribs; - slang_varying_bindings varyings; - slang_texture_usages texture_usage; - GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX]; - GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX]; - GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX]; - GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX]; - slang_machine *machines[SLANG_SHADER_MAX]; - slang_assembly_file *assemblies[SLANG_SHADER_MAX]; -} slang_program; - -GLvoid slang_program_ctr (slang_program *); -GLvoid slang_program_dtr (slang_program *); - -GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint); - -#ifdef __cplusplus -} -#endif - -#endif - +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_LINK_H +#define SLANG_LINK_H + +#include "slang_compile.h" + +#if defined __cplusplus +extern "C" { +#endif + +enum +{ + SLANG_SHADER_VERTEX, + SLANG_SHADER_FRAGMENT, + SLANG_SHADER_MAX +}; + +/* Active variables. + * + * Active uniforms or attribs can be queried by the application to get a list of uniforms + * or attribs actually used by shaders (uniforms) or vertex shader (attribs). + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; +} slang_active_variable; + +typedef struct +{ + slang_active_variable *table; + GLuint count; +} slang_active_variables; + +/* + * Attrib binding override. + * + * The application can override GL attrib binding by specifying its preferred index assignment + * for a given attrib name. Those overrides are taken into account while linking the program. + */ + +typedef struct +{ + GLuint index; + GLchar *name; +} slang_attrib_override; + +typedef struct +{ + slang_attrib_override *table; + GLuint count; +} slang_attrib_overrides; + +GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *); + +/* + * Uniform bindings. + * + * Each slang_uniform_binding holds an array of addresses to actual memory locations in those + * shader types that use that uniform. Uniform bindings are held in an array and accessed + * by array index which is seen to the application as a uniform location. + * + * When the application writes to a particular uniform, it specifies its location. + * This location is treated as an array index to slang_uniform_bindings::table and tested + * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding. + * The type of data being written to uniform is tested against slang_uniform_binding::quant. + * If the types are compatible, the array slang_uniform_binding::address is iterated for + * each shader type and if the address is valid (i.e. the uniform is used by this shader type), + * the new uniform value is written at that address. + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint address[SLANG_SHADER_MAX]; +} slang_uniform_binding; + +typedef struct +{ + slang_uniform_binding *table; + GLuint count; +} slang_uniform_bindings; + +/* + * Attrib bindings. + * + * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr + * maps vertex attrib index to the actual memory location of the attrib in vertex shader. + * One vertex attrib can span over many attrib slots (this is the case for matrices). The + * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to. + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint first_slot_index; +} slang_attrib_binding; + +typedef struct +{ + GLuint addr; +} slang_attrib_slot; + +typedef struct +{ + slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS]; + GLuint binding_count; + slang_attrib_slot slots[MAX_VERTEX_ATTRIBS]; +} slang_attrib_bindings; + +/* + * Varying bindings. + * + * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr + * maps varying float index to the actual memory location of the output variable in vertex shader. + * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of + * the input variable in fragment shader. + */ + +typedef struct +{ + GLuint vert_addr; + GLuint frag_addr; +} slang_varying_slot; + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint first_slot_index; +} slang_varying_binding; + +typedef struct +{ + slang_varying_binding bindings[MAX_VARYING_FLOATS]; + GLuint binding_count; + slang_varying_slot slots[MAX_VARYING_FLOATS]; + GLuint slot_count; +} slang_varying_bindings; + +/* + * Texture usage. + * + * A slang_texture_usage struct holds indirect information about texture image unit usage. The + * slang_texture_usages::table is derived from active uniform table by extracting only uniforms + * that are samplers. + * + * To collect current texture usage one must iterate the slang_texture_usages::table and read + * uniform at address slang_texture_usage::frag_address to get texture unit index. This + * index, coupled with texture access type (target) taken from slang_texture_usage::quant + * forms texture usage for that texture unit. + */ + +typedef struct +{ + slang_export_data_quant *quant; + GLuint frag_address; +} slang_texture_usage; + +typedef struct +{ + slang_texture_usage *table; + GLuint count; +} slang_texture_usages; + +GLvoid slang_texture_usages_ctr (slang_texture_usages *); +GLvoid slang_texture_usages_dtr (slang_texture_usages *); + +enum +{ + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_NORMALMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_NORMALSCALE, + SLANG_COMMON_FIXED_DEPTHRANGE, + SLANG_COMMON_FIXED_CLIPPLANE, + SLANG_COMMON_FIXED_POINT, + SLANG_COMMON_FIXED_FRONTMATERIAL, + SLANG_COMMON_FIXED_BACKMATERIAL, + SLANG_COMMON_FIXED_LIGHTSOURCE, + SLANG_COMMON_FIXED_LIGHTMODEL, + SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, + SLANG_COMMON_FIXED_TEXTUREENVCOLOR, + SLANG_COMMON_FIXED_EYEPLANES, + SLANG_COMMON_FIXED_EYEPLANET, + SLANG_COMMON_FIXED_EYEPLANER, + SLANG_COMMON_FIXED_EYEPLANEQ, + SLANG_COMMON_FIXED_OBJECTPLANES, + SLANG_COMMON_FIXED_OBJECTPLANET, + SLANG_COMMON_FIXED_OBJECTPLANER, + SLANG_COMMON_FIXED_OBJECTPLANEQ, + SLANG_COMMON_FIXED_FOG, + SLANG_COMMON_FIXED_MAX +}; + +enum +{ + SLANG_VERTEX_FIXED_POSITION, + SLANG_VERTEX_FIXED_POINTSIZE, + SLANG_VERTEX_FIXED_CLIPVERTEX, + SLANG_VERTEX_FIXED_COLOR, + SLANG_VERTEX_FIXED_SECONDARYCOLOR, + SLANG_VERTEX_FIXED_NORMAL, + SLANG_VERTEX_FIXED_VERTEX, + SLANG_VERTEX_FIXED_MULTITEXCOORD0, + SLANG_VERTEX_FIXED_MULTITEXCOORD1, + SLANG_VERTEX_FIXED_MULTITEXCOORD2, + SLANG_VERTEX_FIXED_MULTITEXCOORD3, + SLANG_VERTEX_FIXED_MULTITEXCOORD4, + SLANG_VERTEX_FIXED_MULTITEXCOORD5, + SLANG_VERTEX_FIXED_MULTITEXCOORD6, + SLANG_VERTEX_FIXED_MULTITEXCOORD7, + SLANG_VERTEX_FIXED_FOGCOORD, + SLANG_VERTEX_FIXED_FRONTCOLOR, + SLANG_VERTEX_FIXED_BACKCOLOR, + SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, + SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, + SLANG_VERTEX_FIXED_TEXCOORD, + SLANG_VERTEX_FIXED_FOGFRAGCOORD, + SLANG_VERTEX_FIXED_MAX +}; + +enum +{ + SLANG_FRAGMENT_FIXED_FRAGCOORD, + SLANG_FRAGMENT_FIXED_FRONTFACING, + SLANG_FRAGMENT_FIXED_FRAGCOLOR, + SLANG_FRAGMENT_FIXED_FRAGDATA, + SLANG_FRAGMENT_FIXED_FRAGDEPTH, + SLANG_FRAGMENT_FIXED_COLOR, + SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, + SLANG_FRAGMENT_FIXED_TEXCOORD, + SLANG_FRAGMENT_FIXED_FOGFRAGCOORD, + SLANG_FRAGMENT_FIXED_MAX +}; + +enum +{ + SLANG_COMMON_CODE_MAIN, + SLANG_COMMON_CODE_MAX +}; + +typedef struct +{ + slang_active_variables active_uniforms; + slang_active_variables active_attribs; + slang_attrib_overrides attrib_overrides; + slang_uniform_bindings uniforms; + slang_attrib_bindings attribs; + slang_varying_bindings varyings; + slang_texture_usages texture_usage; + GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX]; + GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX]; + GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX]; + GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX]; + slang_machine *machines[SLANG_SHADER_MAX]; + slang_assembly_file *assemblies[SLANG_SHADER_MAX]; +} slang_program; + +GLvoid slang_program_ctr (slang_program *); +GLvoid slang_program_dtr (slang_program *); + +GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint); + +#ifdef __cplusplus +} +#endif + +#endif + -- cgit v1.2.3