From 2d76a0d77af7be9539f89cba37ce84338c1cdda4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Nov 2008 12:33:17 -0700 Subject: mesa: track initialization status of uniform variables. Plus, asst clean-ups. --- src/mesa/shader/shader_api.c | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/mesa/shader/shader_api.c') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index e883f8b8be1..b3d66c5babd 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1608,6 +1608,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; GLint elems, offset; if (!shProg || !shProg->LinkStatus) { @@ -1654,12 +1655,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, FLUSH_VERTICES(ctx, _NEW_PROGRAM); + uniform = &shProg->Uniforms->Uniforms[location]; + /* A uniform var may be used by both a vertex shader and a fragment * shader. We may need to update one or both shader's uniform here: */ if (shProg->VertexProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].VertPos; + GLint index = uniform->VertPos; if (index >= 0) { set_program_uniform(ctx, &shProg->VertexProgram->Base, index, offset, type, count, elems, values); @@ -1668,14 +1671,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (shProg->FragmentProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].FragPos; + GLint index = uniform->FragPos; if (index >= 0) { set_program_uniform(ctx, &shProg->FragmentProgram->Base, index, offset, type, count, elems, values); } } - shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; + uniform->Initialized = GL_TRUE; } @@ -1742,8 +1745,9 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { - GLint offset; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; + GLint offset; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -1767,9 +1771,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); + uniform = &shProg->Uniforms->Uniforms[location]; + if (shProg->VertexProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].VertPos; + GLint index = uniform->VertPos; if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, index, offset, @@ -1779,7 +1785,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (shProg->FragmentProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].FragPos; + GLint index = uniform->FragPos; if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, index, offset, @@ -1787,7 +1793,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, } } - shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; + uniform->Initialized = GL_TRUE; } -- cgit v1.2.3