From faf6106c6f6fa2ba90ec175baaa8b54bec9f5125 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 29 Jan 2015 23:22:08 -0800 Subject: nir: Implement a Mesa IR -> NIR translator. Shamelessly ripped off from Eric Anholt's tgsi_to_nir pass. This is not built on SCons, like the rest of NIR. v2: - Delete redundant c->s, c->impl, and c->cf_node_list pointers (Ken) - Use nir_builder directly instead of ptn_compile in more places (Ken) - Drop 'struct' keyword in front of nir_builder (ken) - Add a file level Doxygen comment (Ken) - Use scalar constants instead of splatting (Eric) - Use nir_builder helpers for constants, moves, and swizzles (Connor) v3: Minor indentation improvements. Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt --- src/mesa/program/prog_instruction.h | 2 + src/mesa/program/prog_to_nir.c | 1097 +++++++++++++++++++++++++++++++++++ src/mesa/program/prog_to_nir.h | 37 ++ 3 files changed, 1136 insertions(+) create mode 100644 src/mesa/program/prog_to_nir.c create mode 100644 src/mesa/program/prog_to_nir.h (limited to 'src/mesa/program') diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h index ab3acbc02dd..96da198f86d 100644 --- a/src/mesa/program/prog_instruction.h +++ b/src/mesa/program/prog_instruction.h @@ -59,6 +59,8 @@ #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) +/** Determine if swz contains SWIZZLE_ZERO/ONE/NIL for any components. */ +#define HAS_EXTENDED_SWIZZLE(swz) (swz & 0x924) #define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) #define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c new file mode 100644 index 00000000000..d0e611003d6 --- /dev/null +++ b/src/mesa/program/prog_to_nir.c @@ -0,0 +1,1097 @@ +/* + * Copyright © 2015 Intel Corporation + * Copyright © 2014-2015 Broadcom + * Copyright (C) 2014 Rob Clark + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir/nir.h" +#include "nir/nir_builder.h" +#include "glsl/list.h" +#include "main/imports.h" +#include "util/ralloc.h" + +#include "prog_to_nir.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" + +/** + * \file prog_to_nir.c + * + * A translator from Mesa IR (prog_instruction.h) to NIR. This is primarily + * intended to support ARB_vertex_program, ARB_fragment_program, and fixed-function + * vertex processing. Full GLSL support should use glsl_to_nir instead. + */ + +struct ptn_compile { + struct gl_program *prog; + nir_builder build; + bool error; + + nir_variable *input_vars[VARYING_SLOT_MAX]; + nir_variable *output_vars[VARYING_SLOT_MAX]; + nir_register **output_regs; + nir_register **temp_regs; + + nir_register *addr_reg; +}; + +#define SWIZ(X, Y, Z, W) \ + (unsigned[4]){ SWIZZLE_##X, SWIZZLE_##Y, SWIZZLE_##Z, SWIZZLE_##W } +#define ptn_swizzle(b, src, x, y, z, w) nir_swizzle(b, src, SWIZ(x, y, z, w), 4, true) +#define ptn_channel(b, src, ch) nir_swizzle(b, src, SWIZ(ch, ch, ch, ch), 1, true) + +static nir_ssa_def * +ptn_src_for_dest(struct ptn_compile *c, nir_alu_dest *dest) +{ + nir_builder *b = &c->build; + + nir_alu_src src; + memset(&src, 0, sizeof(src)); + + if (dest->dest.is_ssa) + src.src = nir_src_for_ssa(&dest->dest.ssa); + else { + assert(!dest->dest.reg.indirect); + src.src = nir_src_for_reg(dest->dest.reg.reg); + src.src.reg.base_offset = dest->dest.reg.base_offset; + } + + for (int i = 0; i < 4; i++) + src.swizzle[i] = i; + + return nir_fmov_alu(b, src, 4); +} + +static nir_alu_dest +ptn_get_dest(struct ptn_compile *c, const struct prog_dst_register *prog_dst) +{ + nir_alu_dest dest; + + memset(&dest, 0, sizeof(dest)); + + switch (prog_dst->File) { + case PROGRAM_TEMPORARY: + dest.dest.reg.reg = c->temp_regs[prog_dst->Index]; + break; + case PROGRAM_OUTPUT: + dest.dest.reg.reg = c->output_regs[prog_dst->Index]; + break; + case PROGRAM_ADDRESS: + assert(prog_dst->Index == 0); + dest.dest.reg.reg = c->addr_reg; + break; + case PROGRAM_UNDEFINED: + break; + } + + dest.write_mask = prog_dst->WriteMask; + dest.saturate = false; + + assert(!prog_dst->RelAddr); + + return dest; +} + +/** + * Multiply the contents of the ADDR register by 4 to convert from the number + * of vec4s to the number of floating point components. + */ +static nir_ssa_def * +ptn_addr_reg_value(struct ptn_compile *c) +{ + nir_builder *b = &c->build; + nir_alu_src src; + memset(&src, 0, sizeof(src)); + src.src = nir_src_for_reg(c->addr_reg); + + return nir_imul(b, nir_fmov_alu(b, src, 1), nir_imm_int(b, 4)); +} + +static nir_ssa_def * +ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src) +{ + nir_builder *b = &c->build; + nir_alu_src src; + + memset(&src, 0, sizeof(src)); + + switch (prog_src->File) { + case PROGRAM_UNDEFINED: + return nir_imm_float(b, 0.0); + case PROGRAM_TEMPORARY: + assert(!prog_src->RelAddr && prog_src->Index >= 0); + src.src.reg.reg = c->temp_regs[prog_src->Index]; + break; + case PROGRAM_INPUT: { + /* ARB_vertex_program doesn't allow relative addressing on vertex + * attributes; ARB_fragment_program has no relative addressing at all. + */ + assert(!prog_src->RelAddr); + + assert(prog_src->Index >= 0 && prog_src->Index < VARYING_SLOT_MAX); + + nir_intrinsic_instr *load = + nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); + load->num_components = 4; + load->variables[0] = + nir_deref_var_create(b->shader, c->input_vars[prog_src->Index]); + + nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL); + nir_instr_insert_after_cf_list(b->cf_node_list, &load->instr); + + src.src = nir_src_for_ssa(&load->dest.ssa); + break; + } + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: { + /* We actually want to look at the type in the Parameters list for this, + * because it lets us upload constant builtin uniforms as actual + * constants. + */ + struct gl_program_parameter_list *plist = c->prog->Parameters; + gl_register_file file = prog_src->RelAddr ? prog_src->File : + plist->Parameters[prog_src->Index].Type; + + switch (file) { + case PROGRAM_CONSTANT: + if ((c->prog->IndirectRegisterFiles & (1 << PROGRAM_CONSTANT)) == 0) { + float *v = (float *) plist->ParameterValues[prog_src->Index]; + src.src = nir_src_for_ssa(nir_imm_vec4(b, v[0], v[1], v[2], v[3])); + break; + } + /* FALLTHROUGH */ + case PROGRAM_STATE_VAR: { + nir_intrinsic_op load_op = + prog_src->RelAddr ? nir_intrinsic_load_uniform_indirect : + nir_intrinsic_load_uniform; + nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, load_op); + nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL); + load->num_components = 4; + + /* Multiply src->Index by 4 to scale from # of vec4s to components. */ + load->const_index[0] = 4 * prog_src->Index; + load->const_index[1] = 1; + + if (prog_src->RelAddr) { + nir_ssa_def *reladdr = ptn_addr_reg_value(c); + if (prog_src->Index < 0) { + /* This is a negative offset which should be added to the address + * register's value. + */ + reladdr = nir_iadd(b, reladdr, nir_imm_int(b, load->const_index[0])); + load->const_index[0] = 0; + } + load->src[0] = nir_src_for_ssa(reladdr); + } + + nir_instr_insert_after_cf_list(b->cf_node_list, &load->instr); + + src.src = nir_src_for_ssa(&load->dest.ssa); + break; + } + default: + fprintf(stderr, "bad uniform src register file: %s (%d)\n", + _mesa_register_file_name(file), file); + abort(); + } + break; + } + default: + fprintf(stderr, "unknown src register file: %s (%d)\n", + _mesa_register_file_name(prog_src->File), prog_src->File); + abort(); + } + + nir_ssa_def *def; + if (!HAS_EXTENDED_SWIZZLE(prog_src->Swizzle)) { + for (int i = 0; i < 4; i++) + src.swizzle[i] = GET_SWZ(prog_src->Swizzle, i); + + def = nir_fmov_alu(b, src, 4); + } else { + nir_ssa_def *chans[4]; + for (int i = 0; i < 4; i++) { + int swizzle = GET_SWZ(prog_src->Swizzle, i); + if (swizzle == SWIZZLE_ZERO) { + chans[i] = nir_imm_float(b, 0.0); + } else if (swizzle == SWIZZLE_ONE) { + chans[i] = nir_imm_float(b, 1.0); + } else { + assert(swizzle != SWIZZLE_NIL); + nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov); + nir_ssa_dest_init(&mov->instr, &mov->dest.dest, 1, NULL); + mov->dest.write_mask = 0x1; + mov->src[0] = src; + mov->src[0].swizzle[0] = swizzle; + nir_instr_insert_after_cf_list(b->cf_node_list, &mov->instr); + + chans[i] = &mov->dest.dest.ssa; + } + } + def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); + } + + if (prog_src->Abs) + def = nir_fabs(b, def); + + if (prog_src->Negate) + def = nir_fneg(b, def); + + return def; +} + +static void +ptn_alu(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src) +{ + unsigned num_srcs = nir_op_infos[op].num_inputs; + nir_alu_instr *instr = nir_alu_instr_create(b->shader, op); + unsigned i; + + for (i = 0; i < num_srcs; i++) + instr->src[i].src = nir_src_for_ssa(src[i]); + + instr->dest = dest; + nir_instr_insert_after_cf_list(b->cf_node_list, &instr->instr); +} + +static void +ptn_move_dest_masked(nir_builder *b, nir_alu_dest dest, + nir_ssa_def *def, unsigned write_mask) +{ + if (!(dest.write_mask & write_mask)) + return; + + nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov); + if (!mov) + return; + + mov->dest = dest; + mov->dest.write_mask &= write_mask; + mov->src[0].src = nir_src_for_ssa(def); + for (unsigned i = def->num_components; i < 4; i++) + mov->src[0].swizzle[i] = def->num_components - 1; + nir_instr_insert_after_cf_list(b->cf_node_list, &mov->instr); +} + +static void +ptn_move_dest(nir_builder *b, nir_alu_dest dest, nir_ssa_def *def) +{ + ptn_move_dest_masked(b, dest, def, WRITEMASK_XYZW); +} + +static void +ptn_arl(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest(b, dest, nir_f2i(b, nir_ffloor(b, src[0]))); +} + +/* EXP - Approximate Exponential Base 2 + * dst.x = 2^{\lfloor src.x\rfloor} + * dst.y = src.x - \lfloor src.x\rfloor + * dst.z = 2^{src.x} + * dst.w = 1.0 + */ +static void +ptn_exp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *srcx = ptn_channel(b, src[0], X); + + ptn_move_dest_masked(b, dest, nir_fexp2(b, nir_ffloor(b, srcx)), WRITEMASK_X); + ptn_move_dest_masked(b, dest, nir_fsub(b, srcx, nir_ffloor(b, srcx)), WRITEMASK_Y); + ptn_move_dest_masked(b, dest, nir_fexp2(b, srcx), WRITEMASK_Z); + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); +} + +/* LOG - Approximate Logarithm Base 2 + * dst.x = \lfloor\log_2{|src.x|}\rfloor + * dst.y = |src.x| * 2^{-\lfloor\log_2{|src.x|}\rfloor}} + * dst.z = \log_2{|src.x|} + * dst.w = 1.0 + */ +static void +ptn_log(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *abs_srcx = nir_fabs(b, ptn_channel(b, src[0], X)); + nir_ssa_def *log2 = nir_flog2(b, abs_srcx); + nir_ssa_def *floor_log2 = nir_ffloor(b, log2); + + ptn_move_dest_masked(b, dest, floor_log2, WRITEMASK_X); + ptn_move_dest_masked(b, dest, + nir_fmul(b, abs_srcx, + nir_fexp2(b, nir_fneg(b, floor_log2))), + WRITEMASK_Y); + ptn_move_dest_masked(b, dest, log2, WRITEMASK_Z); + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); +} + +/* DST - Distance Vector + * dst.x = 1.0 + * dst.y = src0.y \times src1.y + * dst.z = src0.z + * dst.w = src1.w + */ +static void +ptn_dst(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_X); + ptn_move_dest_masked(b, dest, nir_fmul(b, src[0], src[1]), WRITEMASK_Y); + ptn_move_dest_masked(b, dest, nir_fmov(b, src[0]), WRITEMASK_Z); + ptn_move_dest_masked(b, dest, nir_fmov(b, src[1]), WRITEMASK_W); +} + +/* LIT - Light Coefficients + * dst.x = 1.0 + * dst.y = max(src.x, 0.0) + * dst.z = (src.x > 0.0) ? max(src.y, 0.0)^{clamp(src.w, -128.0, 128.0))} : 0 + * dst.w = 1.0 + */ +static void +ptn_lit(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_XW); + + ptn_move_dest_masked(b, dest, nir_fmax(b, ptn_channel(b, src[0], X), + nir_imm_float(b, 0.0)), WRITEMASK_Y); + + if (dest.write_mask & WRITEMASK_Z) { + nir_ssa_def *src0_y = ptn_channel(b, src[0], Y); + nir_ssa_def *wclamp = nir_fmax(b, nir_fmin(b, ptn_channel(b, src[0], W), + nir_imm_float(b, 128.0)), + nir_imm_float(b, -128.0)); + nir_ssa_def *pow = nir_fpow(b, nir_fmax(b, src0_y, nir_imm_float(b, 0.0)), + wclamp); + + nir_ssa_def *z; + if (b->shader->options->native_integers) { + z = nir_bcsel(b, + nir_fge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)), + nir_imm_float(b, 0.0), + pow); + } else { + z = nir_fcsel(b, + nir_sge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)), + nir_imm_float(b, 0.0), + pow); + } + + ptn_move_dest_masked(b, dest, z, WRITEMASK_Z); + } +} + +/* SCS - Sine Cosine + * dst.x = \cos{src.x} + * dst.y = \sin{src.x} + * dst.z = 0.0 + * dst.w = 1.0 + */ +static void +ptn_scs(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest_masked(b, dest, nir_fcos(b, ptn_channel(b, src[0], X)), + WRITEMASK_X); + ptn_move_dest_masked(b, dest, nir_fsin(b, ptn_channel(b, src[0], X)), + WRITEMASK_Y); + ptn_move_dest_masked(b, dest, nir_imm_float(b, 0.0), WRITEMASK_Z); + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); +} + +/** + * Emit SLT. For platforms with integers, prefer b2f(flt(...)). + */ +static void +ptn_slt(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + if (b->shader->options->native_integers) { + ptn_move_dest(b, dest, nir_b2f(b, nir_flt(b, src[0], src[1]))); + } else { + ptn_move_dest(b, dest, nir_slt(b, src[0], src[1])); + } +} + +/** + * Emit SGE. For platforms with integers, prefer b2f(fge(...)). + */ +static void +ptn_sge(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + if (b->shader->options->native_integers) { + ptn_move_dest(b, dest, nir_b2f(b, nir_fge(b, src[0], src[1]))); + } else { + ptn_move_dest(b, dest, nir_sge(b, src[0], src[1])); + } +} + +static void +ptn_sle(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *commuted[] = { src[1], src[0] }; + ptn_sge(b, dest, commuted); +} + +static void +ptn_sgt(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *commuted[] = { src[1], src[0] }; + ptn_slt(b, dest, commuted); +} + +/** + * Emit SEQ. For platforms with integers, prefer b2f(feq(...)). + */ +static void +ptn_seq(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + if (b->shader->options->native_integers) { + ptn_move_dest(b, dest, nir_b2f(b, nir_feq(b, src[0], src[1]))); + } else { + ptn_move_dest(b, dest, nir_seq(b, src[0], src[1])); + } +} + +/** + * Emit SNE. For platforms with integers, prefer b2f(fne(...)). + */ +static void +ptn_sne(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + if (b->shader->options->native_integers) { + ptn_move_dest(b, dest, nir_b2f(b, nir_fne(b, src[0], src[1]))); + } else { + ptn_move_dest(b, dest, nir_sne(b, src[0], src[1])); + } +} + +static void +ptn_xpd(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest_masked(b, dest, + nir_fsub(b, + nir_fmul(b, + ptn_swizzle(b, src[0], Y, Z, X, X), + ptn_swizzle(b, src[1], Z, X, Y, X)), + nir_fmul(b, + ptn_swizzle(b, src[1], Y, Z, X, X), + ptn_swizzle(b, src[0], Z, X, Y, X))), + WRITEMASK_XYZ); + ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); +} + +static void +ptn_dp2(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest(b, dest, ptn_channel(b, nir_fdot2(b, src[0], src[1]), X)); +} + +static void +ptn_dp3(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest(b, dest, ptn_channel(b, nir_fdot3(b, src[0], src[1]), X)); +} + +static void +ptn_dp4(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest(b, dest, ptn_channel(b, nir_fdot4(b, src[0], src[1]), X)); +} + +static void +ptn_dph(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *dp3 = ptn_channel(b, nir_fdot3(b, src[0], src[1]), X); + ptn_move_dest(b, dest, nir_fadd(b, dp3, ptn_channel(b, src[1], W))); +} + +static void +ptn_cmp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + if (b->shader->options->native_integers) { + ptn_move_dest(b, dest, nir_bcsel(b, + nir_flt(b, src[0], nir_imm_float(b, 0.0)), + src[1], src[2])); + } else { + ptn_move_dest(b, dest, nir_fcsel(b, + nir_slt(b, src[0], nir_imm_float(b, 0.0)), + src[1], src[2])); + } +} + +static void +ptn_lrp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + ptn_move_dest(b, dest, nir_flrp(b, src[2], src[1], src[0])); +} + +static void +ptn_kil(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) +{ + nir_ssa_def *cmp = b->shader->options->native_integers ? + nir_bany4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) : + nir_fany4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0))); + + nir_intrinsic_instr *discard = + nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); + discard->src[0] = nir_src_for_ssa(cmp); + nir_instr_insert_after_cf_list(b->cf_node_list, &discard->instr); +} + +static void +ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src, + struct prog_instruction *prog_inst) +{ + nir_tex_instr *instr; + nir_texop op; + unsigned num_srcs; + + switch (prog_inst->Opcode) { + case OPCODE_TEX: + op = nir_texop_tex; + num_srcs = 1; + break; + case OPCODE_TXB: + op = nir_texop_txb; + num_srcs = 2; + break; + case OPCODE_TXD: + op = nir_texop_txd; + num_srcs = 3; + break; + case OPCODE_TXL: + op = nir_texop_txl; + num_srcs = 2; + break; + case OPCODE_TXP: + op = nir_texop_tex; + num_srcs = 2; + break; + case OPCODE_TXP_NV: + assert(!"not handled"); + op = nir_texop_tex; + num_srcs = 2; + break; + default: + fprintf(stderr, "unknown tex op %d\n", prog_inst->Opcode); + abort(); + } + + if (prog_inst->TexShadow) + num_srcs++; + + instr = nir_tex_instr_create(b->shader, num_srcs); + instr->op = op; + instr->dest_type = nir_type_float; + instr->is_shadow = prog_inst->TexShadow; + instr->sampler_index = prog_inst->TexSrcUnit; + + switch (prog_inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: + instr->sampler_dim = GLSL_SAMPLER_DIM_1D; + break; + case TEXTURE_2D_INDEX: + instr->sampler_dim = GLSL_SAMPLER_DIM_2D; + break; + case TEXTURE_3D_INDEX: + instr->sampler_dim = GLSL_SAMPLER_DIM_3D; + break; + case TEXTURE_CUBE_INDEX: + instr->sampler_dim = GLSL_SAMPLER_DIM_CUBE; + break; + case TEXTURE_RECT_INDEX: + instr->sampler_dim = GLSL_SAMPLER_DIM_RECT; + break; + default: + fprintf(stderr, "Unknown texture target %d\n", prog_inst->TexSrcTarget); + abort(); + } + + switch (instr->sampler_dim) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + instr->coord_components = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_EXTERNAL: + case GLSL_SAMPLER_DIM_MS: + instr->coord_components = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + instr->coord_components = 3; + break; + } + + unsigned src_number = 0; + + instr->src[src_number].src = + nir_src_for_ssa(ptn_swizzle(b, src[0], X, Y, Z, W)); + instr->src[src_number].src_type = nir_tex_src_coord; + src_number++; + + if (prog_inst->Opcode == OPCODE_TXP) { + instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); + instr->src[src_number].src_type = nir_tex_src_projector; + src_number++; + } + + if (prog_inst->Opcode == OPCODE_TXB) { + instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); + instr->src[src_number].src_type = nir_tex_src_bias; + src_number++; + } + + if (prog_inst->Opcode == OPCODE_TXL) { + instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); + instr->src[src_number].src_type = nir_tex_src_lod; + src_number++; + } + + if (instr->is_shadow) { + if (instr->coord_components < 3) + instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], Z)); + else + instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); + + instr->src[src_number].src_type = nir_tex_src_comparitor; + src_number++; + } + + assert(src_number == num_srcs); + + nir_ssa_dest_init(&instr->instr, &instr->dest, 4, NULL); + nir_instr_insert_after_cf_list(b->cf_node_list, &instr->instr); + + /* Resolve the writemask on the texture op. */ + ptn_move_dest(b, dest, &instr->dest.ssa); +} + +static const nir_op op_trans[MAX_OPCODE] = { + [OPCODE_NOP] = 0, + [OPCODE_ABS] = nir_op_fabs, + [OPCODE_ADD] = nir_op_fadd, + [OPCODE_ARL] = 0, + [OPCODE_CMP] = 0, + [OPCODE_COS] = nir_op_fcos, + [OPCODE_DDX] = nir_op_fddx, + [OPCODE_DDY] = nir_op_fddy, + [OPCODE_DP2] = 0, + [OPCODE_DP3] = 0, + [OPCODE_DP4] = 0, + [OPCODE_DPH] = 0, + [OPCODE_DST] = 0, + [OPCODE_END] = 0, + [OPCODE_EX2] = nir_op_fexp2, + [OPCODE_EXP] = nir_op_fexp, + [OPCODE_FLR] = nir_op_ffloor, + [OPCODE_FRC] = nir_op_ffract, + [OPCODE_LG2] = nir_op_flog2, + [OPCODE_LIT] = 0, + [OPCODE_LOG] = 0, + [OPCODE_LRP] = 0, + [OPCODE_MAD] = nir_op_ffma, + [OPCODE_MAX] = nir_op_fmax, + [OPCODE_MIN] = nir_op_fmin, + [OPCODE_MOV] = nir_op_fmov, + [OPCODE_MUL] = nir_op_fmul, + [OPCODE_POW] = nir_op_fpow, + [OPCODE_RCP] = nir_op_frcp, + + [OPCODE_RSQ] = nir_op_frsq, + [OPCODE_SCS] = 0, + [OPCODE_SEQ] = 0, + [OPCODE_SGE] = 0, + [OPCODE_SGT] = 0, + [OPCODE_SIN] = nir_op_fsin, + [OPCODE_SLE] = 0, + [OPCODE_SLT] = 0, + [OPCODE_SNE] = 0, + [OPCODE_SSG] = nir_op_fsign, + [OPCODE_SUB] = nir_op_fsub, + [OPCODE_SWZ] = 0, + [OPCODE_TEX] = 0, + [OPCODE_TRUNC] = nir_op_ftrunc, + [OPCODE_TXB] = 0, + [OPCODE_TXD] = 0, + [OPCODE_TXL] = 0, + [OPCODE_TXP] = 0, + [OPCODE_TXP_NV] = 0, + [OPCODE_XPD] = 0, +}; + +static void +ptn_emit_instruction(struct ptn_compile *c, struct prog_instruction *prog_inst) +{ + nir_builder *b = &c->build; + unsigned i; + const unsigned op = prog_inst->Opcode; + + if (op == OPCODE_END) + return; + + nir_ssa_def *src[3]; + for (i = 0; i < 3; i++) { + src[i] = ptn_get_src(c, &prog_inst->SrcReg[i]); + } + nir_alu_dest dest = ptn_get_dest(c, &prog_inst->DstReg); + if (c->error) + return; + + switch (op) { + case OPCODE_RSQ: + ptn_move_dest(b, dest, nir_frsq(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_RCP: + ptn_move_dest(b, dest, nir_frcp(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_EX2: + ptn_move_dest(b, dest, nir_fexp2(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_LG2: + ptn_move_dest(b, dest, nir_flog2(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_POW: + ptn_move_dest(b, dest, nir_fpow(b, + ptn_channel(b, src[0], X), + ptn_channel(b, src[1], X))); + break; + + case OPCODE_COS: + ptn_move_dest(b, dest, nir_fcos(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_SIN: + ptn_move_dest(b, dest, nir_fsin(b, ptn_channel(b, src[0], X))); + break; + + case OPCODE_ARL: + ptn_arl(b, dest, src); + break; + + case OPCODE_EXP: + ptn_exp(b, dest, src); + break; + + case OPCODE_LOG: + ptn_log(b, dest, src); + break; + + case OPCODE_LRP: + ptn_lrp(b, dest, src); + break; + + case OPCODE_DST: + ptn_dst(b, dest, src); + break; + + case OPCODE_LIT: + ptn_lit(b, dest, src); + break; + + case OPCODE_XPD: + ptn_xpd(b, dest, src); + break; + + case OPCODE_DP2: + ptn_dp2(b, dest, src); + break; + + case OPCODE_DP3: + ptn_dp3(b, dest, src); + break; + + case OPCODE_DP4: + ptn_dp4(b, dest, src); + break; + + case OPCODE_DPH: + ptn_dph(b, dest, src); + break; + + case OPCODE_KIL: + ptn_kil(b, dest, src); + break; + + case OPCODE_CMP: + ptn_cmp(b, dest, src); + break; + + case OPCODE_SCS: + ptn_scs(b, dest, src); + break; + + case OPCODE_SLT: + ptn_slt(b, dest, src); + break; + + case OPCODE_SGT: + ptn_sgt(b, dest, src); + break; + + case OPCODE_SLE: + ptn_sle(b, dest, src); + break; + + case OPCODE_SGE: + ptn_sge(b, dest, src); + break; + + case OPCODE_SEQ: + ptn_seq(b, dest, src); + break; + + case OPCODE_SNE: + ptn_sne(b, dest, src); + break; + + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + case OPCODE_TXP_NV: + ptn_tex(b, dest, src, prog_inst); + break; + + case OPCODE_SWZ: + /* Extended swizzles were already handled in ptn_get_src(). */ + ptn_alu(b, nir_op_fmov, dest, src); + break; + + case OPCODE_NOP: + break; + + default: + if (op_trans[op] != 0 || op == OPCODE_MOV) { + ptn_alu(b, op_trans[op], dest, src); + } else { + fprintf(stderr, "unknown opcode: %s\n", _mesa_opcode_string(op)); + abort(); + } + break; + } + + if (prog_inst->SaturateMode) { + assert(prog_inst->SaturateMode == SATURATE_ZERO_ONE); + assert(!dest.dest.is_ssa); + ptn_move_dest(b, dest, nir_fsat(b, ptn_src_for_dest(c, &dest))); + } +} + +/** + * Puts a NIR intrinsic to store of each PROGRAM_OUTPUT value to the output + * variables at the end of the shader. + * + * We don't generate these incrementally as the PROGRAM_OUTPUT values are + * written, because there's no output load intrinsic, which means we couldn't + * handle writemasks. + */ +static void +ptn_add_output_stores(struct ptn_compile *c) +{ + nir_builder *b = &c->build; + + foreach_list_typed(nir_variable, var, node, &b->shader->outputs) { + nir_intrinsic_instr *store = + nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); + store->num_components = 4; + store->variables[0] = + nir_deref_var_create(b->shader, c->output_vars[var->data.location]); + store->src[0].reg.reg = c->output_regs[var->data.location]; + nir_instr_insert_after_cf_list(c->build.cf_node_list, &store->instr); + } +} + +static void +setup_registers_and_variables(struct ptn_compile *c) +{ + nir_builder *b = &c->build; + struct nir_shader *shader = b->shader; + + /* Create input variables. */ + const int last_input = _mesa_fls(c->prog->InputsRead); + for (int i = 0; i <= last_input; i++) { + if (!(c->prog->InputsRead & BITFIELD64_BIT(i))) + continue; + nir_variable *var = rzalloc(shader, nir_variable); + var->type = glsl_vec4_type(); + var->data.read_only = true; + var->data.mode = nir_var_shader_in; + var->name = ralloc_asprintf(var, "in_%d", i); + var->data.location = i; + var->data.index = 0; + + if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + struct gl_fragment_program *fp = + (struct gl_fragment_program *) c->prog; + + var->data.interpolation = fp->InterpQualifier[i]; + + if (i == VARYING_SLOT_POS) { + var->data.origin_upper_left = fp->OriginUpperLeft; + var->data.pixel_center_integer = fp->PixelCenterInteger; + } else if (i == VARYING_SLOT_FOGC) { + /* fogcoord is defined as . Make the actual + * input variable a float, and create a local containing the + * full vec4 value. + */ + var->type = glsl_float_type(); + + nir_intrinsic_instr *load_x = + nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); + load_x->num_components = 1; + load_x->variables[0] = nir_deref_var_create(shader, var); + nir_ssa_dest_init(&load_x->instr, &load_x->dest, 1, NULL); + nir_instr_insert_after_cf_list(b->cf_node_list, &load_x->instr); + + nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), + nir_imm_float(b, 0.0), nir_imm_float(b, 1.0)); + + nir_variable *fullvar = rzalloc(shader, nir_variable); + fullvar->type = glsl_vec4_type(); + fullvar->data.mode = nir_var_local; + fullvar->name = "fogcoord_tmp"; + exec_list_push_tail(&b->impl->locals, &fullvar->node); + + nir_intrinsic_instr *store = + nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); + store->num_components = 4; + store->variables[0] = nir_deref_var_create(shader, fullvar); + store->src[0] = nir_src_for_ssa(f001); + nir_instr_insert_after_cf_list(b->cf_node_list, &store->instr); + + /* Insert the real input into the list so the driver has real + * inputs, but set c->input_vars[i] to the temporary so we use + * the splatted value. + */ + exec_list_push_tail(&shader->inputs, &var->node); + c->input_vars[i] = fullvar; + continue; + } + } + + exec_list_push_tail(&shader->inputs, &var->node); + c->input_vars[i] = var; + } + + /* Create output registers and variables. */ + int max_outputs = _mesa_fls(c->prog->OutputsWritten); + c->output_regs = rzalloc_array(c, nir_register *, max_outputs); + + for (int i = 0; i < max_outputs; i++) { + if (!(c->prog->OutputsWritten & BITFIELD64_BIT(i))) + continue; + + /* Since we can't load from outputs in the IR, we make temporaries + * for the outputs and emit stores to the real outputs at the end of + * the shader. + */ + nir_register *reg = nir_local_reg_create(b->impl); + reg->num_components = 4; + + nir_variable *var = rzalloc(shader, nir_variable); + var->type = glsl_vec4_type(); + var->data.mode = nir_var_shader_out; + var->name = ralloc_asprintf(var, "out_%d", i); + + var->data.location = i; + var->data.index = 0; + + c->output_regs[i] = reg; + + exec_list_push_tail(&shader->outputs, &var->node); + c->output_vars[i] = var; + } + + /* Create temporary registers. */ + c->temp_regs = rzalloc_array(c, nir_register *, c->prog->NumTemporaries); + + nir_register *reg; + for (int i = 0; i < c->prog->NumTemporaries; i++) { + reg = nir_local_reg_create(b->impl); + if (!reg) { + c->error = true; + return; + } + reg->num_components = 4; + c->temp_regs[i] = reg; + } + + /* Create the address register (for ARB_vertex_program). */ + reg = nir_local_reg_create(b->impl); + if (!reg) { + c->error = true; + return; + } + reg->num_components = 1; + c->addr_reg = reg; + + /* Set the number of uniforms */ + shader->num_uniforms = 4 * c->prog->Parameters->NumParameters; +} + +struct nir_shader * +prog_to_nir(struct gl_program *prog, const nir_shader_compiler_options *options) +{ + struct ptn_compile *c; + struct nir_shader *s; + + c = rzalloc(NULL, struct ptn_compile); + if (!c) + return NULL; + s = nir_shader_create(NULL, options); + if (!s) + goto fail; + c->prog = prog; + + nir_function *func = nir_function_create(s, "main"); + nir_function_overload *overload = nir_function_overload_create(func); + nir_function_impl *impl = nir_function_impl_create(overload); + + c->build.shader = s; + c->build.impl = impl; + c->build.cf_node_list = &impl->body; + + setup_registers_and_variables(c); + if (unlikely(c->error)) + goto fail; + + for (unsigned int i = 0; i < prog->NumInstructions; i++) { + ptn_emit_instruction(c, &prog->Instructions[i]); + + if (unlikely(c->error)) + break; + } + + ptn_add_output_stores(c); + +fail: + if (c->error) { + ralloc_free(s); + s = NULL; + } + ralloc_free(c); + return s; +} diff --git a/src/mesa/program/prog_to_nir.h b/src/mesa/program/prog_to_nir.h new file mode 100644 index 00000000000..3c9b66401d4 --- /dev/null +++ b/src/mesa/program/prog_to_nir.h @@ -0,0 +1,37 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#pragma once +#ifndef PROG_TO_NIR_H +#define PROG_TO_NIR_H +#ifdef __cplusplus +extern "C" { +#endif + +struct nir_shader *prog_to_nir(struct gl_program *prog, + const nir_shader_compiler_options *options); + +#ifdef __cplusplus +} +#endif +#endif -- cgit v1.2.3