From d6ac959833a8e40a27907940969c622692f749b1 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 17 Sep 2007 11:55:18 -0400 Subject: Combing depth and stencil objects and making them immutable. Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. --- src/mesa/pipe/softpipe/sp_state.h | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'src/mesa/pipe/softpipe/sp_state.h') diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index c8c93709dbc..caec3b4519a 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -50,6 +50,15 @@ void softpipe_bind_sampler_state(struct pipe_context *, void softpipe_delete_sampler_state(struct pipe_context *, const struct pipe_sampler_state *); + +const struct pipe_depth_stencil_state * +softpipe_create_depth_stencil_state(struct pipe_context *, + const struct pipe_depth_stencil_state *); +void softpipe_bind_depth_stencil_state(struct pipe_context *, + const struct pipe_depth_stencil_state *); +void softpipe_delete_depth_stencil_state(struct pipe_context *, + const struct pipe_depth_stencil_state *); + void softpipe_set_framebuffer_state( struct pipe_context *, const struct pipe_framebuffer_state * ); @@ -69,9 +78,6 @@ void softpipe_set_constant_buffer(struct pipe_context *, uint shader, uint index, const struct pipe_constant_buffer *buf); -void softpipe_set_depth_test_state( struct pipe_context *, - const struct pipe_depth_state * ); - void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); @@ -90,9 +96,6 @@ void softpipe_set_scissor_state( struct pipe_context *, void softpipe_set_setup_state( struct pipe_context *, const struct pipe_setup_state * ); -void softpipe_set_stencil_state( struct pipe_context *, - const struct pipe_stencil_state * ); - void softpipe_set_texture_state( struct pipe_context *, unsigned unit, struct pipe_mipmap_tree * ); -- cgit v1.2.3