From 0ac0fb91bd711ec80a058ab23bfe8011baa0a487 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 11 Jul 2007 09:52:00 -0600 Subject: Compute quad.facing from prim->det and polygon winding. Updated comments/questions about area vs. prim->det. --- src/mesa/pipe/softpipe/sp_headers.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/pipe/softpipe/sp_headers.h') diff --git a/src/mesa/pipe/softpipe/sp_headers.h b/src/mesa/pipe/softpipe/sp_headers.h index 82f03ec0782..cd2dc984c53 100644 --- a/src/mesa/pipe/softpipe/sp_headers.h +++ b/src/mesa/pipe/softpipe/sp_headers.h @@ -74,7 +74,7 @@ struct quad_header { GLint x0; GLint y0; GLuint mask; - GLuint facing; /**< Front or back facing? */ + GLuint facing; /**< Front (0) or back (1) facing? */ struct { GLfloat color[4][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */ -- cgit v1.2.3