From 5e0205023e8e6a08b0eb61286e15eb095f32ab3d Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Tue, 16 Oct 2007 05:41:06 -0400 Subject: Cleanup some of the testing code. Implement first pass at actually running shaders in llvm. --- src/mesa/pipe/draw/draw_vertex_shader.c | 1 + src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 29 +--------------------------- 2 files changed, 2 insertions(+), 28 deletions(-) (limited to 'src/mesa/pipe/draw') diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index 874259e727f..e36ecdc849e 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -132,6 +132,7 @@ run_vertex_program(struct draw_context *draw, y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + printf("output %d: %f %f %f %f\n", 0, x, y, z, w); vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); vOut[j]->edgeflag = 1; diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index 37315f75662..97a0480b5c2 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -98,11 +98,6 @@ void vertex_fetch(struct draw_context *draw, } } -void execute_shader(void *dests, void *inputs, void *consts) -{ - fprintf(stderr, "EXECUTING--\n"); -} - /** * Called by the draw module when the vertx cache needs to be flushed. * This involves running the vertex shader. @@ -118,28 +113,6 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog; fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr); - /* Consts does not require 16 byte alignment. */ - fprintf(stderr, "0AAAAA = %f %f %f %f\n", - consts[0][0], - consts[0][1], - consts[0][2], - consts[0][3]); - - fprintf(stderr, "1AAAAA = %f %f %f %f\n", - consts[1][0], - consts[1][1], - consts[1][2], - consts[1][3]); - fprintf(stderr, "2AAAAA = %f %f %f %f\n", - consts[2][0], - consts[2][1], - consts[2][2], - consts[2][3]); - fprintf(stderr, "3AAAAA = %f %f %f %f\n", - consts[3][0], - consts[3][1], - consts[3][2], - consts[3][3]); /* fetch the inputs */ for (i = 0; i < draw->vs.queue_nr; ++i) { @@ -151,7 +124,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) /* batch execute the shaders on all the vertices */ ga_llvm_prog_exec(prog, inputs, outputs, consts, draw->vs.queue_nr, - draw->vertex_info.num_attribs); + draw->vertex_shader->state->num_inputs); /* FIXME: finish conversion */ /* dests = outputs */ -- cgit v1.2.3