From c89802aeeaee35e06c98a41dd630a60e8e7e4123 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 6 Oct 2016 17:21:09 -0600 Subject: mesa: rename gl_vertex_attrib_array::VertexBinding MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Rename to gl_vertex_attrib_array::BufferBindingIndex because this field is an index into the array of buffer binding points. This makes some code a little easier to follow since there's also a "VertexBinding" field in gl_vertex_array_object. Reviewed-by: Mathias Fröhlich --- src/mesa/main/api_arrayelt.c | 20 ++++++++++---------- src/mesa/main/arrayobj.c | 8 ++++---- src/mesa/main/mtypes.h | 2 +- src/mesa/main/varray.c | 16 ++++++++-------- 4 files changed, 23 insertions(+), 23 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 15fbb8c9bae..cc7dee3b8da 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1566,7 +1566,7 @@ _ae_update_state(struct gl_context *ctx) /* conventional vertex arrays */ if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1574,7 +1574,7 @@ _ae_update_state(struct gl_context *ctx) if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1582,7 +1582,7 @@ _ae_update_state(struct gl_context *ctx) if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1590,7 +1590,7 @@ _ae_update_state(struct gl_context *ctx) if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1598,7 +1598,7 @@ _ae_update_state(struct gl_context *ctx) if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1606,7 +1606,7 @@ _ae_update_state(struct gl_context *ctx) if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; @@ -1620,7 +1620,7 @@ _ae_update_state(struct gl_context *ctx) * If we ever remove GL_NV_vertex_program this will have to change. */ at->array = attribArray; - at->binding = &vao->VertexBinding[attribArray->VertexBinding]; + at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex]; assert(!at->array->Normalized); at->func = AttribFuncsNV[at->array->Normalized] [at->array->Size-1] @@ -1638,7 +1638,7 @@ _ae_update_state(struct gl_context *ctx) if (attribArray->Enabled) { GLint intOrNorm; at->array = attribArray; - at->binding = &vao->VertexBinding[attribArray->VertexBinding]; + at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex]; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV * function pointer here (for float arrays) since the pointer may * change from one execution of _ae_ArrayElement() to @@ -1669,7 +1669,7 @@ _ae_update_state(struct gl_context *ctx) * issued as the last (provoking) attribute). */ aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); @@ -1677,7 +1677,7 @@ _ae_update_state(struct gl_context *ctx) } else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) { aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS]; - aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; + aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex]; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->binding->BufferObj); aa++; diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index fe11686c1fb..82589645aa1 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -249,7 +249,7 @@ init_array(struct gl_context *ctx, array->Integer = GL_FALSE; array->Doubles = GL_FALSE; array->_ElementSize = size * _mesa_sizeof_type(type); - array->VertexBinding = index; + array->BufferBindingIndex = index; binding->Offset = 0; binding->Stride = array->_ElementSize; @@ -357,7 +357,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx, struct gl_vertex_buffer_binding *buffer_binding; attrib_array = &vao->VertexAttrib[attrib]; - buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding]; + buffer_binding = &vao->VertexBinding[attrib_array->BufferBindingIndex]; client_array = &vao->_VertexAttrib[attrib]; _mesa_update_client_array(ctx, client_array, attrib_array, @@ -380,7 +380,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao) const struct gl_vertex_attrib_array *attrib_array = &vao->VertexAttrib[i]; const struct gl_vertex_buffer_binding *buffer_binding = - &vao->VertexBinding[attrib_array->VertexBinding]; + &vao->VertexBinding[attrib_array->BufferBindingIndex]; /* Only enabled arrays shall appear in the _Enabled bitmask */ assert(attrib_array->Enabled); @@ -411,7 +411,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao) const struct gl_vertex_attrib_array *attrib_array = &vao->VertexAttrib[i]; const struct gl_vertex_buffer_binding *buffer_binding = - &vao->VertexBinding[attrib_array->VertexBinding]; + &vao->VertexBinding[attrib_array->BufferBindingIndex]; /* Only enabled arrays shall appear in the _Enabled bitmask */ assert(attrib_array->Enabled); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 61d6bf1a6e9..a639fd24ac5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1376,7 +1376,7 @@ struct gl_vertex_attrib_array GLboolean Integer; /**< Fixed-point values are not converted to floats */ GLboolean Doubles; /**< double precision values are not converted to floats */ GLuint _ElementSize; /**< Size of each element in bytes */ - GLuint VertexBinding; /**< Vertex buffer binding */ + GLuint BufferBindingIndex; /**< Vertex buffer binding */ }; diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 027ae7c8317..a2f957a66d2 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -140,15 +140,15 @@ vertex_attrib_binding(struct gl_context *ctx, else vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); - if (array->VertexBinding != bindingIndex) { + if (array->BufferBindingIndex != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex); FLUSH_VERTICES(ctx, _NEW_ARRAY); - vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit; + vao->VertexBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit; vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit; - array->VertexBinding = bindingIndex; + array->BufferBindingIndex = bindingIndex; vao->NewArrays |= array_bit; } @@ -928,7 +928,7 @@ get_vertex_array_attrib(struct gl_context *ctx, case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: return array->Normalized; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - return vao->VertexBinding[array->VertexBinding].BufferObj->Name; + return vao->VertexBinding[array->BufferBindingIndex].BufferObj->Name; case GL_VERTEX_ATTRIB_ARRAY_INTEGER: if ((_mesa_is_desktop_gl(ctx) && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) @@ -944,12 +944,12 @@ get_vertex_array_attrib(struct gl_context *ctx, case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays) || _mesa_is_gles3(ctx)) { - return vao->VertexBinding[array->VertexBinding].InstanceDivisor; + return vao->VertexBinding[array->BufferBindingIndex].InstanceDivisor; } goto error; case GL_VERTEX_ATTRIB_BINDING: if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) { - return array->VertexBinding - VERT_ATTRIB_GENERIC0; + return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0; } goto error; case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: @@ -2333,7 +2333,7 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx, dst->Size = src->Size; dst->Type = src->Type; dst->Format = src->Format; - dst->VertexBinding = src->VertexBinding; + dst->BufferBindingIndex = src->BufferBindingIndex; dst->RelativeOffset = src->RelativeOffset; dst->Format = src->Format; dst->Integer = src->Integer; @@ -2374,7 +2374,7 @@ _mesa_print_arrays(struct gl_context *ctx) continue; const struct gl_vertex_buffer_binding *binding = - &vao->VertexBinding[array->VertexBinding]; + &vao->VertexBinding[array->BufferBindingIndex]; const struct gl_buffer_object *bo = binding->BufferObj; fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, " -- cgit v1.2.3