From b792c3897927c1d89968bc0040faef02ec976184 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sat, 5 Nov 2016 08:44:22 +1100 Subject: st/mesa/glsl/i965: set num_ubos directly in shader_info This also removes the duplicate field in gl_linked_shader, and gets num_ubos from shader_info instead. Reviewed-by: Lionel Landwerlin --- src/mesa/main/mtypes.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fa14c87a2c0..9c1bbd5b40a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2382,7 +2382,6 @@ struct gl_linked_shader */ unsigned num_combined_uniform_components; - unsigned NumUniformBlocks; struct gl_uniform_block **UniformBlocks; unsigned NumShaderStorageBlocks; -- cgit v1.2.3