From a0edbfb28fb2e670c657d52190a7e8b1ccf4f46e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 5 May 2009 16:29:04 -0600 Subject: mesa: only use fallback texture when using shaders, not fixed-function The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression. --- src/mesa/main/texstate.c | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 9664bd58bcb..5453331c67f 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -560,14 +560,20 @@ update_texture_state( GLcontext *ctx ) } } - if (fprog && !texUnit->_ReallyEnabled) { - /* If we get here it means the shader is expecting a texture - * object, but there isn't one (or it's incomplete). Use the - * fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); + if (!texUnit->_ReallyEnabled) { + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } } /* if we get here, we know this texture unit is enabled */ -- cgit v1.2.3