From 95c48391ee16654ca3038c89dcb50d8ea9861e1f Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 25 Jul 2016 14:49:28 -0700 Subject: mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1. Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta shaders that we don't really want to capture. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner --- src/mesa/main/shaderapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c5c502466e5..41c3202148e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); - if (shProg->Name != 0 && capture_path != NULL) { + if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { FILE *file; char filename[PATH_MAX]; -- cgit v1.2.3