From 8b3496f3782cc48b15fc7221392af2e416d9c2cb Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Fri, 4 Mar 2016 21:43:37 -0800 Subject: mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The dEQP-GLES3.functional.fbo.completeness.renderable.texture. {color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than returning an INVALID_OPERATION error. This makes perfect sense. However, RED and RG are strangely missing from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding to external format and type" tables. It may be worth filing a spec bug. Fixes the 6 dEQP tests mentioned above. Signed-off-by: Kenneth Graunke Reviewed-by: Alejandro PiƱeiro --- src/mesa/main/glformats.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index edfd7d6ed53..cf6495885b6 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2603,6 +2603,10 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format, return GL_RGBA8; case GL_RGB: return GL_RGB8; + case GL_RG: + return GL_RG8; + case GL_RED: + return GL_R8; /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12, * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective * internal formats, they do not correspond to GL constants, so the base -- cgit v1.2.3