From da9f65268db5d0468f91860d9ef9f244587c7f48 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 15 Sep 2005 01:06:19 +0000 Subject: New set_fetch_functions() to set a gl_texture_image's FetchTexel functions from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines. --- src/mesa/main/texstore.c | 101 +++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 93 insertions(+), 8 deletions(-) (limited to 'src/mesa/main/texstore.c') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index a2bd8989694..53be319ad74 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2172,6 +2172,95 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx, } + +/** + * Adaptor for fetching a GLchan texel from a float-valued texture. + */ +static void +FetchTexelFloatToChan( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texelOut ) +{ + GLfloat temp[4]; + ASSERT(texImage->FetchTexelf); + texImage->FetchTexelf(texImage, i, j, k, temp); + if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + /* just one channel */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + } + else { + /* four channels */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); + } +} + + +/** + * Adaptor for fetching a float texel from a GLchan-valued texture. + */ +static void +FetchTexelChanToFloat( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texelOut ) +{ + GLchan temp[4]; + ASSERT(texImage->FetchTexelc); + texImage->FetchTexelc(texImage, i, j, k, temp); + if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + /* just one channel */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + } + else { + /* four channels */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + texelOut[1] = CHAN_TO_FLOAT(temp[1]); + texelOut[2] = CHAN_TO_FLOAT(temp[2]); + texelOut[3] = CHAN_TO_FLOAT(temp[3]); + } +} + + +/** + * Initialize the texture image's FetchTexelc and FetchTexelf methods. + */ +static void +set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) +{ + ASSERT(dims == 1 || dims == 2 || dims == 3); + ASSERT(texImage->TexFormat); + + switch (dims) { + case 1: + texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; + texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; + break; + case 2: + texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; + texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; + break; + case 3: + texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D; + texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df; + break; + default: + ; + } + + /* now check if we need to use a float/chan adaptor */ + if (!texImage->FetchTexelc) { + texImage->FetchTexelc = FetchTexelFloatToChan; + } + else if (!texImage->FetchTexelf) { + texImage->FetchTexelf = FetchTexelChanToFloat; + } + + + ASSERT(texImage->FetchTexelc); + ASSERT(texImage->FetchTexelf); +} + + /* * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). @@ -2199,8 +2288,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); assert(texImage->TexFormat); - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; + set_fetch_functions(texImage, 1); /* allocate memory */ if (texImage->IsCompressed) @@ -2285,8 +2373,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; + set_fetch_functions(texImage, 2); texelBytes = texImage->TexFormat->TexelBytes; @@ -2365,8 +2452,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); - texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df; + set_fetch_functions(texImage, 3); texelBytes = texImage->TexFormat->TexelBytes; @@ -2629,8 +2715,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, 0, 0); assert(texImage->TexFormat); - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; + set_fetch_functions(texImage, 2); /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); -- cgit v1.2.3