From c99a60c40d4ece363d37a5af895124f08a645c6b Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Tue, 19 May 2009 09:57:01 -0600
Subject: mesa: assign trb->Base.StencilBits in update_wrapper().

When we render to a depth/stencil texture there are stencil bits.
---
 src/mesa/main/texrender.c | 1 +
 1 file changed, 1 insertion(+)

(limited to 'src/mesa/main/texrender.c')

diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 49de6f5b8ab..cc74d58fbd1 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -507,6 +507,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
    trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits;
    trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits;
    trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
+   trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits;
 }
 
 
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