From 9675fb6c681bf3441ee1d25e18b38faea5144524 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 11 Feb 2016 08:16:30 -0700 Subject: mesa: move _mesa_num_tex_faces() to teximage.h So it's near the other cube map helper functions. Reviewed-by: Roland Scheidegger Reviewed-by: Timothy Arceri --- src/mesa/main/texobj.h | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'src/mesa/main/texobj.h') diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 8421337de4d..378d87a1cbb 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -120,25 +120,6 @@ _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) } -/** - * Return number of faces for a texture target. This will be 6 for - * cube maps (and cube map arrays) and 1 otherwise. - * NOTE: this function is not used for cube map arrays which operate - * more like 2D arrays than cube maps. - */ -static inline GLuint -_mesa_num_tex_faces(GLenum target) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_CUBE_MAP: - return 6; - default: - return 1; - } -} - - /** Is the texture "complete" with respect to the given sampler state? */ static inline GLboolean _mesa_is_texture_complete(const struct gl_texture_object *texObj, -- cgit v1.2.3