From e1bddd159f364fa04ddec22f568fbfeb775d3b47 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Oct 2009 09:55:07 -0600 Subject: mesa: fix incorrect default texture binding in unbind_texobj_from_texunits() If we deleted a currently bound texture, we were always reverting the texture binding to the default 1D texture rather than the proper default texture. --- src/mesa/main/texobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main/texobj.c') diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d09c4392506..da55ac8697d 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -863,7 +863,7 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { if (texObj == unit->CurrentTex[tex]) { _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]); + ctx->Shared->DefaultTex[tex]); ASSERT(unit->CurrentTex[tex]); break; } -- cgit v1.2.3