From 7acad72a1acc5f1d44a5301403e58d0d7d40f97d Mon Sep 17 00:00:00 2001 From: Gareth Hughes Date: Thu, 22 Mar 2001 06:23:56 +0000 Subject: Fix texture format enum values (Brian Paul). --- src/mesa/main/texformat.h | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) (limited to 'src/mesa/main/texformat.h') diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index c6b897f5445..3d15a67e7f9 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,4 +1,4 @@ -/* $Id: texformat.h,v 1.2 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: texformat.h,v 1.3 2001/03/22 06:23:56 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -37,25 +37,6 @@ * default value, but may be changed by drivers as required. */ enum _format { - /* Generic GLchan-based formats. These are the default formats used - * by the software rasterizer and, unless the driver overrides the - * texture image functions, incoming images will be converted to one - * of these formats. Components are arrays of GLchan values, so - * there will be no big/little endian issues. - * - * NOTE: Because these are based on the GLchan datatype, one cannot - * assume 8 bits per channel with these formats. If you require - * GLubyte per channel, use one of the hardware formats below. - */ - MESA_FORMAT_RGBA, - MESA_FORMAT_RGB, - MESA_FORMAT_ALPHA, - MESA_FORMAT_LUMINANCE, - MESA_FORMAT_LUMINANCE_ALPHA, - MESA_FORMAT_INTENSITY, - MESA_FORMAT_COLOR_INDEX, - MESA_FORMAT_DEPTH_COMPONENT, - /* Hardware-friendly formats. Drivers can override the default * formats and convert texture images to one of these as required. * These formats are all little endian, as shown below. They will be @@ -68,7 +49,7 @@ enum _format { */ /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888 = 0, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ @@ -79,7 +60,26 @@ enum _format { MESA_FORMAT_A8, /* AAAA AAAA */ MESA_FORMAT_L8, /* LLLL LLLL */ MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_CI8 /* CCCC CCCC */ + MESA_FORMAT_CI8, /* CCCC CCCC */ + + /* Generic GLchan-based formats. These are the default formats used + * by the software rasterizer and, unless the driver overrides the + * texture image functions, incoming images will be converted to one + * of these formats. Components are arrays of GLchan values, so + * there will be no big/little endian issues. + * + * NOTE: Because these are based on the GLchan datatype, one cannot + * assume 8 bits per channel with these formats. If you require + * GLubyte per channel, use one of the hardware formats below. + */ + MESA_FORMAT_RGBA, + MESA_FORMAT_RGB, + MESA_FORMAT_ALPHA, + MESA_FORMAT_LUMINANCE, + MESA_FORMAT_LUMINANCE_ALPHA, + MESA_FORMAT_INTENSITY, + MESA_FORMAT_COLOR_INDEX, + MESA_FORMAT_DEPTH_COMPONENT }; -- cgit v1.2.3