From 6dc85575000127630489b407c50a4b3ea87c9acb Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 17 Jul 2003 13:43:59 +0000 Subject: Merge Jose's documentation and core Mesa changes from embedded branch --- src/mesa/main/texformat.c | 80 +++++++++++++++++++++++++++++++++-------------- 1 file changed, 57 insertions(+), 23 deletions(-) (limited to 'src/mesa/main/texformat.c') diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index e92572242f7..b5c721f211d 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,3 +1,10 @@ +/** + * \file texformat.c + * Texture formats. + * + * \author Gareth Hughes + */ + /* * Mesa 3-D graphics library * Version: 5.1 @@ -20,11 +27,9 @@ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: - * Gareth Hughes */ + #include "glheader.h" #include "colormac.h" #include "context.h" @@ -36,7 +41,7 @@ #include "texstate.h" -/* Texel fetch routines for all supported formats: +/* Texel fetch routines for all supported formats */ #define DIM 1 #include "texformat_tmp.h" @@ -47,7 +52,10 @@ #define DIM 3 #include "texformat_tmp.h" -/* Have to have this so the FetchTexel function pointer is never NULL. +/** + * Null texel fetch function. + * + * Have to have this so the FetchTexel function pointer is never NULL. */ static void fetch_null_texel( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) @@ -60,9 +68,9 @@ static void fetch_null_texel( const struct gl_texture_image *texImage, } -/* ============================================================= - * Default GLchan-based formats: - */ +/***************************************************************/ +/** \name Default GLchan-based formats */ +/*@{*/ const struct gl_texture_format _mesa_texformat_rgba = { MESA_FORMAT_RGBA, /* MesaFormat */ @@ -200,10 +208,12 @@ const struct gl_texture_format _mesa_texformat_depth_component = { fetch_3d_texel_depth_component, /* FetchTexel3D */ }; +/*@}*/ -/* ============================================================= - * Hardware formats: - */ + +/***************************************************************/ +/** \name Hardware formats */ +/*@{*/ const struct gl_texture_format _mesa_texformat_rgba8888 = { MESA_FORMAT_RGBA8888, /* MesaFormat */ @@ -659,9 +669,12 @@ const struct gl_texture_format _mesa_texformat_bgr233 = { }; #endif -/* ============================================================= - * Null format (useful for proxy textures): - */ +/*@}*/ + + +/***************************************************************/ +/** \name Null format (useful for proxy textures) */ +/*@{*/ const struct gl_texture_format _mesa_null_texformat = { -1, /* MesaFormat */ @@ -680,7 +693,21 @@ const struct gl_texture_format _mesa_null_texformat = { fetch_null_texel, /* FetchTexel3D */ }; +/*@}*/ + +/** + * Determine whether a given texture format is a hardware texture + * format. + * + * \param format texture format. + * + * \return GL_TRUE if \p format is a hardware texture format, or GL_FALSE + * otherwise. + * + * \p format is a hardware texture format if gl_texture_format::MesaFormat is + * lower than _format::MESA_FORMAT_RGBA. + */ GLboolean _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) { @@ -688,11 +715,19 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) } -/* Given an internal texture format (or 1, 2, 3, 4) return a pointer - * to a gl_texture_format which which to store the texture. - * This is called via ctx->Driver.ChooseTextureFormat(). - * Hardware drivers typically override this function with a specialized - * version. +/** + * Choose an appropriate texture format. + * + * \param ctx GL context. + * \param internalFormat internal texture format. + * \param format pixel format. + * \param type data type. + * + * \return a pointer to a gl_texture_format in which to store the texture on + * success, or NULL on failure. + * + * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers + * typically override this function with a specialized version. */ const struct gl_texture_format * _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, @@ -849,11 +884,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, } - - -/* +/** * Return the base texture format for the given compressed format - * Called via ctx->Driver.BaseCompressedTexFormat(). + * + * Called via dd_function_table::Driver.BaseCompressedTexFormat. * This function is used by software rasterizers. Hardware drivers * which support texture compression should not use this function but * a specialized function instead. -- cgit v1.2.3