From 63be96bdc7e9f388a5c49295bd7e150462fd003a Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 18 Sep 2007 19:29:26 -0600 Subject: temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled --- src/mesa/main/texenvprogram.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 72b54b27d9a..37f8fc80908 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1081,6 +1081,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * a reduced value and not what is expected in FogOption */ p.program->FogOption = ctx->Fog.Mode; + p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */ } else p.program->FogOption = GL_NONE; -- cgit v1.2.3 From 3bf8d2ac7108a7f0f1722e411161e013bb8573f0 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 25 Sep 2007 15:18:51 -0600 Subject: Disable vertex shader fog, compute fog in fragment shader. --- src/mesa/main/texenvprogram.c | 16 +++++++++++----- src/mesa/state_tracker/st_context.c | 5 +++++ 2 files changed, 16 insertions(+), 5 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 37f8fc80908..48c28d45ca2 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1097,15 +1097,21 @@ create_new_program(GLcontext *ctx, struct state_key *key, ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); /* Allocate final instruction array */ - program->Base.Instructions - = _mesa_alloc_instructions(program->Base.NumInstructions); - if (!program->Base.Instructions) { + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating tex env program"); return; } - _mesa_copy_instructions(program->Base.Instructions, instBuffer, - program->Base.NumInstructions); + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); + + if (p.program->FogOption) { + _mesa_append_fog_code(ctx, p.program); + p.program->FogOption = GL_NONE; + } + /* Notify driver the fragment program has (actually) changed. */ diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index e0304dd22db..7c20b036a44 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -26,6 +26,8 @@ **************************************************************************/ #include "main/imports.h" +#include "main/extensions.h" +#include "tnl/tnl.h" #include "vbo/vbo.h" #include "st_public.h" #include "st_context.h" @@ -98,6 +100,9 @@ struct st_context *st_create_context( GLcontext *ctx, /* XXXX This is temporary! */ _mesa_enable_sw_extensions(ctx); + /* we'll always do per-pixel fog in the fragment shader */ + _tnl_allow_vertex_fog(ctx, GL_FALSE); + return st; } -- cgit v1.2.3 From 83fad68ec1989c719646a76f4cc5e0b3d23537ed Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 25 Sep 2007 15:20:04 -0600 Subject: include programopt.h --- src/mesa/main/texenvprogram.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 48c28d45ca2..cdf35b46369 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -32,6 +32,7 @@ #include "shader/prog_instruction.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/programopt.h" #include "texenvprogram.h" /** -- cgit v1.2.3 From d781cdc8fadc802a1f2edbeb13ccb1ee768ce803 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 2 Oct 2007 16:55:21 -0600 Subject: Generate a texenv fragment program if there's a GLSL vertex shader but no GLSL fragment shader. This allows Glean glsl1 test to get pretty far. --- src/mesa/main/texenvprogram.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index cdf35b46369..a554c033c40 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1247,7 +1247,8 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) /* If a conventional fragment program/shader isn't in effect... */ if (!ctx->FragmentProgram._Enabled && - !ctx->Shader.CurrentProgram) { + (!ctx->Shader.CurrentProgram || + !ctx->Shader.CurrentProgram->FragmentProgram) ) { make_state_key(ctx, &key); hash = hash_key(&key); -- cgit v1.2.3 From e69943e6dda102df8418a8261b95155350181a2f Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 23 Oct 2007 10:23:01 -0600 Subject: bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many instructions --- src/mesa/main/texenvprogram.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a554c033c40..2614440a747 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -36,10 +36,11 @@ #include "texenvprogram.h" /** - * According to Glean's texCombine test, no more than 21 instructions - * are needed. Allow a few extra just in case. + * This MAX is probably a bit generous, but that's OK. There can be + * up to four instructions per texture unit (TEX + 3 for combine), + * then there's fog and specular add. */ -#define MAX_INSTRUCTIONS 24 +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12) #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) @@ -478,6 +479,8 @@ emit_op(struct texenv_fragment_program *p, GLuint nr = p->program->Base.NumInstructions++; struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + assert(nr < MAX_INSTRUCTIONS); + _mesa_init_instructions(inst, 1); inst->Opcode = op; -- cgit v1.2.3 From 112a1580f658948e553fe04399a20958dca67c16 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 23 Oct 2007 10:54:50 -0600 Subject: properly init dst reg's CondMask/Swizzle fields --- src/mesa/main/texenvprogram.c | 4 ++-- src/mesa/tnl/t_vp_build.c | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 2614440a747..abc25671341 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -462,8 +462,8 @@ static void emit_dst( struct prog_dst_register *dst, dst->File = ureg.file; dst->Index = ureg.idx; dst->WriteMask = mask; - dst->CondMask = 0; - dst->CondSwizzle = 0; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; } static struct prog_instruction * diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index cbffed5155d..dc2d5e0065a 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -488,8 +488,8 @@ static void emit_dst( struct prog_dst_register *dst, dst->Index = reg.idx; /* allow zero as a shorthand for xyzw */ dst->WriteMask = mask ? mask : WRITEMASK_XYZW; - dst->CondMask = COND_TR; - dst->CondSwizzle = 0; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; dst->CondSrc = 0; dst->pad = 0; } @@ -512,7 +512,7 @@ static void debug_insn( struct prog_instruction *inst, const char *fn, static void emit_op3fn(struct tnl_program *p, - GLuint op, + enum prog_opcode op, struct ureg dest, GLuint mask, struct ureg src0, -- cgit v1.2.3 From 2a3f3679eba802dcb4b46f90c66326c9195cdbcb Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 29 Oct 2007 09:23:46 -0600 Subject: Disable the else clause which assigns the default fragment program to ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code. --- src/mesa/main/texenvprogram.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index abc25671341..21a290402f5 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1279,9 +1279,11 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) _mesa_printf("Found existing texenv program for key %x\n", hash); } } +#if 0 else { ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; } +#endif /* Tell the driver about the change. Could define a new target for * this? -- cgit v1.2.3 From 83ce6c51d7189094cf2a13fdcc0882a051a3bd41 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 29 Oct 2007 11:23:02 -0600 Subject: Refactor _mesa_UpdateTexEnvProgram() Will be replaced by _mesa_get_fixed_func_fragment_program(). --- src/mesa/main/texenvprogram.c | 68 +++++++++++++++++++++++-------------------- src/mesa/main/texenvprogram.h | 3 ++ 2 files changed, 39 insertions(+), 32 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 21a290402f5..d8f3314c70a 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1234,6 +1234,39 @@ static GLuint hash_key( const struct state_key *key ) } +/** + * Return a fragment program which implements the current + * fixed-function texture, fog and color-sum operations. + */ +struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(GLcontext *ctx) +{ + struct gl_fragment_program *prog; + struct state_key key; + GLuint hash; + + make_state_key(ctx, &key); + hash = hash_key(&key); + + prog = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key)); + + if (!prog) { + if (0) + _mesa_printf("Building new texenv proggy for key %x\n", hash); + + prog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + create_new_program(ctx, &key, prog); + + cache_item(&ctx->Texture.env_fp_cache, hash, &key, prog); + } + + return prog; +} + + + /** * If _MaintainTexEnvProgram is set we'll generate a fragment program that * implements the current texture env/combine mode. @@ -1242,8 +1275,6 @@ static GLuint hash_key( const struct state_key *key ) void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) { - struct state_key key; - GLuint hash; const struct gl_fragment_program *prev = ctx->FragmentProgram._Current; ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram); @@ -1252,38 +1283,11 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) if (!ctx->FragmentProgram._Enabled && (!ctx->Shader.CurrentProgram || !ctx->Shader.CurrentProgram->FragmentProgram) ) { - make_state_key(ctx, &key); - hash = hash_key(&key); - - ctx->FragmentProgram._Current = - ctx->FragmentProgram._TexEnvProgram = - search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key)); - - if (!ctx->FragmentProgram._TexEnvProgram) { - if (0) - _mesa_printf("Building new texenv proggy for key %x\n", hash); - /* create new tex env program */ - ctx->FragmentProgram._Current = - ctx->FragmentProgram._TexEnvProgram = - (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - - create_new_program(ctx, &key, ctx->FragmentProgram._TexEnvProgram); - - cache_item(&ctx->Texture.env_fp_cache, hash, &key, - ctx->FragmentProgram._TexEnvProgram); - } - else { - if (0) - _mesa_printf("Found existing texenv program for key %x\n", hash); - } + ctx->FragmentProgram._Current + = ctx->FragmentProgram._TexEnvProgram + = _mesa_get_fixed_func_fragment_program(ctx); } -#if 0 - else { - ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; - } -#endif /* Tell the driver about the change. Could define a new target for * this? diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h index 6f017767c82..ac73910cb52 100644 --- a/src/mesa/main/texenvprogram.h +++ b/src/mesa/main/texenvprogram.h @@ -34,6 +34,9 @@ #include "mtypes.h" +extern struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(GLcontext *ctx); + extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx ); extern void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ); extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ); -- cgit v1.2.3 From f18d4e058ed979c6e42e868c7febde4fa62c5810 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 29 Oct 2007 12:25:46 -0600 Subject: Remove ctx field from texenvprog_cache --- src/mesa/main/mtypes.h | 1 - src/mesa/main/texenvprogram.c | 23 +++++++++++------------ 2 files changed, 11 insertions(+), 13 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8adc4e33731..44587ae9622 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1566,7 +1566,6 @@ struct texenvprog_cache_item { struct texenvprog_cache { struct texenvprog_cache_item **items; GLuint size, n_items; - GLcontext *ctx; }; /** diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index d8f3314c70a..cf92503c34a 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -399,9 +399,9 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p ) } -static void release_temps( struct texenv_fragment_program *p ) +static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p ) { - GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps; + GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; /* KW: To support tex_env_crossbar, don't release the registers in * temps_output. @@ -1037,7 +1037,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.one = undef; p.last_tex_stage = 0; - release_temps(&p); + release_temps(ctx, &p); if (key->enabled_units) { /* First pass - to support texture_env_crossbar, first identify @@ -1055,7 +1055,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) if (key->enabled_units & (1<size = size; } -static void clear_cache( struct texenvprog_cache *cache ) +static void clear_cache( GLcontext *ctx, struct texenvprog_cache *cache ) { struct texenvprog_cache_item *c, *next; GLuint i; @@ -1178,8 +1178,7 @@ static void clear_cache( struct texenvprog_cache *cache ) for (c = cache->items[i]; c; c = next) { next = c->next; _mesa_free(c->key); - cache->ctx->Driver.DeleteProgram(cache->ctx, - (struct gl_program *) c->data); + ctx->Driver.DeleteProgram(ctx, (struct gl_program *) c->data); _mesa_free(c); } cache->items[i] = NULL; @@ -1190,7 +1189,8 @@ static void clear_cache( struct texenvprog_cache *cache ) } -static void cache_item( struct texenvprog_cache *cache, +static void cache_item( GLcontext *ctx, + struct texenvprog_cache *cache, GLuint hash, const struct state_key *key, void *data ) @@ -1208,7 +1208,7 @@ static void cache_item( struct texenvprog_cache *cache, if (cache->size < 1000) rehash(cache); else - clear_cache(cache); + clear_cache(ctx, cache); } cache->n_items++; @@ -1259,7 +1259,7 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) create_new_program(ctx, &key, prog); - cache_item(&ctx->Texture.env_fp_cache, hash, &key, prog); + cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, prog); } return prog; @@ -1301,7 +1301,6 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) { - ctx->Texture.env_fp_cache.ctx = ctx; ctx->Texture.env_fp_cache.size = 17; ctx->Texture.env_fp_cache.n_items = 0; ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **) @@ -1312,6 +1311,6 @@ void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ) { - clear_cache(&ctx->Texture.env_fp_cache); + clear_cache(ctx, &ctx->Texture.env_fp_cache); _mesa_free(ctx->Texture.env_fp_cache.items); } -- cgit v1.2.3 From f4a5ea2ccb472958a4635c606e9510011bceaa3d Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 31 Oct 2007 12:45:32 -0600 Subject: Update texenvprogram.c code to use prog_cache.c routines. --- src/mesa/main/mtypes.h | 14 ----- src/mesa/main/texenvprogram.c | 135 +++--------------------------------------- src/mesa/main/texenvprogram.h | 11 +--- src/mesa/main/texstate.c | 4 -- 4 files changed, 9 insertions(+), 155 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b435c29793b..8e49431a8fb 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1557,17 +1557,6 @@ struct gl_texture_unit /*@}*/ }; -struct texenvprog_cache_item { - GLuint hash; - void *key; - struct gl_fragment_program *data; - struct texenvprog_cache_item *next; -}; - -struct texenvprog_cache { - struct texenvprog_cache_item **items; - GLuint size, n_items; -}; /** * Texture attribute group (GL_TEXTURE_BIT). @@ -1599,9 +1588,6 @@ struct gl_texture_attrib /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; struct gl_color_table Palette; - - /** Cached texenv fragment programs */ - struct texenvprog_cache env_fp_cache; }; diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index cf92503c34a..efb3b35f6a2 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -29,6 +29,7 @@ #include "macros.h" #include "enums.h" #include "shader/prog_parameter.h" +#include "shader/prog_cache.h" #include "shader/prog_instruction.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" @@ -1131,109 +1132,6 @@ create_new_program(GLcontext *ctx, struct state_key *key, } -static struct gl_fragment_program * -search_cache(const struct texenvprog_cache *cache, - GLuint hash, - const void *key, - GLuint keysize) -{ - struct texenvprog_cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return (struct gl_fragment_program *) c->data; - } - - return NULL; -} - -static void rehash( struct texenvprog_cache *cache ) -{ - struct texenvprog_cache_item **items; - struct texenvprog_cache_item *c, *next; - GLuint size, i; - - size = cache->size * 3; - items = (struct texenvprog_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - _mesa_free(cache->items); - cache->items = items; - cache->size = size; -} - -static void clear_cache( GLcontext *ctx, struct texenvprog_cache *cache ) -{ - struct texenvprog_cache_item *c, *next; - GLuint i; - - for (i = 0; i < cache->size; i++) { - for (c = cache->items[i]; c; c = next) { - next = c->next; - _mesa_free(c->key); - ctx->Driver.DeleteProgram(ctx, (struct gl_program *) c->data); - _mesa_free(c); - } - cache->items[i] = NULL; - } - - - cache->n_items = 0; -} - - -static void cache_item( GLcontext *ctx, - struct texenvprog_cache *cache, - GLuint hash, - const struct state_key *key, - void *data ) -{ - struct texenvprog_cache_item *c - = (struct texenvprog_cache_item *) MALLOC(sizeof(*c)); - c->hash = hash; - - c->key = _mesa_malloc(sizeof(*key)); - memcpy(c->key, key, sizeof(*key)); - - c->data = (struct gl_fragment_program *) data; - - if (cache->n_items > cache->size * 1.5) { - if (cache->size < 1000) - rehash(cache); - else - clear_cache(ctx, cache); - } - - cache->n_items++; - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; -} - -static GLuint hash_key( const struct state_key *key ) -{ - GLuint *ikey = (GLuint *)key; - GLuint hash = 0, i; - - /* Make a slightly better attempt at a hash function: - */ - for (i = 0; i < sizeof(*key)/sizeof(*ikey); i++) - { - hash += ikey[i]; - hash += (hash << 10); - hash ^= (hash >> 6); - } - - return hash; -} - - /** * Return a fragment program which implements the current * fixed-function texture, fog and color-sum operations. @@ -1243,23 +1141,21 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) { struct gl_fragment_program *prog; struct state_key key; - GLuint hash; make_state_key(ctx, &key); - hash = hash_key(&key); - prog = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key)); + prog = (struct gl_fragment_program *) + _mesa_search_program_cache(ctx->FragmentProgram.Cache, + &key, sizeof(key)); if (!prog) { - if (0) - _mesa_printf("Building new texenv proggy for key %x\n", hash); - prog = (struct gl_fragment_program *) ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); create_new_program(ctx, &key, prog); - cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, prog); + _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, sizeof(key), &prog->Base); } return prog; @@ -1297,20 +1193,3 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) (struct gl_program *) ctx->FragmentProgram._Current); } } - - -void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) -{ - ctx->Texture.env_fp_cache.size = 17; - ctx->Texture.env_fp_cache.n_items = 0; - ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **) - _mesa_calloc(ctx->Texture.env_fp_cache.size * - sizeof(struct texenvprog_cache_item)); -} - - -void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ) -{ - clear_cache(ctx, &ctx->Texture.env_fp_cache); - _mesa_free(ctx->Texture.env_fp_cache.items); -} diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h index ac73910cb52..a7aa60cf374 100644 --- a/src/mesa/main/texenvprogram.h +++ b/src/mesa/main/texenvprogram.h @@ -1,13 +1,8 @@ -/** - * \file texenvprogram.h - * Texture state management. - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,7 +33,5 @@ extern struct gl_fragment_program * _mesa_get_fixed_func_fragment_program(GLcontext *ctx); extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx ); -extern void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ); -extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ); #endif diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index c9f8a0656e8..cb7da39b512 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -3210,8 +3210,6 @@ _mesa_init_texture(GLcontext *ctx) ctx->Texture.SharedPalette = GL_FALSE; _mesa_init_colortable(&ctx->Texture.Palette); - _mesa_TexEnvProgramCacheInit( ctx ); - /* Allocate proxy textures */ if (!alloc_proxy_textures( ctx )) return GL_FALSE; @@ -3239,6 +3237,4 @@ _mesa_free_texture_data(GLcontext *ctx) for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); - - _mesa_TexEnvProgramCacheDestroy( ctx ); } -- cgit v1.2.3 From 1e3b07f363e6bf512ab1a5c620656985aece40fd Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 14 Dec 2007 11:16:49 -0700 Subject: set program->SamplersUsed bit when using a texture instruction --- src/mesa/main/texenvprogram.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index efb3b35f6a2..1e46d8c3754 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -936,10 +936,12 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) /* TODO: Use D0_MASK_XY where possible. */ - if (p->state->unit[unit].enabled) + if (p->state->unit[unit].enabled) { p->src_texture[unit] = emit_texld( p, OPCODE_TXP, tmp, WRITEMASK_XYZW, unit, dim, texcoord ); + p->program->Base.SamplersUsed |= (1 << unit); + } else p->src_texture[unit] = get_zero(p); } -- cgit v1.2.3 From fce4612f8a29ee1798c9326a431a139d856c7a04 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 14 Dec 2007 11:42:28 -0700 Subject: set SamplerUnit[] entry in load_texture() just to be safe --- src/mesa/main/texenvprogram.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 1e46d8c3754..d866d10017e 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -941,6 +941,10 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) tmp, WRITEMASK_XYZW, unit, dim, texcoord ); p->program->Base.SamplersUsed |= (1 << unit); + /* This identity mapping should already be in place + * (see _mesa_init_program_struct()) but let's be safe. + */ + p->program->Base.SamplerUnits[unit] = unit; } else p->src_texture[unit] = get_zero(p); -- cgit v1.2.3 From fdc8636bdc65deb0d95a62a51c8d9bca05bc6bb8 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 18 Jan 2008 12:45:27 -0700 Subject: use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals --- src/mesa/main/ffvertex_prog.c | 2 +- src/mesa/main/texenvprogram.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 4a9a0cd975d..04ece4cda8b 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -436,7 +436,7 @@ static struct ureg register_const4f( struct tnl_program *p, idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, &swizzle ); ASSERT(swizzle == SWIZZLE_NOOP); - return make_ureg(PROGRAM_STATE_VAR, idx); + return make_ureg(PROGRAM_CONSTANT, idx); } #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index d866d10017e..644b1f39c7c 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -582,7 +582,7 @@ static struct ureg register_const4f( struct texenv_fragment_program *p, idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, &swizzle ); ASSERT(swizzle == SWIZZLE_NOOP); - return make_ureg(PROGRAM_STATE_VAR, idx); + return make_ureg(PROGRAM_CONSTANT, idx); } #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -- cgit v1.2.3 From 53174afeeb68a79e471185cb463c13ff90af698f Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sat, 31 May 2008 18:14:09 +0900 Subject: mesa: Apply MSVC portability fixes from Alan Hourihane. --- src/mesa/main/api_arrayelt.c | 96 +++++++++++++------------- src/mesa/main/api_validate.c | 2 +- src/mesa/main/context.c | 2 +- src/mesa/main/dlist.c | 2 +- src/mesa/main/drawpix.c | 2 +- src/mesa/main/framebuffer.c | 2 +- src/mesa/main/get.c | 4 +- src/mesa/main/image.c | 6 +- src/mesa/main/light.c | 2 +- src/mesa/main/mipmap.c | 2 +- src/mesa/main/pixel.c | 4 +- src/mesa/main/queryobj.c | 4 +- src/mesa/main/rastpos.c | 2 +- src/mesa/main/texenvprogram.c | 10 +-- src/mesa/shader/prog_execute.c | 6 +- src/mesa/shader/prog_statevars.c | 10 +-- src/mesa/shader/prog_uniform.c | 2 +- src/mesa/shader/shader_api.c | 6 +- src/mesa/state_tracker/st_atom_pixeltransfer.c | 2 +- src/mesa/state_tracker/st_atom_scissor.c | 8 +-- src/mesa/state_tracker/st_atom_viewport.c | 12 ++-- src/mesa/state_tracker/st_cb_bitmap.c | 38 +++++----- src/mesa/vbo/vbo_exec_array.c | 2 +- src/mesa/vbo/vbo_split_inplace.c | 2 +- 24 files changed, 114 insertions(+), 114 deletions(-) (limited to 'src/mesa/main/texenvprogram.c') diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 72091b0789c..d124c724c99 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -166,7 +166,7 @@ static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) @@ -176,7 +176,7 @@ static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) @@ -188,7 +188,7 @@ static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) @@ -201,7 +201,7 @@ static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ @@ -213,7 +213,7 @@ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) @@ -224,7 +224,7 @@ static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) @@ -235,7 +235,7 @@ static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) } static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) @@ -248,7 +248,7 @@ static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ @@ -260,7 +260,7 @@ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) @@ -271,7 +271,7 @@ static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) @@ -283,7 +283,7 @@ static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) @@ -296,7 +296,7 @@ static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ @@ -308,7 +308,7 @@ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) @@ -319,7 +319,7 @@ static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) @@ -331,7 +331,7 @@ static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) @@ -344,7 +344,7 @@ static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ @@ -356,7 +356,7 @@ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) @@ -367,7 +367,7 @@ static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) @@ -379,7 +379,7 @@ static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) @@ -392,7 +392,7 @@ static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ @@ -404,7 +404,7 @@ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) @@ -415,7 +415,7 @@ static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) @@ -427,7 +427,7 @@ static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) @@ -440,7 +440,7 @@ static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ @@ -602,7 +602,7 @@ static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) @@ -612,7 +612,7 @@ static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) @@ -624,7 +624,7 @@ static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) @@ -637,7 +637,7 @@ static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ @@ -649,7 +649,7 @@ static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) @@ -660,7 +660,7 @@ static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) @@ -671,7 +671,7 @@ static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) } static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) @@ -684,7 +684,7 @@ static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ @@ -696,7 +696,7 @@ static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) @@ -707,7 +707,7 @@ static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) @@ -719,7 +719,7 @@ static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) @@ -732,7 +732,7 @@ static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ @@ -744,7 +744,7 @@ static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) @@ -755,7 +755,7 @@ static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) @@ -767,7 +767,7 @@ static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) @@ -780,7 +780,7 @@ static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ @@ -792,7 +792,7 @@ static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) @@ -803,7 +803,7 @@ static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) @@ -815,7 +815,7 @@ static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) @@ -828,7 +828,7 @@ static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ @@ -840,7 +840,7 @@ static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) @@ -851,7 +851,7 @@ static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) @@ -863,7 +863,7 @@ static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) @@ -876,7 +876,7 @@ static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 64ab324af22..9144b4bc663 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -87,7 +87,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, indexBytes = count * sizeof(GLushort); } - if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2158eb68738..00531800001 100755 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1532,7 +1532,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, * if the DRIdrawable changes, and everything relies on them. * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */ - int i; + unsigned int i; GLenum buffers[MAX_DRAW_BUFFERS]; _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 13ebd4dd0d4..f933580b2d9 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -5069,7 +5069,7 @@ save_Indexfv(const GLfloat * v) static void GLAPIENTRY save_EdgeFlag(GLboolean x) { - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0); + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); } static void GLAPIENTRY diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index fa422bb3c76..016ddd0a81a 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -377,7 +377,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (ctx->RenderMode == GL_RENDER) { /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - const GLfloat epsilon = 0.0001; + const GLfloat epsilon = (const GLfloat)0.0001; GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index c9b30d32528..894d99afd23 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -67,7 +67,7 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_DepthMaxF = (GLfloat) fb->_DepthMax; /* Minimum resolvable depth value, for polygon offset */ - fb->_MRD = 1.0 / fb->_DepthMaxF; + fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; } diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index eb81ee4a528..ee48b783189 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -2124,7 +2124,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = (GLfloat)ctx->Depth.Clear; break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -2914,7 +2914,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = (GLfloat)(ENUM_TO_INT(formats[i])); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 76e105e65ee..285c8346a54 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1169,7 +1169,7 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n, GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { - stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; + stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; } } } @@ -3680,7 +3680,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, const GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; + indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -4035,7 +4035,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, if (needClamp) { GLuint i; for (i = 0; i < n; i++) { - depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0); + depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); } } diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index f9715b4865c..f37d1f216fc 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1119,7 +1119,7 @@ compute_light_positions( GLcontext *ctx ) } else { /* positional light w/ homogeneous coordinate, divide by W */ - GLfloat wInv = 1.0 / light->_Position[3]; + GLfloat wInv = (GLfloat)1.0 / light->_Position[3]; light->_Position[0] *= wInv; light->_Position[1] *= wInv; light->_Position[2] *= wInv; diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index d3d19589518..061378f3b77 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -292,7 +292,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, GLfloat *dst = (GLfloat *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { - dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; + dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); } } diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 0e9915dd38f..7eeae05dbd0 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -304,7 +304,7 @@ store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, /* special case */ ctx->PixelMaps.StoS.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]); + ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); } break; case GL_PIXEL_MAP_I_TO_I: @@ -1142,7 +1142,7 @@ _mesa_lookup_rgba_ubyte(const struct gl_color_table *table, GLuint n, GLubyte rgba[][4]) { const GLubyte *lut = table->TableUB; - const GLfloat scale = (GLfloat) (table->Size - 1) / 255.0; + const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0; GLuint i; if (!table->TableUB || table->Size == 0) diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index e30f5480da3..a1e32e70ba9 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -382,7 +382,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) *params = 0x7fffffff; } else { - *params = q->Result; + *params = (GLint)q->Result; } break; case GL_QUERY_RESULT_AVAILABLE_ARB: @@ -422,7 +422,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) *params = 0xffffffff; } else { - *params = q->Result; + *params = (GLuint)q->Result; } break; case GL_QUERY_RESULT_AVAILABLE_ARB: diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index ee163e0c71a..f0500083eca 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -63,7 +63,7 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y) { - rasterpos(x, y, 0.0F, 1.0F); + rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); } void GLAPIENTRY diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 644b1f39c7c..6877ef96f21 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -904,14 +904,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) */ if (alpha_shift || rgb_shift) { if (rgb_shift == alpha_shift) { - shift = register_scalar_const(p, 1<File == PROGRAM_CONSTANT || source->File == PROGRAM_STATE_VAR); params = machine->CurProgram->Parameters; - if (reg < 0 || reg >= params->NumParameters) + if (reg < 0 || reg >= (GLint)params->NumParameters) return ZeroVec; else return params->ParameterValues[reg]; @@ -227,7 +227,7 @@ fetch_vector4_deriv(GLcontext * ctx, const struct gl_program_machine *machine, char xOrY, GLfloat result[4]) { - if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) { + if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) { const GLint col = machine->CurElement; const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; const GLfloat invQ = 1.0f / w; @@ -506,7 +506,7 @@ _mesa_execute_program(GLcontext * ctx, { const GLuint numInst = program->NumInstructions; const GLuint maxExec = 10000; - GLint pc, numExec = 0; + GLuint pc, numExec = 0; machine->CurProgram = program; diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 44fbfdcd041..8f481558252 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -250,7 +250,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[1] = ctx->Fog.Start; value[2] = ctx->Fog.End; value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start); + ? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); return; case STATE_CLIPPLANE: { @@ -411,7 +411,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], if (texObj) { struct gl_texture_image *texImage = texObj->Image[0][0]; ASSIGN_4V(value, 1.0 / texImage->Width, - 1.0 / texImage->Height, + (GLfloat)(1.0 / texImage->Height), 0.0, 1.0); } } @@ -426,10 +426,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start); + ? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; - value[2] = ctx->Fog.Density * ONE_DIV_LN2; - value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); return; case STATE_LIGHT_SPOT_DIR_NORMALIZED: { diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 20e004b350c..d96a916533b 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -135,7 +135,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLuint i; for (i = 0; i < list->NumUniforms; i++) { GLuint len = _mesa_strlen(list->Uniforms[i].Name); - if (len > max) + if (len > (GLuint)max) max = len; } return max; diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 24ab7568d6c..856179e1d5b 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -719,7 +719,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - GLint i; + GLuint i; for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { obj[i] = shProg->Shaders[i]->Name; } @@ -893,7 +893,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, = _mesa_lookup_shader_program(ctx, program); if (shProg) { if (location < shProg->Uniforms->NumUniforms) { - GLint progPos, i; + GLuint progPos, i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -1111,7 +1111,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, } else { /* ordinary uniform variable */ - GLint k, i; + GLuint k, i; if (count * elems > program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index e500ac8684d..e4de875e8c9 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -77,7 +77,7 @@ is_identity(const GLfloat m[16]) GLuint i; for (i = 0; i < 16; i++) { const int row = i % 4, col = i / 4; - const float val = (row == col); + const float val = (GLfloat)(row == col); if (m[i] != val) return GL_FALSE; } diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c index f5db4924037..3fd59e1945c 100644 --- a/src/mesa/state_tracker/st_atom_scissor.c +++ b/src/mesa/state_tracker/st_atom_scissor.c @@ -52,14 +52,14 @@ update_scissor( struct st_context *st ) scissor.maxy = fb->Height; if (st->ctx->Scissor.Enabled) { - if (st->ctx->Scissor.X > scissor.minx) + if ((GLuint)st->ctx->Scissor.X > scissor.minx) scissor.minx = st->ctx->Scissor.X; - if (st->ctx->Scissor.Y > scissor.miny) + if ((GLuint)st->ctx->Scissor.Y > scissor.miny) scissor.miny = st->ctx->Scissor.Y; - if (st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx) + if ((GLuint)st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx) scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width; - if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy) + if ((GLuint)st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy) scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height; /* check for null space */ diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 4b51521470b..b105909e96b 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -49,7 +49,7 @@ update_viewport( struct st_context *st ) */ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { yScale = -1; - yBias = ctx->DrawBuffer->Height ; + yBias = (GLfloat)ctx->DrawBuffer->Height; } else { yScale = 1.0; @@ -59,12 +59,12 @@ update_viewport( struct st_context *st ) /* _NEW_VIEWPORT */ { - GLfloat x = ctx->Viewport.X; - GLfloat y = ctx->Viewport.Y; + GLfloat x = (GLfloat)ctx->Viewport.X; + GLfloat y = (GLfloat)ctx->Viewport.Y; GLfloat z = ctx->Viewport.Near; - GLfloat half_width = ctx->Viewport.Width / 2.0; - GLfloat half_height = ctx->Viewport.Height / 2.0; - GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0; + GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0; + GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0; + GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0; st->state.viewport.scale[0] = half_width; st->state.viewport.scale[1] = half_height * yScale; diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 593938f8cf5..9763eebe543 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -360,18 +360,18 @@ setup_bitmap_vertex_data(struct st_context *st, { struct pipe_context *pipe = st->pipe; const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = fb->Width; - const GLfloat fb_height = fb->Height; - const GLfloat x0 = x; - const GLfloat x1 = x + width; - const GLfloat y0 = y; - const GLfloat y1 = y + height; - const GLfloat sLeft = 0.0F, sRight = 1.0F; - const GLfloat tTop = 0.0, tBot = 1.0 - tTop; - const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0; - const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0; - const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0; - const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0; + const GLfloat fb_width = (GLfloat)fb->Width; + const GLfloat fb_height = (GLfloat)fb->Height; + const GLfloat x0 = (GLfloat)x; + const GLfloat x1 = (GLfloat)(x + width); + const GLfloat y0 = (GLfloat)y; + const GLfloat y1 = (GLfloat)(y + height); + const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; + const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; + const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); + const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); + const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); + const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); GLuint i; void *buf; @@ -444,8 +444,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, * it up into chunks. */ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(width <= maxSize); - assert(height <= maxSize); + assert(width <= (GLsizei)maxSize); + assert(height <= (GLsizei)maxSize); cso_save_rasterizer(cso); cso_save_samplers(cso); @@ -488,15 +488,15 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, { const struct gl_framebuffer *fb = st->ctx->DrawBuffer; const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const float width = fb->Width; - const float height = fb->Height; + const GLfloat width = (GLfloat)fb->Width; + const GLfloat height = (GLfloat)fb->Height; struct pipe_viewport_state vp; vp.scale[0] = 0.5 * width; - vp.scale[1] = height * (invert ? -0.5 : 0.5); + vp.scale[1] = (GLfloat)(height * (invert ? -0.5 : 0.5)); vp.scale[2] = 1.0; vp.scale[3] = 1.0; - vp.translate[0] = 0.5 * width; - vp.translate[1] = 0.5 * height; + vp.translate[0] = (GLfloat)(0.5 * width); + vp.translate[1] = (GLfloat)(0.5 * height); vp.translate[2] = 0.0; vp.translate[3] = 0.0; cso_set_viewport(cso, &vp); diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index a52521db642..dbee2188eec 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -41,7 +41,7 @@ static void get_minmax_index( GLuint count, GLuint type, GLuint *min_index, GLuint *max_index) { - GLint i; + GLuint i; switch(type) { case GL_UNSIGNED_INT: { diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c index 958afccd0c0..fbc856e93b0 100644 --- a/src/mesa/vbo/vbo_split_inplace.c +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -58,7 +58,7 @@ struct split_context { static void flush_vertex( struct split_context *split ) { - GLint min_index, max_index; + GLuint min_index, max_index; if (!split->dstprim_nr) return; -- cgit v1.2.3